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Difference between revisions of "String dump"

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(Created string dump for new version)
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== String Dump ==
 
== String Dump ==
 
{{minorspoiler}}
 
{{minorspoiler}}
βˆ’
<pre>
+
{{gamedata}}
βˆ’
Fatal Error
 
βˆ’
Out of memory - aborting
 
βˆ’
WinMain() error
 
βˆ’
DDRAW.DLL
 
βˆ’
TRANS_NAME
 
βˆ’
FIRST_NAME
 
βˆ’
PRO_POS
 
βˆ’
PRO_OBJ
 
βˆ’
PRO_SUB
 
βˆ’
PRO_REF
 
βˆ’
invalid string position
 
βˆ’
string too long
 
βˆ’
vector<T> too long
 
βˆ’
Activity
 
βˆ’
Training Session
 
βˆ’
Activity Event
 
βˆ’
embraces
 
βˆ’
The
 
βˆ’
empty
 
βˆ’
empties
 
βˆ’
pick up
 
βˆ’
picks up
 
βˆ’
Go to Combat Training
 
βˆ’
Organize Combat Training
 
βˆ’
Lead Combat Training
 
βˆ’
Wait for Combat Training
 
βˆ’
Go to
 
βˆ’
Demonstration
 
βˆ’
Organize
 
βˆ’
Lead
 
βˆ’
Wait for
 
βˆ’
Watch
 
βˆ’
Go to Individual Combat Drill
 
βˆ’
Individual Combat Drill
 
βˆ’
/Resting
 
βˆ’
Go to Sparring Match
 
βˆ’
Spar
 
βˆ’
Go to Sparring Practice
 
βˆ’
Watch Sparring Practice
 
βˆ’
Archery Practice
 
βˆ’
and
 
βˆ’
We should have made it there by now.
 
βˆ’
We should be making better progress.
 
βˆ’
We are going the wrong way.
 
βˆ’
We have arrived at our destination.
 
βˆ’
The oppressor has been overthrown!
 
βˆ’
We must not abandon
 
βˆ’
We must go back.
 
βˆ’
Empty announcement
 
βˆ’
Your
 
βˆ’
spinning
 
βˆ’
flying
 
βˆ’
, but it is deflected by
 
βˆ’
by the
 
βˆ’
in the
 
βˆ’
from behind
 
βˆ’
from the side
 
βˆ’
with
 
βˆ’
, but the attack is deflected by
 
βˆ’
, lightly tapping the target!
 
βˆ’
, but there is no force!
 
βˆ’
, but it passes right through!
 
βˆ’
, but the attack passes right through!
 
βˆ’
, but it glances away!
 
βˆ’
, but the attack glances away!
 
βˆ’
and the severed part sails off in an arc!
 
βˆ’
the
 
βˆ’
the part
 
βˆ’
is smashed into the body, an unrecognizable mass!
 
βˆ’
splits in gore!
 
βˆ’
collapses!
 
βˆ’
the injured part
 
βˆ’
is ripped into loose shreds!
 
βˆ’
is torn apart!
 
βˆ’
and it is mostly cut away from the rest of the torso!
 
βˆ’
is cloven asunder!
 
βˆ’
explodes into gore!
 
βˆ’
collapses into a lump of gore!
 
βˆ’
is crushed!
 
βˆ’
passing through a hole in the
 
βˆ’
main part
 
βˆ’
jamming the
 
βˆ’
part
 
βˆ’
out of the wound
 
βˆ’
through the
 
βˆ’
tearing
 
βˆ’
tearing apart
 
βˆ’
shattering
 
βˆ’
chipping
 
βˆ’
fracturing
 
βˆ’
denting
 
βˆ’
bruising
 
βˆ’
the
 
βˆ’
apart
 
βˆ’
and
 
βˆ’
tearing apart
 
βˆ’
shattering
 
βˆ’
tearing
 
βˆ’
chipping
 
βˆ’
fracturing
 
βˆ’
denting
 
βˆ’
bruising
 
βˆ’
breaking away
 
βˆ’
most of
 
βˆ’
half of
 
βˆ’
a piece of
 
βˆ’
the rest of
 
βˆ’
through a hole in the
 
βˆ’
through the
 
βˆ’
and spilling
 
βˆ’
your
 
βˆ’
fetid
 
βˆ’
rotten
 
βˆ’
decomposing
 
βˆ’
rancid
 
βˆ’
stinking
 
βˆ’
filthy
 
βˆ’
reeking
 
βˆ’
foul
 
βˆ’
a major artery
 
βˆ’
an artery
 
βˆ’
has been opened by the attack
 
βˆ’
many nerves
 
βˆ’
a motor nerve
 
βˆ’
a sensory nerve
 
βˆ’
have
 
βˆ’
been severed
 
βˆ’
a ligament
 
βˆ’
has been
 
βˆ’
torn
 
βˆ’
sprained
 
βˆ’
bruised
 
βˆ’
a tendon
 
βˆ’
strained
 
βˆ’
attack is interrupted!
 
βˆ’
have
 
βˆ’
has
 
βˆ’
become enraged!
 
βˆ’
has lodged firmly in the wound!
 
βˆ’
latch on firmly
 
βˆ’
latches on firmly
 
βˆ’
to
 
βˆ’
latch on firmly!
 
βˆ’
latches on firmly!
 
βˆ’
are
 
βˆ’
propelled away by the force of the blow!
 
βˆ’
been knocked unconscious!
 
βˆ’
been stunned again!
 
βˆ’
been stunned!
 
βˆ’
having more trouble breathing!
 
βˆ’
having trouble breathing!
 
βˆ’
feel
 
βˆ’
looks
 
βˆ’
even more sick!
 
βˆ’
sick!
 
βˆ’
is injected into the
 
βˆ’
crumbles over the
 
βˆ’
splatters over the
 
βˆ’
flows over the
 
βˆ’
pours over the
 
βˆ’
is sucked out of the wound!
 
βˆ’
Press
 
βˆ’
for more
 
βˆ’
to close window
 
βˆ’
item
 
βˆ’
The dead walk.  Hide while you still can!
 
βˆ’
A vile force of darkness has arrived!
 
βˆ’
The enemy have come and are laying siege to the fortress.
 
βˆ’
An army is invading!
 
βˆ’
army is located out of bounds: teleporting
 
βˆ’
FORCED_ADMINISTRATOR
 
βˆ’
overlord
 
βˆ’
overlords
 
βˆ’
Empty biased index vector
 
βˆ’
Biased index vector computation error
 
βˆ’
data
 
βˆ’
data/save
 
βˆ’
data/save/current
 
βˆ’
data/save/current/art_image-
 
βˆ’
.dat
 
βˆ’
art_image-
 
βˆ’
data/save/current/
 
βˆ’
data/save/
 
βˆ’
is
 
βˆ’
are
 
βˆ’
prostrating
 
βˆ’
themselves
 
βˆ’
before
 
βˆ’
torturing
 
βˆ’
committing a depraved act upon
 
βˆ’
devouring
 
βˆ’
admiring
 
βˆ’
burning
 
βˆ’
shooting
 
βˆ’
surrounded by
 
βˆ’
massacring
 
βˆ’
fighting with
 
βˆ’
greeting
 
βˆ’
refusing
 
βˆ’
speaking with
 
βˆ’
embracing
 
βˆ’
striking down
 
βˆ’
raising
 
βˆ’
hiding
 
βˆ’
praying to
 
βˆ’
contemplating
 
βˆ’
cooking
 
βˆ’
engraving
 
βˆ’
impaled on
 
βˆ’
being flayed by
 
βˆ’
hanging from
 
βˆ’
being mutilated by
 
βˆ’
praying
 
βˆ’
weeping
 
βˆ’
cringing
 
βˆ’
screaming
 
βˆ’
being tortured
 
βˆ’
committing a depraved act
 
βˆ’
making a submissive gesture
 
βˆ’
in a fetal position
 
βˆ’
smeared out into a spiral
 
βˆ’
falling
 
βˆ’
dead
 
βˆ’
laughing
 
βˆ’
being shot
 
βˆ’
making a plaintive gesture
 
βˆ’
melting
 
βˆ’
burning
 
βˆ’
looks
 
βˆ’
look
 
βˆ’
dejected
 
βˆ’
terrified
 
βˆ’
offended
 
βˆ’
confused
 
βˆ’
suffering
 
βˆ’
withering away
 
βˆ’
striking a menacing pose
 
βˆ’
striking a triumphant pose
 
βˆ’
laboring
 
βˆ’
traveling
 
βˆ’
contemplating
 
βˆ’
cooking
 
βˆ’
engraving
 
βˆ’
unnaturally contorted
 
βˆ’
being flayed
 
βˆ’
being mutilated
 
βˆ’
two
 
βˆ’
three
 
βˆ’
four
 
βˆ’
five
 
βˆ’
Untitled
 
βˆ’
, the deity of
 
βˆ’
, depicted as a
 
βˆ’
skeletal
 
βˆ’
rotting
 
βˆ’
ghostly
 
βˆ’
female
 
βˆ’
male
 
βˆ’
bad cast
 
βˆ’
errorlog.txt
 
βˆ’
gamelog.txt
 
βˆ’
negative
 
βˆ’
zero
 
βˆ’
three
 
βˆ’
four
 
βˆ’
five
 
βˆ’
seven
 
βˆ’
eight
 
βˆ’
nine
 
βˆ’
eleven
 
βˆ’
twelve
 
βˆ’
thirteen
 
βˆ’
fourteen
 
βˆ’
fifteen
 
βˆ’
sixteen
 
βˆ’
seventeen
 
βˆ’
eighteen
 
βˆ’
nineteen
 
βˆ’
billion
 
βˆ’
million
 
βˆ’
thousand
 
βˆ’
hundred
 
βˆ’
twenty
 
βˆ’
thirty
 
βˆ’
forty
 
βˆ’
fifty
 
βˆ’
sixty
 
βˆ’
seventy
 
βˆ’
eighty
 
βˆ’
ninety
 
βˆ’
Negative
 
βˆ’
Zeroth
 
βˆ’
First
 
βˆ’
Second
 
βˆ’
Third
 
βˆ’
Fourth
 
βˆ’
Fifth
 
βˆ’
Sixth
 
βˆ’
Seventh
 
βˆ’
Eighth
 
βˆ’
Ninth
 
βˆ’
Tenth
 
βˆ’
Eleventh
 
βˆ’
Twelfth
 
βˆ’
Thirteenth
 
βˆ’
Fourteenth
 
βˆ’
Fifteenth
 
βˆ’
Sixteenth
 
βˆ’
Seventeenth
 
βˆ’
Eighteenth
 
βˆ’
Nineteenth
 
βˆ’
The impertinent lava has defaced a
 
βˆ’
The impertinent magma has defaced a
 
βˆ’
sculpture has melted!
 
βˆ’
Digging designation cancelled: warm stone located.
 
βˆ’
Digging designation cancelled: damp stone located.
 
βˆ’
---------
 
βˆ’
TAN_MAT
 
βˆ’
Shop
 
βˆ’
Trade Depot
 
βˆ’
Nest
 
βˆ’
Nest Box
 
βˆ’
Hive
 
βˆ’
Wagon
 
βˆ’
Carpenter's Workshop
 
βˆ’
Farmer's Workshop
 
βˆ’
Ashery
 
βˆ’
Mason's Workshop
 
βˆ’
Craftsman
 
βˆ’
's Workshop
 
βˆ’
Jeweler's Workshop
 
βˆ’
Metalsmith's Forge
 
βˆ’
Magma Forge
 
βˆ’
Bowyer's Workshop
 
βˆ’
Mechanic's Workshop
 
βˆ’
Siege Workshop
 
βˆ’
Butcher's Shop
 
βˆ’
Leather Works
 
βˆ’
Tanner's Shop
 
βˆ’
Dyer's Shop
 
βˆ’
Clothier's Shop
 
βˆ’
Fishery
 
βˆ’
Still
 
βˆ’
Loom
 
βˆ’
Quern
 
βˆ’
Millstone
 
βˆ’
Kennels
 
βˆ’
Kitchen
 
βˆ’
Tool
 
βˆ’
Workshop
 
βˆ’
Zone
 
βˆ’
Farm Plot
 
βˆ’
Smelter
 
βˆ’
Glass Furnace
 
βˆ’
Wood Furnace
 
βˆ’
Kiln
 
βˆ’
Magma Smelter
 
βˆ’
Magma Glass Furnace
 
βˆ’
Magma Kiln
 
βˆ’
Furnace
 
βˆ’
Lever
 
βˆ’
Pressure Plate
 
βˆ’
Cage Trap
 
βˆ’
Stone-Fall Trap
 
βˆ’
Weapon Trap
 
βˆ’
Track Stop
 
βˆ’
Trap
 
βˆ’
Catapult
 
βˆ’
Ballista
 
βˆ’
Siege Engine
 
βˆ’
Door
 
βˆ’
Floor Hatch
 
βˆ’
Wall Grate
 
βˆ’
Floor Grate
 
βˆ’
Vertical Bars
 
βˆ’
Floor Bars
 
βˆ’
Floodgate
 
βˆ’
Restraint
 
βˆ’
Cage
 
βˆ’
Support
 
βˆ’
Gear Assembly
 
βˆ’
Rollers
 
βˆ’
Horizontal Axle
 
βˆ’
Vertical Axle
 
βˆ’
Upright Spear/Spike
 
βˆ’
Archery Target
 
βˆ’
Screw Pump
 
βˆ’
Water Wheel
 
βˆ’
Windmill
 
βˆ’
Burial Receptacle
 
βˆ’
Seat
 
βˆ’
Animal Trap
 
βˆ’
Table
 
βˆ’
Cabinet
 
βˆ’
Weapon Rack
 
βˆ’
Armor Stand
 
βˆ’
Container
 
βˆ’
Traction Bench
 
βˆ’
Dirt Road
 
βˆ’
Paved Road
 
βˆ’
Bridge
 
βˆ’
Well
 
βˆ’
Statue
 
βˆ’
Slab
 
βˆ’
Glass Window
 
βˆ’
Gem Window
 
βˆ’
Stockpile
 
βˆ’
Wall
 
βˆ’
Floor
 
βˆ’
Up Stair
 
βˆ’
Down Stair
 
βˆ’
Up/Down Stair
 
βˆ’
Ramp
 
βˆ’
Fortification
 
βˆ’
Track (N)
 
βˆ’
Track (S)
 
βˆ’
Track (E)
 
βˆ’
Track (W)
 
βˆ’
Track (NS)
 
βˆ’
Track (NE)
 
βˆ’
Track (NW)
 
βˆ’
Track (SE)
 
βˆ’
Track (SW)
 
βˆ’
Track (EW)
 
βˆ’
Track (NSE)
 
βˆ’
Track (NSW)
 
βˆ’
Track (NEW)
 
βˆ’
Track (SEW)
 
βˆ’
Track (NSEW)
 
βˆ’
Track/Ramp (N)
 
βˆ’
Track/Ramp (S)
 
βˆ’
Track/Ramp (E)
 
βˆ’
Track/Ramp (W)
 
βˆ’
Track/Ramp (NS)
 
βˆ’
Track/Ramp (NE)
 
βˆ’
Track/Ramp (NW)
 
βˆ’
Track/Ramp (SE)
 
βˆ’
Track/Ramp (SW)
 
βˆ’
Track/Ramp (EW)
 
βˆ’
Track/Ramp (NSE)
 
βˆ’
Track/Ramp (NSW)
 
βˆ’
Track/Ramp (NEW)
 
βˆ’
Track/Ramp (SEW)
 
βˆ’
Track/Ramp (NSEW)
 
βˆ’
Construction
 
βˆ’
Vacant Shop
 
βˆ’
General Store
 
βˆ’
Crafts Market
 
βˆ’
Clothing Shop
 
βˆ’
Exotic Clothing Shop
 
βˆ’
Lever
 
βˆ’
Custom Workshop
 
βˆ’
Door
 
βˆ’
Floor Hatch
 
βˆ’
Wall Grate
 
βˆ’
Floor Grate
 
βˆ’
Vertical
 
βˆ’
Bars
 
βˆ’
Floor Bars
 
βˆ’
Floodgate
 
βˆ’
Rope
 
βˆ’
Chain
 
βˆ’
Aquarium
 
βˆ’
Terrarium
 
βˆ’
Shared
 
βˆ’
Rough
 
βˆ’
Archery Target
 
βˆ’
Gear Assembly
 
βˆ’
Rollers
 
βˆ’
Horizontal
 
βˆ’
Axle
 
βˆ’
Pillar
 
βˆ’
Support
 
βˆ’
Retracted
 
βˆ’
Upright
 
βˆ’
Spikes
 
βˆ’
Spears
 
βˆ’
Spears/Spikes
 
βˆ’
Weapon
 
βˆ’
Casket
 
βˆ’
Sarcophagus
 
βˆ’
Coffin
 
βˆ’
Chair
 
βˆ’
Throne
 
βˆ’
Animal Trap
 
βˆ’
Table
 
βˆ’
Cabinet
 
βˆ’
Weapon Rack
 
βˆ’
Armor Stand
 
βˆ’
Chest
 
βˆ’
Coffer
 
βˆ’
Bag
 
βˆ’
Dirt
 
βˆ’
Road
 
βˆ’
Bridge
 
βˆ’
Statue
 
βˆ’
Slab
 
βˆ’
Glass
 
βˆ’
Window
 
βˆ’
Armor
 
βˆ’
Weapon
 
βˆ’
Animal
 
βˆ’
Food
 
βˆ’
Furniture
 
βˆ’
Corpse
 
βˆ’
Refuse
 
βˆ’
Stone
 
βˆ’
Ammo
 
βˆ’
Coins
 
βˆ’
Bar/Block
 
βˆ’
Gem
 
βˆ’
Finished Goods
 
βˆ’
Leather
 
βˆ’
Cloth
 
βˆ’
Wood
 
βˆ’
Stockpile #
 
βˆ’
(CLT)
 
βˆ’
*CLT*
 
βˆ’
have hatched.
 
βˆ’
You've caught a
 
βˆ’
Your trap was robbed of the
 
βˆ’
BALLISTA
 
βˆ’
closes.
 
βˆ’
You hear
 
βˆ’
distant
 
βˆ’
nearby
 
βˆ’
grinding.
 
βˆ’
close.
 
βˆ’
opens.
 
βˆ’
open.
 
βˆ’
has designed a masterpiece!
 
βˆ’
has constructed a masterpiece!
 
βˆ’
preparetomb() HAS NULL owner
 
βˆ’
preparetomb() HAS LIVE owner
 
βˆ’
A masterwork of
 
βˆ’
has been lost!
 
βˆ’
Home
 
βˆ’
Plot
 
βˆ’
Mead Hall
 
βˆ’
Temple
 
βˆ’
Throneroom
 
βˆ’
Entrance
 
βˆ’
Treasury
 
βˆ’
Mechanism Room
 
βˆ’
Guard post
 
βˆ’
Noble quarters
 
βˆ’
Activity Zone
 
βˆ’
Captive Room
 
βˆ’
Tower Top
 
βˆ’
Courtyard
 
βˆ’
Secret Library
 
βˆ’
Library
 
βˆ’
Market Stall
 
βˆ’
Campground
 
βˆ’
Command Tent
 
βˆ’
Tent
 
βˆ’
Command Tent (Bld)
 
βˆ’
Tent (Bld)
 
βˆ’
Dungeon Cell
 
βˆ’
Animal Pit
 
βˆ’
Cloth Pit
 
βˆ’
Tanning Pit
 
βˆ’
Cloth Clothing Pit
 
βˆ’
Leather Clothing Pit
 
βˆ’
Bone Carving Pit
 
βˆ’
Gem Cutting Pit
 
βˆ’
Weaponsmithing Pit
 
βˆ’
Bowmaking Pit
 
βˆ’
Blacksmithing Pit
 
βˆ’
Armorsmithing Pit
 
βˆ’
Metal Crafting Pit
 
βˆ’
Leatherworking Pit
 
βˆ’
Carpentry Pit
 
βˆ’
Stoneworking Pit
 
βˆ’
Forging Pit
 
βˆ’
Fighting Pit
 
βˆ’
Animal Workshop
 
βˆ’
Cloth Workshop
 
βˆ’
Tanning Workshop
 
βˆ’
Cloth Clothing Workshop
 
βˆ’
Leather Clothing Workshop
 
βˆ’
Bone Carving Workshop
 
βˆ’
Gem Cutting Workshop
 
βˆ’
Weaponsmithing Workshop
 
βˆ’
Bowmaking Workshop
 
βˆ’
Blacksmithing Workshop
 
βˆ’
Armorsmithing Workshop
 
βˆ’
Metal Crafting Workshop
 
βˆ’
Leatherworking Shop
 
βˆ’
Carpentry Workshop
 
βˆ’
Stoneworking Workshop
 
βˆ’
Forging Workshop
 
βˆ’
Depot
 
βˆ’
Invalid Type
 
βˆ’
Building Level Map Overflow
 
βˆ’
OBJECT
 
βˆ’
BUILDING_WORKSHOP
 
βˆ’
BUILDING_FURNACE
 
βˆ’
Unrecognized Building Definition Type:
 
βˆ’
REACTION_CLASS
 
βˆ’
HAS_MATERIAL_REACTION_PRODUCT
 
βˆ’
HAS_ITEM_REACTION_PRODUCT
 
βˆ’
UNROTTEN
 
βˆ’
CONTAINS_LYE
 
βˆ’
POTASHABLE
 
βˆ’
NOT_WEB
 
βˆ’
WEB_ONLY
 
βˆ’
EMPTY
 
βˆ’
NOT_CONTAIN_BARREL_ITEM
 
βˆ’
GLASS_MATERIAL
 
βˆ’
BUILDMAT
 
βˆ’
FIRE_BUILD_SAFE
 
βˆ’
MAGMA_BUILD_SAFE
 
βˆ’
CAN_USE_ARTIFACT
 
βˆ’
WORTHLESS_STONE_ONLY
 
βˆ’
ANY_PLANT_MATERIAL
 
βˆ’
ANY_SILK_MATERIAL
 
βˆ’
ANY_YARN_MATERIAL
 
βˆ’
ANY_SOAP_MATERIAL
 
βˆ’
ANY_LEATHER_MATERIAL
 
βˆ’
ANY_BONE_MATERIAL
 
βˆ’
ANY_STRAND_TISSUE
 
βˆ’
ANY_SHELL_MATERIAL
 
βˆ’
ANY_TOOTH_MATERIAL
 
βˆ’
ANY_HORN_MATERIAL
 
βˆ’
ANY_PEARL_MATERIAL
 
βˆ’
USE_BODY_COMPONENT
 
βˆ’
NO_EDGE_ALLOWED
 
βˆ’
NOT_ENGRAVED
 
βˆ’
METAL_ORE
 
βˆ’
MIN_DIMENSION
 
βˆ’
HAS_TOOL_USE
 
βˆ’
BUILD_ITEM
 
βˆ’
CREATURE_MAT
 
βˆ’
PLANT_MAT
 
βˆ’
NAME
 
βˆ’
NAME_COLOR
 
βˆ’
BUILD_LABOR
 
βˆ’
WORK_LOCATION
 
βˆ’
BUILD_KEY
 
βˆ’
NEEDS_MAGMA
 
βˆ’
BLOCK
 
βˆ’
TILE
 
βˆ’
COLOR
 
βˆ’
Unrecognized Building Definition (Workshop) Token:
 
βˆ’
Unrecognized Building Definition (Furnace) Token:
 
βˆ’
Or
 
βˆ’
, Etc.
 
βˆ’
Any Labor
 
βˆ’
This is the
 
βˆ’
currency of
 
βˆ’
from the year
 
βˆ’
from an unknown year
 
βˆ’
under
 
βˆ’
under an obscure ruler
 
βˆ’
from a period of no rule
 
βˆ’
RANDOM
 
βˆ’
NONE
 
βˆ’
strike
 
βˆ’
strikes
 
βˆ’
NO_SUB
 
βˆ’
You pull
 
βˆ’
pulls
 
βˆ’
on the embedded
 
βˆ’
miss
 
βˆ’
misses
 
βˆ’
lock
 
βˆ’
locks
 
βˆ’
place
 
βˆ’
places
 
βˆ’
a chokehold on
 
βˆ’
take
 
βˆ’
takes
 
βˆ’
down by the
 
βˆ’
throw
 
βˆ’
throws
 
βˆ’
pinch
 
βˆ’
pinches
 
βˆ’
gouge
 
βˆ’
gouges
 
βˆ’
bend
 
βˆ’
bends
 
βˆ’
release
 
βˆ’
releases
 
βˆ’
loosen
 
βˆ’
loosens
 
βˆ’
the joint lock of
 
βˆ’
on
 
βˆ’
the choke hold of
 
βˆ’
break
 
βˆ’
breaks
 
βˆ’
the grip of
 
βˆ’
struggle
 
βˆ’
struggles
 
βˆ’
in vain against the grip of
 
βˆ’
shake
 
βˆ’
shakes
 
βˆ’
around by the
 
βˆ’
is ripped away and remains in
 
βˆ’
mouth
 
βˆ’
grip
 
βˆ’
lose
 
βˆ’
loses
 
βˆ’
hold of the
 
βˆ’
strangle
 
βˆ’
pass
 
βˆ’
passes
 
βˆ’
out.
 
βˆ’
adjust
 
βˆ’
adjusts
 
βˆ’
grab
 
βˆ’
grabs
 
βˆ’
has moved out of range!
 
βˆ’
of
 
βˆ’
push
 
βˆ’
pushes
 
βˆ’
let
 
βˆ’
lets
 
βˆ’
drop away as
 
βˆ’
attack
 
βˆ’
attacks
 
βˆ’
catch
 
βˆ’
catches
 
βˆ’
strike at
 
βˆ’
strikes at
 
βˆ’
but the shot is
 
βˆ’
deftly
 
βˆ’
just barely
 
βˆ’
easily
 
βˆ’
parried
 
βˆ’
by
 
βˆ’
but the shot is blocked!
 
βˆ’
attack
 
βˆ’
attacks
 
βˆ’
but
 
βˆ’
scramble
 
βˆ’
scrambles
 
βˆ’
roll
 
βˆ’
rolls
 
βˆ’
jump
 
βˆ’
jumps
 
βˆ’
away
 
βˆ’
away from
 
βˆ’
silently
 
βˆ’
but the shot is blocked
 
βˆ’
block
 
βˆ’
blocks
 
βˆ’
effortlessly
 
βˆ’
narrowly
 
βˆ’
deflected
 
βˆ’
bat
 
βˆ’
bats
 
βˆ’
aside
 
βˆ’
out of the air
 
βˆ’
leap at
 
βˆ’
leaps at
 
βˆ’
charge at
 
βˆ’
charges at
 
βˆ’
looks
 
βˆ’
surprised by the ferocity of
 
βˆ’
onslaught!
 
βˆ’
collide
 
βˆ’
collides
 
βˆ’
knocked over
 
βˆ’
and tumble
 
βˆ’
and tumbles
 
βˆ’
backward
 
βˆ’
bounce
 
βˆ’
bounces
 
βˆ’
You tangle together and fall over!
 
βˆ’
They tangle together and fall over!
 
βˆ’
You tangle together and tumble forward!
 
βˆ’
They tangle together and tumble forward!
 
βˆ’
corrected null contaminant
 
βˆ’
specks
 
βˆ’
dusting
 
βˆ’
coating
 
βˆ’
spatter
 
βˆ’
smear
 
βˆ’
covering
 
βˆ’
true
 
βˆ’
Squad Order
 
βˆ’
I am a parent.
 
βˆ’
Children.
 
βˆ’
I have fallen for
 
βˆ’
Oh,
 
βˆ’
Is that a weapon?
 
βˆ’
Is this an attack?
 
βˆ’
Who's skulking around there?
 
βˆ’
Somebody up to no good...
 
βˆ’
A battle!
 
βˆ’
There's fighting!
 
βˆ’
I have mastered
 
βˆ’
I shall name you
 
βˆ’
This is a true masterpiece.
 
βˆ’
This is a masterpiece.
 
βˆ’
is dead?
 
βˆ’
I can't believe
 
βˆ’
is dead.
 
βˆ’
It feeds on blood.
 
βˆ’
It is drinking the blood of the living.
 
βˆ’
The battle rages...
 
βˆ’
This is a fight!
 
βˆ’
In the midst of conflict...
 
βˆ’
Has the tide turned?
 
βˆ’
How fragile we are...
 
βˆ’
How fleeting life is...
 
βˆ’
Gruesome wounds!
 
βˆ’
So easily broken...
 
βˆ’
Those injuries...
 
βˆ’
Can it all end so quickly?
 
βˆ’
Our time in
 
βˆ’
is so brief...
 
βˆ’
Death is all around us.
 
βˆ’
Death...
 
βˆ’
is really dead.
 
βˆ’
, slayer of
 
βˆ’
killed
 
βˆ’
, slayer.
 
βˆ’
has killed.
 
βˆ’
Slayer.
 
βˆ’
I am separated from
 
βˆ’
Oh, where is
 
βˆ’
I am together with my
 
βˆ’
I am reunited with my
 
βˆ’
This is my fight too.
 
βˆ’
I cannot just stand by.
 
βˆ’
I have a part in this.
 
βˆ’
in a time before time
 
βˆ’
in the future
 
βˆ’
just now
 
βˆ’
a few minutes ago
 
βˆ’
not a quarter hour ago
 
βˆ’
not a half hour ago
 
βˆ’
not one hour ago
 
βˆ’
a few hours ago
 
βˆ’
not one day ago
 
βˆ’
a few days ago
 
βˆ’
several days ago
 
βˆ’
a week ago
 
βˆ’
a few weeks ago
 
βˆ’
a month ago
 
βˆ’
a few months ago
 
βˆ’
months ago
 
βˆ’
a year ago
 
βˆ’
a few years ago
 
βˆ’
several years ago
 
βˆ’
many years ago
 
βˆ’
long ago
 
βˆ’
long, long ago
 
βˆ’
I slew
 
βˆ’
somebody
 
βˆ’
a creature
 
βˆ’
creatures
 
βˆ’
a member
 
βˆ’
the forces
 
βˆ’
many foes
 
βˆ’
was slain
 
βˆ’
by a
 
βˆ’
by the forces of
 
βˆ’
died
 
βˆ’
many died
 
βˆ’
the forces of
 
βˆ’
attacked
 
βˆ’
in
 
βˆ’
It is scorching hot!
 
βˆ’
It is freezing cold!
 
βˆ’
Is that
 
βˆ’
falling outside?
 
βˆ’
Looks like rain outside.
 
βˆ’
Looks to be snowing outside.
 
βˆ’
Look at the fog out there!
 
βˆ’
There is fog outside.
 
βˆ’
There is a mist outside.
 
βˆ’
Seems a pleasant enough
 
βˆ’
night
 
βˆ’
dawn
 
βˆ’
sunset
 
βˆ’
out there.
 
βˆ’
I wonder what the weather is like outside.
 
βˆ’
What is this? 
 
βˆ’
It is raining.
 
βˆ’
It is snowing.
 
βˆ’
Curse this fog!  I cannot see a thing.
 
βˆ’
I hope this fog lifts soon.
 
βˆ’
I hope this mist passes.
 
βˆ’
Look at those clouds!
 
βˆ’
The weather does not look too bad today.
 
βˆ’
The weather looks to be fine today.
 
βˆ’
The stars are bold tonight.
 
βˆ’
It is a starless night.
 
βˆ’
It is hot.
 
βˆ’
It is cold.
 
βˆ’
What a wind!
 
βˆ’
  And what a wind!
 
βˆ’
It is a nice temperature today.
 
βˆ’
suspicion
 
βˆ’
alarm
 
βˆ’
shock
 
βˆ’
horror
 
βˆ’
grief
 
βˆ’
triumph
 
βˆ’
rage
 
βˆ’
grim
 
βˆ’
satisfaction
 
βˆ’
fear
 
βˆ’
sadness
 
βˆ’
love
 
βˆ’
bliss
 
βˆ’
vengefulness
 
βˆ’
terror
 
βˆ’
([LIP])
 
βˆ’
([lip])
 
βˆ’
I don't remember clearly.
 
βˆ’
What happened?
 
βˆ’
I am your loyal
 
βˆ’
  The task is accomplished.
 
βˆ’
has been driven from
 
βˆ’
  The need for my task seems to have passed.
 
βˆ’
  The enemy will be driven off.
 
βˆ’
  There will be no rest for the enemy.
 
βˆ’
  I am a little confused.
 
βˆ’
  I am sort of confused.
 
βˆ’
I am confused.
 
βˆ’
I am very confused.
 
βˆ’
Commendable!  Your loyalty and bravery cannot be denied.
 
βˆ’
.  What do you command?
 
βˆ’
I cannot accept this honor.  I am sorry.
 
βˆ’
Gladly.  I will be your
 
βˆ’
I am sorry.  I do not think there is room for me.
 
βˆ’
You are not worthy of such an honor yet.  I am sorry.
 
βˆ’
Gladly.  You are now one of my
 
βˆ’
I am sorry.  There is no room for you here.
 
βˆ’
You can no longer be a
 
βˆ’
I would be honored if you would become a
 
βˆ’
.  Will you have me as
 
βˆ’
I would be honored to serve as a
 
βˆ’
.  Will you have me?
 
βˆ’
Come with me and I'll bring you to safety.
 
βˆ’
Please help me!
 
βˆ’
Salutations
 
βˆ’
Greetings
 
βˆ’
Hello
 
βˆ’
An honor as always.  How can I be of service?
 
βˆ’
.  It is good to see you.
 
βˆ’
is dumbstruck for a moment.
 
βˆ’
A legend?  Here?  I can scarcely believe it. 
 
βˆ’
I am honored to be in your presence. 
 
βˆ’
It is an honor. 
 
βˆ’
Your name precedes you.  Thank you for all that you have done. 
 
βˆ’
It is good to finally meet you! 
 
βˆ’
Welcome home, my child.
 
βˆ’
Welcome to the
 
βˆ’
How are you, my
 
βˆ’
It's great to have a friend like you!
 
βˆ’
And what exactly do you want?
 
βˆ’
Are you ready to learn?
 
βˆ’
Been in any good scraps today?
 
βˆ’
Let's not hurt anybody.
 
βˆ’
Make any good deals lately?
 
βˆ’
Long live the cause!
 
βˆ’
Thank you for keeping us safe.
 
βˆ’
Don't let the enemy rest.
 
βˆ’
Don't try to throw your weight around.
 
βˆ’
I have nothing for you.
 
βˆ’
I value your loyalty.
 
βˆ’
It really is a pleasure to speak with you again.
 
βˆ’
It is amazing how far you've come.  Welcome home.
 
βˆ’
It's good to see you have companions to travel with on your adventures.
 
βˆ’
I know you can handle yourself, but be careful out there.
 
βˆ’
Hopefully your friends can dissuade you from this foolishness.
 
βˆ’
Traveling alone in the wilds?!  You know better than that.
 
βˆ’
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 
βˆ’
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
βˆ’
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
βˆ’
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
βˆ’
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
βˆ’
Don't travel alone at night, or the bogeyman will get you.
 
βˆ’
I hate you.
 
βˆ’
Vile creature!
 
βˆ’
The enemy!
 
βˆ’
Murderer!
 
βˆ’
I must obey the master!
 
βˆ’
Gwargh!
 
βˆ’
Ahhh...
 
βˆ’
Monstrosity!
 
βˆ’
Get away from me!
 
βˆ’
Don't talk to me.
 
βˆ’
Behold, mortal.  I am
 
βˆ’
a divine being
 
βˆ’
.  I know why you have come.
 
βˆ’
Well, let's see...
 
βˆ’
  we've got
 
βˆ’
deaths
 
βˆ’
the death
 
βˆ’
law-breaking
 
βˆ’
the fighting
 
βˆ’
armies on the march
 
βˆ’
the army on the march
 
βˆ’
abductions
 
βˆ’
the abduction
 
βˆ’
occupations
 
βˆ’
the occupation
 
βˆ’
beasts
 
βˆ’
the beast
 
βˆ’
criminals
 
βˆ’
bandits
 
βˆ’
skulking vermin
 
βˆ’
bone-chilling horror
 
βˆ’
ruffians
 
βˆ’
open war
 
βˆ’
brewing trouble with our neighbors
 
βˆ’
I've forgotten what trouble it was...
 
βˆ’
Wait here until I return.
 
βˆ’
Let's continue onward together.
 
βˆ’
Can you tell me the way to
 
βˆ’
Can you tell me where I can find
 
βˆ’
Please guide me to
 
βˆ’
We can no longer travel together.
 
βˆ’
  I'm giving up on this hopeless venture.
 
βˆ’
  I'm returning on my own.
 
βˆ’
  I hope you find what you are seeking here.
 
βˆ’
Now we will live under
 
βˆ’
They must be stopped by any means at our disposal.
 
βˆ’
It's not my problem.
 
βˆ’
It was inevitable.
 
βˆ’
This is the life for me.
 
βˆ’
I don't know anything else about them.
 
βˆ’
We are in the right in all matters.
 
βˆ’
It's for the best.
 
βˆ’
I don't care one way or another.
 
βˆ’
I hate them.
 
βˆ’
I am afraid of them.
 
βˆ’
They are terrific.
 
βˆ’
Now we will have to build our own future.
 
βˆ’
Are we close?
 
βˆ’
You are bound to obey me.
 
βˆ’
How are you enjoying the adventure?
 
βˆ’
Where should I take you?
 
βˆ’
Soon the world will be set right.
 
βˆ’
We shall bring
 
βˆ’
home safely.
 
βˆ’
I've forgotten what I was going to say...
 
βˆ’
Tell me about
 
βˆ’
the deaths
 
βˆ’
the law-breaking
 
βˆ’
the abductions
 
βˆ’
the beasts
 
βˆ’
the criminals
 
βˆ’
the bandits
 
βˆ’
the skulking vermin
 
βˆ’
the bone-chilling horror
 
βˆ’
the ruffians
 
βˆ’
the open war
 
βˆ’
the brewing trouble
 
βˆ’
How have things been?
 
βˆ’
How's life here?
 
βˆ’
It has been the same as ever.
 
βˆ’
The group
 
βˆ’
must be driven off or subjugated.
 
βˆ’
could afford to learn a lesson or two, though open conflict would be unwise.
 
βˆ’
  In any case, peace is no longer an option.
 
βˆ’
  This war must end with our victory.
 
βˆ’
  Their tribute is not enough.
 
βˆ’
  We can no longer pay them homage.
 
βˆ’
  I tire of this pointless skirmishing.
 
βˆ’
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 
βˆ’
is not at war with us
 
βˆ’
is at war with us.
 
βˆ’
is paying us tribute
 
βˆ’
accepts our tribute
 
βˆ’
is skirmishing with us.
 
βˆ’
is unknown us.
 
βˆ’
and there is friendship between our peoples.
 
βˆ’
and there is no hard feeling between our peoples.
 
βˆ’
but there is ill-will between our peoples.
 
βˆ’
The trouble started because of
 
βˆ’
a dispute over
 
βˆ’
the treatment of animals
 
βˆ’
the treatment of plants
 
βˆ’
torture
 
βˆ’
a formalized agreement
 
βˆ’
truthfulness
 
βˆ’
the devouring of the bodies of sapient beings
 
βˆ’
the display of war and hunting trophies
 
βˆ’
the adversary's inability to communicate and form treaties
 
βˆ’
prior aggression by the adversary
 
βˆ’
a first contact that went horribly wrong
 
βˆ’
the adversary's refusal to form treaties
 
βˆ’
the adversary's abuse of the aggressor's fallen
 
βˆ’
an incident involving a lost diplomat
 
βˆ’
a disagreement over prior treaties
 
βˆ’
an incident involving a trade caravan
 
βˆ’
territory
 
βˆ’
water rights
 
βˆ’
grazing rights
 
βˆ’
fishing rights
 
βˆ’
rights-of-way
 
βˆ’
livestock ownership
 
βˆ’
general ill feelings over past historical events
 
βˆ’
a previous war
 
βˆ’
a previous battle
 
βˆ’
a previous duel
 
βˆ’
a previous conquest
 
βˆ’
an abduction
 
βˆ’
an act of theft
 
βˆ’
an attack by a beast
 
βˆ’
a journey
 
βˆ’
a previous insurrection
 
βˆ’
There is also
 
βˆ’
a family matter
 
βˆ’
the issue of their godlessness
 
βˆ’
the issue of their worship of
 
βˆ’
the issue of their oneness with
 
βˆ’
the natural issue of their worship of
 
βˆ’
the natural issue of their oneness with
 
βˆ’
Be careful, for their leader
 
βˆ’
is my
 
βˆ’
It does not help matters that their leader
 
βˆ’
I don't really know.
 
βˆ’
They do not feel challenged at all.
 
βˆ’
They still hold this area, but they do not feel certain.
 
βˆ’
Their strength has been challenged, and their hold has loosened.
 
βˆ’
Their strength has been broken.
 
βˆ’
They consider you an infamous villain among those opposing them.
 
βˆ’
They consider you a leader of the opposition.
 
βˆ’
They consider you a key figure in the opposition.
 
βˆ’
You are considered an integral part of the opposition.
 
βˆ’
You are considered part of the opposition.
 
βˆ’
There are guards patrolling
 
βˆ’
There are guards in
 
βˆ’
the mead hall
 
βˆ’
a cottage
 
βˆ’
the keep
 
βˆ’
the great tower
 
βˆ’
a house
 
βˆ’
a hillock
 
βˆ’
a tree
 
βˆ’
an abandoned shop
 
βˆ’
a food imports store
 
βˆ’
a clothing imports store
 
βˆ’
a general imports store
 
βˆ’
a cloth shop
 
βˆ’
a leather shop
 
βˆ’
a woven clothing shop
 
βˆ’
a leather clothing shop
 
βˆ’
a bone carver's shop
 
βˆ’
a gem cutter's shop
 
βˆ’
a weaponsmith's shop
 
βˆ’
a bowyer's shop
 
βˆ’
a blacksmith's shop
 
βˆ’
a armorsmith's shop
 
βˆ’
a metal craft shop
 
βˆ’
a leather goods shop
 
βˆ’
a carpenter's shop
 
βˆ’
a stone furniture shop
 
βˆ’
a metal furniture shop
 
βˆ’
a tavern
 
βˆ’
the imported goods market
 
βˆ’
the imported food market
 
βˆ’
the imported clothing market
 
βˆ’
the meat market
 
βˆ’
the fruit and vegetable market
 
βˆ’
the cheese market
 
βˆ’
the processed goods market
 
βˆ’
There is a long-ranging patrol
 
βˆ’
I have no idea.
 
βˆ’
  I'd watch out for them. 
 
βˆ’
There are no fewer than
 
βˆ’
other groups vying for control.
 
βˆ’
are vying for control.
 
βˆ’
I haven't heard anything like that.
 
βˆ’
No fewer than
 
βˆ’
groups fled.
 
βˆ’
One group organized itself. 
 
βˆ’
A few separate groups were organized. 
 
βˆ’
fled before the attack.
 
βˆ’
Nobody I remember.
 
βˆ’
You sound like a troublemaker.
 
βˆ’
has occupied
 
βˆ’
rules
 
βˆ’
I am
 
βˆ’
is a group of
 
βˆ’
  I rule
 
βˆ’
from this capital as well
 
βˆ’
  Not that it matters, as
 
βˆ’
abides here in magnificence
 
βˆ’
  Not that it matters, as the seat of
 
βˆ’
is here, and
 
βˆ’
the blood-drinker allows no chattel to rise
 
βˆ’
the law is absolute
 
βˆ’
  The seat of
 
βˆ’
is also located here
 
βˆ’
I was reunited with
 
βˆ’
was reunited with
 
βˆ’
through my efforts
 
βˆ’
and it is all thanks to
 
βˆ’
I found myself dead.
 
βˆ’
I found
 
βˆ’
dead.
 
βˆ’
I died.
 
βˆ’
died.
 
βˆ’
perpetrated
 
βˆ’
a production order violation
 
βˆ’
a export prohibition violation
 
βˆ’
a job order violation
 
βˆ’
a conspiracy to slow labor
 
βˆ’
a murder
 
βˆ’
disorderly conduct
 
βˆ’
building destruction
 
βˆ’
vandalism
 
βˆ’
a theft
 
βˆ’
a robbery
 
βˆ’
blood-drinking
 
βˆ’
demanded submission from
 
βˆ’
escalated a conflict with
 
βˆ’
agreed to
 
βˆ’
offer of tribute from
 
βˆ’
refused
 
βˆ’
demand of tribute from
 
βˆ’
accepted a peace offer from
 
βˆ’
to stop the conflict between
 
βˆ’
refused an offer of peace from
 
βˆ’
regarding the conflict between
 
βˆ’
informed
 
βˆ’
that tribute would no longer be offered
 
βˆ’
claimed
 
βˆ’
in the name of
 
βˆ’
became
 
βˆ’
ruler
 
βˆ’
, replacing
 
βˆ’
  I hear
 
βˆ’
has a real mean streak.
 
βˆ’
  Best keep your head down.
 
βˆ’
I hear that there is an insurrection against
 
βˆ’
I hear that
 
βˆ’
lost
 
βˆ’
after an insurrection
 
βˆ’
waited out an insurrection in
 
βˆ’
crushed an insurrection in
 
βˆ’
We reclaimed
 
βˆ’
I hear that a group calling itself
 
βˆ’
reclaimed
 
βˆ’
on behalf of
 
βˆ’
We founded
 
βˆ’
founded
 
βˆ’
after a long journey from the lands of
 
βˆ’
I hear that a group from
 
βˆ’
left to reclaim the ruins
 
βˆ’
left to found a new settlement
 
βˆ’
This place has been conquered
 
βˆ’
has been conquered
 
βˆ’
We formed
 
βˆ’
in order to find better lives
 
βˆ’
moved on in search of a better future
 
βˆ’
after the horrible mismanagement of
 
βˆ’
We had to pull out of
 
βˆ’
gave up on their occupation of
 
βˆ’
We banded up as
 
βˆ’
and escaped
 
βˆ’
I hear that refugees calling themselves
 
βˆ’
fled
 
βˆ’
from
 
βˆ’
just before an army
 
βˆ’
led by
 
βˆ’
descended upon the place.
 
βˆ’
I heard that
 
βˆ’
I heard that there was an incident.
 
βˆ’
was kidnapped
 
βˆ’
Goodbye.
 
βˆ’
lives in
 
βˆ’
If you want to find a relative,
 
βˆ’
If you want to offer your condolences,
 
βˆ’
should talk to
 
βˆ’
should travel to
 
βˆ’
We weren't personally acquainted.
 
βˆ’
You may enjoy these times of peace, but remain vigilant.
 
βˆ’
My condolences.
 
βˆ’
What will you do about it?
 
βˆ’
What should I do about it?
 
βˆ’
Come, join me on my adventures!
 
βˆ’
Join me and we'll bring
 
βˆ’
this poor soul
 
βˆ’
back home!
 
βˆ’
Join me and we can shake off the yoke of
 
βˆ’
the oppressors
 
βˆ’
the weary shoulders of the people of
 
βˆ’
this place
 
βˆ’
forever!
 
βˆ’
I'm with you on this.
 
βˆ’
Thank you!
 
βˆ’
This must be stopped by any means at our disposal.
 
βˆ’
It is terrifying.
 
βˆ’
I don't know anything about that.
 
βˆ’
I hate it.
 
βˆ’
I am afraid of it.
 
βˆ’
That is sad but not unexpected.
 
βˆ’
That is terrible.
 
βˆ’
That's terrific!
 
βˆ’
Nevermind.
 
βˆ’
I'd like to stay here another day if you don't mind.
 
βˆ’
Please let me shelter here for the night.
 
βˆ’
Uh...  what was that?
 
βˆ’
Of course.  My pleasure.
 
βˆ’
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 
βˆ’
Ah, I'm sorry.  Permission is not mine to give.
 
βˆ’
Here's something you might be interested in...
 
βˆ’
I'm in charge of
 
βˆ’
now.  Make way for
 
βˆ’
I've forgotten my bold pronouncement...
 
βˆ’
Let's trade.
 
βˆ’
this hall
 
βˆ’
this keep
 
βˆ’
this temple
 
βˆ’
this tower
 
βˆ’
this market
 
βˆ’
this tomb
 
βˆ’
this dungeon
 
βˆ’
these sewers
 
βˆ’
these catacombs
 
βˆ’
this spire
 
βˆ’
This is my new home.
 
βˆ’
Intruder!  Intruder!
 
βˆ’
Would you agree to become
 
βˆ’
someone
 
βˆ’
, taking over my duties and responsibilities?
 
βˆ’
Would you please adopt
 
βˆ’
this poor nameless child
 
βˆ’
I accept this honor.
 
βˆ’
I am sorry, but I am otherwise disposed.
 
βˆ’
I will accept the child into my home.
 
βˆ’
It has always been my dream to start a family.
 
βˆ’
This must be the will of
 
βˆ’
I'm sorry, but I'm unable to help.
 
βˆ’
Why are you traveling?
 
βˆ’
Do they have a firm grip on these lands?
 
βˆ’
Where are their forces?  Are there patrols or guards?
 
βˆ’
Does anybody else still have a stake in these lands?
 
βˆ’
Did anybody flee the attack?
 
βˆ’
Tell me about the local ruler.
 
βˆ’
Does this settlement engage in trade?  Tell me about those places.
 
βˆ’
Look at the sky!  Are we in the Underworld?
 
βˆ’
What an odd glow!
 
βˆ’
At least it doesn't rain down here.
 
βˆ’
Is it raining?
 
βˆ’
I have confidence in your abilities.
 
βˆ’
What a strange place!
 
βˆ’
It is invigorating to be out in the wilds!
 
βˆ’
It is good to be outdoors.
 
βˆ’
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
 
βˆ’
How I long for civilization...
 
βˆ’
I would prefer to be indoors.
 
βˆ’
How sinister the glow...
 
βˆ’
I would prefer to be outdoors.
 
βˆ’
It is good to be indoors.
 
βˆ’
It sure is dark down here.
 
βˆ’
Where am I?
 
βˆ’
Tell me about this area.
 
βˆ’
Let us stop this pointless fighting!
 
βˆ’
I accept your offer.
 
βˆ’
I have no reason to accept this.
 
βˆ’
Gladly.  May this new age of harmony last a thousand year.
 
βˆ’
Never.
 
βˆ’
I agree to submit to your request.
 
βˆ’
I will not bow before you.
 
βˆ’
offers to pay homage to
 
βˆ’
will no longer pay homage to
 
βˆ’
Let there be peace between
 
βˆ’
must pay homage to
 
βˆ’
or suffer the consequences.
 
βˆ’
Drop
 
βˆ’
the object I can't remember
 
βˆ’
Where is
 
βˆ’
You must yield!
 
βˆ’
The bond is broken!  Return to the Underworld and trouble us no more!
 
βˆ’
You are bound to me!
 
βˆ’
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 
βˆ’
You look like a mighty warrior indeed.
 
βˆ’
Tell me about your family.
 
βˆ’
Of course.
 
βˆ’
Yes, let's go.
 
βˆ’
Sorry, I'm otherwise occupied.
 
βˆ’
You'll have to talk to somebody older.
 
βˆ’
Really?  Please come closer.
 
βˆ’
Fantastic!  Please come closer and ask again.
 
βˆ’
Really?  Alright.
 
βˆ’
Of course.  Let's do business.
 
βˆ’
Come see me in my store sometime.
 
βˆ’
Come see me at the trade depot sometime.
 
βˆ’
Come see me in the market sometime.
 
βˆ’
You should probably try a shopkeeper.
 
βˆ’
This is
 
βˆ’
No such place exists.
 
βˆ’
is well-traveled and would probably have that information.
 
βˆ’
  However, the
 
βˆ’
not be able to guide you personally.  It is the best I can do.
 
βˆ’
I don't know myself, and I don't even know anybody that could tell you.
 
βˆ’
Probably on the move or deep underground, but I can't be sure.
 
βˆ’
I'm returning to my home in
 
βˆ’
I'm going to
 
βˆ’
to take up my position
 
βˆ’
as
 
βˆ’
to move into my new home with
 
βˆ’
spouse
 
βˆ’
wife
 
βˆ’
husband
 
βˆ’
to start a new life
 
βˆ’
in search of a thrilling adventure
 
βˆ’
in search of excitement
 
βˆ’
in search of adventure
 
βˆ’
in search of work
 
βˆ’
, and wealth and pleasures beyond measure!
 
βˆ’
.  Perhaps I'll finally make my fortune!
 
βˆ’
and maybe something to drink as well!
 
βˆ’
I'm on an important mission.
 
βˆ’
I'm returning from my patrol.
 
βˆ’
I'm just out for a stroll.
 
βˆ’
I was just out for some water.
 
βˆ’
I was out visiting the temple.
 
βˆ’
I was just out at the tavern.
 
βˆ’
I'm walking my patrol.
 
βˆ’
I'm going out for some water.
 
βˆ’
I'm going to visit the temple.
 
βˆ’
I'm going out to the tavern.
 
βˆ’
I'm not planning a journey.
 
βˆ’
trades directly with no fewer than
 
βˆ’
other major settlements.
 
βˆ’
  The largest of these is
 
βˆ’
engages in trades with
 
βˆ’
There are
 
βˆ’
villages which utilize the market here.
 
βˆ’
The villages
 
βˆ’
The village
 
βˆ’
is the only other settlement to utilize the market here.
 
βˆ’
utilize the market here.
 
βˆ’
This place is insulated from the rest of the world, at least in terms of trade.
 
βˆ’
The people of
 
βˆ’
go to
 
βˆ’
to trade.
 
βˆ’
other villages which utilize the market there.
 
βˆ’
is the only other settlement to utilize the market there.
 
βˆ’
also utilize the market there.
 
βˆ’
There's nothing organized here.
 
βˆ’
Where?
 
βˆ’
That's me.  I'm right here.
 
βˆ’
Yes, master.  Ask and I shall obey.
 
βˆ’
Ask me when I've returned to my home!
 
βˆ’
I'd rather not say.
 
βˆ’
mother
 
βˆ’
father
 
βˆ’
parent
 
βˆ’
daughter
 
βˆ’
child
 
βˆ’
grandmother
 
βˆ’
grandfather
 
βˆ’
grandparent
 
βˆ’
grandchild
 
βˆ’
brother
 
βˆ’
sister
 
βˆ’
sibling
 
βˆ’
aunt
 
βˆ’
uncle
 
βˆ’
niece
 
βˆ’
nephew
 
βˆ’
cousin
 
βˆ’
, is it really you?
 
βˆ’
Dear
 
βˆ’
Is it really you?
 
βˆ’
get your
 
βˆ’
your very own
 
βˆ’
real
 
βˆ’
authentic
 
βˆ’
clear
 
βˆ’
all the way
 
βˆ’
distant
 
βˆ’
faraway
 
βˆ’
fair
 
βˆ’
the great
 
βˆ’
here
 
βˆ’
right here
 
βˆ’
!  Today only
 
βˆ’
!  Limited supply
 
βˆ’
!  Best price in town
 
βˆ’
were
 
βˆ’
was
 
βˆ’
tanned
 
βˆ’
made
 
βˆ’
right here in
 
βˆ’
town
 
βˆ’
the surrounding area
 
βˆ’
just outside town
 
βˆ’
a village nearby
 
βˆ’
the settlements
 
βˆ’
out to the
 
βˆ’
west
 
βˆ’
east
 
βˆ’
north
 
βˆ’
south
 
βˆ’
northwest
 
βˆ’
northeast
 
βˆ’
southwest
 
βˆ’
southeast
 
βˆ’
some of my kind
 
βˆ’
some of our kind
 
βˆ’
out to the
 
βˆ’
Are you interested in
 
βˆ’
Might I interest you in
 
βˆ’
Great
 
βˆ’
Splendid
 
βˆ’
Good
 
βˆ’
Decent
 
βˆ’
Fantastic
 
βˆ’
Excellent
 
βˆ’
there
 
βˆ’
right there
 
βˆ’
my friend
 
βˆ’
my good
 
βˆ’
woman
 
βˆ’
person
 
βˆ’
Stop!  This isn't happening!
 
βˆ’
We yield!  We yield!
 
βˆ’
I yield!  I yield!
 
βˆ’
We will fight no more.
 
βˆ’
I will fight no more.
 
βˆ’
Never!
 
βˆ’
You first, coward!
 
βˆ’
Okay!  I'll do it.
 
βˆ’
spits out
 
βˆ’
drops
 
βˆ’
Over my dead body!
 
βˆ’
I am compelled to continue!
 
βˆ’
That's too suspicious!
 
βˆ’
Somebody help!
 
βˆ’
Ah...  uh...
 
βˆ’
The horror...
 
βˆ’
Ha ha ha!  Yes!
 
βˆ’
Rawr!!!
 
βˆ’
Hmmm...
 
βˆ’
Waaaaa...
 
βˆ’
How incredibly satisfying!
 
βˆ’
Oh joyous occasion!
 
βˆ’
The love overwhelms me!
 
βˆ’
Such sweet bliss!
 
βˆ’
Every last one of you will pay with your lives!
 
βˆ’
Ahhhhhhh!  No!
 
βˆ’
That's incredibly suspicious!
 
βˆ’
What's going on?!
 
βˆ’
What's that?!
 
βˆ’
The horror consumes me!
 
βˆ’
I cannot be overwhelmed by grief!
 
βˆ’
Fantastic!
 
βˆ’
I am so angry!
 
βˆ’
Yes!  It is done.
 
βˆ’
I must not succumb to fear!
 
βˆ’
I feel such unbearable sadness...
 
βˆ’
That was very satisfying!
 
βˆ’
I am so happy!
 
βˆ’
I feel such love!
 
βˆ’
How blissful!
 
βˆ’
I will take revenge!
 
βˆ’
I must press on!
 
βˆ’
That's suspicious!
 
βˆ’
That's alarming!
 
βˆ’
Most shocking!
 
βˆ’
This is truly horrifying.
 
βˆ’
I am almost overcome by grief.
 
βˆ’
This is great!
 
βˆ’
I am about to lose it!
 
βˆ’
It is done.
 
βˆ’
Begone fear!
 
βˆ’
I cannot give in to sadness.
 
βˆ’
I am very satisfied.
 
βˆ’
This is a joyous time.
 
βˆ’
This is love.
 
βˆ’
How blissful I am.
 
βˆ’
I will have my revenge.
 
βˆ’
I am not scared!
 
βˆ’
How suspicious...
 
βˆ’
That was alarming.
 
βˆ’
I will master myself.
 
βˆ’
This cannot horrify me.
 
βˆ’
I must let grief pass me by.
 
βˆ’
I feel like a victor.
 
βˆ’
I'm a little angry.
 
βˆ’
It has come to pass.
 
βˆ’
This doesn't scare me.
 
βˆ’
I feel somewhat sad.
 
βˆ’
That was satisfying.
 
βˆ’
This is nice.
 
βˆ’
Is this love?
 
βˆ’
This could be bliss.
 
βˆ’
This might require an answer.
 
βˆ’
I feel no terror.
 
βˆ’
Takes all kinds these days.
 
βˆ’
What is it this time...
 
βˆ’
That did not shock me.
 
βˆ’
I am not upset by this.
 
βˆ’
Grief?  I feel nothing.
 
βˆ’
There is no need for celebration.
 
βˆ’
I have no feelings of rage.
 
βˆ’
I guess it could be considered grimly satisfying.
 
βˆ’
This does not scare me.
 
βˆ’
I am not feeling sad right now.
 
βˆ’
That was not satisfying.
 
βˆ’
I suppose this would be a joyous occasion.
 
βˆ’
There is no love.
 
βˆ’
I do not see the bliss in this.
 
βˆ’
There is no need to feel vengeful.
 
βˆ’
I laugh in the face of death!
 
βˆ’
Help!  Save me!
 
βˆ’
I must withdraw!
 
βˆ’
Fool!
 
βˆ’
What is this madness?  Calm yourself!
 
βˆ’
(to
 
βˆ’
PLACE
 
βˆ’
the wilds
 
βˆ’
something
 
βˆ’
CONTEXT
 
βˆ’
ENTITY
 
βˆ’
HIST_FIG
 
βˆ’
ABSTRACT_BUILDING
 
βˆ’
SITE
 
βˆ’
SUBREGION
 
βˆ’
FAMILY_RELATIONSHIP
 
βˆ’
NUMBER
 
βˆ’
ORDINAL
 
βˆ’
UNIT_NAME
 
βˆ’
RACE
 
βˆ’
INDEF_FAMILY_RELATIONSHIP
 
βˆ’
SPHERE
 
βˆ’
DEF_SPHERE
 
βˆ’
ARCH_ELEMENT
 
βˆ’
JUSTIFICATION
 
βˆ’
SQUAD
 
βˆ’
FORMATION
 
βˆ’
ACTIVITY
 
βˆ’
BREED
 
βˆ’
BATTLEFIELD
 
βˆ’
INTERACTION_INSTANCE
 
βˆ’
WRITTEN_CONTENT
 
βˆ’
IDENTITY
 
βˆ’
INCIDENT
 
βˆ’
CRIME
 
βˆ’
REGION_WEATHER
 
βˆ’
CREATION_ZONE
 
βˆ’
VEHICLE
 
βˆ’
ARMY
 
βˆ’
ARMY_CONTROLLER
 
βˆ’
ARMY_TRACKING_INFO
 
βˆ’
CULTURAL_IDENTITY
 
βˆ’
AGREEMENT
 
βˆ’
SPEAKER
 
βˆ’
AUDIENCE
 
βˆ’
A night creature has infiltrated our communities and now makes prey of us.
 
βˆ’
An evil lurks within.
 
βˆ’
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
βˆ’
A great beast threatens to bring ruin upon our people.
 
βˆ’
We have been under siege by an ancient force of nature.
 
βˆ’
It is time to send our cursed enemy back to the underworld.
 
βˆ’
Our people have been tormented by a fearsome foe.
 
βˆ’
A beast horrible beyond imagining threatens us.
 
βˆ’
A creature of the night has our people cowering in fear.
 
βˆ’
The forces of darkness have descended upon us.
 
βˆ’
A terror most foul from the evil depths nigh the underworld plagues us.
 
βˆ’
A vile monster from the bowels of the earth has been preying on our people.
 
βˆ’
A beast from underground has been assailing us.
 
βˆ’
At times, creeping things slither out from below ground.
 
βˆ’
We are besieged by a terrifying monster from the harshest wilderness.
 
βˆ’
A savage beast from the thick of the wilds hunts us at will.
 
βˆ’
A ferocious wild animal has been set on us by nature.
 
βˆ’
A ferocious unnatural beast has become the bane of our people.
 
βˆ’
A beast from the wilds has been harassing our people.
 
βˆ’
Vanquishing a great beast on our behalf would bring us all much glory.
 
βˆ’
Mastering the forces of nature would glorify us in the eyes of the world.
 
βˆ’
Demons from the underworld must not be permitted to walk freely upon the land.
 
βˆ’
Not far from here, a fearsome creature has made its home.
 
βˆ’
Terrible monstrosities live deep under the ground.
 
βˆ’
The world is safer for travelers when night creatures no longer stalk the darkness.
 
βˆ’
A force of evil has arisen in the world.
 
βˆ’
Something truly horrifying has vomited itself forth from the depths of the world.
 
βˆ’
A great monster from the underground is said to have emerged from the darkness.
 
βˆ’
A vile beast from the caverns now walks the land.
 
βˆ’
A lurking pest has come up from the underground.
 
βˆ’
At the end of the world dwell the fiercest beasts of legend.
 
βˆ’
Creatures grow mighty out in the wildest regions.
 
βˆ’
You might win fame by putting down a wild beast of great renown.
 
βˆ’
Sometimes animals just get out of control.
 
βˆ’
Seek this place if you wish to confront
 
βˆ’
This insidious evil is
 
βˆ’
Seek this place if you hunt
 
βˆ’
The creature is
 
βˆ’
Slave
 
βˆ’
Prisoner
 
βˆ’
  Body corrupted beyond reckoning,
 
βˆ’
assumes a beastly form to terrorize us.
 
βˆ’
  Knowing no mercy,
 
βˆ’
devoured
 
βˆ’
devoured our livestock
 
βˆ’
stole
 
βˆ’
stole our treasures
 
βˆ’
destroyed
 
βˆ’
a mead hall
 
βˆ’
a keep
 
βˆ’
a temple
 
βˆ’
a tower
 
βˆ’
a market
 
βˆ’
a tomb
 
βˆ’
an underworld spire
 
βˆ’
a dungeon
 
βˆ’
the sewers
 
βˆ’
the catacombs
 
βˆ’
destroyed our homes
 
βˆ’
profaned
 
βˆ’
disturbed
 
βˆ’
profaned our homes
 
βˆ’
  This bloodsucking fiend
 
βˆ’
  This vile fiend
 
βˆ’
even
 
βˆ’
murdered
 
βˆ’
has even killed
 
βˆ’
has killed
 
βˆ’
lust for murder
 
βˆ’
, among them
 
βˆ’
calms down.]
 
βˆ’
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
 
βˆ’
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
 
βˆ’
pauses to regain
 
βˆ’
composure.]
 
βˆ’
  It pains me all the more, for the foul villain
 
βˆ’
was once
 
βˆ’
my own
 
βˆ’
, now twisted into monstrosity
 
βˆ’
, now cursed
 
βˆ’
  Save us from this
 
βˆ’
traitor
 
βˆ’
  Beware!  It it said that only
 
βˆ’
  It is said that
 
βˆ’
harms the creature.
 
βˆ’
  Other arms may not cut so deeply.
 
βˆ’
Our people have been pestered by skulking villains.
 
βˆ’
A marauding warband is threatening our people.
 
βˆ’
Malicious outlaws have brought terror to our doorsteps.
 
βˆ’
Particular outlaws have been causing us much hardship.
 
βˆ’
A sprawling criminal organization has left our people living in fear.
 
βˆ’
A scheming criminal gang has eluded capture for far too long.
 
βˆ’
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
 
βˆ’
There are foul goings-on
 
βˆ’
over at
 
βˆ’
  They have a
 
βˆ’
called
 
βˆ’
somewhere
 
βˆ’
around here
 
βˆ’
A bandit gang
 
βˆ’
led by
 
βˆ’
calling itself
 
βˆ’
has been harassing people on the street!
 
βˆ’
has been harassing people over in
 
βˆ’
The army of
 
βˆ’
is marching here!
 
βˆ’
is marching on
 
βˆ’
There's absolutely nothing interesting around here.
 
βˆ’
I am a
 
βˆ’
of the
 
βˆ’
, as are you
 
βˆ’
forgetful guard
 
βˆ’
I am a slave of
 
βˆ’
I am a prisoner of
 
βˆ’
Please help me to escape from this place.
 
βˆ’
But mostly I just like to drink.
 
βˆ’
How I long for some excitement in my life...
 
βˆ’
I've always dreamed of seeing far-away places.
 
βˆ’
I would give anything to be away from here.  I can't stand the boredom!
 
βˆ’
Can you lead me to battle and a warrior's death?
 
βˆ’
is overcome for a moment.
 
βˆ’
]  No...  I don't want to talk about it.
 
βˆ’
There is a great keep there
 
βˆ’
named
 
βˆ’
There is a temple
 
βˆ’
there
 
βˆ’
There is a tomb
 
βˆ’
housing
 
βˆ’
is there.
 
βˆ’
It is a place of great evil.
 
βˆ’
looks around nervously and leans forward, speaking quietly.
 
βˆ’
  It is rumored that the dead rise and stalk the living!
 
βˆ’
That place is blessed.
 
βˆ’
Savage beasts call it their home.
 
βˆ’
!  It's terrifying.
 
βˆ’
have been known to hunt out there.
 
βˆ’
roam freely out there.
 
βˆ’
I don't know very much about it.
 
βˆ’
I am the
 
βˆ’
STRANGUS
 
βˆ’
AUGIS
 
βˆ’
STORKIS
 
βˆ’
[PRO_SUB]
 
βˆ’
[PRO_OBJ]
 
βˆ’
[PRO_POS]
 
βˆ’
I've defeated many fearsome opponents!
 
βˆ’
We are in
 
βˆ’
  [You receive a detailed description.]
 
βˆ’
is in
 
βˆ’
I've heard of a place called
 
βˆ’
The surrounding area is called
 
βˆ’
Search first in
 
βˆ’
a dark tower
 
βˆ’
the dungeon
 
βˆ’
here
 
βˆ’
Search first in the mead hall to the
 
βˆ’
Search first in a cottage to the
 
βˆ’
Search first in the keep to the
 
βˆ’
, for I speak of our master
 
βˆ’
Search first in the great tower to the
 
βˆ’
Search first in a house to the
 
βˆ’
Search first in a hillock to the
 
βˆ’
Search first in a tree to the
 
βˆ’
to the
 
βˆ’
Search first by the well to the
 
βˆ’
Must be right around here somewhere.
 
βˆ’
I'm not sure exactly where to look.
 
βˆ’
Hey...  that sounds like a great idea!
 
βˆ’
Surely any place is better than this.  Let's set off immediately!
 
βˆ’
Nothing beats the open road.  Let us be off!
 
βˆ’
I've always wanted to travel the world.  Let us be off!
 
βˆ’
Excitement!  Adventure!  I am thrilled to join you.
 
βˆ’
I will agree to guide you if you lead me to glory and death.
 
βˆ’
I will agree to travel with you if you lead me to glory and death.
 
βˆ’
Take me away from here.
 
βˆ’
Let us leave as soon as possible.
 
βˆ’
This is a cause worthy of struggle.
 
βˆ’
I'm sorry.  My duty is here.
 
βˆ’
It is I that would lead you, but I have no need of your protection.
 
βˆ’
Ha!  Such enthusiasm from one such as yourself.
 
βˆ’
With a band so large, what share of the glory would I have?
 
βˆ’
I'm sorry.  I can't go with you.
 
βˆ’
I have no interest in your objectives.
 
βˆ’
I am unfit to brave danger with you.
 
βˆ’
I would...  rather not.
 
βˆ’
Greet listener
 
βˆ’
greet
 
βˆ’
hello
 
βˆ’
Nevermind
 
βˆ’
nevermind
 
βˆ’
Summarize the many troubles
 
βˆ’
trouble
 
βˆ’
Demand an item (barter screen)
 
βˆ’
demand
 
βˆ’
object
 
βˆ’
Ask favor, place request, make demand or issue order (new menu)
 
βˆ’
favor
 
βˆ’
request
 
βˆ’
order
 
βˆ’
Claim this site for yourself (group naming menu)
 
βˆ’
claim
 
βˆ’
Claim this site for yourself and
 
βˆ’
Ask for directions (new menu)
 
βˆ’
directions
 
βˆ’
where
 
βˆ’
Bring up specific incident or rumor (new menu)
 
βˆ’
incident
 
βˆ’
rumor
 
βˆ’
tell
 
βˆ’
Ask about
 
βˆ’
death
 
βˆ’
crime
 
βˆ’
fight
 
βˆ’
conflict
 
βˆ’
army
 
βˆ’
march
 
βˆ’
abduction
 
βˆ’
kidnap
 
βˆ’
occupation
 
βˆ’
beast
 
βˆ’
criminal
 
βˆ’
bandit
 
βˆ’
skulking
 
βˆ’
vermin
 
βˆ’
ruffian
 
βˆ’
Inquire about any troubles
 
βˆ’
troubles
 
βˆ’
Request a guide to
 
βˆ’
Ask for directions to
 
βˆ’
Ask for the whereabouts of
 
βˆ’
Ask listener to wait here
 
βˆ’
wait
 
βˆ’
stay
 
βˆ’
Ask listener to follow you
 
βˆ’
follow
 
βˆ’
come
 
βˆ’
Cancel the agreement
 
βˆ’
cancel
 
βˆ’
leave
 
βˆ’
Complain about the agreement
 
βˆ’
complain
 
βˆ’
Bring up the journey together
 
βˆ’
journey
 
βˆ’
agreement
 
βˆ’
Tell listener that nothing has changed
 
βˆ’
nothing
 
βˆ’
Give an order based on
 
βˆ’
's relationship with
 
βˆ’
Go into
 
βˆ’
diplomacy
 
βˆ’
relations
 
βˆ’
land
 
βˆ’
Summarize the hold of
 
βˆ’
on its territory
 
βˆ’
patrol
 
βˆ’
guards
 
βˆ’
forces
 
βˆ’
Summarize the local disposition of the forces of
 
βˆ’
other
 
βˆ’
rebels
 
βˆ’
opposition
 
βˆ’
stakeholders
 
βˆ’
Summarize your views on the opposition to
 
βˆ’
overview
 
βˆ’
Describe the refugees created by the attack of
 
βˆ’
accuse
 
βˆ’
troublemaker
 
βˆ’
Accuse the speaker of being a troublemaker
 
βˆ’
Summarize your views on
 
βˆ’
Summarize the conflict in which
 
βˆ’
you slew
 
βˆ’
(This occurred
 
βˆ’
at this location
 
βˆ’
rescue
 
βˆ’
reunion
 
βˆ’
reunited
 
βˆ’
Bring up your reunion with
 
βˆ’
Bring up the reunion of
 
βˆ’
Bring up your death
 
βˆ’
Bring up the death of
 
βˆ’
Bring up
 
βˆ’
production order violation
 
βˆ’
production
 
βˆ’
violation
 
βˆ’
export prohibition violation
 
βˆ’
export
 
βˆ’
prohibition
 
βˆ’
job order violation
 
βˆ’
conspiracy to slow labor
 
βˆ’
conspiracy
 
βˆ’
slow
 
βˆ’
labor
 
βˆ’
crime of murder
 
βˆ’
murder
 
βˆ’
disorderly
 
βˆ’
conduct
 
βˆ’
building
 
βˆ’
destruction
 
βˆ’
crime of theft
 
βˆ’
theft
 
βˆ’
crime of robbery
 
βˆ’
robbery
 
βˆ’
crime of blood-drinking
 
βˆ’
blood
 
βˆ’
drinking
 
βˆ’
submission
 
βˆ’
demand of submission from
 
βˆ’
attack on
 
βˆ’
escalated attack on
 
βˆ’
succession
 
βˆ’
leader
 
βˆ’
Spread rumor of
 
βˆ’
ascension
 
βˆ’
presence
 
βˆ’
presence
 
βˆ’
's presence
 
βˆ’
tribute
 
βˆ’
's acceptance of
 
βˆ’
's offer of tribute
 
βˆ’
's refusal of
 
βˆ’
's demand for tribute
 
βˆ’
peace
 
βˆ’
's offer of peace
 
βˆ’
's cessation of tribute to
 
βˆ’
's claim
 
βˆ’
harassment
 
βˆ’
's harassment
 
βˆ’
withdrawal
 
βˆ’
's withdrawal from
 
βˆ’
refugees
 
βˆ’
flight
 
βˆ’
's flight
 
βˆ’
's abandonment
 
βˆ’
insurrection
 
βˆ’
Spread rumor of the insurrection
 
βˆ’
against
 
βˆ’
Spread rumor of the
 
βˆ’
overthrow
 
βˆ’
revolution
 
βˆ’
overthrow
 
βˆ’
failure
 
βˆ’
failed insurrection
 
βˆ’
crushed
 
βˆ’
defeat
 
βˆ’
insurrection crushed
 
βˆ’
reclaim
 
βˆ’
's reclamation
 
βˆ’
founding
 
βˆ’
's foundation
 
βˆ’
's march
 
βˆ’
to reclaim
 
βˆ’
to found a site in
 
βˆ’
invasion
 
βˆ’
toward
 
βˆ’
Spread rumor of the occupation of
 
βˆ’
Spread rumor of your reunion with
 
βˆ’
Spread rumor of the reunion of
 
βˆ’
death
 
βˆ’
Spread rumor of your abduction
 
βˆ’
Spread rumor of the abduction of
 
βˆ’
Trade
 
βˆ’
trade
 
βˆ’
barter
 
βˆ’
deal
 
βˆ’
sell
 
βˆ’
Exchange, give or take personal items
 
βˆ’
exchange
 
βˆ’
give
 
βˆ’
take
 
βˆ’
Ask listener to join you (new menu)
 
βˆ’
join
 
βˆ’
Ask about the structure you are in
 
βˆ’
structure
 
βˆ’
Inquire about listener's profession
 
βˆ’
profession
 
βˆ’
work
 
βˆ’
Ask about listener's family
 
βˆ’
family
 
βˆ’
Ask for permission to stay for a day
 
βˆ’
sleep
 
βˆ’
permission
 
βˆ’
rest
 
βˆ’
Ask for a cease to hostilities
 
βˆ’
cease
 
βˆ’
stop
 
βˆ’
Ask the listener for the location of
 
βˆ’
the object
 
βˆ’
location
 
βˆ’
Agree to have
 
βˆ’
accept homage from
 
βˆ’
agree
 
βˆ’
Refuse to have
 
βˆ’
refuse
 
βˆ’
Agree to make peace between
 
βˆ’
Refuse to make peace between
 
βˆ’
pay homage to
 
βˆ’
Offer to have
 
βˆ’
offer
 
βˆ’
homage
 
βˆ’
Cancel tribute from
 
βˆ’
Offer peace between
 
βˆ’
Demand that
 
βˆ’
Demand that the listener drop
 
βˆ’
drop
 
βˆ’
Demand that the listener yield
 
βˆ’
yield
 
βˆ’
surrender
 
βˆ’
Welcome yourself to your new home
 
βˆ’
welcome
 
βˆ’
home
 
βˆ’
Raise alarm
 
βˆ’
intruder
 
βˆ’
Brag about your past violent acts
 
βˆ’
brag
 
βˆ’
boast
 
βˆ’
transfer
 
βˆ’
position
 
βˆ’
Offer listener your position as
 
βˆ’
adopt
 
βˆ’
Ask listener to adopt
 
βˆ’
Accept the position
 
βˆ’
Refuse the position
 
βˆ’
Agree to the adoption
 
βˆ’
Refuse the adoption
 
βˆ’
Ask listener why they are traveling
 
βˆ’
travel
 
βˆ’
Ask how strong this group's hold over its lands is
 
βˆ’
hold
 
βˆ’
withdraw
 
βˆ’
Ask about the position of this group's forces
 
βˆ’
guard
 
βˆ’
armies
 
βˆ’
scout
 
βˆ’
Ask about other groups with a stake in this site
 
βˆ’
groups
 
βˆ’
exile
 
βˆ’
Ask if anybody fled from this site
 
βˆ’
flee
 
βˆ’
fled
 
βˆ’
Ask about the local ruler
 
βˆ’
Ask about this site's neighbors and trade partners
 
βˆ’
neighbors
 
βˆ’
village
 
βˆ’
Comment on weather
 
βˆ’
weather
 
βˆ’
Offer encouragement
 
βˆ’
encourage
 
βˆ’
Comment on natural surroundings
 
βˆ’
nature
 
βˆ’
Ask about the surrounding area
 
βˆ’
surroundings
 
βˆ’
area
 
βˆ’
Invoke true name to banish listener
 
βˆ’
invoke
 
βˆ’
name
 
βˆ’
banish
 
βˆ’
Invoke true name to compel service from listener
 
βˆ’
service
 
βˆ’
Accuse listener of being a night creature
 
βˆ’
creature
 
βˆ’
Say goodbye
 
βˆ’
goodbye
 
βˆ’
done
 
βˆ’
quit
 
βˆ’
Bypass greeting (new menu)
 
βˆ’
bypass
 
βˆ’
skip
 
βˆ’
Change the subject (new menu)
 
βˆ’
change
 
βˆ’
subject
 
βˆ’
back
 
βˆ’
Return to current topic (new menu)
 
βˆ’
return
 
βˆ’
Refuse to share this information
 
βˆ’
Say that you have no family
 
βˆ’
Say that you don't remember
 
βˆ’
Ask what happened
 
βˆ’
what
 
βˆ’
happened
 
βˆ’
Ask listener to join you and be rescued
 
βˆ’
Give report pertaining to service as a
 
βˆ’
duty
 
βˆ’
report
 
βˆ’
Praise listener for completing the task
 
βˆ’
praise
 
βˆ’
task
 
βˆ’
Request duty or advice pertaining to service as a
 
βˆ’
advice
 
βˆ’
Refuse invitation to become a
 
βˆ’
decline
 
βˆ’
Accept invitation to become a
 
βˆ’
accept
 
βˆ’
Refuse request to become a
 
βˆ’
Accept as a
 
βˆ’
Revoke listener's status as a
 
βˆ’
revoke
 
βˆ’
Invite listener to become a
 
βˆ’
invite
 
βˆ’
Ask to become a
 
βˆ’
Ask to be rescued
 
βˆ’
Reply to greeting
 
βˆ’
reply
 
βˆ’
Refuse conversation
 
βˆ’
Reply to greeting (impersonation)
 
βˆ’
impersonate
 
βˆ’
State
 
βˆ’
's location
 
βˆ’
to be
 
βˆ’
suggest
 
βˆ’
Suggest talking to
 
βˆ’
to offer condolences
 
βˆ’
Suggest traveling to
 
βˆ’
to find a relative
 
βˆ’
State that you weren't acquainted
 
βˆ’
Tell listener to enjoy peace and remain vigilant
 
βˆ’
enjoy
 
βˆ’
vigilant
 
βˆ’
Offer condolences
 
βˆ’
condolences
 
βˆ’
sorry
 
βˆ’
Ask listener's course of action
 
βˆ’
action
 
βˆ’
Request suggestion for course of action
 
βˆ’
Ask listener to join you on adventures
 
βˆ’
adventure
 
βˆ’
Ask listener to guide you to a location
 
βˆ’
guide
 
βˆ’
site
 
βˆ’
place
 
βˆ’
Respond to join request
 
βˆ’
respond
 
βˆ’
Ask listener to join you in a rescue
 
βˆ’
Ask listener to join you in an insurrection
 
βˆ’
State opinion that it must be stopped with violent force
 
βˆ’
force
 
βˆ’
State opinion that it is not your problem
 
βˆ’
State opinion that it was inevitable
 
βˆ’
inevitable
 
βˆ’
State opinion that this is the life for you
 
βˆ’
life
 
βˆ’
State opinion that it is sad but not unexpected
 
βˆ’
expected
 
βˆ’
State opinion that it is terrible
 
βˆ’
terrible
 
βˆ’
State opinion that it is terrifying
 
βˆ’
terrifying
 
βˆ’
State that you don't know anything about it
 
βˆ’
State that you are right in all matters
 
βˆ’
right
 
βˆ’
State that it is terrific
 
βˆ’
terrific
 
βˆ’
State that it is for the best
 
βˆ’
best
 
βˆ’
State that you don't care
 
βˆ’
State your general hatred
 
βˆ’
hate
 
βˆ’
State your general fear
 
βˆ’
afraid
 
βˆ’
fright
 
βˆ’
Grant sleep permission
 
βˆ’
grant
 
βˆ’
Deny sleep permission
 
βˆ’
deny
 
βˆ’
Comply with order
 
βˆ’
comply
 
βˆ’
Agree to follow
 
βˆ’
Apologize for being otherwise occupied
 
βˆ’
apologize
 
βˆ’
occupied
 
βˆ’
Refer listener to somebody older
 
βˆ’
refer
 
βˆ’
older
 
βˆ’
Ask listener to come closer
 
βˆ’
closer
 
βˆ’
Do business
 
βˆ’
business
 
βˆ’
Initiate bartering
 
βˆ’
Ask listener to come to the trade depot later
 
βˆ’
later
 
βˆ’
Ask listener to come to your store later
 
βˆ’
Ask listener to come to the market later
 
βˆ’
Tell listener to try a shopkeeper
 
βˆ’
shopkeeper
 
βˆ’
Tell listener about
 
βˆ’
Provide directions to
 
βˆ’
Recommend
 
βˆ’
as a guide
 
βˆ’
Profess total ignorance
 
βˆ’
Tell the listener that
 
βˆ’
is dead
 
βˆ’
dead
 
βˆ’
Provide the whereabouts of
 
βˆ’
Explain your current journey
 
βˆ’
explain
 
βˆ’
Say something about this site's trade partners
 
βˆ’
Say something about the local area
 
βˆ’
Tell the listener that they've found you
 
βˆ’
found
 
βˆ’
Grovel before your new master
 
βˆ’
grovel
 
βˆ’
master
 
βˆ’
Ask listener to wait until you've returned home
 
βˆ’
Say something about your family
 
βˆ’
Announce that you are hunting in your lair
 
βˆ’
hunt
 
βˆ’
lair
 
βˆ’
Express astonishment at seeing
 
βˆ’
surprise
 
βˆ’
astonished
 
βˆ’
Hawk your wares
 
βˆ’
hawk
 
βˆ’
Yield in terror
 
βˆ’
Yield
 
βˆ’
Agree to cease hostilities
 
βˆ’
Refuse to cease hostilities
 
βˆ’
Agree to comply with demand
 
βˆ’
Refuse to comply with demand
 
βˆ’
Refuse to yield
 
βˆ’
Express overwhelming suspicion
 
βˆ’
outburst
 
βˆ’
fail
 
βˆ’
Fail the struggle against great alarm
 
βˆ’
Fail the struggle against great shock
 
βˆ’
Fail the struggle against great horror
 
βˆ’
Fail the struggle against great grief
 
βˆ’
Bask in great triumph
 
βˆ’
bask
 
βˆ’
Fail the struggle against great rage
 
βˆ’
Bask in great grim satisfaction
 
βˆ’
Fail the struggle against great fear
 
βˆ’
Fail the struggle against great sadness
 
βˆ’
Bask in great satisfaction
 
βˆ’
Bask in great love
 
βˆ’
Bask in great bliss
 
βˆ’
Bask in great joy
 
βˆ’
Bask in great vengefulness
 
βˆ’
Fail the struggle against great terror
 
βˆ’
State feelings of great suspicion
 
βˆ’
Verbally struggle against great alarm
 
βˆ’
struggle
 
βˆ’
Verbally struggle against great shock
 
βˆ’
Verbally struggle against great horror
 
βˆ’
Verbally struggle against great grief
 
βˆ’
State feelings of great triumph
 
βˆ’
State feelings of great grim satisfaction
 
βˆ’
Verbally struggle against great fear
 
βˆ’
Verbally struggle against great sadness
 
βˆ’
State feelings of great satisfaction
 
βˆ’
State feelings of great love
 
βˆ’
State feelings of great bliss
 
βˆ’
State feelings of great joy
 
βˆ’
State feelings of great vengefulness
 
βˆ’
Verbally struggle against great terror
 
βˆ’
State feelings of suspicion
 
βˆ’
Verbally struggle against alarm
 
βˆ’
Verbally struggle against shock
 
βˆ’
Verbally struggle against horror
 
βˆ’
Verbally struggle against grief
 
βˆ’
State feelings of triumph
 
βˆ’
Fail the struggle against rage
 
βˆ’
State feelings of grim satisfaction
 
βˆ’
Verbally struggle against fear
 
βˆ’
Verbally struggle against sadness
 
βˆ’
State feelings of satisfaction
 
βˆ’
State feelings of love
 
βˆ’
State feelings of bliss
 
βˆ’
State feelings of joy
 
βˆ’
State feelings of vengefulness
 
βˆ’
Verbally struggle against terror
 
βˆ’
State minor feeling of suspicion
 
βˆ’
Dismiss minor feeling of alarm
 
βˆ’
dismiss
 
βˆ’
Dismiss minor feeling of shock
 
βˆ’
Dismiss minor feeling of horror
 
βˆ’
Dismiss minor feeling of grief
 
βˆ’
State minor feeling of triumph
 
βˆ’
Dismiss minor feeling of rage
 
βˆ’
State minor feeling of grim satisfaction
 
βˆ’
Dismiss minor feeling of fear
 
βˆ’
Dismiss minor feeling of sadness
 
βˆ’
State minor feeling of satisfaction
 
βˆ’
State minor feeling of love
 
βˆ’
State minor feeling of bliss
 
βˆ’
State minor feeling of joy
 
βˆ’
State minor feeling of vengefulness
 
βˆ’
Dismiss minor feeling of terror
 
βˆ’
Acknowledge lack of suspicion
 
βˆ’
Acknowledge lack of alarm
 
βˆ’
Acknowledge lack of shock
 
βˆ’
Acknowledge lack of horror
 
βˆ’
Acknowledge lack of grief
 
βˆ’
Acknowledge lack of triumph
 
βˆ’
Acknowledge lack of rage
 
βˆ’
Acknowledge lack of grim satisfaction
 
βˆ’
Acknowledge lack of fear
 
βˆ’
Acknowledge lack of sadness
 
βˆ’
Acknowledge lack of satisfaction
 
βˆ’
Acknowledge lack of love
 
βˆ’
Acknowledge lack of bliss
 
βˆ’
Acknowledge lack of joy
 
βˆ’
Acknowledge lack of vengefulness
 
βˆ’
Acknowledge lack of terror
 
βˆ’
Make terrified outburst regarding fleeing conflict
 
βˆ’
State intention to flee conflict
 
βˆ’
State your age emphatically
 
βˆ’
Say something about your profession
 
βˆ’
Announce your night creature status
 
βˆ’
announce
 
βˆ’
State your incredulity
 
βˆ’
incredulity
 
βˆ’
failed to load conflict report incident
 
βˆ’
vector<bool> too long
 
βˆ’
!ARG
 
βˆ’
<SWAP>
 
βˆ’
MATERIAL
 
βˆ’
USE_MATERIAL
 
βˆ’
USE_MATERIAL_TEMPLATE
 
βˆ’
Unrecognized Material Template:
 
βˆ’
SELECT_MATERIAL
 
βˆ’
PLUS_MATERIAL
 
βˆ’
REMOVE_MATERIAL
 
βˆ’
TISSUE
 
βˆ’
USE_TISSUE
 
βˆ’
USE_TISSUE_TEMPLATE
 
βˆ’
Unrecognized Tissue Template:
 
βˆ’
SELECT_TISSUE
 
βˆ’
REMOVE_TISSUE
 
βˆ’
CASTE
 
βˆ’
USE_CASTE
 
βˆ’
SELECT_CASTE
 
βˆ’
SELECT_ADDITIONAL_CASTE
 
βˆ’
DEFAULT
 
βˆ’
Caste Selection Fails:
 
βˆ’
BIOME
 
βˆ’
PROFESSION_NAME
 
βˆ’
FANCIFUL
 
βˆ’
DOES_NOT_EXIST
 
βˆ’
LARGE_ROAMING
 
βˆ’
LOOSE_CLUSTERS
 
βˆ’
VERMIN_FISH
 
βˆ’
VERMIN_SOIL
 
βˆ’
VERMIN_SOIL_COLONY
 
βˆ’
ARTIFICIAL_HIVEABLE
 
βˆ’
UBIQUITOUS
 
βˆ’
HIVE_PRODUCT
 
βˆ’
VERMIN_EATER
 
βˆ’
VERMIN_GROUNDER
 
βˆ’
VERMIN_ROTTER
 
βˆ’
MUNDANE
 
βˆ’
FREQUENCY
 
βˆ’
CHANGE_FREQUENCY_PERC
 
βˆ’
UNDERGROUND_DEPTH
 
βˆ’
POPULATION_NUMBER
 
βˆ’
CLUSTER_NUMBER
 
βˆ’
TRIGGERABLE_GROUP
 
βˆ’
GENERAL_BABY_NAME
 
βˆ’
GENERAL_CHILD_NAME
 
βˆ’
GLOWCOLOR
 
βˆ’
CREATURE_TILE
 
βˆ’
CREATURE_SOLDIER_TILE
 
βˆ’
GLOWTILE
 
βˆ’
ALTTILE
 
βˆ’
SOLDIER_ALTTILE
 
βˆ’
GOOD
 
βˆ’
EVIL
 
βˆ’
SAVAGE
 
βˆ’
EQUIPMENT_WAGON
 
βˆ’
PREFSTRING
 
βˆ’
SPEECH
 
βˆ’
SPEECH_MALE
 
βˆ’
SPEECH_FEMALE
 
βˆ’
GENERATED
 
βˆ’
SOURCE_HFID
 
βˆ’
Unrecognized Creature Token:
 
βˆ’
CREATURE
 
βˆ’
COPY_TAGS_FROM
 
βˆ’
Unrecognized Creature Copy (Order is important!):
 
βˆ’
APPLY_CREATURE_VARIATION
 
βˆ’
Unrecognized Creature Variation:
 
βˆ’
APPLY_CURRENT_CREATURE_VARIATION
 
βˆ’
GO_TO_START
 
βˆ’
GO_TO_END
 
βˆ’
GO_TO_TAG
 
βˆ’
GO_TO_TAG could not find target, setting to end:
 
βˆ’
*** Error(s) finalizing the creature
 
βˆ’
Creature Tissue Material Failure:
 
βˆ’
(empty tissue)
 
βˆ’
(no mat1)
 
βˆ’
(no mat3)
 
βˆ’
Custom tissue shape not found:
 
βˆ’
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 
βˆ’
: Special attack material missing state -- set to liquid
 
βˆ’
: Special attack interaction token not recognized :
 
βˆ’
, layer
 
βˆ’
was not found, using first tissue instead
 
βˆ’
: Tissue
 
βˆ’
: No tissue thickness
 
βˆ’
data/speech/
 
βˆ’
Custom butcher object shape not found:
 
βˆ’
: Cannot find SPECIFIC_FOOD:PLANT token
 
βˆ’
: Cannot find SPECIFIC_FOOD:CREATURE token
 
βˆ’
Unrecognized Color Token:
 
βˆ’
LOCAL_CREATURE_MAT
 
βˆ’
Walk
 
βˆ’
Crawl
 
βˆ’
Swim
 
βˆ’
Climb
 
βˆ’
ADD_COLOR
 
βˆ’
a girl
 
βˆ’
a boy
 
βˆ’
a child
 
βˆ’
twins
 
βˆ’
triplets
 
βˆ’
quadruplets
 
βˆ’
quintuplets
 
βˆ’
sextuplets
 
βˆ’
septuplets
 
βˆ’
octuplets
 
βˆ’
nonuplets
 
βˆ’
decaplets
 
βˆ’
undecaplets
 
βˆ’
duodecaplets
 
βˆ’
tredecaplets
 
βˆ’
quattuordecaplets
 
βˆ’
quindecaplets
 
βˆ’
many babies
 
βˆ’
NUMBERED_NAME
 
βˆ’
zombie
 
βˆ’
BODY_APPEARANCE_MODIFIER
 
βˆ’
SET_BP_GROUP
 
βˆ’
PLUS_BP_GROUP
 
βˆ’
SET_TL_GROUP
 
βˆ’
PLUS_TL_GROUP
 
βˆ’
TISSUE_STYLE_UNIT
 
βˆ’
TSU_NOUN
 
βˆ’
TISSUE_LAYER_APPEARANCE_MODIFIER
 
βˆ’
SHEARABLE_TISSUE_LAYER
 
βˆ’
Shearable Tissue
 
βˆ’
Was Not Used
 
βˆ’
BP_APPEARANCE_MODIFIER
 
βˆ’
BP Mod
 
βˆ’
APP_MOD_DESC_RANGE
 
βˆ’
APP_MOD_NOUN
 
βˆ’
APP_MOD_IMPORTANCE
 
βˆ’
APP_MOD_RATE
 
βˆ’
NO_END
 
βˆ’
TL_COLOR_MODIFIER
 
βˆ’
Color Mod Ending With (
 
βˆ’
) Was Not Used
 
βˆ’
TLCM_TIMING
 
βˆ’
TLCM_NOUN
 
βˆ’
TLCM_IMPORTANCE
 
βˆ’
APP_MOD_GENETIC_MODEL
 
βˆ’
TLCM_GENETIC_MODEL
 
βˆ’
CASTE_SPEECH
 
βˆ’
POP_RATIO
 
βˆ’
FEATURE_ATTACK_GROUP
 
βˆ’
CHILD
 
βˆ’
BABY
 
βˆ’
CASTE_PROFESSION_NAME
 
βˆ’
CHILDNAME
 
βˆ’
BABYNAME
 
βˆ’
AQUATIC
 
βˆ’
AMPHIBIOUS
 
βˆ’
MOUNT
 
βˆ’
MOUNT_EXOTIC
 
βˆ’
LIKES_FIGHTING
 
βˆ’
LIKESFIGHTING
 
βˆ’
PEARL
 
βˆ’
VEGETATION
 
βˆ’
MAGICAL
 
βˆ’
NATURAL
 
βˆ’
NATURAL_ANIMAL
 
βˆ’
SUPERNATURAL
 
βˆ’
VERMIN_HATEABLE
 
βˆ’
COLONY_EXTERNAL
 
βˆ’
DIE_WHEN_VERMIN_BITE
 
βˆ’
REMAINS_ON_VERMIN_BITE_DEATH
 
βˆ’
REMAINS_UNDETERMINED
 
βˆ’
BODY
 
βˆ’
Duplicate Body Token:
 
βˆ’
Unrecognized Creature Caste Body Token:
 
βˆ’
Body Token Recognized But Could Not Connect:
 
βˆ’
BODYGLOSS
 
βˆ’
Unrecognized Creature Caste Body Gloss Token:
 
βˆ’
RELSIZE
 
βˆ’
RETRACT_INTO_BP
 
βˆ’
CAN_DO_INTERACTION
 
βˆ’
CDI token precedes any CAN_DO_INTERACTION tag:
 
βˆ’
Unrecognized CDI Token:
 
βˆ’
EXTRA_BUTCHER_OBJECT
 
βˆ’
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 
βˆ’
EBO_ITEM
 
βˆ’
ANY_HARD_STONE
 
βˆ’
EBO_SHAPE
 
βˆ’
ATTACK
 
βˆ’
BODYPART
 
βˆ’
TISSUE_LAYER
 
βˆ’
CHILD_BODYPART_GROUP
 
βˆ’
CHILD_TISSUE_LAYER_GROUP
 
βˆ’
Attack
 
βˆ’
seems to have correct format but could not find proper BPs in any caste, so not added
 
βˆ’
ATTACK_SKILL
 
βˆ’
ATTACK_VERB
 
βˆ’
ATTACK_CONTACT_PERC
 
βˆ’
ATTACK_PENETRATION_PERC
 
βˆ’
ATTACK_PRIORITY
 
βˆ’
MAIN
 
βˆ’
ATTACK_VELOCITY_MODIFIER
 
βˆ’
ATTACK_PREPARE_AND_RECOVER
 
βˆ’
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
βˆ’
ATTACK_FLAG_BAD_MULTIATTACK
 
βˆ’
ATTACK_FLAG_CANLATCH
 
βˆ’
ATTACK_FLAG_WITH
 
βˆ’
ATTACK_FLAG_EDGE
 
βˆ’
SPECIALATTACK_INTERACTION
 
βˆ’
SPECIALATTACK_INJECT_EXTRACT
 
βˆ’
SPECIALATTACK_SUCK_BLOOD
 
βˆ’
NOSMELLYROT
 
βˆ’
NATURAL_SKILL
 
βˆ’
LAYS_UNUSUAL_EGGS
 
βˆ’
ITEMCORPSE
 
βˆ’
ITEMCORPSE_QUALITY
 
βˆ’
BEACH_FREQUENCY
 
βˆ’
UNDERSWIM
 
βˆ’
CANOPENDOORS
 
βˆ’
GETS_WOUND_INFECTIONS
 
βˆ’
GETS_INFECTIONS_FROM_ROT
 
βˆ’
NOFEAR
 
βˆ’
NOSTUCKINS
 
βˆ’
PARALYZEIMMUNE
 
βˆ’
NOSKULL
 
βˆ’
NOSKIN
 
βˆ’
NOBONES
 
βˆ’
NOMEAT
 
βˆ’
HASSHELL
 
βˆ’
NOEXERT
 
βˆ’
NOPAIN
 
βˆ’
TENDONS
 
βˆ’
HAS_NERVES
 
βˆ’
LIGAMENTS
 
βˆ’
CAVE_ADAPT
 
βˆ’
NOTHOUGHT
 
βˆ’
ARENA_RESTRICTED
 
βˆ’
NO_THOUGHT_CENTER_FOR_MOVEMENT
 
βˆ’
NO_CONNECTIONS_FOR_MOVEMENT
 
βˆ’
NOEMOTION
 
βˆ’
TRANCES
 
βˆ’
NOSTUN
 
βˆ’
NONAUSEA
 
βˆ’
SENSE_CREATURE_CLASS
 
βˆ’
LOW_LIGHT_VISION
 
βˆ’
SMELL_TRIGGER
 
βˆ’
ODOR_LEVEL
 
βˆ’
ODOR_STRING
 
βˆ’
NO_DIZZINESS
 
βˆ’
NO_FEVERS
 
βˆ’
EXTRAVISION
 
βˆ’
NO_PHYS_ATT_GAIN
 
βˆ’
NO_PHYS_ATT_RUST
 
βˆ’
OPPOSED_TO_LIFE
 
βˆ’
CRAZED
 
βˆ’
STANCE_CLIMBER
 
βˆ’
CANNOT_JUMP
 
βˆ’
CANNOT_CLIMB
 
βˆ’
BLOODSUCKER
 
βˆ’
BONECARN
 
βˆ’
CARNIVORE
 
βˆ’
GOBBLE_VERMIN_CREATURE
 
βˆ’
GOBBLE_VERMIN_CLASS
 
βˆ’
ROOT_AROUND
 
βˆ’
CREATURE_CLASS
 
βˆ’
PERSONALITY
 
βˆ’
LISP
 
βˆ’
MATERIAL_FORCE_MULTIPLIER
 
βˆ’
GENERAL_MATERIAL_FORCE_MULTIPLIER
 
βˆ’
SOUND
 
βˆ’
GRAZER
 
βˆ’
PRONE_TO_RAGE
 
βˆ’
LAYS_EGGS
 
βˆ’
EGG_SIZE
 
βˆ’
CLUTCH_SIZE
 
βˆ’
VISION_ARC
 
βˆ’
INTELLIGENT
 
βˆ’
CAN_LEARN
 
βˆ’
SLOW_LEARNER
 
βˆ’
CAN_SPEAK
 
βˆ’
UTTERANCES
 
βˆ’
EQUIPS
 
βˆ’
ALL_ACTIVE
 
βˆ’
DIURNAL
 
βˆ’
NOCTURNAL
 
βˆ’
CREPUSCULAR
 
βˆ’
MATUTINAL
 
βˆ’
VESPERTINE
 
βˆ’
POWER
 
βˆ’
MEGABEAST
 
βˆ’
SEMIMEGABEAST
 
βˆ’
FEATURE_BEAST
 
βˆ’
TITAN
 
βˆ’
DEMON
 
βˆ’
UNIQUE_DEMON
 
βˆ’
NIGHT_CREATURE_HUNTER
 
βˆ’
NIGHT_CREATURE_BOGEYMAN
 
βˆ’
MEANDERER
 
βˆ’
MULTIPART_FULL_VISION
 
βˆ’
ALCOHOL_DEPENDENT
 
βˆ’
NOBREATHE
 
βˆ’
AMBUSHPREDATOR
 
βˆ’
LOCKPICKER
 
βˆ’
TRAPAVOID
 
βˆ’
NOT_BUTCHERABLE
 
βˆ’
MISCHIEVIOUS
 
βˆ’
MISCHIEVOUS
 
βˆ’
COOKABLE_LIVE
 
βˆ’
PATTERNFLIER
 
βˆ’
CURIOUSBEAST_EATER
 
βˆ’
CURIOUSBEAST_ITEM
 
βˆ’
CURIOUSBEAST_GUZZLER
 
βˆ’
FLEEQUICK
 
βˆ’
VERMINHUNTER
 
βˆ’
AT_PEACE_WITH_WILDLIFE
 
βˆ’
RETURNS_VERMIN_KILLS_TO_OWNER
 
βˆ’
HUNTS_VERMIN
 
βˆ’
DIVE_HUNTS_VERMIN
 
βˆ’
ADOPTS_OWNER
 
βˆ’
IMMOLATE
 
βˆ’
NO_SPRING
 
βˆ’
NO_SUMMER
 
βˆ’
NO_AUTUMN
 
βˆ’
NO_WINTER
 
βˆ’
LARGE_PREDATOR
 
βˆ’
BENIGN
 
βˆ’
SMALL_REMAINS
 
βˆ’
remains
 
βˆ’
REMAINS
 
βˆ’
SPECIFIC_FOOD
 
βˆ’
PLANT
 
βˆ’
CASTE_NAME
 
βˆ’
CASTE_COLOR
 
βˆ’
CASTE_GLOWCOLOR
 
βˆ’
REMAINS_COLOR
 
βˆ’
IMMOBILE
 
βˆ’
IMMOBILE_LAND
 
βˆ’
LIGHT_GEN
 
βˆ’
VERMIN_MICRO
 
βˆ’
NOT_LIVING
 
βˆ’
CANNOT_UNDEAD
 
βˆ’
NO_EAT
 
βˆ’
NO_DRINK
 
βˆ’
NO_UNIT_TYPE_COLOR
 
βˆ’
NO_SLEEP
 
βˆ’
COMMON_DOMESTIC
 
βˆ’
WAGON_PULLER
 
βˆ’
PACK_ANIMAL
 
βˆ’
FLIER
 
βˆ’
PET_EXOTIC
 
βˆ’
TRAINABLE
 
βˆ’
TRAINABLE_HUNTING
 
βˆ’
TRAINABLE_WAR
 
βˆ’
WEBBER
 
βˆ’
THICKWEB
 
βˆ’
WEBIMMUNE
 
βˆ’
MULTIPLE_LITTER_RARE
 
βˆ’
MAGMA_VISION
 
βˆ’
FIREIMMUNE
 
βˆ’
FIREIMMUNE_SUPER
 
βˆ’
FEMALE
 
βˆ’
MALE
 
βˆ’
NO_GENDER
 
βˆ’
ORIENTATION
 
βˆ’
LITTERSIZE
 
βˆ’
MAXAGE
 
βˆ’
GNAWER
 
βˆ’
DESCRIPTION
 
βˆ’
PETVALUE
 
βˆ’
PETVALUE_DIVISOR
 
βˆ’
BODY_SIZE
 
βˆ’
GRAVITATE_BODY_SIZE
 
βˆ’
CHANGE_BODY_SIZE_PERC
 
βˆ’
GAIT
 
βˆ’
NO_BUILD_UP
 
βˆ’
LAYERS_SLOW
 
βˆ’
STRENGTH
 
βˆ’
AGILITY
 
βˆ’
STEALTH_SLOWS
 
βˆ’
Unknown GAIT flag
 
βˆ’
WALK
 
βˆ’
SWIM
 
βˆ’
CRAWL
 
βˆ’
CLIMB
 
βˆ’
ATTACK_TRIGGER
 
βˆ’
MODVALUE
 
βˆ’
VIEWRANGE
 
βˆ’
BUILDINGDESTROYER
 
βˆ’
DIFFICULTY
 
βˆ’
NO_VEGETATION_PERTURB
 
βˆ’
GRASSTRAMPLE
 
βˆ’
SWIMS_LEARNED
 
βˆ’
SWIMS_INNATE
 
βˆ’
TRADE_CAPACITY
 
βˆ’
LAIR_HUNTER
 
βˆ’
LAIR_HUNTER_SPEECH
 
βˆ’
LAIR
 
βˆ’
LAIR_CHARACTERISTIC
 
βˆ’
HABIT
 
βˆ’
HABIT_NUM
 
βˆ’
TEST_ALL
 
βˆ’
BLOOD
 
βˆ’
SECRETION
 
βˆ’
CONTINUOUS
 
βˆ’
EXTREME_EMOTION
 
βˆ’
EXERTION
 
βˆ’
EGG_MATERIAL
 
βˆ’
CASTE_TILE
 
βˆ’
CASTE_SOLDIER_TILE
 
βˆ’
CASTE_GLOWTILE
 
βˆ’
CASTE_ALTTILE
 
βˆ’
CASTE_SOLDIER_ALTTILE
 
βˆ’
EXTRACT
 
βˆ’
MILKABLE
 
βˆ’
CONVERTED_SPOUSE
 
βˆ’
SPOUSE_CONVERTER
 
βˆ’
SPOUSE_CONVERSION_TARGET
 
βˆ’
MANNERISM_LAUGH
 
βˆ’
MANNERISM_SMILE
 
βˆ’
MANNERISM_WALK
 
βˆ’
MANNERISM_SIT
 
βˆ’
MANNERISM_BREATH
 
βˆ’
MANNERISM_POSTURE
 
βˆ’
MANNERISM_STRETCH
 
βˆ’
MANNERISM_EYELIDS
 
βˆ’
MANNERISM_FINGERS
 
βˆ’
MANNERISM_NOSE
 
βˆ’
MANNERISM_EAR
 
βˆ’
MANNERISM_HEAD
 
βˆ’
MANNERISM_EYES
 
βˆ’
MANNERISM_MOUTH
 
βˆ’
MANNERISM_HAIR
 
βˆ’
MANNERISM_KNUCKLES
 
βˆ’
MANNERISM_LIPS
 
βˆ’
MANNERISM_CHEEK
 
βˆ’
MANNERISM_NAILS
 
βˆ’
MANNERISM_FEET
 
βˆ’
MANNERISM_ARMS
 
βˆ’
MANNERISM_HANDS
 
βˆ’
MANNERISM_TONGUE
 
βˆ’
MANNERISM_LEG
 
βˆ’
VERMIN_BITE
 
βˆ’
PENETRATEPOWER
 
βˆ’
FISHITEM
 
βˆ’
VERMIN_NOROAM
 
βˆ’
VERMIN_NOFISH
 
βˆ’
VERMIN_NOTRAP
 
βˆ’
HOMEOTHERM
 
βˆ’
FIXED_TEMP
 
βˆ’
SKILL_RATE
 
βˆ’
SKILL_RUST_RATE
 
βˆ’
SKILL_LEARN_RATE
 
βˆ’
SKILL_RATES
 
βˆ’
SKILL_LEARN_RATES
 
βˆ’
SKILL_RUST_RATES
 
βˆ’
PHYS_ATT_RANGE
 
βˆ’
Attribute range not in increasing order, repaired
 
βˆ’
Attribute range less than
 
βˆ’
, repaired
 
βˆ’
Attribute range greater than
 
βˆ’
PHYS_ATT_RATES
 
βˆ’
PHYS_ATT_CAP_PERC
 
βˆ’
Attribute cap perc less than 100, set to 100
 
βˆ’
MENT_ATT_RANGE
 
βˆ’
MENT_ATT_RATES
 
βˆ’
MENT_ATT_CAP_PERC
 
βˆ’
TISSUE_LAYER_UNDER
 
βˆ’
TISSUE_LAYER_OVER
 
βˆ’
NORMAL
 
βˆ’
Unknown Body Group/Relation Token(s):
 
βˆ’
Unknown Body Part Position Token:
 
βˆ’
Tissue layer not added because no BP found:
 
βˆ’
SELECT_TISSUE_LAYER
 
βˆ’
PLUS_TISSUE_LAYER
 
βˆ’
BODY_DETAIL_PLAN
 
βˆ’
Body detail plan not found:
 
βˆ’
ARG1
 
βˆ’
ARG2
 
βˆ’
ARG3
 
βˆ’
ARG4
 
βˆ’
ARG5
 
βˆ’
SET_LAYER_TISSUE
 
βˆ’
TL_RELATIVE_THICKNESS
 
βˆ’
TL_CONNECTS
 
βˆ’
TL_MAJOR_ARTERIES
 
βˆ’
TL_HEALING_RATE
 
βˆ’
TL_VASCULAR
 
βˆ’
TL_PAIN_RECEPTORS
 
βˆ’
TISSUE_NAME
 
βˆ’
Tissue Definition
 
βˆ’
missing plural string
 
βˆ’
TISSUE_MATERIAL
 
βˆ’
RELATIVE_THICKNESS
 
βˆ’
HEALING_RATE
 
βˆ’
VASCULAR
 
βˆ’
PAIN_RECEPTORS
 
βˆ’
THICKENS_ON_STRENGTH
 
βˆ’
THICKENS_ON_ENERGY_STORAGE
 
βˆ’
ARTERIES
 
βˆ’
SCARS
 
βˆ’
STRUCTURAL
 
βˆ’
CONNECTIVE_TISSUE_ANCHOR
 
βˆ’
SETTABLE
 
βˆ’
SPLINTABLE
 
βˆ’
FUNCTIONAL
 
βˆ’
NERVOUS
 
βˆ’
THOUGHT
 
βˆ’
MUSCULAR
 
βˆ’
SMELL
 
βˆ’
HEAR
 
βˆ’
FLIGHT
 
βˆ’
BREATHE
 
βˆ’
SIGHT
 
βˆ’
CONNECTS
 
βˆ’
MAJOR_ARTERIES
 
βˆ’
INSULATION
 
βˆ’
COSMETIC
 
βˆ’
STYLEABLE
 
βˆ’
TISSUE_SHAPE
 
βˆ’
SUBORDINATE_TO_TISSUE
 
βˆ’
TISSUE_MAT_STATE
 
βˆ’
TISSUE_LEAKS
 
βˆ’
Tissue Template
 
βˆ’
TISSUE_TEMPLATE
 
βˆ’
Unrecognized Tissue Template Token:
 
βˆ’
LOCAL_PLANT_MAT
 
βˆ’
*** Error(s) finalizing the template
 
βˆ’
CV_NEW_TAG
 
βˆ’
CV_ADD_TAG
 
βˆ’
CV_REMOVE_TAG
 
βˆ’
CV_NEW_CTAG
 
βˆ’
CV_ADD_CTAG
 
βˆ’
CV_REMOVE_CTAG
 
βˆ’
CV_CONVERT_TAG
 
βˆ’
CV_CONVERT_CTAG
 
βˆ’
CVCT_MASTER
 
βˆ’
CVCT_TARGET
 
βˆ’
CVCT_REPLACEMENT
 
βˆ’
CREATURE_VARIATION
 
βˆ’
Unrecognized Creature Variation Token:
 
βˆ’
ADD_MATERIAL
 
βˆ’
needs 2 tokens:
 
βˆ’
ADD_TISSUE
 
βˆ’
BP_POSITION
 
βˆ’
needs 3 tokens:
 
βˆ’
BP_RELATION
 
βˆ’
needs 6 tokens:
 
βˆ’
BP_RELSIZE
 
βˆ’
BP_LAYERS
 
βˆ’
BP_LAYERS_UNDER
 
βˆ’
BP_LAYERS_OVER
 
βˆ’
Unrecognized Body Detail Plan Token:
 
βˆ’
chunk
 
βˆ’
chunks
 
βˆ’
creature_layer
 
βˆ’
[OBJECT:CREATURE]
 
βˆ’
[CREATURE:
 
βˆ’
UPPERBODY
 
βˆ’
LOWERBODY
 
βˆ’
HEAD
 
βˆ’
CON_CAT
 
βˆ’
CONTYPE
 
βˆ’
GRASP
 
βˆ’
STANCE
 
βˆ’
Unrecognized Creature Bodypart CONTYPE Token:
 
βˆ’
LIMB
 
βˆ’
THROAT
 
βˆ’
JOINT
 
βˆ’
SKELETON
 
βˆ’
UNDER_PRESSURE
 
βˆ’
TOTEMABLE
 
βˆ’
VERMIN_BUTCHER_ITEM
 
βˆ’
EMBEDDED
 
βˆ’
APERTURE
 
βˆ’
SMALL
 
βˆ’
INTERNAL
 
βˆ’
CIRCULATION
 
βˆ’
GUTS
 
βˆ’
RIGHT
 
βˆ’
LEFT
 
βˆ’
DIGIT
 
βˆ’
CONNECTOR
 
βˆ’
PREVENTS_PARENT_COLLAPSE
 
βˆ’
SOCKET
 
βˆ’
MOUTH
 
βˆ’
CATEGORY
 
βˆ’
DEFAULT_RELSIZE
 
βˆ’
: number capped at 32
 
βˆ’
INDIVIDUAL_NAME
 
βˆ’
Unrecognized Creature Bodypart Token:
 
βˆ’
Unrecognized Creature Body Token:
 
βˆ’
SOLID
 
βˆ’
LIQUID
 
βˆ’
POWDER
 
βˆ’
SOLID_POWDER
 
βˆ’
PASTE
 
βˆ’
SOLID_PASTE
 
βˆ’
PRESSED
 
βˆ’
SOLID_PRESSED
 
βˆ’
ALL_SOLID
 
βˆ’
Unrecognized Material State Token:
 
βˆ’
IN_WATER
 
βˆ’
IN_MAGMA
 
βˆ’
NO_WATER
 
βˆ’
NO_MAGMA
 
βˆ’
Unrecognized Location Hint Token:
 
βˆ’
MAJOR_CURSE
 
βˆ’
GREETING
 
βˆ’
CLEAN_SELF
 
βˆ’
CLEAN_FRIEND
 
βˆ’
FLEEING
 
βˆ’
NEGATIVE_SOCIAL_RESPONSE
 
βˆ’
TORMENT
 
βˆ’
Unrecognized Usage Hint Token:
 
βˆ’
TRAILING_DUST_FLOW
 
βˆ’
TRAILING_VAPOR_FLOW
 
βˆ’
TRAILING_GAS_FLOW
 
βˆ’
SOLID_GLOB
 
βˆ’
LIQUID_GLOB
 
βˆ’
SPATTER_POWDER
 
βˆ’
SPATTER_LIQUID
 
βˆ’
UNDIRECTED_GAS
 
βˆ’
UNDIRECTED_VAPOR
 
βˆ’
UNDIRECTED_DUST
 
βˆ’
WEB_SPRAY
 
βˆ’
DRAGONFIRE
 
βˆ’
FIREJET
 
βˆ’
FIREBALL
 
βˆ’
WEATHER_CREEPING_GAS
 
βˆ’
WEATHER_CREEPING_VAPOR
 
βˆ’
WEATHER_CREEPING_DUST
 
βˆ’
WEATHER_FALLING_MATERIAL
 
βˆ’
UNDIRECTED_ITEM_CLOUD
 
βˆ’
TRAILING_ITEM_FLOW
 
βˆ’
Unrecognized Breath Attack Token:
 
βˆ’
LAW_MAKING
 
βˆ’
LAW_ENFORCEMENT
 
βˆ’
RECEIVE_DIPLOMATS
 
βˆ’
MEET_WORKERS
 
βˆ’
MANAGE_PRODUCTION
 
βˆ’
TRADE
 
βˆ’
ACCOUNTING
 
βˆ’
ESTABLISH_COLONY_TRADE_AGREEMENTS
 
βˆ’
MAKE_INTRODUCTIONS
 
βˆ’
MAKE_PEACE_AGREEMENTS
 
βˆ’
MAKE_TOPIC_AGREEMENTS
 
βˆ’
COLLECT_TAXES
 
βˆ’
ESCORT_TAX_COLLECTOR
 
βˆ’
EXECUTIONS
 
βˆ’
TAME_EXOTICS
 
βˆ’
RELIGION
 
βˆ’
ATTACK_ENEMIES
 
βˆ’
PATROL_TERRITORY
 
βˆ’
MILITARY_GOALS
 
βˆ’
MILITARY_STRATEGY
 
βˆ’
UPGRADE_SQUAD_EQUIPMENT
 
βˆ’
EQUIPMENT_MANIFESTS
 
βˆ’
SORT_AMMUNITION
 
βˆ’
BUILD_MORALE
 
βˆ’
HEALTH_MANAGEMENT
 
βˆ’
Unrecognized Position Responsibility Token:
 
βˆ’
LOYALTY
 
βˆ’
FAMILY
 
βˆ’
FRIENDSHIP
 
βˆ’
TRUTH
 
βˆ’
CUNNING
 
βˆ’
ELOQUENCE
 
βˆ’
FAIRNESS
 
βˆ’
DECORUM
 
βˆ’
TRADITION
 
βˆ’
ARTWORK
 
βˆ’
COOPERATION
 
βˆ’
INDEPENDENCE
 
βˆ’
STOICISM
 
βˆ’
INTROSPECTION
 
βˆ’
SELF_CONTROL
 
βˆ’
TRANQUILITY
 
βˆ’
HARMONY
 
βˆ’
MERRIMENT
 
βˆ’
CRAFTSMANSHIP
 
βˆ’
MARTIAL_PROWESS
 
βˆ’
SKILL
 
βˆ’
HARD_WORK
 
βˆ’
SACRIFICE
 
βˆ’
COMPETITION
 
βˆ’
PERSEVERANCE
 
βˆ’
PERSEVERENCE
 
βˆ’
LEISURE_TIME
 
βˆ’
COMMERCE
 
βˆ’
ROMANCE
 
βˆ’
NATURE
 
βˆ’
PEACE
 
βˆ’
Unrecognized Value Token:
 
βˆ’
KILL_ENTITY_MEMBER
 
βˆ’
KILL_NEUTRAL
 
βˆ’
KILL_ENEMY
 
βˆ’
KILL_ANIMAL
 
βˆ’
EAT_SAPIENT_OTHER
 
βˆ’
EAT_SAPIENT_KILL
 
βˆ’
MAKE_TROPHY_SAME_RACE
 
βˆ’
MAKE_TROPHY_SAPIENT
 
βˆ’
MAKE_TROPHY_ANIMAL
 
βˆ’
KILL_PLANT
 
βˆ’
TORTURE_AS_EXAMPLE
 
βˆ’
TORTURE_FOR_INFORMATION
 
βˆ’
TORTURE_FOR_FUN
 
βˆ’
TORTURE_ANIMALS
 
βˆ’
TREASON
 
βˆ’
OATH_BREAKING
 
βˆ’
LYING
 
βˆ’
VANDALISM
 
βˆ’
TRESPASSING
 
βˆ’
THEFT
 
βˆ’
ASSAULT
 
βˆ’
SLAVERY
 
βˆ’
Unrecognized Ethic Action Token:
 
βˆ’
NOT_APPLICABLE
 
βˆ’
REQUIRED
 
βˆ’
ACCEPTABLE
 
βˆ’
PERSONAL_MATTER
 
βˆ’
JUSTIFIED_IF_NO_REPERCUSSIONS
 
βˆ’
JUSTIFIED_IF_GOOD_REASON
 
βˆ’
JUSTIFIED_IF_EXTREME_REASON
 
βˆ’
JUSTIFIED_IF_SELF_DEFENSE
 
βˆ’
ONLY_IF_SANCTIONED
 
βˆ’
MISGUIDED
 
βˆ’
SHUN
 
βˆ’
APPALLING
 
βˆ’
PUNISH_REPRIMAND
 
βˆ’
PUNISH_SERIOUS
 
βˆ’
PUNISH_EXILE
 
βˆ’
PUNISH_CAPITAL
 
βˆ’
UNTHINKABLE
 
βˆ’
Unrecognized Ethic Response Token:
 
βˆ’
ROAD
 
βˆ’
TUNNEL
 
βˆ’
BRIDGE
 
βˆ’
WALL
 
βˆ’
Unrecognized World Construction Token:
 
βˆ’
PANTHEON
 
βˆ’
REGIONAL_FORCE
 
βˆ’
Unrecognized Religion Token:
 
βˆ’
SPRING
 
βˆ’
SUMMER
 
βˆ’
AUTUMN
 
βˆ’
WINTER
 
βˆ’
Unrecognized Season Token:
 
βˆ’
AGRICULTURE
 
βˆ’
ANIMALS
 
βˆ’
BALANCE
 
βˆ’
BEAUTY
 
βˆ’
BIRTH
 
βˆ’
BLIGHT
 
βˆ’
BOUNDARIES
 
βˆ’
CAVERNS
 
βˆ’
CHAOS
 
βˆ’
CHARITY
 
βˆ’
CHILDREN
 
βˆ’
COASTS
 
βˆ’
CONSOLATION
 
βˆ’
COURAGE
 
βˆ’
CRAFTS
 
βˆ’
CREATION
 
βˆ’
DANCE
 
βˆ’
DARKNESS
 
βˆ’
DAWN
 
βˆ’
DEATH
 
βˆ’
DEFORMITY
 
βˆ’
DEPRAVITY
 
βˆ’
DISCIPLINE
 
βˆ’
DISEASE
 
βˆ’
DREAMS
 
βˆ’
DUSK
 
βˆ’
DUTY
 
βˆ’
EARTH
 
βˆ’
FAME
 
βˆ’
FATE
 
βˆ’
FERTILITY
 
βˆ’
FESTIVALS
 
βˆ’
FIRE
 
βˆ’
FISH
 
βˆ’
FISHING
 
βˆ’
FOOD
 
βˆ’
FORGIVENESS
 
βˆ’
FORTRESSES
 
βˆ’
FREEDOM
 
βˆ’
GAMBLING
 
βˆ’
GAMES
 
βˆ’
GENEROSITY
 
βˆ’
HAPPINESS
 
βˆ’
HEALING
 
βˆ’
HOSPITALITY
 
βˆ’
HUNTING
 
βˆ’
INSPIRATION
 
βˆ’
JEALOUSY
 
βˆ’
JEWELS
 
βˆ’
JUSTICE
 
βˆ’
LABOR
 
βˆ’
LAKES
 
βˆ’
LAWS
 
βˆ’
LIES
 
βˆ’
LIGHT
 
βˆ’
LIGHTNING
 
βˆ’
LONGEVITY
 
βˆ’
LOVE
 
βˆ’
LUCK
 
βˆ’
LUST
 
βˆ’
MARRIAGE
 
βˆ’
MERCY
 
βˆ’
METALS
 
βˆ’
MINERALS
 
βˆ’
MISERY
 
βˆ’
MIST
 
βˆ’
MOON
 
βˆ’
MOUNTAINS
 
βˆ’
MUCK
 
βˆ’
MURDER
 
βˆ’
MUSIC
 
βˆ’
NIGHT
 
βˆ’
NIGHTMARES
 
βˆ’
OATHS
 
βˆ’
OCEANS
 
βˆ’
ORDER
 
βˆ’
PAINTING
 
βˆ’
PERSUASION
 
βˆ’
PLANTS
 
βˆ’
POETRY
 
βˆ’
PREGNANCY
 
βˆ’
RAIN
 
βˆ’
RAINBOWS
 
βˆ’
REBIRTH
 
βˆ’
REVELRY
 
βˆ’
REVENGE
 
βˆ’
RIVERS
 
βˆ’
RULERSHIP
 
βˆ’
RUMORS
 
βˆ’
SALT
 
βˆ’
SCHOLARSHIP
 
βˆ’
SEASONS
 
βˆ’
SILENCE
 
βˆ’
SONG
 
βˆ’
STARS
 
βˆ’
STORMS
 
βˆ’
SUICIDE
 
βˆ’
THRALLDOM
 
βˆ’
THUNDER
 
βˆ’
TORTURE
 
βˆ’
TRAVELERS
 
βˆ’
TREACHERY
 
βˆ’
TREES
 
βˆ’
TRICKERY
 
βˆ’
TWILIGHT
 
βˆ’
VALOR
 
βˆ’
VICTORY
 
βˆ’
VOLCANOS
 
βˆ’
WATER
 
βˆ’
WEALTH
 
βˆ’
WEATHER
 
βˆ’
WIND
 
βˆ’
WISDOM
 
βˆ’
WRITING
 
βˆ’
YOUTH
 
βˆ’
Unrecognized Sphere Token:
 
βˆ’
STAY_ALIVE
 
βˆ’
MAINTAIN_ENTITY_STATUS
 
βˆ’
START_A_FAMILY
 
βˆ’
RULE_THE_WORLD
 
βˆ’
CREATE_A_GREAT_WORK_OF_ART
 
βˆ’
CRAFT_A_MASTERWORK
 
βˆ’
BRING_PEACE_TO_THE_WORLD
 
βˆ’
BECOME_A_LEGENDARY_WARRIOR
 
βˆ’
MASTER_A_SKILL
 
βˆ’
FALL_IN_LOVE
 
βˆ’
SEE_THE_GREAT_NATURAL_SITES
 
βˆ’
IMMORTALITY
 
βˆ’
Unrecognized Goal Token:
 
βˆ’
OWN_RACE
 
βˆ’
Unrecognized Art Facet Token:
 
βˆ’
TREE
 
βˆ’
SHAPE
 
βˆ’
ITEM
 
βˆ’
Unrecognized Art Image Element Token:
 
βˆ’
ART_IMAGE
 
βˆ’
COVERED
 
βˆ’
GLAZED
 
βˆ’
RINGS_HANGING
 
βˆ’
BANDS
 
βˆ’
SPIKES
 
βˆ’
ITEMSPECIFIC
 
βˆ’
THREAD
 
βˆ’
CLOTH
 
βˆ’
SEWN_IMAGE
 
βˆ’
PAGES
 
βˆ’
ILLUSTRATION
 
βˆ’
Unrecognized Item Improvement Token:
 
βˆ’
PLAYER_FORTRESS
 
βˆ’
DARK_FORTRESS
 
βˆ’
CAVE
 
βˆ’
CAVE_DETAILED
 
βˆ’
TREE_CITY
 
βˆ’
CITY
 
βˆ’
FORTRESS
 
βˆ’
MONUMENT
 
βˆ’
Unrecognized Site Token:
 
βˆ’
LAW_ENFORCE
 
βˆ’
TAX_ESCORT
 
βˆ’
ANIMATED
 
βˆ’
GHOST
 
βˆ’
ADVENTURER
 
βˆ’
Unrecognized Creature Texture Token:
 
βˆ’
MOTHER
 
βˆ’
FATHER
 
βˆ’
SPOUSE
 
βˆ’
DEITY
 
βˆ’
LOVER
 
βˆ’
PRISONER
 
βˆ’
IMPRISONER
 
βˆ’
MASTER
 
βˆ’
APPRENTICE
 
βˆ’
COMPANION
 
βˆ’
Unrecognized Historical Figure Hist Fig Link Token:
 
βˆ’
MERCENARY
 
βˆ’
FORMER_MERCENARY
 
βˆ’
ENEMY
 
βˆ’
CRIMINAL
 
βˆ’
MEMBER
 
βˆ’
FORMER_MEMBER
 
βˆ’
SLAVE
 
βˆ’
FORMER_SLAVE
 
βˆ’
FORMER_PRISONER
 
βˆ’
MINER
 
βˆ’
WOODWORKER
 
βˆ’
CARPENTER
 
βˆ’
BOWYER
 
βˆ’
WOODCUTTER
 
βˆ’
STONEWORKER
 
βˆ’
ENGRAVER
 
βˆ’
MASON
 
βˆ’
RANGER
 
βˆ’
ANIMAL_CARETAKER
 
βˆ’
ANIMAL_TRAINER
 
βˆ’
HUNTER
 
βˆ’
TRAPPER
 
βˆ’
ANIMAL_DISSECTOR
 
βˆ’
METALSMITH
 
βˆ’
FURNACE_OPERATOR
 
βˆ’
WEAPONSMITH
 
βˆ’
ARMORER
 
βˆ’
BLACKSMITH
 
βˆ’
METALCRAFTER
 
βˆ’
JEWELER
 
βˆ’
GEM_CUTTER
 
βˆ’
GEM_SETTER
 
βˆ’
CRAFTSMAN
 
βˆ’
WOODCRAFTER
 
βˆ’
POTTER
 
βˆ’
WAX_WORKER
 
βˆ’
STONECRAFTER
 
βˆ’
LEATHERWORKER
 
βˆ’
BONE_CARVER
 
βˆ’
WEAVER
 
βˆ’
CLOTHIER
 
βˆ’
GLASSMAKER
 
βˆ’
STRAND_EXTRACTOR
 
βˆ’
FISHERY_WORKER
 
βˆ’
FISHERMAN
 
βˆ’
FISH_DISSECTOR
 
βˆ’
FISH_CLEANER
 
βˆ’
FARMER
 
βˆ’
CHEESE_MAKER
 
βˆ’
MILKER
 
βˆ’
SHEARER
 
βˆ’
SPINNER
 
βˆ’
COOK
 
βˆ’
THRESHER
 
βˆ’
MILLER
 
βˆ’
BUTCHER
 
βˆ’
TANNER
 
βˆ’
DYER
 
βˆ’
PRESSER
 
βˆ’
BEEKEEPER
 
βˆ’
GLAZER
 
βˆ’
PLANTER
 
βˆ’
HERBALIST
 
βˆ’
BREWER
 
βˆ’
SOAP_MAKER
 
βˆ’
POTASH_MAKER
 
βˆ’
LYE_MAKER
 
βˆ’
WOOD_BURNER
 
βˆ’
ENGINEER
 
βˆ’
MECHANIC
 
βˆ’
SIEGE_ENGINEER
 
βˆ’
SIEGE_OPERATOR
 
βˆ’
PUMP_OPERATOR
 
βˆ’
CLERK
 
βˆ’
ARCHITECT
 
βˆ’
DOCTOR
 
βˆ’
DIAGNOSER
 
βˆ’
BONE_SETTER
 
βˆ’
SUTURER
 
βˆ’
SURGEON
 
βˆ’
ADMINISTRATOR
 
βˆ’
TRADER
 
βˆ’
ALCHEMIST
 
βˆ’
MERCHANT
 
βˆ’
HAMMERMAN
 
βˆ’
MASTER_HAMMERMAN
 
βˆ’
SPEARMAN
 
βˆ’
MASTER_SPEARMAN
 
βˆ’
CROSSBOWMAN
 
βˆ’
MASTER_CROSSBOWMAN
 
βˆ’
WRESTLER
 
βˆ’
MASTER_WRESTLER
 
βˆ’
AXEMAN
 
βˆ’
MASTER_AXEMAN
 
βˆ’
SWORDSMAN
 
βˆ’
MASTER_SWORDSMAN
 
βˆ’
MACEMAN
 
βˆ’
MASTER_MACEMAN
 
βˆ’
PIKEMAN
 
βˆ’
MASTER_PIKEMAN
 
βˆ’
BOWMAN
 
βˆ’
MASTER_BOWMAN
 
βˆ’
BLOWGUNMAN
 
βˆ’
MASTER_BLOWGUNMAN
 
βˆ’
RECRUIT
 
βˆ’
TRAINED_HUNTER
 
βˆ’
TRAINED_WAR
 
βˆ’
MASTER_THIEF
 
βˆ’
THIEF
 
βˆ’
STANDARD
 
βˆ’
DRUNK
 
βˆ’
LASHER
 
βˆ’
MASTER_LASHER
 
βˆ’
MONSTER_SLAYER
 
βˆ’
SCOUT
 
βˆ’
BEAST_HUNTER
 
βˆ’
SNATCHER
 
βˆ’
MINE
 
βˆ’
HAUL_STONE
 
βˆ’
HAUL_WOOD
 
βˆ’
HAUL_BODY
 
βˆ’
HAUL_FOOD
 
βˆ’
HAUL_REFUSE
 
βˆ’
HAUL_ITEM
 
βˆ’
HAUL_FURNITURE
 
βˆ’
HAUL_ANIMALS
 
βˆ’
CLEAN
 
βˆ’
CUTWOOD
 
βˆ’
DETAIL
 
βˆ’
ANIMALTRAIN
 
βˆ’
ANIMALCARE
 
βˆ’
DIAGNOSE
 
βˆ’
SURGERY
 
βˆ’
BONE_SETTING
 
βˆ’
SUTURING
 
βˆ’
DRESSING_WOUNDS
 
βˆ’
FEED_WATER_CIVILIANS
 
βˆ’
RECOVER_WOUNDED
 
βˆ’
DISSECT_VERMIN
 
βˆ’
LEATHER
 
βˆ’
CLOTHESMAKER
 
βˆ’
PROCESS_PLANT
 
βˆ’
MAKE_CHEESE
 
βˆ’
MILK
 
βˆ’
CLEAN_FISH
 
βˆ’
DISSECT_FISH
 
βˆ’
HUNT
 
βˆ’
SMELT
 
βˆ’
FORGE_WEAPON
 
βˆ’
FORGE_ARMOR
 
βˆ’
FORGE_FURNITURE
 
βˆ’
METAL_CRAFT
 
βˆ’
CUT_GEM
 
βˆ’
ENCRUST_GEM
 
βˆ’
WOOD_CRAFT
 
βˆ’
POTTERY
 
βˆ’
WAX_WORKING
 
βˆ’
STONE_CRAFT
 
βˆ’
BONE_CARVE
 
βˆ’
EXTRACT_STRAND
 
βˆ’
SIEGECRAFT
 
βˆ’
SIEGEOPERATE
 
βˆ’
POTASH_MAKING
 
βˆ’
LYE_MAKING
 
βˆ’
GLAZING
 
βˆ’
BURN_WOOD
 
βˆ’
OPERATE_PUMP
 
βˆ’
PRESSING
 
βˆ’
BEEKEEPING
 
βˆ’
HANDLE_VEHICLES
 
βˆ’
Unrecognized Labor Token:
 
βˆ’
Unrecognized Unit Type Token:
 
βˆ’
MINING
 
βˆ’
WOODCUTTING
 
βˆ’
CARPENTRY
 
βˆ’
DETAILSTONE
 
βˆ’
MASONRY
 
βˆ’
PROCESSFISH
 
βˆ’
TRAPPING
 
βˆ’
WEAVING
 
βˆ’
BREWING
 
βˆ’
ALCHEMY
 
βˆ’
CLOTHESMAKING
 
βˆ’
MILLING
 
βˆ’
PROCESSPLANTS
 
βˆ’
CHEESEMAKING
 
βˆ’
SHEARING
 
βˆ’
SPINNING
 
βˆ’
HERBALISM
 
βˆ’
CUTGEM
 
βˆ’
ENCRUSTGEM
 
βˆ’
WOODCRAFT
 
βˆ’
STONECRAFT
 
βˆ’
METALCRAFT
 
βˆ’
LEATHERWORK
 
βˆ’
BONECARVE
 
βˆ’
SWORD
 
βˆ’
MISC_WEAPON
 
βˆ’
DAGGER
 
βˆ’
MACE
 
βˆ’
HAMMER
 
βˆ’
SPEAR
 
βˆ’
CROSSBOW
 
βˆ’
SHIELD
 
βˆ’
ARMOR
 
βˆ’
PIKE
 
βˆ’
WHIP
 
βˆ’
BLOWGUN
 
βˆ’
THROW
 
βˆ’
MECHANICS
 
βˆ’
MAGIC_NATURE
 
βˆ’
SNEAK
 
βˆ’
DESIGNBUILDING
 
βˆ’
DRESS_WOUNDS
 
βˆ’
SET_BONE
 
βˆ’
SUTURE
 
βˆ’
CRUTCH_WALK
 
βˆ’
WOOD_BURNING
 
βˆ’
SOAP_MAKING
 
βˆ’
SWIMMING
 
βˆ’
NEGOTIATION
 
βˆ’
JUDGING_INTENT
 
βˆ’
APPRAISAL
 
βˆ’
ORGANIZATION
 
βˆ’
RECORD_KEEPING
 
βˆ’
INTIMIDATION
 
βˆ’
CONVERSATION
 
βˆ’
COMEDY
 
βˆ’
FLATTERY
 
βˆ’
CONSOLE
 
βˆ’
PACIFY
 
βˆ’
TRACKING
 
βˆ’
KNOWLEDGE_ACQUISITION
 
βˆ’
CONCENTRATION
 
βˆ’
SITUATIONAL_AWARENESS
 
βˆ’
PROSE
 
βˆ’
READING
 
βˆ’
SPEAKING
 
βˆ’
COORDINATION
 
βˆ’
LEADERSHIP
 
βˆ’
TEACHING
 
βˆ’
MELEE_COMBAT
 
βˆ’
RANGED_COMBAT
 
βˆ’
WRESTLING
 
βˆ’
BITE
 
βˆ’
GRASP_STRIKE
 
βˆ’
STANCE_STRIKE
 
βˆ’
DODGING
 
βˆ’
KNAPPING
 
βˆ’
MILITARY_TACTICS
 
βˆ’
CLIMBING
 
βˆ’
Unrecognized Skill Token:
 
βˆ’
AMBER
 
βˆ’
CORAL
 
βˆ’
GLASS_GREEN
 
βˆ’
GLASS_CLEAR
 
βˆ’
GLASS_CRYSTAL
 
βˆ’
POTASH
 
βˆ’
PEARLASH
 
βˆ’
VOMIT
 
βˆ’
FILTH_B
 
βˆ’
FILTH_Y
 
βˆ’
UNKNOWN_SUBSTANCE
 
βˆ’
GRIME
 
βˆ’
STONE
 
βˆ’
METAL
 
βˆ’
INORGANIC
 
βˆ’
COAL
 
βˆ’
GET_MATERIAL_FROM_REAGENT
 
βˆ’
Unrecognized Material Token:
 
βˆ’
FORCED
 
βˆ’
UNCOMMON
 
βˆ’
RARE
 
βˆ’
SMALLGEM
 
βˆ’
BLOCKS
 
βˆ’
ROUGH
 
βˆ’
BOULDER
 
βˆ’
WOOD
 
βˆ’
DOOR
 
βˆ’
FLOODGATE
 
βˆ’
HATCH_COVER
 
βˆ’
GRATE
 
βˆ’
TRACTION_BENCH
 
βˆ’
CHAIR
 
βˆ’
CHAIN
 
βˆ’
FLASK
 
βˆ’
GOBLET
 
βˆ’
INSTRUMENT
 
βˆ’
TOOL
 
βˆ’
WINDOW
 
βˆ’
CAGE
 
βˆ’
BARREL
 
βˆ’
BUCKET
 
βˆ’
ANIMALTRAP
 
βˆ’
TABLE
 
βˆ’
COFFIN
 
βˆ’
STATUE
 
βˆ’
SLAB
 
βˆ’
BOOK
 
βˆ’
QUERN
 
βˆ’
MILLSTONE
 
βˆ’
CORPSE
 
βˆ’
WEAPON
 
βˆ’
SHOES
 
βˆ’
HELM
 
βˆ’
GLOVES
 
βˆ’
ARMORSTAND
 
βˆ’
WEAPONRACK
 
βˆ’
CABINET
 
βˆ’
FIGURINE
 
βˆ’
AMULET
 
βˆ’
SCEPTER
 
βˆ’
AMMO
 
βˆ’
CROWN
 
βˆ’
RING
 
βˆ’
EARRING
 
βˆ’
BRACELET
 
βˆ’
ANVIL
 
βˆ’
CORPSEPIECE
 
βˆ’
MEAT
 
βˆ’
FISH_RAW
 
βˆ’
VERMIN
 
βˆ’
SEEDS
 
βˆ’
SKIN_TANNED
 
βˆ’
PLANT_GROWTH
 
βˆ’
TOTEM
 
βˆ’
PANTS
 
βˆ’
BACKPACK
 
βˆ’
QUIVER
 
βˆ’
SPLINT
 
βˆ’
ORTHOPEDIC_CAST
 
βˆ’
CRUTCH
 
βˆ’
CATAPULTPARTS
 
βˆ’
BALLISTAPARTS
 
βˆ’
SIEGEAMMO
 
βˆ’
BALLISTAARROWHEAD
 
βˆ’
TRAPPARTS
 
βˆ’
TRAPCOMP
 
βˆ’
DRINK
 
βˆ’
POWDER_MISC
 
βˆ’
CHEESE
 
βˆ’
LIQUID_MISC
 
βˆ’
COIN
 
βˆ’
GLOB
 
βˆ’
ROCK
 
βˆ’
PIPE_SECTION
 
βˆ’
Unrecognized Item Token:
 
βˆ’
VESSEL
 
βˆ’
MILITARY_UNIT
 
βˆ’
TEMPLE
 
βˆ’
BATTLE
 
βˆ’
SIEGE
 
βˆ’
map_rejection_log.txt
 
βˆ’
COKE
 
βˆ’
CHARCOAL
 
βˆ’
USE_LAVA_STONE
 
βˆ’
NO_MATGLOSS
 
βˆ’
Unrecognized Inorganic Token:
 
βˆ’
Unrecognized Coal Token:
 
βˆ’
VEIN
 
βˆ’
CLUSTER
 
βˆ’
CLUSTER_SMALL
 
βˆ’
CLUSTER_ONE
 
βˆ’
Unrecognized Inclusion Type Token:
 
βˆ’
West
 
βˆ’
East
 
βˆ’
North
 
βˆ’
South
 
βˆ’
Below
 
βˆ’
Above
 
βˆ’
Here
 
βˆ’
/Below
 
βˆ’
/Above
 
βˆ’
Leather
 
βˆ’
Cloth (Plant)
 
βˆ’
Cloth (Silk)
 
βˆ’
Cloth (Yarn)
 
βˆ’
Crafts
 
βˆ’
Wood
 
βˆ’
Pets
 
βˆ’
Drinks
 
βˆ’
Cheeses
 
βˆ’
Powders
 
βˆ’
Extracts
 
βˆ’
Meat
 
βˆ’
Fish
 
βˆ’
Eggs
 
βˆ’
Plants
 
βˆ’
Fruit and Nuts
 
βˆ’
Garden Vegetables
 
βˆ’
Meat/Fish Recipes
 
βˆ’
Other Recipes
 
βˆ’
Metal Bars
 
βˆ’
Small Cut Gems
 
βˆ’
Large Cut Gems
 
βˆ’
Stone Blocks
 
βˆ’
Seeds
 
βˆ’
Anvils
 
βˆ’
Weapons
 
βˆ’
Training Weapons
 
βˆ’
Bodywear
 
βˆ’
Ammo
 
βˆ’
Trap Components
 
βˆ’
Digging Implements
 
βˆ’
Headwear
 
βˆ’
Handwear
 
βˆ’
Footwear
 
βˆ’
Legwear
 
βˆ’
Shields
 
βˆ’
Toys
 
βˆ’
Tools
 
βˆ’
Instruments
 
βˆ’
Stone
 
βˆ’
Sand
 
βˆ’
Clay
 
βˆ’
Cages
 
βˆ’
Bags (Leather)
 
βˆ’
Bags (Plant)
 
βˆ’
Bags (Silk)
 
βˆ’
Bags (Yarn)
 
βˆ’
Thread (Plant)
 
βˆ’
Thread (Silk)
 
βˆ’
Thread (Yarn)
 
βˆ’
Ropes (Plant)
 
βˆ’
Ropes (Silk)
 
βˆ’
Ropes (Yarn)
 
βˆ’
Barrels
 
βˆ’
Miscellaneous
 
βˆ’
Flasks/Waterskins
 
βˆ’
Quivers
 
βˆ’
Backpacks
 
βˆ’
Buckets
 
βˆ’
Splints
 
βˆ’
Crutches
 
βˆ’
None
 
βˆ’
Dungeon Commander
 
βˆ’
Insane Mood
 
βˆ’
Undead Hunt
 
βˆ’
Sieger Patrol
 
βˆ’
Maraud Target
 
βˆ’
Sieger Basepoint
 
βˆ’
Sieger Mill
 
βˆ’
Ambush Patrol
 
βˆ’
Marauder Mill
 
βˆ’
Wilderness Curious Wander
 
βˆ’
Wilderness Curious Steal Target
 
βˆ’
Wilderness Roamer
 
βˆ’
Pattern Patrol
 
βˆ’
Inactive Marauder
 
βˆ’
Owner
 
βˆ’
Commander
 
βˆ’
Chained Animal
 
βˆ’
Meeting Location
 
βˆ’
Meeting Location Building
 
βˆ’
Vermin Hunting
 
βˆ’
Seek Commander
 
βˆ’
Return to Base
 
βˆ’
Mill Anywhere
 
βˆ’
Mill Building
 
βˆ’
Move to Site
 
βˆ’
Claim Site
 
βˆ’
Head for Edge
 
βˆ’
Milling Flood
 
βˆ’
Milling Burrow
 
βˆ’
Squad Move
 
βˆ’
Squad Kill List
 
βˆ’
Squad Patrol
 
βˆ’
Squad Defend Burrow
 
βˆ’
Squad Defend Burrow From Target
 
βˆ’
Lair Hunter
 
βˆ’
Graze
 
βˆ’
Guard
 
βˆ’
Alarm
 
βˆ’
Wait Order
 
βˆ’
Nonsense
 
βˆ’
Come to Job Building
 
βˆ’
Valid Pond Dump Unit
 
βˆ’
Valid Pond Dump
 
βˆ’
Conflict Defense
 
βˆ’
Adventure Move
 
βˆ’
Charge Attack
 
βˆ’
Thief Target
 
βˆ’
Check Chest
 
βˆ’
Sleep Bed
 
βˆ’
Sleep Barracks
 
βˆ’
Sleep Ground
 
βˆ’
Leave Wall
 
βˆ’
Flee Terrain
 
βˆ’
Tax Room
 
βˆ’
Guard Taxes
 
βˆ’
Ransack Taxes
 
βˆ’
Get Empty Sand Bag
 
βˆ’
Sand Zone
 
βˆ’
Clay Zone
 
βˆ’
Colony to Install
 
βˆ’
Return Colony To Install
 
βˆ’
Grab Cage
 
βˆ’
Uncage Animal
 
βˆ’
Capture Small Pet
 
βˆ’
Grab Cage Unit
 
βˆ’
Grab Milk Unit
 
βˆ’
Go to Milk Station
 
βˆ’
Grab Shear Unit
 
βˆ’
Go to Shear Station
 
βˆ’
Lay Egg/Nest Box
 
βˆ’
Go to Cage
 
βˆ’
Grab Animal Trap
 
βˆ’
Cage Vermin
 
βˆ’
Grab Unfill Bucket
 
βˆ’
Seek Fill Bucket
 
βˆ’
Seek Patient for Carry
 
βˆ’
Seek Patient for Diagnosis
 
βˆ’
Seek Patient for Immobilize Break
 
βˆ’
Seek Patient for Crutch
 
βˆ’
Seek Patient for Suturing
 
βˆ’
Seek Patient for Dress Wound
 
βˆ’
Seek Surgery Site
 
βˆ’
Carry Patient to Bed
 
βˆ’
Seek Give Water Bucket
 
βˆ’
Seek Job Item
 
βˆ’
Seek Unit For Item Drop
 
βˆ’
Seek Unit For Job
 
βˆ’
Seek Building For Item Drop
 
βˆ’
Seek Building For Job
 
βˆ’
Seek Splint
 
βˆ’
Seek Crutch
 
βˆ’
Seek Suture Thread
 
βˆ’
Seek Dressing Cloth
 
βˆ’
Go to Give Water Target
 
βˆ’
Seek Food for Target
 
βˆ’
Seek Target for Food
 
βˆ’
Seek Animal for Slaughter
 
βˆ’
Seek Slaughter Building
 
βˆ’
Seek Animal for Chain
 
βˆ’
Seek Chain for Animal
 
βˆ’
Seek Cage for Unchain
 
βˆ’
Seek Animal for Unchain
 
βˆ’
Grab Food for Taming
 
βˆ’
Seek Animal for Taming
 
βˆ’
Seek Drink Item
 
βˆ’
Seek Food Item
 
βˆ’
Seek Eating Chair
 
βˆ’
Seek Eating Chair 2
 
βˆ’
Seek Bad Mood Building
 
βˆ’
Set Glass Mood Building
 
βˆ’
Set Mood Building
 
βˆ’
Seek Fell Victim
 
βˆ’
Clean Building Site
 
βˆ’
Reset Priority Goal
 
βˆ’
Main Job Building
 
βˆ’
Drop Off Job Items
 
βˆ’
Grab Job Resources
 
βˆ’
Work at Building
 
βˆ’
Grab Uniform
 
βˆ’
Grab Clothing
 
βˆ’
Grab Weapon
 
βˆ’
Grab Ammunition
 
βˆ’
Grab Shield
 
βˆ’
Grab Armor
 
βˆ’
Grab Helm
 
βˆ’
Grab Boots
 
βˆ’
Grab Gloves
 
βˆ’
Grab Pants
 
βˆ’
Grab Quiver
 
βˆ’
Grab Backpack
 
βˆ’
Grab Waterskin
 
βˆ’
Start Hunt
 
βˆ’
Start Fish
 
βˆ’
Clean
 
βˆ’
Hunt Vermin
 
βˆ’
Patrol
 
βˆ’
Squad Station
 
βˆ’
Seek Infant
 
βˆ’
Shop Specific
 
βˆ’
Mill in Shop
 
βˆ’
Go to Shop
 
βˆ’
Seek Training Ammunition
 
βˆ’
Archery Training Site
 
βˆ’
Sparring Partner
 
βˆ’
Sparring Site
 
βˆ’
Attend Party
 
βˆ’
Seek Artifact
 
βˆ’
Grab Ammunition for Building
 
βˆ’
Seek Building for Ammunition
 
βˆ’
Seek Item for Storage
 
βˆ’
Store Item
 
βˆ’
Grab Kill
 
βˆ’
Grab Execution Weapon
 
βˆ’
Drop Kill at Butcher
 
βˆ’
Drop Kill out Front
 
βˆ’
Go to Beating Target
 
βˆ’
Seek Kidnap Victim
 
βˆ’
Seek Blood Suck Victim
 
βˆ’
Seek Sheriff
 
βˆ’
Seek Hunting Target
 
βˆ’
Seek Target Mechanism
 
βˆ’
Seek Target for Mechanism
 
βˆ’
Seek Mechanism for Trigger
 
βˆ’
Seek Trigger for Mechanism
 
βˆ’
Seek Trap for Vermin Catch
 
βˆ’
Seek Vermin for Catching
 
βˆ’
Seek Vermin Catch Location
 
βˆ’
Wander Vermin Catch Location
 
βˆ’
Seek Vermin for Hunting
 
βˆ’
Seek Vermin Hunting Spot
 
βˆ’
Wander Vermin Hunting Spot
 
βˆ’
Seek Fish Trap
 
βˆ’
Seek Fish Catch Location
 
βˆ’
Seek Well for Water
 
βˆ’
Seek Drink Area for Water
 
βˆ’
Upgrade Squad Equipment
 
βˆ’
Prepare Equipment Manifests
 
βˆ’
Wander Depot
 
βˆ’
Seek Update Office
 
βˆ’
Seek Manage Office
 
βˆ’
Assigned Building Job
 
βˆ’
Chase Opponent
 
βˆ’
Chase Opponent Flood
 
βˆ’
Chase Opponent (Same Square)
 
βˆ’
Flee from Opponent
 
βˆ’
Attack Building
 
βˆ’
Start Bed Carry
 
βˆ’
Start Give Food Water
 
βˆ’
Start Medical Aid
 
βˆ’
Seek Station Flood
 
βˆ’
Seek Station
 
βˆ’
Train Animal
 
βˆ’
Start Water Job Well
 
βˆ’
Start Water Job Drink Area
 
βˆ’
Start Eat Job
 
βˆ’
Scheduled Meal
 
βˆ’
Scheduled Sleep Bed
 
βˆ’
Scheduled Sleep Ground
 
βˆ’
Rest
 
βˆ’
Remove Construction
 
βˆ’
Chop
 
βˆ’
Detail
 
βˆ’
Gather Plant
 
βˆ’
Mischief
 
βˆ’
Rest (Recovered)
 
βˆ’
Rest (Reset)
 
βˆ’
Combat Training
 
βˆ’
Skill Demonstration
 
βˆ’
Individual Skill Drill
 
βˆ’
Guard Path
 
βˆ’
Harass
 
βˆ’
Site Walk
 
βˆ’
Site Walk to Building
 
βˆ’
Army Walk
 
βˆ’
Reunion
 
βˆ’
PRIMITIVE
 
βˆ’
FLOWERY
 
βˆ’
UGLY
 
βˆ’
BOUNDARY
 
βˆ’
NAME_CAVE
 
βˆ’
VIOLENT
 
βˆ’
WILD
 
βˆ’
ASSERTIVE
 
βˆ’
ARTIFICE
 
βˆ’
MYSTERY
 
βˆ’
LEADER
 
βˆ’
DOMESTIC
 
βˆ’
MYTHIC
 
βˆ’
FESTIVAL
 
βˆ’
SUBORDINATE
 
βˆ’
NEGATIVE
 
βˆ’
NEGATOR
 
βˆ’
PROTECT
 
βˆ’
NAME_LAKE
 
βˆ’
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βˆ’
ROMANTIC
 
βˆ’
NAME_MOUNTAINS
 
βˆ’
NAME_OCEAN
 
βˆ’
TRAVEL
 
βˆ’
NAME_FOREST
 
βˆ’
NAME_VOLCANO
 
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βˆ’
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βˆ’
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βˆ’
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βˆ’
birthing
 
βˆ’
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βˆ’
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βˆ’
cavernous
 
βˆ’
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βˆ’
charitable
 
βˆ’
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βˆ’
coastal
 
βˆ’
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βˆ’
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βˆ’
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βˆ’
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βˆ’
dancing
 
βˆ’
dark
 
βˆ’
dawning
 
βˆ’
noon-time
 
βˆ’
deformed
 
βˆ’
depraved
 
βˆ’
disciplined
 
βˆ’
diseased
 
βˆ’
dreaming
 
βˆ’
dusklight
 
βˆ’
dutiful
 
βˆ’
earthen
 
βˆ’
familial
 
βˆ’
famous
 
βˆ’
fated
 
βˆ’
fertile
 
βˆ’
festive
 
βˆ’
fiery
 
βˆ’
fish
 
βˆ’
baked
 
βˆ’
forgiving
 
βˆ’
protected
 
βˆ’
free
 
βˆ’
gambling
 
βˆ’
playful
 
βˆ’
generous
 
βˆ’
happy
 
βˆ’
healing
 
βˆ’
hospitable
 
βˆ’
hunting
 
βˆ’
inspired
 
βˆ’
jealous
 
βˆ’
jeweled
 
βˆ’
just
 
βˆ’
laboring
 
βˆ’
rigid
 
βˆ’
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βˆ’
shining
 
βˆ’
electrical
 
βˆ’
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βˆ’
loving
 
βˆ’
loyal
 
βˆ’
lucky
 
βˆ’
lustful
 
βˆ’
married
 
βˆ’
merciful
 
βˆ’
metal
 
βˆ’
crystal
 
βˆ’
miserable
 
βˆ’
misty
 
βˆ’
moonlit
 
βˆ’
mountainous
 
βˆ’
muddy
 
βˆ’
murderous
 
βˆ’
lyrical
 
βˆ’
natural
 
βˆ’
nightmarish
 
βˆ’
sworn
 
βˆ’
oceanic
 
βˆ’
ordered
 
βˆ’
painted
 
βˆ’
peaceful
 
βˆ’
persuasive
 
βˆ’
leafy
 
βˆ’
poetic
 
βˆ’
pregnant
 
βˆ’
rainy
 
βˆ’
colorful
 
βˆ’
reborn
 
βˆ’
joyous
 
βˆ’
vengeful
 
βˆ’
flowing
 
βˆ’
lordly
 
βˆ’
whispering
 
βˆ’
sacrificial
 
βˆ’
salty
 
βˆ’
scholarly
 
βˆ’
seasonal
 
βˆ’
silent
 
βˆ’
cloudy
 
βˆ’
singing
 
βˆ’
wordy
 
βˆ’
starry
 
βˆ’
stormy
 
βˆ’
strong
 
βˆ’
hopeless
 
βˆ’
sunny
 
βˆ’
thieving
 
βˆ’
enslaved
 
βˆ’
thunderous
 
βˆ’
wicked
 
βˆ’
enterprising
 
βˆ’
traveling
 
βˆ’
treacherous
 
βˆ’
wooden
 
βˆ’
tricky
 
βˆ’
twilight
 
βˆ’
valorous
 
βˆ’
victorious
 
βˆ’
volcanic
 
βˆ’
warring
 
βˆ’
watery
 
βˆ’
wealthy
 
βˆ’
windy
 
βˆ’
wise
 
βˆ’
lettered
 
βˆ’
young
 
βˆ’
no sphere
 
βˆ’
farming
 
βˆ’
animals
 
βˆ’
balance
 
βˆ’
beauty
 
βˆ’
birth
 
βˆ’
blight
 
βˆ’
boundaries
 
βˆ’
caverns
 
βˆ’
chaos
 
βˆ’
charity
 
βˆ’
children
 
βˆ’
coasts
 
βˆ’
consolation
 
βˆ’
courage
 
βˆ’
crafts
 
βˆ’
creation
 
βˆ’
dance
 
βˆ’
darkness
 
βˆ’
deformity
 
βˆ’
depravity
 
βˆ’
discipline
 
βˆ’
disease
 
βˆ’
dreams
 
βˆ’
dusk
 
βˆ’
earth
 
βˆ’
fame
 
βˆ’
fate
 
βˆ’
fertility
 
βˆ’
festivals
 
βˆ’
fire
 
βˆ’
fishing
 
βˆ’
food
 
βˆ’
forgiveness
 
βˆ’
fortresses
 
βˆ’
freedom
 
βˆ’
games
 
βˆ’
generosity
 
βˆ’
happiness
 
βˆ’
hospitality
 
βˆ’
inspiration
 
βˆ’
jealousy
 
βˆ’
jewels
 
βˆ’
justice
 
βˆ’
lakes
 
βˆ’
laws
 
βˆ’
lies
 
βˆ’
light
 
βˆ’
lightning
 
βˆ’
longevity
 
βˆ’
loyalty
 
βˆ’
luck
 
βˆ’
lust
 
βˆ’
marriage
 
βˆ’
mercy
 
βˆ’
metals
 
βˆ’
minerals
 
βˆ’
misery
 
βˆ’
mist
 
βˆ’
moon
 
βˆ’
mountains
 
βˆ’
muck
 
βˆ’
music
 
βˆ’
nightmares
 
βˆ’
oaths
 
βˆ’
oceans
 
βˆ’
painting
 
βˆ’
persuasion
 
βˆ’
plants
 
βˆ’
poetry
 
βˆ’
pregnancy
 
βˆ’
rain
 
βˆ’
rainbows
 
βˆ’
rebirth
 
βˆ’
revelry
 
βˆ’
revenge
 
βˆ’
rivers
 
βˆ’
rulership
 
βˆ’
rumors
 
βˆ’
sacrifice
 
βˆ’
salt
 
βˆ’
scholarship
 
βˆ’
seasons
 
βˆ’
silence
 
βˆ’
song
 
βˆ’
speech
 
βˆ’
stars
 
βˆ’
storms
 
βˆ’
strength
 
βˆ’
suicide
 
βˆ’
thralldom
 
βˆ’
thunder
 
βˆ’
travelers
 
βˆ’
treachery
 
βˆ’
trees
 
βˆ’
trickery
 
βˆ’
truth
 
βˆ’
valor
 
βˆ’
victory
 
βˆ’
volcanos
 
βˆ’
water
 
βˆ’
wealth
 
βˆ’
wind
 
βˆ’
wisdom
 
βˆ’
writing
 
βˆ’
youth
 
βˆ’
agriculture
 
βˆ’
paved outdoor area
 
βˆ’
uneven pillars
 
βˆ’
square of pillars
 
βˆ’
pillars on the perimeter
 
βˆ’
upper floors
 
βˆ’
lower floors
 
βˆ’
water pool
 
βˆ’
lava pool
 
βˆ’
stagnant pool
 
βˆ’
open structure
 
βˆ’
paved indoor areas
 
βˆ’
detailed surfaces
 
βˆ’
no architectural element
 
βˆ’
MOUNTAIN
 
βˆ’
GLACIER
 
βˆ’
TUNDRA
 
βˆ’
SWAMP_TEMPERATE_FRESHWATER
 
βˆ’
SWAMP_TEMPERATE_SALTWATER
 
βˆ’
MARSH_TEMPERATE_FRESHWATER
 
βˆ’
MARSH_TEMPERATE_SALTWATER
 
βˆ’
SWAMP_TROPICAL_FRESHWATER
 
βˆ’
SWAMP_TROPICAL_SALTWATER
 
βˆ’
SWAMP_MANGROVE
 
βˆ’
MARSH_TROPICAL_FRESHWATER
 
βˆ’
MARSH_TROPICAL_SALTWATER
 
βˆ’
FOREST_TAIGA
 
βˆ’
TAIGA
 
βˆ’
FOREST_TEMPERATE_CONIFER
 
βˆ’
FOREST_TEMPERATE_BROADLEAF
 
βˆ’
FOREST_TROPICAL_CONIFER
 
βˆ’
FOREST_TROPICAL_DRY_BROADLEAF
 
βˆ’
FOREST_TROPICAL_MOIST_BROADLEAF
 
βˆ’
GRASSLAND_TEMPERATE
 
βˆ’
SAVANNA_TEMPERATE
 
βˆ’
SHRUBLAND_TEMPERATE
 
βˆ’
GRASSLAND_TROPICAL
 
βˆ’
SAVANNA_TROPICAL
 
βˆ’
SHRUBLAND_TROPICAL
 
βˆ’
DESERT_BADLAND
 
βˆ’
DESERT_ROCK
 
βˆ’
DESERT_SAND
 
βˆ’
OCEAN_TROPICAL
 
βˆ’
OCEAN_TEMPERATE
 
βˆ’
OCEAN_ARCTIC
 
βˆ’
POOL_TEMPERATE_FRESHWATER
 
βˆ’
POOL_TEMPERATE_BRACKISHWATER
 
βˆ’
POOL_TEMPERATE_SALTWATER
 
βˆ’
POOL_TROPICAL_FRESHWATER
 
βˆ’
POOL_TROPICAL_BRACKISHWATER
 
βˆ’
POOL_TROPICAL_SALTWATER
 
βˆ’
LAKE_TEMPERATE_FRESHWATER
 
βˆ’
LAKE_TEMPERATE_BRACKISHWATER
 
βˆ’
LAKE_TEMPERATE_SALTWATER
 
βˆ’
LAKE_TROPICAL_FRESHWATER
 
βˆ’
LAKE_TROPICAL_BRACKISHWATER
 
βˆ’
LAKE_TROPICAL_SALTWATER
 
βˆ’
RIVER_TEMPERATE_FRESHWATER
 
βˆ’
RIVER_TEMPERATE_BRACKISHWATER
 
βˆ’
RIVER_TEMPERATE_SALTWATER
 
βˆ’
RIVER_TROPICAL_FRESHWATER
 
βˆ’
RIVER_TROPICAL_BRACKISHWATER
 
βˆ’
RIVER_TROPICAL_SALTWATER
 
βˆ’
SUBTERRANEAN_WATER
 
βˆ’
SUBTERRANEAN_CHASM
 
βˆ’
SUBTERRANEAN_LAVA
 
βˆ’
ALL_MAIN
 
βˆ’
ANY_LAND
 
βˆ’
ANY_OCEAN
 
βˆ’
ANY_LAKE
 
βˆ’
ANY_TEMPERATE_LAKE
 
βˆ’
ANY_TROPICAL_LAKE
 
βˆ’
ANY_RIVER
 
βˆ’
ANY_TEMPERATE_RIVER
 
βˆ’
ANY_TROPICAL_RIVER
 
βˆ’
ANY_POOL
 
βˆ’
NOT_FREEZING
 
βˆ’
ANY_TEMPERATE
 
βˆ’
ANY_TROPICAL
 
βˆ’
ANY_FOREST
 
βˆ’
ANY_SHRUBLAND
 
βˆ’
ANY_GRASSLAND
 
βˆ’
ANY_SAVANNA
 
βˆ’
ANY_TEMPERATE_FOREST
 
βˆ’
ANY_TROPICAL_FOREST
 
βˆ’
ANY_TEMPERATE_BROADLEAF
 
βˆ’
ANY_TROPICAL_BROADLEAF
 
βˆ’
ANY_WETLAND
 
βˆ’
ANY_TROPICAL_WETLAND
 
βˆ’
ANY_TEMPERATE_WETLAND
 
βˆ’
ANY_TROPICAL_MARSH
 
βˆ’
ANY_TEMPERATE_MARSH
 
βˆ’
ANY_TROPICAL_SWAMP
 
βˆ’
ANY_TEMPERATE_SWAMP
 
βˆ’
ANY_DESERT
 
βˆ’
Unrecognized Biome Token:
 
βˆ’
wives
 
βˆ’
eldest son
 
βˆ’
second eldest son
 
βˆ’
third eldest son
 
βˆ’
fourth eldest son
 
βˆ’
fifth eldest son
 
βˆ’
sixth eldest son
 
βˆ’
seventh eldest son
 
βˆ’
eighth eldest son
 
βˆ’
ninth eldest son
 
βˆ’
tenth eldest son
 
βˆ’
youngest son
 
βˆ’
only son
 
βˆ’
eldest daughter
 
βˆ’
second eldest daughter
 
βˆ’
third eldest daughter
 
βˆ’
fourth eldest daughter
 
βˆ’
fifth eldest daughter
 
βˆ’
sixth eldest daughter
 
βˆ’
seventh eldest daughter
 
βˆ’
eighth eldest daughter
 
βˆ’
ninth eldest daughter
 
βˆ’
tenth eldest daughter
 
βˆ’
only daughter
 
βˆ’
youngest daughter
 
βˆ’
eldest child
 
βˆ’
second eldest child
 
βˆ’
third eldest child
 
βˆ’
fourth eldest child
 
βˆ’
fifth eldest child
 
βˆ’
sixth eldest child
 
βˆ’
seventh eldest child
 
βˆ’
eighth eldest child
 
βˆ’
ninth eldest child
 
βˆ’
tenth eldest child
 
βˆ’
youngest child
 
βˆ’
only child
 
βˆ’
paternal grandmother
 
βˆ’
paternal grandfather
 
βˆ’
maternal grandmother
 
βˆ’
maternal grandfather
 
βˆ’
older brother
 
βˆ’
older sister
 
βˆ’
older sibling
 
βˆ’
younger brother
 
βˆ’
younger sister
 
βˆ’
younger sibling
 
βˆ’
no relationship
 
βˆ’
SWAMP
 
βˆ’
DESERT
 
βˆ’
FOREST
 
βˆ’
OCEAN
 
βˆ’
LAKE
 
βˆ’
GRASSLAND
 
βˆ’
HILLS
 
βˆ’
Unrecognized Region Type Token:
 
βˆ’
Wetland
 
βˆ’
Desert
 
βˆ’
Forest
 
βˆ’
Mountains
 
βˆ’
Ocean
 
βˆ’
Lake
 
βˆ’
Glacier
 
βˆ’
Tundra
 
βˆ’
Grassland
 
βˆ’
Hills
 
βˆ’
FIRED_MAT
 
βˆ’
TOUGHNESS
 
βˆ’
ENDURANCE
 
βˆ’
RECUPERATION
 
βˆ’
DISEASE_RESISTANCE
 
βˆ’
Unrecognized Physical Attribute Token:
 
βˆ’
ANALYTICAL_ABILITY
 
βˆ’
FOCUS
 
βˆ’
WILLPOWER
 
βˆ’
CREATIVITY
 
βˆ’
INTUITION
 
βˆ’
PATIENCE
 
βˆ’
MEMORY
 
βˆ’
LINGUISTIC_ABILITY
 
βˆ’
SPATIAL_SENSE
 
βˆ’
MUSICALITY
 
βˆ’
KINESTHETIC_SENSE
 
βˆ’
EMPATHY
 
βˆ’
SOCIAL_AWARENESS
 
βˆ’
Unrecognized Mental Attribute Token:
 
βˆ’
Unrecognized Body Part Flag Token:
 
βˆ’
FRONT
 
βˆ’
BACK
 
βˆ’
SIDES
 
βˆ’
BOTTOM
 
βˆ’
Unrecognized Body Part Position Token:
 
βˆ’
AROUND
 
βˆ’
SURROUNDED_BY
 
βˆ’
ABOVE
 
βˆ’
BELOW
 
βˆ’
IN_FRONT
 
βˆ’
BEHIND
 
βˆ’
CLEANS
 
βˆ’
CLEANED_BY
 
βˆ’
Unrecognized Body Part Relation Token:
 
βˆ’
TYPE
 
βˆ’
TOKEN
 
βˆ’
BY_TYPE
 
βˆ’
BY_TOKEN
 
βˆ’
BY_CATEGORY
 
βˆ’
BYTYPE
 
βˆ’
BYTOKEN
 
βˆ’
BYCATEGORY
 
βˆ’
Unrecognized Body Part Group Token:
 
βˆ’
HEIGHT
 
βˆ’
BROADNESS
 
βˆ’
LENGTH
 
βˆ’
CLOSE_SET
 
βˆ’
DEEP_SET
 
βˆ’
HIGH_POSITION
 
βˆ’
LARGE_IRIS
 
βˆ’
WRINKLY
 
βˆ’
CURLY
 
βˆ’
CONVEX
 
βˆ’
DENSE
 
βˆ’
THICKNESS
 
βˆ’
UPTURNED
 
βˆ’
SPLAYED_OUT
 
βˆ’
HANGING_LOBES
 
βˆ’
GAPS
 
βˆ’
HIGH_CHEEKBONES
 
βˆ’
BROAD_CHIN
 
βˆ’
JUTTING_CHIN
 
βˆ’
SQUARE_CHIN
 
βˆ’
ROUND_VS_NARROW
 
βˆ’
GREASY
 
βˆ’
DEEP_VOICE
 
βˆ’
RASPY_VOICE
 
βˆ’
Unrecognized Appearance Modifier Token:
 
βˆ’
DAILY
 
βˆ’
WEEKLY
 
βˆ’
MONTHLY
 
βˆ’
YEARLY
 
βˆ’
Unrecognized Appearance Modifier Rate Scale Token:
 
βˆ’
FADE
 
βˆ’
ROOT
 
βˆ’
Unrecognized Replacement Method Token:
 
βˆ’
MONOTONE
 
βˆ’
STRIPES
 
βˆ’
IRIS_EYE
 
βˆ’
SPOTS
 
βˆ’
PUPIL_EYE
 
βˆ’
MOTTLED
 
βˆ’
Unrecognized Pattern Token:
 
βˆ’
LAYER
 
βˆ’
STRANDS
 
βˆ’
FEATHERS
 
βˆ’
SCALES
 
βˆ’
CUSTOM
 
βˆ’
Unrecognized Tissue Shape Token:
 
βˆ’
DOMINANT_LESS
 
βˆ’
DOMINANT_MORE
 
βˆ’
Unrecognized Genetic Model Token:
 
βˆ’
REACHED_PEAK
 
βˆ’
ERA_CHANGE
 
βˆ’
ENDGAME_EVENT_1
 
βˆ’
ENDGAME_EVENT_2
 
βˆ’
FEATURE_DISCOVERY
 
βˆ’
STRUCK_DEEP_METAL
 
βˆ’
STRUCK_MINERAL
 
βˆ’
STRUCK_ECONOMIC_MINERAL
 
βˆ’
COMBAT_TWIST_WEAPON
 
βˆ’
COMBAT_LET_ITEM_DROP
 
βˆ’
COMBAT_START_CHARGE
 
βˆ’
COMBAT_SURPRISE_CHARGE
 
βˆ’
COMBAT_JUMP_DODGE_PROJ
 
βˆ’
COMBAT_JUMP_DODGE_STRIKE
 
βˆ’
COMBAT_DODGE
 
βˆ’
COMBAT_COUNTERSTRIKE
 
βˆ’
COMBAT_BLOCK
 
βˆ’
COMBAT_PARRY
 
βˆ’
COMBAT_CHARGE_COLLISION
 
βˆ’
COMBAT_CHARGE_DEFENDER_TUMBLES
 
βˆ’
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 
βˆ’
COMBAT_CHARGE_ATTACKER_TUMBLES
 
βˆ’
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 
βˆ’
COMBAT_CHARGE_TANGLE_TOGETHER
 
βˆ’
COMBAT_CHARGE_TANGLE_TUMBLE
 
βˆ’
COMBAT_CHARGE_RUSH_BY
 
βˆ’
COMBAT_CHARGE_MANAGE_STOP
 
βˆ’
COMBAT_CHARGE_OBSTACLE_SLAM
 
βˆ’
COMBAT_WRESTLE_LOCK
 
βˆ’
COMBAT_WRESTLE_CHOKEHOLD
 
βˆ’
COMBAT_WRESTLE_TAKEDOWN
 
βˆ’
COMBAT_WRESTLE_THROW
 
βˆ’
COMBAT_WRESTLE_RELEASE_LOCK
 
βˆ’
COMBAT_WRESTLE_RELEASE_CHOKE
 
βˆ’
COMBAT_WRESTLE_RELEASE_GRIP
 
βˆ’
COMBAT_WRESTLE_STRUGGLE
 
βˆ’
COMBAT_WRESTLE_RELEASE_LATCH
 
βˆ’
COMBAT_WRESTLE_STRANGLE_KO
 
βˆ’
COMBAT_WRESTLE_ADJUST_GRIP
 
βˆ’
COMBAT_GRAB_TEAR
 
βˆ’
COMBAT_STRIKE_DETAILS
 
βˆ’
COMBAT_STRIKE_DETAILS_2
 
βˆ’
COMBAT_EVENT_ENRAGED
 
βˆ’
COMBAT_EVENT_STUCKIN
 
βˆ’
COMBAT_EVENT_LATCH_BP
 
βˆ’
COMBAT_EVENT_LATCH_GENERAL
 
βˆ’
COMBAT_EVENT_PROPELLED_AWAY
 
βˆ’
COMBAT_EVENT_KNOCKED_OUT
 
βˆ’
COMBAT_EVENT_STUNNED
 
βˆ’
COMBAT_EVENT_WINDED
 
βˆ’
COMBAT_EVENT_NAUSEATED
 
βˆ’
MIGRANT_ARRIVAL_NAMED
 
βˆ’
MIGRANT_ARRIVAL
 
βˆ’
DIG_CANCEL_WARM
 
βˆ’
DIG_CANCEL_DAMP
 
βˆ’
AMBUSH_DEFENDER
 
βˆ’
AMBUSH_RESIDENT
 
βˆ’
AMBUSH_THIEF
 
βˆ’
AMBUSH_THIEF_SUPPORT_SKULKING
 
βˆ’
AMBUSH_THIEF_SUPPORT_NATURE
 
βˆ’
AMBUSH_THIEF_SUPPORT
 
βˆ’
AMBUSH_MISCHIEVIOUS
 
βˆ’
AMBUSH_MISCHIEVOUS
 
βˆ’
AMBUSH_SNATCHER
 
βˆ’
AMBUSH_SNATCHER_SUPPORT
 
βˆ’
AMBUSH_AMBUSHER_NATURE
 
βˆ’
AMBUSH_AMBUSHER
 
βˆ’
AMBUSH_INJURED
 
βˆ’
AMBUSH_OTHER
 
βˆ’
AMBUSH_INCAPACITATED
 
βˆ’
FOUND_TRAP
 
βˆ’
CARAVAN_ARRIVAL
 
βˆ’
NOBLE_ARRIVAL
 
βˆ’
D_MIGRANTS_ARRIVAL
 
βˆ’
D_MIGRANT_ARRIVAL
 
βˆ’
D_MIGRANT_ARRIVAL_DISCOURAGED
 
βˆ’
D_NO_MIGRANT_ARRIVAL
 
βˆ’
ANIMAL_TRAP_CATCH
 
βˆ’
ANIMAL_TRAP_ROBBED
 
βˆ’
MISCHIEF_LEVER
 
βˆ’
MISCHIEF_PLATE
 
βˆ’
MISCHIEF_CAGE
 
βˆ’
MISCHIEF_CHAIN
 
βˆ’
DIPLOMAT_ARRIVAL
 
βˆ’
LIAISON_ARRIVAL
 
βˆ’
TRADE_DIPLOMAT_ARRIVAL
 
βˆ’
CAVE_COLLAPSE
 
βˆ’
BIRTH_CITIZEN
 
βˆ’
BIRTH_ANIMAL
 
βˆ’
STRANGE_MOOD
 
βˆ’
MADE_ARTIFACT
 
βˆ’
NAMED_ARTIFACT
 
βˆ’
ITEM_ATTACHMENT
 
βˆ’
VERMIN_CAGE_ESCAPE
 
βˆ’
TRIGGER_WEB
 
βˆ’
MOOD_BUILDING_CLAIMED
 
βˆ’
ARTIFACT_BEGUN
 
βˆ’
MEGABEAST_ARRIVAL
 
βˆ’
FORT_POSITION_SUCCESSION
 
βˆ’
BERSERK_CITIZEN
 
βˆ’
MAGMA_DEFACES_ENGRAVING
 
βˆ’
ENGRAVING_MELTS
 
βˆ’
MASTERPIECE_ARCHITECTURE
 
βˆ’
MASTERPIECE_CONSTRUCTION
 
βˆ’
MASTER_ARCHITECTURE_LOST
 
βˆ’
MASTER_CONSTRUCTION_LOST
 
βˆ’
ADV_AWAKEN
 
βˆ’
ADV_SLEEP_INTERRUPTED
 
βˆ’
ADV_REACTION_PRODUCTS
 
βˆ’
CANCEL_JOB
 
βˆ’
ADV_CREATURE_DEATH
 
βˆ’
CITIZEN_DEATH
 
βˆ’
PET_DEATH
 
βˆ’
CITIZEN_MISSING
 
βˆ’
PET_MISSING
 
βˆ’
FALL_OVER
 
βˆ’
CAUGHT_IN_FLAMES
 
βˆ’
CAUGHT_IN_WEB
 
βˆ’
UNIT_PROJECTILE_SLAM_BLOW_APART
 
βˆ’
UNIT_PROJECTILE_SLAM
 
βˆ’
UNIT_PROJECTILE_SLAM_INTO_UNIT
 
βˆ’
LOSE_HOLD_OF_ITEM
 
βˆ’
REGAIN_CONSCIOUSNESS
 
βˆ’
FREE_FROM_WEB
 
βˆ’
PARALYZED
 
βˆ’
OVERCOME_PARALYSIS
 
βˆ’
NOT_STUNNED
 
βˆ’
EXHAUSTION
 
βˆ’
PAIN_KO
 
βˆ’
BREAK_GRIP
 
βˆ’
NO_BREAK_GRIP
 
βˆ’
BLOCK_FIRE
 
βˆ’
BREATHE_FIRE
 
βˆ’
SHOOT_WEB
 
βˆ’
PULL_OUT_DROP
 
βˆ’
STAND_UP
 
βˆ’
MARTIAL_TRANCE
 
βˆ’
MAT_BREATH
 
βˆ’
NIGHT_ATTACK_STARTS
 
βˆ’
NIGHT_ATTACK_ENDS
 
βˆ’
NIGHT_ATTACK_TRAVEL
 
βˆ’
GHOST_ATTACK
 
βˆ’
TRAVEL_SITE_DISCOVERY
 
βˆ’
TRAVEL_SITE_BUMP
 
βˆ’
ADVENTURE_INTRO
 
βˆ’
CREATURE_SOUND
 
βˆ’
MECHANISM_SOUND
 
βˆ’
CREATURE_STEALS_OBJECT
 
βˆ’
BODY_TRANSFORMATION
 
βˆ’
INTERACTION_ACTOR
 
βˆ’
INTERACTION_TARGET
 
βˆ’
UNDEAD_ATTACK
 
βˆ’
REGULAR_CONVERSATION
 
βˆ’
CONFLICT_CONVERSATION
 
βˆ’
STRANGE_RAIN_SNOW
 
βˆ’
STRANGE_CLOUD
 
βˆ’
SIMPLE_ANIMAL_ACTION
 
βˆ’
FLOUNDER_IN_LIQUID
 
βˆ’
TRAINING_DOWN_TO_SEMI_WILD
 
βˆ’
TRAINING_FULL_REVERSION
 
βˆ’
ANIMAL_TRAINING_KNOWLEDGE
 
βˆ’
SKIP_ON_LIQUID
 
βˆ’
DODGE_FLYING_OBJECT
 
βˆ’
FLAME_HIT
 
βˆ’
EMBRACE
 
βˆ’
BANDIT_EMPTY_CONTAINER
 
βˆ’
BANDIT_GRAB_ITEM
 
βˆ’
COMBAT_EVENT_ATTACK_INTERRUPTED
 
βˆ’
COMBAT_WRESTLE_CATCH_ATTACK
 
βˆ’
FAIL_TO_GRAB_SURFACE
 
βˆ’
LOSE_HOLD_OF_SURFACE
 
βˆ’
TRAVEL_COMPLAINT
 
βˆ’
LOSE_EMOTION
 
βˆ’
REORGANIZE_POSSESSIONS
 
βˆ’
PUSH_ITEM
 
βˆ’
DRAW_ITEM
 
βˆ’
STRAP_ITEM
 
βˆ’
GAIN_SITE_CONTROL
 
βˆ’
Unrecognized Announcement Token:
 
βˆ’
SINGULAR
 
βˆ’
PLURAL
 
βˆ’
Unrecognized Word Property Token:
 
βˆ’
NEATLY_COMBED
 
βˆ’
BRAIDED
 
βˆ’
DOUBLE_BRAIDS
 
βˆ’
PONY_TAILS
 
βˆ’
CLEAN_SHAVEN
 
βˆ’
STANDARD_HAIR_SHAPINGS
 
βˆ’
STANDARD_BEARD_SHAPINGS
 
βˆ’
STANDARD_MOUSTACHE_SHAPINGS
 
βˆ’
STANDARD_SIDEBURNS_SHAPINGS
 
βˆ’
Unrecognized Tissue Layer Shapings Token:
 
βˆ’
blob
 
βˆ’
quadruped
 
βˆ’
humanoid
 
βˆ’
silverfish
 
βˆ’
mayfly
 
βˆ’
dragonfly
 
βˆ’
damselfly
 
βˆ’
stonefly
 
βˆ’
earwig
 
βˆ’
grasshopper
 
βˆ’
cricket
 
βˆ’
stick insect
 
βˆ’
cockroach
 
βˆ’
termite
 
βˆ’
mantis
 
βˆ’
louse
 
βˆ’
thrips
 
βˆ’
aphid
 
βˆ’
cicada
 
βˆ’
assassin bug
 
βˆ’
wasp
 
βˆ’
hornet
 
βˆ’
tiger beetle
 
βˆ’
ladybug
 
βˆ’
weevil
 
βˆ’
darkling beetle
 
βˆ’
click beetle
 
βˆ’
firefly
 
βˆ’
scarab beetle
 
βˆ’
stag beetle
 
βˆ’
dung beetle
 
βˆ’
rhinoceros beetle
 
βˆ’
rove beetle
 
βˆ’
snakefly
 
βˆ’
lacewing
 
βˆ’
antlion larva
 
βˆ’
mosquito
 
βˆ’
flea
 
βˆ’
scorpionfly
 
βˆ’
caddisfly
 
βˆ’
butterfly
 
βˆ’
moth
 
βˆ’
caterpillar
 
βˆ’
maggot
 
βˆ’
spider
 
βˆ’
tarantula
 
βˆ’
scorpion
 
βˆ’
tick
 
βˆ’
mite
 
βˆ’
shrimp
 
βˆ’
lobster
 
βˆ’
crab
 
βˆ’
nematode
 
βˆ’
snail
 
βˆ’
slug
 
βˆ’
earthworm
 
βˆ’
leech
 
βˆ’
bristleworm
 
βˆ’
ribbon worm
 
βˆ’
flat worm
 
βˆ’
toad
 
βˆ’
frog
 
βˆ’
salamander
 
βˆ’
newt
 
βˆ’
alligator
 
βˆ’
crocodile
 
βˆ’
lizard
 
βˆ’
chameleon
 
βˆ’
iguana
 
βˆ’
gecko
 
βˆ’
skink
 
βˆ’
gila monster
 
βˆ’
monitor
 
βˆ’
serpent
 
βˆ’
viper
 
βˆ’
rattlesnake
 
βˆ’
cobra
 
βˆ’
python
 
βˆ’
anaconda
 
βˆ’
turtle
 
βˆ’
tortoise
 
βˆ’
pterosaur
 
βˆ’
dimetrodon
 
βˆ’
sauropod
 
βˆ’
theropod
 
βˆ’
iguanodont
 
βˆ’
hadrosaurid
 
βˆ’
stegosaurid
 
βˆ’
ceratopsid
 
βˆ’
ankylosaurid
 
βˆ’
duck
 
βˆ’
goose
 
βˆ’
swan
 
βˆ’
turkey
 
βˆ’
grouse
 
βˆ’
chicken
 
βˆ’
quail
 
βˆ’
pheasant
 
βˆ’
gull
 
βˆ’
loon
 
βˆ’
grebe
 
βˆ’
albatross
 
βˆ’
petrel
 
βˆ’
penguin
 
βˆ’
pelican
 
βˆ’
stork
 
βˆ’
vulture
 
βˆ’
flamingo
 
βˆ’
falcon
 
βˆ’
kestrel
 
βˆ’
condor
 
βˆ’
osprey
 
βˆ’
buzzard
 
βˆ’
eagle
 
βˆ’
harrier
 
βˆ’
kite
 
βˆ’
crane
 
βˆ’
dove
 
βˆ’
pigeon
 
βˆ’
parrot
 
βˆ’
cockatoo
 
βˆ’
cuckoo
 
βˆ’
nightjar
 
βˆ’
swift
 
βˆ’
hummingbird
 
βˆ’
kingfisher
 
βˆ’
hornbill
 
βˆ’
quetzal
 
βˆ’
toucan
 
βˆ’
woodpecker
 
βˆ’
lyrebird
 
βˆ’
thornbill
 
βˆ’
honeyeater
 
βˆ’
oriole
 
βˆ’
fantail
 
βˆ’
shrike
 
βˆ’
crow
 
βˆ’
raven
 
βˆ’
magpie
 
βˆ’
kinglet
 
βˆ’
lark
 
βˆ’
swallow
 
βˆ’
martin
 
βˆ’
bushtit
 
βˆ’
warbler
 
βˆ’
thrush
 
βˆ’
oxpecker
 
βˆ’
starling
 
βˆ’
mockingbird
 
βˆ’
wren
 
βˆ’
nuthatch
 
βˆ’
sparrow
 
βˆ’
tanager
 
βˆ’
cardinal
 
βˆ’
bunting
 
βˆ’
finch
 
βˆ’
titmouse
 
βˆ’
chickadee
 
βˆ’
waxwing
 
βˆ’
flycatcher
 
βˆ’
opossum
 
βˆ’
koala
 
βˆ’
wombat
 
βˆ’
kangaroo
 
βˆ’
sloth
 
βˆ’
anteater
 
βˆ’
armadillo
 
βˆ’
squirrel
 
βˆ’
marmot
 
βˆ’
beaver
 
βˆ’
gopher
 
βˆ’
mouse
 
βˆ’
porcupine
 
βˆ’
chinchilla
 
βˆ’
cavy
 
βˆ’
capybara
 
βˆ’
rabbit
 
βˆ’
hare
 
βˆ’
lemur
 
βˆ’
loris
 
βˆ’
monkey
 
βˆ’
hedgehog
 
βˆ’
shrew
 
βˆ’
mole
 
βˆ’
fruit bat
 
βˆ’
wolf
 
βˆ’
coyote
 
βˆ’
jackal
 
βˆ’
raccoon
 
βˆ’
coati
 
βˆ’
weasel
 
βˆ’
otter
 
βˆ’
badger
 
βˆ’
skunk
 
βˆ’
bear
 
βˆ’
panda
 
βˆ’
panther
 
βˆ’
mongoose
 
βˆ’
hyena
 
βˆ’
civet
 
βˆ’
walrus
 
βˆ’
pangolin
 
βˆ’
elephant
 
βˆ’
mammoth
 
βˆ’
horse
 
βˆ’
zebra
 
βˆ’
tapir
 
βˆ’
rhinoceros
 
βˆ’
warthog
 
βˆ’
hippopotamus
 
βˆ’
camel
 
βˆ’
llama
 
βˆ’
giraffe
 
βˆ’
deer
 
βˆ’
moose
 
βˆ’
antelope
 
βˆ’
sheep
 
βˆ’
goat
 
βˆ’
bison
 
βˆ’
buffalo
 
βˆ’
bull
 
βˆ’
Granite
 
βˆ’
Slate
 
βˆ’
Felsite
 
βˆ’
Hematite
 
βˆ’
Malachite
 
βˆ’
Galena
 
βˆ’
Limestone
 
βˆ’
Sandstone
 
βˆ’
Timber
 
βˆ’
Moonstone
 
βˆ’
Opal
 
βˆ’
Obsidian
 
βˆ’
Dabbling
 
βˆ’
Novice
 
βˆ’
Adequate
 
βˆ’
Competent
 
βˆ’
Skilled
 
βˆ’
Proficient
 
βˆ’
Talented
 
βˆ’
Adept
 
βˆ’
Expert
 
βˆ’
Professional
 
βˆ’
Accomplished
 
βˆ’
Master
 
βˆ’
High Master
 
βˆ’
Grand Master
 
βˆ’
Legendary
 
βˆ’
Mining
 
βˆ’
Wood Cutting
 
βˆ’
Carpentry
 
βˆ’
Bowmaking
 
βˆ’
Engraving
 
βˆ’
Masonry
 
βˆ’
Animal Training
 
βˆ’
Animal Caretaking
 
βˆ’
Fish Dissection
 
βˆ’
Animal Dissection
 
βˆ’
Fish Cleaning
 
βˆ’
Butchery
 
βˆ’
Trapping
 
βˆ’
Growing
 
βˆ’
Herbalism
 
βˆ’
Ambush
 
βˆ’
Swimming
 
βˆ’
Persuasion
 
βˆ’
Negotiation
 
βˆ’
Judging Intent
 
βˆ’
Appraisal
 
βˆ’
Organization
 
βˆ’
Record Keeping
 
βˆ’
Lying
 
βˆ’
Intimidation
 
βˆ’
Conversation
 
βˆ’
Comedy
 
βˆ’
Flattery
 
βˆ’
Consoling
 
βˆ’
Pacification
 
βˆ’
Tracking
 
βˆ’
Fishing
 
βˆ’
Furnace Operation
 
βˆ’
Strand Extraction
 
βˆ’
Soap Making
 
βˆ’
Potash Making
 
βˆ’
Lye Making
 
βˆ’
Wood Burning
 
βˆ’
Weaponsmithing
 
βˆ’
Armorsmithing
 
βˆ’
Metalsmithing
 
βˆ’
Gem Cutting
 
βˆ’
Gem Setting
 
βˆ’
Wood Crafting
 
βˆ’
Pottery
 
βˆ’
Wax Working
 
βˆ’
Stone Crafting
 
βˆ’
Metal Crafting
 
βˆ’
Glassmaking
 
βˆ’
Studying
 
βˆ’
Concentration
 
βˆ’
Discipline
 
βˆ’
Observation
 
βˆ’
Writing
 
βˆ’
Prose
 
βˆ’
Poetry
 
βˆ’
Reading
 
βˆ’
Speaking
 
βˆ’
Coordination
 
βˆ’
Balance
 
βˆ’
Leadership
 
βˆ’
Military Tactics
 
βˆ’
Teaching
 
βˆ’
Fighting
 
βˆ’
Archery
 
βˆ’
Wrestling
 
βˆ’
Biting
 
βˆ’
Striking
 
βˆ’
Kicking
 
βˆ’
Dodging
 
βˆ’
Sword
 
βˆ’
Mace
 
βˆ’
Hammer
 
βˆ’
Spear
 
βˆ’
Crossbow
 
βˆ’
Pike
 
βˆ’
Shield
 
βˆ’
Armor
 
βˆ’
Siege Engineering
 
βˆ’
Siege Operation
 
βˆ’
Pump Operation
 
βˆ’
Leatherworking
 
βˆ’
Tanning
 
βˆ’
Dyeing
 
βˆ’
Pressing
 
βˆ’
Beekeeping
 
βˆ’
Glazing
 
βˆ’
Bone Carving
 
βˆ’
Weaving
 
βˆ’
Brewing
 
βˆ’
Clothes Making
 
βˆ’
Milling
 
βˆ’
Threshing
 
βˆ’
Blowgun
 
βˆ’
Throwing
 
βˆ’
Machinery
 
βˆ’
Nature
 
βˆ’
Knife
 
βˆ’
Lash
 
βˆ’
Cooking
 
βˆ’
Alchemy
 
βˆ’
Building Design
 
βˆ’
Cheese Making
 
βˆ’
Milking
 
βˆ’
Shearing
 
βˆ’
Spinning
 
βˆ’
Misc. Object
 
βˆ’
Wound Dressing
 
βˆ’
Diagnostics
 
βˆ’
Surgery
 
βˆ’
Bone Setting
 
βˆ’
Suturing
 
βˆ’
Crutch-walking
 
βˆ’
Knapping
 
βˆ’
Climbing
 
βˆ’
Miner
 
βˆ’
Wood Cutter
 
βˆ’
Carpenter
 
βˆ’
Bowyer
 
βˆ’
Engraver
 
βˆ’
Mason
 
βˆ’
Animal Trainer
 
βˆ’
Animal Caretaker
 
βˆ’
Fish Dissector
 
βˆ’
Animal Dissector
 
βˆ’
Fish Cleaner
 
βˆ’
Butcher
 
βˆ’
Trapper
 
βˆ’
Grower
 
βˆ’
Herbalist
 
βˆ’
Ambusher
 
βˆ’
Swimmer
 
βˆ’
Persuader
 
βˆ’
Negotiator
 
βˆ’
Judge of Intent
 
βˆ’
Appraiser
 
βˆ’
Organizer
 
βˆ’
Record Keeper
 
βˆ’
Liar
 
βˆ’
Intimidator
 
βˆ’
Conversationalist
 
βˆ’
Comedian
 
βˆ’
Flatterer
 
βˆ’
Consoler
 
βˆ’
Pacifier
 
βˆ’
Tracker
 
βˆ’
Fisherman
 
βˆ’
Furnace Operator
 
βˆ’
Strand Extractor
 
βˆ’
Soaper
 
βˆ’
Potash Maker
 
βˆ’
Lye Maker
 
βˆ’
Wood Burner
 
βˆ’
Weaponsmith
 
βˆ’
Armorsmith
 
βˆ’
Metalsmith
 
βˆ’
Gem Cutter
 
βˆ’
Gem Setter
 
βˆ’
Wood Crafter
 
βˆ’
Potter
 
βˆ’
Wax Worker
 
βˆ’
Stone Crafter
 
βˆ’
Metal Crafter
 
βˆ’
Glassmaker
 
βˆ’
Student
 
βˆ’
Observer
 
βˆ’
Wordsmith
 
βˆ’
Writer
 
βˆ’
Poet
 
βˆ’
Reader
 
βˆ’
Speaker
 
βˆ’
Knapper
 
βˆ’
Leader
 
βˆ’
Teacher
 
βˆ’
Fighter
 
βˆ’
Archer
 
βˆ’
Wrestler
 
βˆ’
Biter
 
βˆ’
Striker
 
βˆ’
Kicker
 
βˆ’
Dodger
 
βˆ’
Axeman
 
βˆ’
Swordsman
 
βˆ’
Maceman
 
βˆ’
Hammerman
 
βˆ’
Spearman
 
βˆ’
Crossbowman
 
βˆ’
Pikeman
 
βˆ’
Bowman
 
βˆ’
Shield User
 
βˆ’
Armor User
 
βˆ’
Siege Engineer
 
βˆ’
Siege Operator
 
βˆ’
Pump Operator
 
βˆ’
Leatherworker
 
βˆ’
Tanner
 
βˆ’
Dyer
 
βˆ’
Presser
 
βˆ’
Beekeeper
 
βˆ’
Glazer
 
βˆ’
Bone Carver
 
βˆ’
Weaver
 
βˆ’
Brewer
 
βˆ’
Clothier
 
βˆ’
Miller
 
βˆ’
Thresher
 
βˆ’
Blowgunner
 
βˆ’
Thrower
 
βˆ’
Mechanic
 
βˆ’
Druid
 
βˆ’
Knife User
 
βˆ’
Lasher
 
βˆ’
Cook
 
βˆ’
Alchemist
 
βˆ’
Building Designer
 
βˆ’
Cheese Maker
 
βˆ’
Milker
 
βˆ’
Shearer
 
βˆ’
Spinner
 
βˆ’
Misc. Object User
 
βˆ’
Wound Dresser
 
βˆ’
Diagnostician
 
βˆ’
Surgeon
 
βˆ’
Bone Doctor
 
βˆ’
Suturer
 
βˆ’
Crutch-walker
 
βˆ’
Climber
 
βˆ’
ill-sized art actions (1):
 
βˆ’
ill-sized art actions (2):
 
βˆ’
ill-sized art actions (3):
 
βˆ’
ill-sized art actions (4):
 
βˆ’
ill-sized art actions (5):
 
βˆ’
ill-sized art actions (6):
 
βˆ’
LIQUID_COOKING
 
βˆ’
LIQUID_SCOOP
 
βˆ’
GRIND_POWDER_RECEPTACLE
 
βˆ’
GRIND_POWDER_GRINDER
 
βˆ’
MEAT_CARVING
 
βˆ’
MEAT_BONING
 
βˆ’
MEAT_SLICING
 
βˆ’
MEAT_CLEAVING
 
βˆ’
HOLD_MEAT_FOR_CARVING
 
βˆ’
MEAL_CONTAINER
 
βˆ’
LIQUID_CONTAINER
 
βˆ’
FOOD_STORAGE
 
βˆ’
HIVE
 
βˆ’
NEST_BOX
 
βˆ’
SMALL_OBJECT_STORAGE
 
βˆ’
TRACK_CART
 
βˆ’
HEAVY_OBJECT_HAULING
 
βˆ’
Unrecognized Tool Use Token:
 
βˆ’
SIMPLE_MOUND
 
βˆ’
SIMPLE_BURROW
 
βˆ’
LABYRINTH
 
βˆ’
SHRINE
 
βˆ’
WILDERNESS_LOCATION
 
βˆ’
Unrecognized Lair Token:
 
βˆ’
HAS_DOORS
 
βˆ’
Unrecognized Lair Characteristic Token:
 
βˆ’
GRIND_BONE_MEAL
 
βˆ’
COOK_BLOOD
 
βˆ’
GRIND_VERMIN
 
βˆ’
COOK_VERMIN
 
βˆ’
COOK_PEOPLE
 
βˆ’
COLLECT_TROPHIES
 
βˆ’
EAT_BONE_PORRIDGE
 
βˆ’
USE_ANY_MELEE_WEAPON
 
βˆ’
COLLECT_WEALTH
 
βˆ’
GIANT_NEST
 
βˆ’
Unrecognized Habit Token:
 
βˆ’
ALERT
 
βˆ’
PEACEFUL_INTERMITTENT
 
βˆ’
Unrecognized Creature Sound Token:
 
βˆ’
VOCALIZATION
 
βˆ’
Unrecognized Creature Sound Method Token:
 
βˆ’
Random Buffer Overload
 
βˆ’
data/init/d_init.txt
 
βˆ’
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
βˆ’
SHOW_EMBARK_TUNNEL
 
βˆ’
ALWAYS
 
βˆ’
FINDER
 
βˆ’
SHOW_FLOW_AMOUNTS
 
βˆ’
SHOW_IMP_QUALITY
 
βˆ’
ENGRAVINGS_START_OBSCURED
 
βˆ’
AUTOSAVE_PAUSE
 
βˆ’
EMBARK_WARNING_ALWAYS
 
βˆ’
INITIAL_SAVE
 
βˆ’
AUTOSAVE
 
βˆ’
SEASONAL
 
βˆ’
AUTOBACKUP
 
βˆ’
PATH_COST
 
βˆ’
WALKING_SPREADS_SPATTER_DWF
 
βˆ’
WALKING_SPREADS_SPATTER_ADV
 
βˆ’
TEMPERATURE
 
βˆ’
CAVEINS
 
βˆ’
ARTIFACTS
 
βˆ’
ECONOMY
 
βˆ’
ZERO_RENT
 
βˆ’
TESTING_ARENA
 
βˆ’
EMBARK_RECTANGLE
 
βˆ’
PAUSE_ON_LOAD
 
βˆ’
LOG_MAP_REJECTS
 
βˆ’
INVADERS
 
βˆ’
VARIED_GROUND_TILES
 
βˆ’
NICKNAME_DWARF
 
βˆ’
REPLACE_FIRST
 
βˆ’
CENTRALIZE
 
βˆ’
REPLACE_ALL
 
βˆ’
NICKNAME_ADVENTURE
 
βˆ’
NICKNAME_LEGENDS
 
βˆ’
CHASM
 
βˆ’
PILLAR_TILE
 
βˆ’
TREE_ROOT_SLOPING
 
βˆ’
TREE_ROOTS
 
βˆ’
TREE_TRUNK_PILLAR
 
βˆ’
TREE_TRUNK_SLOPING
 
βˆ’
TREE_TRUNK_N
 
βˆ’
TREE_TRUNK_S
 
βˆ’
TREE_TRUNK_E
 
βˆ’
TREE_TRUNK_W
 
βˆ’
TREE_TRUNK_NW
 
βˆ’
TREE_TRUNK_NE
 
βˆ’
TREE_TRUNK_SW
 
βˆ’
TREE_TRUNK_SE
 
βˆ’
TREE_TRUNK_BRANCH_N
 
βˆ’
TREE_TRUNK_BRANCH_S
 
βˆ’
TREE_TRUNK_BRANCH_E
 
βˆ’
TREE_TRUNK_BRANCH_W
 
βˆ’
TREE_BRANCH_NS
 
βˆ’
TREE_BRANCH_EW
 
βˆ’
TREE_BRANCH_NW
 
βˆ’
TREE_BRANCH_NE
 
βˆ’
TREE_BRANCH_SW
 
βˆ’
TREE_BRANCH_SE
 
βˆ’
TREE_BRANCH_NSE
 
βˆ’
TREE_BRANCH_NSW
 
βˆ’
TREE_BRANCH_NEW
 
βˆ’
TREE_BRANCH_SEW
 
βˆ’
TREE_BRANCH_NSEW
 
βˆ’
TREE_BRANCHES
 
βˆ’
TREE_SMOOTH_BRANCHES
 
βˆ’
TREE_TWIGS
 
βˆ’
TREE_CAP_RAMP
 
βˆ’
TREE_CAP_PILLAR
 
βˆ’
TREE_CAP_WALL_N
 
βˆ’
TREE_CAP_WALL_S
 
βˆ’
TREE_CAP_WALL_E
 
βˆ’
TREE_CAP_WALL_W
 
βˆ’
TREE_CAP_WALL_NW
 
βˆ’
TREE_CAP_WALL_NE
 
βˆ’
TREE_CAP_WALL_SW
 
βˆ’
TREE_CAP_WALL_SE
 
βˆ’
TREE_CAP_FLOOR1
 
βˆ’
TREE_CAP_FLOOR2
 
βˆ’
TREE_CAP_FLOOR3
 
βˆ’
TREE_CAP_FLOOR4
 
βˆ’
TREE_ROOT_SLOPING_DEAD
 
βˆ’
TREE_ROOTS_DEAD
 
βˆ’
TREE_TRUNK_PILLAR_DEAD
 
βˆ’
TREE_TRUNK_SLOPING_DEAD
 
βˆ’
TREE_TRUNK_N_DEAD
 
βˆ’
TREE_TRUNK_S_DEAD
 
βˆ’
TREE_TRUNK_E_DEAD
 
βˆ’
TREE_TRUNK_W_DEAD
 
βˆ’
TREE_TRUNK_NW_DEAD
 
βˆ’
TREE_TRUNK_NE_DEAD
 
βˆ’
TREE_TRUNK_SW_DEAD
 
βˆ’
TREE_TRUNK_SE_DEAD
 
βˆ’
TREE_TRUNK_BRANCH_N_DEAD
 
βˆ’
TREE_TRUNK_BRANCH_S_DEAD
 
βˆ’
TREE_TRUNK_BRANCH_E_DEAD
 
βˆ’
TREE_TRUNK_BRANCH_W_DEAD
 
βˆ’
TREE_BRANCH_NS_DEAD
 
βˆ’
TREE_BRANCH_EW_DEAD
 
βˆ’
TREE_BRANCH_NW_DEAD
 
βˆ’
TREE_BRANCH_NE_DEAD
 
βˆ’
TREE_BRANCH_SW_DEAD
 
βˆ’
TREE_BRANCH_SE_DEAD
 
βˆ’
TREE_BRANCH_NSE_DEAD
 
βˆ’
TREE_BRANCH_NSW_DEAD
 
βˆ’
TREE_BRANCH_NEW_DEAD
 
βˆ’
TREE_BRANCH_SEW_DEAD
 
βˆ’
TREE_BRANCH_NSEW_DEAD
 
βˆ’
TREE_BRANCHES_DEAD
 
βˆ’
TREE_SMOOTH_BRANCHES_DEAD
 
βˆ’
TREE_TWIGS_DEAD
 
βˆ’
TREE_CAP_RAMP_DEAD
 
βˆ’
TREE_CAP_PILLAR_DEAD
 
βˆ’
TREE_CAP_WALL_N_DEAD
 
βˆ’
TREE_CAP_WALL_S_DEAD
 
βˆ’
TREE_CAP_WALL_E_DEAD
 
βˆ’
TREE_CAP_WALL_W_DEAD
 
βˆ’
TREE_CAP_WALL_NW_DEAD
 
βˆ’
TREE_CAP_WALL_NE_DEAD
 
βˆ’
TREE_CAP_WALL_SW_DEAD
 
βˆ’
TREE_CAP_WALL_SE_DEAD
 
βˆ’
TREE_CAP_FLOOR1_DEAD
 
βˆ’
TREE_CAP_FLOOR2_DEAD
 
βˆ’
TREE_CAP_FLOOR3_DEAD
 
βˆ’
TREE_CAP_FLOOR4_DEAD
 
βˆ’
TREE_TRUNK_NSE
 
βˆ’
TREE_TRUNK_NSW
 
βˆ’
TREE_TRUNK_NEW
 
βˆ’
TREE_TRUNK_SEW
 
βˆ’
TREE_TRUNK_NS
 
βˆ’
TREE_TRUNK_EW
 
βˆ’
TREE_TRUNK_NSEW
 
βˆ’
TREE_TRUNK_INTERIOR
 
βˆ’
TREE_TRUNK_NSE_DEAD
 
βˆ’
TREE_TRUNK_NSW_DEAD
 
βˆ’
TREE_TRUNK_NEW_DEAD
 
βˆ’
TREE_TRUNK_SEW_DEAD
 
βˆ’
TREE_TRUNK_NS_DEAD
 
βˆ’
TREE_TRUNK_EW_DEAD
 
βˆ’
TREE_TRUNK_NSEW_DEAD
 
βˆ’
TREE_TRUNK_INTERIOR_DEAD
 
βˆ’
TRACK_N
 
βˆ’
TRACK_S
 
βˆ’
TRACK_E
 
βˆ’
TRACK_W
 
βˆ’
TRACK_NS
 
βˆ’
TRACK_NE
 
βˆ’
TRACK_NW
 
βˆ’
TRACK_SE
 
βˆ’
TRACK_SW
 
βˆ’
TRACK_EW
 
βˆ’
TRACK_NSE
 
βˆ’
TRACK_NSW
 
βˆ’
TRACK_NEW
 
βˆ’
TRACK_SEW
 
βˆ’
TRACK_NSEW
 
βˆ’
TRACK_RAMP_N
 
βˆ’
TRACK_RAMP_S
 
βˆ’
TRACK_RAMP_E
 
βˆ’
TRACK_RAMP_W
 
βˆ’
TRACK_RAMP_NS
 
βˆ’
TRACK_RAMP_NE
 
βˆ’
TRACK_RAMP_NW
 
βˆ’
TRACK_RAMP_SE
 
βˆ’
TRACK_RAMP_SW
 
βˆ’
TRACK_RAMP_EW
 
βˆ’
TRACK_RAMP_NSE
 
βˆ’
TRACK_RAMP_NSW
 
βˆ’
TRACK_RAMP_NEW
 
βˆ’
TRACK_RAMP_SEW
 
βˆ’
TRACK_RAMP_NSEW
 
βˆ’
WOUND_COLOR_NONE
 
βˆ’
WOUND_COLOR_MINOR
 
βˆ’
WOUND_COLOR_INHIBITED
 
βˆ’
WOUND_COLOR_FUNCTION_LOSS
 
βˆ’
WOUND_COLOR_BROKEN
 
βˆ’
WOUND_COLOR_MISSING
 
βˆ’
IDLERS
 
βˆ’
MORE
 
βˆ’
ADVENTURER_TRAPS
 
βˆ’
ADVENTURER_ALWAYS_CENTER
 
βˆ’
ADVENTURER_Z_VIEWS
 
βˆ’
UNHIDDEN
 
βˆ’
DISPLAY_LENGTH
 
βˆ’
COFFIN_NO_PETS_DEFAULT
 
βˆ’
SET_LABOR_LISTS
 
βˆ’
SKILLS
 
βˆ’
STORE_DIST_ITEM_DECREASE
 
βˆ’
STORE_DIST_SEED_COMBINE
 
βˆ’
STORE_DIST_BUCKET_COMBINE
 
βˆ’
STORE_DIST_BARREL_COMBINE
 
βˆ’
STORE_DIST_BIN_COMBINE
 
βˆ’
SPECIFIC_SEED_CAP
 
βˆ’
FORTRESS_SEED_CAP
 
βˆ’
BABY_CHILD_CAP
 
βˆ’
POPULATION_CAP
 
βˆ’
STRICT_POPULATION_CAP
 
βˆ’
Unrecognized Init Option:
 
βˆ’
FATAL ERROR
 
βˆ’
Button
 
βˆ’
Set Building/Item Properties
 
βˆ’
Set Traffic Areas
 
βˆ’
  Dwarf Fortress Options 
 
βˆ’
Ending game...
 
βˆ’
Really retire?  All active saves will be deleted.  (
 
βˆ’
= yes, other = no)
 
βˆ’
You will be saved for later use in the region.
 
βˆ’
Really quit?  All active saves will be deleted.  (
 
βˆ’
The region will be saved for later use, but consider retiring the fort
 
βˆ’
instead if it is not a lost cause.
 
βˆ’
The fortress will become part of the world.  You may reassume control later,
 
βˆ’
but the circumstances will not necessarily be as you leave them now.
 
βˆ’
The region will be saved for later use.
 
βˆ’
Return to Title Screen
 
βˆ’
Return to Game
 
βˆ’
Save Game
 
βˆ’
Key Bindings
 
βˆ’
Export Local Image
 
βˆ’
Music and Sound
 
βˆ’
Abandon the Fortress to Ruin
 
βˆ’
Abort Game
 
βˆ’
Succumb to the Invasion
 
βˆ’
Retire the Fortress (for the time being)
 
βˆ’
Give in to the Night
 
βˆ’
Finish Game
 
βˆ’
Retire at this location (or rest a while)
 
βˆ’
Give in to Starvation
 
βˆ’
(holding another's goods)
 
βˆ’
NULL unit pointer on load
 
βˆ’
NULL play unit on load: id #
 
βˆ’
NULL item pointer on load
 
βˆ’
NULL play item on load: id #
 
βˆ’
NULL job pointer on load
 
βˆ’
NULL building pointer on load
 
βˆ’
NULL play building on load: id #
 
βˆ’
NULL displayed announcement
 
βˆ’
Site
 
βˆ’
Error 1
 
βˆ’
Error 2
 
βˆ’
Nuked Activity Reference
 
βˆ’
Nuked Job Reference
 
βˆ’
Nuked Unit Reference (Worker/Inventory)
 
βˆ’
Nuked Building Reference (Party)
 
βˆ’
Nuked Item Reference (General)
 
βˆ’
Nuked Effect Reference
 
βˆ’
Nuked Vermin Event Reference
 
βˆ’
Nuked Vermin Reference (Escaped Pet)
 
βˆ’
Nuked Entity Reference
 
βˆ’
Nuked Plot Info Reference
 
βˆ’
Nuked Viewscreen Reference
 
βˆ’
Nuked Unit Reference (Item Wrestle)
 
βˆ’
Nuked Hist Fig Reference
 
βˆ’
Nuked Site Reference
 
βˆ’
Nuked Artifact Reference
 
βˆ’
Nuked Item Improvement Reference
 
βˆ’
Nuked Coin Front Reference
 
βˆ’
Nuked Coin Back Reference
 
βˆ’
Nuked Detail Event Reference
 
βˆ’
Nuked Subregion Reference
 
βˆ’
Nuked Feature Layer Reference
 
βˆ’
Nuked Entity Population Reference
 
βˆ’
Nuked Breed Reference
 
βˆ’
Nuked Art Image Reference
 
βˆ’
Nuked Creature Def Reference
 
βˆ’
NULL JOB ITEM (1):
 
βˆ’
NULL JOB ITEM (2):
 
βˆ’
NULL item projectile loaded
 
βˆ’
NULL unit projectile loaded
 
βˆ’
Civ Zone
 
βˆ’
: Null Unit Assignment (Id
 
βˆ’
: Null Item Assignment (Id
 
βˆ’
Cage: Null Unit Assignment
 
βˆ’
Cage: Null Item Assignment
 
βˆ’
NULL Aid Requester
 
βˆ’
current
 
βˆ’
data/save/*.*
 
βˆ’
/world.sav
 
βˆ’
data/save/current/world.sav
 
βˆ’
  Dwarf Fortress Options: Save Game 
 
βˆ’
Initializing...
 
βˆ’
Checking directory structure...
 
βˆ’
Preliminary cleaning...
 
βˆ’
Offloading units...
 
βˆ’
Offloading art...
 
βˆ’
Opening file...
 
βˆ’
Characterizing raw data...
 
βˆ’
Allocating space...
 
βˆ’
Saving items...
 
βˆ’
Saving units...
 
βˆ’
Saving jobs...
 
βˆ’
Saving schedules...
 
βˆ’
Saving projectiles...
 
βˆ’
Saving buildings...
 
βˆ’
Saving machines...
 
βˆ’
Saving flow guides...
 
βˆ’
Saving effects...
 
βˆ’
Saving entities...
 
βˆ’
Saving local animal populations...
 
βˆ’
Saving events...
 
βˆ’
Saving mandates...
 
βˆ’
Saving work quotas...
 
βˆ’
Saving world events...
 
βˆ’
Saving coin information...
 
βˆ’
Saving squads...
 
βˆ’
Saving formations...
 
βˆ’
Saving activities...
 
βˆ’
Saving interactions...
 
βˆ’
Saving written content...
 
βˆ’
Saving identities...
 
βˆ’
Saving incidents...
 
βˆ’
Saving crimes...
 
βˆ’
Saving vehicles...
 
βˆ’
Saving armies...
 
βˆ’
Saving army controllers...
 
βˆ’
Saving tracking information...
 
βˆ’
Saving cultural identities...
 
βˆ’
Saving agreement...
 
βˆ’
Saving announcements...
 
βˆ’
Saving fortress information...
 
βˆ’
Saving world information...
 
βˆ’
Saving artifacts...
 
βˆ’
Saving active historical figures...
 
βˆ’
Saving adventure data...
 
βˆ’
Saving general information...
 
βˆ’
Closing file...
 
βˆ’
Finishing...
 
βˆ’
NO_FILE
 
βˆ’
data/help/
 
βˆ’
: Customize Nickname
 
βˆ’
: Customize Profession Name
 
βˆ’
: Done with string entry
 
βˆ’
: Abort string entry
 
βˆ’
This creature
 
βˆ’
is non-hostile.
 
βˆ’
is a skulking perpetrator of mischief.
 
βˆ’
is a minion of evil.
 
βˆ’
is a brutal enemy of your kind.
 
βˆ’
is of the wilderness.
 
βˆ’
is of the walking dead.
 
βˆ’
is opposed to the living.
 
βˆ’
has returned from beyond the grave.
 
βˆ’
is crazed!
 
βˆ’
is an invader.
 
βˆ’
is from the depths of the underworld.
 
βˆ’
is an uninvited guest.
 
βˆ’
is a current resident.
 
βˆ’
is from
 
βˆ’
is from a mysterious place.
 
βˆ’
Account:
 
βˆ’
Owned Objects:
 
βˆ’
Holdings:
 
βˆ’
Needs:
 
βˆ’
Chest
 
βˆ’
Demands:
 
βˆ’
Throne Room/Office
 
βˆ’
Bedroom
 
βˆ’
Dining Room
 
βˆ’
Tomb
 
βˆ’
Mandates:
 
βˆ’
Export of
 
βˆ’
Make
 
βˆ’
Complete
 
βˆ’
Jobs
 
βˆ’
Prohibited
 
βˆ’
: Thoughts and preferences
 
βˆ’
: Health
 
βˆ’
: Relationships
 
βˆ’
Set Follow Hotkey (
 
βˆ’
etc.):
 
βˆ’
: Kills
 
βˆ’
: Customize
 
βˆ’
[C:7:0:1]
 
βˆ’
The Kills of
 
βˆ’
ecwe
 
βˆ’
hlaas
 
βˆ’
/world.dat
 
βˆ’
** Loading Fortress **
 
βˆ’
** Loading Adventurer **
 
βˆ’
Repairing squad info for Unit #
 
βˆ’
  Dwarf Fortress: Load World 
 
βˆ’
Processing raw data...
 
βˆ’
Loading object files...
 
βˆ’
Languages...
 
βˆ’
Shapes...
 
βˆ’
Colors...
 
βˆ’
Patterns...
 
βˆ’
Material templates...
 
βˆ’
Inorganics...
 
βˆ’
Plants...
 
βˆ’
Tissue templates...
 
βˆ’
Items...
 
βˆ’
Buildings...
 
βˆ’
Body detail plans...
 
βˆ’
Creature bodies...
 
βˆ’
Creature variations...
 
βˆ’
Creatures...
 
βˆ’
Entities...
 
βˆ’
Reactions...
 
βˆ’
Interactions...
 
βˆ’
Sorting material templates...
 
βˆ’
Sorting inorganics...
 
βˆ’
Sorting plants...
 
βˆ’
Sorting tissue templates...
 
βˆ’
Sorting items...
 
βˆ’
Sorting buildings...
 
βˆ’
Sorting body detail plans...
 
βˆ’
Sorting creature bodies...
 
βˆ’
Sorting creature variations...
 
βˆ’
Sorting creatures...
 
βˆ’
Sorting entities...
 
βˆ’
Sorting languages...
 
βˆ’
Sorting descriptors...
 
βˆ’
Sorting reactions...
 
βˆ’
Sorting interactions...
 
βˆ’
Finalizing languages...
 
βˆ’
Finalizing descriptors...
 
βˆ’
Finalizing material templates...
 
βˆ’
Finalizing inorganics...
 
βˆ’
Finalizing plants...
 
βˆ’
Finalizing tissue templates...
 
βˆ’
Finalizing items...
 
βˆ’
Finalizing buildings...
 
βˆ’
Finalizing body detail plans...
 
βˆ’
Finalizing creature variations...
 
βˆ’
Finalizing creatures...
 
βˆ’
Finalizing entities...
 
βˆ’
Finalizing reactions...
 
βˆ’
Finalizing interactions...
 
βˆ’
Preparing material data...
 
βˆ’
Generating inorganics...
 
βˆ’
Generating plants...
 
βˆ’
Generating items...
 
βˆ’
Generating creatures...
 
βˆ’
Generating entities...
 
βˆ’
Generating interactions...
 
βˆ’
Finalizing generated objects...
 
βˆ’
Preparing text objects...
 
βˆ’
Preparing graphics...
 
βˆ’
Loading items...
 
βˆ’
Loading buildings...
 
βˆ’
Loading entities...
 
βˆ’
Loading coin information...
 
βˆ’
Loading map data...
 
βˆ’
Loading civilized populations...
 
βˆ’
Loading history...
 
βˆ’
Loading parameters...
 
βˆ’
Loading artifacts...
 
βˆ’
Loading active historical figures...
 
βˆ’
Loading squads...
 
βˆ’
Loading formations...
 
βˆ’
Loading activities...
 
βˆ’
Loading interactions...
 
βˆ’
Loading written content...
 
βˆ’
Loading identities...
 
βˆ’
Loading incidents...
 
βˆ’
Loading crimes...
 
βˆ’
Loading vehicles...
 
βˆ’
Loading armies...
 
βˆ’
Loading army controllers...
 
βˆ’
Loading tracking information...
 
βˆ’
Loading cultural identities...
 
βˆ’
Loading agreements...
 
βˆ’
Rebuilding temporary information...
 
βˆ’
Preparing game...
 
βˆ’
Failed!
 
βˆ’
  Dwarf Fortress Options: Load Game 
 
βˆ’
Loading units...
 
βˆ’
Loading jobs...
 
βˆ’
Loading schedules...
 
βˆ’
Loading projectiles...
 
βˆ’
Loading machines...
 
βˆ’
Loading flow guides...
 
βˆ’
Loading effects...
 
βˆ’
Loading local animal populations...
 
βˆ’
Loading events...
 
βˆ’
Loading mandates...
 
βˆ’
Loading work quotas...
 
βˆ’
Loading world events...
 
βˆ’
Loading announcements...
 
βˆ’
Loading fortress information...
 
βˆ’
Loading world information...
 
βˆ’
Loading adventure...
 
βˆ’
Loading general information...
 
βˆ’
Rebuilding more temporary information...
 
βˆ’
Preparing game screen...
 
βˆ’
Handling compatibility issues...
 
βˆ’
Unknown Type Error
 
βˆ’
Folder:
 
βˆ’
There are no active games.
 
βˆ’
Mine
 
βˆ’
Channel
 
βˆ’
Remove Up Stairs/Ramps
 
βˆ’
Upward Stairway
 
βˆ’
Downward Stairway
 
βˆ’
Up/Down Stairway
 
βˆ’
Upward Ramp
 
βˆ’
Chop Down Trees
 
βˆ’
Gather Plants
 
βˆ’
Smooth Stone
 
βˆ’
Engrave Stone
 
βˆ’
Carve Fortifications
 
βˆ’
Carve Track
 
βˆ’
Toggle Engravings
 
βˆ’
Remove Designation
 
βˆ’
unprepared
 
βˆ’
Plant Growth (?)
 
βˆ’
large pots/food storage
 
βˆ’
minecarts
 
βˆ’
wheelbarrows
 
βˆ’
other large tools
 
βˆ’
sand bags
 
βˆ’
Plant Cloth
 
βˆ’
Bone
 
βˆ’
Tooth
 
βˆ’
Horn
 
βˆ’
Pearl
 
βˆ’
Shell
 
βˆ’
Silk
 
βˆ’
Yarn
 
βˆ’
Amber
 
βˆ’
Coral
 
βˆ’
Green Glass
 
βˆ’
Clear Glass
 
βˆ’
Crystal Glass
 
βˆ’
Standard
 
βˆ’
Well-crafted
 
βˆ’
Finely-crafted
 
βˆ’
Superior Quality
 
βˆ’
Exceptional
 
βˆ’
Masterwork
 
βˆ’
Artifact
 
βˆ’
Fresh Raw Hide
 
βˆ’
Rotten Raw Hide
 
βˆ’
Coal
 
βˆ’
Potash
 
βˆ’
Pearlash
 
βˆ’
Soap
 
βˆ’
Allow Plant/Animal
 
βˆ’
Allow Non-Plant/Animal
 
βˆ’
Use Seed
 
βˆ’
Random
 
βˆ’
Seed
 
βˆ’
Use History Seed
 
βˆ’
Use Name Seed
 
βˆ’
Use Creature Seed
 
βˆ’
Embark Points
 
βˆ’
End Year
 
βˆ’
Population Cap After Civ Creation
 
βˆ’
No Cap
 
βˆ’
Site Cap After Civ Creation
 
βˆ’
Percentage Beasts Dead For Stoppage
 
βˆ’
Ignore
 
βˆ’
Year to Begin Checking Megabeast Percentage
 
βˆ’
Cull Unimportant Historical Figures
 
βˆ’
Reveal All Historical Events
 
βˆ’
Elevation
 
βˆ’
Rainfall
 
βˆ’
Temperature
 
βˆ’
Drainage
 
βˆ’
Volcanism
 
βˆ’
Savagery
 
βˆ’
Minimum
 
βˆ’
Maximum
 
βˆ’
X-Variance
 
βˆ’
Y-Variance
 
βˆ’
Elevation Mesh Size
 
βˆ’
2 x 2
 
βˆ’
4 x 4
 
βˆ’
8 x 8
 
βˆ’
16 x 16
 
βˆ’
32 x 32
 
βˆ’
Elevation Weighted Range (
 
βˆ’
Rain Mesh Size
 
βˆ’
Rain Weighted Range (
 
βˆ’
Drainage Mesh Size
 
βˆ’
Drainage Weighted Range (
 
βˆ’
Savagery Mesh Size
 
βˆ’
Savagery Weighted Range (
 
βˆ’
Temperature Mesh Size
 
βˆ’
Temperature Weighted Range (
 
βˆ’
Volcanism Mesh Size
 
βˆ’
Volcanism Weighted Range (
 
βˆ’
Minimum Mountain Peak Number
 
βˆ’
Minimum Partial Edge Oceans
 
βˆ’
Minimum Complete Edge Oceans
 
βˆ’
Minimum Volcano Number
 
βˆ’
Mineral Scarcity (Low = More minerals)
 
βˆ’
Max Megabeast Caves
 
βˆ’
No Beasts
 
βˆ’
Max Semimegabeast Caves
 
βˆ’
Titan Number
 
βˆ’
Titan Attack Population Requirement
 
βˆ’
Titan Attack Exported Wealth Requirement
 
βˆ’
Titan Attack Created Wealth Requirement
 
βˆ’
Number of Demon Types
 
βˆ’
Number of Night Troll Types
 
βˆ’
Number of Bogeyman Types
 
βˆ’
Number of Vampire Curse Types
 
βˆ’
Number of Werebeast Curse Types
 
βˆ’
Number of Secret Types
 
βˆ’
Number of Regional Interaction Types
 
βˆ’
Number of Disturbance Interaction Types
 
βˆ’
Number of Evil Cloud Types
 
βˆ’
Number of Evil Rain Types
 
βˆ’
Generate Divine Materials
 
βˆ’
Desired Good Square Count in Small Subregions
 
βˆ’
Desired Good Square Count in Medium Subregions
 
βˆ’
Desired Good Square Count in Large Subregions
 
βˆ’
Desired Evil Square Count in Small Subregions
 
βˆ’
Desired Evil Square Count in Medium Subregions
 
βˆ’
Desired Evil Square Count in Large Subregions
 
βˆ’
Minimum Initial
 
βˆ’
Square Count
 
βˆ’
Region Count
 
βˆ’
Minimum Final
 
βˆ’
Erosion Cycle Count
 
βˆ’
Minimum River Start Locations (Pre-Erosion)
 
βˆ’
Desired River Start Locations (Post-Erosion)
 
βˆ’
Periodically Erode Extreme Cliffs
 
βˆ’
Do Orographic Precipitation and Rain Shadows
 
βˆ’
Maximum Number of Subregions
 
βˆ’
Cavern Layer Number
 
βˆ’
Cavern Layer Openness Min
 
βˆ’
Cavern Layer Openness Max
 
βˆ’
Cavern Layer Passage Density Min
 
βˆ’
Cavern Layer Passage Density Max
 
βˆ’
Cavern Layer Water Min
 
βˆ’
Cavern Layer Water Max
 
βˆ’
Magma Layer
 
βˆ’
Bottom Layer (Forces Magma)
 
βˆ’
Z Levels Above Ground
 
βˆ’
Z Levels Above Layer 1
 
βˆ’
Z Levels Above Layer 2
 
βˆ’
Z Levels Above Layer 3
 
βˆ’
Z Levels Above Layer 4
 
βˆ’
Z Levels Above Layer 5
 
βˆ’
Z Levels At Bottom
 
βˆ’
Minimum Natural Cave Size
 
βˆ’
Maximum Natural Cave Size
 
βˆ’
Number of Mountain Caves
 
βˆ’
Number of Non-Mountain Caves
 
βˆ’
Make Caves Visible
 
βˆ’
Allow Init Embark Options to Show Tunnels
 
βˆ’
Always
 
βˆ’
Only in Finder
 
βˆ’
Number of Civilizations
 
βˆ’
Playable Civilization Required
 
βˆ’
Minimum Number of Mid-Elevation Squares
 
βˆ’
Minimum Number of Low-Elevation Squares
 
βˆ’
Minimum Number of High-Elevation Squares
 
βˆ’
Minimum Number of Mid-Rain Squares
 
βˆ’
Minimum Number of Low-Rain Squares
 
βˆ’
Minimum Number of High-Rain Squares
 
βˆ’
Minimum Number of Mid-Drainage Squares
 
βˆ’
Minimum Number of Low-Drainage Squares
 
βˆ’
Minimum Number of High-Drainage Squares
 
βˆ’
Minimum Number of Mid-Savagery Squares
 
βˆ’
Minimum Number of Low-Savagery Squares
 
βˆ’
Minimum Number of High-Savagery Squares
 
βˆ’
Minimum Number of Mid-Volcanism Squares
 
βˆ’
Minimum Number of Low-Volcanism Squares
 
βˆ’
Minimum Number of High-Volcanism Squares
 
βˆ’
Animals
 
βˆ’
Food
 
βˆ’
Furniture/Siege Ammo
 
βˆ’
Corpses
 
βˆ’
Refuse
 
βˆ’
Coins
 
βˆ’
Bars/Blocks
 
βˆ’
Gems
 
βˆ’
Finished Goods
 
βˆ’
Cloth
 
βˆ’
Weapons/Trap Comps
 
βˆ’
Additional Options
 
βˆ’
Unprepared Fish
 
βˆ’
Drink (Plant)
 
βˆ’
Drink (Animal)
 
βˆ’
Cheese (Plant)
 
βˆ’
Cheese (Animal)
 
βˆ’
Fruit/Leaves
 
βˆ’
Milled Plant
 
βˆ’
Bone Meal
 
βˆ’
Paste
 
βˆ’
Pressed Material
 
βˆ’
Extract (Plant)
 
βˆ’
Extract (Animal)
 
βˆ’
Misc. Liquid
 
βˆ’
Item Types
 
βˆ’
Body Parts
 
βˆ’
Skulls
 
βˆ’
Bones
 
βˆ’
Shells
 
βˆ’
Teeth
 
βˆ’
Horns/Hooves
 
βˆ’
Hair/Wool
 
βˆ’
Type
 
βˆ’
Other Materials
 
βˆ’
Stone/Clay
 
βˆ’
Metal
 
βˆ’
Bars: Other Materials
 
βˆ’
Bars: Metal
 
βˆ’
Blocks: Other Materials
 
βˆ’
Blocks: Metal
 
βˆ’
Blocks: Stone/Clay
 
βˆ’
Metal Ores
 
βˆ’
Economic
 
βˆ’
Other Stone
 
βˆ’
Rough Glass
 
βˆ’
Cut Glass
 
βˆ’
Rough Gem
 
βˆ’
Cut Gem
 
βˆ’
Thread (Metal)
 
βˆ’
Cloth (Metal)
 
βˆ’
Body
 
βˆ’
Head
 
βˆ’
Feet
 
βˆ’
Hands
 
βˆ’
Legs
 
βˆ’
Core Quality
 
βˆ’
Total Quality
 
βˆ’
: Toggle
 
βˆ’
: Scroll
 
βˆ’
: Enable
 
βˆ’
: Disable
 
βˆ’
Mill Products
 
βˆ’
Fats
 
βˆ’
Pastes
 
βˆ’
Liquids
 
βˆ’
Types
 
βˆ’
Corpse
 
βˆ’
Materials
 
βˆ’
Silk Thread
 
βˆ’
Yarn Thread
 
βˆ’
Metal Thread
 
βˆ’
Plant Thread
 
βˆ’
Silk Cloth
 
βˆ’
Yarn Cloth
 
βˆ’
Metal Cloth
 
βˆ’
Trap Comps
 
βˆ’
Qualities
 
βˆ’
Empty Cages
 
βˆ’
Empty Animal Traps
 
βˆ’
Prepared Food
 
βˆ’
Usable
 
βˆ’
Unusable
 
βˆ’
: Allow All
 
βˆ’
: Block All
 
βˆ’
: Permit
 
βˆ’
: Forbid
 
βˆ’
: View Biomes
 
βˆ’
Brush Radius
 
βˆ’
Smoothing Brush
 
βˆ’
Normal Brush
 
βˆ’
: Done
 
βˆ’
ELEV
 
βˆ’
TEMP
 
βˆ’
DRAIN
 
βˆ’
VOLC
 
βˆ’
(View)
 
βˆ’
Brush =
 
βˆ’
Painting
 
βˆ’
Not painting
 
βˆ’
Will be saved
 
βˆ’
Randomize at gen
 
βˆ’
: Type Value
 
βˆ’
: Nullify Value
 
βˆ’
: Decrease Value
 
βˆ’
: Increase Value
 
βˆ’
Range:
 
βˆ’
: Set Preset Field Values
 
βˆ’
  Export Local Image 
 
βˆ’
Your Units
 
βˆ’
Buildings
 
βˆ’
: Select
 
βˆ’
: Export Image
 
βˆ’
: Cancel
 
βˆ’
local_map
 
βˆ’
-param-
 
βˆ’
.txt
 
βˆ’
Created in DF
 
βˆ’
  Music and Sound Options 
 
βˆ’
Volume:
 
βˆ’
/255
 
βˆ’
=========
 
βˆ’
or left-click: Change volume. 
 
βˆ’
: Done.
 
βˆ’
  Relationships of
 
βˆ’
Spouse
 
βˆ’
Mother
 
βˆ’
Father
 
βˆ’
Lover
 
βˆ’
Child
 
βˆ’
Bonded
 
βˆ’
Friend
 
βˆ’
Grudge
 
βˆ’
Deity
 
βˆ’
Force
 
βˆ’
Object of Worship
 
βˆ’
Long-term Acquaintance
 
βˆ’
Passing Acquaintance
 
βˆ’
Hero
 
βˆ’
Considers Monster
 
βˆ’
Considers Brigand
 
βˆ’
Considers Bully
 
βˆ’
Considers Violent
 
βˆ’
Considers Psychotic
 
βˆ’
Good for Business
 
βˆ’
Friendly Terms
 
βˆ’
Considers Killer
 
βˆ’
Considers Murderer
 
βˆ’
Comrade
 
βˆ’
Member of Respected Group
 
βˆ’
Member of Hated Group
 
βˆ’
Enemy Fighter
 
βˆ’
Friendly Fighter
 
βˆ’
Loyal Soldier
 
βˆ’
: Back to Main
 
βˆ’
: Zoom
 
βˆ’
: View
 
βˆ’
  Workshop Profile 
 
βˆ’
Permitted Workers
 
βˆ’
: Permit All
 
βˆ’
: Min -
 
βˆ’
: Max -
 
βˆ’
[INITIAL_LOAD]
 
βˆ’
COLOR_PATTERN
 
βˆ’
CP_COLOR
 
βˆ’
PATTERN
 
βˆ’
Unrecognized Colored Pattern Token:
 
βˆ’
WORD
 
βˆ’
GEMS_USE_NOUN
 
βˆ’
GEMS_USE_ADJ
 
βˆ’
GEMS_USE_ADJ_NOUN
 
βˆ’
Unrecognized Shape Token:
 
βˆ’
Gain possession
 
βˆ’
Pull it out
 
βˆ’
Read
 
βˆ’
Encounter
 
βˆ’
Horseplay
 
βˆ’
Training
 
βˆ’
Brawl
 
βˆ’
Non-lethal
 
βˆ’
Lethal
 
βˆ’
No Quarter
 
βˆ’
Ally:
 
βˆ’
Could not locate adventure start square
 
βˆ’
Adventure Starting Site Files Missing/Corrupted
 
βˆ’
The peaceful town of
 
βˆ’
is threatened!  The forces of
 
βˆ’
are on the march. 
 
βˆ’
Commanded by
 
βˆ’
, they
 
βˆ’
The enemy
 
βˆ’
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 
βˆ’
Legends speak of
 
βˆ’
an ancient
 
βˆ’
vault,
 
βˆ’
, where
 
βˆ’
wrested
 
βˆ’
power from the Underworld by invoking
 
βˆ’
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 
βˆ’
The citizens of
 
βˆ’
are plagued by bandits.  The gang
 
βˆ’
has even sent some troublemakers to harass people right here in town.
 
βˆ’
Your wanderings have brought you to this place after a long journey.
 
βˆ’
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 
βˆ’
In the rush of excitement, you've forgotten where you were going to go.
 
βˆ’
  A foolhardy soul might try to rescue the
 
βˆ’
children that have been kidnapped.
 
βˆ’
child that has been kidnapped.
 
βˆ’
  Perhaps some of the people here will be worth talking to before you continue on your way.
 
βˆ’
  Perhaps some of your friends here have ideas.
 
βˆ’
  Perhaps some of your friends here can remind you.
 
βˆ’
for help.
 
βˆ’
You awaken from your slumber.
 
βˆ’
Your sleep has been interrupted!
 
βˆ’
[DONE]
 
βˆ’
[MORE]
 
βˆ’
Would you like to take an action?
 
βˆ’
to view other pages)
 
βˆ’
Do not alter actions
 
βˆ’
What would you like to do?
 
βˆ’
Select your combat preferences.
 
βˆ’
- Current Attack Preference:
 
βˆ’
Strike
 
βˆ’
Charge
 
βˆ’
Close Combat
 
βˆ’
According to Opponent
 
βˆ’
- Current Dodge Preference:
 
βˆ’
Move Around
 
βˆ’
Stand Ground
 
βˆ’
- Current Charge Defense:
 
βˆ’
Dodge Away
 
βˆ’
         
 
βˆ’
You have no companions.
 
βˆ’
Companion
 
βˆ’
Companions
 
βˆ’
   
 
βˆ’
Dead
 
βˆ’
Wrestle
 
βˆ’
Ground
 
βˆ’
Not visible
 
βˆ’
How quickly and quietly will you move?
 
βˆ’
Move
 
βˆ’
: Currently sneaking
 
βˆ’
: Not currently sneaking
 
βˆ’
Visual Stealth Factors
 
βˆ’
Light
 
βˆ’
Darkness
 
βˆ’
Low Light
 
βˆ’
Clear
 
βˆ’
Fog/Rain/Snow
 
βˆ’
By Obstacle
 
βˆ’
Open Area
 
βˆ’
In Vegetation
 
βˆ’
Non-Prone In Vegetation
 
βˆ’
Too Large For Vegetation
 
βˆ’
No Suitable Vegetation
 
βˆ’
Gargantuan Profile
 
βˆ’
Gigantic Profile
 
βˆ’
Huge Profile
 
βˆ’
Very Large Profile
 
βˆ’
Large Profile
 
βˆ’
Gargantuan Non-Prone Profile
 
βˆ’
Gigantic Non-Prone Profile
 
βˆ’
Huge Non-Prone Profile
 
βˆ’
Very Large Non-Prone Profile
 
βˆ’
Large Non-Prone Profile
 
βˆ’
Vanishing Profile
 
βˆ’
Minuscule Profile
 
βˆ’
Tiny Profile
 
βˆ’
Very Small Profile
 
βˆ’
Small Profile
 
βˆ’
Average Profile
 
βˆ’
Average Non-Prone Profile
 
βˆ’
Visual Stealth (w/o Skill)
 
βˆ’
Best Possible
 
βˆ’
Average
 
βˆ’
Poor
 
βˆ’
Awful
 
βˆ’
Terrible
 
βˆ’
Worst Possible
 
βˆ’
Quick movement and other actions decrease stealth.
 
βˆ’
to select.
 
βˆ’
Select your movement preferences.
 
βˆ’
- Current Swimming Preference:
 
βˆ’
When Possible
 
βˆ’
When Necessary
 
βˆ’
What would you like to do with
 
βˆ’
Where would you like to move?
 
βˆ’
Pick up how many? (0-
 
βˆ’
Pick
 
βˆ’
Get
 
βˆ’
Who will you talk to?
 
βˆ’
Start a new conversation
 
βˆ’
Continuing shouting
 
βˆ’
Ongoing conversation with
 
βˆ’
What will you say?
 
βˆ’
What will you say about the insurrection?
 
βˆ’
What will you say about the end of the insurrection?
 
βˆ’
What will you say about the site reclamation?
 
βˆ’
What will you say about the site's foundation?
 
βˆ’
What will you say about the group?
 
βˆ’
What will you say about the army?
 
βˆ’
What will you say about the failed occupation?
 
βˆ’
What will you say about the abduction?
 
βˆ’
What will you say about the incident?
 
βˆ’
What will you say about the occupation?
 
βˆ’
What will you say about the new leadership?
 
βˆ’
What will you say about the beast?
 
βˆ’
What will you say about the trouble?
 
βˆ’
What will you say about tribute agreement?
 
βˆ’
What will you say about the refusal to accept tribute?
 
βˆ’
What will you say about the refusal to give tribute?
 
βˆ’
What will you say about the peace agreement?
 
βˆ’
What will you say about the failed peace agreement?
 
βˆ’
What will you say about the tribute stoppage?
 
βˆ’
What will you say about the claim?
 
βˆ’
What will you say about the gang?
 
βˆ’
What will you say about the refugees?
 
βˆ’
What do you want?
 
βˆ’
What do you want to know?
 
βˆ’
Where do you want to go?
 
βˆ’
How will you respond to the position offer?
 
βˆ’
How will you respond to the adoption request?
 
βˆ’
What will you say about the journey?
 
βˆ’
What will you say about the conflict?
 
βˆ’
How will you ask?
 
βˆ’
How will you respond?
 
βˆ’
What will you say about the rescue?
 
βˆ’
What will you say about the conclusion of the agreement?
 
βˆ’
What will you say about the agreement?
 
βˆ’
What will you say about the trade?
 
βˆ’
What will you say about the surrounding area?
 
βˆ’
What will you say about the site?
 
βˆ’
What will you say about the structure?
 
βˆ’
How will you respond to the invocation?
 
βˆ’
How will you respond to the accusation?
 
βˆ’
How will you respond about your profession?
 
βˆ’
What will you say about your family?
 
βˆ’
How will you respond to the offer of tribute?
 
βˆ’
How will you respond to the tribute cancellation?
 
βˆ’
How will you respond to the offer of peace?
 
βˆ’
How will you respond to the demand for tribute?
 
βˆ’
How will you respond to the request to cease hostilities?
 
βˆ’
How will you respond to the demand to yield?
 
βˆ’
How will you respond to the request for directions?
 
βˆ’
How will you respond to the request for a guide?
 
βˆ’
: Select,
 
βˆ’
: Scroll (Page
 
βˆ’
Current choice's keywords:
 
βˆ’
Filter:
 
βˆ’
to view other pages
 
βˆ’
 
βˆ’
a colony of
 
βˆ’
many
 
βˆ’
a swarm of
 
βˆ’
Miasma
 
βˆ’
Steam
 
βˆ’
Mist
 
βˆ’
An Ocean Wave
 
βˆ’
Sea Foam
 
βˆ’
Lava Mist
 
βˆ’
Magma Mist
 
βˆ’
Vapor
 
βˆ’
Smoke
 
βˆ’
Dragonfire
 
βˆ’
Fire
 
βˆ’
A Web
 
βˆ’
Item Cloud
 
βˆ’
A Fire
 
βˆ’
A Campfire
 
βˆ’
Track/Spoor:
 
βˆ’
broken vegetation
 
βˆ’
print
 
βˆ’
imprint
 
βˆ’
right
 
βˆ’
left
 
βˆ’
unintelligible
 
βˆ’
/yours or companion's
 
βˆ’
Stagnant salt water [
 
βˆ’
Stagnant water [
 
βˆ’
Salt water [
 
βˆ’
Water [
 
βˆ’
Lava [
 
βˆ’
Magma [
 
βˆ’
A spattering of
 
βˆ’
A smear of
 
βˆ’
A pool of
 
βˆ’
A thin layer of
 
βˆ’
A small pile of
 
βˆ’
A pile of
 
βˆ’
A dusting of
 
βˆ’
The vegetation is heavily damaged here.
 
βˆ’
The vegetation is bent here.
 
βˆ’
The vegetation has been slightly perturbed here.
 
βˆ’
The vegetation is broken here.
 
βˆ’
thick
 
βˆ’
light
 
βˆ’
faint
 
βˆ’
deep
 
βˆ’
shallow
 
βˆ’
vague
 
βˆ’
imprint in the
 
βˆ’
is here.
 
βˆ’
This is an unintelligible mess.
 
βˆ’
The signs lead north.
 
βˆ’
The signs lead south.
 
βˆ’
The signs lead east.
 
βˆ’
The signs lead west.
 
βˆ’
The signs lead northeast.
 
βˆ’
The signs lead northwest.
 
βˆ’
The signs lead southeast.
 
βˆ’
The signs lead southwest.
 
βˆ’
They belong to you or a companion.
 
βˆ’
What do you want to aim for?
 
βˆ’
to view other pages.
 
βˆ’
cancels.
 
βˆ’
Impossible strike
 
βˆ’
Difficult strike
 
βˆ’
Tricky strike
 
βˆ’
Normal strike
 
βˆ’
Easy strike
 
βˆ’
Easier strike
 
βˆ’
Simple strike
 
βˆ’
can only graze
 
βˆ’
can't land squarely
 
βˆ’
can't quite connect
 
βˆ’
fairly solid
 
βˆ’
square
 
βˆ’
very square
 
βˆ’
direct hit
 
βˆ’
to go back.
 
βˆ’
Impossible
 
βˆ’
Difficult
 
βˆ’
Tricky
 
βˆ’
Normal
 
βˆ’
Easy
 
βˆ’
Easier
 
βˆ’
Simple
 
βˆ’
VVSlow
 
βˆ’
V Slow
 
βˆ’
Slow
 
βˆ’
Fast
 
βˆ’
V Fast
 
βˆ’
strike
 
βˆ’
No quick attack: enraged
 
βˆ’
Quick attack: faster to strike and recover, but not powerful
 
βˆ’
No heavy attack: enraged
 
βˆ’
Heavy attack: slower to strike and recover, but hits harder
 
βˆ’
Forced wild attack: enraged
 
βˆ’
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 
βˆ’
No precise attack: enraged
 
βˆ’
Precise attack: very slow to strike, improved accuracy
 
βˆ’
No charge attack: no target
 
βˆ’
No charge attack: you are on the ground
 
βˆ’
No charge attack: you are mounted
 
βˆ’
No charge attack: you are chained
 
βˆ’
No charge attack: you are in uncontrolled flight
 
βˆ’
No charge attack: you are on a vehicle
 
βˆ’
No charge attack: you are on a projectile
 
βˆ’
No charge attack: you are climbing
 
βˆ’
No charge attack: target is on the ground
 
βˆ’
No charge attack: target is mounted
 
βˆ’
No charge attack: target is chained
 
βˆ’
No charge attack: target is in uncontrolled flight
 
βˆ’
No charge attack: target is on a vehicle
 
βˆ’
No charge attack: target is on a projectile
 
βˆ’
No charge attack: target is climbing
 
βˆ’
No charge attack: target shares your location
 
βˆ’
No charge attack: target's location inaccessible
 
βˆ’
Charge attack: move toward your opponent
 
βˆ’
Multi-attack: choose another simultaneous action afterward
 
βˆ’
Really attack
 
βˆ’
confirms. 
 
βˆ’
aborts.
 
βˆ’
Which creature will you attack? 
 
βˆ’
pages)
 
βˆ’
You are fighting
 
βˆ’
Parry
 
βˆ’
Block
 
βˆ’
Parry (
 
βˆ’
Block (
 
βˆ’
Dodge (
 
βˆ’
Select
 
βˆ’
selected
 
βˆ’
adjacent only
 
βˆ’
own tile only
 
βˆ’
, range
 
βˆ’
, disturber only
 
βˆ’
move
 
βˆ’
done,
 
βˆ’
remove last
 
βˆ’
cancel,
 
βˆ’
pages
 
βˆ’
cancel
 
βˆ’
this location
 
βˆ’
Who will you shoot? 
 
βˆ’
fires. 
 
βˆ’
Who will you target? 
 
βˆ’
throws. 
 
βˆ’
fires.
 
βˆ’
throws.
 
βˆ’
Move to a creature or press
 
βˆ’
to shoot this direction.
 
βˆ’
to throw this direction.
 
βˆ’
: cannot see dawn.
 
βˆ’
: until dawn.
 
βˆ’
: sleep.
 
βˆ’
: wait.
 
βˆ’
You will sleep as necessary until dawn.
 
βˆ’
You will sleep as necessary for
 
βˆ’
hour
 
βˆ’
You will wait, staying awake until dawn.
 
βˆ’
You will wait, staying awake for
 
βˆ’
aborts. 
 
βˆ’
changes hours.
 
βˆ’
You fail to grab the
 
βˆ’
CUSTOM_LAW_MAKER
 
βˆ’
lord
 
βˆ’
lords
 
βˆ’
lady
 
βˆ’
ladies
 
βˆ’
lord consort
 
βˆ’
lords consort
 
βˆ’
lady consort
 
βˆ’
ladies consort
 
βˆ’
hearthperson
 
βˆ’
hearthpeople
 
βˆ’
cannot jump.
 
βˆ’
You cannot jump while swimming.
 
βˆ’
You cannot jump while prone.
 
βˆ’
You cannot jump while in the air.
 
βˆ’
You are too injured to jump.
 
βˆ’
You cannot jump while wrestling.
 
βˆ’
There are no visible tracks or other signs, aside from yours.
 
βˆ’
There are no visible tracks or other signs.
 
βˆ’
You've already searched this area recently.
 
βˆ’
You've found a colony of
 
βˆ’
and another small creature.
 
βˆ’
and some other small creatures.
 
βˆ’
You've found a small creature.
 
βˆ’
You've found some small creatures.
 
βˆ’
Your intense search turns up nothing.
 
βˆ’
You have nothing with which to interact.
 
βˆ’
You have nothing to examine.
 
βˆ’
You assume a submissive posture.
 
βˆ’
You no longer assume a submissive posture.
 
βˆ’
You strap
 
βˆ’
to your
 
βˆ’
You draw
 
βˆ’
with your
 
βˆ’
You do not have a free grasp for
 
βˆ’
You have nothing left to draw or put away.
 
βˆ’
You have nothing left to remove.
 
βˆ’
You have nothing left to wear.
 
βˆ’
You have nothing left to eat or drink.
 
βˆ’
You have nothing to put inside a container.
 
βˆ’
You have nothing left to drop.
 
βˆ’
There is nothing to pick up here.
 
βˆ’
You have nothing left to throw.
 
βˆ’
You have nothing to fire with.
 
βˆ’
You have nothing left to fire.
 
βˆ’
Things smell bad when you are dead.
 
βˆ’
You smell
 
βˆ’
on the wind.
 
βˆ’
You aren't picking up any odor in particular.
 
βˆ’
There is no sunlight when you are dead.
 
βˆ’
The sky is alive with vortices of purple light and dark, boiling clouds.
 
βˆ’
The area gives off a sickly light.
 
βˆ’
There are no traces of sunlight here.
 
βˆ’
Being dead is cold and clammy.
 
βˆ’
The temperature is as it has been and always will be.
 
βˆ’
The temperature cannot be judged.
 
βˆ’
It is burning.
 
βˆ’
It is deathly cold.
 
βˆ’
The temperature is pleasant.
 
βˆ’
It is scorching.
 
βˆ’
It is warm.
 
βˆ’
It is cool.
 
βˆ’
It is freezing.
 
βˆ’
You've lost track of time since your death.
 
βˆ’
It is the
 
βˆ’
You are still surrounded by cackling.
 
βˆ’
You don't feel safe enough to travel.
 
βˆ’
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
βˆ’
You can't travel until you've stopped the bleeding.
 
βˆ’
You can't travel because you can't breathe.
 
βˆ’
You can't travel because you are dying of thirst.
 
βˆ’
You can't travel because you are starving to death.
 
βˆ’
You can't travel because you are swimming.
 
βˆ’
You must move away from the water before you can travel.
 
βˆ’
You must come down from the mountains before you can travel.
 
βˆ’
You can't travel until you stop riding this vehicle.
 
βˆ’
You can't travel until you stop riding this projectile.
 
βˆ’
You cannot travel until you leave this site.
 
βˆ’
You need a free grasp to climb.
 
βˆ’
You are too injured to climb.
 
βˆ’
cannot climb.
 
βˆ’
You cannot climb while prone.
 
βˆ’
You need a free grasp to hold the terrain.
 
βˆ’
You are too injured to hold the terrain.
 
βˆ’
cannot hold the terrain.
 
βˆ’
The webs make it impossible to stand.
 
βˆ’
You are too tired to stand.
 
βˆ’
You can't stand up -- somebody is in the way.
 
βˆ’
You must
 
βˆ’
You can't travel until you emerge from underground or enter a tunnel.
 
βˆ’
You must move away from the surrounding obstacles before you can travel.
 
βˆ’
You must move away from the river before you can travel.
 
βˆ’
to return to arena.
 
βˆ’
(still)
 
βˆ’
(moving
 
βˆ’
You have reached the summit of
 
βˆ’
You are deceased.  Press
 
βˆ’
to finish.
 
βˆ’
Unconscious
 
βˆ’
Stunned
 
βˆ’
Dizzy
 
βˆ’
Exhausted
 
βˆ’
Sleep!
 
βˆ’
Over-Exert
 
βˆ’
Tired
 
βˆ’
V Drowsy
 
βˆ’
Drowsy
 
βˆ’
Drowning
 
βˆ’
Winded
 
βˆ’
In Air
 
βˆ’
Flying
 
βˆ’
Nauseous
 
βˆ’
Thirsty!
 
βˆ’
Thirsty
 
βˆ’
Dhyd
 
βˆ’
Thir
 
βˆ’
Stvg
 
βˆ’
Hung
 
βˆ’
Mortal Wound
 
βˆ’
In Flight
 
βˆ’
Paralyzed
 
βˆ’
Webbed
 
βˆ’
On Ground
 
βˆ’
Numb
 
βˆ’
Bleeding!
 
βˆ’
Bleeding
 
βˆ’
Pale
 
βˆ’
Faint
 
βˆ’
Fever
 
βˆ’
Pain
 
βˆ’
ClmSk
 
βˆ’
Climb
 
βˆ’
Snk
 
βˆ’
Spd
 
βˆ’
Sneak
 
βˆ’
Speed
 
βˆ’
Done/
 
βˆ’
Overthrow/
 
βˆ’
Guide/
 
βˆ’
Rescue/
 
βˆ’
Aid Rescue/
 
βˆ’
Adventure/
 
βˆ’
Bound Service/
 
βˆ’
World Joining Agreement
 
βˆ’
Order:DriveOff/
 
βˆ’
Order:Trouble/
 
βˆ’
Unknown
 
βˆ’
Overthrow Agreement
 
βˆ’
Guide Agreement
 
βˆ’
Rescue Agreement
 
βˆ’
Aid Rescue Agreement
 
βˆ’
Adventuring Agreement
 
βˆ’
Bound Servitude
 
βˆ’
agreed to join
 
βˆ’
in insurrection against
 
βˆ’
thereby freeing
 
βˆ’
agreed to guide
 
βˆ’
somebody unknown
 
βˆ’
in order to be brought safely away from
 
βˆ’
in order to rescue
 
βˆ’
agreed to adventure with
 
βˆ’
wherever the journey might lead
 
βˆ’
was bound to serve
 
βˆ’
by invocation of True Name
 
βˆ’
Agreement concluded
 
βˆ’
Drive
 
βˆ’
from
 
βˆ’
Cause trouble for
 
βˆ’
An order from
 
βˆ’
Finish reporting in
 
βˆ’
Complete: report back
 
βˆ’
Not yet completed
 
βˆ’
Events
 
βˆ’
Agreements
 
βˆ’
People
 
βˆ’
Sites
 
βˆ’
Groups
 
βˆ’
Regions
 
βˆ’
Bestiary
 
βˆ’
: Toggle map/info
 
βˆ’
: Recenter on selected
 
βˆ’
: Recenter on current location
 
βˆ’
: Toggle line
 
βˆ’
: Filter on
 
βˆ’
: Filter
 
βˆ’
: Filter on _
 
βˆ’
Wrestle
 
βˆ’
The Wrestling of
 
βˆ’
Latch
 
βˆ’
Grasp
 
βˆ’
JLock
 
βˆ’
Choke
 
βˆ’
to scroll.
 
βˆ’
Wrestle using
 
βˆ’
Lock
 
βˆ’
Choke
 
βˆ’
Take-down by
 
βˆ’
Throw by
 
βˆ’
Pinch
 
βˆ’
Gouge
 
βˆ’
Break
 
βˆ’
Release joint lock of
 
βˆ’
Release choke of
 
βˆ’
Release grip of
 
βˆ’
Loosen joint lock of
 
βˆ’
Loosen choke of
 
βˆ’
Break grip of
 
βˆ’
Shake
 
βˆ’
Strangle
 
βˆ’
Grab
 
βˆ’
attacks. 
 
βˆ’
goes back. 
 
βˆ’
selects. 
 
βˆ’
scrolls.
 
βˆ’
Deceased
 
βˆ’
Abysmal
 
βˆ’
Very Low
 
βˆ’
Below Average
 
βˆ’
Above Average
 
βˆ’
High
 
βˆ’
Superior
 
βˆ’
Super
 
βˆ’
Strength
 
βˆ’
Agility
 
βˆ’
Toughness
 
βˆ’
Endurance
 
βˆ’
Recuperation
 
βˆ’
Disease Resistance
 
βˆ’
Analytical Ability
 
βˆ’
Focus
 
βˆ’
Willpower
 
βˆ’
Creativity
 
βˆ’
Intuition
 
βˆ’
Patience
 
βˆ’
Memory
 
βˆ’
Linguistic Ability
 
βˆ’
Spatial Sense
 
βˆ’
Musicality
 
βˆ’
Kinesthetic Sense
 
βˆ’
Empathy
 
βˆ’
Social Awareness
 
βˆ’
Very small
 
βˆ’
Small
 
βˆ’
Average-sized
 
βˆ’
Large
 
βˆ’
Very large
 
βˆ’
for a
 
βˆ’
Sneak:
 
βˆ’
Speed:
 
βˆ’
Enraged at all enemies!
 
βˆ’
In a martial trance!
 
βˆ’
Throwing a tantrum!
 
βˆ’
On the Ground
 
βˆ’
Partially Webbed
 
βˆ’
Partially Paralyzed
 
βˆ’
Sluggish
 
βˆ’
Completely Numb
 
βˆ’
Partially Numb
 
βˆ’
Slightly Numb
 
βˆ’
Heavy Bleeding
 
βˆ’
Extreme Pain
 
βˆ’
Slumberous
 
βˆ’
Very Drowsy
 
βˆ’
Dehydrated
 
βˆ’
Starving
 
βˆ’
Very Hungry
 
βˆ’
Hungry
 
βˆ’
: View Attributes
 
βˆ’
: View Skills
 
βˆ’
: Desc
 
βˆ’
: View Wr
 
βˆ’
: Cust
 
βˆ’
[C:5:0:1]
 
βˆ’
What would you like to wear?
 
βˆ’
What would you like to remove?
 
βˆ’
What would you like to drop?
 
βˆ’
What would you like to throw?
 
βˆ’
With what would you like to interact?
 
βˆ’
With what would you like to eat or drink?
 
βˆ’
What would you like to put inside a container?
 
βˆ’
Where would you like to put the
 
βˆ’
Your Inventory
 
βˆ’
to view other pages. 
 
βˆ’
when done.
 
βˆ’
There is nothing to do with
 
βˆ’
You empty the
 
βˆ’
You take out the
 
βˆ’
You don't have a suitable container.
 
βˆ’
You put the
 
βˆ’
into the
 
βˆ’
You eat the
 
βˆ’
You drink the
 
βˆ’
is too salty.
 
βˆ’
is too hot.
 
βˆ’
is too cold.
 
βˆ’
You lick the
 
βˆ’
No.  That's disgusting.
 
βˆ’
You are too full.
 
βˆ’
You empty
 
βˆ’
You drop
 
βˆ’
You pick
 
βˆ’
picks
 
βˆ’
up the
 
βˆ’
and put it in
 
βˆ’
and puts it in
 
βˆ’
You do not have a free grasp and your quivers and packs are full.
 
βˆ’
You do not have a free grasp and your quiver and packs are full.
 
βˆ’
You do not have a free grasp and your quivers and pack are full.
 
βˆ’
You do not have a free grasp and your quiver and pack are full.
 
βˆ’
You do not have a free grasp and your quivers are full.
 
βˆ’
You do not have a free grasp and your quiver is full.
 
βˆ’
You do not have a free grasp and your packs are full.
 
βˆ’
You do not have a free grasp and your pack is full.
 
βˆ’
You do not have a free grasp.
 
βˆ’
No recent announcements.
 
βˆ’
Announcements
 
βˆ’
You've located a
 
βˆ’
right under you
 
βˆ’
above and
 
βˆ’
below and
 
βˆ’
to the
 
βˆ’
says:  "
 
βˆ’
says, "
 
βˆ’
Sewer Access
 
βˆ’
Tree House
 
βˆ’
The Home Tree
 
βˆ’
Shaping Tree
 
βˆ’
Market Tree
 
βˆ’
Civic Mound
 
βˆ’
Castle Mound
 
βˆ’
Drinking Mound
 
βˆ’
Abandoned shop
 
βˆ’
Food imports
 
βˆ’
Clothing imports
 
βˆ’
General imports
 
βˆ’
Cloth shop
 
βˆ’
Leather shop
 
βˆ’
Woven clothing shop
 
βˆ’
Leather clothing shop
 
βˆ’
Bone carver's shop
 
βˆ’
Gem cutter's shop
 
βˆ’
Weaponsmith's shop
 
βˆ’
Bowyer's shop
 
βˆ’
Blacksmith's shop
 
βˆ’
Tavern
 
βˆ’
Armorsmith's shop
 
βˆ’
Metal craft shop
 
βˆ’
Leather goods shop
 
βˆ’
Carpenter's shop
 
βˆ’
Stone furniture shop
 
βˆ’
Metal furniture shop
 
βˆ’
Warehouse
 
βˆ’
Fortress Entrance
 
βˆ’
Trenches
 
βˆ’
Empty market
 
βˆ’
Imported goods market
 
βˆ’
Imported food market
 
βˆ’
Imported clothing market
 
βˆ’
Meat market
 
βˆ’
Fruit and vegetable market
 
βˆ’
Cheese market
 
βˆ’
Processed goods market
 
βˆ’
Underground Fortress
 
βˆ’
Underground Farms
 
βˆ’
Underground Stair
 
βˆ’
Hillocks
 
βˆ’
Houses
 
βˆ’
Hillock
 
βˆ’
House
 
βˆ’
Abandoned hillocks
 
βˆ’
Abandoned houses
 
βˆ’
Abandoned hillock
 
βˆ’
Abandoned house
 
βˆ’
Ruined hillocks
 
βˆ’
Ruined houses
 
βˆ’
Ruined hillock
 
βˆ’
Ruined house
 
βˆ’
No significant structures
 
βˆ’
Offloading site...
 
βˆ’
Strongest Odor:
 
βˆ’
Death
 
βˆ’
Dehydratd
 
βˆ’
: Stop
 
βˆ’
: Sneak
 
βˆ’
: Map
 
βˆ’
: Log
 
βˆ’
: Sleep
 
βˆ’
: Tracks
 
βˆ’
: Clouds
 
βˆ’
You have discovered a
 
βˆ’
You cannot travel through the
 
βˆ’
There is a
 
βˆ’
here.
 
βˆ’
- Raise the bucket
 
βˆ’
- Lower the bucket
 
βˆ’
You raise the bucket.
 
βˆ’
You lower the bucket.
 
βˆ’
- Pull it
 
βˆ’
You pull the lever.
 
βˆ’
There is a locked
 
βˆ’
- Break it in
 
βˆ’
- Pick the lock
 
βˆ’
You break the hatch in!
 
βˆ’
The hatch is operated by a remote mechanism.  You cannot proceed.
 
βˆ’
You pick the lock!
 
βˆ’
- Bash it down
 
βˆ’
You bash the door down!
 
βˆ’
Create Your Character
 
βˆ’
Race:
 
βˆ’
Peasant
 
βˆ’
Demigod
 
βˆ’
outsider
 
βˆ’
: Status
 
βˆ’
: Select 
 
βˆ’
: Options/Abort
 
βˆ’
Skill remaining:
 
βˆ’
Attributes remaining:
 
βˆ’
: Done   
 
βˆ’
: Back
 
βˆ’
to change
 
βˆ’
Name:
 
βˆ’
: Abort
 
βˆ’
Background:
 
βˆ’
: Background
 
βˆ’
Locally Important
 
βˆ’
: Enter First Name
 
βˆ’
: Customize Name
 
βˆ’
: Random Name
 
βˆ’
: Become
 
βˆ’
: Go!
 
βˆ’
** Unretiring Adventurer **
 
βˆ’
** Starting Adventurer **
 
βˆ’
invalid lair entrance
 
βˆ’
Dawn is breaking.
 
βˆ’
It is noon.
 
βˆ’
Night is falling.
 
βˆ’
You struggle for
 
βˆ’
You cannot see.
 
βˆ’
You cannot read.
 
βˆ’
You read
 
βˆ’
It has no writing.
 
βˆ’
The pages are blank.
 
βˆ’
It has no pages.
 
βˆ’
You pull out
 
βˆ’
Fill
 
βˆ’
stagnant
 
βˆ’
salt
 
βˆ’
Heat
 
βˆ’
near lava
 
βˆ’
near magma
 
βˆ’
near burning trunk
 
βˆ’
near burning branches
 
βˆ’
near burning twigs
 
βˆ’
near burning cap
 
βˆ’
near fire
 
βˆ’
near campfire
 
βˆ’
You fill your
 
βˆ’
is empty.
 
βˆ’
It won't fit in your
 
βˆ’
Your
 
βˆ’
is already full.
 
βˆ’
You heat the
 
βˆ’
to no effect.
 
βˆ’
is hot enough already.
 
βˆ’
Suck
 
βˆ’
Drink
 
βˆ’
Eat
 
βˆ’
Ignite
 
βˆ’
Make Campfire (
 
βˆ’
You don't feel safe enough to make a campfire.
 
βˆ’
You make a campfire.
 
βˆ’
The steam around the vegetation stops you from setting the fire.
 
βˆ’
The vegetation is submerged.
 
βˆ’
The vegetation is too wet.
 
βˆ’
You set a fire.
 
βˆ’
Attack error
 
βˆ’
Interact with
 
βˆ’
Push
 
βˆ’
Ride
 
βˆ’
, push off toward
 
βˆ’
Guide
 
βˆ’
Charge
 
βˆ’
Move to
 
βˆ’
/Air
 
βˆ’
/Water
 
βˆ’
Lava
 
βˆ’
Magma
 
βˆ’
Climb to
 
βˆ’
holding
 
βˆ’
releasing hold
 
βˆ’
Hang from
 
βˆ’
Hold
 
βˆ’
Release hold on
 
βˆ’
Attack
 
βˆ’
Jump
 
βˆ’
Push Object
 
βˆ’
Hold
 
βˆ’
Release
 
βˆ’
Unsteady
 
βˆ’
Suck Blood
 
βˆ’
Talk
 
βˆ’
Parry
 
βˆ’
Block
 
βˆ’
Dodge
 
βˆ’
Recover
 
βˆ’
Stand Up
 
βˆ’
Lie Down
 
βˆ’
and more
 
βˆ’
to act
 
βˆ’
Tracks Visible:
 
βˆ’
The cackling fades away.
 
βˆ’
You are surrounded by incessant cackling.
 
βˆ’
Can I help you with something?
 
βˆ’
You cannot rest until you leave this site.
 
βˆ’
You don't feel safe enough to rest.
 
βˆ’
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
βˆ’
You can't rest until you've stopped the bleeding.
 
βˆ’
You can't rest because you can't breathe.
 
βˆ’
You can't rest because you are drowning.
 
βˆ’
You can't rest because you are dying of thirst.
 
βˆ’
You can't rest because you are starving to death.
 
βˆ’
You can't rest because you are swimming.
 
βˆ’
You can't rest until you are on a stable surface.
 
βˆ’
in play interaction
 
βˆ’
You
 
βˆ’
yourself
 
βˆ’
Shout out to everybody
 
βˆ’
The Void
 
βˆ’
, Deity
 
βˆ’
, Force
 
βˆ’
Charging
 
βˆ’
Moving
 
βˆ’
(above)
 
βˆ’
(below)
 
βˆ’
upward
 
βˆ’
downward
 
βˆ’
Remote:
 
βˆ’
Distant:
 
βˆ’
Starting:
 
βˆ’
Incoming:
 
βˆ’
IMMINENT:
 
βˆ’
Recovering from attacking
 
βˆ’
Attacking
 
βˆ’
with wrestling
 
βˆ’
with grab
 
βˆ’
quick
 
βˆ’
heavy
 
βˆ’
wild
 
βˆ’
precise
 
βˆ’
, aiming for
 
βˆ’
Jumping
 
βˆ’
Pushing Object
 
βˆ’
Holding terrain
 
βˆ’
Releasing hold on terrain
 
βˆ’
Regaining balance
 
βˆ’
Sucking Blood
 
βˆ’
Working
 
βˆ’
Talking
 
βˆ’
Parrying
 
βˆ’
Blocking
 
βˆ’
Recovering from deflection
 
βˆ’
Standing Up
 
βˆ’
Lying Down
 
βˆ’
You are a wanderer of the wilderness.
 
βˆ’
Your wanderings have led you to
 
βˆ’
, a
 
βˆ’
.  You are a stranger here.
 
βˆ’
You are a newly-minted
 
βˆ’
of the great
 
βˆ’
.  Destiny is calling!
 
βˆ’
You are a peasant in
 
βˆ’
, and you have never strayed far from home.
 
βˆ’
  You are a
 
βˆ’
n ardent
 
βˆ’
faithful
 
βˆ’
casual
 
βˆ’
dubious
 
βˆ’
worshipper of
 
βˆ’
, the
 
βˆ’
goddess
 
βˆ’
deity
 
βˆ’
, the force
 
βˆ’
which permeates
 
βˆ’
Reunion/
 
βˆ’
Death/You
 
βˆ’
Death/
 
βˆ’
ProdViol
 
βˆ’
ExpViol
 
βˆ’
JobViol
 
βˆ’
SlowLabor
 
βˆ’
Murder
 
βˆ’
Disorder
 
βˆ’
BuildDest
 
βˆ’
Vandalism
 
βˆ’
Theft
 
βˆ’
Robbery
 
βˆ’
Blood-drinking
 
βˆ’
YieldDemand/
 
βˆ’
Attack/
 
βˆ’
Escalation/
 
βˆ’
Beast/
 
βˆ’
Group/
 
βˆ’
Tribute/
 
βˆ’
NoTribute/
 
βˆ’
Peace/
 
βˆ’
NoPeace/
 
βˆ’
Harass/
 
βˆ’
Leave/
 
βˆ’
Flee/
 
βˆ’
Abandon/
 
βˆ’
Insurrection
 
βˆ’
Overthrow
 
βˆ’
Failed
 
βˆ’
Crushed
 
βˆ’
Reclaimed/
 
βˆ’
Founded/
 
βˆ’
Reclaiming/
 
βˆ’
Founding/
 
βˆ’
Invasion/
 
βˆ’
Occupation/
 
βˆ’
Abduction/You
 
βˆ’
Abduction/
 
βˆ’
Civilization
 
βˆ’
Site Government
 
βˆ’
Vessel Crew
 
βˆ’
Migrating Group
 
βˆ’
Nomadic Group
 
βˆ’
Religion
 
βˆ’
Military Unit
 
βˆ’
Outcast
 
βˆ’
, Dead
 
βˆ’
Enemy
 
βˆ’
Criminal
 
βˆ’
Devoted
 
βˆ’
Loyal
 
βˆ’
Aligned
 
βˆ’
Affiliated
 
βˆ’
Associated
 
βˆ’
member
 
βˆ’
mercenary
 
βˆ’
slave
 
βˆ’
Former
 
βˆ’
member
 
βˆ’
mercenary
 
βˆ’
slave
 
βˆ’
prisoner
 
βˆ’
Mountain
 
βˆ’
Temperate Freshwater Swamp
 
βˆ’
Temperate Saltwater Swamp
 
βˆ’
Temperate Freshwater Marsh
 
βˆ’
Temperate Saltwater Marsh
 
βˆ’
Tropical Freshwater Swamp
 
βˆ’
Tropical Saltwater Swamp
 
βˆ’
Mangrove Swamp
 
βˆ’
Tropical Freshwater Marsh
 
βˆ’
Tropical Saltwater Marsh
 
βˆ’
Taiga
 
βˆ’
Temperate Coniferous Forest
 
βˆ’
Temperate Broadleaf Forest
 
βˆ’
Tropical Coniferous Forest
 
βˆ’
Tropical Dry Broadleaf Forest
 
βˆ’
Tropical Moist Broadleaf Forest
 
βˆ’
Temperate Grassland
 
βˆ’
Temperate Savanna
 
βˆ’
Temperate Shrubland
 
βˆ’
Tropical Grassland
 
βˆ’
Tropical Savanna
 
βˆ’
Tropical Shrubland
 
βˆ’
Badlands
 
βˆ’
Rocky Wasteland
 
βˆ’
Sand Desert
 
βˆ’
Tropical Ocean
 
βˆ’
Temperate Ocean
 
βˆ’
Arctic Ocean
 
βˆ’
Temperate Freshwater Pool
 
βˆ’
Temperate Brackish Pool
 
βˆ’
Temperate Saltwater Pool
 
βˆ’
Tropical Freshwater Pool
 
βˆ’
Tropical Brackish Pool
 
βˆ’
Tropical Saltwater Pool
 
βˆ’
Temperate Freshwater Lake
 
βˆ’
Temperate Brackish Lake
 
βˆ’
Temperate Saltwater Lake
 
βˆ’
Tropical Freshwater Lake
 
βˆ’
Tropical Brackish Lake
 
βˆ’
Tropical Saltwater Lake
 
βˆ’
Temperate Freshwater River
 
βˆ’
Temperate Brackish River
 
βˆ’
Temperate Saltwater River
 
βˆ’
Tropical Freshwater River
 
βˆ’
Tropical Brackish River
 
βˆ’
Tropical Saltwater River
 
βˆ’
Subterranean Water
 
βˆ’
Subterranean Chasm
 
βˆ’
Subterranean Magma
 
βˆ’
Died in the year
 
βˆ’
deity
 
βˆ’
This person is
 
βˆ’
and your military commander
 
βˆ’
This person is one of the
 
βˆ’
and your military subordinate
 
βˆ’
alongside you
 
βˆ’
You have known this person your entire life.
 
βˆ’
You have known this person since
 
βˆ’
birth.
 
βˆ’
You have known each other your entire lives.
 
βˆ’
You last spoke
 
βˆ’
You have heard this name suggested as a potential guide to faraway places.
 
βˆ’
You worship this figure.
 
βˆ’
This is your lover.
 
βˆ’
This is your prisoner.
 
βˆ’
This is your jailor.
 
βˆ’
This is your master.
 
βˆ’
This is your apprentice.
 
βˆ’
This is your traveling companion.
 
βˆ’
This is your
 
βˆ’
You have recently encountered one of these creatures.
 
βˆ’
You have encountered these creatures in the past but not recently.
 
βˆ’
You have only heard tell of these creatures.
 
βˆ’
You have killed
 
βˆ’
of these creatures.
 
βˆ’
This creature can be found in
 
βˆ’
This creature lives in
 
βˆ’
This creature dwells underground.
 
βˆ’
This event occurred on the
 
βˆ’
in the year
 
βˆ’
Your reunion with
 
βˆ’
The reunion of
 
βˆ’
Your death
 
βˆ’
The death of
 
βˆ’
The insurrection
 
βˆ’
The occupation of
 
βˆ’
Your abduction
 
βˆ’
The abduction of
 
βˆ’
Following
 
βˆ’
  Saving... 
 
βˆ’
  Stockpile Settings 
 
βˆ’
  Items Desired/Kept By Vehicle 
 
βˆ’
Disconnected Build Overflow
 
βˆ’
SOAP
 
βˆ’
  Select Item:
 
βˆ’
Points Remaining 
 
βˆ’
  Select Item 
 
βˆ’
to select. 
 
βˆ’
to abort.
 
βˆ’
scroll.  Type in parts of the name to narrow your search.
 
βˆ’
slabs engraved
 
βˆ’
Slab engraved
 
βˆ’
No slabs engraved
 
βˆ’
Entombed and memorialized
 
βˆ’
Memorialized
 
βˆ’
Entombed
 
βˆ’
Ghost
 
βˆ’
Not memorialized
 
βˆ’
Weapons and Ammunition
 
βˆ’
Furniture
 
βˆ’
Siege Equipment
 
βˆ’
Other Objects
 
βˆ’
Metal Clothing
 
βˆ’
Engrave Memorial Slab
 
βˆ’
Main
 
βˆ’
Siege Engines
 
βˆ’
Traps/Levers
 
βˆ’
Workshops
 
βˆ’
Furnaces
 
βˆ’
Wall/Floor/Stairs/Track
 
βˆ’
Machine Components
 
βˆ’
Track
 
βˆ’
Building Placement Distance Overflow
 
βˆ’
%s: %s
 
βˆ’
Error
 
βˆ’
Fatal error
 
βˆ’
Unable to create texture!
 
βˆ’
INIT FAILED!
 
βˆ’
New window size:
 
βˆ’
Font size:
 
βˆ’
Resizing grid to
 
βˆ’
Resizing font to
 
βˆ’
Dwarf Fortress
 
βˆ’
data/art/icon.png
 
βˆ’
SDL initialization failure, trying windowed mode
 
βˆ’
SDL initialization failure
 
βˆ’
Requested single-buffering not available
 
βˆ’
OpenGL
 
βˆ’
Resetting textures
 
βˆ’
EMERGENCY: Unknown case in async_wait
 
βˆ’
TEXT not supported on windows
 
βˆ’
PRINT_MODE
 
βˆ’
data/init/interface.txt
 
βˆ’
Error Initializing Text:
 
βˆ’
list<T> too long
 
βˆ’
deque<T> too long
 
βˆ’
invalid map/set<T> iterator
 
βˆ’
map/set<T> too long
 
βˆ’
Space
 
βˆ’
Shift+
 
βˆ’
Ctrl+
 
βˆ’
Alt+
 
βˆ’
SDL+
 
βˆ’
Button
 
βˆ’
REPEAT_NOT
 
βˆ’
REPEAT_SLOW
 
βˆ’
REPEAT_FAST
 
βˆ’
REPEAT_BROKEN
 
βˆ’
Loading bindings from
 
βˆ’
not found, or I/O error encountered
 
βˆ’
[BIND:*:*]
 
βˆ’
[SYM:*:*]
 
βˆ’
[KEY:*]
 
βˆ’
[BUTTON:*:*]
 
βˆ’
Broken repeat request:
 
βˆ’
Unknown SDLKey:
 
βˆ’
Broken unicode:
 
βˆ’
Broken button (should be [BUTTON:#:#]):
 
βˆ’
Unknown binding:
 
βˆ’
Saving bindings to
 
βˆ’
.partial
 
βˆ’
for writing
 
βˆ’
Failed to open
 
βˆ’
I/O error while writing keyboard mapping
 
βˆ’
[BIND:
 
βˆ’
[KEY:
 
βˆ’
[SYM:
 
βˆ’
[BUTTON:
 
βˆ’
Missing binding displayed:
 
βˆ’
NO BINDING
 
βˆ’
I/O error while loading macro
 
βˆ’
End of macro
 
βˆ’
End of group
 
βˆ’
Binding name unknown while loading macro:
 
βˆ’
Binding missing while loading macro:
 
βˆ’
Quantity not numeric or Unexpected tab(s) while loading macro:
 
βˆ’
data/init/macros/*.mak
 
βˆ’
data/init/macros/
 
βˆ’
.mak
 
βˆ’
CHEESE_MAT
 
βˆ’
Crafts
 
βˆ’
Logs
 
βˆ’
TISSUE_STYLE
 
βˆ’
TS_MAINTAIN_LENGTH
 
βˆ’
TS_PREFERRED_SHAPING
 
βˆ’
DIGGER
 
βˆ’
TRANSLATION
 
βˆ’
CIV_CONTROLLABLE
 
βˆ’
INDIV_CONTROLLABLE
 
βˆ’
SIEGER
 
βˆ’
AMBUSHER
 
βˆ’
LAYER_LINKED
 
βˆ’
BABYSNATCHER
 
βˆ’
ITEM_THIEF
 
βˆ’
SUBTERRANEAN_CLOTHING
 
βˆ’
CLOTHING
 
βˆ’
SITE_GUARDIAN
 
βˆ’
CURRENCY_BY_YEAR
 
βˆ’
METAL_PREF
 
βˆ’
GEM_PREF
 
βˆ’
STONE_PREF
 
βˆ’
DIVINE_MAT_WEAPONS
 
βˆ’
DIVINE_MAT_ARMOR
 
βˆ’
DIVINE_MAT_CRAFTS
 
βˆ’
DIVINE_MAT_CLOTHING
 
βˆ’
WOOD_WEAPONS
 
βˆ’
WOOD_ARMOR
 
βˆ’
RIVER_PRODUCTS
 
βˆ’
OCEAN_PRODUCTS
 
βˆ’
INDOOR_WOOD
 
βˆ’
OUTDOOR_WOOD
 
βˆ’
INDOOR_ORCHARDS
 
βˆ’
OUTDOOR_ORCHARDS
 
βˆ’
INDOOR_GARDENS
 
βˆ’
OUTDOOR_GARDENS
 
βˆ’
INDOOR_FARMING
 
βˆ’
OUTDOOR_FARMING
 
βˆ’
UNDEAD_CANDIDATE
 
βˆ’
USE_CAVE_ANIMALS
 
βˆ’
USE_EVIL_ANIMALS
 
βˆ’
USE_GOOD_ANIMALS
 
βˆ’
USE_EVIL_WOOD
 
βˆ’
USE_GOOD_WOOD
 
βˆ’
USE_EVIL_PLANTS
 
βˆ’
USE_GOOD_PLANTS
 
βˆ’
LOCAL_BANDITRY
 
βˆ’
BANDITRY
 
βˆ’
START_BIOME
 
βˆ’
EXCLUSIVE_START_BIOME
 
βˆ’
SETTLEMENT_BIOME
 
βˆ’
BIOME_SUPPORT
 
βˆ’
MERCHANT_NOBILITY
 
βˆ’
SKULKING
 
βˆ’
GEM_SHAPE
 
βˆ’
STONE_SHAPE
 
βˆ’
PERMITTED_JOB
 
βˆ’
PERMITTED_BUILDING
 
βˆ’
PERMITTED_REACTION
 
βˆ’
WORLD_CONSTRUCTION
 
βˆ’
WILL_ACCEPT_TRIBUTE
 
βˆ’
BUILDS_OUTDOOR_FORTIFICATIONS
 
βˆ’
BUILDS_OUTDOOR_TOMBS
 
βˆ’
ETHIC
 
βˆ’
VALUE
 
βˆ’
WANDERER
 
βˆ’
MAX_STARTING_CIV_NUMBER
 
βˆ’
MAX_SITE_POP_NUMBER
 
βˆ’
MAX_POP_NUMBER
 
βˆ’
RELIGION_SPHERE
 
βˆ’
TREE_CAP_DIPLOMACY
 
βˆ’
DIPLOMAT_BODYGUARDS
 
βˆ’
MERCHANT_BODYGUARDS
 
βˆ’
ACTIVE_SEASON
 
βˆ’
PROGRESS_TRIGGER_POPULATION
 
βˆ’
PROGRESS_TRIGGER_PRODUCTION
 
βˆ’
PROGRESS_TRIGGER_TRADE
 
βˆ’
PROGRESS_TRIGGER_POP_SIEGE
 
βˆ’
PROGRESS_TRIGGER_PROD_SIEGE
 
βˆ’
PROGRESS_TRIGGER_TRADE_SIEGE
 
βˆ’
DEFAULT_SITE_TYPE
 
βˆ’
LIKES_SITE
 
βˆ’
TOLERATES_SITE
 
βˆ’
USE_ANY_PET_RACE
 
βˆ’
USE_MISC_PROCESSED_WOOD_PRODUCTS
 
βˆ’
IMPROVED_BOWS
 
βˆ’
INVADERS_IGNORE_NEUTRALS
 
βˆ’
EQUIPMENT_IMPROVEMENTS
 
βˆ’
ABUSE_BODIES
 
βˆ’
USE_ANIMAL_PRODUCTS
 
βˆ’
COMMON_DOMESTIC_PACK
 
βˆ’
COMMON_DOMESTIC_PULL
 
βˆ’
COMMON_DOMESTIC_MOUNT
 
βˆ’
COMMON_DOMESTIC_PET
 
βˆ’
SPHERE_ALIGNMENT
 
βˆ’
ART_FACET_MODIFIER
 
βˆ’
ART_IMAGE_ELEMENT_MODIFIER
 
βˆ’
ITEM_IMPROVEMENT_MODIFIER
 
βˆ’
CURRENCY
 
βˆ’
ADVENTURE_TIER
 
βˆ’
SELECT_SYMBOL
 
βˆ’
REMAINING
 
βˆ’
SUBSELECT_SYMBOL
 
βˆ’
CULL_SYMBOL
 
βˆ’
FRIENDLY_COLOR
 
βˆ’
VARIABLE_POSITIONS
 
βˆ’
SITE_VARIABLE_POSITIONS
 
βˆ’
LAND_HOLDER_TRIGGER
 
βˆ’
POSITION
 
βˆ’
CONQUERED_SITE
 
βˆ’
REQUIRES_MARKET
 
βˆ’
ELECTED
 
βˆ’
has negative foreground color, set to 7
 
βˆ’
has foreground color > 7, set to 7
 
βˆ’
has negative background color, set to 0
 
βˆ’
has background color > 7, set to 0
 
βˆ’
has invalid brightness value (must be 0 or 1), set to 0
 
βˆ’
has equal foreground/background colors without brightness, background set to 0
 
βˆ’
EXECUTION_SKILL
 
βˆ’
SPECIAL_BURIAL
 
βˆ’
FLASHES
 
βˆ’
BRAG_ON_KILL
 
βˆ’
CHAT_WORTHY
 
βˆ’
DO_NOT_CULL
 
βˆ’
RULES_FROM_LOCATION
 
βˆ’
MENIAL_WORK_EXEMPTION
 
βˆ’
MENIAL_WORK_EXEMPTION_SPOUSE
 
βˆ’
SLEEP_PRETENSION
 
βˆ’
PUNISHMENT_EXEMPTION
 
βˆ’
KILL_QUEST
 
βˆ’
QUEST_GIVER
 
βˆ’
ALLOWED_CREATURE
 
βˆ’
ALLOWED_CLASS
 
βˆ’
REJECTED_CREATURE
 
βˆ’
REJECTED_CLASS
 
βˆ’
GENDER
 
βˆ’
MILITARY_SCREEN_ONLY
 
βˆ’
EXPORTED_IN_LEGENDS
 
βˆ’
DETERMINES_COIN_DESIGN
 
βˆ’
SUCCESSION
 
βˆ’
BY_HEIR
 
βˆ’
BY_POSITION
 
βˆ’
APPOINTED_BY
 
βˆ’
REPLACED_BY
 
βˆ’
REQUIRES_POPULATION
 
βˆ’
PRECEDENCE
 
βˆ’
: Negative precedence changed to zero
 
βˆ’
: Precedence exceeding
 
βˆ’
capped
 
βˆ’
LAND_HOLDER
 
βˆ’
RESPONSIBILITY
 
βˆ’
COMMANDER
 
βˆ’
AS_NEEDED
 
βˆ’
LAND_NAME
 
βˆ’
NAME_MALE
 
βˆ’
NAME_FEMALE
 
βˆ’
SPOUSE_MALE
 
βˆ’
SPOUSE_FEMALE
 
βˆ’
REQUIRED_BOXES
 
βˆ’
: REQUIRED_BOXES negative, set to 0
 
βˆ’
: REQUIRED_BOXES exceeds 100, capped
 
βˆ’
REQUIRED_CABINETS
 
βˆ’
: REQUIRED_CABINETS negative, set to 0
 
βˆ’
: REQUIRED_CABINETS exceeds 100, capped
 
βˆ’
REQUIRED_RACKS
 
βˆ’
: REQUIRED_RACKS negative, set to 0
 
βˆ’
: REQUIRED_RACKS exceeds 100, capped
 
βˆ’
REQUIRED_STANDS
 
βˆ’
: REQUIRED_STANDS negative, set to 0
 
βˆ’
: REQUIRED_STANDS exceeds 100, capped
 
βˆ’
REQUIRED_OFFICE
 
βˆ’
: REQUIRED_OFFICE negative, set to 0
 
βˆ’
: REQUIRED_OFFICE exceeds 1000000, capped
 
βˆ’
REQUIRED_BEDROOM
 
βˆ’
: REQUIRED_BEDROOM negative, set to 0
 
βˆ’
: REQUIRED_BEDROOM exceeds 1000000, capped
 
βˆ’
REQUIRED_DINING
 
βˆ’
: REQUIRED_DINING negative, set to 0
 
βˆ’
: REQUIRED_DINING exceeds 1000000, capped
 
βˆ’
REQUIRED_TOMB
 
βˆ’
: REQUIRED_TOMB negative, set to 0
 
βˆ’
: REQUIRED_TOMB exceeds 1000000, capped
 
βˆ’
MANDATE_MAX
 
βˆ’
: MANDATE_MAX negative, set to 0
 
βˆ’
: MANDATE_MAX exceeds 100, capped
 
βˆ’
DEMAND_MAX
 
βˆ’
: DEMAND_MAX negative, set to 0
 
βˆ’
: DEMAND_MAX exceeds 100, capped
 
βˆ’
ACCOUNT_EXEMPT
 
βˆ’
DUTY_BOUND
 
βˆ’
Unrecognized Entity Token:
 
βˆ’
*** Error(s) finalizing the entity
 
βˆ’
Unrecognized entity digger token:
 
βˆ’
Unrecognized entity weapon token:
 
βˆ’
Unrecognized entity armor token:
 
βˆ’
Unrecognized entity ammo token:
 
βˆ’
Unrecognized entity helm token:
 
βˆ’
Unrecognized entity gloves token:
 
βˆ’
Unrecognized entity shoes token:
 
βˆ’
Unrecognized entity pants token:
 
βˆ’
Unrecognized entity shield token:
 
βˆ’
Unrecognized entity trapcomp token:
 
βˆ’
Unrecognized entity toy token:
 
βˆ’
Unrecognized entity instrument token:
 
βˆ’
Unrecognized entity tool token:
 
βˆ’
Unrecognized entity siege ammo token:
 
βˆ’
Unrecognized entity position allowed caste token:
 
βˆ’
Unrecognized entity position allowed creature token:
 
βˆ’
Unrecognized entity position rejected caste token:
 
βˆ’
Unrecognized entity position rejected creature token:
 
βˆ’
Gem shape not found:
 
βˆ’
Stone shape not found:
 
βˆ’
CUSTOM_BANDIT_LEADER
 
βˆ’
leaders
 
βˆ’
boss
 
βˆ’
bosses
 
βˆ’
chief
 
βˆ’
chiefs
 
βˆ’
chieftess
 
βˆ’
chieftesses
 
βˆ’
captain
 
βˆ’
captains
 
βˆ’
masters
 
βˆ’
commander
 
βˆ’
commanders
 
βˆ’
ringleader
 
βˆ’
ringleaders
 
βˆ’
warlord
 
βˆ’
warlords
 
βˆ’
chieftain
 
βˆ’
chieftains
 
βˆ’
lieutenant
 
βˆ’
lieutenants
 
βˆ’
Murder-target mismatch: year
 
βˆ’
, entity #
 
βˆ’
law-giver
 
βˆ’
law-givers
 
βˆ’
CUSTOM_MILITARY_GOALS
 
βˆ’
war leader
 
βˆ’
war leaders
 
βˆ’
CUSTOM_MILITARY_STRATEGY
 
βˆ’
general
 
βˆ’
generals
 
βˆ’
HIGH_PRIEST
 
βˆ’
high
 
βˆ’
first
 
βˆ’
exalted
 
βˆ’
holy
 
βˆ’
sacred
 
βˆ’
high priest
 
βˆ’
high priests
 
βˆ’
PRIEST
 
βˆ’
priest
 
βˆ’
priests
 
βˆ’
WORSHIP_HF
 
βˆ’
failure to get start square construction for transport link
 
βˆ’
failure to get end square construction for transport link
 
βˆ’
midmap construction path build failure
 
βˆ’
Entity
 
βˆ’
has self-referential diplomacy state
 
βˆ’
[PROFILE]
 
βˆ’
TITLE:
 
βˆ’
[SKILL:
 
βˆ’
[RECLAIM_SKILL:
 
βˆ’
[ITEM:
 
βˆ’
[PET:
 
βˆ’
administrator
 
βˆ’
administrators
 
βˆ’
Leather armor
 
βˆ’
Metal armor
 
βˆ’
entity_layer
 
βˆ’
[OBJECT:ENTITY]
 
βˆ’
[ENTITY:
 
βˆ’
Miner destination wiped
 
βˆ’
body
 
βˆ’
now know a few facts about
 
βˆ’
training.
 
βˆ’
have attained a general familiarity with
 
βˆ’
training methods.
 
βˆ’
are now quite knowledgeable
 
βˆ’
trainers.
 
βˆ’
are now expert
 
βˆ’
Merchants have arrived and are unloading their goods.
 
βˆ’
The merchants need a trade depot to unload their goods.
 
βˆ’
An animal
 
βˆ’
has become a
 
βˆ’
has adopted
 
βˆ’
Something has pulled a lever!
 
βˆ’
Something has triggered a pressure plate!
 
βˆ’
Something has emptied a cage!
 
βˆ’
Something has unchained a creature!
 
βˆ’
DRINK_MAT
 
βˆ’
unused
 
βˆ’
improvable
 
βˆ’
butcherable
 
βˆ’
millable
 
βˆ’
possibly buriable
 
βˆ’
unrotten
 
βˆ’
undisturbed
 
βˆ’
collected
 
βˆ’
sharpenable
 
βˆ’
empty
 
βˆ’
processable
 
βˆ’
cookable
 
βˆ’
solid
 
βˆ’
extract-bearing plant
 
βˆ’
extract-bearing fish
 
βˆ’
extract-bearing small creature
 
βˆ’
processable (to vial)
 
βˆ’
processable (to barrel)
 
βˆ’
tameable small creature
 
βˆ’
sand-bearing
 
βˆ’
glass
 
βˆ’
lye-bearing
 
βˆ’
milk
 
βˆ’
milkable
 
βˆ’
finished good
 
βˆ’
ammo
 
βˆ’
furniture
 
βˆ’
dye
 
βˆ’
dyeable
 
βˆ’
totemable
 
βˆ’
glass-making
 
βˆ’
dyed
 
βˆ’
melt-designated
 
βˆ’
deep material
 
βˆ’
sewn-imageless
 
βˆ’
screw
 
βˆ’
fire-safe
 
βˆ’
magma-safe
 
βˆ’
building material
 
βˆ’
non-economic
 
βˆ’
plant
 
βˆ’
silk
 
βˆ’
yarn
 
βˆ’
leather
 
βˆ’
bone
 
βˆ’
hair/wool
 
βˆ’
shell
 
βˆ’
horn
 
βˆ’
pearl
 
βˆ’
plaster-containing
 
βˆ’
soap
 
βˆ’
ivory/tooth
 
βˆ’
lye/milk-free
 
βˆ’
blunt
 
βˆ’
unengraved
 
βˆ’
unimproved
 
βˆ’
non-absorbent
 
βˆ’
food storage
 
βˆ’
non-pressed
 
βˆ’
hard
 
βˆ’
-bearing
 
βˆ’
-producing
 
βˆ’
-containing
 
βˆ’
liquid cooking
 
βˆ’
liquid scoop
 
βˆ’
powder grinding receptacle
 
βˆ’
powder grinding
 
βˆ’
meat carving
 
βˆ’
meat boning
 
βˆ’
meat slicing
 
βˆ’
meat cleaving
 
βˆ’
meat-carving holder
 
βˆ’
meal container
 
βˆ’
liquid container
 
βˆ’
food storage
 
βˆ’
hive
 
βˆ’
nest box
 
βˆ’
small object container
 
βˆ’
track cart
 
βˆ’
body part
 
βˆ’
that isn't a bin
 
βˆ’
Short Pathing Flood Overflow
 
βˆ’
been
 
βˆ’
by a
 
βˆ’
burned
 
βˆ’
flown
 
βˆ’
rough
 
βˆ’
log
 
βˆ’
block
 
βˆ’
the river
 
βˆ’
the cave
 
βˆ’
the pit
 
βˆ’
the magma pool
 
βˆ’
the volcano
 
βˆ’
the underworld portal
 
βˆ’
the subterranean water
 
βˆ’
the underworld
 
βˆ’
deposit
 
βˆ’
: Null Pop Num
 
βˆ’
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
βˆ’
1.2.3
 
βˆ’
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
βˆ’
The glowing barrier has disappeared!
 
βˆ’
Horrifying screams come from the darkness below!
 
βˆ’
Seed text
 
βˆ’
Year
 
βˆ’
was waged by
 
βˆ’
One of the most significant causes of the conflict was
 
βˆ’
The most significant cause of the conflict was
 
βˆ’
a family matter
 
βˆ’
disgust with the adversary's godlessness
 
βˆ’
religious opposition to the adversary's worship of
 
βˆ’
religious opposition to the adversary's inherent association with
 
βˆ’
natural aversion to the adversary's worship of
 
βˆ’
natural aversion to the adversary's inherent association with
 
βˆ’
The causes of the conflict are debated by scholars and very little is truly known.
 
βˆ’
unknown
 
βˆ’
creature
 
βˆ’
, lost
 
βˆ’
, all lost
 
βˆ’
losses
 
βˆ’
, one loss
 
βˆ’
, no losses
 
βˆ’
, mostly
 
βˆ’
creatures
 
βˆ’
Attacker was uncontested.
 
βˆ’
Attacker was victorious.
 
βˆ’
Defender was victorious.
 
βˆ’
A fearsome
 
βˆ’
attack
 
βˆ’
was a time when the
 
βˆ’
and the
 
βˆ’
were the only great powers in the world.
 
βˆ’
was a time when
 
βˆ’
yet
 
βˆ’
again
 
βˆ’
was the only great power in the world.
 
βˆ’
living gods and mighty beasts
 
βˆ’
still
 
βˆ’
held sway.
 
βˆ’
the powers of the world were fading
 
βˆ’
great powers had returned to the world
 
βˆ’
there were still great powers in the world
 
βˆ’
fantastic creatures no longer lived in great numbers.
 
βˆ’
fantastic creatures were few and far between, and some even doubted their existence.
 
βˆ’
ruled the world.
 
βˆ’
the last of the
 
βˆ’
ancient
 
βˆ’
powers fought their final battles.
 
βˆ’
various civilized races peopled the world.
 
βˆ’
was a time after civilization had
 
βˆ’
yet
 
βˆ’
again
 
βˆ’
crumbled completely.
 
βˆ’
fantastic creatures were but mere stories told by travelers.
 
βˆ’
only simple creatures inhabited
 
βˆ’
no civilized peoples existed in
 
βˆ’
the world.
 
βˆ’
Part of
 
βˆ’
ended.
 
βˆ’
occurred.
 
βˆ’
began.
 
βˆ’
Legends
 
βˆ’
Sorting
 
βˆ’
Initialization complete...
 
βˆ’
Historical events
 
βˆ’
completed
 
βˆ’
Check for culled historical figures
 
βˆ’
Historical figures
 
βˆ’
Artifacts completed
 
βˆ’
Structures completed
 
βˆ’
event sort
 
βˆ’
Historical events left to discover:
 
βˆ’
Historical Figures
 
βˆ’
Artifacts
 
βˆ’
Civilizations and other entities
 
βˆ’
Structures
 
βˆ’
Historical Maps
 
βˆ’
Underground Regions
 
βˆ’
Unnamed
 
βˆ’
Unnamed
 
βˆ’
, force
 
βˆ’
Civilizations and Other Entities
 
βˆ’
Keep
 
βˆ’
Dark Tower
 
βˆ’
Underworld Spire
 
βˆ’
Market
 
βˆ’
Dungeon
 
βˆ’
Sewers
 
βˆ’
Catacombs
 
βˆ’
Slain
 
βˆ’
Received
 
βˆ’
a wound
 
βˆ’
wounds
 
βˆ’
Fled
 
βˆ’
yet emerged
 
βˆ’
Victorious
 
βˆ’
yet
 
βˆ’
drove forward
 
βˆ’
Drove forward
 
βˆ’
and was
 
βˆ’
repelled
 
βˆ’
Repelled
 
βˆ’
stood fast
 
βˆ’
Stood fast
 
βˆ’
beaten back
 
βˆ’
Beaten back
 
βˆ’
Unnamed underground area
 
βˆ’
Unnamed magma sea area
 
βˆ’
Unnamed Underworld area
 
βˆ’
Populations
 
βˆ’
: Filter on string
 
βˆ’
: Done filtering.
 
βˆ’
Movement keys to view.
 
βˆ’
: civ/site
 
βˆ’
to change year.
 
βˆ’
: view top event
 
βˆ’
: toggle territories. 
 
βˆ’
: select an option. 
 
βˆ’
: done. 
 
βˆ’
: export current map. 
 
βˆ’
: show only important events. 
 
βˆ’
: show all events. 
 
βˆ’
: back to age. 
 
βˆ’
: XML dump (incomplete)
 
βˆ’
: export site map.
 
βˆ’
: export map/gen info.
 
βˆ’
: export detailed map.
 
βˆ’
Standard biome+site map
 
βˆ’
Elevations including lake and ocean floors
 
βˆ’
Elevations respecting water level
 
βˆ’
Current vegetation
 
βˆ’
Evil
 
βˆ’
Salinity
 
βˆ’
Biome
 
βˆ’
Structures/fields/roads/etc.
 
βˆ’
Hydrosphere
 
βˆ’
Nobility/holdings
 
βˆ’
Diplomacy
 
βˆ’
to export
 
βˆ’
to cancel
 
βˆ’
to scroll
 
βˆ’
Export of column
 
βˆ’
complete
 
βˆ’
data/save/current/world.dat
 
βˆ’
Command Line: World exported.
 
βˆ’
  Dwarf Fortress: Save World 
 
βˆ’
Offloading units...
 
βˆ’
Offloading art images...
 
βˆ’
Sorting world information...
 
βˆ’
Saving map data...
 
βˆ’
Saving civilized populations...
 
βˆ’
Saving history...
 
βˆ’
Saving parameters...
 
βˆ’
Saving tracking info...
 
βˆ’
Saving agreements...
 
βˆ’
Synchronizing folders...
 
βˆ’
  Dwarf Fortress: Updating World 
 
βˆ’
data/init/world_gen.txt
 
βˆ’
WORLD_GEN
 
βˆ’
TITLE
 
βˆ’
SEED
 
βˆ’
HISTORY_SEED
 
βˆ’
NAME_SEED
 
βˆ’
CREATURE_SEED
 
βˆ’
CUSTOM_NAME
 
βˆ’
EMBARK_POINTS
 
βˆ’
PEAK_NUMBER_MIN
 
βˆ’
PARTIAL_OCEAN_EDGE_MIN
 
βˆ’
OCEAN_EDGE_MIN
 
βˆ’
COMPLETE_OCEAN_EDGE_MIN
 
βˆ’
REVEAL_ALL_HISTORY
 
βˆ’
CULL_HISTORICAL_FIGURES
 
βˆ’
EROSION_CYCLE_COUNT
 
βˆ’
PERIODICALLY_ERODE_EXTREMES
 
βˆ’
OROGRAPHIC_PRECIPITATION
 
βˆ’
ALL_CAVES_VISIBLE
 
βˆ’
PLAYABLE_CIVILIZATION_REQUIRED
 
βˆ’
VOLCANO_MIN
 
βˆ’
END_YEAR
 
βˆ’
BEAST_END_YEAR
 
βˆ’
ELEVATION
 
βˆ’
RAINFALL
 
βˆ’
DRAINAGE
 
βˆ’
VOLCANISM
 
βˆ’
SAVAGERY
 
βˆ’
PS_EL
 
βˆ’
PS_RF
 
βˆ’
PS_TP
 
βˆ’
PS_DR
 
βˆ’
PS_VL
 
βˆ’
PS_SV
 
βˆ’
Attempted to set world gen presets prior to dimensions
 
βˆ’
preset attempted beyond Y range
 
βˆ’
preset failed to load X value at Y =
 
βˆ’
ELEVATION_FREQUENCY
 
βˆ’
RAIN_FREQUENCY
 
βˆ’
DRAINAGE_FREQUENCY
 
βˆ’
TEMPERATURE_FREQUENCY
 
βˆ’
SAVAGERY_FREQUENCY
 
βˆ’
VOLCANISM_FREQUENCY
 
βˆ’
MINERAL_SCARCITY
 
βˆ’
MEGABEAST_CAP
 
βˆ’
SEMIMEGABEAST_CAP
 
βˆ’
TITAN_NUMBER
 
βˆ’
TITAN_ATTACK_TRIGGER
 
βˆ’
DEMON_NUMBER
 
βˆ’
NIGHT_TROLL_NUMBER
 
βˆ’
BOGEYMAN_NUMBER
 
βˆ’
VAMPIRE_NUMBER
 
βˆ’
WEREBEAST_NUMBER
 
βˆ’
SECRET_NUMBER
 
βˆ’
REGIONAL_INTERACTION_NUMBER
 
βˆ’
DISTURBANCE_INTERACTION_NUMBER
 
βˆ’
EVIL_CLOUD_NUMBER
 
βˆ’
GENERATE_DIVINE_MATERIALS
 
βˆ’
EVIL_RAIN_NUMBER
 
βˆ’
GOOD_SQ_COUNTS
 
βˆ’
EVIL_SQ_COUNTS
 
βˆ’
REGION_COUNTS
 
βˆ’
RIVER_MINS
 
βˆ’
SUBREGION_MAX
 
βˆ’
CAVERN_LAYER_COUNT
 
βˆ’
CAVERN_LAYER_OPENNESS_MIN
 
βˆ’
CAVERN_LAYER_OPENNESS_MAX
 
βˆ’
CAVERN_LAYER_PASSAGE_DENSITY_MIN
 
βˆ’
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 
βˆ’
CAVERN_LAYER_WATER_MIN
 
βˆ’
CAVERN_LAYER_WATER_MAX
 
βˆ’
HAVE_BOTTOM_LAYER_1
 
βˆ’
HAVE_BOTTOM_LAYER_2
 
βˆ’
LEVELS_ABOVE_GROUND
 
βˆ’
LEVELS_ABOVE_LAYER_1
 
βˆ’
LEVELS_ABOVE_LAYER_2
 
βˆ’
LEVELS_ABOVE_LAYER_3
 
βˆ’
LEVELS_ABOVE_LAYER_4
 
βˆ’
LEVELS_ABOVE_LAYER_5
 
βˆ’
LEVELS_AT_BOTTOM
 
βˆ’
CAVE_MIN_SIZE
 
βˆ’
CAVE_MAX_SIZE
 
βˆ’
MOUNTAIN_CAVE_MIN
 
βˆ’
NON_MOUNTAIN_CAVE_MIN
 
βˆ’
TOTAL_CIV_NUMBER
 
βˆ’
TOTAL_CIV_POPULATION
 
βˆ’
SITE_CAP
 
βˆ’
ELEVATION_RANGES
 
βˆ’
RAIN_RANGES
 
βˆ’
DRAINAGE_RANGES
 
βˆ’
SAVAGERY_RANGES
 
βˆ’
VOLCANISM_RANGES
 
βˆ’
Unrecognized World Gen Token:
 
βˆ’
LARGE ISLAND
 
βˆ’
LARGE REGION
 
βˆ’
MEDIUM ISLAND
 
βˆ’
MEDIUM REGION
 
βˆ’
SMALL ISLAND
 
βˆ’
SMALL REGION
 
βˆ’
SMALLER ISLAND
 
βˆ’
SMALLER REGION
 
βˆ’
POCKET ISLAND
 
βˆ’
POCKET REGION
 
βˆ’
Command Line: World generation manually aborted.
 
βˆ’
The world generator is having trouble placing enough mountain peaks. 
 
βˆ’
You might want to check your maximum elevation value and other elevation parameters. 
 
βˆ’
Can the elevation 400 be placed enough times to provide space for your peaks? 
 
βˆ’
You might want to check your preset elevations for the elevation 400. 
 
βˆ’
You must have at least as many of these highest elevation points as you are requiring peaks. 
 
βˆ’
Alternatively, you can reduce the number of peaks required by the parameters.
 
βˆ’
The world generator is having trouble placing enough mid-level elevations. 
 
βˆ’
Can your parameters achieve elevations between 100 and 299? 
 
βˆ’
You might want to adjust the parameters governing elevation frequencies. 
 
βˆ’
Alternatively, you can reduce the number of mid-level elevation squares required.
 
βˆ’
The world generator is having trouble placing enough low elevations. 
 
βˆ’
Can your parameters achieve elevations between 0 and 99? 
 
βˆ’
The world generator is having trouble placing enough high elevations. 
 
βˆ’
Can your parameters achieve elevations between 300 and 400? 
 
βˆ’
The world generator is having trouble placing enough ocean squares along the edges. 
 
βˆ’
Can your parameters achieve elevations between 0 and 99 frequently? 
 
βˆ’
You might want to adjust the parameters governing elevation. 
 
βˆ’
Alternatively, you can reduce the number of edge oceans required.
 
βˆ’
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 
βˆ’
You might want to adjust the parameters governing rainfall. 
 
βˆ’
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
βˆ’
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 
βˆ’
You might want to adjust the parameters governing drainage. 
 
βˆ’
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
βˆ’
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 
βˆ’
You might want to adjust the parameters governing savagery. 
 
βˆ’
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 
βˆ’
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 
βˆ’
You might want to adjust the parameters governing volcanism. 
 
βˆ’
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 
βˆ’
The world generator is having trouble placing enough volcanos. 
 
βˆ’
You might want to check your maximum volcanism value. 
 
βˆ’
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 
βˆ’
You might want to check your preset volcanism for the value 100. 
 
βˆ’
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 
βˆ’
Alternatively, you can reduce the number of volcanos required by the parameters.
 
βˆ’
The world generator is having trouble placing swamps and marshes. 
 
βˆ’
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 
βˆ’
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 
βˆ’
The world generator is having trouble placing deserts and badlands. 
 
βˆ’
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 
βˆ’
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 
βˆ’
The world generator is having trouble placing forests. 
 
βˆ’
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 
βˆ’
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 
βˆ’
The world generator is having trouble placing mountains. 
 
βˆ’
Make sure your parameters and presets can support high elevation areas. 
 
βˆ’
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 
βˆ’
The world generator is having trouble placing oceans. 
 
βˆ’
Make sure your parameters and presets can support low elevation areas. 
 
βˆ’
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
βˆ’
The world generator is having trouble placing glaciers. 
 
βˆ’
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 
βˆ’
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 
βˆ’
The world generator is having trouble placing tundra regions. 
 
βˆ’
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 
βˆ’
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
βˆ’
The world generator is having trouble placing grasslands. 
 
βˆ’
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 
βˆ’
The world generator is having trouble placing hills. 
 
βˆ’
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 
βˆ’
The world generator is having trouble placing rivers. 
 
βˆ’
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 
βˆ’
Alternatively, you can reduce the number of rivers required by the parameters.
 
βˆ’
The world generator is placing too many subregions. 
 
βˆ’
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 
βˆ’
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
βˆ’
The world generator is having trouble placing mountain caves. 
 
βˆ’
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 
βˆ’
Alternatively, you can reduce the number of mountain caves required by the parameters.
 
βˆ’
The world generator is having trouble placing low-lying caves. 
 
βˆ’
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 
βˆ’
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
βˆ’
The world generator is having trouble placing enough civilizations. 
 
βˆ’
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 
βˆ’
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 
βˆ’
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 
βˆ’
Alternatively, you can reduce the number of civilizations required by the parameters.
 
βˆ’
The world generator couldn't find any civilization definitions. 
 
βˆ’
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 
βˆ’
The world generator is having trouble placing a controllable civilization. 
 
βˆ’
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 
βˆ’
Make sure your parameters and presets have adequate squares of this kind. 
 
βˆ’
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
βˆ’
The world generator is having trouble placing farming civilizations. 
 
βˆ’
Civilizations use available plants in their surroundings as their initial crops. 
 
βˆ’
Make sure your parameters and raw objects have adequate vegetation. 
 
βˆ’
Command Line: World generation parameter set located successfully.
 
βˆ’
Command Line: World generation parameter set
 
βˆ’
not found -- using default.
 
βˆ’
Command Line: World image, detailed image and info exported.
 
βˆ’
  Dwarf Fortress: New World 
 
βˆ’
Finalizing...
 
βˆ’
to continue.
 
βˆ’
Create A World
 
βˆ’
World Size
 
βˆ’
Pocket
 
βˆ’
Smaller
 
βˆ’
Medium
 
βˆ’
History
 
βˆ’
Very Short
 
βˆ’
Short
 
βˆ’
Long
 
βˆ’
Very Long
 
βˆ’
Very High
 
βˆ’
Maximum Number of Sites
 
βˆ’
Number of Beasts
 
βˆ’
Natural Savagery
 
βˆ’
Mineral Occurrence
 
βˆ’
Very Rare
 
βˆ’
Rare
 
βˆ’
Sparse
 
βˆ’
Frequent
 
βˆ’
Everywhere
 
βˆ’
This controls the size of the world map.  Current:
 
βˆ’
17 x 17
 
βˆ’
33 x 33
 
βˆ’
65 x 65
 
βˆ’
129 x 129
 
βˆ’
257 x 257
 
βˆ’
This is the length of pre-generated history.  Current:
 
βˆ’
5 years
 
βˆ’
125 years
 
βˆ’
250 years
 
βˆ’
550 years
 
βˆ’
1050 years
 
βˆ’
This controls how many distinct races/cultures there are.
 
βˆ’
This is how many distinct places can exist after world generation.
 
βˆ’
Increasing this setting makes large beasts more prevalent.
 
βˆ’
Increasing savagery makes the world more difficult to settle.
 
βˆ’
Increasing mineral occurrence makes more embark sites have more minerals.
 
βˆ’
TO CREATE THE WORLD.
 
βˆ’
Title:
 
βˆ’
Seed:
 
βˆ’
Various
 
βˆ’
Dimensions:
 
βˆ’
Custom Name:
 
βˆ’
Random Name
 
βˆ’
: Enter advanced parameters
 
βˆ’
: New param set
 
βˆ’
: Copy param set
 
βˆ’
: Delete param set
 
βˆ’
: Enter title
 
βˆ’
: Use random name
 
βˆ’
: Enter custom name
 
βˆ’
: Use random seed
 
βˆ’
: Enter custom seed
 
βˆ’
: Change dimensions
 
βˆ’
to load the world params.
 
βˆ’
to save the world params.
 
βˆ’
Last Param Set:
 
βˆ’
Seed:
 
βˆ’
History Seed:
 
βˆ’
Name Seed:
 
βˆ’
Creature Seed:
 
βˆ’
Really delete this parameter set?
 
βˆ’
: Delete
 
βˆ’
Really change the dimensions?
 
βˆ’
This parameter set will be reset.
 
βˆ’
: Change
 
βˆ’
Are you sure you want to abort?
 
βˆ’
You haven't saved your changes.
 
βˆ’
: Yes
 
βˆ’
Are you sure you want to go on?
 
βˆ’
Creating New Region
 
βˆ’
Rejected)
 
βˆ’
Preparing elevation...
 
βˆ’
Setting temperature...
 
βˆ’
Running rivers...
 
βˆ’
Forming lakes
 
βˆ’
and minerals...
 
βˆ’
Growing vegetation...
 
βˆ’
Verifying terrain...
 
βˆ’
Importing wildlife...
 
βˆ’
Recounting legends...
 
βˆ’
Finished prehistory...
 
βˆ’
Placing civilizations... (
 
βˆ’
Making cave civilizations...
 
βˆ’
Making cave pops...
 
βˆ’
Placing other beasts...
 
βˆ’
Placing megabeasts...
 
βˆ’
Placing good/evil...
 
βˆ’
Placing caves... (
 
βˆ’
Prehistory init...
 
βˆ’
Hist Figs:
 
βˆ’
    Dead:
 
βˆ’
  Events:
 
βˆ’
Finalizing civ mats... (
 
βˆ’
Finalizing art... (
 
βˆ’
Finalizing uniforms... (
 
βˆ’
Finalizing sites... (
 
βˆ’
LACK OF PEAKS
 
βˆ’
MEDIUM ELEVATION REJECTION
 
βˆ’
LOW ELEVATION REJECTION
 
βˆ’
HIGH ELEVATION REJECTION
 
βˆ’
LACK OF EDGE OCEANS
 
βˆ’
RAINFALL REJECTION
 
βˆ’
DRAINAGE REJECTION
 
βˆ’
SAVAGERY REJECTION
 
βˆ’
VOLCANISM REJECTION
 
βˆ’
LACK OF VOLCANOS
 
βˆ’
SWAMP REJECTION
 
βˆ’
DESERT REJECTION
 
βˆ’
FOREST REJECTION
 
βˆ’
MOUNTAIN REJECTION
 
βˆ’
OCEAN REJECTION
 
βˆ’
GLACIER REJECTION
 
βˆ’
TUNDRA REJECTION
 
βˆ’
GRASSLAND REJECTION
 
βˆ’
HILLS REJECTION
 
βˆ’
LACK OF RIVERS
 
βˆ’
TOO MANY REGIONS
 
βˆ’
LACK OF MOUNTAIN CAVES
 
βˆ’
LACK OF LOW-LYING CAVES
 
βˆ’
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
βˆ’
NO CIVILIZATIONS AVAILABLE
 
βˆ’
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
βˆ’
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
βˆ’
Note: If you are using the default parameters in unmodded DF,
 
βˆ’
and it doesn't work after continuing a few times, please report
 
βˆ’
the issue at the B12 forum.
 
βˆ’
: CONTINUE until you give me another warning.
 
βˆ’
: ABORT NOW and I'll look over my parameters.
 
βˆ’
: ALLOW THIS REJECTION TYPE and continue reporting others.
 
βˆ’
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
βˆ’
has been created.
 
βˆ’
: Accept
 
βˆ’
: Export image/info
 
βˆ’
: Use the world as it currently exists
 
βˆ’
: Continue
 
βˆ’
or
 
βˆ’
to pause/finish.
 
βˆ’
CREATE WORLD NOW =
 
βˆ’
LARGE
 
βˆ’
Cleaning game objects...
 
βˆ’
Cleaning stranded objects...
 
βˆ’
Cleaning play objects...
 
βˆ’
** Starting New Arena **
 
βˆ’
raw/
 
βˆ’
/raw/
 
βˆ’
  Dwarf Fortress: Arena 
 
βˆ’
Preparing arena...
 
βˆ’
Preparing screen...
 
βˆ’
Preparing Arena...
 
βˆ’
Importing world...
 
βˆ’
Continue Playing
 
βˆ’
Start Playing
 
βˆ’
Create New World!
 
βˆ’
Design New World with Advanced Parameters
 
βˆ’
Object Testing Arena
 
βˆ’
About DF
 
βˆ’
Quit
 
βˆ’
to select an option. 
 
βˆ’
scroll.
 
βˆ’
at any time for options, including key bindings.
 
βˆ’
at any time for the manual.
 
βˆ’
, Folder:
 
βˆ’
Select a source for your arena objects:
 
βˆ’
raw (Default)
 
βˆ’
/raw
 
βˆ’
This Version of DF used the FMOD Sound System
 
βˆ’
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
 
βˆ’
This version of DF uses SDL: Simple DirectMedia Layer,
 
βˆ’
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
βˆ’
See the SDL folder for license information.
 
βˆ’
Portions of this version are Copyright(C)2008
 
βˆ’
The FreeType Project (www.freetype.org).
 
βˆ’
All rights reserved.
 
βˆ’
to return to the menu.
 
βˆ’
world_graphic-
 
βˆ’
elw-
 
βˆ’
tmp-
 
βˆ’
rain-
 
βˆ’
drn-
 
βˆ’
sav-
 
βˆ’
vol-
 
βˆ’
veg-
 
βˆ’
evil-
 
βˆ’
sal-
 
βˆ’
trd-
 
βˆ’
str-
 
βˆ’
hyd-
 
βˆ’
nob-
 
βˆ’
dip-
 
βˆ’
.bmp
 
βˆ’
biome_color_key.txt
 
βˆ’
mountain (128,128,128)
 
βˆ’
temperate freshwater lake (0,224,255)
 
βˆ’
temperate brackish lake (0,192,255)
 
βˆ’
temperate saltwater lake  (0,160,255)
 
βˆ’
tropical freshwater lake (0,96,255)
 
βˆ’
tropical brackish lake (0,64,255)
 
βˆ’
tropical saltwater lake  (0,32,255)
 
βˆ’
arctic ocean (0,255,255)
 
βˆ’
tropical ocean (0,0,255)
 
βˆ’
temperate ocean (0,128,255)
 
βˆ’
glacier (64,255,255)
 
βˆ’
tundra (128,255,255)
 
βˆ’
temperate freshwater swamp (96,192,128)
 
βˆ’
temperate saltwater swamp (64,192,128)
 
βˆ’
temperate freshwater marsh (96,255,128)
 
βˆ’
temperate saltwater marsh (64,255,128)
 
βˆ’
tropical freshwater swamp (96,192,64)
 
βˆ’
tropical saltwater swamp (64,192,64)
 
βˆ’
mangrove swamp (64,255,96)
 
βˆ’
tropical freshwater marsh (96,255,64)
 
βˆ’
tropical saltwater marsh (64,255,64)
 
βˆ’
taiga forest (0,96,64)
 
βˆ’
temperate conifer forest (0,96,32)
 
βˆ’
temperate broadleaf forest (0,160,32)
 
βˆ’
tropical conifer forest (0,96,0)
 
βˆ’
tropical dry broadleaf forest (0,128,0)
 
βˆ’
tropical moist broadleaf forest (0,160,0)
 
βˆ’
temperate grassland (0,255,32)
 
βˆ’
temperate savanna (0,224,32)
 
βˆ’
temperate shrubland (0,192,32)
 
βˆ’
tropical grassland (255,160,0)
 
βˆ’
tropical savanna (255,176)
 
βˆ’
tropical shrubland (255,192,0)
 
βˆ’
badland desert (255,96,32)
 
βˆ’
sand desert (255,255,0)
 
βˆ’
rock desert (255,128,64)
 
βˆ’
structure_color_key.txt
 
βˆ’
castle (128,128,128)
 
βˆ’
village (255,255,255)
 
βˆ’
crops (255,128,0)(255,160,0)(255,192,0)
 
βˆ’
pasture (0,255,0)
 
βˆ’
meadow (64,255,0)
 
βˆ’
woodland (0,128,0)
 
βˆ’
orchard (0,160,0)
 
βˆ’
tunnel (20,20,20)
 
βˆ’
stone bridge (224,224,224)
 
βˆ’
other bridge (180,167,20)
 
βˆ’
stone road (192,192,192)
 
βˆ’
other road (150,127,20)
 
βˆ’
stone wall (96,96,96)
 
βˆ’
other wall (160,127,20)
 
βˆ’
mountain (255,255,192)
 
βˆ’
lake (0,96,255)
 
βˆ’
land (128,64,32)
 
βˆ’
ocean (0,64,255)
 
βˆ’
hydro_color_key.txt
 
βˆ’
brook (0,255,255)
 
βˆ’
stream (0,224,255)
 
βˆ’
minor river (0,192,255)
 
βˆ’
river (0,160,255)
 
βˆ’
major river (0,128,255)
 
βˆ’
river/ocean (0,112,255)
 
βˆ’
Histories of
 
βˆ’
Greed
 
βˆ’
Avarice
 
βˆ’
Jealousy
 
βˆ’
Cupidity
 
βˆ’
Gluttony
 
βˆ’
Industry
 
βˆ’
Enterprise
 
βˆ’
Resourcefulness
 
βˆ’
Determination
 
βˆ’
Mettle
 
βˆ’
Dynamism
 
βˆ’
Labor
 
βˆ’
Toil
 
βˆ’
Diligence
 
βˆ’
Exertion
 
βˆ’
Tenacity
 
βˆ’
Perseverance
 
βˆ’
*** STARTING NEW GAME ***
 
βˆ’
Command Line:
 
βˆ’
data/init/announcements.txt
 
βˆ’
DO_MEGA
 
βˆ’
PAUSE
 
βˆ’
RECENTER
 
βˆ’
A_DISPLAY
 
βˆ’
D_DISPLAY
 
βˆ’
UNIT_COMBAT_REPORT
 
βˆ’
UNIT_COMBAT_REPORT_ALL_ACTIVE
 
βˆ’
UCR_A
 
βˆ’
data/sound/song_title.ogg
 
βˆ’
data/sound/song_game.ogg
 
βˆ’
data/art/mouse.png
 
βˆ’
data/movies
 
βˆ’
text
 
βˆ’
data/dipscript/*.*
 
βˆ’
data/dipscript/
 
βˆ’
region
 
βˆ’
Command Line: World generation initiated.
 
βˆ’
Command Line: World generation aborted because folder exists.
 
βˆ’
data/speech/general.txt
 
βˆ’
data/speech/slayer.txt
 
βˆ’
data/speech/threat.txt
 
βˆ’
data/speech/greet.txt
 
βˆ’
data/speech/greet_reply.txt
 
βˆ’
data/speech/greet_reply_diff_language.txt
 
βˆ’
data/speech/greet_reply_unusual_first.txt
 
βˆ’
data/speech/greet_reply_after_hero.txt
 
βˆ’
data/speech/greet_worship.txt
 
βˆ’
data/speech/greet_baby.txt
 
βˆ’
data/speech/goodbye_worship_1.txt
 
βˆ’
data/speech/goodbye_worship_2.txt
 
βˆ’
data/speech/goodbye_worship_3.txt
 
βˆ’
data/speech/temple_already_member.txt
 
βˆ’
data/speech/temple_become_member.txt
 
βˆ’
data/speech/positive.txt
 
βˆ’
data/speech/task_recommendation.txt
 
βˆ’
data/speech/unknown_hf_seeker.txt
 
βˆ’
data/speech/ab_specific_hf_seeker.txt
 
βˆ’
data/speech/site_specific_hf_seeker.txt
 
βˆ’
data/speech/same_site_ab_specific_hf_seeker.txt
 
βˆ’
data/speech/same_site_specific_hf_seeker.txt
 
βˆ’
data/speech/arch_info_justification.txt
 
βˆ’
data/speech/justification_representation.txt
 
βˆ’
data/speech/justification_proximity.txt
 
βˆ’
data/speech/justification_experience.txt
 
βˆ’
data/speech/justification_reminder.txt
 
βˆ’
data/speech/justification_antithetical.txt
 
βˆ’
data/speech/no_family.txt
 
βˆ’
data/speech/family_relationship_spec.txt
 
βˆ’
data/speech/family_relationship_no_spec.txt
 
βˆ’
data/speech/family_relationship_additional.txt
 
βˆ’
data/speech/family_relationship_spec_dead.txt
 
βˆ’
data/speech/family_relationship_no_spec_dead.txt
 
βˆ’
data/speech/family_relationship_additional_dead.txt
 
βˆ’
data/speech/child_age_proclamation.txt
 
βˆ’
data/speech/wandering_profession.txt
 
βˆ’
data/speech/scouting_profession.txt
 
βˆ’
data/speech/hunting_profession.txt
 
βˆ’
data/speech/snatcher_profession.txt
 
βˆ’
data/speech/thief_profession.txt
 
βˆ’
data/speech/wandering_profession_year.txt
 
βˆ’
data/speech/scouting_profession_year.txt
 
βˆ’
data/speech/hunting_profession_year.txt
 
βˆ’
data/speech/snatcher_profession_year.txt
 
βˆ’
data/speech/thief_profession_year.txt
 
βˆ’
data/speech/past_wandering_profession.txt
 
βˆ’
data/speech/past_scouting_profession.txt
 
βˆ’
data/speech/past_hunting_profession.txt
 
βˆ’
data/speech/past_snatcher_profession.txt
 
βˆ’
data/speech/past_thief_profession.txt
 
βˆ’
data/speech/guard_profession.txt
 
βˆ’
data/speech/guard_warning.txt
 
βˆ’
data/speech/soldier_profession.txt
 
βˆ’
data/speech/past_profession_no_year.txt
 
βˆ’
data/speech/past_profession_year.txt
 
βˆ’
data/speech/current_profession_no_year.txt
 
βˆ’
data/speech/current_profession_year.txt
 
βˆ’
data/speech/hist_fig_slayer.txt
 
βˆ’
data/speech/animal_slayer.txt
 
βˆ’
data/speech/mercenary_profession.txt
 
βˆ’
data/speech/mercenary_profession_year.txt
 
βˆ’
data/speech/past_mercenary_profession.txt
 
βˆ’
were unable to complete the
 
βˆ’
Jobs removed from unpowered
 
βˆ’
small
 
βˆ’
large
 
βˆ’
grown
 
βˆ’
logs
 
βˆ’
rough gems
 
βˆ’
raw green glass
 
βˆ’
raw clear glass
 
βˆ’
raw crystal glass
 
βˆ’
small
 
βˆ’
rock
 
βˆ’
stones
 
βˆ’
wafers
 
βˆ’
bars
 
βˆ’
charcoal
 
βˆ’
coke
 
βˆ’
refined coal
 
βˆ’
bars
 
βˆ’
cut gems
 
βˆ’
cut green glass gems
 
βˆ’
cut clear glass gems
 
βˆ’
cut crystal glass gems
 
βˆ’
gems
 
βˆ’
blocks
 
βˆ’
portal
 
βˆ’
door
 
βˆ’
floodgate
 
βˆ’
hatch cover
 
βˆ’
grate
 
βˆ’
table
 
βˆ’
cabinet
 
βˆ’
weapon rack
 
βˆ’
armor stand
 
βˆ’
coffer
 
βˆ’
chest
 
βˆ’
boxes and bag
 
βˆ’
backpack
 
βˆ’
limb/body
 
βˆ’
cast
 
βˆ’
splint
 
βˆ’
crutch
 
βˆ’
quiver
 
βˆ’
casket
 
βˆ’
sarcophag
 
βˆ’
coffin
 
βˆ’
rope
 
βˆ’
chain
 
βˆ’
waterskin
 
βˆ’
vial
 
βˆ’
flask
 
βˆ’
musical instrument
 
βˆ’
unglazed
 
βˆ’
tool
 
βˆ’
goblet
 
βˆ’
window
 
βˆ’
terrarium
 
βˆ’
cage
 
βˆ’
barrel
 
βˆ’
bucket
 
βˆ’
animal trap
 
βˆ’
chair
 
βˆ’
throne
 
βˆ’
strands
 
βˆ’
yarn
 
βˆ’
thread
 
βˆ’
cloth
 
βˆ’
tanned hide
 
βˆ’
totem
 
βˆ’
-bound
 
βˆ’
book
 
βˆ’
figurine
 
βˆ’
rotten
 
βˆ’
drink
 
βˆ’
filthy
 
βˆ’
sticky
 
βˆ’
vomitous
 
βˆ’
slimy
 
βˆ’
dirty
 
βˆ’
gooey
 
βˆ’
purulent
 
βˆ’
ichorous
 
βˆ’
bloody
 
βˆ’
paste
 
βˆ’
liquid
 
βˆ’
glob
 
βˆ’
laced with
 
βˆ’
powder
 
βˆ’
cheese
 
βˆ’
catapult parts
 
βˆ’
mechanisms
 
βˆ’
tube
 
βˆ’
pipe section
 
βˆ’
trap component
 
βˆ’
ballista parts
 
βˆ’
anvil
 
βˆ’
amulet
 
βˆ’
ballista arrow head
 
βˆ’
siege ammo
 
βˆ’
ammunition
 
βˆ’
scepter
 
βˆ’
crown
 
βˆ’
coin
 
βˆ’
perfect
 
βˆ’
large
 
βˆ’
green glass
 
βˆ’
clear glass
 
βˆ’
crystal glass
 
βˆ’
gem
 
βˆ’
ring
 
βˆ’
earring
 
βˆ’
bracelet
 
βˆ’
traction bench
 
βˆ’
quern
 
βˆ’
millstone
 
βˆ’
statue
 
βˆ’
memorial
 
βˆ’
craft shop sign
 
βˆ’
weaponsmith's shop sign
 
βˆ’
armorsmith's shop sign
 
βˆ’
general store sign
 
βˆ’
food shop sign
 
βˆ’
food imports sign
 
βˆ’
clothing imports sign
 
βˆ’
general imports sign
 
βˆ’
cloth shop sign
 
βˆ’
leather shop sign
 
βˆ’
woven clothing shop sign
 
βˆ’
leather clothing shop sign
 
βˆ’
bone carver's shop sign
 
βˆ’
gem cutter's shop sign
 
βˆ’
bowyer's shop sign
 
βˆ’
blacksmith's shop sign
 
βˆ’
metal craft shop sign
 
βˆ’
leather goods shop sign
 
βˆ’
carpenter's shop sign
 
βˆ’
stone furniture shop sign
 
βˆ’
metal furniture shop sign
 
βˆ’
tavern sign
 
βˆ’
slab
 
βˆ’
corpse
 
βˆ’
tooth
 
βˆ’
teeth
 
βˆ’
bone
 
βˆ’
shell
 
βˆ’
plant part
 
βˆ’
silk body part
 
βˆ’
leather body part
 
βˆ’
wooden body part
 
βˆ’
soap body part
 
βˆ’
horn
 
βˆ’
pearl
 
βˆ’
yarn body part
 
βˆ’
Rotten
 
βˆ’
seeds
 
βˆ’
withered
 
βˆ’
leaves
 
βˆ’
leaf
 
βˆ’
raw
 
βˆ’
live
 
βˆ’
small live animal
 
βˆ’
tame
 
βˆ’
small tame animal
 
βˆ’
prepared meal
 
βˆ’
preserved
 
βˆ’
chops
 
βˆ’
chop
 
βˆ’
meat
 
βˆ’
weapon
 
βˆ’
chain
 
βˆ’
suits of
 
βˆ’
armor
 
βˆ’
handwear
 
βˆ’
shield
 
βˆ’
/buckler
 
βˆ’
footwear
 
βˆ’
headwear
 
βˆ’
legwear
 
βˆ’
A kidnapper has made off with
 
βˆ’
has stolen
 
βˆ’
A thief has stolen
 
βˆ’
is taken by a fey mood!
 
βˆ’
withdraws from society...
 
βˆ’
has been possessed!
 
βˆ’
looses a roaring laughter, fell and terrible!
 
βˆ’
begins to stalk and brood...
 
βˆ’
has created
 
βˆ’
*PAUSED*
 
βˆ’
SIEGE
 
βˆ’
Idlers:
 
βˆ’
Page
 
βˆ’
fighting!
 
βˆ’
hunting.
 
βˆ’
sparring.
 
βˆ’
No recent reports.
 
βˆ’
: View report
 
βˆ’
Last Report Date:
 
βˆ’
Announcement Date:
 
βˆ’
: Zoom to location
 
βˆ’
Ingredient Type
 
βˆ’
Number
 
βˆ’
Permissions
 
βˆ’
----
 
βˆ’
Brew
 
βˆ’
: Toggle cook.
 
βˆ’
: Toggle brew.
 
βˆ’
You have no appropriate ingredients.
 
βˆ’
Creatures
 
βˆ’
Overall Training
 
βˆ’
Creature
 
βˆ’
Price
 
βˆ’
Status:
 
βˆ’
Trained
 
βˆ’
Well-trained
 
βˆ’
Skillfully trained
 
βˆ’
Expertly trained
 
βˆ’
Exceptionally trained
 
βˆ’
Masterfully trained
 
βˆ’
Domesticated
 
βˆ’
Semi-Wild
 
βˆ’
Trainer:
 
βˆ’
Trainer: Any
 
βˆ’
Trainer: Any unassigned
 
βˆ’
Ready for Slaughter
 
βˆ’
Uninterested
 
βˆ’
For Sale
 
βˆ’
Available
 
βˆ’
Not For Sale
 
βˆ’
Unavailable
 
βˆ’
Work Animal
 
βˆ’
Not Tame
 
βˆ’
: Toggle pet availability.
 
βˆ’
: Slaughter.
 
βˆ’
: Select trainer.
 
βˆ’
: War training.
 
βˆ’
: Hunting training.
 
βˆ’
You have no appropriate creatures.
 
βˆ’
Any trainer
 
βˆ’
Any unassigned trainer
 
βˆ’
Knowledge
 
βˆ’
A few facts
 
βˆ’
General familiarity
 
βˆ’
Knowledgeable
 
βˆ’
You don't know how to train any animals.
 
βˆ’
Justice 
 
βˆ’
  Cages&Chains:
 
βˆ’
Violation of Production Order
 
βˆ’
Violation of Export Prohibition
 
βˆ’
Violation of Job Order
 
βˆ’
Conspiracy to Slow Labor
 
βˆ’
Disorderly Conduct
 
βˆ’
Building Destruction
 
βˆ’
, Deceased
 
βˆ’
There are no criminals.
 
βˆ’
1 witness
 
βˆ’
witnesses
 
βˆ’
No witnesses
 
βˆ’
Injured Party:
 
βˆ’
Convicted:
 
βˆ’
Witness:
 
βˆ’
Accuses:
 
βˆ’
Found the body.
 
βˆ’
Date:
 
βˆ’
Reported:
 
βˆ’
No Sentence Pending.
 
βˆ’
Hammerstrike
 
βˆ’
Beating.
 
βˆ’
Day
 
βˆ’
in Prison.
 
βˆ’
Officer:
 
βˆ’
None Assigned
 
βˆ’
Violation of Production Order.
 
βˆ’
Violation of Export Prohibition.
 
βˆ’
Violation of Job Order.
 
βˆ’
Conspiracy to Slow Labor.
 
βˆ’
Murder.
 
βˆ’
Disorderly Conduct.
 
βˆ’
Building Destruction.
 
βˆ’
Vandalism.
 
βˆ’
Theft.
 
βˆ’
Robbery.
 
βˆ’
Blood-drinking.
 
βˆ’
: Select/scroll
 
βˆ’
: Convict
 
βˆ’
: View recent crimes (
 
βˆ’
: View cold cases (
 
βˆ’
: Convict somebody
 
βˆ’
General Items
 
βˆ’
Thread/Cloth
 
βˆ’
Stone/Gems/Metals
 
βˆ’
Anml Extracts
 
βˆ’
Plnt Extracts
 
βˆ’
Anml Cheeses
 
βˆ’
Plnt Cheeses
 
βˆ’
Milled Animal
 
βˆ’
Milled Plants
 
βˆ’
Item Type
 
βˆ’
Setter
 
βˆ’
Wage
 
βˆ’
Cleaning
 
βˆ’
Place Item in Tomb
 
βˆ’
Store Item in Stockpile
 
βˆ’
Store Item in Bag
 
βˆ’
Store Weapon
 
βˆ’
Store Armor
 
βˆ’
Store Item in Barrel
 
βˆ’
Store Item in Bin
 
βˆ’
Store Vehicle in Bin
 
βˆ’
Store Item in Hospital
 
βˆ’
Dump Item
 
βˆ’
Building Construction
 
βˆ’
Building Removal
 
βˆ’
Door Construction
 
βˆ’
Floodgate Construction
 
βˆ’
Hatch Cover Construction
 
βˆ’
Grate Construction
 
βˆ’
Bed Construction
 
βˆ’
Chair Construction
 
βˆ’
Coffin Construction
 
βˆ’
Table Construction
 
βˆ’
Bin Construction
 
βˆ’
Chest Construction
 
βˆ’
Cabinet Construction
 
βˆ’
Statue Construction
 
βˆ’
Slab Construction
 
βˆ’
Block Construction
 
βˆ’
Anvil Construction
 
βˆ’
Window Construction
 
βˆ’
Pipe Section Construction
 
βˆ’
Sand Collection
 
βˆ’
Clay Collection
 
βˆ’
Gem Encrusting
 
βˆ’
Glass Cutting
 
βˆ’
Glass Encrusting
 
βˆ’
Basic Ore Smelting
 
βˆ’
Object Melting
 
βˆ’
Craft Making
 
βˆ’
Coin Minting
 
βˆ’
Metal Studding
 
βˆ’
Metal Strand Extraction
 
βˆ’
Weapon Construction
 
βˆ’
Ammo Construction
 
βˆ’
Quiver Construction
 
βˆ’
Armor Stand Construction
 
βˆ’
Weapon Rack Construction
 
βˆ’
Tool Construction
 
βˆ’
Totem Construction
 
βˆ’
Flask Construction
 
βˆ’
Goblet Construction
 
βˆ’
Bone/Shell Decoration
 
βˆ’
Instrument Construction
 
βˆ’
Toy Construction
 
βˆ’
Armor Construction
 
βˆ’
Glove Construction
 
βˆ’
Helm Construction
 
βˆ’
Shield Construction
 
βˆ’
Pants Construction
 
βˆ’
Shoe Construction
 
βˆ’
Backpack Construction
 
βˆ’
Animal Trap Construction
 
βˆ’
Trap Baiting
 
βˆ’
Install Colony In Hive
 
βˆ’
Collect Hive Products
 
βˆ’
Mechanism Construction
 
βˆ’
Trap Component Construction
 
βˆ’
Trap Cleaning
 
βˆ’
Trigger Linking
 
βˆ’
Cage Trap Loading
 
βˆ’
Stone Trap Loading
 
βˆ’
Weapon Trap Loading
 
βˆ’
Lever Pulling
 
βˆ’
Operate Pump
 
βˆ’
Construct Quern
 
βˆ’
Construct Millstone
 
βˆ’
Place Track Vehicle
 
βˆ’
Push Track Vehicle
 
βˆ’
Catapult Loading
 
βˆ’
Ballista Loading
 
βˆ’
Catapult Firing
 
βˆ’
Ballista Firing
 
βˆ’
Ballista Arrow Head Construction
 
βˆ’
Siege Ammo Construction
 
βˆ’
Catapult Part Construction
 
βˆ’
Ballista Part Construction
 
βˆ’
Fortification Carving
 
βˆ’
Wall Detailing
 
βˆ’
Floor Detailing
 
βˆ’
Stair/Ramp Removal
 
βˆ’
Carving Upward Staircase
 
βˆ’
Carving Downward Staircase
 
βˆ’
Carving Up/Down Staircase
 
βˆ’
Carving Ramp
 
βˆ’
Digging Channel
 
βˆ’
Tree Felling
 
βˆ’
Plant Gathering
 
βˆ’
Construction Removal
 
βˆ’
Track Carving
 
βˆ’
Hunting
 
βˆ’
Returning Kill
 
βˆ’
Capturing Land Animals
 
βˆ’
Capturing Fish
 
βˆ’
Hunting Animal Training
 
βˆ’
War Animal Training
 
βˆ’
Web Collection
 
βˆ’
Cage Construction
 
βˆ’
Chain Construction
 
βˆ’
Bucket Construction
 
βˆ’
Planting
 
βˆ’
Harvesting
 
βˆ’
Fertilizing
 
βˆ’
Thread Dyeing
 
βˆ’
Cloth Dyeing
 
βˆ’
Image Sewing
 
βˆ’
Plant Extraction
 
βˆ’
Plant Processing
 
βˆ’
Plant Processing/Vial
 
βˆ’
Plant Processing/Barrel
 
βˆ’
Fish Extraction
 
βˆ’
Land Animal Extraction
 
βˆ’
Small Creature Taming
 
βˆ’
Large Creature Taming
 
βˆ’
Butchering
 
βˆ’
Slaughtering
 
βˆ’
Fish Processing
 
βˆ’
Barrel Construction
 
βˆ’
Other Jobs
 
βˆ’
Animal Chaining
 
βˆ’
Animal Unchaining
 
βˆ’
Releasing Large Creature
 
βˆ’
Releasing Small Creature
 
βˆ’
Handling Large Creature
 
βˆ’
Handling Small Creature
 
βˆ’
Large Creature Caging
 
βˆ’
Small Creature Caging
 
βˆ’
Aquarium Draining
 
βˆ’
Aquarium Filling
 
βˆ’
Pond Filling
 
βˆ’
Large Creature Pit/Ponding
 
βˆ’
Small Creature Pit/Ponding
 
βˆ’
Large Creature Pen/Pasturing
 
βˆ’
Small Creature Pen/Pasturing
 
βˆ’
Charcoal Making
 
βˆ’
Ash Making
 
βˆ’
Potash Making (Lye)
 
βˆ’
Potash Making (Ash)
 
βˆ’
Managing Work Orders
 
βˆ’
Updating Stockpile Records
 
βˆ’
Trading at Depot
 
βˆ’
Beat Criminal
 
βˆ’
Execute Criminal
 
βˆ’
Give Water
 
βˆ’
Give Food
 
βˆ’
Recover Wounded
 
βˆ’
Diagnose Patient
 
βˆ’
Immobilize Break
 
βˆ’
Apply Cast
 
βˆ’
Bring Crutch
 
βˆ’
Dress Wound
 
βˆ’
Clean Patient
 
βˆ’
Suture
 
βˆ’
Set Bone
 
βˆ’
Place In Traction
 
βˆ’
Splint Construction
 
βˆ’
Crutch Construction
 
βˆ’
Traction Bench Construction
 
βˆ’
Work Orders
 
βˆ’
Left
 
βˆ’
Validated
 
βˆ’
A manager is required to coordinate work orders.
 
βˆ’
All work orders must be validated by the manager before they become active.
 
βˆ’
: New Order 
 
βˆ’
: Remove 
 
βˆ’
: Increase priority 
 
βˆ’
: Max priority 
 
βˆ’
: Wages
 
βˆ’
Quantity:
 
βˆ’
Type in parts of the name to narrow your search. 
 
βˆ’
Suspended
 
βˆ’
Inactive
 
βˆ’
Missing
 
βˆ’
Independent
 
βˆ’
Wild Animal
 
βˆ’
(Caged)
 
βˆ’
(Chained)
 
βˆ’
Undead
 
βˆ’
Opposed to life
 
βˆ’
Berserk
 
βˆ’
Caged Prisoner
 
βˆ’
Chained Prisoner
 
βˆ’
Invader
 
βˆ’
Diplomat
 
βˆ’
Merchant
 
βˆ’
Visitor
 
βˆ’
Friendly
 
βˆ’
Underworld
 
βˆ’
Caged Guest
 
βˆ’
Chained Guest
 
βˆ’
Uninvited Guest
 
βˆ’
Current Resident
 
βˆ’
Hostile
 
βˆ’
Tame
 
βˆ’
You have not created any creatures yet.
 
βˆ’
to return
 
βˆ’
There are no idle
 
βˆ’
or jobs.
 
βˆ’
to return,
 
βˆ’
: Manager
 
βˆ’
: ViewJob,
 
βˆ’
: Zoom-Cre,
 
βˆ’
: Zoom-Bld,
 
βˆ’
: Manager,
 
βˆ’
: Remv Cre
 
βˆ’
Citizens
 
βˆ’
Pets/Livestock
 
βˆ’
Others
 
βˆ’
Dead/Missing
 
βˆ’
There are no
 
βˆ’
living here.
 
βˆ’
There are no pets or livestock here.
 
βˆ’
There are no other creatures nearby.
 
βˆ’
No one has gone missing or died.
 
βˆ’
The year is still young.
 
βˆ’
: ViewCre,
 
βˆ’
(Lost)
 
βˆ’
No treasures yet.
 
βˆ’
civilization
 
βˆ’
This land has no important leaders.
 
βˆ’
Exports to
 
βˆ’
Petty Annoyance
 
βˆ’
Terror
 
βˆ’
Imports from
 
βˆ’
Offerings from
 
βˆ’
Vengeance
 
βˆ’
You can look at trade information once you have a broker
 
βˆ’
with appraisal skill.
 
βˆ’
Trade Agreement (Exports to
 
βˆ’
Trade Agreement (Imports from
 
βˆ’
: View Agreement
 
βˆ’
You have no agreements with this land.
 
βˆ’
to change modes.
 
βˆ’
  Civilizations 
 
βˆ’
: View details
 
βˆ’
[B][P]Active Syndromes[B]
 
βˆ’
phase
 
βˆ’
seconds)
 
βˆ’
himself
 
βˆ’
herself
 
βˆ’
itself
 
βˆ’
caught in a cloud of flames!
 
βˆ’
caught up in the web!
 
βˆ’
The item sparkles with a supernatural brilliance.
 
βˆ’
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
βˆ’
The object looks oddly square.
 
βˆ’
The item constantly emits a nearly inaudible high-pitched whistle.
 
βˆ’
The item is covered with small bumps.
 
βˆ’
The item smells like wet earth.
 
βˆ’
Tiny streaks of lightning streak quickly over the object's surface.
 
βˆ’
Creatures that look at the item cannot think negative thoughts.
 
βˆ’
The item is covered with minute gray hairs.
 
βˆ’
The item sounds like rustling leaves when moved.
 
βˆ’
Needs
 
βˆ’
Disconnected
 
βˆ’
Need trigger type
 
βˆ’
Needs walkable perimeter
 
βˆ’
Hidden
 
βˆ’
Needs to be anchored on edge
 
βˆ’
Blocked
 
βˆ’
Surrounded by empty space
 
βˆ’
Needs adjacent wall
 
βˆ’
Needs open space
 
βˆ’
Off map
 
βˆ’
Water
 
βˆ’
Lava/Magma
 
βˆ’
Building present
 
βˆ’
Construction present
 
βˆ’
Must be inside
 
βˆ’
Too close to edge
 
βˆ’
Must be outside
 
βˆ’
Cannot build at highest level
 
βˆ’
Needs soil or mud
 
βˆ’
Needs soil
 
βˆ’
Needs ground or near machine
 
βˆ’
No mud/soil for farm
 
βˆ’
Mud is left by water
 
βˆ’
No access to
 
βˆ’
No access
 
βˆ’
Null site on overall status
 
βˆ’
Early
 
βˆ’
Mid-
 
βˆ’
Late
 
βˆ’
Spring
 
βˆ’
Summer
 
βˆ’
Autumn
 
βˆ’
Winter
 
βˆ’
Stocks
 
βˆ’
Health
 
βˆ’
Prices
 
βˆ’
Currency
 
βˆ’
Justice
 
βˆ’
Created Wealth:
 
βˆ’
Weapons:
 
βˆ’
Armor and Garb:
 
βˆ’
Furniture:
 
βˆ’
Other Objects:
 
βˆ’
Architecture:
 
βˆ’
Displayed:
 
βˆ’
Held/Worn:
 
βˆ’
You need a broker with
 
βˆ’
the appraisal skill.
 
βˆ’
Imported Wealth:
 
βˆ’
Exported Wealth:
 
βˆ’
Trade Information:
 
βˆ’
Population:
 
βˆ’
Nobles/Admins
 
βˆ’
Peasants
 
βˆ’
Recruit/Others
 
βˆ’
Trained Animals
 
βˆ’
Other Animals
 
βˆ’
Food Stores:
 
βˆ’
Plant
 
βˆ’
Drink
 
βˆ’
Other
 
βˆ’
Mountainhome
 
βˆ’
Metropolis
 
βˆ’
City
 
βˆ’
Town
 
βˆ’
Village
 
βˆ’
Hamlet
 
βˆ’
Outpost
 
βˆ’
Evaluate Depot Access Overflow
 
βˆ’
Evaluate Depot Caravan Access Overflow
 
βˆ’
  Building List 
 
βˆ’
(S)
 
βˆ’
/ Spouse
 
βˆ’
No Owner
 
βˆ’
You don't have any buildings.
 
βˆ’
Evaluation:
 
βˆ’
: View building information
 
βˆ’
: Zoom to building items
 
βˆ’
: Zoom to building tasks
 
βˆ’
: Swap right panel
 
βˆ’
  The Health of
 
βˆ’
In Traction
 
βˆ’
Severe Blood Loss
 
βˆ’
Moderate Blood Loss
 
βˆ’
Serious Fever
 
βˆ’
Moderate Fever
 
βˆ’
Slight Fever
 
βˆ’
Moderate Pain
 
βˆ’
Slight Pain
 
βˆ’
Cannot breathe
 
βˆ’
Trouble breathing
 
βˆ’
Vision lost
 
βˆ’
Vision impaired
 
βˆ’
Vision somewhat impaired
 
βˆ’
Ability to stand lost
 
βˆ’
Ability to stand somewhat impaired
 
βˆ’
Ability to grasp lost
 
βˆ’
Ability to grasp somewhat impaired
 
βˆ’
Ability to fly lost
 
βˆ’
Ability to fly somewhat impaired
 
βˆ’
Motor nerve damage
 
βˆ’
Sensory nerve damage
 
βˆ’
No health problems
 
βˆ’
Spilled
 
βˆ’
Major artery torn
 
βˆ’
Artery torn
 
βˆ’
Heavy bleeding
 
βˆ’
Bleeding
 
βˆ’
Motor nerve severed
 
βˆ’
Sensory nerve severed
 
βˆ’
Torn tendon
 
βˆ’
Strained tendon
 
βˆ’
Bruised tendon
 
βˆ’
Torn ligament
 
βˆ’
Sprained ligament
 
βˆ’
Bruised ligament
 
βˆ’
Compound fracture
 
βˆ’
Overlapping fracture (in traction)
 
βˆ’
Overlapping fracture
 
βˆ’
Needs setting
 
βˆ’
Cut apart
 
βˆ’
Smashed apart
 
βˆ’
Broken apart
 
βˆ’
Torn apart
 
βˆ’
Cut open
 
βˆ’
Smashed open
 
βˆ’
Broken open
 
βˆ’
Torn open
 
βˆ’
Dented
 
βˆ’
Heavy bruising
 
βˆ’
Moderate bruising
 
βˆ’
Light bruising
 
βˆ’
Serious burn
 
βˆ’
Moderate burn
 
βˆ’
Minor burn
 
βˆ’
Serious frost-bite
 
βˆ’
Moderate frost-bite
 
βˆ’
Minor frost-bite
 
βˆ’
Serious melting
 
βˆ’
Moderate melting
 
βˆ’
Minor melting
 
βˆ’
Serious boiling
 
βˆ’
Moderate boiling
 
βˆ’
Minor boiling
 
βˆ’
Serious freezing
 
βˆ’
Moderate freezing
 
βˆ’
Minor freezing
 
βˆ’
Serious condensation
 
βˆ’
Moderate condensation
 
βˆ’
Minor condensation
 
βˆ’
Advanced rot
 
βˆ’
Moderate rot
 
βˆ’
Minor rot
 
βˆ’
Serious blistering
 
βˆ’
Moderate blistering
 
βˆ’
Minor blistering
 
βˆ’
Extreme pain
 
βˆ’
Moderate pain
 
βˆ’
Minor pain
 
βˆ’
Nausea
 
βˆ’
Dizziness
 
βˆ’
Paralysis
 
βˆ’
Partial paralysis
 
βˆ’
Some sluggishness
 
βˆ’
Complete numbness
 
βˆ’
Partial numbness
 
βˆ’
Slight numbness
 
βˆ’
Extreme swelling
 
βˆ’
Moderate swelling
 
βˆ’
Minor swelling
 
βˆ’
Function totally impaired
 
βˆ’
Partially impaired function
 
βˆ’
Slightly impaired function
 
βˆ’
Has been sutured
 
βˆ’
Infection
 
βˆ’
No evaluated wounds
 
βˆ’
Diagnosis required
 
βˆ’
Crutch required
 
βˆ’
Rotten -- inoperable
 
βˆ’
Needs cleaning
 
βˆ’
Needs surgery
 
βˆ’
Needs sutures
 
βˆ’
Needs dressing
 
βˆ’
Needs traction
 
βˆ’
Needs immobilization
 
βˆ’
No treatment scheduled
 
βˆ’
Diagnosed with
 
βˆ’
cast
 
βˆ’
splint on
 
βˆ’
dressing on
 
βˆ’
sutures on
 
βˆ’
Bleeding stopped
 
βˆ’
Compound fracture of
 
βˆ’
repaired
 
βˆ’
amputated
 
βˆ’
Rotten tissue excised from
 
βˆ’
Had
 
βˆ’
set
 
βˆ’
Placed in traction
 
βˆ’
Evaluated
 
βˆ’
Brought to rest
 
βˆ’
Cleaned
 
βˆ’
                                      -
 
βˆ’
No medical history
 
βˆ’
  Stone Restrictions 
 
βˆ’
Restricted stones
 
βˆ’
are reserved for use by the listed tasks.
 
βˆ’
: Set
 
βˆ’
: Stone type
 
βˆ’
Economic Stone
 
βˆ’
Requires fuel
 
βˆ’
Takes place at
 
βˆ’
REAGENTS
 
βˆ’
PRODUCTS
 
βˆ’
  Currency Counts 
 
βˆ’
The broker recommends keeping
 
βˆ’
of each coin type to match accounts.
 
βˆ’
  Overall Health Report 
 
βˆ’
__________
 
βˆ’
____________
 
βˆ’
: Key
 
βˆ’
: Diagnosis request 
 
βˆ’
: Cleaning req. 
 
βˆ’
: Surgery req. 
 
βˆ’
: Inoperable rot
 
βˆ’
: Heavy bleeding
 
βˆ’
: Bleeding
 
βˆ’
: Pale
 
βˆ’
: Severe blood loss
 
βˆ’
: Faint
 
βˆ’
: Blood loss
 
βˆ’
: Serious fever
 
βˆ’
: Moderate fever
 
βˆ’
: Slight fever
 
βˆ’
: Dizzy
 
βˆ’
: Drowning
 
βˆ’
: Winded
 
βˆ’
: Cannot breathe
 
βˆ’
: Trouble breathing
 
βˆ’
: Vision lost
 
βˆ’
: Vision impaired
 
βˆ’
: Vision ~impaired
 
βˆ’
: Spilled
 
βˆ’
: Major artery torn
 
βˆ’
: Artery torn
 
βˆ’
: Overlapping fracture
 
βˆ’
: Broken tissue
 
βˆ’
: Heavy damage
 
βˆ’
: Moderate damage
 
βˆ’
: Light damage
 
βˆ’
: Suture request
 
βˆ’
: Setting req.
 
βˆ’
: Dressing request
 
βˆ’
: Paralyzed
 
βˆ’
: Partially paralyzed
 
βˆ’
: Sluggish
 
βˆ’
: Extreme pain
 
βˆ’
: Moderate pain
 
βˆ’
: Slight pain
 
βˆ’
: Stunned
 
βˆ’
: Dehydrated
 
βˆ’
: Thirsty
 
βˆ’
: Starving
 
βˆ’
: Hungry
 
βˆ’
: Cannot stand
 
βˆ’
: Stand impaired
 
βˆ’
: Cannot grasp
 
βˆ’
: Grasp impaired
 
βˆ’
: Compound fracture
 
βˆ’
: Torn tendon
 
βˆ’
: Tendon strain
 
βˆ’
: Tendon brs.
 
βˆ’
: Part brok tis
 
βˆ’
: Minor pain
 
βˆ’
: Traction request
 
βˆ’
: Immobilization request
 
βˆ’
: Crutch required
 
βˆ’
: Completely numb
 
βˆ’
: Partially numb
 
βˆ’
: Slightly numb
 
βˆ’
: Exhausted
 
βˆ’
: Over-exerted
 
βˆ’
: Tired
 
βˆ’
: Very drowsy
 
βˆ’
: Drowsy
 
βˆ’
: Nauseous
 
βˆ’
: Cannot fly
 
βˆ’
: Flight impaired
 
βˆ’
: Motor nerve
 
βˆ’
: Sensory nerve
 
βˆ’
: Torn ligament
 
βˆ’
: Lig. sprain
 
βˆ’
: Ligament bruise
 
βˆ’
: Need setting
 
βˆ’
: Extreme swell
 
βˆ’
: Medium swell
 
βˆ’
: Minor swelling
 
βˆ’
: Infection
 
βˆ’
: View health
 
βˆ’
: Recenter
 
βˆ’
: select
 
βˆ’
left
 
βˆ’
, not consumed
 
βˆ’
, consumed
 
βˆ’
Select a tool.
 
βˆ’
nothing.
 
βˆ’
not consumed
 
βˆ’
consumed
 
βˆ’
You are not that hungry.
 
βˆ’
Butcher this object.
 
βˆ’
You must unretract to use this ability.
 
βˆ’
You must wait to use this ability.
 
βˆ’
You cannot speak.
 
βˆ’
You are missing a body part.
 
βˆ’
Use this ability.
 
βˆ’
You must unretract to use this power.
 
βˆ’
You must wait to use this power.
 
βˆ’
Use this power.
 
βˆ’
Select an action.
 
βˆ’
: Back/Abort
 
βˆ’
: create
 
βˆ’
: butcher
 
βˆ’
: natural ability
 
βˆ’
: acquired power
 
βˆ’
Unknown interaction
 
βˆ’
No available item.
 
βˆ’
No appropriate tool.
 
βˆ’
You make
 
βˆ’
and more
 
βˆ’
You practice your
 
βˆ’
but make nothing of note.
 
βˆ’
You make nothing.
 
βˆ’
You butcher
 
βˆ’
Status
 
βˆ’
Wounds
 
βˆ’
Treatment
 
βˆ’
  Create a Creature 
 
βˆ’
: Side =
 
βˆ’
: Create
 
βˆ’
: New item
 
βˆ’
: Blank list
 
βˆ’
: Remove item
 
βˆ’
: Move selector
 
βˆ’
: Change value
 
βˆ’
: Change amount
 
βˆ’
: No Effect
 
βˆ’
: Filter name
 
βˆ’
Ghostly
 
βˆ’
Corpse
 
βˆ’
  Squad Schedules:
 
βˆ’
Early Wet Season
 
βˆ’
Late Wet Season
 
βˆ’
Early Dry Season
 
βˆ’
Late Dry Season
 
βˆ’
First Quarter
 
βˆ’
Second Quarter
 
βˆ’
Third Quarter
 
βˆ’
Fourth Quarter
 
βˆ’
Alert State
 
βˆ’
Squads 
 
βˆ’
Months 
 
βˆ’
  Months:
 
βˆ’
  Squads:
 
βˆ’
(Cur)
 
βˆ’
(Current)
 
βˆ’
: Name grid cell
 
βˆ’
: Sleep
 
βˆ’
in room at will
 
βˆ’
in barracks at will
 
βˆ’
in barracks at need
 
βˆ’
Inactive = Uniformed
 
βˆ’
Inactive = Civ clothes
 
βˆ’
minimum
 
βˆ’
preferred
 
βˆ’
: Give order
 
βˆ’
: Edit order
 
βˆ’
: Cancel order
 
βˆ’
: Copy orders
 
βˆ’
: Paste orders
 
βˆ’
: Schedule grid
 
βˆ’
: Order list
 
βˆ’
: View alerts
 
βˆ’
: Swap squads/months
 
βˆ’
: Defend burrows
 
βˆ’
Burrow
 
βˆ’
: Patrol route
 
βˆ’
Route
 
βˆ’
: Station
 
βˆ’
Point
 
βˆ’
: Train
 
βˆ’
soldier
 
βˆ’
Position
 
βˆ’
  Becoming The Capital 
 
βˆ’
Architecture
 
βˆ’
Desired:
 
βˆ’
Current:
 
βˆ’
Offerings
 
βˆ’
Royal Throne Room
 
βˆ’
Opulent Throne Room
 
βˆ’
Throne Room
 
βˆ’
Splendid Office
 
βˆ’
Decent Office
 
βˆ’
Office
 
βˆ’
Modest Office
 
βˆ’
Meager Office
 
βˆ’
No Office
 
βˆ’
Royal Bedroom
 
βˆ’
Grand Bedroom
 
βˆ’
Great Bedroom
 
βˆ’
Fine Quarters
 
βˆ’
Decent Quarters
 
βˆ’
Quarters
 
βˆ’
Modest Quarters
 
βˆ’
Meager Quarters
 
βˆ’
No Quarters
 
βˆ’
Royal Dining Room
 
βˆ’
Grand Dining Room
 
βˆ’
Great Dining Room
 
βˆ’
Fine Dining Room
 
βˆ’
Decent Dining Room
 
βˆ’
Modest Dining Room
 
βˆ’
Meager Dining Room
 
βˆ’
No Dining Room
 
βˆ’
Royal Mausoleum
 
βˆ’
Grand Mausoleum
 
βˆ’
Mausoleum
 
βˆ’
Fine Tomb
 
βˆ’
Burial Chamber
 
βˆ’
Servant's Burial Chamber
 
βˆ’
Grave
 
βˆ’
No Tomb
 
βˆ’
has been disturbed.
 
βˆ’
group of
 
βˆ’
Many
 
βˆ’
have been disturbed.
 
βˆ’
swarm of
 
βˆ’
has
 
βˆ’
its way out of confinement!
 
βˆ’
caught in a burst of
 
βˆ’
an official land of the realm
 
βˆ’
and the surrounding lands have been made
 
βˆ’
an even more official land of the realm
 
βˆ’
lumber limits
 
βˆ’
ROOM SHARING INDEX OUT OF BOUNDS:
 
βˆ’
  The Wealth of
 
βˆ’
: Mode
 
βˆ’
: Melt
 
βˆ’
: Forbid
 
βˆ’
: Dump
 
βˆ’
: Hide
 
βˆ’
Basic Value:
 
βˆ’
Weight:
 
βˆ’
Price:
 
βˆ’
Owner:
 
βˆ’
Uses and Contents:
 
βˆ’
Uses:
 
βˆ’
Contents:
 
βˆ’
: View selected
 
βˆ’
: Claim
 
βˆ’
: Description
 
βˆ’
This building
 
βˆ’
was designed by
 
βˆ’
was well-designed by
 
βˆ’
was finely-designed by
 
βˆ’
was superiorly designed by
 
βˆ’
bears the exceptional design of
 
βˆ’
was masterfully designed by
 
βˆ’
an unknown architect
 
βˆ’
The structure
 
βˆ’
was built by
 
βˆ’
was solidly built by
 
βˆ’
was finely-built by
 
βˆ’
was superiorly built by
 
βˆ’
was exceptionally built by
 
βˆ’
was masterfully built by
 
βˆ’
an unknown artisan
 
βˆ’
Worker:
 
βˆ’
Location:
 
βˆ’
Repeating
 
βˆ’
Items:
 
βˆ’
Stone Hauling
 
βˆ’
Wood Hauling
 
βˆ’
Burial
 
βˆ’
Food Hauling
 
βˆ’
Refuse Hauling
 
βˆ’
Item Hauling
 
βˆ’
Furniture Hauling
 
βˆ’
Animal Hauling
 
βˆ’
Push/Haul Vehicles
 
βˆ’
Stone Detailing
 
βˆ’
Animal Care
 
βˆ’
Diagnosis
 
βˆ’
Setting Bones
 
βˆ’
Dressing Wounds
 
βˆ’
Feed Patients/Prisoners
 
βˆ’
Recovering Wounded
 
βˆ’
Small Animal Dissection
 
βˆ’
Clothesmaking
 
βˆ’
Farming (Fields)
 
βˆ’
Furnace Operating
 
βˆ’
Armoring
 
βˆ’
Blacksmithing
 
βˆ’
Metalcrafting
 
βˆ’
Woodcrafting
 
βˆ’
Stonecrafting
 
βˆ’
Siege Operating
 
βˆ’
Crossbow-making
 
βˆ’
Mechanics
 
βˆ’
Pump Operating
 
βˆ’
Woodworking
 
βˆ’
Stoneworking
 
βˆ’
Hunting/Related
 
βˆ’
Healthcare
 
βˆ’
Farming/Related
 
βˆ’
Fishing/Related
 
βˆ’
Jewelry
 
βˆ’
Engineering
 
βˆ’
Hauling
 
βˆ’
LANGUAGE
 
βˆ’
MATERIAL_TEMPLATE
 
βˆ’
BUILDING
 
βˆ’
DESCRIPTOR_SHAPE
 
βˆ’
DESCRIPTOR_PATTERN
 
βˆ’
DESCRIPTOR_COLOR
 
βˆ’
GRAPHICS
 
βˆ’
REACTION
 
βˆ’
INTERACTION
 
βˆ’
/*.*
 
βˆ’
*.dat
 
βˆ’
*.sav
 
βˆ’
data/save/current/*.dat
 
βˆ’
data/save/current/*.sav
 
βˆ’
world.dat
 
βˆ’
world.sav
 
βˆ’
1.5.5
 
βˆ’
Unknown error
 
βˆ’
GLX 1.2 and up are not supported
 
βˆ’
GL 1.1 and up are not supported
 
βˆ’
Missing GL version
 
βˆ’
No error
 
βˆ’
glCopyTexSubImage3D
 
βˆ’
glDrawRangeElements
 
βˆ’
glTexImage3D
 
βˆ’
glTexSubImage3D
 
βˆ’
glActiveTexture
 
βˆ’
glClientActiveTexture
 
βˆ’
glCompressedTexImage1D
 
βˆ’
glCompressedTexImage2D
 
βˆ’
glCompressedTexImage3D
 
βˆ’
glCompressedTexSubImage1D
 
βˆ’
glCompressedTexSubImage2D
 
βˆ’
glCompressedTexSubImage3D
 
βˆ’
glGetCompressedTexImage
 
βˆ’
glLoadTransposeMatrixd
 
βˆ’
glLoadTransposeMatrixf
 
βˆ’
glMultTransposeMatrixd
 
βˆ’
glMultTransposeMatrixf
 
βˆ’
glMultiTexCoord1d
 
βˆ’
glMultiTexCoord1dv
 
βˆ’
glMultiTexCoord1f
 
βˆ’
glMultiTexCoord1fv
 
βˆ’
glMultiTexCoord1i
 
βˆ’
glMultiTexCoord1iv
 
βˆ’
glMultiTexCoord1s
 
βˆ’
glMultiTexCoord1sv
 
βˆ’
glMultiTexCoord2d
 
βˆ’
glMultiTexCoord2dv
 
βˆ’
glMultiTexCoord2f
 
βˆ’
glMultiTexCoord2fv
 
βˆ’
glMultiTexCoord2i
 
βˆ’
glMultiTexCoord2iv
 
βˆ’
glMultiTexCoord2s
 
βˆ’
glMultiTexCoord2sv
 
βˆ’
glMultiTexCoord3d
 
βˆ’
glMultiTexCoord3dv
 
βˆ’
glMultiTexCoord3f
 
βˆ’
glMultiTexCoord3fv
 
βˆ’
glMultiTexCoord3i
 
βˆ’
glMultiTexCoord3iv
 
βˆ’
glMultiTexCoord3s
 
βˆ’
glMultiTexCoord3sv
 
βˆ’
glMultiTexCoord4d
 
βˆ’
glMultiTexCoord4dv
 
βˆ’
glMultiTexCoord4f
 
βˆ’
glMultiTexCoord4fv
 
βˆ’
glMultiTexCoord4i
 
βˆ’
glMultiTexCoord4iv
 
βˆ’
glMultiTexCoord4s
 
βˆ’
glMultiTexCoord4sv
 
βˆ’
glSampleCoverage
 
βˆ’
glBlendColor
 
βˆ’
glBlendEquation
 
βˆ’
glBlendFuncSeparate
 
βˆ’
glFogCoordPointer
 
βˆ’
glFogCoordd
 
βˆ’
glFogCoorddv
 
βˆ’
glFogCoordf
 
βˆ’
glFogCoordfv
 
βˆ’
glMultiDrawArrays
 
βˆ’
glMultiDrawElements
 
βˆ’
glPointParameterf
 
βˆ’
glPointParameterfv
 
βˆ’
glPointParameteri
 
βˆ’
glPointParameteriv
 
βˆ’
glSecondaryColor3b
 
βˆ’
glSecondaryColor3bv
 
βˆ’
glSecondaryColor3d
 
βˆ’
glSecondaryColor3dv
 
βˆ’
glSecondaryColor3f
 
βˆ’
glSecondaryColor3fv
 
βˆ’
glSecondaryColor3i
 
βˆ’
glSecondaryColor3iv
 
βˆ’
glSecondaryColor3s
 
βˆ’
glSecondaryColor3sv
 
βˆ’
glSecondaryColor3ub
 
βˆ’
glSecondaryColor3ubv
 
βˆ’
glSecondaryColor3ui
 
βˆ’
glSecondaryColor3uiv
 
βˆ’
glSecondaryColor3us
 
βˆ’
glSecondaryColor3usv
 
βˆ’
glSecondaryColorPointer
 
βˆ’
glWindowPos2d
 
βˆ’
glWindowPos2dv
 
βˆ’
glWindowPos2f
 
βˆ’
glWindowPos2fv
 
βˆ’
glWindowPos2i
 
βˆ’
glWindowPos2iv
 
βˆ’
glWindowPos2s
 
βˆ’
glWindowPos2sv
 
βˆ’
glWindowPos3d
 
βˆ’
glWindowPos3dv
 
βˆ’
glWindowPos3f
 
βˆ’
glWindowPos3fv
 
βˆ’
glWindowPos3i
 
βˆ’
glWindowPos3iv
 
βˆ’
glWindowPos3s
 
βˆ’
glWindowPos3sv
 
βˆ’
glBeginQuery
 
βˆ’
glBindBuffer
 
βˆ’
glBufferData
 
βˆ’
glBufferSubData
 
βˆ’
glDeleteBuffers
 
βˆ’
glDeleteQueries
 
βˆ’
glEndQuery
 
βˆ’
glGenBuffers
 
βˆ’
glGenQueries
 
βˆ’
glGetBufferParameteriv
 
βˆ’
glGetBufferPointerv
 
βˆ’
glGetBufferSubData
 
βˆ’
glGetQueryObjectiv
 
βˆ’
glGetQueryObjectuiv
 
βˆ’
glGetQueryiv
 
βˆ’
glIsBuffer
 
βˆ’
glIsQuery
 
βˆ’
glMapBuffer
 
βˆ’
glUnmapBuffer
 
βˆ’
glAttachShader
 
βˆ’
glBindAttribLocation
 
βˆ’
glBlendEquationSeparate
 
βˆ’
glCompileShader
 
βˆ’
glCreateProgram
 
βˆ’
glCreateShader
 
βˆ’
glDeleteProgram
 
βˆ’
glDeleteShader
 
βˆ’
glDetachShader
 
βˆ’
glDisableVertexAttribArray
 
βˆ’
glDrawBuffers
 
βˆ’
glEnableVertexAttribArray
 
βˆ’
glGetActiveAttrib
 
βˆ’
glGetActiveUniform
 
βˆ’
glGetAttachedShaders
 
βˆ’
glGetAttribLocation
 
βˆ’
glGetProgramInfoLog
 
βˆ’
glGetProgramiv
 
βˆ’
glGetShaderInfoLog
 
βˆ’
glGetShaderSource
 
βˆ’
glGetShaderiv
 
βˆ’
glGetUniformLocation
 
βˆ’
glGetUniformfv
 
βˆ’
glGetUniformiv
 
βˆ’
glGetVertexAttribPointerv
 
βˆ’
glGetVertexAttribdv
 
βˆ’
glGetVertexAttribfv
 
βˆ’
glGetVertexAttribiv
 
βˆ’
glIsProgram
 
βˆ’
glIsShader
 
βˆ’
glLinkProgram
 
βˆ’
glShaderSource
 
βˆ’
glStencilFuncSeparate
 
βˆ’
glStencilMaskSeparate
 
βˆ’
glStencilOpSeparate
 
βˆ’
glUniform1f
 
βˆ’
glUniform1fv
 
βˆ’
glUniform1i
 
βˆ’
glUniform1iv
 
βˆ’
glUniform2f
 
βˆ’
glUniform2fv
 
βˆ’
glUniform2i
 
βˆ’
glUniform2iv
 
βˆ’
glUniform3f
 
βˆ’
glUniform3fv
 
βˆ’
glUniform3i
 
βˆ’
glUniform3iv
 
βˆ’
glUniform4f
 
βˆ’
glUniform4fv
 
βˆ’
glUniform4i
 
βˆ’
glUniform4iv
 
βˆ’
glUniformMatrix2fv
 
βˆ’
glUniformMatrix3fv
 
βˆ’
glUniformMatrix4fv
 
βˆ’
glUseProgram
 
βˆ’
glValidateProgram
 
βˆ’
glVertexAttrib1d
 
βˆ’
glVertexAttrib1dv
 
βˆ’
glVertexAttrib1f
 
βˆ’
glVertexAttrib1fv
 
βˆ’
glVertexAttrib1s
 
βˆ’
glVertexAttrib1sv
 
βˆ’
glVertexAttrib2d
 
βˆ’
glVertexAttrib2dv
 
βˆ’
glVertexAttrib2f
 
βˆ’
glVertexAttrib2fv
 
βˆ’
glVertexAttrib2s
 
βˆ’
glVertexAttrib2sv
 
βˆ’
glVertexAttrib3d
 
βˆ’
glVertexAttrib3dv
 
βˆ’
glVertexAttrib3f
 
βˆ’
glVertexAttrib3fv
 
βˆ’
glVertexAttrib3s
 
βˆ’
glVertexAttrib3sv
 
βˆ’
glVertexAttrib4Nbv
 
βˆ’
glVertexAttrib4Niv
 
βˆ’
glVertexAttrib4Nsv
 
βˆ’
glVertexAttrib4Nub
 
βˆ’
glVertexAttrib4Nubv
 
βˆ’
glVertexAttrib4Nuiv
 
βˆ’
glVertexAttrib4Nusv
 
βˆ’
glVertexAttrib4bv
 
βˆ’
glVertexAttrib4d
 
βˆ’
glVertexAttrib4dv
 
βˆ’
glVertexAttrib4f
 
βˆ’
glVertexAttrib4fv
 
βˆ’
glVertexAttrib4iv
 
βˆ’
glVertexAttrib4s
 
βˆ’
glVertexAttrib4sv
 
βˆ’
glVertexAttrib4ubv
 
βˆ’
glVertexAttrib4uiv
 
βˆ’
glVertexAttrib4usv
 
βˆ’
glVertexAttribPointer
 
βˆ’
glUniformMatrix2x3fv
 
βˆ’
glUniformMatrix2x4fv
 
βˆ’
glUniformMatrix3x2fv
 
βˆ’
glUniformMatrix3x4fv
 
βˆ’
glUniformMatrix4x2fv
 
βˆ’
glUniformMatrix4x3fv
 
βˆ’
glBeginConditionalRender
 
βˆ’
glBeginTransformFeedback
 
βˆ’
glBindFragDataLocation
 
βˆ’
glClampColor
 
βˆ’
glClearBufferfi
 
βˆ’
glClearBufferfv
 
βˆ’
glClearBufferiv
 
βˆ’
glClearBufferuiv
 
βˆ’
glColorMaski
 
βˆ’
glDisablei
 
βˆ’
glEnablei
 
βˆ’
glEndConditionalRender
 
βˆ’
glEndTransformFeedback
 
βˆ’
glGetBooleani_v
 
βˆ’
glGetFragDataLocation
 
βˆ’
glGetStringi
 
βˆ’
glGetTexParameterIiv
 
βˆ’
glGetTexParameterIuiv
 
βˆ’
glGetTransformFeedbackVarying
 
βˆ’
glGetUniformuiv
 
βˆ’
glGetVertexAttribIiv
 
βˆ’
glGetVertexAttribIuiv
 
βˆ’
glIsEnabledi
 
βˆ’
glTexParameterIiv
 
βˆ’
glTexParameterIuiv
 
βˆ’
glTransformFeedbackVaryings
 
βˆ’
glUniform1ui
 
βˆ’
glUniform1uiv
 
βˆ’
glUniform2ui
 
βˆ’
glUniform2uiv
 
βˆ’
glUniform3ui
 
βˆ’
glUniform3uiv
 
βˆ’
glUniform4ui
 
βˆ’
glUniform4uiv
 
βˆ’
glVertexAttribI1i
 
βˆ’
glVertexAttribI1iv
 
βˆ’
glVertexAttribI1ui
 
βˆ’
glVertexAttribI1uiv
 
βˆ’
glVertexAttribI2i
 
βˆ’
glVertexAttribI2iv
 
βˆ’
glVertexAttribI2ui
 
βˆ’
glVertexAttribI2uiv
 
βˆ’
glVertexAttribI3i
 
βˆ’
glVertexAttribI3iv
 
βˆ’
glVertexAttribI3ui
 
βˆ’
glVertexAttribI3uiv
 
βˆ’
glVertexAttribI4bv
 
βˆ’
glVertexAttribI4i
 
βˆ’
glVertexAttribI4iv
 
βˆ’
glVertexAttribI4sv
 
βˆ’
glVertexAttribI4ubv
 
βˆ’
glVertexAttribI4ui
 
βˆ’
glVertexAttribI4uiv
 
βˆ’
glVertexAttribI4usv
 
βˆ’
glVertexAttribIPointer
 
βˆ’
glDrawArraysInstanced
 
βˆ’
glDrawElementsInstanced
 
βˆ’
glPrimitiveRestartIndex
 
βˆ’
glTexBuffer
 
βˆ’
glFramebufferTexture
 
βˆ’
glGetBufferParameteri64v
 
βˆ’
glGetInteger64i_v
 
βˆ’
glVertexAttribDivisor
 
βˆ’
glBlendEquationSeparatei
 
βˆ’
glBlendEquationi
 
βˆ’
glBlendFuncSeparatei
 
βˆ’
glBlendFunci
 
βˆ’
glMinSampleShading
 
βˆ’
glTbufferMask3DFX
 
βˆ’
glDebugMessageCallbackAMD
 
βˆ’
glDebugMessageEnableAMD
 
βˆ’
glDebugMessageInsertAMD
 
βˆ’
glGetDebugMessageLogAMD
 
βˆ’
glBlendEquationIndexedAMD
 
βˆ’
glBlendEquationSeparateIndexedAMD
 
βˆ’
glBlendFuncIndexedAMD
 
βˆ’
glBlendFuncSeparateIndexedAMD
 
βˆ’
glDeleteNamesAMD
 
βˆ’
glGenNamesAMD
 
βˆ’
glIsNameAMD
 
βˆ’
glBeginPerfMonitorAMD
 
βˆ’
glDeletePerfMonitorsAMD
 
βˆ’
glEndPerfMonitorAMD
 
βˆ’
glGenPerfMonitorsAMD
 
βˆ’
glGetPerfMonitorCounterDataAMD
 
βˆ’
glGetPerfMonitorCounterInfoAMD
 
βˆ’
glGetPerfMonitorCounterStringAMD
 
βˆ’
glGetPerfMonitorCountersAMD
 
βˆ’
glGetPerfMonitorGroupStringAMD
 
βˆ’
glGetPerfMonitorGroupsAMD
 
βˆ’
glSelectPerfMonitorCountersAMD
 
βˆ’
glTessellationFactorAMD
 
βˆ’
glTessellationModeAMD
 
βˆ’
glDrawElementArrayAPPLE
 
βˆ’
glDrawRangeElementArrayAPPLE
 
βˆ’
glElementPointerAPPLE
 
βˆ’
glMultiDrawElementArrayAPPLE
 
βˆ’
glMultiDrawRangeElementArrayAPPLE
 
βˆ’
glDeleteFencesAPPLE
 
βˆ’
glFinishFenceAPPLE
 
βˆ’
glFinishObjectAPPLE
 
βˆ’
glGenFencesAPPLE
 
βˆ’
glIsFenceAPPLE
 
βˆ’
glSetFenceAPPLE
 
βˆ’
glTestFenceAPPLE
 
βˆ’
glTestObjectAPPLE
 
βˆ’
glBufferParameteriAPPLE
 
βˆ’
glFlushMappedBufferRangeAPPLE
 
βˆ’
glGetObjectParameterivAPPLE
 
βˆ’
glObjectPurgeableAPPLE
 
βˆ’
glObjectUnpurgeableAPPLE
 
βˆ’
glGetTexParameterPointervAPPLE
 
βˆ’
glTextureRangeAPPLE
 
βˆ’
glBindVertexArrayAPPLE
 
βˆ’
glDeleteVertexArraysAPPLE
 
βˆ’
glGenVertexArraysAPPLE
 
βˆ’
glIsVertexArrayAPPLE
 
βˆ’
glFlushVertexArrayRangeAPPLE
 
βˆ’
glVertexArrayParameteriAPPLE
 
βˆ’
glVertexArrayRangeAPPLE
 
βˆ’
glDisableVertexAttribAPPLE
 
βˆ’
glEnableVertexAttribAPPLE
 
βˆ’
glIsVertexAttribEnabledAPPLE
 
βˆ’
glMapVertexAttrib1dAPPLE
 
βˆ’
glMapVertexAttrib1fAPPLE
 
βˆ’
glMapVertexAttrib2dAPPLE
 
βˆ’
glMapVertexAttrib2fAPPLE
 
βˆ’
glBindFragDataLocationIndexed
 
βˆ’
glGetFragDataIndex
 
βˆ’
glClampColorARB
 
βˆ’
glCopyBufferSubData
 
βˆ’
glDrawBuffersARB
 
βˆ’
glBlendEquationSeparateiARB
 
βˆ’
glBlendEquationiARB
 
βˆ’
glBlendFuncSeparateiARB
 
βˆ’
glBlendFunciARB
 
βˆ’
glDrawElementsBaseVertex
 
βˆ’
glDrawElementsInstancedBaseVertex
 
βˆ’
glDrawRangeElementsBaseVertex
 
βˆ’
glMultiDrawElementsBaseVertex
 
βˆ’
glDrawArraysIndirect
 
βˆ’
glDrawElementsIndirect
 
βˆ’
glDrawArraysInstancedARB
 
βˆ’
glDrawElementsInstancedARB
 
βˆ’
glBindFramebuffer
 
βˆ’
glBindRenderbuffer
 
βˆ’
glBlitFramebuffer
 
βˆ’
glCheckFramebufferStatus
 
βˆ’
glDeleteFramebuffers
 
βˆ’
glDeleteRenderbuffers
 
βˆ’
glFramebufferRenderbuffer
 
βˆ’
glFramebufferTexture1D
 
βˆ’
glFramebufferTexture2D
 
βˆ’
glFramebufferTexture3D
 
βˆ’
glFramebufferTextureLayer
 
βˆ’
glGenFramebuffers
 
βˆ’
glGenRenderbuffers
 
βˆ’
glGenerateMipmap
 
βˆ’
glGetFramebufferAttachmentParameteriv
 
βˆ’
glGetRenderbufferParameteriv
 
βˆ’
glIsFramebuffer
 
βˆ’
glIsRenderbuffer
 
βˆ’
glRenderbufferStorage
 
βˆ’
glRenderbufferStorageMultisample
 
βˆ’
glFramebufferTextureARB
 
βˆ’
glFramebufferTextureFaceARB
 
βˆ’
glFramebufferTextureLayerARB
 
βˆ’
glProgramParameteriARB
 
βˆ’
glGetUniformdv
 
βˆ’
glProgramUniform1dEXT
 
βˆ’
glProgramUniform1dvEXT
 
βˆ’
glProgramUniform2dEXT
 
βˆ’
glProgramUniform2dvEXT
 
βˆ’
glProgramUniform3dEXT
 
βˆ’
glProgramUniform3dvEXT
 
βˆ’
glProgramUniform4dEXT
 
βˆ’
glProgramUniform4dvEXT
 
βˆ’
glProgramUniformMatrix2dvEXT
 
βˆ’
glProgramUniformMatrix2x3dvEXT
 
βˆ’
glProgramUniformMatrix2x4dvEXT
 
βˆ’
glProgramUniformMatrix3dvEXT
 
βˆ’
glProgramUniformMatrix3x2dvEXT
 
βˆ’
glProgramUniformMatrix3x4dvEXT
 
βˆ’
glProgramUniformMatrix4dvEXT
 
βˆ’
glProgramUniformMatrix4x2dvEXT
 
βˆ’
glProgramUniformMatrix4x3dvEXT
 
βˆ’
glUniform1d
 
βˆ’
glUniform1dv
 
βˆ’
glUniform2d
 
βˆ’
glUniform2dv
 
βˆ’
glUniform3d
 
βˆ’
glUniform3dv
 
βˆ’
glUniform4d
 
βˆ’
glUniform4dv
 
βˆ’
glUniformMatrix2dv
 
βˆ’
glUniformMatrix2x3dv
 
βˆ’
glUniformMatrix2x4dv
 
βˆ’
glUniformMatrix3dv
 
βˆ’
glUniformMatrix3x2dv
 
βˆ’
glUniformMatrix3x4dv
 
βˆ’
glUniformMatrix4dv
 
βˆ’
glUniformMatrix4x2dv
 
βˆ’
glUniformMatrix4x3dv
 
βˆ’
glColorSubTable
 
βˆ’
glColorTable
 
βˆ’
glColorTableParameterfv
 
βˆ’
glColorTableParameteriv
 
βˆ’
glConvolutionFilter1D
 
βˆ’
glConvolutionFilter2D
 
βˆ’
glConvolutionParameterf
 
βˆ’
glConvolutionParameterfv
 
βˆ’
glConvolutionParameteri
 
βˆ’
glConvolutionParameteriv
 
βˆ’
glCopyColorSubTable
 
βˆ’
glCopyColorTable
 
βˆ’
glCopyConvolutionFilter1D
 
βˆ’
glCopyConvolutionFilter2D
 
βˆ’
glGetColorTable
 
βˆ’
glGetColorTableParameterfv
 
βˆ’
glGetColorTableParameteriv
 
βˆ’
glGetConvolutionFilter
 
βˆ’
glGetConvolutionParameterfv
 
βˆ’
glGetConvolutionParameteriv
 
βˆ’
glGetHistogram
 
βˆ’
glGetHistogramParameterfv
 
βˆ’
glGetHistogramParameteriv
 
βˆ’
glGetMinmax
 
βˆ’
glGetMinmaxParameterfv
 
βˆ’
glGetMinmaxParameteriv
 
βˆ’
glGetSeparableFilter
 
βˆ’
glHistogram
 
βˆ’
glMinmax
 
βˆ’
glResetHistogram
 
βˆ’
glResetMinmax
 
βˆ’
glSeparableFilter2D
 
βˆ’
glVertexAttribDivisorARB
 
βˆ’
glFlushMappedBufferRange
 
βˆ’
glMapBufferRange
 
βˆ’
glCurrentPaletteMatrixARB
 
βˆ’
glMatrixIndexPointerARB
 
βˆ’
glMatrixIndexubvARB
 
βˆ’
glMatrixIndexuivARB
 
βˆ’
glMatrixIndexusvARB
 
βˆ’
glSampleCoverageARB
 
βˆ’
glActiveTextureARB
 
βˆ’
glClientActiveTextureARB
 
βˆ’
glMultiTexCoord1dARB
 
βˆ’
glMultiTexCoord1dvARB
 
βˆ’
glMultiTexCoord1fARB
 
βˆ’
glMultiTexCoord1fvARB
 
βˆ’
glMultiTexCoord1iARB
 
βˆ’
glMultiTexCoord1ivARB
 
βˆ’
glMultiTexCoord1sARB
 
βˆ’
glMultiTexCoord1svARB
 
βˆ’
glMultiTexCoord2dARB
 
βˆ’
glMultiTexCoord2dvARB
 
βˆ’
glMultiTexCoord2fARB
 
βˆ’
glMultiTexCoord2fvARB
 
βˆ’
glMultiTexCoord2iARB
 
βˆ’
glMultiTexCoord2ivARB
 
βˆ’
glMultiTexCoord2sARB
 
βˆ’
glMultiTexCoord2svARB
 
βˆ’
glMultiTexCoord3dARB
 
βˆ’
glMultiTexCoord3dvARB
 
βˆ’
glMultiTexCoord3fARB
 
βˆ’
glMultiTexCoord3fvARB
 
βˆ’
glMultiTexCoord3iARB
 
βˆ’
glMultiTexCoord3ivARB
 
βˆ’
glMultiTexCoord3sARB
 
βˆ’
glMultiTexCoord3svARB
 
βˆ’
glMultiTexCoord4dARB
 
βˆ’
glMultiTexCoord4dvARB
 
βˆ’
glMultiTexCoord4fARB
 
βˆ’
glMultiTexCoord4fvARB
 
βˆ’
glMultiTexCoord4iARB
 
βˆ’
glMultiTexCoord4ivARB
 
βˆ’
glMultiTexCoord4sARB
 
βˆ’
glMultiTexCoord4svARB
 
βˆ’
glBeginQueryARB
 
βˆ’
glDeleteQueriesARB
 
βˆ’
glEndQueryARB
 
βˆ’
glGenQueriesARB
 
βˆ’
glGetQueryObjectivARB
 
βˆ’
glGetQueryObjectuivARB
 
βˆ’
glGetQueryivARB
 
βˆ’
glIsQueryARB
 
βˆ’
glPointParameterfARB
 
βˆ’
glPointParameterfvARB
 
βˆ’
glProvokingVertex
 
βˆ’
glMinSampleShadingARB
 
βˆ’
glBindSampler
 
βˆ’
glDeleteSamplers
 
βˆ’
glGenSamplers
 
βˆ’
glGetSamplerParameterIiv
 
βˆ’
glGetSamplerParameterIuiv
 
βˆ’
glGetSamplerParameterfv
 
βˆ’
glGetSamplerParameteriv
 
βˆ’
glIsSampler
 
βˆ’
glSamplerParameterIiv
 
βˆ’
glSamplerParameterIuiv
 
βˆ’
glSamplerParameterf
 
βˆ’
glSamplerParameterfv
 
βˆ’
glSamplerParameteri
 
βˆ’
glSamplerParameteriv
 
βˆ’
glAttachObjectARB
 
βˆ’
glCompileShaderARB
 
βˆ’
glCreateProgramObjectARB
 
βˆ’
glCreateShaderObjectARB
 
βˆ’
glDeleteObjectARB
 
βˆ’
glDetachObjectARB
 
βˆ’
glGetActiveUniformARB
 
βˆ’
glGetAttachedObjectsARB
 
βˆ’
glGetHandleARB
 
βˆ’
glGetInfoLogARB
 
βˆ’
glGetObjectParameterfvARB
 
βˆ’
glGetObjectParameterivARB
 
βˆ’
glGetShaderSourceARB
 
βˆ’
glGetUniformLocationARB
 
βˆ’
glGetUniformfvARB
 
βˆ’
glGetUniformivARB
 
βˆ’
glLinkProgramARB
 
βˆ’
glShaderSourceARB
 
βˆ’
glUniform1fARB
 
βˆ’
glUniform1fvARB
 
βˆ’
glUniform1iARB
 
βˆ’
glUniform1ivARB
 
βˆ’
glUniform2fARB
 
βˆ’
glUniform2fvARB
 
βˆ’
glUniform2iARB
 
βˆ’
glUniform2ivARB
 
βˆ’
glUniform3fARB
 
βˆ’
glUniform3fvARB
 
βˆ’
glUniform3iARB
 
βˆ’
glUniform3ivARB
 
βˆ’
glUniform4fARB
 
βˆ’
glUniform4fvARB
 
βˆ’
glUniform4iARB
 
βˆ’
glUniform4ivARB
 
βˆ’
glUniformMatrix2fvARB
 
βˆ’
glUniformMatrix3fvARB
 
βˆ’
glUniformMatrix4fvARB
 
βˆ’
glUseProgramObjectARB
 
βˆ’
glValidateProgramARB
 
βˆ’
glGetActiveSubroutineName
 
βˆ’
glGetActiveSubroutineUniformName
 
βˆ’
glGetActiveSubroutineUniformiv
 
βˆ’
glGetProgramStageiv
 
βˆ’
glGetSubroutineIndex
 
βˆ’
glGetSubroutineUniformLocation
 
βˆ’
glGetUniformSubroutineuiv
 
βˆ’
glUniformSubroutinesuiv
 
βˆ’
glCompileShaderIncludeARB
 
βˆ’
glDeleteNamedStringARB
 
βˆ’
glGetNamedStringARB
 
βˆ’
glGetNamedStringivARB
 
βˆ’
glIsNamedStringARB
 
βˆ’
glNamedStringARB
 
βˆ’
glClientWaitSync
 
βˆ’
glDeleteSync
 
βˆ’
glFenceSync
 
βˆ’
glGetInteger64v
 
βˆ’
glGetSynciv
 
βˆ’
glIsSync
 
βˆ’
glWaitSync
 
βˆ’
glPatchParameterfv
 
βˆ’
glPatchParameteri
 
βˆ’
glTexBufferARB
 
βˆ’
glCompressedTexImage1DARB
 
βˆ’
glCompressedTexImage2DARB
 
βˆ’
glCompressedTexImage3DARB
 
βˆ’
glCompressedTexSubImage1DARB
 
βˆ’
glCompressedTexSubImage2DARB
 
βˆ’
glCompressedTexSubImage3DARB
 
βˆ’
glGetCompressedTexImageARB
 
βˆ’
glGetMultisamplefv
 
βˆ’
glSampleMaski
 
βˆ’
glTexImage2DMultisample
 
βˆ’
glTexImage3DMultisample
 
βˆ’
glGetQueryObjecti64v
 
βˆ’
glGetQueryObjectui64v
 
βˆ’
glQueryCounter
 
βˆ’
glBindTransformFeedback
 
βˆ’
glDeleteTransformFeedbacks
 
βˆ’
glDrawTransformFeedback
 
βˆ’
glGenTransformFeedbacks
 
βˆ’
glIsTransformFeedback
 
βˆ’
glPauseTransformFeedback
 
βˆ’
glResumeTransformFeedback
 
βˆ’
glBeginQueryIndexed
 
βˆ’
glDrawTransformFeedbackStream
 
βˆ’
glEndQueryIndexed
 
βˆ’
glGetQueryIndexediv
 
βˆ’
glLoadTransposeMatrixdARB
 
βˆ’
glLoadTransposeMatrixfARB
 
βˆ’
glMultTransposeMatrixdARB
 
βˆ’
glMultTransposeMatrixfARB
 
βˆ’
glBindBufferBase
 
βˆ’
glBindBufferRange
 
βˆ’
glGetActiveUniformBlockName
 
βˆ’
glGetActiveUniformBlockiv
 
βˆ’
glGetActiveUniformName
 
βˆ’
glGetActiveUniformsiv
 
βˆ’
glGetIntegeri_v
 
βˆ’
glGetUniformBlockIndex
 
βˆ’
glGetUniformIndices
 
βˆ’
glUniformBlockBinding
 
βˆ’
glBindVertexArray
 
βˆ’
glDeleteVertexArrays
 
βˆ’
glGenVertexArrays
 
βˆ’
glIsVertexArray
 
βˆ’
glVertexBlendARB
 
βˆ’
glWeightPointerARB
 
βˆ’
glWeightbvARB
 
βˆ’
glWeightdvARB
 
βˆ’
glWeightfvARB
 
βˆ’
glWeightivARB
 
βˆ’
glWeightsvARB
 
βˆ’
glWeightubvARB
 
βˆ’
glWeightuivARB
 
βˆ’
glWeightusvARB
 
βˆ’
glBindBufferARB
 
βˆ’
glBufferDataARB
 
βˆ’
glBufferSubDataARB
 
βˆ’
glDeleteBuffersARB
 
βˆ’
glGenBuffersARB
 
βˆ’
glGetBufferParameterivARB
 
βˆ’
glGetBufferPointervARB
 
βˆ’
glGetBufferSubDataARB
 
βˆ’
glIsBufferARB
 
βˆ’
glMapBufferARB
 
βˆ’
glUnmapBufferARB
 
βˆ’
glBindProgramARB
 
βˆ’
glDeleteProgramsARB
 
βˆ’
glDisableVertexAttribArrayARB
 
βˆ’
glEnableVertexAttribArrayARB
 
βˆ’
glGenProgramsARB
 
βˆ’
glGetProgramEnvParameterdvARB
 
βˆ’
glGetProgramEnvParameterfvARB
 
βˆ’
glGetProgramLocalParameterdvARB
 
βˆ’
glGetProgramLocalParameterfvARB
 
βˆ’
glGetProgramStringARB
 
βˆ’
glGetProgramivARB
 
βˆ’
glGetVertexAttribPointervARB
 
βˆ’
glGetVertexAttribdvARB
 
βˆ’
glGetVertexAttribfvARB
 
βˆ’
glGetVertexAttribivARB
 
βˆ’
glIsProgramARB
 
βˆ’
glProgramEnvParameter4dARB
 
βˆ’
glProgramEnvParameter4dvARB
 
βˆ’
glProgramEnvParameter4fARB
 
βˆ’
glProgramEnvParameter4fvARB
 
βˆ’
glProgramLocalParameter4dARB
 
βˆ’
glProgramLocalParameter4dvARB
 
βˆ’
glProgramLocalParameter4fARB
 
βˆ’
glProgramLocalParameter4fvARB
 
βˆ’
glProgramStringARB
 
βˆ’
glVertexAttrib1dARB
 
βˆ’
glVertexAttrib1dvARB
 
βˆ’
glVertexAttrib1fARB
 
βˆ’
glVertexAttrib1fvARB
 
βˆ’
glVertexAttrib1sARB
 
βˆ’
glVertexAttrib1svARB
 
βˆ’
glVertexAttrib2dARB
 
βˆ’
glVertexAttrib2dvARB
 
βˆ’
glVertexAttrib2fARB
 
βˆ’
glVertexAttrib2fvARB
 
βˆ’
glVertexAttrib2sARB
 
βˆ’
glVertexAttrib2svARB
 
βˆ’
glVertexAttrib3dARB
 
βˆ’
glVertexAttrib3dvARB
 
βˆ’
glVertexAttrib3fARB
 
βˆ’
glVertexAttrib3fvARB
 
βˆ’
glVertexAttrib3sARB
 
βˆ’
glVertexAttrib3svARB
 
βˆ’
glVertexAttrib4NbvARB
 
βˆ’
glVertexAttrib4NivARB
 
βˆ’
glVertexAttrib4NsvARB
 
βˆ’
glVertexAttrib4NubARB
 
βˆ’
glVertexAttrib4NubvARB
 
βˆ’
glVertexAttrib4NuivARB
 
βˆ’
glVertexAttrib4NusvARB
 
βˆ’
glVertexAttrib4bvARB
 
βˆ’
glVertexAttrib4dARB
 
βˆ’
glVertexAttrib4dvARB
 
βˆ’
glVertexAttrib4fARB
 
βˆ’
glVertexAttrib4fvARB
 
βˆ’
glVertexAttrib4ivARB
 
βˆ’
glVertexAttrib4sARB
 
βˆ’
glVertexAttrib4svARB
 
βˆ’
glVertexAttrib4ubvARB
 
βˆ’
glVertexAttrib4uivARB
 
βˆ’
glVertexAttrib4usvARB
 
βˆ’
glVertexAttribPointerARB
 
βˆ’
glBindAttribLocationARB
 
βˆ’
glGetActiveAttribARB
 
βˆ’
glGetAttribLocationARB
 
βˆ’
glColorP3ui
 
βˆ’
glColorP3uiv
 
βˆ’
glColorP4ui
 
βˆ’
glColorP4uiv
 
βˆ’
glMultiTexCoordP1ui
 
βˆ’
glMultiTexCoordP1uiv
 
βˆ’
glMultiTexCoordP2ui
 
βˆ’
glMultiTexCoordP2uiv
 
βˆ’
glMultiTexCoordP3ui
 
βˆ’
glMultiTexCoordP3uiv
 
βˆ’
glMultiTexCoordP4ui
 
βˆ’
glMultiTexCoordP4uiv
 
βˆ’
glNormalP3ui
 
βˆ’
glNormalP3uiv
 
βˆ’
glSecondaryColorP3ui
 
βˆ’
glSecondaryColorP3uiv
 
βˆ’
glTexCoordP1ui
 
βˆ’
glTexCoordP1uiv
 
βˆ’
glTexCoordP2ui
 
βˆ’
glTexCoordP2uiv
 
βˆ’
glTexCoordP3ui
 
βˆ’
glTexCoordP3uiv
 
βˆ’
glTexCoordP4ui
 
βˆ’
glTexCoordP4uiv
 
βˆ’
glVertexAttribP1ui
 
βˆ’
glVertexAttribP1uiv
 
βˆ’
glVertexAttribP2ui
 
βˆ’
glVertexAttribP2uiv
 
βˆ’
glVertexAttribP3ui
 
βˆ’
glVertexAttribP3uiv
 
βˆ’
glVertexAttribP4ui
 
βˆ’
glVertexAttribP4uiv
 
βˆ’
glVertexP2ui
 
βˆ’
glVertexP2uiv
 
βˆ’
glVertexP3ui
 
βˆ’
glVertexP3uiv
 
βˆ’
glVertexP4ui
 
βˆ’
glVertexP4uiv
 
βˆ’
glWindowPos2dARB
 
βˆ’
glWindowPos2dvARB
 
βˆ’
glWindowPos2fARB
 
βˆ’
glWindowPos2fvARB
 
βˆ’
glWindowPos2iARB
 
βˆ’
glWindowPos2ivARB
 
βˆ’
glWindowPos2sARB
 
βˆ’
glWindowPos2svARB
 
βˆ’
glWindowPos3dARB
 
βˆ’
glWindowPos3dvARB
 
βˆ’
glWindowPos3fARB
 
βˆ’
glWindowPos3fvARB
 
βˆ’
glWindowPos3iARB
 
βˆ’
glWindowPos3ivARB
 
βˆ’
glWindowPos3sARB
 
βˆ’
glWindowPos3svARB
 
βˆ’
glDrawBuffersATI
 
βˆ’
glDrawElementArrayATI
 
βˆ’
glDrawRangeElementArrayATI
 
βˆ’
glElementPointerATI
 
βˆ’
glGetTexBumpParameterfvATI
 
βˆ’
glGetTexBumpParameterivATI
 
βˆ’
glTexBumpParameterfvATI
 
βˆ’
glTexBumpParameterivATI
 
βˆ’
glAlphaFragmentOp1ATI
 
βˆ’
glAlphaFragmentOp2ATI
 
βˆ’
glAlphaFragmentOp3ATI
 
βˆ’
glBeginFragmentShaderATI
 
βˆ’
glBindFragmentShaderATI
 
βˆ’
glColorFragmentOp1ATI
 
βˆ’
glColorFragmentOp2ATI
 
βˆ’
glColorFragmentOp3ATI
 
βˆ’
glDeleteFragmentShaderATI
 
βˆ’
glEndFragmentShaderATI
 
βˆ’
glGenFragmentShadersATI
 
βˆ’
glPassTexCoordATI
 
βˆ’
glSampleMapATI
 
βˆ’
glSetFragmentShaderConstantATI
 
βˆ’
glMapObjectBufferATI
 
βˆ’
glUnmapObjectBufferATI
 
βˆ’
glPNTrianglesfATI
 
βˆ’
glPNTrianglesiATI
 
βˆ’
glStencilFuncSeparateATI
 
βˆ’
glStencilOpSeparateATI
 
βˆ’
glArrayObjectATI
 
βˆ’
glFreeObjectBufferATI
 
βˆ’
glGetArrayObjectfvATI
 
βˆ’
glGetArrayObjectivATI
 
βˆ’
glGetObjectBufferfvATI
 
βˆ’
glGetObjectBufferivATI
 
βˆ’
glGetVariantArrayObjectfvATI
 
βˆ’
glGetVariantArrayObjectivATI
 
βˆ’
glIsObjectBufferATI
 
βˆ’
glNewObjectBufferATI
 
βˆ’
glUpdateObjectBufferATI
 
βˆ’
glVariantArrayObjectATI
 
βˆ’
glGetVertexAttribArrayObjectfvATI
 
βˆ’
glGetVertexAttribArrayObjectivATI
 
βˆ’
glVertexAttribArrayObjectATI
 
βˆ’
glClientActiveVertexStreamATI
 
βˆ’
glNormalStream3bATI
 
βˆ’
glNormalStream3bvATI
 
βˆ’
glNormalStream3dATI
 
βˆ’
glNormalStream3dvATI
 
βˆ’
glNormalStream3fATI
 
βˆ’
glNormalStream3fvATI
 
βˆ’
glNormalStream3iATI
 
βˆ’
glNormalStream3ivATI
 
βˆ’
glNormalStream3sATI
 
βˆ’
glNormalStream3svATI
 
βˆ’
glVertexBlendEnvfATI
 
βˆ’
glVertexBlendEnviATI
 
βˆ’
glVertexStream2dATI
 
βˆ’
glVertexStream2dvATI
 
βˆ’
glVertexStream2fATI
 
βˆ’
glVertexStream2fvATI
 
βˆ’
glVertexStream2iATI
 
βˆ’
glVertexStream2ivATI
 
βˆ’
glVertexStream2sATI
 
βˆ’
glVertexStream2svATI
 
βˆ’
glVertexStream3dATI
 
βˆ’
glVertexStream3dvATI
 
βˆ’
glVertexStream3fATI
 
βˆ’
glVertexStream3fvATI
 
βˆ’
glVertexStream3iATI
 
βˆ’
glVertexStream3ivATI
 
βˆ’
glVertexStream3sATI
 
βˆ’
glVertexStream3svATI
 
βˆ’
glVertexStream4dATI
 
βˆ’
glVertexStream4dvATI
 
βˆ’
glVertexStream4fATI
 
βˆ’
glVertexStream4fvATI
 
βˆ’
glVertexStream4iATI
 
βˆ’
glVertexStream4ivATI
 
βˆ’
glVertexStream4sATI
 
βˆ’
glVertexStream4svATI
 
βˆ’
glGetUniformBufferSizeEXT
 
βˆ’
glGetUniformOffsetEXT
 
βˆ’
glUniformBufferEXT
 
βˆ’
glBlendColorEXT
 
βˆ’
glBlendEquationSeparateEXT
 
βˆ’
glBlendFuncSeparateEXT
 
βˆ’
glBlendEquationEXT
 
βˆ’
glColorSubTableEXT
 
βˆ’
glCopyColorSubTableEXT
 
βˆ’
glLockArraysEXT
 
βˆ’
glUnlockArraysEXT
 
βˆ’
glConvolutionFilter1DEXT
 
βˆ’
glConvolutionFilter2DEXT
 
βˆ’
glConvolutionParameterfEXT
 
βˆ’
glConvolutionParameterfvEXT
 
βˆ’
glConvolutionParameteriEXT
 
βˆ’
glConvolutionParameterivEXT
 
βˆ’
glCopyConvolutionFilter1DEXT
 
βˆ’
glCopyConvolutionFilter2DEXT
 
βˆ’
glGetConvolutionFilterEXT
 
βˆ’
glGetConvolutionParameterfvEXT
 
βˆ’
glGetConvolutionParameterivEXT
 
βˆ’
glGetSeparableFilterEXT
 
βˆ’
glSeparableFilter2DEXT
 
βˆ’
glBinormalPointerEXT
 
βˆ’
glTangentPointerEXT
 
βˆ’
glCopyTexImage1DEXT
 
βˆ’
glCopyTexImage2DEXT
 
βˆ’
glCopyTexSubImage1DEXT
 
βˆ’
glCopyTexSubImage2DEXT
 
βˆ’
glCopyTexSubImage3DEXT
 
βˆ’
glCullParameterdvEXT
 
βˆ’
glCullParameterfvEXT
 
βˆ’
glDepthBoundsEXT
 
βˆ’
glBindMultiTextureEXT
 
βˆ’
glCheckNamedFramebufferStatusEXT
 
βˆ’
glClientAttribDefaultEXT
 
βˆ’
glCompressedMultiTexImage1DEXT
 
βˆ’
glCompressedMultiTexImage2DEXT
 
βˆ’
glCompressedMultiTexImage3DEXT
 
βˆ’
glCompressedMultiTexSubImage1DEXT
 
βˆ’
glCompressedMultiTexSubImage2DEXT
 
βˆ’
glCompressedMultiTexSubImage3DEXT
 
βˆ’
glCompressedTextureImage1DEXT
 
βˆ’
glCompressedTextureImage2DEXT
 
βˆ’
glCompressedTextureImage3DEXT
 
βˆ’
glCompressedTextureSubImage1DEXT
 
βˆ’
glCompressedTextureSubImage2DEXT
 
βˆ’
glCompressedTextureSubImage3DEXT
 
βˆ’
glCopyMultiTexImage1DEXT
 
βˆ’
glCopyMultiTexImage2DEXT
 
βˆ’
glCopyMultiTexSubImage1DEXT
 
βˆ’
glCopyMultiTexSubImage2DEXT
 
βˆ’
glCopyMultiTexSubImage3DEXT
 
βˆ’
glCopyTextureImage1DEXT
 
βˆ’
glCopyTextureImage2DEXT
 
βˆ’
glCopyTextureSubImage1DEXT
 
βˆ’
glCopyTextureSubImage2DEXT
 
βˆ’
glCopyTextureSubImage3DEXT
 
βˆ’
glDisableClientStateIndexedEXT
 
βˆ’
glDisableClientStateiEXT
 
βˆ’
glDisableVertexArrayAttribEXT
 
βˆ’
glDisableVertexArrayEXT
 
βˆ’
glEnableClientStateIndexedEXT
 
βˆ’
glEnableClientStateiEXT
 
βˆ’
glEnableVertexArrayAttribEXT
 
βˆ’
glEnableVertexArrayEXT
 
βˆ’
glFlushMappedNamedBufferRangeEXT
 
βˆ’
glFramebufferDrawBufferEXT
 
βˆ’
glFramebufferDrawBuffersEXT
 
βˆ’
glFramebufferReadBufferEXT
 
βˆ’
glGenerateMultiTexMipmapEXT
 
βˆ’
glGenerateTextureMipmapEXT
 
βˆ’
glGetCompressedMultiTexImageEXT
 
βˆ’
glGetCompressedTextureImageEXT
 
βˆ’
glGetDoubleIndexedvEXT
 
βˆ’
glGetDoublei_vEXT
 
βˆ’
glGetFloatIndexedvEXT
 
βˆ’
glGetFloati_vEXT
 
βˆ’
glGetFramebufferParameterivEXT
 
βˆ’
glGetMultiTexEnvfvEXT
 
βˆ’
glGetMultiTexEnvivEXT
 
βˆ’
glGetMultiTexGendvEXT
 
βˆ’
glGetMultiTexGenfvEXT
 
βˆ’
glGetMultiTexGenivEXT
 
βˆ’
glGetMultiTexImageEXT
 
βˆ’
glGetMultiTexLevelParameterfvEXT
 
βˆ’
glGetMultiTexLevelParameterivEXT
 
βˆ’
glGetMultiTexParameterIivEXT
 
βˆ’
glGetMultiTexParameterIuivEXT
 
βˆ’
glGetMultiTexParameterfvEXT
 
βˆ’
glGetMultiTexParameterivEXT
 
βˆ’
glGetNamedBufferParameterivEXT
 
βˆ’
glGetNamedBufferPointervEXT
 
βˆ’
glGetNamedBufferSubDataEXT
 
βˆ’
glGetNamedFramebufferAttachmentParameterivEXT
 
βˆ’
glGetNamedProgramLocalParameterIivEXT
 
βˆ’
glGetNamedProgramLocalParameterIuivEXT
 
βˆ’
glGetNamedProgramLocalParameterdvEXT
 
βˆ’
glGetNamedProgramLocalParameterfvEXT
 
βˆ’
glGetNamedProgramStringEXT
 
βˆ’
glGetNamedProgramivEXT
 
βˆ’
glGetNamedRenderbufferParameterivEXT
 
βˆ’
glGetPointerIndexedvEXT
 
βˆ’
glGetPointeri_vEXT
 
βˆ’
glGetTextureImageEXT
 
βˆ’
glGetTextureLevelParameterfvEXT
 
βˆ’
glGetTextureLevelParameterivEXT
 
βˆ’
glGetTextureParameterIivEXT
 
βˆ’
glGetTextureParameterIuivEXT
 
βˆ’
glGetTextureParameterfvEXT
 
βˆ’
glGetTextureParameterivEXT
 
βˆ’
glGetVertexArrayIntegeri_vEXT
 
βˆ’
glGetVertexArrayIntegervEXT
 
βˆ’
glGetVertexArrayPointeri_vEXT
 
βˆ’
glGetVertexArrayPointervEXT
 
βˆ’
glMapNamedBufferEXT
 
βˆ’
glMapNamedBufferRangeEXT
 
βˆ’
glMatrixFrustumEXT
 
βˆ’
glMatrixLoadIdentityEXT
 
βˆ’
glMatrixLoadTransposedEXT
 
βˆ’
glMatrixLoadTransposefEXT
 
βˆ’
glMatrixLoaddEXT
 
βˆ’
glMatrixLoadfEXT
 
βˆ’
glMatrixMultTransposedEXT
 
βˆ’
glMatrixMultTransposefEXT
 
βˆ’
glMatrixMultdEXT
 
βˆ’
glMatrixMultfEXT
 
βˆ’
glMatrixOrthoEXT
 
βˆ’
glMatrixPopEXT
 
βˆ’
glMatrixPushEXT
 
βˆ’
glMatrixRotatedEXT
 
βˆ’
glMatrixRotatefEXT
 
βˆ’
glMatrixScaledEXT
 
βˆ’
glMatrixScalefEXT
 
βˆ’
glMatrixTranslatedEXT
 
βˆ’
glMatrixTranslatefEXT
 
βˆ’
glMultiTexBufferEXT
 
βˆ’
glMultiTexCoordPointerEXT
 
βˆ’
glMultiTexEnvfEXT
 
βˆ’
glMultiTexEnvfvEXT
 
βˆ’
glMultiTexEnviEXT
 
βˆ’
glMultiTexEnvivEXT
 
βˆ’
glMultiTexGendEXT
 
βˆ’
glMultiTexGendvEXT
 
βˆ’
glMultiTexGenfEXT
 
βˆ’
glMultiTexGenfvEXT
 
βˆ’
glMultiTexGeniEXT
 
βˆ’
glMultiTexGenivEXT
 
βˆ’
glMultiTexImage1DEXT
 
βˆ’
glMultiTexImage2DEXT
 
βˆ’
glMultiTexImage3DEXT
 
βˆ’
glMultiTexParameterIivEXT
 
βˆ’
glMultiTexParameterIuivEXT
 
βˆ’
glMultiTexParameterfEXT
 
βˆ’
glMultiTexParameterfvEXT
 
βˆ’
glMultiTexParameteriEXT
 
βˆ’
glMultiTexParameterivEXT
 
βˆ’
glMultiTexRenderbufferEXT
 
βˆ’
glMultiTexSubImage1DEXT
 
βˆ’
glMultiTexSubImage2DEXT
 
βˆ’
glMultiTexSubImage3DEXT
 
βˆ’
glNamedBufferDataEXT
 
βˆ’
glNamedBufferSubDataEXT
 
βˆ’
glNamedCopyBufferSubDataEXT
 
βˆ’
glNamedFramebufferRenderbufferEXT
 
βˆ’
glNamedFramebufferTexture1DEXT
 
βˆ’
glNamedFramebufferTexture2DEXT
 
βˆ’
glNamedFramebufferTexture3DEXT
 
βˆ’
glNamedFramebufferTextureEXT
 
βˆ’
glNamedFramebufferTextureFaceEXT
 
βˆ’
glNamedFramebufferTextureLayerEXT
 
βˆ’
glNamedProgramLocalParameter4dEXT
 
βˆ’
glNamedProgramLocalParameter4dvEXT
 
βˆ’
glNamedProgramLocalParameter4fEXT
 
βˆ’
glNamedProgramLocalParameter4fvEXT
 
βˆ’
glNamedProgramLocalParameterI4iEXT
 
βˆ’
glNamedProgramLocalParameterI4ivEXT
 
βˆ’
glNamedProgramLocalParameterI4uiEXT
 
βˆ’
glNamedProgramLocalParameterI4uivEXT
 
βˆ’
glNamedProgramLocalParameters4fvEXT
 
βˆ’
glNamedProgramLocalParametersI4ivEXT
 
βˆ’
glNamedProgramLocalParametersI4uivEXT
 
βˆ’
glNamedProgramStringEXT
 
βˆ’
glNamedRenderbufferStorageEXT
 
βˆ’
glNamedRenderbufferStorageMultisampleCoverageEXT
 
βˆ’
glNamedRenderbufferStorageMultisampleEXT
 
βˆ’
glProgramUniform1fEXT
 
βˆ’
glProgramUniform1fvEXT
 
βˆ’
glProgramUniform1iEXT
 
βˆ’
glProgramUniform1ivEXT
 
βˆ’
glProgramUniform1uiEXT
 
βˆ’
glProgramUniform1uivEXT
 
βˆ’
glProgramUniform2fEXT
 
βˆ’
glProgramUniform2fvEXT
 
βˆ’
glProgramUniform2iEXT
 
βˆ’
glProgramUniform2ivEXT
 
βˆ’
glProgramUniform2uiEXT
 
βˆ’
glProgramUniform2uivEXT
 
βˆ’
glProgramUniform3fEXT
 
βˆ’
glProgramUniform3fvEXT
 
βˆ’
glProgramUniform3iEXT
 
βˆ’
glProgramUniform3ivEXT
 
βˆ’
glProgramUniform3uiEXT
 
βˆ’
glProgramUniform3uivEXT
 
βˆ’
glProgramUniform4fEXT
 
βˆ’
glProgramUniform4fvEXT
 
βˆ’
glProgramUniform4iEXT
 
βˆ’
glProgramUniform4ivEXT
 
βˆ’
glProgramUniform4uiEXT
 
βˆ’
glProgramUniform4uivEXT
 
βˆ’
glProgramUniformMatrix2fvEXT
 
βˆ’
glProgramUniformMatrix2x3fvEXT
 
βˆ’
glProgramUniformMatrix2x4fvEXT
 
βˆ’
glProgramUniformMatrix3fvEXT
 
βˆ’
glProgramUniformMatrix3x2fvEXT
 
βˆ’
glProgramUniformMatrix3x4fvEXT
 
βˆ’
glProgramUniformMatrix4fvEXT
 
βˆ’
glProgramUniformMatrix4x2fvEXT
 
βˆ’
glProgramUniformMatrix4x3fvEXT
 
βˆ’
glPushClientAttribDefaultEXT
 
βˆ’
glTextureBufferEXT
 
βˆ’
glTextureImage1DEXT
 
βˆ’
glTextureImage2DEXT
 
βˆ’
glTextureImage3DEXT
 
βˆ’
glTextureParameterIivEXT
 
βˆ’
glTextureParameterIuivEXT
 
βˆ’
glTextureParameterfEXT
 
βˆ’
glTextureParameterfvEXT
 
βˆ’
glTextureParameteriEXT
 
βˆ’
glTextureParameterivEXT
 
βˆ’
glTextureRenderbufferEXT
 
βˆ’
glTextureSubImage1DEXT
 
βˆ’
glTextureSubImage2DEXT
 
βˆ’
glTextureSubImage3DEXT
 
βˆ’
glUnmapNamedBufferEXT
 
βˆ’
glVertexArrayColorOffsetEXT
 
βˆ’
glVertexArrayEdgeFlagOffsetEXT
 
βˆ’
glVertexArrayFogCoordOffsetEXT
 
βˆ’
glVertexArrayIndexOffsetEXT
 
βˆ’
glVertexArrayMultiTexCoordOffsetEXT
 
βˆ’
glVertexArrayNormalOffsetEXT
 
βˆ’
glVertexArraySecondaryColorOffsetEXT
 
βˆ’
glVertexArrayTexCoordOffsetEXT
 
βˆ’
glVertexArrayVertexAttribIOffsetEXT
 
βˆ’
glVertexArrayVertexAttribOffsetEXT
 
βˆ’
glVertexArrayVertexOffsetEXT
 
βˆ’
glColorMaskIndexedEXT
 
βˆ’
glDisableIndexedEXT
 
βˆ’
glEnableIndexedEXT
 
βˆ’
glGetBooleanIndexedvEXT
 
βˆ’
glGetIntegerIndexedvEXT
 
βˆ’
glIsEnabledIndexedEXT
 
βˆ’
glDrawArraysInstancedEXT
 
βˆ’
glDrawElementsInstancedEXT
 
βˆ’
glDrawRangeElementsEXT
 
βˆ’
glFogCoordPointerEXT
 
βˆ’
glFogCoorddEXT
 
βˆ’
glFogCoorddvEXT
 
βˆ’
glFogCoordfEXT
 
βˆ’
glFogCoordfvEXT
 
βˆ’
glFragmentColorMaterialEXT
 
βˆ’
glFragmentLightModelfEXT
 
βˆ’
glFragmentLightModelfvEXT
 
βˆ’
glFragmentLightModeliEXT
 
βˆ’
glFragmentLightModelivEXT
 
βˆ’
glFragmentLightfEXT
 
βˆ’
glFragmentLightfvEXT
 
βˆ’
glFragmentLightiEXT
 
βˆ’
glFragmentLightivEXT
 
βˆ’
glFragmentMaterialfEXT
 
βˆ’
glFragmentMaterialfvEXT
 
βˆ’
glFragmentMaterialiEXT
 
βˆ’
glFragmentMaterialivEXT
 
βˆ’
glGetFragmentLightfvEXT
 
βˆ’
glGetFragmentLightivEXT
 
βˆ’
glGetFragmentMaterialfvEXT
 
βˆ’
glGetFragmentMaterialivEXT
 
βˆ’
glLightEnviEXT
 
βˆ’
glBlitFramebufferEXT
 
βˆ’
glRenderbufferStorageMultisampleEXT
 
βˆ’
glBindFramebufferEXT
 
βˆ’
glBindRenderbufferEXT
 
βˆ’
glCheckFramebufferStatusEXT
 
βˆ’
glDeleteFramebuffersEXT
 
βˆ’
glDeleteRenderbuffersEXT
 
βˆ’
glFramebufferRenderbufferEXT
 
βˆ’
glFramebufferTexture1DEXT
 
βˆ’
glFramebufferTexture2DEXT
 
βˆ’
glFramebufferTexture3DEXT
 
βˆ’
glGenFramebuffersEXT
 
βˆ’
glGenRenderbuffersEXT
 
βˆ’
glGenerateMipmapEXT
 
βˆ’
glGetFramebufferAttachmentParameterivEXT
 
βˆ’
glGetRenderbufferParameterivEXT
 
βˆ’
glIsFramebufferEXT
 
βˆ’
glIsRenderbufferEXT
 
βˆ’
glRenderbufferStorageEXT
 
βˆ’
glFramebufferTextureEXT
 
βˆ’
glFramebufferTextureFaceEXT
 
βˆ’
glFramebufferTextureLayerEXT
 
βˆ’
glProgramParameteriEXT
 
βˆ’
glProgramEnvParameters4fvEXT
 
βˆ’
glProgramLocalParameters4fvEXT
 
βˆ’
glBindFragDataLocationEXT
 
βˆ’
glGetFragDataLocationEXT
 
βˆ’
glGetUniformuivEXT
 
βˆ’
glGetVertexAttribIivEXT
 
βˆ’
glGetVertexAttribIuivEXT
 
βˆ’
glUniform1uiEXT
 
βˆ’
glUniform1uivEXT
 
βˆ’
glUniform2uiEXT
 
βˆ’
glUniform2uivEXT
 
βˆ’
glUniform3uiEXT
 
βˆ’
glUniform3uivEXT
 
βˆ’
glUniform4uiEXT
 
βˆ’
glUniform4uivEXT
 
βˆ’
glVertexAttribI1iEXT
 
βˆ’
glVertexAttribI1ivEXT
 
βˆ’
glVertexAttribI1uiEXT
 
βˆ’
glVertexAttribI1uivEXT
 
βˆ’
glVertexAttribI2iEXT
 
βˆ’
glVertexAttribI2ivEXT
 
βˆ’
glVertexAttribI2uiEXT
 
βˆ’
glVertexAttribI2uivEXT
 
βˆ’
glVertexAttribI3iEXT
 
βˆ’
glVertexAttribI3ivEXT
 
βˆ’
glVertexAttribI3uiEXT
 
βˆ’
glVertexAttribI3uivEXT
 
βˆ’
glVertexAttribI4bvEXT
 
βˆ’
glVertexAttribI4iEXT
 
βˆ’
glVertexAttribI4ivEXT
 
βˆ’
glVertexAttribI4svEXT
 
βˆ’
glVertexAttribI4ubvEXT
 
βˆ’
glVertexAttribI4uiEXT
 
βˆ’
glVertexAttribI4uivEXT
 
βˆ’
glVertexAttribI4usvEXT
 
βˆ’
glVertexAttribIPointerEXT
 
βˆ’
glGetHistogramEXT
 
βˆ’
glGetHistogramParameterfvEXT
 
βˆ’
glGetHistogramParameterivEXT
 
βˆ’
glGetMinmaxEXT
 
βˆ’
glGetMinmaxParameterfvEXT
 
βˆ’
glGetMinmaxParameterivEXT
 
βˆ’
glHistogramEXT
 
βˆ’
glMinmaxEXT
 
βˆ’
glResetHistogramEXT
 
βˆ’
glResetMinmaxEXT
 
βˆ’
glIndexFuncEXT
 
βˆ’
glIndexMaterialEXT
 
βˆ’
glApplyTextureEXT
 
βˆ’
glTextureLightEXT
 
βˆ’
glTextureMaterialEXT
 
βˆ’
glMultiDrawArraysEXT
 
βˆ’
glMultiDrawElementsEXT
 
βˆ’
glSampleMaskEXT
 
βˆ’
glSamplePatternEXT
 
βˆ’
glColorTableEXT
 
βˆ’
glGetColorTableEXT
 
βˆ’
glGetColorTableParameterfvEXT
 
βˆ’
glGetColorTableParameterivEXT
 
βˆ’
glGetPixelTransformParameterfvEXT
 
βˆ’
glGetPixelTransformParameterivEXT
 
βˆ’
glPixelTransformParameterfEXT
 
βˆ’
glPixelTransformParameterfvEXT
 
βˆ’
glPixelTransformParameteriEXT
 
βˆ’
glPixelTransformParameterivEXT
 
βˆ’
glPointParameterfEXT
 
βˆ’
glPointParameterfvEXT
 
βˆ’
glPolygonOffsetEXT
 
βˆ’
glProvokingVertexEXT
 
βˆ’
glBeginSceneEXT
 
βˆ’
glEndSceneEXT
 
βˆ’
glSecondaryColor3bEXT
 
βˆ’
glSecondaryColor3bvEXT
 
βˆ’
glSecondaryColor3dEXT
 
βˆ’
glSecondaryColor3dvEXT
 
βˆ’
glSecondaryColor3fEXT
 
βˆ’
glSecondaryColor3fvEXT
 
βˆ’
glSecondaryColor3iEXT
 
βˆ’
glSecondaryColor3ivEXT
 
βˆ’
glSecondaryColor3sEXT
 
βˆ’
glSecondaryColor3svEXT
 
βˆ’
glSecondaryColor3ubEXT
 
βˆ’
glSecondaryColor3ubvEXT
 
βˆ’
glSecondaryColor3uiEXT
 
βˆ’
glSecondaryColor3uivEXT
 
βˆ’
glSecondaryColor3usEXT
 
βˆ’
glSecondaryColor3usvEXT
 
βˆ’
glSecondaryColorPointerEXT
 
βˆ’
glActiveProgramEXT
 
βˆ’
glCreateShaderProgramEXT
 
βˆ’
glUseShaderProgramEXT
 
βˆ’
glBindImageTextureEXT
 
βˆ’
glMemoryBarrierEXT
 
βˆ’
glActiveStencilFaceEXT
 
βˆ’
glTexSubImage1DEXT
 
βˆ’
glTexSubImage2DEXT
 
βˆ’
glTexSubImage3DEXT
 
βˆ’
glTexImage3DEXT
 
βˆ’
glTexBufferEXT
 
βˆ’
glClearColorIiEXT
 
βˆ’
glClearColorIuiEXT
 
βˆ’
glGetTexParameterIivEXT
 
βˆ’
glGetTexParameterIuivEXT
 
βˆ’
glTexParameterIivEXT
 
βˆ’
glTexParameterIuivEXT
 
βˆ’
glAreTexturesResidentEXT
 
βˆ’
glBindTextureEXT
 
βˆ’
glDeleteTexturesEXT
 
βˆ’
glGenTexturesEXT
 
βˆ’
glIsTextureEXT
 
βˆ’
glPrioritizeTexturesEXT
 
βˆ’
glTextureNormalEXT
 
βˆ’
glGetQueryObjecti64vEXT
 
βˆ’
glGetQueryObjectui64vEXT
 
βˆ’
glBeginTransformFeedbackEXT
 
βˆ’
glBindBufferBaseEXT
 
βˆ’
glBindBufferOffsetEXT
 
βˆ’
glBindBufferRangeEXT
 
βˆ’
glEndTransformFeedbackEXT
 
βˆ’
glGetTransformFeedbackVaryingEXT
 
βˆ’
glTransformFeedbackVaryingsEXT
 
βˆ’
glArrayElementEXT
 
βˆ’
glColorPointerEXT
 
βˆ’
glDrawArraysEXT
 
βˆ’
glEdgeFlagPointerEXT
 
βˆ’
glGetPointervEXT
 
βˆ’
glIndexPointerEXT
 
βˆ’
glNormalPointerEXT
 
βˆ’
glTexCoordPointerEXT
 
βˆ’
glVertexPointerEXT
 
βˆ’
glGetVertexAttribLdvEXT
 
βˆ’
glVertexArrayVertexAttribLOffsetEXT
 
βˆ’
glVertexAttribL1dEXT
 
βˆ’
glVertexAttribL1dvEXT
 
βˆ’
glVertexAttribL2dEXT
 
βˆ’
glVertexAttribL2dvEXT
 
βˆ’
glVertexAttribL3dEXT
 
βˆ’
glVertexAttribL3dvEXT
 
βˆ’
glVertexAttribL4dEXT
 
βˆ’
glVertexAttribL4dvEXT
 
βˆ’
glVertexAttribLPointerEXT
 
βˆ’
glBeginVertexShaderEXT
 
βˆ’
glBindLightParameterEXT
 
βˆ’
glBindMaterialParameterEXT
 
βˆ’
glBindParameterEXT
 
βˆ’
glBindTexGenParameterEXT
 
βˆ’
glBindTextureUnitParameterEXT
 
βˆ’
glBindVertexShaderEXT
 
βˆ’
glDeleteVertexShaderEXT
 
βˆ’
glDisableVariantClientStateEXT
 
βˆ’
glEnableVariantClientStateEXT
 
βˆ’
glEndVertexShaderEXT
 
βˆ’
glExtractComponentEXT
 
βˆ’
glGenSymbolsEXT
 
βˆ’
glGenVertexShadersEXT
 
βˆ’
glGetInvariantBooleanvEXT
 
βˆ’
glGetInvariantFloatvEXT
 
βˆ’
glGetInvariantIntegervEXT
 
βˆ’
glGetLocalConstantBooleanvEXT
 
βˆ’
glGetLocalConstantFloatvEXT
 
βˆ’
glGetLocalConstantIntegervEXT
 
βˆ’
glGetVariantBooleanvEXT
 
βˆ’
glGetVariantFloatvEXT
 
βˆ’
glGetVariantIntegervEXT
 
βˆ’
glGetVariantPointervEXT
 
βˆ’
glInsertComponentEXT
 
βˆ’
glIsVariantEnabledEXT
 
βˆ’
glSetInvariantEXT
 
βˆ’
glSetLocalConstantEXT
 
βˆ’
glShaderOp1EXT
 
βˆ’
glShaderOp2EXT
 
βˆ’
glShaderOp3EXT
 
βˆ’
glSwizzleEXT
 
βˆ’
glVariantPointerEXT
 
βˆ’
glVariantbvEXT
 
βˆ’
glVariantdvEXT
 
βˆ’
glVariantfvEXT
 
βˆ’
glVariantivEXT
 
βˆ’
glVariantsvEXT
 
βˆ’
glVariantubvEXT
 
βˆ’
glVariantuivEXT
 
βˆ’
glVariantusvEXT
 
βˆ’
glWriteMaskEXT
 
βˆ’
glVertexWeightPointerEXT
 
βˆ’
glVertexWeightfEXT
 
βˆ’
glVertexWeightfvEXT
 
βˆ’
glFrameTerminatorGREMEDY
 
βˆ’
glStringMarkerGREMEDY
 
βˆ’
glGetImageTransformParameterfvHP
 
βˆ’
glGetImageTransformParameterivHP
 
βˆ’
glImageTransformParameterfHP
 
βˆ’
glImageTransformParameterfvHP
 
βˆ’
glImageTransformParameteriHP
 
βˆ’
glImageTransformParameterivHP
 
βˆ’
glMultiModeDrawArraysIBM
 
βˆ’
glMultiModeDrawElementsIBM
 
βˆ’
glColorPointerListIBM
 
βˆ’
glEdgeFlagPointerListIBM
 
βˆ’
glFogCoordPointerListIBM
 
βˆ’
glIndexPointerListIBM
 
βˆ’
glNormalPointerListIBM
 
βˆ’
glSecondaryColorPointerListIBM
 
βˆ’
glTexCoordPointerListIBM
 
βˆ’
glVertexPointerListIBM
 
βˆ’
glColorPointervINTEL
 
βˆ’
glNormalPointervINTEL
 
βˆ’
glTexCoordPointervINTEL
 
βˆ’
glVertexPointervINTEL
 
βˆ’
glTexScissorFuncINTEL
 
βˆ’
glTexScissorINTEL
 
βˆ’
glBufferRegionEnabledEXT
 
βˆ’
glDeleteBufferRegionEXT
 
βˆ’
glDrawBufferRegionEXT
 
βˆ’
glNewBufferRegionEXT
 
βˆ’
glReadBufferRegionEXT
 
βˆ’
glResizeBuffersMESA
 
βˆ’
glWindowPos2dMESA
 
βˆ’
glWindowPos2dvMESA
 
βˆ’
glWindowPos2fMESA
 
βˆ’
glWindowPos2fvMESA
 
βˆ’
glWindowPos2iMESA
 
βˆ’
glWindowPos2ivMESA
 
βˆ’
glWindowPos2sMESA
 
βˆ’
glWindowPos2svMESA
 
βˆ’
glWindowPos3dMESA
 
βˆ’
glWindowPos3dvMESA
 
βˆ’
glWindowPos3fMESA
 
βˆ’
glWindowPos3fvMESA
 
βˆ’
glWindowPos3iMESA
 
βˆ’
glWindowPos3ivMESA
 
βˆ’
glWindowPos3sMESA
 
βˆ’
glWindowPos3svMESA
 
βˆ’
glWindowPos4dMESA
 
βˆ’
glWindowPos4dvMESA
 
βˆ’
glWindowPos4fMESA
 
βˆ’
glWindowPos4fvMESA
 
βˆ’
glWindowPos4iMESA
 
βˆ’
glWindowPos4ivMESA
 
βˆ’
glWindowPos4sMESA
 
βˆ’
glWindowPos4svMESA
 
βˆ’
glBeginConditionalRenderNV
 
βˆ’
glEndConditionalRenderNV
 
βˆ’
glCopyImageSubDataNV
 
βˆ’
glClearDepthdNV
 
βˆ’
glDepthBoundsdNV
 
βˆ’
glDepthRangedNV
 
βˆ’
glEvalMapsNV
 
βˆ’
glGetMapAttribParameterfvNV
 
βˆ’
glGetMapAttribParameterivNV
 
βˆ’
glGetMapControlPointsNV
 
βˆ’
glGetMapParameterfvNV
 
βˆ’
glGetMapParameterivNV
 
βˆ’
glMapControlPointsNV
 
βˆ’
glMapParameterfvNV
 
βˆ’
glMapParameterivNV
 
βˆ’
glGetMultisamplefvNV
 
βˆ’
glSampleMaskIndexedNV
 
βˆ’
glTexRenderbufferNV
 
βˆ’
glDeleteFencesNV
 
βˆ’
glFinishFenceNV
 
βˆ’
glGenFencesNV
 
βˆ’
glGetFenceivNV
 
βˆ’
glIsFenceNV
 
βˆ’
glSetFenceNV
 
βˆ’
glTestFenceNV
 
βˆ’
glGetProgramNamedParameterdvNV
 
βˆ’
glGetProgramNamedParameterfvNV
 
βˆ’
glProgramNamedParameter4dNV
 
βˆ’
glProgramNamedParameter4dvNV
 
βˆ’
glProgramNamedParameter4fNV
 
βˆ’
glProgramNamedParameter4fvNV
 
βˆ’
glRenderbufferStorageMultisampleCoverageNV
 
βˆ’
glProgramVertexLimitNV
 
βˆ’
glProgramEnvParameterI4iNV
 
βˆ’
glProgramEnvParameterI4ivNV
 
βˆ’
glProgramEnvParameterI4uiNV
 
βˆ’
glProgramEnvParameterI4uivNV
 
βˆ’
glProgramEnvParametersI4ivNV
 
βˆ’
glProgramEnvParametersI4uivNV
 
βˆ’
glProgramLocalParameterI4iNV
 
βˆ’
glProgramLocalParameterI4ivNV
 
βˆ’
glProgramLocalParameterI4uiNV
 
βˆ’
glProgramLocalParameterI4uivNV
 
βˆ’
glProgramLocalParametersI4ivNV
 
βˆ’
glProgramLocalParametersI4uivNV
 
βˆ’
glGetUniformi64vNV
 
βˆ’
glGetUniformui64vNV
 
βˆ’
glProgramUniform1i64NV
 
βˆ’
glProgramUniform1i64vNV
 
βˆ’
glProgramUniform1ui64NV
 
βˆ’
glProgramUniform1ui64vNV
 
βˆ’
glProgramUniform2i64NV
 
βˆ’
glProgramUniform2i64vNV
 
βˆ’
glProgramUniform2ui64NV
 
βˆ’
glProgramUniform2ui64vNV
 
βˆ’
glProgramUniform3i64NV
 
βˆ’
glProgramUniform3i64vNV
 
βˆ’
glProgramUniform3ui64NV
 
βˆ’
glProgramUniform3ui64vNV
 
βˆ’
glProgramUniform4i64NV
 
βˆ’
glProgramUniform4i64vNV
 
βˆ’
glProgramUniform4ui64NV
 
βˆ’
glProgramUniform4ui64vNV
 
βˆ’
glUniform1i64NV
 
βˆ’
glUniform1i64vNV
 
βˆ’
glUniform1ui64NV
 
βˆ’
glUniform1ui64vNV
 
βˆ’
glUniform2i64NV
 
βˆ’
glUniform2i64vNV
 
βˆ’
glUniform2ui64NV
 
βˆ’
glUniform2ui64vNV
 
βˆ’
glUniform3i64NV
 
βˆ’
glUniform3i64vNV
 
βˆ’
glUniform3ui64NV
 
βˆ’
glUniform3ui64vNV
 
βˆ’
glUniform4i64NV
 
βˆ’
glUniform4i64vNV
 
βˆ’
glUniform4ui64NV
 
βˆ’
glUniform4ui64vNV
 
βˆ’
glColor3hNV
 
βˆ’
glColor3hvNV
 
βˆ’
glColor4hNV
 
βˆ’
glColor4hvNV
 
βˆ’
glFogCoordhNV
 
βˆ’
glFogCoordhvNV
 
βˆ’
glMultiTexCoord1hNV
 
βˆ’
glMultiTexCoord1hvNV
 
βˆ’
glMultiTexCoord2hNV
 
βˆ’
glMultiTexCoord2hvNV
 
βˆ’
glMultiTexCoord3hNV
 
βˆ’
glMultiTexCoord3hvNV
 
βˆ’
glMultiTexCoord4hNV
 
βˆ’
glMultiTexCoord4hvNV
 
βˆ’
glNormal3hNV
 
βˆ’
glNormal3hvNV
 
βˆ’
glSecondaryColor3hNV
 
βˆ’
glSecondaryColor3hvNV
 
βˆ’
glTexCoord1hNV
 
βˆ’
glTexCoord1hvNV
 
βˆ’
glTexCoord2hNV
 
βˆ’
glTexCoord2hvNV
 
βˆ’
glTexCoord3hNV
 
βˆ’
glTexCoord3hvNV
 
βˆ’
glTexCoord4hNV
 
βˆ’
glTexCoord4hvNV
 
βˆ’
glVertex2hNV
 
βˆ’
glVertex2hvNV
 
βˆ’
glVertex3hNV
 
βˆ’
glVertex3hvNV
 
βˆ’
glVertex4hNV
 
βˆ’
glVertex4hvNV
 
βˆ’
glVertexAttrib1hNV
 
βˆ’
glVertexAttrib1hvNV
 
βˆ’
glVertexAttrib2hNV
 
βˆ’
glVertexAttrib2hvNV
 
βˆ’
glVertexAttrib3hNV
 
βˆ’
glVertexAttrib3hvNV
 
βˆ’
glVertexAttrib4hNV
 
βˆ’
glVertexAttrib4hvNV
 
βˆ’
glVertexAttribs1hvNV
 
βˆ’
glVertexAttribs2hvNV
 
βˆ’
glVertexAttribs3hvNV
 
βˆ’
glVertexAttribs4hvNV
 
βˆ’
glVertexWeighthNV
 
βˆ’
glVertexWeighthvNV
 
βˆ’
glBeginOcclusionQueryNV
 
βˆ’
glDeleteOcclusionQueriesNV
 
βˆ’
glEndOcclusionQueryNV
 
βˆ’
glGenOcclusionQueriesNV
 
βˆ’
glGetOcclusionQueryivNV
 
βˆ’
glGetOcclusionQueryuivNV
 
βˆ’
glIsOcclusionQueryNV
 
βˆ’
glProgramBufferParametersIivNV
 
βˆ’
glProgramBufferParametersIuivNV
 
βˆ’
glProgramBufferParametersfvNV
 
βˆ’
glFlushPixelDataRangeNV
 
βˆ’
glPixelDataRangeNV
 
βˆ’
glPointParameteriNV
 
βˆ’
glPointParameterivNV
 
βˆ’
glGetVideoi64vNV
 
βˆ’
glGetVideoivNV
 
βˆ’
glGetVideoui64vNV
 
βˆ’
glGetVideouivNV
 
βˆ’
glPresentFrameDualFillNV
 
βˆ’
glPresentFrameKeyedNV
 
βˆ’
glPrimitiveRestartIndexNV
 
βˆ’
glPrimitiveRestartNV
 
βˆ’
glCombinerInputNV
 
βˆ’
glCombinerOutputNV
 
βˆ’
glCombinerParameterfNV
 
βˆ’
glCombinerParameterfvNV
 
βˆ’
glCombinerParameteriNV
 
βˆ’
glCombinerParameterivNV
 
βˆ’
glFinalCombinerInputNV
 
βˆ’
glGetCombinerInputParameterfvNV
 
βˆ’
glGetCombinerInputParameterivNV
 
βˆ’
glGetCombinerOutputParameterfvNV
 
βˆ’
glGetCombinerOutputParameterivNV
 
βˆ’
glGetFinalCombinerInputParameterfvNV
 
βˆ’
glGetFinalCombinerInputParameterivNV
 
βˆ’
glCombinerStageParameterfvNV
 
βˆ’
glGetCombinerStageParameterfvNV
 
βˆ’
glGetBufferParameterui64vNV
 
βˆ’
glGetIntegerui64vNV
 
βˆ’
glGetNamedBufferParameterui64vNV
 
βˆ’
glIsBufferResidentNV
 
βˆ’
glIsNamedBufferResidentNV
 
βˆ’
glMakeBufferNonResidentNV
 
βˆ’
glMakeBufferResidentNV
 
βˆ’
glMakeNamedBufferNonResidentNV
 
βˆ’
glMakeNamedBufferResidentNV
 
βˆ’
glProgramUniformui64NV
 
βˆ’
glProgramUniformui64vNV
 
βˆ’
glUniformui64NV
 
βˆ’
glUniformui64vNV
 
βˆ’
glTextureBarrierNV
 
βˆ’
glActiveVaryingNV
 
βˆ’
glBeginTransformFeedbackNV
 
βˆ’
glBindBufferBaseNV
 
βˆ’
glBindBufferOffsetNV
 
βˆ’
glBindBufferRangeNV
 
βˆ’
glEndTransformFeedbackNV
 
βˆ’
glGetActiveVaryingNV
 
βˆ’
glGetTransformFeedbackVaryingNV
 
βˆ’
glGetVaryingLocationNV
 
βˆ’
glTransformFeedbackAttribsNV
 
βˆ’
glTransformFeedbackVaryingsNV
 
βˆ’
glBindTransformFeedbackNV
 
βˆ’
glDeleteTransformFeedbacksNV
 
βˆ’
glDrawTransformFeedbackNV
 
βˆ’
glGenTransformFeedbacksNV
 
βˆ’
glIsTransformFeedbackNV
 
βˆ’
glPauseTransformFeedbackNV
 
βˆ’
glResumeTransformFeedbackNV
 
βˆ’
glVDPAUFiniNV
 
βˆ’
glVDPAUGetSurfaceivNV
 
βˆ’
glVDPAUInitNV
 
βˆ’
glVDPAUIsSurfaceNV
 
βˆ’
glVDPAUMapSurfacesNV
 
βˆ’
glVDPAURegisterOutputSurfaceNV
 
βˆ’
glVDPAURegisterVideoSurfaceNV
 
βˆ’
glVDPAUSurfaceAccessNV
 
βˆ’
glVDPAUUnmapSurfacesNV
 
βˆ’
glVDPAUUnregisterSurfaceNV
 
βˆ’
glFlushVertexArrayRangeNV
 
βˆ’
glVertexArrayRangeNV
 
βˆ’
glGetVertexAttribLi64vNV
 
βˆ’
glGetVertexAttribLui64vNV
 
βˆ’
glVertexAttribL1i64NV
 
βˆ’
glVertexAttribL1i64vNV
 
βˆ’
glVertexAttribL1ui64NV
 
βˆ’
glVertexAttribL1ui64vNV
 
βˆ’
glVertexAttribL2i64NV
 
βˆ’
glVertexAttribL2i64vNV
 
βˆ’
glVertexAttribL2ui64NV
 
βˆ’
glVertexAttribL2ui64vNV
 
βˆ’
glVertexAttribL3i64NV
 
βˆ’
glVertexAttribL3i64vNV
 
βˆ’
glVertexAttribL3ui64NV
 
βˆ’
glVertexAttribL3ui64vNV
 
βˆ’
glVertexAttribL4i64NV
 
βˆ’
glVertexAttribL4i64vNV
 
βˆ’
glVertexAttribL4ui64NV
 
βˆ’
glVertexAttribL4ui64vNV
 
βˆ’
glVertexAttribLFormatNV
 
βˆ’
glBufferAddressRangeNV
 
βˆ’
glColorFormatNV
 
βˆ’
glEdgeFlagFormatNV
 
βˆ’
glFogCoordFormatNV
 
βˆ’
glGetIntegerui64i_vNV
 
βˆ’
glIndexFormatNV
 
βˆ’
glNormalFormatNV
 
βˆ’
glSecondaryColorFormatNV
 
βˆ’
glTexCoordFormatNV
 
βˆ’
glVertexAttribFormatNV
 
βˆ’
glVertexAttribIFormatNV
 
βˆ’
glVertexFormatNV
 
βˆ’
glAreProgramsResidentNV
 
βˆ’
glBindProgramNV
 
βˆ’
glDeleteProgramsNV
 
βˆ’
glExecuteProgramNV
 
βˆ’
glGenProgramsNV
 
βˆ’
glGetProgramParameterdvNV
 
βˆ’
glGetProgramParameterfvNV
 
βˆ’
glGetProgramStringNV
 
βˆ’
glGetProgramivNV
 
βˆ’
glGetTrackMatrixivNV
 
βˆ’
glGetVertexAttribPointervNV
 
βˆ’
glGetVertexAttribdvNV
 
βˆ’
glGetVertexAttribfvNV
 
βˆ’
glGetVertexAttribivNV
 
βˆ’
glIsProgramNV
 
βˆ’
glLoadProgramNV
 
βˆ’
glProgramParameter4dNV
 
βˆ’
glProgramParameter4dvNV
 
βˆ’
glProgramParameter4fNV
 
βˆ’
glProgramParameter4fvNV
 
βˆ’
glProgramParameters4dvNV
 
βˆ’
glProgramParameters4fvNV
 
βˆ’
glRequestResidentProgramsNV
 
βˆ’
glTrackMatrixNV
 
βˆ’
glVertexAttrib1dNV
 
βˆ’
glVertexAttrib1dvNV
 
βˆ’
glVertexAttrib1fNV
 
βˆ’
glVertexAttrib1fvNV
 
βˆ’
glVertexAttrib1sNV
 
βˆ’
glVertexAttrib1svNV
 
βˆ’
glVertexAttrib2dNV
 
βˆ’
glVertexAttrib2dvNV
 
βˆ’
glVertexAttrib2fNV
 
βˆ’
glVertexAttrib2fvNV
 
βˆ’
glVertexAttrib2sNV
 
βˆ’
glVertexAttrib2svNV
 
βˆ’
glVertexAttrib3dNV
 
βˆ’
glVertexAttrib3dvNV
 
βˆ’
glVertexAttrib3fNV
 
βˆ’
glVertexAttrib3fvNV
 
βˆ’
glVertexAttrib3sNV
 
βˆ’
glVertexAttrib3svNV
 
βˆ’
glVertexAttrib4dNV
 
βˆ’
glVertexAttrib4dvNV
 
βˆ’
glVertexAttrib4fNV
 
βˆ’
glVertexAttrib4fvNV
 
βˆ’
glVertexAttrib4sNV
 
βˆ’
glVertexAttrib4svNV
 
βˆ’
glVertexAttrib4ubNV
 
βˆ’
glVertexAttrib4ubvNV
 
βˆ’
glVertexAttribPointerNV
 
βˆ’
glVertexAttribs1dvNV
 
βˆ’
glVertexAttribs1fvNV
 
βˆ’
glVertexAttribs1svNV
 
βˆ’
glVertexAttribs2dvNV
 
βˆ’
glVertexAttribs2fvNV
 
βˆ’
glVertexAttribs2svNV
 
βˆ’
glVertexAttribs3dvNV
 
βˆ’
glVertexAttribs3fvNV
 
βˆ’
glVertexAttribs3svNV
 
βˆ’
glVertexAttribs4dvNV
 
βˆ’
glVertexAttribs4fvNV
 
βˆ’
glVertexAttribs4svNV
 
βˆ’
glVertexAttribs4ubvNV
 
βˆ’
glClearDepthfOES
 
βˆ’
glClipPlanefOES
 
βˆ’
glDepthRangefOES
 
βˆ’
glFrustumfOES
 
βˆ’
glGetClipPlanefOES
 
βˆ’
glOrthofOES
 
βˆ’
glDetailTexFuncSGIS
 
βˆ’
glGetDetailTexFuncSGIS
 
βˆ’
glFogFuncSGIS
 
βˆ’
glGetFogFuncSGIS
 
βˆ’
glSampleMaskSGIS
 
βˆ’
glSamplePatternSGIS
 
βˆ’
glGetSharpenTexFuncSGIS
 
βˆ’
glSharpenTexFuncSGIS
 
βˆ’
glTexImage4DSGIS
 
βˆ’
glTexSubImage4DSGIS
 
βˆ’
glGetTexFilterFuncSGIS
 
βˆ’
glTexFilterFuncSGIS
 
βˆ’
glAsyncMarkerSGIX
 
βˆ’
glDeleteAsyncMarkersSGIX
 
βˆ’
glFinishAsyncSGIX
 
βˆ’
glGenAsyncMarkersSGIX
 
βˆ’
glIsAsyncMarkerSGIX
 
βˆ’
glPollAsyncSGIX
 
βˆ’
glFlushRasterSGIX
 
βˆ’
glTextureFogSGIX
 
βˆ’
glFragmentColorMaterialSGIX
 
βˆ’
glFragmentLightModelfSGIX
 
βˆ’
glFragmentLightModelfvSGIX
 
βˆ’
glFragmentLightModeliSGIX
 
βˆ’
glFragmentLightModelivSGIX
 
βˆ’
glFragmentLightfSGIX
 
βˆ’
glFragmentLightfvSGIX
 
βˆ’
glFragmentLightiSGIX
 
βˆ’
glFragmentLightivSGIX
 
βˆ’
glFragmentMaterialfSGIX
 
βˆ’
glFragmentMaterialfvSGIX
 
βˆ’
glFragmentMaterialiSGIX
 
βˆ’
glFragmentMaterialivSGIX
 
βˆ’
glGetFragmentLightfvSGIX
 
βˆ’
glGetFragmentLightivSGIX
 
βˆ’
glGetFragmentMaterialfvSGIX
 
βˆ’
glGetFragmentMaterialivSGIX
 
βˆ’
glFrameZoomSGIX
 
βˆ’
glPixelTexGenSGIX
 
βˆ’
glReferencePlaneSGIX
 
βˆ’
glSpriteParameterfSGIX
 
βˆ’
glSpriteParameterfvSGIX
 
βˆ’
glSpriteParameteriSGIX
 
βˆ’
glSpriteParameterivSGIX
 
βˆ’
glTagSampleBufferSGIX
 
βˆ’
glColorTableParameterfvSGI
 
βˆ’
glColorTableParameterivSGI
 
βˆ’
glColorTableSGI
 
βˆ’
glCopyColorTableSGI
 
βˆ’
glGetColorTableParameterfvSGI
 
βˆ’
glGetColorTableParameterivSGI
 
βˆ’
glGetColorTableSGI
 
βˆ’
glFinishTextureSUNX
 
βˆ’
glGlobalAlphaFactorbSUN
 
βˆ’
glGlobalAlphaFactordSUN
 
βˆ’
glGlobalAlphaFactorfSUN
 
βˆ’
glGlobalAlphaFactoriSUN
 
βˆ’
glGlobalAlphaFactorsSUN
 
βˆ’
glGlobalAlphaFactorubSUN
 
βˆ’
glGlobalAlphaFactoruiSUN
 
βˆ’
glGlobalAlphaFactorusSUN
 
βˆ’
glReadVideoPixelsSUN
 
βˆ’
glReplacementCodePointerSUN
 
βˆ’
glReplacementCodeubSUN
 
βˆ’
glReplacementCodeubvSUN
 
βˆ’
glReplacementCodeuiSUN
 
βˆ’
glReplacementCodeuivSUN
 
βˆ’
glReplacementCodeusSUN
 
βˆ’
glReplacementCodeusvSUN
 
βˆ’
glColor3fVertex3fSUN
 
βˆ’
glColor3fVertex3fvSUN
 
βˆ’
glColor4fNormal3fVertex3fSUN
 
βˆ’
glColor4fNormal3fVertex3fvSUN
 
βˆ’
glColor4ubVertex2fSUN
 
βˆ’
glColor4ubVertex2fvSUN
 
βˆ’
glColor4ubVertex3fSUN
 
βˆ’
glColor4ubVertex3fvSUN
 
βˆ’
glNormal3fVertex3fSUN
 
βˆ’
glNormal3fVertex3fvSUN
 
βˆ’
glReplacementCodeuiColor3fVertex3fSUN
 
βˆ’
glReplacementCodeuiColor3fVertex3fvSUN
 
βˆ’
glReplacementCodeuiColor4fNormal3fVertex3fSUN
 
βˆ’
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
 
βˆ’
glReplacementCodeuiColor4ubVertex3fSUN
 
βˆ’
glReplacementCodeuiColor4ubVertex3fvSUN
 
βˆ’
glReplacementCodeuiNormal3fVertex3fSUN
 
βˆ’
glReplacementCodeuiNormal3fVertex3fvSUN
 
βˆ’
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
 
βˆ’
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
 
βˆ’
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
 
βˆ’
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
 
βˆ’
glReplacementCodeuiTexCoord2fVertex3fSUN
 
βˆ’
glReplacementCodeuiTexCoord2fVertex3fvSUN
 
βˆ’
glReplacementCodeuiVertex3fSUN
 
βˆ’
glReplacementCodeuiVertex3fvSUN
 
βˆ’
glTexCoord2fColor3fVertex3fSUN
 
βˆ’
glTexCoord2fColor3fVertex3fvSUN
 
βˆ’
glTexCoord2fColor4fNormal3fVertex3fSUN
 
βˆ’
glTexCoord2fColor4fNormal3fVertex3fvSUN
 
βˆ’
glTexCoord2fColor4ubVertex3fSUN
 
βˆ’
glTexCoord2fColor4ubVertex3fvSUN
 
βˆ’
glTexCoord2fNormal3fVertex3fSUN
 
βˆ’
glTexCoord2fNormal3fVertex3fvSUN
 
βˆ’
glTexCoord2fVertex3fSUN
 
βˆ’
glTexCoord2fVertex3fvSUN
 
βˆ’
glTexCoord4fColor4fNormal3fVertex4fSUN
 
βˆ’
glTexCoord4fColor4fNormal3fVertex4fvSUN
 
βˆ’
glTexCoord4fVertex4fSUN
 
βˆ’
glTexCoord4fVertex4fvSUN
 
βˆ’
glAddSwapHintRectWIN
 
βˆ’
GL_3DFX_multisample
 
βˆ’
GL_3DFX_tbuffer
 
βˆ’
GL_3DFX_texture_compression_FXT1
 
βˆ’
GL_AMD_conservative_depth
 
βˆ’
GL_AMD_debug_output
 
βˆ’
GL_AMD_draw_buffers_blend
 
βˆ’
GL_AMD_name_gen_delete
 
βˆ’
GL_AMD_performance_monitor
 
βˆ’
GL_AMD_seamless_cubemap_per_texture
 
βˆ’
GL_AMD_shader_stencil_export
 
βˆ’
GL_AMD_texture_texture4
 
βˆ’
GL_AMD_transform_feedback3_lines_triangles
 
βˆ’
GL_AMD_vertex_shader_tessellator
 
βˆ’
GL_APPLE_aux_depth_stencil
 
βˆ’
GL_APPLE_client_storage
 
βˆ’
GL_APPLE_element_array
 
βˆ’
GL_APPLE_fence
 
βˆ’
GL_APPLE_float_pixels
 
βˆ’
GL_APPLE_flush_buffer_range
 
βˆ’
GL_APPLE_object_purgeable
 
βˆ’
GL_APPLE_pixel_buffer
 
βˆ’
GL_APPLE_rgb_422
 
βˆ’
GL_APPLE_row_bytes
 
βˆ’
GL_APPLE_specular_vector
 
βˆ’
GL_APPLE_texture_range
 
βˆ’
GL_APPLE_transform_hint
 
βˆ’
GL_APPLE_vertex_array_object
 
βˆ’
GL_APPLE_vertex_array_range
 
βˆ’
GL_APPLE_vertex_program_evaluators
 
βˆ’
GL_APPLE_ycbcr_422
 
βˆ’
GL_ARB_blend_func_extended
 
βˆ’
GL_ARB_color_buffer_float
 
βˆ’
GL_ARB_compatibility
 
βˆ’
GL_ARB_copy_buffer
 
βˆ’
GL_ARB_depth_buffer_float
 
βˆ’
GL_ARB_depth_clamp
 
βˆ’
GL_ARB_depth_texture
 
βˆ’
GL_ARB_draw_buffers
 
βˆ’
GL_ARB_draw_buffers_blend
 
βˆ’
GL_ARB_draw_elements_base_vertex
 
βˆ’
GL_ARB_draw_indirect
 
βˆ’
GL_ARB_draw_instanced
 
βˆ’
GL_ARB_explicit_attrib_location
 
βˆ’
GL_ARB_fragment_coord_conventions
 
βˆ’
GL_ARB_fragment_program
 
βˆ’
GL_ARB_fragment_program_shadow
 
βˆ’
GL_ARB_fragment_shader
 
βˆ’
GL_ARB_framebuffer_object
 
βˆ’
GL_ARB_framebuffer_sRGB
 
βˆ’
GL_ARB_geometry_shader4
 
βˆ’
GL_ARB_gpu_shader5
 
βˆ’
GL_ARB_gpu_shader_fp64
 
βˆ’
GL_ARB_half_float_pixel
 
βˆ’
GL_ARB_half_float_vertex
 
βˆ’
GL_ARB_imaging
 
βˆ’
GL_ARB_instanced_arrays
 
βˆ’
GL_ARB_map_buffer_range
 
βˆ’
GL_ARB_matrix_palette
 
βˆ’
GL_ARB_multisample
 
βˆ’
GL_ARB_multitexture
 
βˆ’
GL_ARB_occlusion_query
 
βˆ’
GL_ARB_occlusion_query2
 
βˆ’
GL_ARB_pixel_buffer_object
 
βˆ’
GL_ARB_point_parameters
 
βˆ’
GL_ARB_point_sprite
 
βˆ’
GL_ARB_provoking_vertex
 
βˆ’
GL_ARB_sample_shading
 
βˆ’
GL_ARB_sampler_objects
 
βˆ’
GL_ARB_seamless_cube_map
 
βˆ’
GL_ARB_shader_bit_encoding
 
βˆ’
GL_ARB_shader_objects
 
βˆ’
GL_ARB_shader_subroutine
 
βˆ’
GL_ARB_shader_texture_lod
 
βˆ’
GL_ARB_shading_language_100
 
βˆ’
GL_ARB_shading_language_include
 
βˆ’
GL_ARB_shadow
 
βˆ’
GL_ARB_shadow_ambient
 
βˆ’
GL_ARB_sync
 
βˆ’
GL_ARB_tessellation_shader
 
βˆ’
GL_ARB_texture_border_clamp
 
βˆ’
GL_ARB_texture_buffer_object
 
βˆ’
GL_ARB_texture_buffer_object_rgb32
 
βˆ’
GL_ARB_texture_compression
 
βˆ’
GL_ARB_texture_compression_bptc
 
βˆ’
GL_ARB_texture_compression_rgtc
 
βˆ’
GL_ARB_texture_cube_map
 
βˆ’
GL_ARB_texture_cube_map_array
 
βˆ’
GL_ARB_texture_env_add
 
βˆ’
GL_ARB_texture_env_combine
 
βˆ’
GL_ARB_texture_env_crossbar
 
βˆ’
GL_ARB_texture_env_dot3
 
βˆ’
GL_ARB_texture_float
 
βˆ’
GL_ARB_texture_gather
 
βˆ’
GL_ARB_texture_mirrored_repeat
 
βˆ’
GL_ARB_texture_multisample
 
βˆ’
GL_ARB_texture_non_power_of_two
 
βˆ’
GL_ARB_texture_query_lod
 
βˆ’
GL_ARB_texture_rectangle
 
βˆ’
GL_ARB_texture_rg
 
βˆ’
GL_ARB_texture_rgb10_a2ui
 
βˆ’
GL_ARB_texture_swizzle
 
βˆ’
GL_ARB_timer_query
 
βˆ’
GL_ARB_transform_feedback2
 
βˆ’
GL_ARB_transform_feedback3
 
βˆ’
GL_ARB_transpose_matrix
 
βˆ’
GL_ARB_uniform_buffer_object
 
βˆ’
GL_ARB_vertex_array_bgra
 
βˆ’
GL_ARB_vertex_array_object
 
βˆ’
GL_ARB_vertex_blend
 
βˆ’
GL_ARB_vertex_buffer_object
 
βˆ’
GL_ARB_vertex_program
 
βˆ’
GL_ARB_vertex_shader
 
βˆ’
GL_ARB_vertex_type_2_10_10_10_rev
 
βˆ’
GL_ARB_window_pos
 
βˆ’
GL_ATIX_point_sprites
 
βˆ’
GL_ATIX_texture_env_combine3
 
βˆ’
GL_ATIX_texture_env_route
 
βˆ’
GL_ATIX_vertex_shader_output_point_size
 
βˆ’
GL_ATI_draw_buffers
 
βˆ’
GL_ATI_element_array
 
βˆ’
GL_ATI_envmap_bumpmap
 
βˆ’
GL_ATI_fragment_shader
 
βˆ’
GL_ATI_map_object_buffer
 
βˆ’
GL_ATI_meminfo
 
βˆ’
GL_ATI_pn_triangles
 
βˆ’
GL_ATI_separate_stencil
 
βˆ’
GL_ATI_shader_texture_lod
 
βˆ’
GL_ATI_text_fragment_shader
 
βˆ’
GL_ATI_texture_compression_3dc
 
βˆ’
GL_ATI_texture_env_combine3
 
βˆ’
GL_ATI_texture_float
 
βˆ’
GL_ATI_texture_mirror_once
 
βˆ’
GL_ATI_vertex_array_object
 
βˆ’
GL_ATI_vertex_attrib_array_object
 
βˆ’
GL_ATI_vertex_streams
 
βˆ’
GL_EXT_422_pixels
 
βˆ’
GL_EXT_Cg_shader
 
βˆ’
GL_EXT_abgr
 
βˆ’
GL_EXT_bgra
 
βˆ’
GL_EXT_bindable_uniform
 
βˆ’
GL_EXT_blend_color
 
βˆ’
GL_EXT_blend_equation_separate
 
βˆ’
GL_EXT_blend_func_separate
 
βˆ’
GL_EXT_blend_logic_op
 
βˆ’
GL_EXT_blend_minmax
 
βˆ’
GL_EXT_blend_subtract
 
βˆ’
GL_EXT_clip_volume_hint
 
βˆ’
GL_EXT_cmyka
 
βˆ’
GL_EXT_color_subtable
 
βˆ’
GL_EXT_compiled_vertex_array
 
βˆ’
GL_EXT_convolution
 
βˆ’
GL_EXT_coordinate_frame
 
βˆ’
GL_EXT_copy_texture
 
βˆ’
GL_EXT_cull_vertex
 
βˆ’
GL_EXT_depth_bounds_test
 
βˆ’
GL_EXT_direct_state_access
 
βˆ’
GL_EXT_draw_buffers2
 
βˆ’
GL_EXT_draw_instanced
 
βˆ’
GL_EXT_draw_range_elements
 
βˆ’
GL_EXT_fog_coord
 
βˆ’
GL_EXT_fragment_lighting
 
βˆ’
GL_EXT_framebuffer_blit
 
βˆ’
GL_EXT_framebuffer_multisample
 
βˆ’
GL_EXT_framebuffer_object
 
βˆ’
GL_EXT_framebuffer_sRGB
 
βˆ’
GL_EXT_geometry_shader4
 
βˆ’
GL_EXT_gpu_program_parameters
 
βˆ’
GL_EXT_gpu_shader4
 
βˆ’
GL_EXT_histogram
 
βˆ’
GL_EXT_index_array_formats
 
βˆ’
GL_EXT_index_func
 
βˆ’
GL_EXT_index_material
 
βˆ’
GL_EXT_index_texture
 
βˆ’
GL_EXT_light_texture
 
βˆ’
GL_EXT_misc_attribute
 
βˆ’
GL_EXT_multi_draw_arrays
 
βˆ’
GL_EXT_multisample
 
βˆ’
GL_EXT_packed_depth_stencil
 
βˆ’
GL_EXT_packed_float
 
βˆ’
GL_EXT_packed_pixels
 
βˆ’
GL_EXT_paletted_texture
 
βˆ’
GL_EXT_pixel_buffer_object
 
βˆ’
GL_EXT_pixel_transform
 
βˆ’
GL_EXT_pixel_transform_color_table
 
βˆ’
GL_EXT_point_parameters
 
βˆ’
GL_EXT_polygon_offset
 
βˆ’
GL_EXT_provoking_vertex
 
βˆ’
GL_EXT_rescale_normal
 
βˆ’
GL_EXT_scene_marker
 
βˆ’
GL_EXT_secondary_color
 
βˆ’
GL_EXT_separate_shader_objects
 
βˆ’
GL_EXT_separate_specular_color
 
βˆ’
GL_EXT_shader_image_load_store
 
βˆ’
GL_EXT_shadow_funcs
 
βˆ’
GL_EXT_shared_texture_palette
 
βˆ’
GL_EXT_stencil_clear_tag
 
βˆ’
GL_EXT_stencil_two_side
 
βˆ’
GL_EXT_stencil_wrap
 
βˆ’
GL_EXT_subtexture
 
βˆ’
GL_EXT_texture
 
βˆ’
GL_EXT_texture3D
 
βˆ’
GL_EXT_texture_array
 
βˆ’
GL_EXT_texture_buffer_object
 
βˆ’
GL_EXT_texture_compression_dxt1
 
βˆ’
GL_EXT_texture_compression_latc
 
βˆ’
GL_EXT_texture_compression_rgtc
 
βˆ’
GL_EXT_texture_compression_s3tc
 
βˆ’
GL_EXT_texture_cube_map
 
βˆ’
GL_EXT_texture_edge_clamp
 
βˆ’
GL_EXT_texture_env
 
βˆ’
GL_EXT_texture_env_add
 
βˆ’
GL_EXT_texture_env_combine
 
βˆ’
GL_EXT_texture_env_dot3
 
βˆ’
GL_EXT_texture_filter_anisotropic
 
βˆ’
GL_EXT_texture_integer
 
βˆ’
GL_EXT_texture_lod_bias
 
βˆ’
GL_EXT_texture_mirror_clamp
 
βˆ’
GL_EXT_texture_object
 
βˆ’
GL_EXT_texture_perturb_normal
 
βˆ’
GL_EXT_texture_rectangle
 
βˆ’
GL_EXT_texture_sRGB
 
βˆ’
GL_EXT_texture_shared_exponent
 
βˆ’
GL_EXT_texture_snorm
 
βˆ’
GL_EXT_texture_swizzle
 
βˆ’
GL_EXT_timer_query
 
βˆ’
GL_EXT_transform_feedback
 
βˆ’
GL_EXT_vertex_array
 
βˆ’
GL_EXT_vertex_array_bgra
 
βˆ’
GL_EXT_vertex_attrib_64bit
 
βˆ’
GL_EXT_vertex_shader
 
βˆ’
GL_EXT_vertex_weighting
 
βˆ’
GL_GREMEDY_frame_terminator
 
βˆ’
GL_GREMEDY_string_marker
 
βˆ’
GL_HP_convolution_border_modes
 
βˆ’
GL_HP_image_transform
 
βˆ’
GL_HP_occlusion_test
 
βˆ’
GL_HP_texture_lighting
 
βˆ’
GL_IBM_cull_vertex
 
βˆ’
GL_IBM_multimode_draw_arrays
 
βˆ’
GL_IBM_rasterpos_clip
 
βˆ’
GL_IBM_static_data
 
βˆ’
GL_IBM_texture_mirrored_repeat
 
βˆ’
GL_IBM_vertex_array_lists
 
βˆ’
GL_INGR_color_clamp
 
βˆ’
GL_INGR_interlace_read
 
βˆ’
GL_INTEL_parallel_arrays
 
βˆ’
GL_INTEL_texture_scissor
 
βˆ’
GL_KTX_buffer_region
 
βˆ’
GL_MESAX_texture_stack
 
βˆ’
GL_MESA_pack_invert
 
βˆ’
GL_MESA_resize_buffers
 
βˆ’
GL_MESA_window_pos
 
βˆ’
GL_MESA_ycbcr_texture
 
βˆ’
GL_NV_blend_square
 
βˆ’
GL_NV_conditional_render
 
βˆ’
GL_NV_copy_depth_to_color
 
βˆ’
GL_NV_copy_image
 
βˆ’
GL_NV_depth_buffer_float
 
βˆ’
GL_NV_depth_clamp
 
βˆ’
GL_NV_depth_range_unclamped
 
βˆ’
GL_NV_evaluators
 
βˆ’
GL_NV_explicit_multisample
 
βˆ’
GL_NV_fence
 
βˆ’
GL_NV_float_buffer
 
βˆ’
GL_NV_fog_distance
 
βˆ’
GL_NV_fragment_program
 
βˆ’
GL_NV_fragment_program2
 
βˆ’
GL_NV_gpu_program4
 
βˆ’
GL_NV_fragment_program_option
 
βˆ’
GL_NV_framebuffer_multisample_coverage
 
βˆ’
GL_NV_geometry_shader4
 
βˆ’
GL_NV_gpu_program5
 
βˆ’
GL_NV_gpu_program_fp64
 
βˆ’
GL_NV_gpu_shader5
 
βˆ’
GL_NV_half_float
 
βˆ’
GL_NV_light_max_exponent
 
βˆ’
GL_NV_multisample_coverage
 
βˆ’
GL_NV_multisample_filter_hint
 
βˆ’
GL_NV_occlusion_query
 
βˆ’
GL_NV_packed_depth_stencil
 
βˆ’
GL_NV_parameter_buffer_object
 
βˆ’
GL_NV_parameter_buffer_object2
 
βˆ’
GL_NV_pixel_data_range
 
βˆ’
GL_NV_point_sprite
 
βˆ’
GL_NV_present_video
 
βˆ’
GL_NV_primitive_restart
 
βˆ’
GL_NV_register_combiners
 
βˆ’
GL_NV_register_combiners2
 
βˆ’
GL_NV_shader_buffer_load
 
βˆ’
GL_NV_texgen_emboss
 
βˆ’
GL_NV_texgen_reflection
 
βˆ’
GL_NV_texture_barrier
 
βˆ’
GL_NV_texture_compression_vtc
 
βˆ’
GL_NV_texture_env_combine4
 
βˆ’
GL_NV_texture_expand_normal
 
βˆ’
GL_NV_texture_rectangle
 
βˆ’
GL_NV_texture_shader
 
βˆ’
GL_NV_texture_shader2
 
βˆ’
GL_NV_texture_shader3
 
βˆ’
GL_NV_transform_feedback
 
βˆ’
GL_NV_transform_feedback2
 
βˆ’
GL_NV_vdpau_interop
 
βˆ’
GL_NV_vertex_array_range
 
βˆ’
GL_NV_vertex_array_range2
 
βˆ’
GL_NV_vertex_attrib_integer_64bit
 
βˆ’
GL_NV_vertex_buffer_unified_memory
 
βˆ’
GL_NV_vertex_program
 
βˆ’
GL_NV_vertex_program1_1
 
βˆ’
GL_NV_vertex_program2
 
βˆ’
GL_NV_vertex_program2_option
 
βˆ’
GL_NV_vertex_program3
 
βˆ’
GL_OES_byte_coordinates
 
βˆ’
GL_OES_compressed_paletted_texture
 
βˆ’
GL_OES_read_format
 
βˆ’
GL_OES_single_precision
 
βˆ’
GL_OML_interlace
 
βˆ’
GL_OML_resample
 
βˆ’
GL_OML_subsample
 
βˆ’
GL_PGI_misc_hints
 
βˆ’
GL_PGI_vertex_hints
 
βˆ’
GL_REND_screen_coordinates
 
βˆ’
GL_S3_s3tc
 
βˆ’
GL_SGIS_color_range
 
βˆ’
GL_SGIS_detail_texture
 
βˆ’
GL_SGIS_fog_function
 
βˆ’
GL_SGIS_generate_mipmap
 
βˆ’
GL_SGIS_multisample
 
βˆ’
GL_SGIS_pixel_texture
 
βˆ’
GL_SGIS_point_line_texgen
 
βˆ’
GL_SGIS_sharpen_texture
 
βˆ’
GL_SGIS_texture4D
 
βˆ’
GL_SGIS_texture_border_clamp
 
βˆ’
GL_SGIS_texture_edge_clamp
 
βˆ’
GL_SGIS_texture_filter4
 
βˆ’
GL_SGIS_texture_lod
 
βˆ’
GL_SGIS_texture_select
 
βˆ’
GL_SGIX_async
 
βˆ’
GL_SGIX_async_histogram
 
βˆ’
GL_SGIX_async_pixel
 
βˆ’
GL_SGIX_blend_alpha_minmax
 
βˆ’
GL_SGIX_clipmap
 
βˆ’
GL_SGIX_convolution_accuracy
 
βˆ’
GL_SGIX_depth_texture
 
βˆ’
GL_SGIX_flush_raster
 
βˆ’
GL_SGIX_fog_offset
 
βˆ’
GL_SGIX_fog_texture
 
βˆ’
GL_SGIX_fragment_specular_lighting
 
βˆ’
GL_SGIX_framezoom
 
βˆ’
GL_SGIX_interlace
 
βˆ’
GL_SGIX_ir_instrument1
 
βˆ’
GL_SGIX_list_priority
 
βˆ’
GL_SGIX_pixel_texture
 
βˆ’
GL_SGIX_pixel_texture_bits
 
βˆ’
GL_SGIX_reference_plane
 
βˆ’
GL_SGIX_resample
 
βˆ’
GL_SGIX_shadow
 
βˆ’
GL_SGIX_shadow_ambient
 
βˆ’
GL_SGIX_sprite
 
βˆ’
GL_SGIX_tag_sample_buffer
 
βˆ’
GL_SGIX_texture_add_env
 
βˆ’
GL_SGIX_texture_coordinate_clamp
 
βˆ’
GL_SGIX_texture_lod_bias
 
βˆ’
GL_SGIX_texture_multi_buffer
 
βˆ’
GL_SGIX_texture_range
 
βˆ’
GL_SGIX_texture_scale_bias
 
βˆ’
GL_SGIX_vertex_preclip
 
βˆ’
GL_SGIX_vertex_preclip_hint
 
βˆ’
GL_SGIX_ycrcb
 
βˆ’
GL_SGI_color_matrix
 
βˆ’
GL_SGI_color_table
 
βˆ’
GL_SGI_texture_color_table
 
βˆ’
GL_SUNX_constant_data
 
βˆ’
GL_SUN_convolution_border_modes
 
βˆ’
GL_SUN_global_alpha
 
βˆ’
GL_SUN_mesh_array
 
βˆ’
GL_SUN_read_video_pixels
 
βˆ’
GL_SUN_slice_accum
 
βˆ’
GL_SUN_triangle_list
 
βˆ’
GL_SUN_vertex
 
βˆ’
GL_WIN_phong_shading
 
βˆ’
GL_WIN_specular_fog
 
βˆ’
GL_WIN_swap_hint
 
βˆ’
wglSetStereoEmitterState3DL
 
βˆ’
wglBlitContextFramebufferAMD
 
βˆ’
wglCreateAssociatedContextAMD
 
βˆ’
wglCreateAssociatedContextAttribsAMD
 
βˆ’
wglDeleteAssociatedContextAMD
 
βˆ’
wglGetContextGPUIDAMD
 
βˆ’
wglGetCurrentAssociatedContextAMD
 
βˆ’
wglGetGPUIDsAMD
 
βˆ’
wglGetGPUInfoAMD
 
βˆ’
wglMakeAssociatedContextCurrentAMD
 
βˆ’
wglCreateBufferRegionARB
 
βˆ’
wglDeleteBufferRegionARB
 
βˆ’
wglRestoreBufferRegionARB
 
βˆ’
wglSaveBufferRegionARB
 
βˆ’
wglCreateContextAttribsARB
 
βˆ’
wglGetExtensionsStringARB
 
βˆ’
wglGetCurrentReadDCARB
 
βˆ’
wglMakeContextCurrentARB
 
βˆ’
wglCreatePbufferARB
 
βˆ’
wglDestroyPbufferARB
 
βˆ’
wglGetPbufferDCARB
 
βˆ’
wglQueryPbufferARB
 
βˆ’
wglReleasePbufferDCARB
 
βˆ’
wglChoosePixelFormatARB
 
βˆ’
wglGetPixelFormatAttribfvARB
 
βˆ’
wglGetPixelFormatAttribivARB
 
βˆ’
wglBindTexImageARB
 
βˆ’
wglReleaseTexImageARB
 
βˆ’
wglSetPbufferAttribARB
 
βˆ’
wglBindDisplayColorTableEXT
 
βˆ’
wglCreateDisplayColorTableEXT
 
βˆ’
wglDestroyDisplayColorTableEXT
 
βˆ’
wglLoadDisplayColorTableEXT
 
βˆ’
wglGetExtensionsStringEXT
 
βˆ’
wglGetCurrentReadDCEXT
 
βˆ’
wglMakeContextCurrentEXT
 
βˆ’
wglCreatePbufferEXT
 
βˆ’
wglDestroyPbufferEXT
 
βˆ’
wglGetPbufferDCEXT
 
βˆ’
wglQueryPbufferEXT
 
βˆ’
wglReleasePbufferDCEXT
 
βˆ’
wglChoosePixelFormatEXT
 
βˆ’
wglGetPixelFormatAttribfvEXT
 
βˆ’
wglGetPixelFormatAttribivEXT
 
βˆ’
wglGetSwapIntervalEXT
 
βˆ’
wglSwapIntervalEXT
 
βˆ’
wglGetDigitalVideoParametersI3D
 
βˆ’
wglSetDigitalVideoParametersI3D
 
βˆ’
wglGetGammaTableI3D
 
βˆ’
wglGetGammaTableParametersI3D
 
βˆ’
wglSetGammaTableI3D
 
βˆ’
wglSetGammaTableParametersI3D
 
βˆ’
wglDisableGenlockI3D
 
βˆ’
wglEnableGenlockI3D
 
βˆ’
wglGenlockSampleRateI3D
 
βˆ’
wglGenlockSourceDelayI3D
 
βˆ’
wglGenlockSourceEdgeI3D
 
βˆ’
wglGenlockSourceI3D
 
βˆ’
wglGetGenlockSampleRateI3D
 
βˆ’
wglGetGenlockSourceDelayI3D
 
βˆ’
wglGetGenlockSourceEdgeI3D
 
βˆ’
wglGetGenlockSourceI3D
 
βˆ’
wglIsEnabledGenlockI3D
 
βˆ’
wglQueryGenlockMaxSourceDelayI3D
 
βˆ’
wglAssociateImageBufferEventsI3D
 
βˆ’
wglCreateImageBufferI3D
 
βˆ’
wglDestroyImageBufferI3D
 
βˆ’
wglReleaseImageBufferEventsI3D
 
βˆ’
wglDisableFrameLockI3D
 
βˆ’
wglEnableFrameLockI3D
 
βˆ’
wglIsEnabledFrameLockI3D
 
βˆ’
wglQueryFrameLockMasterI3D
 
βˆ’
wglBeginFrameTrackingI3D
 
βˆ’
wglEndFrameTrackingI3D
 
βˆ’
wglGetFrameUsageI3D
 
βˆ’
wglQueryFrameTrackingI3D
 
βˆ’
wglCopyImageSubDataNV
 
βˆ’
wglCreateAffinityDCNV
 
βˆ’
wglDeleteDCNV
 
βˆ’
wglEnumGpuDevicesNV
 
βˆ’
wglEnumGpusFromAffinityDCNV
 
βˆ’
wglEnumGpusNV
 
βˆ’
wglBindVideoDeviceNV
 
βˆ’
wglEnumerateVideoDevicesNV
 
βˆ’
wglQueryCurrentContextNV
 
βˆ’
wglBindSwapBarrierNV
 
βˆ’
wglJoinSwapGroupNV
 
βˆ’
wglQueryFrameCountNV
 
βˆ’
wglQueryMaxSwapGroupsNV
 
βˆ’
wglQuerySwapGroupNV
 
βˆ’
wglResetFrameCountNV
 
βˆ’
wglAllocateMemoryNV
 
βˆ’
wglFreeMemoryNV
 
βˆ’
wglBindVideoImageNV
 
βˆ’
wglGetVideoDeviceNV
 
βˆ’
wglGetVideoInfoNV
 
βˆ’
wglReleaseVideoDeviceNV
 
βˆ’
wglReleaseVideoImageNV
 
βˆ’
wglSendPbufferToVideoNV
 
βˆ’
wglGetMscRateOML
 
βˆ’
wglGetSyncValuesOML
 
βˆ’
wglSwapBuffersMscOML
 
βˆ’
wglSwapLayerBuffersMscOML
 
βˆ’
wglWaitForMscOML
 
βˆ’
wglWaitForSbcOML
 
βˆ’
WGL_3DFX_multisample
 
βˆ’
WGL_3DL_stereo_control
 
βˆ’
WGL_AMD_gpu_association
 
βˆ’
WGL_ARB_buffer_region
 
βˆ’
WGL_ARB_create_context
 
βˆ’
WGL_ARB_create_context_profile
 
βˆ’
WGL_ARB_extensions_string
 
βˆ’
WGL_ARB_framebuffer_sRGB
 
βˆ’
WGL_ARB_make_current_read
 
βˆ’
WGL_ARB_multisample
 
βˆ’
WGL_ARB_pbuffer
 
βˆ’
WGL_ARB_pixel_format
 
βˆ’
WGL_ARB_pixel_format_float
 
βˆ’
WGL_ARB_render_texture
 
βˆ’
WGL_ATI_pixel_format_float
 
βˆ’
WGL_ATI_render_texture_rectangle
 
βˆ’
WGL_EXT_depth_float
 
βˆ’
WGL_EXT_display_color_table
 
βˆ’
WGL_EXT_extensions_string
 
βˆ’
WGL_EXT_framebuffer_sRGB
 
βˆ’
WGL_EXT_make_current_read
 
βˆ’
WGL_EXT_multisample
 
βˆ’
WGL_EXT_pbuffer
 
βˆ’
WGL_EXT_pixel_format
 
βˆ’
WGL_EXT_pixel_format_packed_float
 
βˆ’
WGL_EXT_swap_control
 
βˆ’
WGL_I3D_digital_video_control
 
βˆ’
WGL_I3D_gamma
 
βˆ’
WGL_I3D_genlock
 
βˆ’
WGL_I3D_image_buffer
 
βˆ’
WGL_I3D_swap_frame_lock
 
βˆ’
WGL_I3D_swap_frame_usage
 
βˆ’
WGL_NV_copy_image
 
βˆ’
WGL_NV_float_buffer
 
βˆ’
WGL_NV_gpu_affinity
 
βˆ’
WGL_NV_multisample_coverage
 
βˆ’
WGL_NV_present_video
 
βˆ’
WGL_NV_render_depth_texture
 
βˆ’
WGL_NV_render_texture_rectangle
 
βˆ’
WGL_NV_swap_group
 
βˆ’
WGL_NV_vertex_array_range
 
βˆ’
WGL_NV_video_output
 
βˆ’
WGL_OML_sync_control
 
βˆ’
shadow
 
βˆ’
graphics/graphics_*
 
βˆ’
graphics/
 
βˆ’
*** Error(s) found in the file "
 
βˆ’
PLAY
 
βˆ’
FPS:
 
βˆ’
TTF error
 
βˆ’
data/art/font.ttf
 
βˆ’
No font found!
 
βˆ’
Missing/broken TTF handle:
 
βˆ’
</rep_hero>
 
βˆ’
<rep_hero>
 
βˆ’
</rep_buddy>
 
βˆ’
<rep_buddy>
 
βˆ’
</rep_grudge>
 
βˆ’
<rep_grudge>
 
βˆ’
</rep_bonded>
 
βˆ’
<rep_bonded>
 
βˆ’
</rep_monster>
 
βˆ’
<rep_monster>
 
βˆ’
</rep_brigand>
 
βˆ’
<rep_brigand>
 
βˆ’
</rep_bully>
 
βˆ’
<rep_bully>
 
βˆ’
</rep_violent>
 
βˆ’
<rep_violent>
 
βˆ’
</rep_psychopath>
 
βˆ’
<rep_psychopath>
 
βˆ’
</rep_trade_partner>
 
βˆ’
<rep_trade_partner>
 
βˆ’
</rep_friendly>
 
βˆ’
<rep_friendly>
 
βˆ’
</rep_killer>
 
βˆ’
<rep_killer>
 
βˆ’
</rep_murderer>
 
βˆ’
<rep_murderer>
 
βˆ’
</rep_comrade>
 
βˆ’
<rep_comrade>
 
βˆ’
</rep_respected_group>
 
βˆ’
<rep_respected_group>
 
βˆ’
</rep_hated_group>
 
βˆ’
<rep_hated_group>
 
βˆ’
</rep_enemy_fighter>
 
βˆ’
<rep_enemy_fighter>
 
βˆ’
</rep_friendly_fighter>
 
βˆ’
<rep_friendly_fighter>
 
βˆ’
</rep_loyal_soldier>
 
βˆ’
<rep_loyal_soldier>
 
βˆ’
should have reached goal
 
βˆ’
insufficient progress toward goal
 
βˆ’
going wrong direction
 
βˆ’
arrived at location
 
βˆ’
arrived at person
 
βˆ’
entity no longer rules
 
βˆ’
no reason
 
βˆ’
left site
 
βˆ’
whim
 
βˆ’
reunited with loved one
 
βˆ’
violent disagreement
 
βˆ’
adopted
 
βˆ’
need xml text for reason #
 
βˆ’
designed a masterful
 
βˆ’
for
 
βˆ’
at
 
βˆ’
constructed a masterful
 
βˆ’
created a masterful
 
βˆ’
masterfully dyed a
 
βˆ’
added a masterful image
 
βˆ’
added a masterful covering
 
βˆ’
added masterful rings
 
βˆ’
added masterful bands
 
βˆ’
added masterful spikes
 
βˆ’
added a masterful handle
 
βˆ’
added masterful thread
 
βˆ’
added masterful cloth
 
βˆ’
wove a masterful sewn image
 
βˆ’
masterfully wrote
 
βˆ’
created a masterful illustration
 
βˆ’
to a
 
βˆ’
prepared a masterful
 
βˆ’
created a masterful engraving
 
βˆ’
destroyed
 
βˆ’
a masterpiece
 
βˆ’
was destroyed
 
βˆ’
by melting
 
βˆ’
by magma
 
βˆ’
during fortification carving
 
βˆ’
during mining
 
βˆ’
by falling debris
 
βˆ’
by growing vegetation
 
βˆ’
masterfully designed by
 
βˆ’
masterfully constructed by
 
βˆ’
the masterful
 
βˆ’
created by
 
βˆ’
masterfully dyed with
 
βˆ’
addition of a masterful image
 
βˆ’
addition of a masterful covering
 
βˆ’
addition of masterful rings
 
βˆ’
addition of masterful bands
 
βˆ’
addition of masterful spikes
 
βˆ’
addition of a masterful handle
 
βˆ’
addition of masterful thread
 
βˆ’
addition of masterful cloth
 
βˆ’
weaving of a masterful sewn image
 
βˆ’
writing of a masterpiece
 
βˆ’
creation of a masterful illustration
 
βˆ’
prepared by
 
βˆ’
the masterful engraving
 
βˆ’
the destruction of
 
βˆ’
led the attack
 
βˆ’
, and the defenders were led by
 
βˆ’
  The defenders were led by
 
βˆ’
the attack by
 
βˆ’
the attack on
 
βˆ’
defeated
 
βˆ’
and destroyed
 
βˆ’
the defeat of
 
βˆ’
and destruction of
 
βˆ’
and pillaged
 
βˆ’
and pillaging of
 
βˆ’
and placed
 
βˆ’
and others
 
βˆ’
in charge of
 
βˆ’
The new government was called
 
βˆ’
and lordship of
 
βˆ’
over
 
βˆ’
secured tribute from
 
βˆ’
, to be delivered from
 
βˆ’
the securing of
 
βˆ’
's tribute from
 
βˆ’
and took over
 
βˆ’
and takeover of
 
βˆ’
routed
 
βˆ’
the rout of
 
βˆ’
the attack of
 
βˆ’
abandoned the settlement of
 
βˆ’
their
 
βˆ’
settlement of
 
βˆ’
withered.
 
βˆ’
the abandonment of
 
βˆ’
the withering of
 
βˆ’
formed
 
βˆ’
became the primary criminal organization
 
βˆ’
moved
 
βˆ’
merged with
 
βˆ’
at the settlement of
 
βˆ’
regained their senses after an initial period of questionable judgment.
 
βˆ’
regained their senses after another period of questionable judgment.
 
βˆ’
the formation of
 
βˆ’
ascendency of the criminal organization
 
βˆ’
relocation of
 
βˆ’
the incorporation of
 
βˆ’
into
 
βˆ’
the return to reason at the settlement of
 
βˆ’
laid a series of oppressive edicts upon
 
βˆ’
lifted numerous oppressive laws from
 
βˆ’
enacted a series of oppressive laws
 
βˆ’
repealed numerous oppressive laws
 
βˆ’
the proclamation of a series of oppressive edicts upon
 
βˆ’
the lifting of numerous oppressive laws from
 
βˆ’
the enactment of a series of oppressive laws
 
βˆ’
the repeal of numerous oppressive laws
 
βˆ’
finished the construction of
 
βˆ’
as a part of
 
βˆ’
connecting
 
βˆ’
the completion of
 
βˆ’
thrust a spire of slade up from the underworld, naming it
 
βˆ’
constructed
 
βˆ’
, and established a gateway between worlds
 
βˆ’
replaced
 
βˆ’
razed
 
βˆ’
created
 
βˆ’
the creation of
 
βˆ’
the construction of
 
βˆ’
the foundation of
 
βˆ’
the emergence of
 
βˆ’
from the underworld through the power of
 
βˆ’
the replacement of
 
βˆ’
the razing of
 
βˆ’
profaning
 
βˆ’
disturbing
 
βˆ’
, an insurrection
 
βˆ’
against
 
βˆ’
began in
 
βˆ’
the insurrection
 
βˆ’
the insurrection in
 
βˆ’
concluded with
 
βˆ’
the local government
 
βˆ’
overthrown
 
βˆ’
ended with the disappearance of the rebelling population
 
βˆ’
crushed the insurrection in
 
βˆ’
the overthrow of
 
βˆ’
the end of the insurrection in
 
βˆ’
the crushing of the insurrection against
 
βˆ’
were taken by a mood to act against their better judgment at
 
βˆ’
launched an expedition to reclaim
 
βˆ’
the questionable judgment of
 
βˆ’
the reclamation of
 
βˆ’
devoured
 
βˆ’
the devouring of
 
βˆ’
broken away
 
βˆ’
slashed out
 
βˆ’
slashed off
 
βˆ’
torn out
 
βˆ’
torn off
 
βˆ’
stabbed out
 
βˆ’
ripped off
 
βˆ’
burned out
 
βˆ’
burned away
 
βˆ’
smashed
 
βˆ’
slashed
 
βˆ’
ripped
 
βˆ’
stabbed
 
βˆ’
slashing out
 
βˆ’
slashing off
 
βˆ’
tearing out
 
βˆ’
tearing off
 
βˆ’
stabbing out
 
βˆ’
ripping off
 
βˆ’
burning out
 
βˆ’
burning away
 
βˆ’
smashing
 
βˆ’
slashing
 
βˆ’
ripping
 
βˆ’
stabbing
 
βˆ’
burning
 
βˆ’
was
 
βˆ’
were
 
βˆ’
the first to reach the summit of
 
βˆ’
an unknown peak
 
βˆ’
, which rises above
 
βˆ’
the climbing of
 
βˆ’
escaped from
 
βˆ’
returned to
 
βˆ’
made a journey to
 
βˆ’
unknown lands
 
βˆ’
the escape from
 
βˆ’
the return of
 
βˆ’
the journey of
 
βˆ’
tamed the
 
βˆ’
wild beasts
 
βˆ’
the taming of the
 
βˆ’
fought with
 
βˆ’
.  While defeated, the latter escaped unscathed
 
βˆ’
managed to escape from
 
βˆ’
's onslaught
 
βˆ’
was forced to retreat from
 
βˆ’
despite the latter's wounds
 
βˆ’
eventually prevailed and
 
βˆ’
was forced to make a hasty escape
 
βˆ’
surprised
 
βˆ’
ambushed
 
βˆ’
happened upon
 
βˆ’
cornered
 
βˆ’
confronted
 
βˆ’
a scuffle between
 
βˆ’
in which the former emerged victorious
 
βˆ’
the escape of
 
βˆ’
after a punishing fight
 
βˆ’
after a horrific combat
 
βˆ’
attack on
 
βˆ’
surprising of
 
βˆ’
ambush of
 
βˆ’
happening upon
 
βˆ’
cornering of
 
βˆ’
confrontation of
 
βˆ’
became obsessed with
 
βˆ’
own mortality and sought to extend
 
βˆ’
life by any means
 
βˆ’
began dreaming of starting a family
 
βˆ’
came to desire to rule the world
 
βˆ’
began dreaming of creating a great work of art
 
βˆ’
began dreaming of crafting a masterwork
 
βˆ’
began dreaming of bringing peace to the world
 
βˆ’
began dreaming of becoming a legendary warrior
 
βˆ’
began dreaming of mastering a skill
 
βˆ’
began dreaming of falling in love
 
βˆ’
began dreaming of seeing the great natural wonders of the world
 
βˆ’
became obsessed with an inscrutable goal
 
βˆ’
came back from the dead
 
βˆ’
once more, this time
 
βˆ’
a murderous ghost
 
βˆ’
a sadistic ghost
 
βˆ’
a violent ghost
 
βˆ’
an angry ghost
 
βˆ’
a moaning spirit
 
βˆ’
a howling spirit
 
βˆ’
a secretive poltergeist
 
βˆ’
an energetic poltergeist
 
βˆ’
a troublesome poltergeist
 
βˆ’
a restless haunt
 
βˆ’
a forlorn haunt
 
βˆ’
burned
 
βˆ’
in dragon fire
 
βˆ’
to death
 
βˆ’
shot and killed
 
βˆ’
mortally wounded
 
βˆ’
, who bled to death
 
βˆ’
, with
 
βˆ’
, who suffocated
 
βˆ’
hacked
 
βˆ’
to pieces
 
βˆ’
beheaded
 
βˆ’
crucified
 
βˆ’
buried
 
βˆ’
alive
 
βˆ’
left
 
βˆ’
out in the air
 
βˆ’
drowned
 
βˆ’
fed
 
βˆ’
to beasts
 
βˆ’
struck down
 
βˆ’
slaughtered
 
βˆ’
drained
 
βˆ’
of blood
 
βˆ’
murdered
 
βˆ’
threw
 
βˆ’
against an obstacle, causing immediate death
 
βˆ’
into a pit of spikes
 
βˆ’
scared
 
βˆ’
boiled
 
βˆ’
melted
 
βˆ’
condensed
 
βˆ’
solidified
 
βˆ’
died in the heat
 
βˆ’
was encased in cooling lava
 
βˆ’
was encased in cooling magma
 
βˆ’
was encased in ice
 
βˆ’
froze to death
 
βˆ’
died in a cage
 
βˆ’
fell into a deep chasm
 
βˆ’
died of old age
 
βˆ’
died in the dark
 
βˆ’
starved to death
 
βˆ’
died of thirst
 
βˆ’
drowned
 
βˆ’
burned up in magma
 
βˆ’
burned up in
 
βˆ’
dragon fire
 
βˆ’
's dragon fire
 
βˆ’
dragon fire
 
βˆ’
was burned to death by
 
βˆ’
fire
 
βˆ’
was burned to death by a
 
βˆ’
burned to death
 
βˆ’
was scalded to death
 
βˆ’
burned up in a magma mist
 
βˆ’
was crushed by a drawbridge
 
βˆ’
was crushed under a collapsing ceiling
 
βˆ’
was killed by falling rocks
 
βˆ’
was shot and killed
 
βˆ’
bled to death
 
βˆ’
, slain by
 
βˆ’
, slain by a
 
βˆ’
, slain
 
βˆ’
succumbed to infection
 
βˆ’
suffocated
 
βˆ’
was hacked to pieces
 
βˆ’
was beheaded
 
βˆ’
was crucified
 
βˆ’
was buried alive
 
βˆ’
was left out in the air
 
βˆ’
was drowned
 
βˆ’
was burned alive
 
βˆ’
was fed to beasts
 
βˆ’
was struck down
 
βˆ’
was slaughtered
 
βˆ’
was scuttled
 
βˆ’
was drained of blood
 
βˆ’
was murdered
 
βˆ’
was killed by a trap
 
βˆ’
was killed by a vehicle
 
βˆ’
was killed by a flying object
 
βˆ’
was banished by
 
βˆ’
was banished by a
 
βˆ’
vanished
 
βˆ’
collapsed
 
βˆ’
, struck down by
 
βˆ’
, struck down by a
 
βˆ’
, struck down
 
βˆ’
was put to rest
 
βˆ’
died after colliding with an obstacle
 
βˆ’
was impaled on spikes
 
βˆ’
was scared to death
 
βˆ’
the new desire of
 
βˆ’
the new dream of
 
βˆ’
the new obsession of
 
βˆ’
to rule the world
 
βˆ’
to start a family
 
βˆ’
to create a great work of art
 
βˆ’
to craft a masterwork
 
βˆ’
to bring peace to the world
 
βˆ’
to become a legendary warrior
 
βˆ’
to master a skill
 
βˆ’
to fall in love
 
βˆ’
to see the great natural wonders of the world
 
βˆ’
with extending
 
βˆ’
own life
 
βˆ’
with an inscrutable goal
 
βˆ’
from the dead
 
βˆ’
, once more,
 
βˆ’
the death of
 
βˆ’
in a cage
 
βˆ’
the fall of
 
βˆ’
into a deep chasm
 
βˆ’
the passing of
 
βˆ’
the death in the dark of
 
βˆ’
the starvation of
 
βˆ’
the dehydration of
 
βˆ’
the drowning of
 
βˆ’
the burning of
 
βˆ’
in magma
 
βˆ’
the boiling of
 
βˆ’
the melting of
 
βˆ’
the condensation of
 
βˆ’
the freezing of
 
βˆ’
the heat-induced death of
 
βˆ’
the encasement of
 
βˆ’
in cooling lava
 
βˆ’
in cooling magma
 
βˆ’
in ice
 
βˆ’
in a
 
βˆ’
's fire
 
βˆ’
the scalding of
 
βˆ’
in a magma mist
 
βˆ’
the crushing of
 
βˆ’
under a drawbridge
 
βˆ’
under a collapsing ceiling
 
βˆ’
by falling rocks
 
βˆ’
the shooting of
 
βˆ’
the mortal wounding of
 
βˆ’
the fatal illness of
 
βˆ’
the hacking of
 
βˆ’
the beheading of
 
βˆ’
the crucifixion of
 
βˆ’
the burial of
 
βˆ’
the leaving of
 
βˆ’
the feeding of
 
βˆ’
the killing of
 
βˆ’
the slaughter of
 
βˆ’
the scuttling of
 
βˆ’
the draining of
 
βˆ’
blood
 
βˆ’
the murder of
 
βˆ’
by a trap
 
βˆ’
by a vehicle
 
βˆ’
by a flying object
 
βˆ’
the collapse of
 
βˆ’
after an attack by
 
βˆ’
after an attack by a
 
βˆ’
after an attack
 
βˆ’
attack with
 
βˆ’
the vanishment of
 
βˆ’
the putting to rest of
 
βˆ’
the collision of
 
βˆ’
with an obstacle
 
βˆ’
, after the death strike by
 
βˆ’
, after the death strike by a
 
βˆ’
the impalement of
 
βˆ’
on spikes
 
βˆ’
the scaring of
 
βˆ’
to death
 
βˆ’
were
 
βˆ’
reunited with
 
βˆ’
through the efforts of
 
βˆ’
the reunion of
 
βˆ’
abducted
 
βˆ’
was abducted
 
βˆ’
the abduction of
 
βˆ’
began wandering
 
βˆ’
began scouting
 
βˆ’
began hunting great beasts
 
βˆ’
decided to become a baby-snatcher, operating
 
βˆ’
decided to become a mercenary, operating
 
βˆ’
decided to become a thief, operating
 
βˆ’
gave up being a
 
βˆ’
to become a
 
βˆ’
became a
 
βˆ’
stopped being a
 
βˆ’
lost a hist fig entry
 
βˆ’
around
 
βˆ’
out of
 
βˆ’
the wilds
 
βˆ’
the wandering
 
βˆ’
the scouting
 
βˆ’
the hunting of great beasts
 
βˆ’
the baby-snatching
 
βˆ’
the mercenary operation
 
βˆ’
the thievery
 
βˆ’
the career change from
 
βˆ’
the start as a
 
βˆ’
the giving up on being a
 
βˆ’
the loss of a hist fig entry
 
βˆ’
, based in
 
βˆ’
throughout
 
βˆ’
arose from
 
βˆ’
was discarded in
 
βˆ’
was buried in
 
βˆ’
was entombed in
 
βˆ’
within
 
βˆ’
raising
 
βˆ’
discarding
 
βˆ’
burial
 
βˆ’
entombment
 
βˆ’
aroused general suspicion
 
βˆ’
after
 
βˆ’
appearing not to age
 
βˆ’
general suspicion
 
βˆ’
fled to
 
βˆ’
settled in
 
βˆ’
fled into
 
βˆ’
the area around
 
βˆ’
wandering
 
βˆ’
settling
 
βˆ’
into the area around
 
βˆ’
into
 
βˆ’
gave birth to
 
βˆ’
sired
 
βˆ’
was born to
 
βˆ’
received the worship of
 
βˆ’
became romantically involved with
 
βˆ’
was imprisoned by
 
βˆ’
imprisoned
 
βˆ’
became the master of
 
βˆ’
began an apprenticeship under
 
βˆ’
began traveling with
 
βˆ’
was sired by
 
βˆ’
became the parent of
 
βˆ’
began worshipping
 
βˆ’
stopped being the mother of
 
βˆ’
stopped being the father of
 
βˆ’
divorced
 
βˆ’
stopped being the child of
 
βˆ’
lost the worship of
 
βˆ’
ended the romantic relationship with
 
βˆ’
was no longer imprisoned by
 
βˆ’
no longer imprisoned
 
βˆ’
stopped being the master of
 
βˆ’
stopped being the apprentice of
 
βˆ’
stopped traveling with
 
βˆ’
stopped being the parent of
 
βˆ’
lost faith in
 
βˆ’
ruled from
 
βˆ’
started hanging out at
 
βˆ’
took up residence in
 
βˆ’
took up residence
 
βˆ’
laired within
 
βˆ’
stopped ruling from
 
βˆ’
stopped hanging out at
 
βˆ’
moved out of
 
βˆ’
taught
 
βˆ’
learned
 
βˆ’
the learning of
 
βˆ’
from the teaching of
 
βˆ’
the moment when
 
βˆ’
changed
 
βˆ’
changed
 
βˆ’
from a
 
βˆ’
into a
 
βˆ’
the transformation of
 
βˆ’
fooled
 
βˆ’
into believing
 
βˆ’
the impersonation of
 
βˆ’
members of
 
βˆ’
compelled the creation of
 
βˆ’
collaborated to create
 
βˆ’
the position of
 
βˆ’
through force of argument
 
βˆ’
with threats of violence
 
βˆ’
, pushed by a wave of popular support
 
βˆ’
as a matter of course
 
βˆ’
audacious creation
 
βˆ’
forcible creation
 
βˆ’
collaborative creation
 
βˆ’
popularly-supported creation
 
βˆ’
of the position of
 
βˆ’
was enslaved by
 
βˆ’
was imprisoned by
 
βˆ’
a mercenary for
 
βˆ’
an enemy of
 
βˆ’
a criminal in the eyes of
 
βˆ’
a member of
 
βˆ’
a former member of
 
βˆ’
a former mercenary of
 
βˆ’
a former slave of
 
βˆ’
a former prisoner of
 
βˆ’
a claimant for
 
βˆ’
ceased to be a
 
βˆ’
ceased to be
 
βˆ’
left the service of
 
βˆ’
made peace with
 
βˆ’
was brought to the justice of
 
βˆ’
left
 
βˆ’
escaped from the slavery of
 
βˆ’
escaped from the prisons of
 
βˆ’
ceased to be a claimant for
 
βˆ’
the status of
 
βˆ’
the marriage of
 
βˆ’
the belief of
 
βˆ’
the romantic relationship between
 
βˆ’
the imprisonment by
 
βˆ’
the imprisonment of
 
βˆ’
the apprenticeship of
 
βˆ’
the master-apprentice relationship of
 
βˆ’
the companionship of
 
βˆ’
as the child of
 
βˆ’
as the parent of
 
βˆ’
under
 
βˆ’
over
 
βˆ’
the termination of
 
βˆ’
the divorce of
 
βˆ’
the loss of faith of
 
βˆ’
the end of the romantic relationship between
 
βˆ’
the end of the imprisonment by
 
βˆ’
the end of the imprisonment of
 
βˆ’
the end of the apprenticeship of
 
βˆ’
the end of the master-apprentice of
 
βˆ’
the end of the companionship of
 
βˆ’
the seat of power of
 
βˆ’
the hanging-out of
 
βˆ’
the residence of
 
βˆ’
the lair of
 
βˆ’
the removal of the seat of power of
 
βˆ’
the stoppage of hanging-out of
 
βˆ’
the moving out of
 
βˆ’
the status
 
βˆ’
the ascension
 
βˆ’
the appointment
 
βˆ’
the election
 
βˆ’
the selection
 
βˆ’
the entry
 
βˆ’
the rise
 
βˆ’
the crimes
 
βˆ’
the acceptance
 
βˆ’
the enslavement
 
βˆ’
the imprisonment
 
βˆ’
the claim
 
βˆ’
as a
 
βˆ’
to the position of
 
βˆ’
into the mercenary service of
 
βˆ’
as an enemy of
 
βˆ’
in the eyes of
 
βˆ’
as a member of
 
βˆ’
as a former member of
 
βˆ’
as a former mercenary of
 
βˆ’
as a former slave of
 
βˆ’
as a former prisoner of
 
βˆ’
the loss of status of
 
βˆ’
the fall of
 
βˆ’
the removal of
 
βˆ’
the departure of
 
βˆ’
the peace-making of
 
βˆ’
the loss of heroic status of
 
βˆ’
the end of the membership of
 
βˆ’
the end of the former membership of
 
βˆ’
the end of the former mercenary status of
 
βˆ’
the end of the former enslavement of
 
βˆ’
the end of the former imprisonment of
 
βˆ’
the escape of
 
βˆ’
the end of the claim of
 
βˆ’
from the position of
 
βˆ’
from the mercenary service of
 
βˆ’
with
 
βˆ’
from the slavery of
 
βˆ’
from the prisons of
 
βˆ’
made contact with
 
βˆ’
the first contact of
 
βˆ’
rejected contact with
 
βˆ’
the rejection of contact by
 
βˆ’
between
 
βˆ’
concluded
 
βˆ’
, cementing bonds of mutual trust
 
βˆ’
with a positive outcome
 
βˆ’
fairly
 
βˆ’
in an unsatisfactory fashion
 
βˆ’
in failure
 
βˆ’
with miserable outcome
 
βˆ’
the brilliant
 
βˆ’
the positive
 
βˆ’
the fair conclusion
 
βˆ’
the unsatisfactory conclusion
 
βˆ’
the failure
 
βˆ’
the miserable failure
 
βˆ’
proposed by
 
βˆ’
was rejected by
 
βˆ’
the rejection of
 
βˆ’
concluded
 
βˆ’
a rescue mission
 
βˆ’
an insurrection mission
 
βˆ’
an adventure
 
βˆ’
a guide agreement
 
βˆ’
a journey to safety
 
βˆ’
bound service
 
βˆ’
because the group travelled too slowly
 
βˆ’
after arriving at the destination
 
βˆ’
because of a leadership change at the site
 
βˆ’
because the group went too far away
 
βˆ’
on a whim
 
βˆ’
after a joyous reunion
 
βˆ’
after a violent disagreement
 
βˆ’
after an adoption
 
βˆ’
an agreement
 
βˆ’
an unknown party
 
βˆ’
aided
 
βˆ’
in becoming a permanent part of the living world
 
βˆ’
due to their similarity
 
βˆ’
after pondering the ineffable subtleties of
 
βˆ’
in order to maintain balance in the universe
 
βˆ’
to create a monument to the boundaries between realities
 
βˆ’
to sow the seeds of chaos therein
 
βˆ’
to provide opportunities for courage to rise
 
βˆ’
that more might die
 
βˆ’
that all should gaze upon a truly gruesome visage
 
βˆ’
because it was destined
 
βˆ’
that great fortresses might be raised and tested in siege
 
βˆ’
on a whim
 
βˆ’
that it might bathe in misery forever
 
βˆ’
that more might be murdered
 
βˆ’
in order to make nightmares reality
 
βˆ’
in order to make thralls of everyone
 
βˆ’
in order that acts of torture be perpetrated
 
βˆ’
to provide opportunities for acts of valor to be performed
 
βˆ’
that war might rage forever
 
βˆ’
.  The ritual took place in
 
βˆ’
using
 
βˆ’
.  The ritual involved
 
βˆ’
joined with
 
βˆ’
to help rescue
 
βˆ’
to oust
 
βˆ’
to live a life of adventure
 
βˆ’
after being compelled to serve
 
βˆ’
to find
 
βˆ’
in order to be brought to safety
 
βˆ’
a corrupt agreement was formed
 
βˆ’
was accepted by
 
βˆ’
the conclusion of
 
βˆ’
the permanent joining by
 
βˆ’
to the living world
 
βˆ’
the joining of
 
βˆ’
in bound service
 
βˆ’
the formation of a corrupt agreement
 
βˆ’
the acceptance of
 
βˆ’
became embroiled in a dispute over
 
βˆ’
the dispute between
 
βˆ’
accepted an offer of peace from
 
βˆ’
the acceptance of an offer of peace from
 
βˆ’
rejected an offer of peace from
 
βˆ’
the rejection of an offer of peace from
 
βˆ’
the bodies
 
βˆ’
the body
 
βˆ’
impaled on
 
βˆ’
added to a grisly mound
 
βˆ’
added to a grotesque pillar
 
βˆ’
added to a gruesome sculpture
 
βˆ’
flayed and the skin stretched over
 
βˆ’
animated
 
βˆ’
hung from a
 
βˆ’
horribly mutilated
 
βˆ’
impalement on
 
βˆ’
construction of a grisly mound from
 
βˆ’
construction of a grotesque pillar from
 
βˆ’
construction of a gruesome sculpture from
 
βˆ’
display on
 
βˆ’
of the skins of
 
βˆ’
animation of
 
βˆ’
hanging from a
 
βˆ’
horrible mutilation of
 
βˆ’
lost a diplomat at
 
βˆ’
They suspected the involvement of
 
βˆ’
the loss of a diplomat of
 
βˆ’
with the possible involvement of
 
βˆ’
voided all agreements with
 
βˆ’
the voiding of agreements with
 
βˆ’
, merchants from
 
βˆ’
visited
 
βˆ’
and were never heard from again
 
βˆ’
and suffered great hardships
 
βˆ’
.  They reported a seizure of goods
 
βˆ’
.  They reported irregularities with their goods
 
βˆ’
.  They were greatly offended by the locals
 
βˆ’
ill-fated
 
βˆ’
tragic
 
βˆ’
costly
 
βˆ’
unfortunate
 
βˆ’
visit of merchants from
 
βˆ’
was hidden in
 
βˆ’
was stored in
 
βˆ’
the concealment of
 
βˆ’
the storing of
 
βˆ’
was claimed in
 
βˆ’
the acquisition of
 
βˆ’
received its name
 
βˆ’
was created
 
βˆ’
the naming of
 
βˆ’
was lost in
 
βˆ’
the disappearance of
 
βˆ’
was found in
 
βˆ’
the discovery of
 
βˆ’
was stolen
 
βˆ’
and brought to
 
βˆ’
the theft of
 
βˆ’
was recovered by
 
βˆ’
the recovery of
 
βˆ’
was dropped by
 
βˆ’
the discardment of
 
βˆ’
This nameless being
 
βˆ’
a deity
 
βˆ’
that occurs in the myths of
 
βˆ’
a force
 
βˆ’
which was said to permeate
 
βˆ’
, animated by unknown forces
 
βˆ’
born in
 
βˆ’
of unknown parentage
 
βˆ’
is the
 
βˆ’
was the
 
βˆ’
The identity of
 
βˆ’
has been lost to time
 
βˆ’
the first of
 
βˆ’
one of the first of
 
βˆ’
the only one of
 
βˆ’
one of the only ones of
 
βˆ’
kind
 
βˆ’
Although accounts vary, it is universally agreed that
 
βˆ’
of divine parentage and possessed of unnatural gifts. 
 
βˆ’
chosen by fate as the vanguard of destiny. 
 
βˆ’
guided by forces unknown. 
 
βˆ’
most often takes the form of a
 
βˆ’
was most often depicted as a
 
βˆ’
associated with
 
βˆ’
was a
 
βˆ’
This
 
βˆ’
was a legendary
 
βˆ’
The pages are blank. 
 
βˆ’
could be found within
 
βˆ’
were a population within
 
βˆ’
civilization of
 
βˆ’
religion of
 
βˆ’
bandit gang from
 
βˆ’
collection of outcasts from
 
βˆ’
group from
 
βˆ’
centered around the worship of various beings
 
βˆ’
centered around the worship of
 
βˆ’
, a force
 
βˆ’
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 
βˆ’
object of
 
βˆ’
ardent
 
βˆ’
faithful
 
βˆ’
casual
 
βˆ’
dubious
 
βˆ’
worship
 
βˆ’
lover
 
βˆ’
imprisoner
 
βˆ’
apprenticeship
 
βˆ’
traveling companion
 
βˆ’
[C:1:0:1]Related Entities[C:7:0:0][B]
 
βˆ’
to present
 
βˆ’
until
 
βˆ’
former mercenary
 
βˆ’
enemy
 
βˆ’
former member
 
βˆ’
former slave
 
βˆ’
former prisoner
 
βˆ’
claim to
 
βˆ’
)[R]
 
βˆ’
legendary hero
 
βˆ’
famous hero
 
βˆ’
hero
 
βˆ’
greatly respected for heroic acts
 
βˆ’
respected for heroic acts
 
βˆ’
legendary brawler
 
βˆ’
famous brawler
 
βˆ’
noted brawler
 
βˆ’
known brawler
 
βˆ’
rumored brawler
 
βˆ’
legendary monster
 
βˆ’
infamous monster
 
βˆ’
noted monster
 
βˆ’
known monster
 
βˆ’
rumored monster
 
βˆ’
legendary brigand
 
βˆ’
infamous brigand
 
βˆ’
noted brigand
 
βˆ’
known brigand
 
βˆ’
rumored brigand
 
βˆ’
legendary bully
 
βˆ’
infamous bully
 
βˆ’
noted bully
 
βˆ’
known bully
 
βˆ’
rumored bully
 
βˆ’
legendary villain
 
βˆ’
infamous villain
 
βˆ’
noted villain
 
βˆ’
known villain
 
βˆ’
rumored villain
 
βˆ’
legendary killer
 
βˆ’
infamous killer
 
βˆ’
noted killer
 
βˆ’
known killer
 
βˆ’
rumored killer
 
βˆ’
legendary murderer
 
βˆ’
infamous murderer
 
βˆ’
noted murderer
 
βˆ’
known murderer
 
βˆ’
rumored murderer
 
βˆ’
legendary enemy fighter
 
βˆ’
infamous enemy fighter
 
βˆ’
noted enemy fighter
 
βˆ’
known enemy fighter
 
βˆ’
rumored enemy fighter
 
βˆ’
legendary loyal soldier
 
βˆ’
famous loyal soldier
 
βˆ’
noted loyal soldier
 
βˆ’
known loyal soldier
 
βˆ’
rumored loyal soldier
 
βˆ’
legendary fighter
 
βˆ’
famous fighter
 
βˆ’
noted fighter
 
βˆ’
known fighter
 
βˆ’
rumored fighter
 
βˆ’
[C:6:0:1]Related Sites[C:7:0:0][B]
 
βˆ’
seat of power
 
βˆ’
hangout
 
βˆ’
late
 
βˆ’
early
 
βˆ’
spring
 
βˆ’
summer
 
βˆ’
autumn
 
βˆ’
winter
 
βˆ’
a time before time
 
βˆ’
an unknown civilization
 
βˆ’
myself
 
βˆ’
an unknown creature
 
βˆ’
an unknown site
 
βˆ’
a road
 
βˆ’
a tunnel
 
βˆ’
a bridge
 
βˆ’
a wall
 
βˆ’
an unknown construction
 
βˆ’
an unknown secret
 
βˆ’
an unknown building
 
βˆ’
an unknown artifact
 
βˆ’
the depths of the world
 
βˆ’
the magma sea
 
βˆ’
the Underworld
 
βˆ’
an unknown underground region
 
βˆ’
an unknown region
 
βˆ’
an empty population
 
βˆ’
an unknown population
 
βˆ’
a peace agreement
 
βˆ’
a lumber agreement
 
βˆ’
the establishment of landed nobility
 
βˆ’
the elevation of the landed nobility
 
βˆ’
a trade agreement
 
βˆ’
a vague agreement
 
βˆ’
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
βˆ’
Its nature is still an intriguing puzzle to the learned. 
 
βˆ’
It is still shrouded in mystery. 
 
βˆ’
Many facts are still unclear to historians. 
 
βˆ’
A few issues still trouble scholars, but the picture is fairly clear. 
 
βˆ’
NULL artifact from dead wg inventory, skipping
 
βˆ’
HF_LINK
 
βˆ’
RANDOM_DEF_SPHERE
 
βˆ’
some vague concept
 
βˆ’
Age of Three Powers
 
βˆ’
Age of
 
βˆ’
Two
 
βˆ’
Two Powers
 
βˆ’
Age of the
 
βˆ’
Age
 
βˆ’
Age of One Power
 
βˆ’
Age of Myth
 
βˆ’
Age of Legends
 
βˆ’
Twilight Age
 
βˆ’
Age of Fairy Tales
 
βˆ’
Age of Heroes
 
βˆ’
Golden Age
 
βˆ’
Age of Death
 
βˆ’
Age of Civilization
 
βˆ’
Age of Emptiness
 
βˆ’
The world has passed into
 
βˆ’
Unknown Age
 
βˆ’
[C:4:0:1]
 
βˆ’
Notable Kill
 
βˆ’
[C:7:0:0][B]
 
βˆ’
Kill
 
βˆ’
Unknown creature in
 
βˆ’
Unknown creature[R]
 
βˆ’
Other Kill
 
βˆ’
in the wilds
 
βˆ’
Duel of
 
βˆ’
Pillaging
 
βˆ’
Conquest
 
βˆ’
Destruction
 
βˆ’
Insurrection in
 
βˆ’
Attempted
 
βˆ’
Abduction
 
βˆ’
in the Wilds
 
βˆ’
Monster
 
βˆ’
Rampage
 
βˆ’
the Wilds
 
βˆ’
Journey
 
βˆ’
NULL artifact from wg storage, skipping
 
βˆ’
, once of the Underworld. 
 
βˆ’
I bind myself to this place.
 
βˆ’
<historical_event>
 
βˆ’
</id>
 
βˆ’
<id>
 
βˆ’
</year>
 
βˆ’
<year>
 
βˆ’
</seconds72>
 
βˆ’
<seconds72>
 
βˆ’
<type>field battle</type>
 
βˆ’
</attacker_civ_id>
 
βˆ’
<attacker_civ_id>
 
βˆ’
</defender_civ_id>
 
βˆ’
<defender_civ_id>
 
βˆ’
</subregion_id>
 
βˆ’
<subregion_id>
 
βˆ’
</feature_layer_id>
 
βˆ’
<feature_layer_id>
 
βˆ’
</coords>
 
βˆ’
<coords>
 
βˆ’
</attacker_general_hfid>
 
βˆ’
<attacker_general_hfid>
 
βˆ’
</defender_general_hfid>
 
βˆ’
<defender_general_hfid>
 
βˆ’
</historical_event>
 
βˆ’
<type>attacked site</type>
 
βˆ’
</site_civ_id>
 
βˆ’
<site_civ_id>
 
βˆ’
</site_id>
 
βˆ’
<site_id>
 
βˆ’
<type>destroyed site</type>
 
βˆ’
<type>plundered site</type>
 
βˆ’
<type>site tribute forced</type>
 
βˆ’
<type>new site leader</type>
 
βˆ’
</new_site_civ_id>
 
βˆ’
<new_site_civ_id>
 
βˆ’
</new_leader_hfid>
 
βˆ’
<new_leader_hfid>
 
βˆ’
<type>site taken over</type>
 
βˆ’
<type>hf attacked site</type>
 
βˆ’
</attacker_hfid>
 
βˆ’
<attacker_hfid>
 
βˆ’
<type>hf destroyed site</type>
 
βˆ’
<type>site died</type>
 
βˆ’
</civ_id>
 
βˆ’
<civ_id>
 
βˆ’
<abandoned/>
 
βˆ’
<type>site retired</type>
 
βˆ’
<first/>
 
βˆ’
<type>created site</type>
 
βˆ’
</builder_hfid>
 
βˆ’
<builder_hfid>
 
βˆ’
<type>created structure</type>
 
βˆ’
</structure_id>
 
βˆ’
<structure_id>
 
βˆ’
<type>replaced structure</type>
 
βˆ’
</old_ab_id>
 
βˆ’
<old_ab_id>
 
βˆ’
</new_ab_id>
 
βˆ’
<new_ab_id>
 
βˆ’
<type>razed structure</type>
 
βˆ’
<type>hf razed structure</type>
 
βˆ’
</hist_fig_id>
 
βˆ’
<hist_fig_id>
 
βˆ’
<type>hf profaned structure</type>
 
βˆ’
<type>hf disturbed structure</type>
 
βˆ’
<type>created world construction</type>
 
βˆ’
</wcid>
 
βˆ’
<wcid>
 
βˆ’
</master_wcid>
 
βˆ’
<master_wcid>
 
βˆ’
</site_id1>
 
βˆ’
<site_id1>
 
βˆ’
</site_id2>
 
βˆ’
<site_id2>
 
βˆ’
<type>insurrection started</type>
 
βˆ’
</target_civ_id>
 
βˆ’
<target_civ_id>
 
βˆ’
<outcome>
 
βˆ’
leadership overthrown
 
βˆ’
population gone
 
βˆ’
</outcome>
 
βˆ’
<type>reclaim site</type>
 
βˆ’
<unretire/>
 
βˆ’
<type>creature devoured</type>
 
βˆ’
<type>hf wounded</type>
 
βˆ’
</woundee_hfid>
 
βˆ’
<woundee_hfid>
 
βˆ’
</wounder_hfid>
 
βˆ’
<wounder_hfid>
 
βˆ’
<type>hf simple battle event</type>
 
βˆ’
<subtype>
 
βˆ’
scuffle
 
βˆ’
attacked
 
βˆ’
surprised
 
βˆ’
ambushed
 
βˆ’
happen upon
 
βˆ’
corner
 
βˆ’
confront
 
βˆ’
2 lost after receiving wounds
 
βˆ’
2 lost after giving wounds
 
βˆ’
2 lost after mutual wounds
 
βˆ’
</subtype>
 
βˆ’
</group_1_hfid>
 
βˆ’
<group_1_hfid>
 
βˆ’
</group_2_hfid>
 
βˆ’
<group_2_hfid>
 
βˆ’
<type>hf reach summit</type>
 
βˆ’
</group_hfid>
 
βˆ’
<group_hfid>
 
βˆ’
<type>hf travel</type>
 
βˆ’
<return/>
 
βˆ’
<escape/>
 
βˆ’
<type>hf new pet</type>
 
βˆ’
<type>hf reunion</type>
 
βˆ’
<type>hf gains secret goal</type>
 
βˆ’
</hfid>
 
βˆ’
<hfid>
 
βˆ’
</secret_goal>
 
βˆ’
immortality
 
βˆ’
<secret_goal>
 
βˆ’
stay alive
 
βˆ’
maintain entity status
 
βˆ’
start a family
 
βˆ’
rule the world
 
βˆ’
create a great work of art
 
βˆ’
craft a masterwork
 
βˆ’
bring peace to the world
 
βˆ’
become a legendary warrior
 
βˆ’
master a skill
 
βˆ’
fall in love
 
βˆ’
see the great natural sites
 
βˆ’
<type>hf revived</type>
 
βˆ’
</ghost>
 
βˆ’
murderous ghost
 
βˆ’
<ghost>
 
βˆ’
sadistic ghost
 
βˆ’
violent ghost
 
βˆ’
angry ghost
 
βˆ’
moaning spirit
 
βˆ’
howling spirit
 
βˆ’
secretive poltergeist
 
βˆ’
energetic poltergeist
 
βˆ’
troublesome poltergeist
 
βˆ’
restless haunt
 
βˆ’
forlorn haunt
 
βˆ’
<raised_before/>
 
βˆ’
<type>hf died</type>
 
βˆ’
</slayer_hfid>
 
βˆ’
<slayer_hfid>
 
βˆ’
</slayer_race>
 
βˆ’
<slayer_race>
 
βˆ’
</slayer_caste>
 
βˆ’
<slayer_caste>
 
βˆ’
</slayer_item_id>
 
βˆ’
<slayer_item_id>
 
βˆ’
</slayer_shooter_item_id>
 
βˆ’
<slayer_shooter_item_id>
 
βˆ’
<cause>
 
βˆ’
old age
 
βˆ’
hunger
 
βˆ’
thirst
 
βˆ’
shot
 
βˆ’
drown
 
βˆ’
struck
 
βˆ’
slaughtered
 
βˆ’
scuttled
 
βˆ’
obstacle
 
βˆ’
lava
 
βˆ’
lava mist
 
βˆ’
dragonfire
 
βˆ’
steam
 
βˆ’
crushed bridge
 
βˆ’
chasm
 
βˆ’
cage blasted
 
βˆ’
murdered
 
βˆ’
blood drained
 
βˆ’
trap
 
βˆ’
vehicle
 
βˆ’
flying object
 
βˆ’
vanish
 
βˆ’
put to rest
 
βˆ’
quitdead
 
βˆ’
abandon
 
βˆ’
heat
 
βˆ’
cold
 
βˆ’
spikes
 
βˆ’
cooling lava
 
βˆ’
cooling magma
 
βˆ’
freezing water
 
βˆ’
exec beheaded
 
βˆ’
exec crucified
 
βˆ’
exec buried alive
 
βˆ’
exec drowned
 
βˆ’
exec burned alive
 
βˆ’
exec fed to beasts
 
βˆ’
exec hacked to pieces
 
βˆ’
exec left out in air
 
βˆ’
boil
 
βˆ’
melt
 
βˆ’
condense
 
βˆ’
solid
 
βˆ’
infection
 
βˆ’
scared to death
 
βˆ’
</cause>
 
βˆ’
<type>hf abducted</type>
 
βˆ’
</target_hfid>
 
βˆ’
<target_hfid>
 
βˆ’
</snatcher_hfid>
 
βˆ’
<snatcher_hfid>
 
βˆ’
<type>add hf entity link</type>
 
βˆ’
<type>remove hf entity link</type>
 
βˆ’
<type>change hf body state</type>
 
βˆ’
<body_state>
 
βˆ’
active
 
βˆ’
buried at site
 
βˆ’
unburied at site
 
βˆ’
unburied at battlefield
 
βˆ’
unburied at subregion
 
βˆ’
unburied at feature layer
 
βˆ’
entombed at site
 
βˆ’
</body_state>
 
βˆ’
</building_id>
 
βˆ’
<building_id>
 
βˆ’
<type>hf confronted</type>
 
βˆ’
<situation>
 
βˆ’
</situation>
 
βˆ’
<reason>ageless</reason>
 
βˆ’
<reason>murder</reason>
 
βˆ’
<type>change hf state</type>
 
βˆ’
<state>
 
βˆ’
settled
 
βˆ’
refugee
 
βˆ’
</state>
 
βˆ’
<type>change hf job</type>
 
βˆ’
<type>add hf hf link</type>
 
βˆ’
</hfid_target>
 
βˆ’
<hfid_target>
 
βˆ’
<type>remove hf hf link</type>
 
βˆ’
<type>add hf site link</type>
 
βˆ’
<type>remove hf site link</type>
 
βˆ’
<type>first contact</type>
 
βˆ’
</contactor_enid>
 
βˆ’
<contactor_enid>
 
βˆ’
</contacted_enid>
 
βˆ’
<contacted_enid>
 
βˆ’
<type>first contact failed</type>
 
βˆ’
</rejector_enid>
 
βˆ’
<rejector_enid>
 
βˆ’
<type>agreement concluded</type>
 
βˆ’
<type>agreement rejected</type>
 
βˆ’
<type>agreement formed</type>
 
βˆ’
</agreement_id>
 
βˆ’
<agreement_id>
 
βˆ’
</concluder_hfid>
 
βˆ’
<concluder_hfid>
 
βˆ’
</agreement_subject_id>
 
βˆ’
<agreement_subject_id>
 
βˆ’
<reason>
 
βˆ’
</reason>
 
βˆ’
<type>agreement made</type>
 
βˆ’
<type>site dispute</type>
 
βˆ’
<dispute>
 
βˆ’
</dispute>
 
βˆ’
</entity_id_1>
 
βˆ’
<entity_id_1>
 
βˆ’
</entity_id_2>
 
βˆ’
<entity_id_2>
 
βˆ’
</site_id_1>
 
βˆ’
<site_id_1>
 
βˆ’
</site_id_2>
 
βˆ’
<site_id_2>
 
βˆ’
<type>peace accepted</type>
 
βˆ’
<type>peace rejected</type>
 
βˆ’
<type>diplomat lost</type>
 
βˆ’
<type>body abused</type>
 
βˆ’
<type>agreement void</type>
 
βˆ’
<type>merchant</type>
 
βˆ’
<type>artifact hidden</type>
 
βˆ’
</artifact_id>
 
βˆ’
<artifact_id>
 
βˆ’
</unit_id>
 
βˆ’
<unit_id>
 
βˆ’
</hist_figure_id>
 
βˆ’
<hist_figure_id>
 
βˆ’
<type>artifact stored</type>
 
βˆ’
<type>artifact possessed</type>
 
βˆ’
<type>artifact created</type>
 
βˆ’
<name_only/>
 
βˆ’
<type>artifact lost</type>
 
βˆ’
<type>artifact found</type>
 
βˆ’
<type>item stolen</type>
 
βˆ’
<type>artifact recovered</type>
 
βˆ’
<type>artifact dropped</type>
 
βˆ’
<injury/>
 
βˆ’
<type>entity law</type>
 
βˆ’
</entity_id>
 
βˆ’
<entity_id>
 
βˆ’
<law_add>harsh</law_add>
 
βˆ’
<law_remove>harsh</law_remove>
 
βˆ’
<type>entity created</type>
 
βˆ’
<type>entity primary criminals</type>
 
βˆ’
<type>entity relocate</type>
 
βˆ’
<type>entity incorporated</type>
 
βˆ’
</migrant_entity_id>
 
βˆ’
<migrant_entity_id>
 
βˆ’
</join_entity_id>
 
βˆ’
<join_entity_id>
 
βˆ’
</skill_at_time>
 
βˆ’
<skill_at_time>
 
βˆ’
<type>masterpiece arch design</type>
 
βˆ’
<type>masterpiece arch constructed</type>
 
βˆ’
<type>masterpiece item</type>
 
βˆ’
<type>masterpiece dye</type>
 
βˆ’
<type>masterpiece item improvement</type>
 
βˆ’
<type>masterpiece food</type>
 
βˆ’
<type>masterpiece engraving</type>
 
βˆ’
<type>masterpiece lost</type>
 
βˆ’
<type>hf learns secret</type>
 
βˆ’
</student_hfid>
 
βˆ’
<student_hfid>
 
βˆ’
</teacher_hfid>
 
βˆ’
<teacher_hfid>
 
βˆ’
</interaction>
 
βˆ’
<interaction>
 
βˆ’
<type>hf does interaction</type>
 
βˆ’
</doer_hfid>
 
βˆ’
<doer_hfid>
 
βˆ’
<type>changed creature type</type>
 
βˆ’
</changee_hfid>
 
βˆ’
<changee_hfid>
 
βˆ’
</changer_hfid>
 
βˆ’
<changer_hfid>
 
βˆ’
</old_race>
 
βˆ’
<old_race>
 
βˆ’
</old_caste>
 
βˆ’
<old_caste>
 
βˆ’
</new_race>
 
βˆ’
<new_race>
 
βˆ’
</new_caste>
 
βˆ’
<new_caste>
 
βˆ’
<type>assume identity</type>
 
βˆ’
</trickster_hfid>
 
βˆ’
<trickster_hfid>
 
βˆ’
</identity_id>
 
βˆ’
<identity_id>
 
βˆ’
</target_enid>
 
βˆ’
<target_enid>
 
βˆ’
<type>create entity position</type>
 
βˆ’
<historical_event_collection>
 
βˆ’
</start_year>
 
βˆ’
<start_year>
 
βˆ’
</start_seconds72>
 
βˆ’
<start_seconds72>
 
βˆ’
</end_year>
 
βˆ’
<end_year>
 
βˆ’
</end_seconds72>
 
βˆ’
<end_seconds72>
 
βˆ’
</eventcol>
 
βˆ’
<eventcol>
 
βˆ’
</event>
 
βˆ’
<event>
 
βˆ’
<type>war</type>
 
βˆ’
</name>
 
βˆ’
<name>
 
βˆ’
</aggressor_ent_id>
 
βˆ’
<aggressor_ent_id>
 
βˆ’
</defender_ent_id>
 
βˆ’
<defender_ent_id>
 
βˆ’
</historical_event_collection>
 
βˆ’
<type>battle</type>
 
βˆ’
</war_eventcol>
 
βˆ’
<war_eventcol>
 
βˆ’
</attacking_ent_id>
 
βˆ’
<attacking_ent_id>
 
βˆ’
</defending_ent_id>
 
βˆ’
<defending_ent_id>
 
βˆ’
</attacking_hfid>
 
βˆ’
<attacking_hfid>
 
βˆ’
</defending_hfid>
 
βˆ’
<defending_hfid>
 
βˆ’
</noncom_hfid>
 
βˆ’
<noncom_hfid>
 
βˆ’
</attacking_squad_race>
 
βˆ’
<attacking_squad_race>
 
βˆ’
</attacking_squad_entity_pop>
 
βˆ’
<attacking_squad_entity_pop>
 
βˆ’
</attacking_squad_number>
 
βˆ’
<attacking_squad_number>
 
βˆ’
</attacking_squad_deaths>
 
βˆ’
<attacking_squad_deaths>
 
βˆ’
</attacking_squad_site>
 
βˆ’
<attacking_squad_site>
 
βˆ’
</defending_squad_race>
 
βˆ’
<defending_squad_race>
 
βˆ’
</defending_squad_entity_pop>
 
βˆ’
<defending_squad_entity_pop>
 
βˆ’
</defending_squad_number>
 
βˆ’
<defending_squad_number>
 
βˆ’
</defending_squad_deaths>
 
βˆ’
<defending_squad_deaths>
 
βˆ’
</defending_squad_site>
 
βˆ’
<defending_squad_site>
 
βˆ’
attacker won
 
βˆ’
defender won
 
βˆ’
<type>duel</type>
 
βˆ’
</parent_eventcol>
 
βˆ’
<parent_eventcol>
 
βˆ’
</ordinal>
 
βˆ’
<ordinal>
 
βˆ’
<type>site conquered</type>
 
βˆ’
</attacking_enid>
 
βˆ’
<attacking_enid>
 
βˆ’
</defending_enid>
 
βˆ’
<defending_enid>
 
βˆ’
<type>insurrection</type>
 
βˆ’
<type>abduction</type>
 
βˆ’
<type>theft</type>
 
βˆ’
<type>beast attack</type>
 
βˆ’
<type>journey</type>
 
βˆ’
<hf_link>
 
βˆ’
<link_type>mother</link_type>
 
βˆ’
<link_type>father</link_type>
 
βˆ’
<link_type>spouse</link_type>
 
βˆ’
<link_type>child</link_type>
 
βˆ’
<link_type>deity</link_type>
 
βˆ’
<link_type>lover</link_type>
 
βˆ’
<link_type>prisoner</link_type>
 
βˆ’
<link_type>imprisoner</link_type>
 
βˆ’
<link_type>master</link_type>
 
βˆ’
<link_type>apprentice</link_type>
 
βˆ’
<link_type>companion</link_type>
 
βˆ’
</link_strength>
 
βˆ’
<link_strength>
 
βˆ’
</hf_link>
 
βˆ’
<entity_link>
 
βˆ’
<link_type>member</link_type>
 
βˆ’
<link_type>former member</link_type>
 
βˆ’
<link_type>mercenary</link_type>
 
βˆ’
<link_type>former mercenary</link_type>
 
βˆ’
<link_type>slave</link_type>
 
βˆ’
<link_type>former slave</link_type>
 
βˆ’
<link_type>former prisoner</link_type>
 
βˆ’
<link_type>enemy</link_type>
 
βˆ’
<link_type>criminal</link_type>
 
βˆ’
</entity_link>
 
βˆ’
<entity_squad_link>
 
βˆ’
</squad_id>
 
βˆ’
<squad_id>
 
βˆ’
</squad_position>
 
βˆ’
<squad_position>
 
βˆ’
</entity_squad_link>
 
βˆ’
<entity_former_squad_link>
 
βˆ’
</entity_former_squad_link>
 
βˆ’
<entity_position_link>
 
βˆ’
</position_profile_id>
 
βˆ’
<position_profile_id>
 
βˆ’
</entity_position_link>
 
βˆ’
<entity_former_position_link>
 
βˆ’
</entity_former_position_link>
 
βˆ’
<site_link>
 
βˆ’
<link_type>seat of power</link_type>
 
βˆ’
<link_type>hangout</link_type>
 
βˆ’
<link_type>home structure</link_type>
 
βˆ’
<link_type>home site building</link_type>
 
βˆ’
<link_type>lair</link_type>
 
βˆ’
<link_type>home site underground</link_type>
 
βˆ’
</sub_id>
 
βˆ’
<sub_id>
 
βˆ’
</site_link>
 
βˆ’
<sphere>
 
βˆ’
</sphere>
 
βˆ’
<hf_skill>
 
βˆ’
</skill>
 
βˆ’
<skill>
 
βˆ’
</total_ip>
 
βˆ’
<total_ip>
 
βˆ’
</hf_skill>
 
βˆ’
</journey_pet>
 
βˆ’
<journey_pet>
 
βˆ’
<goal>immortality</goal>
 
βˆ’
</goal>
 
βˆ’
<goal>
 
βˆ’
</interaction_knowledge>
 
βˆ’
<interaction_knowledge>
 
βˆ’
</active_interaction>
 
βˆ’
<active_interaction>
 
βˆ’
</animated_string>
 
βˆ’
<animated_string>
 
βˆ’
</holds_artifact>
 
βˆ’
<holds_artifact>
 
βˆ’
</unsolved_murders>
 
βˆ’
<unsolved_murders>
 
βˆ’
</first_ageless_year>
 
βˆ’
<first_ageless_year>
 
βˆ’
</first_ageless_season_count>
 
βˆ’
<first_ageless_season_count>
 
βˆ’
<cultural_identity_reputation>
 
βˆ’
</cultural_identity_id>
 
βˆ’
<cultural_identity_id>
 
βˆ’
</cultural_identity_reputation>
 
βˆ’
<entity_reputation>
 
βˆ’
</entity_reputation>
 
βˆ’
</current_identity_id>
 
βˆ’
<current_identity_id>
 
βˆ’
</used_identity_id>
 
βˆ’
<used_identity_id>
 
βˆ’
<relationship_profile_hf>
 
βˆ’
</hf_id>
 
βˆ’
<hf_id>
 
βˆ’
</meet_count>
 
βˆ’
<meet_count>
 
βˆ’
</last_meet_year>
 
βˆ’
<last_meet_year>
 
βˆ’
</last_meet_seconds72>
 
βˆ’
<last_meet_seconds72>
 
βˆ’
</known_identity_id>
 
βˆ’
<known_identity_id>
 
βˆ’
</relationship_profile_hf>
 
βˆ’
NULL artifact from dead post-wg inventory, skipping
 
βˆ’
world view filter not set (adjust ci ps)
 
βˆ’
world view filter not set (moderate private opinion)
 
βˆ’
data/art/curses_640x300.png
 
βˆ’
data/init/init.txt
 
βˆ’
TRUETYPE
 
βˆ’
FONT
 
βˆ’
data/art/
 
βˆ’
FULLFONT
 
βˆ’
WINDOWEDX
 
βˆ’
WINDOWEDY
 
βˆ’
RESIZABLE
 
βˆ’
FULLSCREENX
CancelHideAbout

Rating String dump