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Difference between revisions of "String dump/raw"

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(update 51.05)
 
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  !This program cannot be run in DOS mode.
+
  <pre>
api-ms-win-core-synch-l1-2-0.dll
+
 
SleepConditionVariableCS
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
WakeAllConditionVariable
+
Copyright (C) 1999-2021 Mark Russinovich
bad allocation
+
Sysinternals - www.sysinternals.com
Out of memory - aborting
+
.text
Fatal Error
+
 
UTF-16LE
+
cave
Unknown exception
+
 
bad array new length
+
fort
string too long
+
 
TRANS_NAME
+
fortressH
nameless
+
 
FIRST_NAME
+
pads
PRO_POS
+
 
PRO_OBJ
+
jump
PRO_SUB
+
 
PRO_REF
+
artifactH
<structure>
+
 
</local_id>
+
army
<local_id>
+
locationH
<type>counting house</type>
+
 
</name>
+
Sparring
<name>
+
 
</structure>
+
Warm
<type>guildhall</type>
+
Cold
<type>hospital</type>
+
 
<type>tower</type>
+
Noon
<type>mead hall</type>
+
 
<type>keep</type>
+
UntitledH
<type>dark tower</type>
+
 
<type>underworld spire</type>
+
RecenterH
<type>temple</type>
+
 
</worship_hfid>
+
.partialH
<worship_hfid>
+
 
</entity_id>
+
Set nameH
<entity_id>
+
 
<type>library</type>
+
SelectedH
</copied_artifact_id>
+
 
<copied_artifact_id>
+
Max binsH
<type>inn tavern</type>
+
 
<type>market</type>
+
Okay
<type>tomb</type>
+
 
<type>dungeon</type>
+
Deny
<subtype>standard</subtype>
+
 
<subtype>sewers</subtype>
+
Ride
<subtype>catacombs</subtype>
+
 
vector too long
+
Off dutyH
invalid string position
+
rlH
Training Session
+
Edit
Activity
+
Copy
Research
+
 
Activity Event
+
DeceasedH
Worship
+
 
Socialize
+
ambianceH
  empties
+
song
empty
+
 
  picks up
+
q`H
  pick up
+
qpH
  has shared many tales from beyond
+
qxH
  embraces
+
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 
 +
One ShotH
 +
 
 +
D$ Hi
 +
 
 +
AquariumH
 +
 
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 
 +
east
 +
 
 +
fairnessH
 +
stoicismH
 +
rage
 +
 
 +
PrisonerH
 +
 
 +
outburstH
 +
the Void
 +
 
 +
ADD_COLOH9
 +
 
 +
creatureH
 +
 
 +
TrainingH
 +
 
 +
ChargingH
 +
 
 +
in hoursH
 +
 
 +
Burden: H
 +
 
 +
FIRED_MAH
 +
 
 +
HIGH_PRIA
 +
 
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 
 +
prisonerH
 +
 
 +
EngraverH
 +
 
 +
RESERVEDH9
 +
 
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
 +
 
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
</local_id>
 +
<local_id>
 +
<type>counting house</type>
 +
</name>
 +
<name>
 +
</structure>
 +
<type>guildhall</type>
 +
<type>hospital</type>
 +
<type>tower</type>
 +
<type>mead hall</type>
 +
<type>keep</type>
 +
<type>dark tower</type>
 +
<type>underworld spire</type>
 +
<type>temple</type>
 +
</worship_hfid>
 +
<worship_hfid>
 +
</entity_id>
 +
<entity_id>
 +
<type>library</type>
 +
</copied_artifact_id>
 +
<copied_artifact_id>
 +
<type>inn tavern</type>
 +
<type>market</type>
 +
<type>tomb</type>
 +
<type>dungeon</type>
 +
<subtype>standard</subtype>
 +
<subtype>sewers</subtype>
 +
<subtype>catacombs</subtype>
 +
Training Session
 +
Activity
 +
Research
 +
Activity Event
 +
Worship
 +
Play
 +
Socialize
 +
Read
 +
  empties  
 +
  picks up  
 +
  pick up  
 +
  has shared many tales from beyond  
 +
  embraces  
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has discovered  
  gives you
+
  gives you  
Ponder
+
Ponder  
  has become a student of
+
  has become a student of  
Learn
+
Learn  
Teach
+
Teach  
Discuss
+
Discuss  
Write about
+
Write
Meditate on
+
Write about  
Go to Combat Training
+
Meditate on  
Pray to
+
Go to Combat Training
Lead Combat Training
+
Pray to  
Organize Combat Training
+
Lead Combat Training
Play Make Believe
+
Organize Combat Training
Wait for Combat Training
+
Play Make Believe
Play with
+
Wait for Combat Training
Promote
+
Play with  
Preach on
+
Promote  
Inveigh Against
+
Preach on  
Family
+
Inveigh Against  
Loyalty
+
Family
Friendship
+
Loyalty
Cunning
+
Friendship
Fairness
+
Cunning
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Skill
Sacrifice
+
Martial Prowess
Hard Work
+
Sacrifice
Perseverance
+
Hard Work
Competition
+
Perseverance
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Peace
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate
+
Simulate  
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Sing
Perform Dance
+
Play
Listen to Music
+
Perform Music
Go to
+
Chant
Watch Dance
+
Perform Dance
Organize
+
Listen to Music
Demonstration
+
Go to  
Wait for
+
Watch Dance
Serve
+
Organize  
Watch
+
Wait for  
Go to Individual Combat Drill
+
Lead
Serve Customer
+
Serve  
/Resting
+
Watch  
Individual Combat Drill
+
Go to Individual Combat Drill
Go to Sparring Match
+
Serve Customer
Watch Sparring Practice
+
/Resting
Go to Sparring Practice
+
Spar
DOUBLE TAGGED ITEM: By Activity,
+
Go to Sparring Match
Archery Practice
+
Watch Sparring Practice
There are not enough dancers.
+
Go to Sparring Practice
There is not enough room to perform here.
+
DOUBLE TAGGED ITEM: By Activity,  
You cannot perform here.
+
Archery Practice
You could not find a partner.
+
There are not enough dancers.
Some children
+
There is not enough room to perform here.
begins
+
You cannot perform here.
  playing with
+
You could not find a partner.
 +
Some children
 +
begins
 +
  playing with  
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of
+
a toy
a sermon on
+
a sermon on  
an improvised recital of
+
an improvised recital of  
reciting the poem
+
reciting the poem  
improvised music,
+
improvised music,  
the musical composition
+
the musical composition  
an improvised dance,
+
an improvised dance,  
dancing
+
dancing  
You continue the sermon.
+
You continue the sermon.
  in the middle of
+
  in the middle of  
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
verse paragraph
+
You continue the poem.
You continue the poem.
+
You enter  
stanza
+
The poem continues.
You enter
+
The music enters  
The poem continues.
+
The dance enters a new section with  
The music enters
+
the introduction
The dance enters a new section with
+
a simple passage
the introduction
 
a simple passage
 
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second
+
second  
first
+
first  
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of
+
You feel like you know the basic rules of  
You've learned
+
You've learned  
 +
lay
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 209: Line 329:
 
  weave
 
  weave
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
tell
 
  stumble
 
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
 
  bring
 
  bring
 
  over the details.
 
  over the details.
choose
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
 
  recite
 
  recite
Line 219: Line 339:
 
  enunciate
 
  enunciate
 
  the words evocatively.
 
  the words evocatively.
speak
 
 
  crisply.
 
  crisply.
 
  mumble
 
  mumble
well.
 
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
  delivering a virtuoso performance on the  
and the
 
  delivering a virtuoso performance on the
 
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the
+
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 +
play
 
  with skill.
 
  with skill.
sound
 
 
  beautifully.
 
  beautifully.
  playing the
+
  playing the  
  vaguely like the intended
+
  vaguely like the intended  
singing
+
singing
chanting
+
chanting
  a mockery of the
+
  a mockery of the  
doesn't
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the
+
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
dance
 
 
  some of the words.
 
  some of the words.
 
  dancing exceptionally.
 
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
 +
get
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
  Alias:
+
  of
  Associated Plot:
+
famous hero
  Highest known in organization
+
hero
  Associated Organization:
+
legendary training partner
  We haven't performed for some time.
+
famous training partner
  We are going the wrong way.
+
greatly respected for heroic acts
We should be making better progress.
+
respected for heroic acts
We should have made it there by now.
+
dabbling training partner
We must not abandon
+
noted training partner
The oppressor has been overthrown!
+
rumored brawler
We have arrived at our destination.
+
famous brawler
We must go back.
+
noted brawler
Empty announcement
+
famous trade partner
flying
+
noted trade partner
, but it is deflected by
+
rumored villain
by the
+
legendary trade partner
spinning
+
legendarily polite
, but the attack is deflected by
+
dabbling trade partner
, lightly tapping the target!
+
possibly polite
, but there is no force!
+
notably polite
, but it passes right through!
+
rumored killer
in the
+
noted comrade
 +
rumored murderer
 +
legendary comrade
 +
possible comrade
 +
rumored ally
 +
noted ally
 +
known ally
 +
known enemy
 +
rumored enemy
 +
infamous enemy
 +
noted enemy
 +
noted enemy fighter
 +
known enemy fighter
 +
legendary enemy fighter
 +
infamous enemy fighter
 +
famous fighter
 +
noted fighter
 +
rumored enemy fighter
 +
legendary fighter
 +
legendary bully
 +
infamous bully
 +
known fighter
 +
rumored fighter
 +
rumored bully
 +
noted bully
 +
known bully
 +
rumored brigand
 +
noted loyal soldier
 +
known loyal soldier
 +
legendary loyal soldier
 +
famous loyal soldier
 +
infamous monster
 +
noted monster
 +
rumored loyal soldier
 +
legendary monster
 +
famous storyteller
 +
known monster
 +
rumored monster
 +
rumored storyteller
 +
noted storyteller
 +
known storyteller
 +
known poet
 +
rumored poet
 +
noted poet
 +
noted bard
 +
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 +
known dancer
 +
rumored dancer
 +
rumored quarreler
 +
known quarreler
 +
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 +
rumored hunter
 +
legendary protector of the weak
 +
legendary treasure hunter
 +
famous treasure hunter
 +
known protector of the weak
 +
rumored protector of the weak
 +
rumored treasure hunter
 +
legendary thief
 +
noted treasure hunter
 +
known treasure hunter
 +
known thief
 +
rumored thief
 +
infamous thief
 +
noted thief
 +
noted information source
 +
known information source
 +
legendary information source
 +
infamous information source
 +
famous preserver of knowledge
 +
noted preserver of knowledge
 +
rumored information source
 +
legendary preserver of knowledge
 +
legendary intruder
 +
infamous intruder
 +
known preserver of knowledge
 +
rumored preserver of knowledge
 +
rumored intruder
 +
noted intruder
 +
known intruder
 +
known preacher
 +
rumored preacher
 +
infamous preacher
 +
noted preacher
 +
Unknown
 +
Regions
 +
Actors
 +
Organizations
 +
Artifacts
 +
Intrigue
 +
Centered on last heard
 +
Centered on first heard
 +
Plots
 +
Centered on location
 +
Overthrow Agreement
 +
Guide Agreement
 +
Showing pin,last
 +
  Showing type,date
 +
Adventuring Agreement
 +
Bound Servitude
 +
Aid Rescue Agreement
 +
Residency Agreement
 +
Grant of Citizenship
 +
Entertainment Agreement
 +
World Joining Agreement
 +
Artifact Theft
 +
Promise of Position
 +
Parley Arrangement
 +
Corruption
 +
Sabotage Plot
 +
Infiltration Plot
 +
Assassination Plot
 +
Abduction Plot
 +
Foiled Bribery Conspiracy
 +
Foiled Corruption Conspiracy
 +
Framing Plot
 +
War Starting Plot
 +
Offer Service
 +
Retrieve Artifact
 +
Foiled Embezzlement Conspiracy
 +
Build Structure
 +
in insurrection against
 +
thereby freeing
 +
agreed to join
 +
somebody unknown
 +
in order to be brought safely away from
 +
agreed to guide
 +
wherever the journey might lead
 +
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 +
throughout the world
 +
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 +
requested that
 +
make an offer of service to
 +
Kill
 +
Drive members of
 +
from
 +
Cause trouble for
 +
An order from
 +
Not yet completed
 +
Finish reporting in
 +
Complete: report back
 +
Centered on target
 +
One member
 +
Centered on commander
 +
  Showing important
 +
Showing all
 +
Org:
 +
Site Government
 +
Nomadic Group
 +
Vessel Crew
 +
Migrating Group
 +
Performance Troupe
 +
Merchant Company
 +
Military Organization
 +
Outcast
 +
Enemy
 +
Criminal
 +
Craft Guild
 +
, Dead
 +
Aligned
 +
Prisoner
 +
Devoted
 +
Affiliated
 +
Associated
 +
Former
 +
Mountain
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Taiga
 +
Temperate Coniferous Forest
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Temperate Grassland
 +
Temperate Savanna
 +
Badlands
 +
Rocky Wasteland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Temperate Ocean
 +
Arctic Ocean
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
It was last seen
 +
It was last rumored to be
 +
Subterranean Magma
 +
It is traditionally thought to be
 +
Highest known in organization
 +
  and your military commander
 +
alongside you
 +
You have known this person your entire life.
 +
and your military subordinate
 +
You have known each other your entire lives.
 +
You have known this person since
 +
birth.
 +
  You are beloved.
 +
  You are held in high regard.
 +
  You have attracted some positive interest.
 +
  You are held in some esteem.
 +
  You have been favorably noticed.
 +
You have killed
 +
of these creatures.
 +
placement of
 +
in the year
 +
Somebody
 +
The destruction of
 +
an untitled work
 +
to
 +
refusal to give
 +
Your reunion with
 +
gaining of
 +
The death of
 +
The reunion of
 +
Your death
 +
export prohibition violation
 +
disorderly conduct
 +
building destruction
 +
crime of murder
 +
crime of theft
 +
bribery
 +
embezzlement
 +
crime of treason
 +
crime of blood-drinking
 +
crime of robbery
 +
crime of espionage
 +
crime of kidnapping
 +
crime of attempted kidnapping
 +
crime of attempted theft
 +
crime of attempted murder
 +
demand of submission from
 +
self-identification to
 +
refusal to identify to
 +
's presence
 +
escalated attack on
 +
's refusal of
 +
's demand for tribute
 +
's acceptance of
 +
's offer of tribute
 +
's claim
 +
on
 +
's offer of peace
 +
's cessation of tribute to
 +
's flight
 +
's harassment
 +
's withdrawal from
 +
's abandonment
 +
The insurrection
 +
insurrection crushed
 +
by
 +
overthrow
 +
failed insurrection
 +
's march
 +
to reclaim
 +
's reclamation
 +
's foundation
 +
The occupation of
 +
Your abduction
 +
  to found a site in
 +
The presence of
 +
Your possession of
 +
The abduction of
 +
The destruction of
 +
Your lack of possession of
 +
's possession of
 +
The absence of
 +
You have been ordered to drive these forces out.
 +
You have been ordered to clear the forces from this site.
 +
's lack of possession of
 +
You have been ordered to slay this creature.
 +
You have been ordered to cause trouble for these forces.
 +
You last
 +
Writing
 +
You first heard this
 +
Dropped
 +
  Given
 +
Destroyed
 +
you
 +
Denied
 +
Held
 +
Gained
 +
Reunion/
 +
reunited
 +
Death/
 +
Death/You
 +
ProdViol
 +
prohibition
 +
JobViol
 +
ExpViol
 +
SlowLabor
 +
Disorder
 +
Murder
 +
BuildDest
 +
disorderly
 +
Vandalism
 +
Robbery
 +
Treason
 +
Blood-drinking
 +
Sermon/
 +
Performance/
 +
RefusedID/
 +
SelfID/
 +
submission
 +
YieldDemand/
 +
Attack/
 +
Escalation/
 +
Group/
 +
Beast/
 +
NoTribute/
 +
Harass/
 +
NoPeace/
 +
refugees
 +
withdrawal
 +
Leave/
 +
Flee/
 +
Abandon/
 +
overthrow
 +
revolution
 +
Crushed
 +
Failed
 +
founding
 +
Founded/
 +
reclaim
 +
Reclaimed/
 +
Reclaiming/
 +
Founding/
 +
Occupation/
 +
Invasion/
 +
Abduction/You
 +
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 +
Insurrection with
 +
Guided by
 +
Entertain people with
 +
Order: Kill
 +
Adventure with
 +
The bound service of
 +
Order: Drive off
 +
Order: Cause trouble for
 +
We are going the wrong way.
 +
We should be making better progress.
 +
We should have made it there by now.
 +
We must not abandon  
 +
The oppressor has been overthrown!
 +
We have arrived at our destination.
 +
We haven't performed for some time.
 +
We must go back.
 +
, but it is deflected by  
 
  from behind
 
  from behind
 +
spinning
 +
flying
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 
  from the side
 
  from the side
with
+
, lightly tapping the target!
the part
 
is smashed into the body, an unrecognizable mass!
 
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
the injured part
  , but it glances away!
+
  is ripped into loose shreds!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
  is cloven asunder!
+
the part
explodes into gore!
+
  is smashed into the body, an unrecognizable mass!
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
passing through a hole in the  
is ripped into loose shreds!
+
main part
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
  out of the wound
+
  is cloven asunder!
through the
+
  explodes into gore!
  tearing
+
jamming the
passing through a hole in the
+
out of the wound
main part
+
  and
jamming the
 
  denting
 
bruising
 
apart
 
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
  chipping
+
breaking away
  fracturing
+
most of
 +
  half of
 +
  tearing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
 
  denting
 
  denting
  bruising
+
  and spilling
tearing apart
+
fetid
shattering
+
  a piece of
  tearing
 
 
  the rest of
 
  the rest of
  through a hole in the
+
  through a hole in the  
  through the
+
  through the  
and spilling
+
reeking
breaking away
+
foul
most of
+
The geldables have been torn away!
half of
+
It is a gelding strike!
a piece of
+
decomposing
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
many nerves
rotten
+
a motor nerve
decomposing
+
a sensory nerve
a major artery
+
It is a gelding blow!
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
sprained
The geldables have been torn away!
+
bruised
It is a gelding strike!
+
a tendon
It is a gelding blow!
 
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been
+
  has been  
  a motor nerve
+
  has
  a sensory nerve
+
become enraged!
 +
  has lodged firmly in the wound!
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
  sprained
+
  are
  bruised
+
  propelled away by the force of the blow!
  a tendon
+
  been knocked unconscious!
  strained
+
  latch on firmly
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
 
  latches on firmly!
 
  latches on firmly!
  become enraged!
+
  feel
  has lodged firmly in the wound!
+
  looks
  latch on firmly
+
  even more sick!
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
 
  having more trouble breathing!
 
  having more trouble breathing!
 
  having trouble breathing!
 
  having trouble breathing!
propelled away by the force of the blow!
+
  pours over the  
been knocked unconscious!
 
is injected into the
 
crumbles over the
 
splatters over the
 
flows over the
 
looks
 
even more sick!
 
sick!
 
  pours over the
 
 
  is sucked out of the wound!
 
  is sucked out of the wound!
  No team/side
+
  is injected into the
  Independent
+
  crumbles over the
 +
splatters over the
 +
flows over the
 +
General
 +
Nobles
 +
Strange moods
 +
Life changes
 +
Arrivals
 +
Trade
 +
Job failures
 +
Wildlife
 +
Ghosts
 +
Profession changes
 +
Masterpieces
 +
Mental state
 +
Widgets
 +
All
 +
Combat
 +
Curses
 +
sparring.
 +
hunting.
 +
Unit report sheet popup
 +
Date:
 +
Tabs
 +
 
 +
Create
 +
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Not
Skills
+
Set the weather, temperature, and time.
Conditions
+
Dragonfire
Create
+
Freezing
Side #
+
Hot
Creature
+
Scorching
Scattered cumulus
+
  has returned.
No cumulus clouds
+
Spoils Report:
Cumulonimbus (rain)
+
, a performance troupe, is visiting.
Many cumulus (rain)
+
, the performance troupe, has arrived.
Tame/mountable
 
Set the weather, temperature, and time.
 
No fog
 
Nimbostratus (rain)
 
Thin mist
 
No stratus
 
Cirrus
 
Stratus (rain)
 
Altostratus
 
Scorching
 
Dragonfire
 
Thick fog
 
Absolute zero
 
Deathly cold
 
Morning
 
Subterranean
 
Below freezing
 
Freezing
 
Evening
 
Early evening
 
  Late morning
 
Late afternoon
 
Early afternoon
 
Late night
 
Early morning
 
and others have returned.
 
have returned.
 
, the performance troupe, has arrived.
 
, a performance troupe, is visiting.
 
has arrived.
 
 
  is visiting.
 
  is visiting.
 +
has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
has brought back a rumor from abroad.
+
  has brought back many tales from beyond  
has returned.
 
  has brought back many tales from beyond
 
The dead walk. Hide while you still can!
 
Forms twisted from their nature, legion of the night. What hope remains?
 
Autumn
 
Winter
 
Spring
 
Summer
 
Spoils Report:
 
 
  and others
 
  and others
army is located out of bounds: teleporting
+
overlord
  FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
army is located out of bounds: teleporting
An army is invading!
+
  looks to your thriving economy for its future prosperity.
An army has come to your lands seeking a parley.
 
A vile force of darkness has arrived!
 
A vile force of darkness has arrived, seeking a parley!
 
The enemy have come and are preparing to lay siege. They seek a parley!
 
 
  has been conquered and now
 
  has been conquered and now
, has been
 
 
  incorporated into your holdings.
 
  incorporated into your holdings.
has been founded
+
, has been
, has been conquered and
+
, has been conquered and
  overlord
+
  has been founded
overlords
+
overlords
looks to your thriving economy for its future prosperity.
+
Biased index vector computation error
vector<bool> too long
+
Empty biased index vector
Empty biased index vector
+
save/current
Biased index vector computation error
+
save/current/
bad cast
+
save/
save/current
+
themselves
themselves
+
prostrating
prostrating
+
committing a depraved act upon
torturing
+
.  
before
+
look
devouring
+
[LPAGE:ARTIFACT:
committing a depraved act upon
+
female
burning
+
[LPAGE:HF:
admiring
+
, the deity of  
save/current/art_image-
+
Untitled
save/current/
+
[/LPAGE]
art_image-
+
rotting
raising
+
ghostly
striking down
+
, depicted as a  
praying to
+
skeletal
hiding
+
View
cooking
+
In
contemplating
+
Value:  
impaled on
+
On
engraving
+
Owner:  
surrounded by
+
Link to  
shooting
+
Cannot link to  
fighting with
+
Crawling around babbling!
massacring
+
Running around babbling!
refusing
+
Possessed by unknown forces!
greeting
+
Stricken by melancholy...
embracing
+
Has the aspect of one fey!
speaking with
+
Peculiarly secretive...
committing a depraved act
+
Has a horrible fell look!
  being tortured
+
Brooding darkly...
in a fetal position
+
Stumbling obliviously!
making a submissive gesture
+
Throwing a tantrum!
falling
+
Sunk into depression...
smeared out into a spiral
+
Enraged at all enemies!
laughing
+
In a martial trance!
hanging from
+
Drowning in sadness!
being flayed by
+
Writhing in agony!
being mutilated by
 
weeping
 
praying
 
screaming
 
cringing
 
confused
 
offended
 
withering away
 
suffering
 
striking a triumphant pose
 
striking a menacing pose
 
traveling
 
laboring
 
making a plaintive gesture
 
being shot
 
burning
 
melting
 
terrified
 
dejected
 
[/LPAGE]
 
Untitled
 
, the deity of
 
[LPAGE:HF:
 
skeletal
 
, depicted as a
 
ghostly
 
rotting
 
cooking
 
contemplating
 
unnaturally contorted
 
engraving
 
being mutilated
 
being flayed
 
[LPAGE:ARTIFACT:
 
female
 
the deity of
 
will be installed at target
 
will be installed at
 
Weight:
 
Owner:
 
Click a building to link to
 
Cannot link to
 
Link to
 
Sunk into depression...
 
Throwing a tantrum!
 
Corrupt Soldier Mood:
 
Stumbling obliviously!
 
Specify image
 
In a martial trance!
 
Enraged at all enemies!
 
View stockpile
 
Engraving
 
Value:
 
Overcome by terror!
 
Corrupt Strange Mood:
 
Overwhelmed by horror!
 
In emotional shock!
 
Running around crazed!
 
Crawling around crazed!
 
Staring off into space...
 
In a berserk rage!
 
Stricken by melancholy...
 
Possessed by unknown forces!
 
Running around babbling!
 
Crawling around babbling!
 
Brooding darkly...
 
Has a horrible fell look!
 
Peculiarly secretive...
 
Has the aspect of one fey!
 
Wallowing in misery!
 
Taken by a fright!
 
Shaken to the core!
 
Truly mortified!
 
Lost in despair!
 
Anguished!
 
Distressed!
 
Completely dismayed!
 
 
  with grief!
 
  with grief!
itself
+
herself
Writhing in agony!
+
himself
Drowning in sadness!
+
Experiencing mortal fear!
Beside
+
Beside  
Experiencing mortal fear!
+
In emotional shock!
himself
+
Overwhelmed by horror!
herself
+
Corrupt Strange Mood:
Child does the expelling
+
Overcome by terror!
Spouse is elected
+
In a berserk rage!
Child is nobility
+
Staring off into space...
Child is not present
+
Crawling around crazed!
Spouse does the expelling
+
Running around crazed!
Holds elected office
+
Nobility
Spouse is nobility
+
Holds elected office
Spouse is not present
+
Does the expelling
Cannot expel or send away:
+
Pet of
Creator of
+
Creator of  
Nobility
+
In existential crisis!
Does the expelling
+
Emotionally overloaded!
Emotionally overloaded!
+
Truly mortified!
In existential crisis!
+
Shaken to the core!
Somebody
+
Taken by a fright!
Pet of
+
Wallowing in misery!
Thoughts
+
Completely dismayed!
Military
+
Distressed!
Personality
+
Anguished!
Groups
+
Lost in despair!
Relations
+
Cancel
Overview
+
Expel
Cancel
+
Send to
Health
+
Child is nobility
Child is elected
+
Child is elected
Send away
+
Child does the expelling
Send to
+
Child is not present
Resists sickness
+
Spouse is nobility
Clumsy
+
Spouse is elected
Recovers quickly
+
Spouse does the expelling
High stamina
+
Spouse is not present
Child:
+
Tough
  children
+
High stamina
Strong
+
Strong
Spouse:
+
Agile
Lover:
+
Child:  
  lovers
+
  pets
High kinesthetic sense
+
Lover:  
Musical
+
  Old
High social awareness
+
Relations
Developed empathy
+
Good memory
Good memory
+
Good with language
Patient
+
Good intuition
Good spatial sense
+
High willpower
Good with language
+
Creative
High willpower
+
Good analytical ability
Good focus
+
Good focus
Good intuition
+
Recovers slowly
Creative
+
Sickly
Recovers slowly
+
Frail
Low stamina
+
Low stamina
Good analytical ability
+
Weak
Sickly
+
Clumsy
Quick to love
+
Recovers quickly
Poor social awareness
+
Resists sickness
Envious
+
Not musical
Hateful
+
Poor kinesthetic sense
Not musical
+
Bad with words
Poor spatial sense
+
Poor spatial sense
Poor empathy
+
Impatient
Poor kinesthetic sense
+
Poor memory
Impatient
+
Not creative
Poor intuition
+
Poor intuition
Bad with words
+
Poor focus
Poor memory
+
Low willpower
Poor focus
+
High social awareness
Poor analytical ability
+
Poor analytical ability
Not creative
+
High kinesthetic sense
Low willpower
+
Developed empathy
Polite
+
Good spatial sense
Flatterer
+
Musical
Fearless
+
Stubborn
Disdains advice
+
Wasteful
Stubborn
+
Brawler
Brawler
+
Easily stressed
Prone to discord
+
Anxious
Wasteful
+
Depression-prone
Easily stressed
+
Anger-prone
Lustful
+
Envious
Intemperate
+
Cheerful
Greedy
+
Quick to love
Depression-prone
+
Hateful
Cheerful
+
Poor empathy
Anxious
+
Poor social awareness
Anger-prone
+
Single-minded
Private
+
Hopeful
Bashful
+
Gracious
Obstinate
+
Disdains advice
Perfectionist
+
Prone to discord
Single-minded
+
Trusting
Curious
+
Emotional obsessive
Hopeful
+
Obstinate
Extravagant
+
Tolerant
Vengeful
+
Temperate
Overconfident
+
Avoid fights
Gracious
+
Resilient
Ambitious
+
Not greedy
Inclined to abstract
+
Not anxious
Flights of fancy
+
Not lustful
Slow to love
+
Not easily depressed
Artistically inclined
+
Slow to anger
Overbearing
+
Not envious
Gregarious
+
Cheerless
Thrill-seeker
+
Slow to love
Frenetic
+
Slow to hate
Thoughtless
+
Artistically inclined
Dutiful
+
Thrill-seeker
Trusting
+
Low self esteem
Orderly
+
Merciful
Emotional obsessive
+
Humorless
Tolerant
+
Not vengeful
Altruistic
+
Ungrateful
Swayed by emotions
+
Austere
Seeks harmony
+
Not vain
Not wasteful
+
Not ambitious
Quarreler
+
Fearful
Temperate
+
Pusillanimous
Not greedy
+
Rude
Quick to give up
+
Overreliant on advice
Avoid fights
+
Seeks harmony
Not anxious
+
Quarreler
Slow to anger
+
Quick to give up
Resilient
+
Not wasteful
Not lustful
+
Distrustful
Not envious
+
Loner
Slow to hate
+
Overcautious
Not easily depressed
+
Sloppy
Cheerless
+
Not altruistic
Incurious
+
Not dutiful
Quick to despair
+
Emotionally distant
Overshares
+
Unswayed by emotions
Shameless
+
Acquiescing
Low self esteem
+
Intolerant
Not vengeful
+
Overshares
Scatterbrained
+
Inattentive
Merciful
+
Incurious
Ungrateful
+
Shameless
Not ambitious
+
Scatterbrained
Humorless
+
Quick to despair
Austere
+
Values fairness
Fearful
+
Values decorum
Overreliant on advice
+
Values cunning
Not vain
+
Values eloquence
Pusillanimous
+
Values power
Avoids excitement
+
Values truth
Leisurely
+
Values family
Not inclined to abstract
+
Values friendship
Fact-oriented
+
Values law
Distrustful
+
Values loyalty
Sloppy
+
Not inclined to abstract
Unassertive
+
Not inclined to create art
Not altruistic
+
Avoids excitement
Unswayed by emotions
+
Fact-oriented
Overcautious
+
Unassertive
Not dutiful
+
Leisurely
Acquiescing
+
Values sacrifice
Inattentive
+
Values competition
Emotionally distant
+
Values skill
Intolerant
+
Values hard work
Values cooperation
+
Values craftwork
Values artwork
+
Values martial prowess
Values stoicism
+
Values harmony
Values independence
+
Values merriment
Values fairness
+
Values self-control
Values eloquence
+
Values tranquility
Values tradition
+
Values stoicism
Values decorum
+
Values introspection
Values power
+
Values cooperation
Values friendship
+
Values independence
Values cunning
+
Values tradition
Values truth
+
Values artwork
Values law
+
Disdains eloquence
Not inclined to create art
+
Disdains fairness
Values family
+
Disdains truth
Values loyalty
+
Disdains cunning
Values commerce
+
Disdains friendship
Values leisure time
+
Disdains power
Values nature
+
Disdains loyalty
Values romance
+
Disdains family
Values sacrifice
+
Values knowledge
Values hard work
+
Disdains law
Values perseverance
+
Values nature
Values competition
+
Values peace
Values craftwork
+
Values commerce
Values merriment
+
Values romance
Values skill
+
Values perseverance
Values martial prowess
+
Values leisure time
Values self-control
+
Disdains hard work
Values introspection
+
Disdains sacrifice
Values harmony
+
Disdains martial prowess
Values tranquility
+
Disdains skill
Disdains artwork
+
Disdains merriment
Disdains tradition
+
Disdains craftwork
Disdains independence
+
Disdains tranquility
Disdains cooperation
+
Disdains harmony
Disdains eloquence
+
Disdains introspection
Disdains cunning
+
Disdains self-control
Disdains decorum
+
Disdains independence
Disdains fairness
+
Disdains stoicism
Disdains friendship
+
Disdains artwork
Disdains family
+
Disdains cooperation
Disdains truth
+
Disdains decorum
Disdains power
+
Disdains tradition
Values knowledge
+
Stressed
Values peace
+
Harrowed
Disdains loyalty
+
Haggard
Disdains law
+
Disdains peace
Disdains leisure time
+
Disdains knowledge
Disdains perseverance
+
Disdains romance
Disdains romance
+
Disdains nature
Disdains commerce
+
Disdains leisure time
Disdains hard work
+
Disdains commerce
Disdains skill
+
Disdains competition
Disdains competition
+
Disdains perseverance
Disdains sacrifice
+
Drowning
Disdains merriment
+
Unconscious
Disdains harmony
+
Very thirsty
Disdains martial prowess
+
Needs
Disdains craftwork
+
No official position
Disdains introspection
+
Injured
Disdains stoicism
+
Healthy
Disdains tranquility
+
Partially webbed
Disdains self-control
+
Seriously injured
Paralyzed
+
Bleeding
Unconscious
+
Fever
Sluggish
+
Pain
Partially paralyzed
+
Numb
Thirsty
+
Nauseous
Dehydrated
+
Stay occupied
Drowsy
+
Be creative
Very drowsy
+
Pray
Stressed
+
Unmet need:
Haggard
+
Drink alcohol
Hungry
+
Distracted
Starving
+
No unmet needs
Disdains peace
+
Focused
Disdains nature
+
Distracted!
Harrowed
 
Disdains knowledge
 
Bleeding
 
Heavy bleeding
 
Extreme pain
 
Drowning
 
Nauseous
 
Winded
 
Stunned
 
Over-exerted
 
Exhausted
 
Focused
 
Focused!
 
Distracted
 
Distracted!
 
Squad:
 
 
  (Rusty)
 
  (Rusty)
 +
Focused!
 
  (V Rusty)
 
  (V Rusty)
Needs
+
Haul:  
Healthy
+
Squad:
Haul:
+
See animal
No official position
+
See great beast
Partially webbed
+
Take it easy
Webbed
+
Make romance
Injured
+
Martial training
Seriously injured
+
Practice skill
Uphold tradition
+
Make merry
Hear eloquence
+
Craft object
Make merry
+
Uphold tradition
Self-examination
+
Self-examination
Learn something
+
Be with friends
Excitement
+
Hear eloquence
Be with friends
+
Learn something
Be with family
+
Be with family
Stay occupied
+
Admire art
Meditate
+
Excitement
Admire art
+
Description
Be creative
+
Think abstractly
Unmet need:
+
Assume Control
No unmet needs
+
Help somebody
Drink alcohol
+
Argue
Wander
+
Be extravagant
Be extravagant
+
Fight
Think abstractly
+
Cause trouble
Help somebody
+
Acquire object
Eat good meal
+
Eat good meal
Cause trouble
+
Chronicle
See animal
+
Short story
Make romance
+
Manual
Acquire object
+
Guide
See great beast
+
Musical form
Martial training
+
Dance form
Craft object
+
Poetic form
Take it easy
+
Geography
Practice skill
+
Natural history
Geography
+
Chemistry
Chemistry
+
Mathematics
Engineering
+
Astronomy
Medicine
+
Philosophy
Mathematics
+
Cultural comparison
Philosophy
+
Alternate history
Natural history
+
Encyclopedia
Astronomy
+
Cultural history
Combat
+
Biographical dictionary
Description
+
Genealogy
Other skills
+
Choreography
Social
+
Comparative biography
Wounds
+
Dialog
Status
+
Musical composition
History
+
Letter
Treatment
+
Essay
Dialog
+
Autobiography
Choreography
+
Novel
Musical composition
+
Biography
Autobiography
+
No dedicated workshop assignments
Biography
+
No location assignments
Letter
+
Cannot assign work details
Chronicle
+
No work details
Short story
+
Will only do assigned tasks
Musical form
+
Will do available tasks anywhere
Poetic form
+
Workshops
Manual
+
No assigned rooms
Dance form
+
Star chart
Work details
+
Star catalogue
No assigned rooms
+
Treatise on technological evolution
Locations
+
Dictionary
Workshops
+
Pet owner
Star chart
+
Spouse
Dictionary
+
No relationships
Star catalogue
+
Cannot assign work animals
Cultural comparison
+
No assigned or assignable work animals
Cultural history
+
Surgeon
Treatise on technological evolution
+
Bone doctor
Alternate history
+
Diagnostician
Biographical dictionary
+
Mercenary
Comparative biography
+
Monster slayer
Encyclopedia
+
Scholar
Genealogy
+
Scribe
Doctor
+
Tavern keeper
Monster slayer
+
Performer
Surgeon
+
Athletic rival
Diagnostician
+
Business rival
Scholar
+
Close friend
Performer
+
Friend
Mercenary
+
Fellow athlete
Scribe
+
Kindred spirit
No dedicated workshop assignments
+
Fellow scholar
No work details
+
Fellow artist
Tavern keeper
+
War buddy
No location assignments
+
Bonded
Will only do assigned tasks
+
Lover
Work animals
+
Mother
Cannot assign work details
+
Father
Will do available tasks anywhere
+
Considers monster
War buddy
+
Considers brigand
Childhood friend
+
Hero
Fellow scholar
+
Intruder
Obsession
+
Long-term acquaintance
Father
+
Passing acquaintance
Bonded
+
Object of worship
Pet owner
+
Hated
Mother
+
Disliked
Spouse
+
Supernatural vengeance
Cannot assign work animals
+
Pure hate
Bone doctor
+
Grudge
No relationships
+
Jealous grudge
No assigned or assignable work animals
+
Persecutor
Pure hate
+
Religious persecutor
Disliked
+
Member of hated group
Grudge
+
Enemy fighter
Religious persecutor
+
Comrade
Supernatural vengeance
+
Member of respected group
Jealous grudge
+
Considers killer
Athletic rival
+
Considers murderer
Friend
+
Good for business
Persecutor
+
Friendly terms
Business rival
+
Considers violent
Fellow athlete
+
Considers psychotic
Fellow artist
+
Considers bard
Close friend
+
Considers dancer
Kindred spirit
+
Considers storyteller
Considers violent
+
Considers poet
Considers dancer
+
Considers bully
Good for business
+
Considers preacher
Considers psychotic
+
No groups
Considers storyteller
+
Site government
Considers preacher
+
Treasure hunter
Considers bard
+
Protector of the weak
Considers poet
+
Preserver of knowledge
Considers monster
+
Considers flatterer
Intruder
+
Former apprentice
Considers bully
+
Considers quarreler
Considers brigand
+
Former master
Long-term acquaintance
+
Apprentice
Object of worship
+
Friendly fighter
Passing acquaintance
+
Loyal soldier
Former apprentice
+
Noted intruder according
Former master
+
Certainly considered an intruder
Considers flatterer
+
Legendary intruder
Considers quarreler
+
Infamous intruder
Master
+
Greatly respected for heroic acts
Loyal soldier
+
Respected for heroic acts
Companion
+
Legendary hero
Apprentice
+
Famous hero
Member of hated group
+
Performance troupe
Member of respected group
+
Merchant company
Friendly fighter
+
Nomadic group
Enemy fighter
+
Military organization
Considers killer
+
Vessel crew
Friendly terms
+
Migrating group
Comrade
+
Certainly considered a bully
Considers murderer
+
Considered a bully
Outcast
+
Infamous bully
Military organization
+
Noted bully
Merchant company
+
Feared as a brigand
Performance troupe
+
Legendary bully
Migrating group
+
Noted brigand
Vessel crew
+
Certainly feared as a brigand
Religion
+
Legendary brigand
Nomadic group
+
Infamous brigand
No groups
+
Certainly feared as a monster
Site government
+
Feared as a monster
Civilization
+
Infamous monster
Protector of the weak
+
Noted monster
Hunter
+
Considered an intruder
Treasure hunter
+
Legendary monster
Preserver of knowledge
+
Respected as a hunter
Noted monster
+
Legendary killer
Infamous monster
+
Talented hunter
Feared as a monster
+
Skilled hunter
Certainly feared as a monster
+
Legendary hunter
Certainly considered an intruder
+
Great hunter
Noted intruder according
+
Greatly feared as a villain
Legendary monster
+
Feared as a villain
Considered an intruder
+
Infamous villain
Respected for heroic acts
+
Noted villain
Greatly respected for heroic acts
+
Considered a brawler
Infamous intruder
+
Legendary villain
Legendary intruder
+
Moted brawler
guild
+
Certainly considered a brawler
Famous her
+
Legendary brawler
Legendary hero
+
Famous brawler
Certainly considered a brawler
+
Legendary fighter
Moted brawler
+
Famous fighter
Legendary villain
+
Greatly feared for violent oppositoin
Considered a brawler
+
Feared for violent opposition
Considered a bully
+
Infamous enemy fighter
Certainly considered a bully
+
Noted enemy fighter
Famous brawler
+
Feared as a murderer
Legendary brawler
+
Legendary enemy fighter
Legendary bully
+
Noted murderer
Feared as a brigand
+
Greatly feared as a murderer
Noted bully
+
Legendary murderer
Infamous bully
+
Infamous murderer
Infamous brigand
+
Greatly feared as a killer
Legendary brigand
+
Feared as a killer
Certainly feared as a brigand
+
Infamous killer
Noted brigand
+
Noted killer
Feared as a killer
+
Famous preserver of the knowledge
Greatly feared as a killer
+
Noted preserver of the knowledge
Infamous murderer
+
Respected for protecting the weak
Legendary murderer
+
Legendary preserver of the knowledge
Legendary killer
+
Noted protector of the weak
Respected as a hunter
+
Greatly respected for protecting the weak
Noted killer
+
Legendary protector of the weak
Infamous killer
+
Famous protector of the weak
Great hunter
+
Greatly respected for loyalty
Legendary hunter
+
Respected for loyalty
Skilled hunter
+
Famous loyal soldier
Talented hunter
+
Noted loyal soldier
Noted villain
+
Respected for fighter
Infamous villain
+
Legendary loyal soldier
Feared as a villain
+
Noted fighter
Greatly feared as a villain
+
Greatly respected for fighter
Legendary loyal soldier
+
Member
Respected for fighter
+
Former member
Noted loyal soldier
+
Former mercenary
Famous loyal soldier
+
Citizen
Famous fighter
+
Certainly considered a thief
Legendary fighter
+
Considered a thief
Greatly respected for fighter
+
Infamous thief
Noted fighter
+
Noted thief
Noted enemy fighter
+
Respected for hunting treasure
Infamous enemy fighter
+
Legendary thief
Feared for violent opposition
+
Noted treasure hunter
Greatly feared for violent oppositoin
+
Greatly respected for hunting treasure
Greatly feared as a murderer
+
Legendary treasure hunter
Noted murderer
+
Famous treasure hunter
Legendary enemy fighter
+
Greatly respected for preserving the knowledge
Feared as a murderer
+
Respected for preserving the knowledge
Famous treasure hunter
+
Values
Legendary treasure hunter
+
No squad assigned
Greatly respected for hunting treasure
+
No orders
Noted treasure hunter
+
Former worker
Noted preserver of the knowledge
+
Former prisoner
Famous preserver of the knowledge
+
Former slave
Respected for preserving the knowledge
+
Construction suspended.
Greatly respected for preserving the knowledge
+
Construction inactive.
Greatly respected for protecting the weak
+
Partially constructed.
Noted protector of the weak
+
Construction nearly done.
Legendary preserver of the knowledge
+
Waiting for construction...
Respected for protecting the weak
+
Construction initiated.
Respected for loyalty
+
Trap Occupied:
Greatly respected for loyalty
+
Removal suspended.
Famous protector of the weak
+
Removal inactive.
Legendary protector of the weak
+
mutters
Former member
+
screams
Prisoner
+
"I must have
Former slave
+
things... certain things
Criminal
+
"Yes. I need
Member
+
"Leave me. I need...
Citizen
+
works with menacing fury!
Considered a thief
+
broods
Certainly considered a thief
+
works secretly...
  Former mercenary
+
works, darkly brooding...
  Former
+
works furiously!
  Legendary thief
+
keeps muttering
Respected for hunting treasure
+
This building has
Noted thief
+
been claimed by
Infamous thief
+
cloth... thread
Preferences
+
..."
Slated for removal
+
blocks... bricks...
*** Forbidden ***
+
leather... skin
Memories
+
bars... metal
Recent thoughts
+
gems... shining
Values
+
rough... color
Traits
+
stone... rock
Uniform
+
raw... clear
No orders
+
raw... crystal
No squad assigned
+
tree... life
Worker
+
raw... green
Former prisoner
+
a shell
Former worker
+
a corpse
Remove building
+
bones...  yes
Cancel construction
+
stacked leather
been claimed by
+
stacked cloth
This building has
+
cut gems
Construction inactive.
+
square blocks
Construction suspended.
+
shining bars
Suspend construction
+
of metal
Resume construction
+
rough gems
Construction initiated.
+
a quarry
Waiting for construction...
+
glass and burning wood
  Construction nearly done.
+
rough gems and glass
Partially constructed.
+
a forest
Removal inactive.
+
skeletons
Removal suspended.
+
sketches
Trap Occupied:
+
pictures of
Cancel removal
+
Work orders cannot be assigned to this building.
' I must have
+
A manager is required to add work orders to the shop.
needs
+
will only do assigned tasks
mutters
+
will do available tasks anywhere
things... certain things
+
This workshop is free for anybody to use.
Leave me. I need...'
+
Only one master may be assigned to each workshop.
screams
+
Add new task
works with menacing fury!
+
Workers cannot be assigned to this building.
works, darkly brooding...
+
Pull lever
' Yes. I need
+
Link plate
broods
+
Need accessible mechanisms.
keeps muttering
+
Link lever
works furiously!
+
Workers
works secretly...
+
Stop Pumping Manually
cloth... thread
+
Start Pump Manually
leather... skin
+
Stable Foundation
sketches
+
Hanging
bars... metal
+
Total Power:
stone... rock
+
Total Power Needed:
blocks... bricks...
+
Active
gems... shining
+
Inactive
raw... clear
+
Frozen Here
raw... green
+
Frozen Elsewhere
rough... color
+
The well is operational.
raw... crystal
+
The well is dry.
a shell
+
There is no bucket.
bones... yes
+
The bucket is full.
tree... life
+
Work orders can be added specifically for this shop.
a corpse
+
General work orders allowed:
square blocks
+
  * Requires a jug
cut gems
+
Do not gather products
stacked cloth
+
Gather any products
stacked leather
+
  * Destroys colony
a quarry
+
  * Existing hive
rough gems
+
Do not install colony
of metal
+
Install colony when ready
shining bars
+
  * Requires wild colony or
a forest
+
Assigned
rough gems and glass
+
Assign new display items
glass and burning wood
+
This is a memorial to
skeletons
+
On display
pictures of
+
Pumps from the south
shells
+
Pumps from the west
will do available tasks anywhere
+
Pumps from the north
will only do assigned tasks
+
Pumps from the east
A manager is required to add work orders to the shop.
+
be used for imprisonment.
Work orders cannot be assigned to this building.
+
This furniture is a part of multiple rooms.
Workers cannot be assigned to this building.
+
You must designate a dungeon
Add new task
+
before this restraint will
Only one master may be assigned to each workshop.
+
Terrarium
This workshop is free for anybody to use.
+
Aquarium
Link lever
+
Occupant
Need accessible mechanisms.
+
Unassigned occupant
Link plate
+
* No output
Pull lever
+
* Output restricted
Workers
+
Not ready to be split
Work orders
+
Too many hives
Hanging
+
No outdoor access
Stable Foundation
+
Ready to be split
Start Pump Manually
+
  * Saves colony for split
Stop Pumping Manually
+
Outdoor access
Inactive
+
Unnamed plant gathering area
Active
+
Unnamed bedroom
Total Power Needed:
+
Unnamed clay collection area
Total Power:
+
Unnamed animal training area
The well is dry.
+
Unnamed meeting hall
The well is operational.
+
Unnamed pen/pasture
Frozen Elsewhere
+
Unnamed zoo
Frozen Here
+
Unnamed museum
General work orders allowed:
+
Unnamed memorial hall
Work orders can be added specifically for this shop.
+
Unnamed sculpture garden
The bucket is full.
+
Unnamed fishing area
There is no bucket.
+
Unnamed pit/pond
* Destroys colony
+
Unnamed dump
Gather any products
+
Unnamed sand collection area
Do not gather products
+
This furniture is a part of
* Requires a jug
+
Unnamed water source
* Requires wild colony or
+
Operated by Mechanisms
Install colony when ready
+
Forbidden
Do not install colony
+
Not in Use
* Existing hive
+
Orientation
On display
+
Fire at Will
This is a memorial to
+
Prepare to Fire
Assign new display items
+
Assigned and chained
Assigned
+
Chained
Pumps from the east
+
Unnamed tomb
Pumps from the north
+
Unnamed zone
Pumps from the west
+
Unnamed dormitory
Pumps from the south
+
Unnamed dining hall
before this restraint will
+
Unnamed barracks
You must designate a dungeon
+
Unnamed dungeon
This furniture is a part of multiple rooms.
+
Unnamed office
be used for imprisonment.
+
Unnamed archery range
Unassigned occupant
+
Nest box unclaimed
Occupant
+
Move goods to/from depot
Aquarium
+
Deceased
Terrarium
+
Nest box claimed by
Too many hives
+
be used for burial.
Not ready to be split
+
This is the resting place of
* Output restricted
+
You must designate a tomb
* No output
+
before this coffin will
Outdoor access
+
Retake hatch to forbid it.
* Saves colony for split
+
HATCH USED BY INTRUDER
Ready to be split
+
Open
No outdoor access
+
HATCH TAKEN BY INVADERS
Unnamed animal training area
+
Retake door to forbid it.
Unnamed clay collection area
+
DOOR USED BY INTRUDER
Unnamed bedroom
+
Passable
Unnamed plant gathering area
+
DOOR TAKEN BY INVADERS
Unnamed museum
+
Large gem
Unnamed zoo
+
Trap Baited:
Unnamed pen/pasture
+
Meat
Unnamed meeting hall
+
Desired bait:
Unnamed pit/pond
+
Nothing
Unnamed fishing area
+
Broker cannot access depot
Unnamed sculpture garden
+
You do not have a broker.
Unnamed memorial hall
+
Broker:
Unnamed water source
+
Broker can access depot
This furniture is a part of
+
Anyone requested at depot
Unnamed sand collection area
+
No trader needed at depot
Unnamed dump
+
There are no merchants trading right now.
Orientation
+
Broker requested at depot
Not in Use
+
Awaiting
Forbidden
+
Show items
Operated by Mechanisms
+
This visitor is ready to leave.
Chained
+
Disengaged
Assigned and chained
+
(Cavern soil
Prepare to Fire
+
is best)
Fire at Will
+
Poor soil
Unnamed dining hall
+
Fertilize
Unnamed dormitory
+
every season
Unnamed zone
+
Set to fertilize
Unnamed tomb
+
Current amount:
Unnamed archery range
+
No seeds
Unnamed office
+
Not set to fertilize
Unnamed dungeon
+
(now)
Unnamed barracks
+
Leave fallow
Nest box claimed by
+
heard this was a good place to search for monsters.
Deceased
+
heard this was the place for those seeking danger.
Move goods to/from depot
+
seeking sanctuary
Nest box unclaimed
+
asking questions
before this coffin will
+
seeking work as a scholar
You must designate a tomb
+
for diplomacy
This is the resting place of
+
seeking work as a performer
be used for burial.
+
seeking work as a mercenary
HATCH TAKEN BY INVADERS
+
to perform
HATCH USED BY INTRUDER
+
to slay beasts
Retake hatch to forbid it.
+
This visitor has come  
DOOR TAKEN BY INVADERS
+
  would be a safe place to stay.
Passable
+
is seeking information
DOOR USED BY INTRUDER
 
Retake door to forbid it.
 
Nothing
 
Large gem
 
Broker cannot access depot
 
Broker can access depot
 
Desired bait:
 
You do not have a broker.
 
Anyone requested at depot
 
Broker requested at depot
 
Broker:
 
No trader needed at depot
 
items
 
Awaiting
 
There are no merchants trading right now.
 
Disengaged
 
is best)
 
Show items
 
Show linked buildings
 
Poor soil
 
every season
 
(Cavern soil
 
Set to fertilize
 
Not set to fertilize
 
Fertilize
 
Current amount:
 
Trap Baited:
 
No seeds
 
Leave fallow
 
asking questions
 
heard this was a good place to search for monsters.
 
seeking work as a scholar
 
seeking work as a mercenary
 
seeking sanctuary
 
for diplomacy
 
to perform
 
to relax
 
seeking work as a performer
 
to slay beasts
 
This visitor has come
 
  This visitor is ready to leave.
 
to study
 
to pray
 
 
  was the place to look for long-term work.
 
  was the place to look for long-term work.
 +
believes
 +
was the place for long-term scholarship.
 
  would make a good base for a mercenary.
 
  would make a good base for a mercenary.
would be a safe place to stay.
 
believes
 
 
  was the place to entertain people.
 
  was the place to entertain people.
was the place to enjoy oneself.
 
was the place for long-term scholarship.
 
 
  was the place to perform research.
 
  was the place to perform research.
was curious about
 
went on this journey out of curiosity.
 
 
  was the place to admire fine architecture.
 
  was the place to admire fine architecture.
 +
was the place to enjoy oneself.
 +
was curious about
 
  was the place for a good drink.
 
  was the place for a good drink.
heard
 
heard this was the place for those seeking danger.
 
 
  was the place for prayer.
 
  was the place for prayer.
[C:6:0:0]
+
went on this journey out of curiosity.
doesn't feel
+
heard
  [C:3:0:1]
+
[C:3:0:1]
[C:2:0:1]
+
[C:6:0:0]
was in
+
[C:2:0:1]
feels
+
didn't feel
didn't feel
+
doesn't feel  
is in
+
felt
 +
feels
 +
was
 +
  about the location of
 +
You can learn more about this visitor after they chat with a local.
 +
grieves
 +
grieved
 +
shocked
 +
horrified
 +
suspicious
 +
alarmed
 +
grumpy
 +
grouchy
 +
[C:1:0:1]
 +
[C:4:0:1]
 +
aggravated
 +
accepting
 +
blissful
 +
bitter
 +
astonished
 +
amused
 +
amazed
 +
embarrassed
 +
eager
 +
distressed
 +
dismayed
 +
disgusted
 +
disillusioned
 +
disappointed
 +
delighted
 +
contemptuous
 +
gloomy
 +
glum
 +
frustrated
 +
gleeful
 +
free
 +
frightened
 +
exhilarated
 +
mortified
 +
miserable
 +
lonely
 +
jovial
 +
jubilant
 +
isolated
 +
jolly
 +
interested
 +
humiliated
 +
insulted
 +
hope
 +
repentant
 +
resentful
 +
regretful
 +
remorseful
 +
relieved
 +
panics
 +
outraged
 +
panicked
 +
nostalgic
 +
optimistic
 +
wrathful
 +
zealous
 +
worried
 +
uneasy
 +
ashamed
 +
restless
 +
indignant
 
  [C:7:0:1]
 
  [C:7:0:1]
about the location of
+
, [C:5:0:0]
is seeking information
+
remembering
 
  [C:7:0:0]
 
  [C:7:0:0]
You can learn more about this visitor after they chat with a local.
+
reliving
grim satisfaction
+
dwelling upon  
horrified
+
euphoric
grieves
+
enthusiastic
grieved
+
pessimistic
suspicious
+
Making weapons
fondness
+
Making anvils
shocked
+
Making armor
alarmed
+
Fuel
satisfied
+
Making projectiles
annoyed
+
Making furniture
grumpy
 
grouchy
 
[C:4:0:1]
 
[C:5:0:1]
 
[C:1:0:1]
 
[C:6:0:1]
 
affection
 
adoration
 
aggravated
 
agitated
 
vengeful
 
admiration
 
accepting
 
gaiety
 
blissful
 
triumph
 
excited
 
bitter
 
caring
 
aroused
 
apathetic
 
aversion
 
astonished
 
amused
 
anxious
 
anguish
 
alienated
 
ambivalent
 
amazed
 
distressed
 
embarrassed
 
elated
 
dislike
 
disillusioned
 
displeasure
 
dismayed
 
despair
 
delighted
 
disgusted
 
disappointed
 
contemptuous
 
confused
 
dejected
 
content
 
gratitude
 
guilty
 
frustrated
 
frightened
 
gloomy
 
gleeful
 
afraid
 
exhilarated
 
ferocity
 
empathy
 
exasperated
 
enjoyment
 
lustful
 
lonely
 
mortified
 
miserable
 
jovial
 
loathing
 
jubilant
 
interested
 
insulted
 
isolated
 
irritated
 
hateful
 
humiliated
 
hopeless
 
regretful
 
relieved
 
repentant
 
remorseful
 
pleasure
 
rejected
 
enraptured
 
panics
 
panicked
 
passionate
 
patient
 
nostalgic
 
nervous
 
outraged
 
optimistic
 
wonder
 
unhappy
 
wrathful
 
worried
 
terrified
 
tenderness
 
uneasy
 
thrilled
 
shaken
 
servile
 
sympathy
 
ashamed
 
restless
 
resentful
 
self-pity
 
indignant
 
remembering
 
dwelling upon
 
[C:7:0:1]
 
[C:7:0:0]
 
[C:5:0:0]
 
anything
 
reliving
 
[C:5:0:1]
 
enthusiastic
 
euphoric
 
pessimistic
 
existential crisis
 
zealous
 
expectant
 
defeated
 
Cleaning
 
Making weapons
 
Making armor
 
Making projectiles
 
 
  intellectual values
 
  intellectual values
Building
+
  intellectual values and changed  
Making furniture
 
  intellectual values and changed
 
to rethink
 
changed
 
 
  personal tendencies
 
  personal tendencies
  , [C:5:0:1]
+
allowed
, [C:5:0:0]
+
  to rethink
allowed
+
, [C:5:0:1]
and mulling over the recurring memory
+
and mulling over the recurring memory  
letter
+
essay
short story
+
dialog
autobiography
+
letter
biography
+
autobiography
manual
+
novel
This is an untitled
+
chronicle
chronicle
+
short story
Making anvils
+
manual
star catalogue
+
This is an untitled
star chart
+
, authored by
, authored by
+
It is an example of
alternate history
+
star catalogue
cultural comparison
+
star chart
dictionary
+
alternate history
treatise on technological evolution
+
treatise on technological evolution
genealogy
+
cultural comparison
biographical dictionary
+
comparative biography
cultural history
+
biographical dictionary
encyclopedia
+
musical composition
musical composition
+
A half day's travel
dialog
+
Nearly a day's travel
comparative biography
+
A day's travel
choreography
+
More than a day's travel
It is an example of
 
Squad Order
 
Population: ~3000
 
Population: ~2000
 
Population: ~5000
 
Population: ~4000
 
Population: ~7500
 
Population: ~6000
 
Population: >10000
 
Population: ~10000
 
Inaccessible from your location
 
Your location
 
A half day's travel
 
A short trip
 
A day's travel
 
Nearly a day's travel
 
 
  days' travel
 
  days' travel
More than a day's travel
+
Population: ~400
Population: ~10
+
Population: ~500
Population: <10
+
Population: ~600
Population: ~30
+
Population: ~750
Population: ~20
+
Population: ~1000
Population: ~50
+
Population: ~2000
Population: ~40
+
Population: ~3000
Population: ~75
+
Population: ~4000
Population: ~60
+
Population: ~5000
Population: ~200
+
Population: ~6000
Population: ~100
+
Population: ~7500
Population: ~400
+
Population: ~10000
Population: ~300
+
Population: >10000
Population: ~600
+
Your location
Population: ~500
+
Inaccessible from your location
Population: ~1000
+
A short trip
Population: ~750
+
They accept
Artifacts (Rumored)
+
They offer
Cannot raid your civilization
+
Civilization:
Economically linked to you
+
Site government:
Prisoners
+
No civilized population
They accept tribute
+
Population: <10
Skirmishing
+
Population: ~10
No contact
+
Population: ~20
They offer tribute
+
Population: ~30
Alliance
+
Population: ~40
They accept
+
Population: ~50
tribute
+
Population: ~60
Civilization:
+
Population: ~75
They offer
+
Population: ~100
No civilized population
+
Population: ~200
Site government:
+
Population: ~300
Terror
+
Cannot order mission without leader
Imports from
+
Inaccessible mission location
Exports to
+
Click to request workers
Petty Annoyance
+
No workers available
Accepting tribute
+
Cannot make request without leader
Your site government
+
Cannot raid your civilization
civilization
+
Artifacts (Rumored)
Offering tribute
+
Economically linked to you
Click to raid this site (creates new mission)
+
Skirmishing
Unnamed
+
They accept tribute
Cannot order mission without leader
+
They offer tribute
Click to explore this site (creates new mission)
+
No contact
Click to request workers
+
You accept their tribute every
Inaccessible mission location
+
a broker with appraisal skill.
Cannot make request without leader
+
You can look at trade information once you have
No workers available
+
Vengeance
Pillage
+
Offerings from
Demand Tribute from
+
Imports from  
Make Request of
+
Terror
Explore
+
Petty Annoyance
You have no agreements with this land.
+
Exports to
This land has no important leaders.
+
Accepting tribute
Agreed in year
+
Unnamed
Pending
+
Click to raid this site (creates new mission)
Trade Agreement (Exports to
+
Click to explore this site (creates new mission)
Requests (Imports from
+
No messengers
a broker with appraisal skill.
+
Recover
You accept their tribute every
+
Raid
Vengeance
+
Seize
You can look at trade information once you have
+
Take Over
Offerings from
+
Raze
and more...
+
Demand Tribute from  
Click for assignments and details
+
Pillage
commander
+
Explore
Messenger (unfilled)
+
Make Request of  
traveling
+
This land has no important leaders.
No commanders
+
You have no agreements with this land.
 +
Loot other items
 +
Take important treasures
 +
Release other prisoners
 +
Free captives belonging to your civilization
 +
No notable skills
 +
This mission cannot be altered now.
 +
Click for assignments and details
 +
and more...
 +
Messenger (unfilled)
 +
No commanders
 
  messenger
 
  messenger
No messengers
+
Click to view all news and rumors
Recover
+
No squads available
Rescue
+
No messengers available
  Seize
+
No specific orders
Take Over
+
be manageable from this screen.
Demand surrender and occupy
+
occupation and not return. Your new holdings will
WARNING: If successful, your soldiers will join the
+
WARNING: If successful, your soldiers will join the
Demand ongoing tribute
+
Demand surrender and occupy
Conquer and occupy
+
Conquer and occupy
Raze (openly attack and destroy site)
+
Demand ongoing tribute
Demand one-time tribute
+
Demand one-time tribute
Raid (squads will try to avoid detection)
+
Raze (openly attack and destroy site)
Pillage (openly attack)
+
Pillage (openly attack)
Loot other items
+
Raid (squads will try to avoid detection)
Steal livestock
+
Steal livestock
Release other prisoners
+
Claimed by local family
Take important treasures
+
Claimed by local  
No notable skills
+
Claimed by your local government
Free captives belonging to your civilization
+
Location unknown
This mission cannot be altered now.
+
Last known to be traveling
Remove
+
Last in
Location unknown
+
No reports available
Click to rescue (creates new mission)
+
a group calling itself  
Last in
+
crushed an insurrection
Last known to be traveling
+
waited out an insurrection
No reports available
+
  began in
Click to view all news and rumors
+
an insurrection against  
No messengers available
 
No squads available
 
On this mission
 
No specific orders
 
occupation and not return. Your new holdings will
 
be manageable from this screen.
 
marched on
 
claimed
 
the army of
 
Artifacts
 
Reports
 
Civilizations
 
Missing citizens
 
Missions
 
News and rumors
 
Click to recover (creates new mission)
 
Center on fort
 
Claimed by local
 
Claimed by local family
 
Last held by
 
Claimed by your local government
 
founded
 
after a long journey from the lands of
 
reclaimed
 
on behalf of
 
crushed an insurrection
 
a group calling itself
 
was overthrown after an insurrection
 
waited out an insurrection
 
  an insurrection against
 
began in
 
 
  was known to be
 
  was known to be
, replacing
+
, replacing  
  in the name of
+
became
  became
+
  in the name of  
  Unknown creature
+
  claimed
(not possible)
+
  marched on
elevation
+
the army of
, position
+
Unknown creature
Unnamed recenter location
+
, position  
Recenter to
+
Unnamed recenter location
was kidnapped
+
was kidnapped
from
+
  descended upon  
led by
 
  descended upon
 
refugees calling themselves
 
 
  fled from the area just before an army
 
  fled from the area just before an army
  moved on in search of a better future after the horrible mismanagement of
+
refugees calling themselves
gave up on their occupation of
+
gave up on their occupation of
 +
  moved on in search of a better future after the horrible mismanagement of  
 
  was conquered
 
  was conquered
  Saving items...
+
  after a long journey from the lands of
Saving units...
+
on behalf of
Characterizing raw data...
+
Saving items...
Allocating space...
+
Allocating space...
Offloading art...
+
Characterizing raw data...
Opening file...
+
Opening file...
Preliminary cleaning...
+
Offloading art...
Offloading units...
+
Offloading units...  
Initializing...
+
Preliminary cleaning...
Checking directory structure...
+
Checking directory structure...
Add new recenter location
+
Initializing...
Saving game
+
Hotkey:  
Not yet asssigned
 
Hotkey:
 
Unknown item
 
 
  (hidden)
 
  (hidden)
  Saving squads...
+
  (not possible)
Saving formations...
+
Saving squads...
Saving world events...
+
Saving coin information...
Saving coin information...
+
Saving world events...
Saving mandates...
+
Saving work quotas...
Saving work quotas...
+
Saving mandates...
Saving local animal populations...
+
Saving events...
Saving events...
+
Saving local animal populations...
Saving effects...
+
Saving entities...
Saving entities...
+
Saving effects...
Saving machines...
+
Saving flow guides...
Saving flow guides...
+
Saving machines...
Saving projectiles...
+
Saving buildings...
Saving buildings...
+
Saving projectiles...
Saving jobs...
+
Saving schedules...
Saving schedules...
+
Saving jobs...
Saving belief systems...
+
Saving units...
Saving image sets...
+
Saving belief systems...
Saving art forms...
+
Saving occupations...
Saving occupations...
+
Saving art forms...
Saving cultural identities...
+
Saving agreement...
Saving agreement...
+
Saving cultural identities...
Saving army controllers...
+
Saving tracking information...
Saving tracking information...
+
Saving army controllers...
Saving vehicles...
+
Saving armies...
Saving armies...
+
Saving vehicles...
Saving incidents...
+
Saving crimes...
Saving crimes...
+
Saving incidents...
Saving written content...
+
Saving identities...
Saving identities...
+
Saving written content...
Saving activities...
+
Saving interactions...
Saving interactions...
+
Saving activities...
Woodcutting
+
Saving formations...
Information sheets
+
Woodcutting
Mining
+
Stockpiles
Stockpiles
+
Mining
Interactive tutorial
+
Camera controls
Camera controls
+
Finishing...
Closing file...
+
Closing file...
Finishing...
+
Saving general information...
Saving adventure data...
+
Saving adventure data...
Saving general information...
+
Saving active historical figures...
Saving artifacts...
+
Saving artifacts...
Saving active historical figures...
+
Saving world information...
Saving fortress information...
+
Saving fortress information...
Saving world information...
+
Saving announcements...
Saving divination sets...
+
Saving divination sets...
Saving announcements...
+
Saving image sets...
Meeting areas and locations
+
Handling light aquifers
Ramps and channels
+
Wells
Handling light aquifers
+
Traps and levers
Clothing
+
Ore and smelting
Traps and levers
+
Offices and administrative work
Offices and administrative work
+
Bins, bags, and barrels
Ore and smelting
+
Other food sources
Other food sources
+
Planting
Bins, bags, and barrels
+
Menu overview
Survival
+
Movement
Planting
+
Preparing for the caravan
[Completed]
+
Alerts
Information and guides
+
Information sheets
Alerts
+
Popup: The world
Preparing for the caravan
+
Popup: Work details
[Viewed]
+
Goals
There is a folder with this name already.
+
Happiness and stress
Popup: The world
+
Dig deeper
Popup: Work orders
+
Refuse and dumping
Popup: Justice
+
Ramps and channels
Popup: Squads
+
Meeting areas and locations
Popup: Work details
+
The party and followers
Popup: Nobles
+
Popup: Sleep and rest
Popup: Hauling
+
Popup: Shoot and throw
Popup: Stocks
+
Popup: Abilities
Popup: Zones
+
Popup: Butcher and craft
Popup: Burrows
+
Popup: Hold and climb
Happiness and stress
+
Popup: Movement options
Refuse and dumping
+
Popup: Inventory
Dig deeper
+
Popup: Adventurer's log
here again.
+
Popup: Companions
Retire
+
Popup: Work orders
Really retire? The world will be saved but
+
Save
you will need to unretire the fort to play
+
[Viewed]
  autosave 2
+
Retirement
autosave 3
+
Fortress mode
current
+
Quests and reputation
autosave 1
+
Trading
save? It will never be overwritten,
+
Conversations
but you can delete it while loading.
+
Abandon
title screen, with their own active save.
+
you will need to reclaim the fort to play
What would you like to name this manual
+
Really quit? The fort will be saved but
What would you like to name this timeline?
+
Quit
  Saves starting here will be grouped on the
+
save will be lost.
Would you like to overwrite it?
+
All of your progress since the last
Return to game
+
Really quit without saving?
  Save world and return to title menu
+
this character to play them again.
Succumb to the invasion
+
you will need to unretire or recruit
Settings
+
Retire
Abandon the fortress to ruin
+
here again.
Quit without saving
+
Really retireThe world will be saved but
Save and continue playing
+
autosave 3
Retire the fortress (for the time being)
+
autosave 2
Abandon
+
autosave 1
Save and return to title menu
+
Return to game
Really quit? The fort will be saved but
+
Settings
you will need to reclaim the fort to play
+
  (holding another's goods)
save will be lost.
+
Give in to Starvation
Really quit without saving?
+
Finish Game
  All of your progress since the last
+
Give in to the Night
Death Spiral
+
Retire at this location (or rest a while)
Koganusan
+
Succumb to the invasion
Expansive Cavern
+
Quit without saving
Dwarf Fortress
+
Abandon the fortress to ruin
Dabu & Simon Swerwer
+
Retire the fortress (for the time being)
Do this if you want to keep the old save.
+
Save and continue playing
May interfere with existing saves.
+
Save and return to title menu
Recommended!
+
available to play.
Multiple copies of the timeline found.
+
through their legend but will not be
Save to new timeline
+
Really quit?  The character will live on
Save to new folder (same timeline)
+
Death Spiral
Save to this timeline
+
Expansive Cavern
Save to timeline folder:
+
Koganusan
Return to title menu
+
Dabu & Simon Swerwer
Continue
+
May interfere with existing saves.
Classic DF Main Theme
+
Do this if you want to keep the old save.
Track playing:
+
Multiple copies of the timeline found.
Classic DF Title Theme
+
Recommended!
Tarn Adams
+
Save to new folder (same timeline)
Dabu & Agueda Macias
+
Save to new timeline
Mountainhome
+
Save to timeline folder:  
Winter Entombs You
+
Save to this timeline
Craftsdwarfship
+
Continue
Strike the Earth!
+
Return to title menu
Strange Moods
+
Save world and return to title menu
First Year
+
Classic DF Main Theme
Another Year
+
Tarn Adams
Drink & Industry
+
Classic DF Title Theme
Vile Force of Darkness
+
Dabu & Agueda Macias
Hill Dwarf
+
Craftsdwarfship
Forgotten Beast
+
Winter Entombs You
Toady Five
+
Strange Moods
Toady Six
+
Strike the Earth!
Toady Four
+
Another Year
Obsidian
+
First Year
Suite Espagnole Part II
+
Vile Force of Darkness
Suite Espagnole Part III
+
Drink & Industry
Dolomite
+
Forgotten Beast
Suite Espagnole Part I
+
Hill Dwarf
Toady Three
+
Dabu
Roldeth
+
Last track:
Toady One
+
Track playing:
Toady Two
+
Losing is Fun
The Tavern Part I
+
Two Coins
The Tavern Part II
+
Pony Rider
  Last track:
+
Cannibal
Your strength has been broken.
+
Sisters of War
Withered
+
Dabu & rcab
Your settlement has been abandoned.
+
Into The Pits
Conquered
+
Night Creature
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
+
Hamlet Memoirs
Abandoned
+
Beyond The Gates
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
+
Life of Adventure
Retired
+
Bruising The Fat
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
+
The Capital
More likely, your dwarves will starve, unless you read the first few guides here!
+
Strike It Again
save/*.*
+
Haunted Lands
save/current/world.sav
+
Toady Six
Interlude playing:
+
Toady Five
Last interlude:
+
Obsidian
Haunted Lands
+
Toady Four
Cages & Chains
+
Suite Espagnole Part III
 +
Suite Espagnole Part II
 +
Suite Espagnole Part I
 +
Dolomite
 +
Roldeth
 +
Toady Three
 +
Toady Two
 +
Toady One
 +
The Tavern Part II
 +
The Tavern Part I
 +
  -
 +
SoW
 +
stia
 +
df15
 +
df9
 +
Last interlude:
 +
Interlude playing:  
 +
Cages & Chains
 +
Your strength has been broken.
 +
Conquered
 +
Your settlement has been abandoned.
 +
Abandoned
 +
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
 +
Retired
 +
Dwarf Fortress Adventure
 +
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 +
More likely, your dwarves will starve, unless you read the first few guides here!
 +
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
 +
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 +
The guides here will suggest other possible avenues of play.  
 +
save/current/world.sav
 +
Combat music:  
 +
Unpause
 +
End stairway
 +
Start stairway
 +
Open mining mode
 +
Zoom out
 +
Zoom in
 +
Move the camera down
 +
Move the camera up
 +
Move the camera
 +
Your settlement has crumbled to its end.
 +
Withered
 +
Place a bed
 +
Make the bed
 +
Add a "Make bed" task
 +
Click workshop
 +
Construct workshop
 +
Place carpenter's workshop
 +
Open building mode
 +
Stockpile wood
 +
Chop down tree
 +
Designate tree
 +
Open tree-felling mode
 +
Place All stockpile
 +
Open stockpile mode
 
  of 20)
 
  of 20)
Open stockpile mode
+
Room completed (
Finish mining
+
Finish mining
Room completed (
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
End stairway
+
Quick start and short tutorial?
Unpause
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
Open mining mode
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Start stairway
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
Zoom in
+
You'll begin by creating your world and watching the region's history unfold.
oom out
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Move the camera up
+
Welcome to Dwarf Fortress
Move the camera down
+
Right click to move
Skip tutorial
+
Left click to move
Move the camera
+
Don't show again
Your settlement has crumbled to its end.
+
Click the help button
Start tutorial
+
Dismiss the large red alert
Dismiss the large red alert
+
Close the information sheet
Click the help button
+
Click a citizen or creature
Click a citizen or creature
+
] hotkey will recenter on your wagon.
  Close the information sheet
+
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.)  The
Make the bed
+
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
  Place a bed
+
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
Click workshop
+
] and
Add a Make bed'' task'
+
To change the camera's elevation, press
Place carpenter's workshop
+
] or hold the middle mouse button and drag the view.
Construct workshop
+
[KEY:
Stockpile wood
+
Your view is focused on one elevation at a time. To move the camera around, press
Open building mode
 
Designate tree
 
Chop down tree
 
Place All stockpile
 
  Open tree-felling mode
 
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 
 
  (1 of 8)
 
  (1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
+
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
+
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
On your own!
+
On your own!
Quick start and short tutorial?
+
Non-interactive help will be available whatever you decide.
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
+
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
  As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
+
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
  Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,  
  You'll begin by creating your world and watching the region's history unfold.
+
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
  Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
+
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
  Welcome to Dwarf Fortress
+
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Prepare to guide your stout charges to fortune in a world fraught with many perils.
+
Now we'll unpause the game and let the miner finish the task.  Press
  Don't show again
+
order also works.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the undergroundReversing the
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
There are several ways to mineStairwells (selected) start at one elevation and are completed at
 +
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 +
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
 +
It's time to get to work!  Let's start by digging a stairwell into the ground. 
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using
+
You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
(4 of 8)
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
+
always be used to close most menus, as well as
] hotkey will recenter on your wagon.
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can  
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
good idea to keep your fortress clean.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for exampleA separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
To change the camera's elevation, press
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
] and
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
] or hold the middle mouse button and drag the view.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
  Your view is focused on one elevation at a time. To move the camera around, press
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
supplies around your fortress where they are needed.
+
Click the add button, and click two corners of a rectangle somewhere safe
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!
+
supplies around your fortress where they are needed.
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
+
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
The supplies on the wagon are in danger of being carried off by wild creatures! 
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
+
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Now that you have the building materials it's time to start building.
order also works.
 
Now we'll unpause the game and let the miner finish the task. Press
 
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
 
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
 
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
 
Make sure your woodcutter can walk to the designated location.
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
 
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
 
With shelter ready underground, it's time to build.
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
always be used to close most menus, as well as
 
(4 of 8)
 
good idea to keep your fortress clean.
 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
 
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
 
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
 
Click the add button, and click two corners of a rectangle somewhere safe
 
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
 
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
 
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
 
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
 
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
Once the worker is done, click on the building to select it.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
 
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
 
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Now we just need to wait for the woodcutter to chop down the tree.
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
+
Make sure your woodcutter can walk to the designated location.
Important and sometimes urgent information is given as alerts on the left side of the screen.
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
  There have been several already!
+
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
(7 of 8)
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
This is an example urgent alert! These are very important. Ignore them at your peril.
+
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build. 
Right click to dismiss the information sheet.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
  The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
 
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
  With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] categoryUnlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
+
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. 
  Just the beginning
+
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
+
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
An obvious material to use to make the crafts is rock.
+
Once the worker is done, click on the building to select it.
You need something of value to trade.
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
You may need supplies before the coming of winter.
+
You need something of value to trade.  
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
You may need supplies before the coming of winter.
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
Hover over an alert icon to see the information.
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
There have been a few already!
Woodcutter
+
There have been several already!
Click here and make sure you have a [C:2:0:0]
+
Important and sometimes urgent information is given as alerts on the left side of the screen.
[C:7:0:1]Labor[C:7:0:0]
+
This is an example urgent alert!  These are very important.  Ignore them at your peril.
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
(7 of 8)
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
Right click to dismiss the information sheet.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Feel free to pause and check out the information.
[C:7:0:1]Shelter[C:7:0:0]
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
By now you should have a room underground where your residents can hide from the creatures above.
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
By now you should have a room underground where your residents can hide from the creatures above.
 +
[C:7:0:1]Shelter[C:7:0:0]
 +
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
 +
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
 +
Click it now, and this tutorial will be concluded.
 +
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
 +
As you enter new menus, there will be information and tips.
 +
There's a lot more to learn!
 +
Just the beginning
 +
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
 +
kinds as well as
 
  weeping
 
  weeping
  praying
+
  cringing
  looks terrified
+
  screaming
  looks dejected
+
  being tortured
  burning
+
  committing a depraved act
melting
+
  making a submissive gesture
  making a plaintive gesture
+
  in a fetal position
  being shot
 
laughing
 
falling
 
 
  smeared out into a spiral
 
  smeared out into a spiral
  in a fetal position
+
  fighting with
  making a submissive gesture
+
  greeting
  committing a depraved act
+
  refusing
  being tortured
+
speaking with
  screaming
+
embracing
  cringing
+
striking down
  torturing
+
raising
  prostrating itself before
+
hiding
 +
contemplating
 +
cooking
 +
engraving
 +
impaled on
 +
  being flayed by
 +
  hanging from
 +
  being mutilated by
 +
  contemplating
 +
  unnaturally contorted
 +
being flayed
 
  being mutilated
 
  being mutilated
  being flayed
+
  prostrating itself before
  unnaturally contorted
+
  torturing
  engraving
+
  committing a depraved act upon
  cooking
+
  devouring
  contemplating
+
  admiring
  laboring
+
  burning
  striking a triumphant pose
+
  shooting
  striking a menacing pose
+
  surrounded by
  withering away
+
  massacring
suffering
+
Clear
looks confused
+
You have bestowed the name
looks offended
+
Random
praying to
+
Given name
  hiding
+
Allow artist to choose
raising
+
Group symbol
striking down
+
Group commission
embracing
+
Civilization symbol
speaking with
+
Civ commission
refusing
+
Name
greeting
+
. How do you like the sound of that?
fighting with
+
The symbol of
massacring
+
Image information for
surrounded by
+
Image information for engraving
shooting
+
Image information
burning
+
vessel
admiring
+
military organization
devouring
+
yarn
committing a depraved act upon
+
silk
Front Compound
+
bone
Given name
+
Number:
Random
+
(0 for unnumbered plural)
Name the symbol
+
Choose X:
Name the squad
+
Choose Y:
Name the location
+
This is a  
Name the image
+
These are
Name your group
+
migrating
Name your settlement
+
nomadic
being mutilated by
+
outcast
hanging from
+
merchant company
being flayed by
+
pearl
impaled on
+
[AMBIENCE_VOLUME_ADV:
engraving
+
[MUSIC_VOLUME_ADV:
cooking
+
[WINDOWED:
contemplating
+
[SFX_VOLUME_ADV:
Present Participle
+
NO_EXCLUSIVE
Past Participle
+
PROMPT
Preterite
+
[WINDOWEDY:
Present (3rd)
+
[WINDOWEDX:
Present (1st)
+
[FULLSCREENX:
  Prefix
+
[RESIZABLE:
Adjective
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
Plural Noun
+
[FULLSCREENY:
Singular Noun
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
Hyphen Compound
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
Second Adjective
+
[MAXIMUM_INTERFACE_PERCENTAGE:
First Adjective
+
[INTERFACE_SCALING_PERCENTAGE:
Rear Compound
+
Grand guild unit count
Existing image
+
Guild unit count
Related to civilization or other group
+
Demand period (more = fewer)
Related to site
+
Mandate period (more = fewer)
Related to historical figure
+
Failed to open
Leave editor and discard data
+
  for writing
Any image data you've changed will be lost.
+
[SOUND:
Keep working
+
[MASTER_VOLUME:
Don't perform action
+
YES
You won't perform your action if you leave.
+
[AMBIENCE_VOLUME:
Warning!
+
[MUSIC_VOLUME:
Image information
+
[AVERAGE_TIME_BETWEEN_SONGS:
Image information for engraving
+
[SFX_VOLUME:
Image information for
+
NEAREST
The symbol of
+
LANCZOS
Delete element
+
prefs/d_init.txt
Action or relationship
+
AUTO
Artifact
+
SEASONAL
Object
+
[AUTOSAVE:
Historical figure
+
YEARLY
Civ commission
+
SEMIANNUAL
Civilization symbol
+
[AUTOSAVE_PAUSE:
Group commission
+
[PAUSE_ON_LOAD:
Group symbol
+
[INITIAL_SAVE:
Allow artist to choose
+
[POST_PREPARE_EMBARK_CONFIRMATION:
Let your mind wander
+
[EMBARK_WARNING_ALWAYS:
Specify a new image
+
IF_POINTS_REMAIN
performance troupe
+
[FPS_CAP:
merchant company
+
[FPS:
civilization
+
[KEY_HOLD_MS:
outcast
+
[G_FPS_CAP:
local
+
[KEY_REPEAT_ACCEL_LIMIT:
nomadic
+
[KEY_REPEAT_MS:
migrating
+
[MACRO_MS:
These are
+
[KEY_REPEAT_ACCEL_START:
This is a
+
[COMPRESSED_SAVES:
Choose Y:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
Choose X:
+
[PRINT_MODE:
Untitled/unnamed
+
[USE_CLASSIC_ASCII:
(0 for unnumbered plural)
+
SOFTWARE
Number:
+
[TEXTURE_PARAM:
thread
+
[STORE_DIST_BUCKET_COMBINE:
leather
+
[STORE_DIST_SEED_COMBINE:
Specify type
+
[STORE_DIST_BIN_COMBINE:
military organization
+
[STORE_DIST_BARREL_COMBINE:
religion
+
[STRICT_POPULATION_CAP:
vessel
+
[POPULATION_CAP:
government
+
[VISITOR_CAP:
Setting material
+
[BABY_CHILD_CAP:
Spikes
+
[SPECIFIC_SEED_CAP:
Hanging rings
+
[CULL_DEAD_UNITS_AT:
Covered
+
[ENGRAVINGS_START_OBSCURED:
Setting type
+
[FORTRESS_SEED_CAP:
Specify size
+
[SHOW_FLOW_AMOUNTS:
material
+
[SHOW_IMP_QUALITY:
map/set too long
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
Music Volume:
+
[SHOW_RAMP_ARROWS:
Master Volume:
+
FINDER
Change it to [SOUND:YES] for audio.
+
[SHOW_EMBARK_TUNNEL:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
[WEATHER:
Audio has been manually disabled.
+
[TEMPERATURE:
Range:
+
[ARTIFACTS:
No fullscreen resolutions detected.
+
[CAVEINS:
  Detect
+
[WALKING_SPREADS_SPATTER_DWF:
  Resolution:
+
[TESTING_ARENA:
  Fullscreen
+
[KEYBOARD_CURSOR:
Windowed
+
[WALKING_SPREADS_SPATTER_ADV:
  drops
+
[MULTITHREADING:
  drinks
+
[LOG_MAP_REJECTS:
straps
+
[EMBARK_RECTANGLE:
draws
+
[STORE_DIST_ITEM_DECREASE:
  to load a macro.
+
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 +
Audio has been manually disabled.
 +
Master Volume:  
 +
Change it to [SOUND:YES] for audio.
 +
Ambience Volume (Fortress):
 +
Music Volume (Fortress):
 +
Average Seconds Between Tracks/Interludes (Fortress):
 +
Sound Effects Volume (Fortress):
 +
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):
 +
Macros
 +
Text entry
 +
Don't repeat
 +
  draws
 +
  drinks
 +
  straps
 +
Windowed
 +
  drops  
 +
Resolution:
 +
Fullscreen
 +
  x
 +
Detect
 +
Range:
 +
No fullscreen resolutions detected.
 +
prefs/interface.txt
 +
data/init/interface.txt
 +
Pause
 +
Popup
 +
Adv
 +
Recenter
 +
Report
 +
Alert
 +
Report (Active)
 +
Yes
 +
Audio
 +
Video
 +
Keybindings
 +
Fast repeat
 +
Delayed repeat
 +
  to record/stop recording a macro.
 +
Use
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
  to record/stop recording a macro.
+
No macros created.
Fast repeat
+
  to load a macro.
Delayed repeat
+
Custom settings
Don't repeat
+
Restore defaults
Macros
+
Off
Text entry
+
Enemies:
Fortress
+
Hard
General
+
Normal
Average Seconds Between Tracks/Interludes:
+
Economy:
Sound Effects Volume:
+
(Custom)
Ambience Volume:
+
Lanczos
Difficulty
+
Nearest-neighbor
Keybindings
+
Mouse:  
prefs/interface.txt
+
Mwheel
data/init/interface.txt
+
Yearly
Economy:
+
Autosave frequency
(Custom)
+
Seasonal
Normal
+
Semiannual
Enemies:
+
Pause after every autosave
Custom settings
+
Autosave the game after embark
Restore defaults
+
Confirmation window for all embarks
No macros created.
+
Pause after loading
Lanczos
+
Never
Nearest-neighbor
+
Prepare carefully embark confirmation
Automatic
+
Announcements
Scaling mode
+
Difficulty
Use Classic ASCII glyphs
+
Other
Graphical FPS cap (default 50)
+
  Desired grid width for scaling (default = 170)
Maximum interface percentage (not counting minimap/elevation)
 
Window is resizable (takes effect on restart)
 
Initial window height (if windowed)
 
  Initial window width (if windowed)
 
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
Desired grid width for scaling (default = 170)
+
Initial window height (if windowed)
Scale interface to fit grid height/width
+
Initial window width (if windowed)
Always
+
Maximum interface percentage (not counting minimap/elevation)
If points remain
+
Window is resizable (takes effect on restart)
Prepare carefully embark confirmation
+
Use Classic ASCII glyphs
Confirmation window for all embarks
+
Graphical FPS cap (default 50)
Pause after loading
+
Automatic
Pause after every autosave
+
Scaling mode
Autosave the game after embark
+
Default high traffic path cost
Seasonal
+
Default embark height
Semiannual
+
Default low traffic path cost
Yearly
+
Default normal traffic path cost
Autosave frequency
+
Storage path decrease (# of contained item cap)
Mwheel
+
Default restricted traffic path cost
Mouse:
+
Storage path decrease (bucket combine)
Default low traffic path cost
+
Storage path decrease (seed bag combine)
Default normal traffic path cost
+
Storage path decrease (bin combine)
Default high traffic path cost
+
Storage path decrease (barrel combine)
Default embark height
+
Strict population cap (includes births)
Default embark width
+
Population cap
Enable multithreading (experimental!)
+
Baby+child cap (percentage of total)
Log world generation map rejects
+
Baby+child cap
Keyboard cursor enabled
+
Cull dead units at
Walking spreads spatter
+
Visitor cap
Enable testing arena (on next title)
+
Always
Enable artifact moods
+
If points remain
Enable caveins
+
In site finder
Enable weather
+
Show tunnels on world map
Enable temperature
+
Enable weather
In site finder
+
Enable temperature
Show tunnels on world map
+
Enable artifact moods
Show improvement quality in item names
+
Enable caveins
Engravings start obscured
+
Walking spreads spatter
Total seed cap
+
Enable testing arena (on next title)
Seed cap (per species)
+
Walking spreads spatter (adv mode)
Cull dead units at
+
Log world generation map rejects
Visitor cap
+
Keyboard cursor enabled
Baby+child cap (percentage of total)
+
Default embark width
Baby+child cap
+
Enable multithreading (experimental!)
Strict population cap (includes births)
+
Key hold milliseconds before repeat
Population cap
+
Game frames-per-second cap (default 100)
Storage path decrease (bin combine)
+
Number of key repeats before accelerating
Storage path decrease (barrel combine)
+
Milliseconds for each key repeat
Storage path decrease (bucket combine)
+
Maximum key repeat acceleration multiplier
Storage path decrease (seed bag combine)
+
Disabled
Storage path decrease (# of contained item cap)
+
Milliseconds between macro instructions
Default restricted traffic path cost
+
Milliseconds interface shutdown after recenter
Disabled
+
Maximum embark dimension
Number of key repeats before accelerating
+
Compressed saves (recommended!)
Milliseconds for each key repeat
+
Display worn clothing dyes (adv mode)
Key hold milliseconds before repeat
+
Display worn clothing dyes (fort mode)
Game frames-per-second cap (default 100)
+
Civilizations can attack
Show frames-per-second
+
Classic varied ground tiles
Grazing coefficient (higher = less grass)
+
Werebeasts can attack
Nickname position (legends mode)
+
Megabeasts can attack
Replace all
+
Total seed cap
Centralize
+
Seed cap (per species)
Replace first
+
Show improvement quality in item names
Nickname position (fort mode)
+
Engravings start obscured
Show all historical events in engravings etc.
+
Show up/down arrows on ramps at current elevation
Number of lower elevation layers to show
+
Show numeric liquid levels
Show up/down arrows on ramps at current elevation
+
Show all historical events in engravings etc.
Show numeric liquid levels
+
Number of lower elevation layers to show
Enemy production trigger 1
+
Replace first
Enemy population trigger 5
+
Nickname position (fort mode)
Enemy population trigger 4
+
Replace all
Enemy population trigger 3
+
Centralize
Enemy population trigger 2
+
Nickname position (legends mode)
Enemy population trigger 1
+
Nickname position (adv mode)
Curious wilderness creatures can come to cause trouble
+
Show frames-per-second
Werebeasts can attack
+
Grazing coefficient (higher = less grass)
Megabeasts can attack
+
Megabeast attack period (seasons)
Civilizations can attack
+
Enemy trade trigger 5
Maximum embark dimension
+
Forgotten beast irritation minimum (less = sooner)
Compressed saves (recommended!)
+
Forgotten beast sensitivity (less = sooner)
Milliseconds between macro instructions
+
Wilderness sensitivity (less = sooner)
Milliseconds interface shutdown after recenter
+
Forgotten beast wealth divisor (more = safer)
Maximum key repeat acceleration multiplier
+
Wilderness irritation decay (more = safer)
Wilderness irritation decay (more = safer)
+
Wilderness irritation minimum (less = sooner)
Wilderness irritation minimum (less = sooner)
+
Vampire migrant fraction (more = safer)
Wilderness sensitivity (less = sooner)
+
Werebeast attack period (seasons)
Forgotten beast wealth divisor (more = safer)
+
Invasion cap (monsters, attack one)
Forgotten beast irritation minimum (less = sooner)
+
Invasion cap (regulars, attack one)
Forgotten beast sensitivity (less = sooner)
+
Invasion cap (monsters, attack two)
Megabeast attack period (seasons)
+
Invasion cap (regulars, attack two)
Enemy trade trigger 5
+
Invasion cap (monsters, attack three+)
Enemy trade trigger 4
+
Invasion cap (regulars, attack three+)
Enemy trade trigger 3
+
Enemy population trigger 1
Enemy trade trigger 2
+
Curious wilderness creatures can come to cause trouble
Enemy trade trigger 1
+
Enemy population trigger 3
Enemy production trigger 5
+
Enemy population trigger 2
Enemy production trigger 4
+
Enemy population trigger 5
Enemy production trigger 3
+
Enemy population trigger 4
Enemy production trigger 2
+
Enemy production trigger 1
Economy population trigger 1
+
Enemy production trigger 3
Diplomacy tree-fell count (untamed wilds)
+
Enemy production trigger 2
Diplomacy tree-fell count
+
Enemy production trigger 5
Cavern dweller maximum attackers
+
Enemy production trigger 4
Cavern dweller scale (increase per attack)
+
Enemy trade trigger 2
Siege frequency (percentage, otherwise raid)
+
Enemy trade trigger 1
Minimum raids between sieges (per civ)
+
Enemy trade trigger 4
Minimum raids before first siege (per civ)
+
Enemy trade trigger 3
Invasion cap (monsters, attack three+)
+
Economy trade trigger 1
Invasion cap (regulars, attack three+)
+
Economy production trigger 5
Invasion cap (monsters, attack two)
+
Economy trade trigger 3
Invasion cap (regulars, attack two)
+
Economy trade trigger 2
Invasion cap (monsters, attack one)
+
Economy trade trigger 5
Invasion cap (regulars, attack one)
+
Economy trade trigger 4
Vampire migrant fraction (more = safer)
 
Werebeast attack period (seasons)
 
 
  (mods)
 
  (mods)
Land holder population trigger
+
Land holder population trigger  
Economy trade trigger 5
+
Land holder trade trigger  
Economy trade trigger 4
+
Land holder production trigger  
Economy trade trigger 3
+
Value of temple complex
Economy trade trigger 2
+
Value of temple
Economy trade trigger 1
+
High priesthood unit count
Economy production trigger 5
+
Priesthood unit count
Economy production trigger 4
+
Value of grand guildhall
Economy production trigger 3
+
Value of guildhall
Economy production trigger 2
+
Minimum raids between sieges (per civ)
Economy production trigger 1
+
Minimum raids before first siege (per civ)
Economy population trigger 5
+
Cavern dweller scale (increase per attack)
Economy population trigger 4
+
Siege frequency (percentage, otherwise raid)
Economy population trigger 3
+
Diplomacy tree-fell count
Economy population trigger 2
+
Cavern dweller maximum attackers
Failed to open
+
Economy population trigger 1
for writing
+
Diplomacy tree-fell count (untamed wilds)
prefs/init.txt
+
Economy population trigger 3
Demand period (more = fewer)
+
Economy population trigger 2
Mandate period (more = fewer)
+
Economy population trigger 5
Grand guild unit count
+
Economy population trigger 4
Guild unit count
+
Economy production trigger 2
Value of grand guildhall
+
Economy production trigger 1
Value of guildhall
+
Economy production trigger 4
High priesthood unit count
+
Economy production trigger 3
Priesthood unit count
+
Dynamism
Value of temple complex
+
Mettle
Value of temple
+
Determination
Land holder trade trigger
+
Resourcefulness
Land holder production trigger
+
Tenacity
[FULLSCREENY:
+
Exertion
[FULLSCREENX:
+
Diligence
[RESIZABLE:
+
Toil
[WINDOWEDY:
+
Unnamed mod
[WINDOWEDX:
+
Unknown author
NO_EXCLUSIVE
+
Copyright (C) 2002-2025 by Tarn Adams
PROMPT
+
51.05
[WINDOWED:
+
Jealousy
[AVERAGE_TIME_BETWEEN_SONGS:
+
Avarice
[SFX_VOLUME:
+
Greed
[AMBIENCE_VOLUME:
+
Enterprise
[MUSIC_VOLUME:
+
Gluttony
[MASTER_VOLUME:
+
Cupidity
[SOUND:
+
Sound...
[USE_CLASSIC_ASCII:
+
Music...
[COMPRESSED_SAVES:
+
Text...
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Languages...
[MACRO_MS:
+
Material templates...
[KEY_REPEAT_ACCEL_START:
+
Patterns...
[KEY_REPEAT_ACCEL_LIMIT:
+
Colors...
[KEY_REPEAT_MS:
+
Shapes...
[KEY_HOLD_MS:
+
Items...
[G_FPS_CAP:
+
Tissue templates...
[FPS_CAP:
+
Plants...
[MAXIMUM_INTERFACE_PERCENTAGE:
+
Inorganics...
[INTERFACE_SCALING_PERCENTAGE:
+
Creature variations...
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
Creature bodies...
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
Body detail plans...
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
Buildings...
[INITIAL_SAVE:
+
Earliest compatible version:  
[AUTOSAVE_PAUSE:
+
Loading object files...
YEARLY
+
  Dwarf Fortress: Arena
SEMIANNUAL
+
Description:
SEASONAL
+
Preparing text objects...
[AUTOSAVE:
+
Preparing material data...
prefs/d_init.txt
+
Finalizing interactions...
NEAREST
+
Finalizing reactions...
LANCZOS
+
Preparing Arena...
[TEXTURE_PARAM:
+
Preparing screen...
STANDARD
+
Preparing arena...
SOFTWARE
+
Preparing graphics...
[PRINT_MODE:
+
Dwarf Fortress uses FMOD by Firelight Technologies
[LOG_MAP_REJECTS:
+
A Bay 12 Games Production
[KEYBOARD_CURSOR:
+
Importing world...
[WALKING_SPREADS_SPATTER_ADV:
+
Reclaim Fortress
[WALKING_SPREADS_SPATTER_DWF:
+
Delete
[TESTING_ARENA:
+
(only this inactive copy will be deleted)
[ARTIFACTS:
+
Are you sure you want to delete this world?
[CAVEINS:
+
Interactions...
[WEATHER:
+
Reactions...
[TEMPERATURE:
+
Entities...
FINDER
+
Creatures...
[SHOW_EMBARK_TUNNEL:
+
Finalizing inorganics...
IF_POINTS_REMAIN
+
Finalizing material templates...
ALWAYS
+
Finalizing descriptors...
[POST_PREPARE_EMBARK_CONFIRMATION:
+
Finalizing languages...
[EMBARK_WARNING_ALWAYS:
+
Finalizing buildings...
[PAUSE_ON_LOAD:
+
Finalizing items...
[FORTRESS_SEED_CAP:
+
Finalizing tissue templates...
[SPECIFIC_SEED_CAP:
+
Finalizing plants...
[CULL_DEAD_UNITS_AT:
+
Finalizing entities...
[VISITOR_CAP:
+
Finalizing creatures...
[BABY_CHILD_CAP:
+
Finalizing creature variations...
[STRICT_POPULATION_CAP:
+
Finalizing body detail plans...
[POPULATION_CAP:
+
See the SDL folder for license information.
[STORE_DIST_BIN_COMBINE:
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
[STORE_DIST_BARREL_COMBINE:
+
This version of DF uses SDL: Simple DirectMedia Layer,
[STORE_DIST_BUCKET_COMBINE:
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
[STORE_DIST_SEED_COMBINE:
+
Timeline:  
[STORE_DIST_ITEM_DECREASE:
+
World:
[PATH_COST:
+
Folder
[EMBARK_RECTANGLE:
+
World name
[MULTITHREADING:
+
Autosave
[MAXIMUM_EMBARK_DIM:
+
Folder:  
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
[NICKNAME_ADVENTURE:
 
REPLACE_ALL
 
CENTRALIZE
 
REPLACE_FIRST
 
[NICKNAME_DWARF:
 
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
 
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
[SHOW_RAMP_ARROWS:
 
[SHOW_FLOW_AMOUNTS:
 
[SHOW_IMP_QUALITY:
 
[ENGRAVINGS_START_OBSCURED:
 
deque<T> too long
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
 
Qkkbal
 
[-&LMb#{'
 
w+OQvr
 
)\ZEo^m/
 
H*0'ZOW
 
mj>zjZ
 
IiGM>nw
 
ewh/?y
 
OZw3(?
 
V_:X1:
 
#+3;CScs
 
Fail to schedule the chore!
 
broken promise
 
This function cannot be called on a default constructed task
 
promise already satisfied
 
future already retrieved
 
future
 
no state
 
Histories of
 
Jealousy
 
Avarice
 
Gluttony
 
Cupidity
 
Enterprise
 
Industry
 
Determination
 
Resourcefulness
 
Dynamism
 
Mettle
 
Diligence
 
Tenacity
 
Exertion
 
Copyright (C) 2002-2023 by Tarn Adams
 
Sound...
 
Music...
 
Colors...
 
Shapes...
 
Material templates...
 
Patterns...
 
Plants...
 
Inorganics...
 
Items...
 
Tissue templates...
 
Body detail plans...
 
Buildings...
 
Creature variations...
 
Creature bodies...
 
Entities...
 
Creatures...
 
Installed
 
Mods install automatically when chosen during world creation.
 
Author:
 
Unnamed mod
 
Version:
 
Unknown author
 
Description:
 
Earliest compatible version:
 
Must be before
 
Must be after
 
Conflicts with
 
Requires
 
Loading object files...
 
Dwarf Fortress: Arena
 
Text...
 
Languages...
 
Preparing text objects...
 
Preparing material data...
 
Preparing arena...
 
Preparing graphics...
 
Preparing Arena...
 
Preparing screen...
 
A Bay 12 Games Production
 
Importing world...
 
Dwarf Fortress uses FMOD by Firelight Technologies
 
(only this inactive copy will be deleted)
 
Are you sure you want to delete this world?
 
Reclaim Fortress
 
Delete
 
Testing Arena
 
Adventurer
 
Interactions...
 
Reactions...
 
Finalizing descriptors...
 
Finalizing languages...
 
Finalizing inorganics...
 
Finalizing material templates...
 
Finalizing tissue templates...
 
Finalizing plants...
 
Finalizing buildings...
 
Finalizing items...
 
Finalizing creature variations...
 
Finalizing body detail plans...
 
Finalizing entities...
 
Finalizing creatures...
 
Finalizing interactions...
 
Finalizing reactions...
 
See the SDL folder for license information.
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
Timeline:
 
World:
 
 
  saves
 
  saves
Autosave
+
adventurer
Folder:
+
Manual save
Manual save
+
Active save
Active save
+
Unknown Type Error
adventurer
+
Testing Arena (Adventurer)
Start new game in existing world
+
Testing Arena
Continue active game
+
Adventurer
Object testing arena
+
spring
Create new world
+
Are you sure you want to delete this game?
Unknown Type Error
+
winter
Testing Arena (Adventurer)
+
autumn
early
+
summer
spring
+
This Version of DF uses FMOD Studio
autumn
+
All active/manual/autosaves there will be deleted!
summer
+
Are you sure you want to delete this active world?
Are you sure you want to delete this game?
+
(no other folders will be deleted)
winter
+
data/credits.txt
Are you sure you want to delete this active world?
+
[C:7:0:0]  
(no other folders will be deleted)
+
poetry
This Version of DF uses FMOD Studio
+
The performance is at
All active/manual/autosaves there will be deleted!
+
The topic being taught is  
This version of DF uses SDL: Simple DirectMedia Layer,
+
The topic being discussed is  
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
The topic being considered is
  The topic being taught is
+
The dance has reached the point where its accompaniment is at
The topic being discussed is
+
This organizational activity will branch into specific play events.
This organizational activity will branch into specific social events.
+
This organizational activity will branch into specific worship events.
The topic being written about is
+
This organizational activity will branch into specific social events.
This organizational activity will branch into specific play events.
+
The topic being written about is
This organizational activity will branch into specific worship events.
+
Are these gifts?  Do you wish to trade?
  There is no specific information for this activity.
+
These _are_ fine items, aren't they? Now, what do offer for them?
  About DF
+
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
  /world.sav
+
I'm confused. Did you want something?
  data/credits.txt
+
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so.
  data/sound/song_title.ogg
+
I see your low race still revels in death. That poor, gentle creature...
  /world.dat
+
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind.
  Loading...
+
You truly despise life, don't you?  I am beside myself with grief. Perhaps we will show you how they suffered.
  data/sound/song_game.ogg
+
Contains
  [C:7:0:0]
+
I can't possibly accept, but how about this? A true bargain.
  [C:3:0:1]
+
Perhaps if you throw in some more goods I can make an offer.
  The performance is at
+
I simply cannot afford this trade.
poetry
+
Mark all
  is an example of
+
Cannot trade currency
  The topic being considered is
+
You are offering
  The dance has reached the point where its accompaniment is at
+
(You owe
  Seed text
+
  (Owes you
beast_small
+
What did you have in mind?
beast_large
+
(Select an item to demand)
humanoid
+
Offer how much? (0-
humanoid_giant
+
I wish I could take so much, but my animals...
CUSTOM_LAW_MAKER
+
I cannot take so much -- and at such cost!
failed_experiment_small
+
Greetings. Let's trade.
failed_experiment_large
+
An honored visitor!  What would you like?
ladies
+
Ah, wonderful. Thank you for your business.
lady consort
+
That seems fair. You have yourself a deal.
ladies consort
+
How kind! Thank you so much.
lord consort
+
I won't trade at a loss.
lords consort
+
  It's not the original, but we can hope the writing was copied faithfully.
CUSTOM_OUTCAST_LT
+
Thank you for rescuing this treasure!
hearthperson
+
Object of worship:
hearthpeople
+
No object of worship
played for sympathy
+
Demand
offered a bribe
+
Unmark all
using the position
+
  is a family heirloom, and I will not part with it.
made a blackmail threat, due to embezzlement
+
  is a personal treasure, and I will not part with it.
  a business rival,
+
  to conclude the transaction.
  a jealous grudge,
+
, and we will not part with it.
offered revenge upon
+
is a treasure of
  by appealing to a shared worship of
+
Thank you for returning this treasure to
the sacrilegious
+
Thank you for returning my family's treasure.
a grudge,
+
Thank you for returning my treasure.
  the persecutor
+
Thank you for returning this primordial remnant to
the tormentor
+
nothing.
was too vain to accept death and agreed
+
Needs:
was too afraid not to comply
+
You butcher
gave in to fear of death
+
but make nothing of note.
offered immortality
+
You practice your
  lured
+
  and more
, while completely misreading the situation,
+
You make nothing.
met with
+
, consumed
, where the latter
+
, not consumed
to a meeting with
+
: select
pulled rank
+
No butchery tool available.
made flattering remarks
+
IL@
made a threat
+
Seed text
accepted in admiration of power
+
beast_small
spurned the law and agreed willingly
+
beast_large
the efforts of surrounding allies to stop the plot
+
failed_experiment_small
lack of respect of
+
humanoid
being willing to accept death
+
lady
being unafraid
+
ladies
being unafraid of death
+
lord consort
being unafraid in the moment
+
failed_experiment_large
a lack of desire for vengeance
+
HFEXP
being unswayed by the emotional appeal
+
CUSTOM_LAW_MAKER
feeling no avarice
+
lord
being unaffected by the comments
+
hearthpeople
complied out of fear of
+
CUSTOM_OUTCAST_LT
agreed for love of
+
lords consort
accepted out of loyalty to
+
lady consort
trusted
+
ladies consort
desired vengeance and willingly complied
+
hearthperson
was swayed by the emotional appeal
+
made flattering remarks
was overcome by greed
+
made a threat
succumbed to vanity
+
pulled rank
was too unsettled by death to face it and agreed
+
, where the latter
was too proud to accept death and agreed
+
  to a meeting with
was too ambitious to accept death and agreed
+
, while completely misreading the situation,  
was too envious of others to face death and agreed
+
  met with
loathing the powerful
+
offered revenge upon  
valuing the law
+
  by appealing to a shared worship of  
, despite
+
a business rival,
could not accept the uncertainty following death and agreed
+
a jealous grudge,  
lack of fear toward
+
  using the position
hatred of
+
made a blackmail threat, due to embezzlement
lack of loyalty toward
+
played for sympathy
distrust of
+
offered a bribe
the efforts of co-conspirators to further the plot
+
  lured  
respect of
+
lack of loyalty toward
fear of
+
distrust of
love of
+
lack of fear toward
being afraid
+
hatred of
fearing of death
+
, despite
loathed abuses of power and refused
+
could not accept the uncertainty following death and agreed
valued the law and refused
+
loathing the powerful
being swayed by the emotional appeal
+
valuing the law
feelings of greed
+
being unafraid of death
feelings of vanity
+
being unafraid in the moment
an unwillingness to accept death
+
being willing to accept death
felt no loyalty to
+
being unafraid
distrusted
+
the efforts of surrounding allies to stop the plot
a desire for vengeance
+
lack of respect of
The plan worked.
+
accepted in admiration of power
Effective pressure to comply came from co-conspirators surrounding
+
spurned the law and agreed willingly
 +
gave in to fear of death
 +
offered immortality
 +
was too vain to accept death and agreed
 +
was too afraid not to comply
 +
the persecutor
 +
the tormentor
 +
the sacrilegious
 +
a grudge,
 +
was too ambitious to accept death and agreed
 +
was too envious of others to face death and agreed
 +
was too unsettled by death to face it and agreed
 +
was too proud to accept death and agreed
 +
was overcome by greed
 +
succumbed to vanity
 +
desired vengeance and willingly complied
 +
was swayed by the emotional appeal
 +
admiration of power
 +
disdaining the law
 +
felt no avarice and refused
 +
was unaffected by the comments and refused
 +
lacked a desire for vengeance and refused
 +
was unswayed by the emotional appeal and refused
 +
loathed abuses of power and refused
 +
valued the law and refused
 +
being afraid
 +
fearing of death
 +
the efforts of co-conspirators to further the plot
 +
accepted out of loyalty to
 +
complied out of fear of
 +
agreed for love of
 +
feeling no avarice
 +
being unaffected by the comments
 +
a lack of desire for vengeance
 +
being unswayed by the emotional appeal
 +
did not fear death and refused
 +
was unafraid in the moment
 +
was willing to accept eventual death and refused
 +
was not afraid and refused
 
  and agreed
 
  and agreed
respected
+
respected
was willing to accept eventual death and refused
+
  The plan worked.
was not afraid and refused
+
  Effective pressure to comply came from co-conspirators surrounding
did not fear death and refused
+
comrade-in-arms
was unafraid in the moment
+
childhood friend
lacked a desire for vengeance and refused
+
fellow artist
was unswayed by the emotional appeal and refused
+
fellow scholar
felt no avarice and refused
+
  corrupted
  was unaffected by the comments and refused
+
  subordinated
  loyalty toward
+
lover
trust of
+
companion
admiration of power
+
apprentice
disdaining the law
+
fellow believer
master
+
ex-spouse
father
+
mother  
mother
+
fellow athlete  
fellow athlete
+
master
fellow believer
+
father
ex-spouse
+
distrusted
companion
+
a desire for vengeance
apprentice
+
hated
guildmate
+
felt no loyalty to
fellow company member
+
feelings of vanity
troupemate
+
an unwillingness to accept death
fellow order member
+
being swayed by the emotional appeal
in order to have an agent in
+
feelings of greed
in order to have someone to act on plots and schemes in
+
  The plan failed.
in order to have law enforcement look the other way in
 
neighbor
 
Allies surrounding
 
and refused
 
had no respect for
 
was unafraid of
 
attempted to corrupt
 
The plan failed.
 
 
  raised their suspicions and the plan was foiled.
 
  raised their suspicions and the plan was foiled.
  lover
+
  attempted to corrupt
spouse
+
had no respect for
corrupted
+
was unafraid of
subordinated
+
  Allies surrounding
fellow artist
+
a embezzlement conspiracy
fellow scholar
+
a corruption conspiracy
  comrade-in-arms
+
  in order to
  childhood friend
+
  plotted to infiltrate
prepare a coup
+
an unknown party
instill terror
+
a bribery conspiracy
initiate sabotage
+
  concocted
steal treasures
 
plotted to frame
 
  under the influence of
 
 
  to handle the matter directly or through another party
 
  to handle the matter directly or through another party
  approached by
+
  approached by  
  job order violation
+
  plotted to frame
  export prohibition violation
+
  under the influence of
production order violation
+
initiate sabotage
building destruction
+
steal treasures
disorderly conduct
+
prepare a coup
murder
+
instill terror
  a conspiracy to slow labor
+
  in order to have law enforcement look the other way in  
toward the fulfillment of plots and schemes in
+
neighbor
as a member of
+
  in order to have an agent in
  the wilds
+
  in order to have someone to act on plots and schemes in  
  in order to secure embezzled funds in
+
troupemate
Subject revealed that in
+
fellow order member
to corrupt
+
guildmate
the failed attempt by
+
fellow company member
the corruption of
+
the failed attempt by  
a bribery conspiracy
+
the corruption of  
concocted
+
Subject revealed that in
, and
+
  in order to secure embezzled funds in
an unknown party
+
  toward the fulfillment of plots and schemes in
  in order to
+
  as a member of  
  plotted to infiltrate
 
  a embezzlement conspiracy
 
a corruption conspiracy
 
plotted to steal
 
plotted to assassinate
 
plotted to abduct
 
began
 
a position
 
to give
 
promised
 
aided
 
passing a portion of corruptly-obtained funds
 
embezzling funds
 
accepting bribes in exchange for leniency
 
. The ritual involved
 
using
 
. The ritual took place in
 
 
  in becoming a permanent part of the living world
 
  in becoming a permanent part of the living world
  vandalism
+
  aided
  embezzlement
+
. The ritual took place in
bribery
+
accepting bribes in exchange for leniency
blood-drinking
+
passing a portion of corruptly-obtained funds
treason
+
  to entertain the citizenry
espionage
 
robbery
 
attempted kidnapping
 
kidnapping
 
attempted murder
 
attempted theft
 
plotted to sabotage the activities of
 
upon
 
plotted to induce a war of
 
by fooling
 
a guildhall
 
a grand guildhall
 
agreed to establish
 
in order to be brought to safety
 
the bribery conspiracy
 
a corrupt agreement was formed
 
a temple
 
a temple complex
 
the plot of
 
concocted by
 
the embezzlement conspiracy
 
the corruption conspiracy
 
  to sabotage the activities of
 
to induce a war of
 
to frame
 
to infiltrate
 
 
  to eradicate monsters
 
  to eradicate monsters
, becoming a resident of
 
made an agreement with
 
agreed to a parley with
 
, becoming a citizen of
 
to study
 
 
  to work as a mercenary
 
  to work as a mercenary
  to entertain the citizenry
+
  agreed to a parley with
 +
.  The ritual involved
 +
, becoming a resident of
 +
made an agreement with
 +
plotted to induce a war of
 +
by fooling
 +
a conspiracy to slow labor
 +
promised
 +
plotted to steal
 +
a position
 +
via
 +
plotted to sabotage the activities of
 +
plotted to assassinate
 +
plotted to abduct
 +
the corruption conspiracy
 +
the bribery conspiracy
 +
concocted by
 +
the embezzlement conspiracy
 +
make an offer of service
 +
a corrupt agreement was formed
 +
the plot of
 +
to live a life of adventure
 
  to entertain the world
 
  to entertain the world
to oust
 
to help rescue
 
joined with
 
to find
 
 
  as a guide
 
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
  to live a life of adventure
+
  joined with
  has revealed the presence of
+
, becoming a citizen of  
  the formation of a corrupt agreement
+
  to oust
to establish
+
  to help rescue
the agreement by
+
a temple complex
  the promise by
+
a guildhall
  to steal
+
  requested that
  to assassinate
+
  in order to be brought to safety
  to abduct
+
  to find
the passing of corruptly-obtained funds by
+
a grand guildhall
  the embezzlement of
+
  agreed to establish
the bribery of
+
the formation of a corrupt agreement
the agreement between
+
  has revealed the presence of  
the parley between
+
the permanent joining by
 +
the passing of corruptly-obtained funds by
 +
the parley between  
 
  to the living world
 
  to the living world
the permanent joining by
+
the promise by
 +
the embezzlement of
 +
the bribery of
 +
the agreement by  
 
  in bound service
 
  in bound service
the joining of
+
the request by
  and become a citizen of
+
  and become a resident of  
  and become a resident of
+
the agreement between
Nameless
+
  and become a citizen of  
Unidentified
+
Nameless
A plot
+
Unidentified
Sabotage
+
Sabtr
Corrupt
+
Framr
Provide Position
+
Assas
Attempted Bribery
+
Snatc
Attempted Espionage
+
Asset
, agreed in
+
Crrpt
Abduct
+
Membr
Assassinate
+
the conspiracy to slow labor
the conspiracy to slow labor
+
the murder
the murder
+
the export prohibition violation
the kidnapping
+
the job order violation
the theft
+
multiple crimes
multiple crimes
+
the production order violation
the production order violation
+
Interrogation Report:
the export prohibition violation
+
Corrupt
the job order violation
+
Provide Position
is in fact an assumed identity. Subject's true name is
+
Assassinate
Subject has used
+
Steal
as an alias
+
, agreed in
a nameless identity
+
Abduct
the robbery
+
A plot
the crime
+
Sabotage
Subject revealed that
+
Boss
being nameless
+
Frame
between
+
Start War
Attempted Embezzlement
+
Attempted Embezzlement
Infiltrate
+
Infiltrate
  Start War
+
Attempted Bribery
  Interrogation Report:
+
Attempted Espionage
  Subject confessed to
+
belief in the law
Misrepresented
+
belief in harmony
 +
  to subject's
 +
Appealed
 +
  to shared worship of
 +
  flattering remarks in order to elicit information.
 +
Attempted to appeal
 +
Misrepresented
 
  facts surrounding case in order to elicit information.
 
  facts surrounding case in order to elicit information.
Subject
 
acquiesced to the argument
 
Attempted to build
 
 
  rapport in order to elicit information.
 
  rapport in order to elicit information.
Attempted to misrepresent
+
Attempted to misrepresent
spurning the value of honesty
+
Attempted to build
spurning the value of cooperation
+
Built
  interrogator
+
belief in the truth
value the law
+
belief in cooperation
was naturally inclined to speak
+
  is in fact an assumed identity.  Subject's true name is
had a trusting nature and agreed
+
Subject has used
spurning the law
+
Subject revealed that
spurning the value of harmony
+
being nameless
 +
the robbery
 +
the crime
 +
the kidnapping
 +
the theft
 +
Made
 
  intimidating remarks in order to elicit information.
 
  intimidating remarks in order to elicit information.
  flattering remarks in order to elicit information.
+
Met with subject.  
Attempted to appeal
+
Attempted to make
 
  in the past.
 
  in the past.
Unfortunately, no new pertinent information was revealed.
+
Unfortunately, no new pertinent information was revealed.
  Met with subject.
+
  as an alias
Attempted to make
+
a nameless identity
belief in the law
+
valuing the truth
belief in harmony
+
a belief in the value of cooperation
belief in the truth
+
had a distrustful nature and refused to listen
belief in cooperation
+
valuing harmony
Appealed
+
was intellectually stubborn and refused to listen
to shared worship of
+
was a natural loner and refused to listen
in order to elicit information.
+
spurning the truth
to subject's
+
  Subject naively complied.
being trusting by nature
+
being trusting by nature
and refused
+
an acquiescing nature
Subject was cagey and refused to comply.
+
being inclined to converse
In retrospect, interrogator may have completely misjudged subject's character.
+
spurning the truth and refused to listen
spurning the truth and refused to listen
+
spurning the value of cooperation and refused to listen
spurning the value of cooperation and refused to listen
+
spurned the law and refused to listen
an acquiescing nature
+
spurned harmony and refused to listen
being inclined to converse
+
spurning the value of honesty
being a natural loner
+
spurning the value of cooperation
a distrustful nature
+
spurning the law
spurning the truth
+
spurning the value of harmony
Subject naively complied.
+
was naturally inclined to speak
valued harmony
+
had a trusting nature and agreed
valued honesty
+
  Subject
believed in the value of cooperation
+
acquiesced to the argument
being intellectually stubborn
+
being a natural loner
  valuing the truth
+
a distrustful nature
a belief in the value of cooperation
+
believed in the value of cooperation
spurned the law and refused to listen
+
being intellectually stubborn
spurned harmony and refused to listen
+
valued harmony
was intellectually stubborn and refused to listen
+
valued honesty
was a natural loner and refused to listen
+
  interrogator
had a distrustful nature and refused to listen
+
value the law
valuing harmony
+
  Subject was cagey and refused to comply.
FIRED_MAT
+
  In retrospect, interrogator may have completely misjudged subject's character.
Not found:
+
Palette not found
LEAVES
+
graphics/
Palette not found
+
FLUX
graphics/
+
FIRED_MAT
HIGH_PRIEST
+
unprepared
Route
+
Multizone Flood Overflow
PRIEST
+
Cannot find path
priests
+
BEARD
Ghostly
+
MOUSTACHE
sacred
+
SIDEBURNS
priest
+
Plant cloth
high priests
+
Wood
exalted
+
sand bags
high priest
+
other large tools
Leather
+
wheelbarrows
Well-crafted
+
minecarts
Finely-crafted
+
large pots/food storage
Crystal glass
+
Plant growth (?)
Standard
+
HIGH_PRIEST
Green glass
+
Route  
Clear glass
+
Ghostly
Multizone Flood Overflow
+
Ash
unprepared
+
Potash
Cannot find path
+
Coal
SIDEBURNS
+
Rotten raw hide
MOUSTACHE
+
Fresh raw hide
Corpse
+
Masterwork
Plant cloth
+
Exceptional
other large tools
+
Superior quality
sand bags
+
Allow plant/animal
minecarts
+
Wax
wheelbarrows
+
Plant Cloth
Plant growth (?)
+
Crystal Glass
large pots/food storage
+
Clear Glass
Your fortress of
+
Green Glass
  Merchants from
+
Soap
 +
Pearlash
 +
Yarn
 +
Silk
 +
Leather
 +
Shell
 +
Pearl
 +
Horn
 +
Tooth
 +
Bone
 +
Finely-crafted
 +
Well-crafted
 +
Standard
 +
Crystal glass
 +
Clear glass
 +
Green glass
 +
Coral
 +
Amber
 +
Being traded
 +
Job
 +
Any unassigned trainer
 +
Any trainer
 +
Select a trainer for
 +
Trainer: Any unassigned
 +
Trainer: Any
 +
Trainer:
 +
Train (to make a pet) or slaughter
 +
Uninterested in an owner
 +
Unavailable as pet
 +
Available as pet
 +
Ready for slaughter
 +
Merchants from
 +
Your fortress of  
 +
  is a great treasure.  We respect that this is no mere trade.
 
  will not go unanswered.
 
  will not go unanswered.
  is a great treasure. We respect that this is no mere trade.
+
Villains! The seizure of
  with the presentation of
+
  with the presentation of  
Villains! The seizure of
+
You honor
Allow non-plant/animal
+
Allow non-plant/animal
You honor
+
Domesticated
Berserk
+
Expert
Caged Prisoner
+
Sheet
Undead
+
Weapons/trap comps
Opposed to life
+
Finished goods
(Caged)
+
Bars/blocks
(Chained)
+
Unusable armor
Missing
+
Usable armor
Wild Animal
+
Unusable weapons
Potash
+
Usable weapons
Rotten raw hide
+
Prepared meals
Masterwork
+
Empty animal traps
Fresh raw hide
+
Empty cages
Superior quality
+
Additional options
Exceptional
+
Dead/Missing
Allow plant/animal
+
Side
Crystal Glass
+
Living
Plant Cloth
+
Slaughterability
Green Glass
+
Overall Training
Clear Glass
+
Pets/Livestock
Pearlash
+
Citizens
Domesticated
+
Ammo
Semi-Wild
+
Stone
Exceptionally trained
+
Refuse
Masterfully trained
+
Corpses
Skillfully trained
+
Furniture/siege ammo
Expertly trained
+
Food
Trained
+
All tasks
Well-trained
+
Horns/hooves
Furniture/siege ammo
+
Teeth
Animals
+
Shells
Wild Animal (Small)
+
Skulls
All tasks
+
Body parts
Tame (Small)
+
Item types
Friendly
+
Misc. liquid
Underworld
+
Blocks: other materials
Guest /
+
Bars: metal
Visitor
+
Bars: other materials
Diplomat /
+
Metal
Merchant
+
Stone/clay
Chained Prisoner
+
Other materials
Invader
+
Hair/wool
Current Resident
+
Seeds
Hostile
+
Cheese (animal)
Chained Guest
+
Cheese (plant)
Uninvited Guest
+
Drink (animal)
Agitated Wilderness Creature
+
Drink (plant)
Caged Guest
+
Egg
Agitated Caged Creature
+
Unprepared fish
Agitated Chained Creature
+
Extract (animal)
Plants
+
Extract (plant)
Drink (plant)
+
Pressed material
Unprepared fish
+
Bone meal
Usable armor
+
Milled plant
Unusable armor
+
Fruit/leaves
Usable weapons
+
Trap components
Unusable weapons
+
Parchment
Bone meal
+
Paper
Fruit/leaves
+
Cloth (metal)
Milled plant
+
Cloth (yarn)
Cheese (animal)
+
Cloth (plant)
Drink (animal)
+
Cloth (silk)
Cheese (plant)
+
Total quality
Finished goods
+
Core quality
Bars/blocks
+
Legs
Corpses
+
Hands
Refuse
+
Feet
Empty animal traps
+
Head
Prepared meals
+
Cut glass
Additional options
+
Rough glass
Empty cages
+
Other stone
Weapons/trap comps
+
Economic
Metal ores
+
Metal ores
Economic
+
Blocks: stone/clay
Blocks: metal
+
Blocks: metal
Blocks: stone/clay
+
Thread (metal)
Bars: metal
+
Thread (yarn)
Blocks: other materials
+
Thread (plant)
Bars: other materials
+
Thread (silk)
Cut stone
+
Gem
Rough gem
+
Cut stone
Cut gem
+
Cut gem
Rough glass
+
Rough gem
Cut glass
+
Leave it to the besotted dullard to miss the finer points of discourseI'm leavingDo reflect.
Other stone
+
Please understand the journey must be profitablePerhaps you'd consider tossing in a little extra?
Body parts
+
I must make a profit. There is simply not enough value here.
Skulls
+
Do not tempt me! My beasts of burden cannot possibly haul such a load.
Misc. liquid
+
These goods are too heavy and cheap for me to consider.
Item types
+
What do you want?
Extract (plant)
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Extract (animal)
+
  is unparalleled.  Let's make a deal!
Pressed material
+
Take what you wish. I can't stop you.
Other materials
+
I will see that our leader gets this offering.
Stone/clay
+
You are too kind.
Hair/wool
+
fathom you ending up with the items you desire.
Horns/hooves
+
Even with your combined trade goods, such as they are, I can't  
Shells
+
All I see here is not enough.
Dist:
+
You'll need more goods to make this arrangement.   
Select materials for the
+
Your childish games have made me tiredPerhaps next time I visit you'll take this seriously.
Amount needed:
+
There are no merchants present with which to trade.
Core quality
+
My apologies, but we're still unloading.
Total quality
+
ship of the  
Shield
+
craftsman
Your efforts are legend there. Let us trade!
+
Greetings. The
  Greetings. We are enchanted by
+
your more ethical works. We've come to trade.
  Greetings from the outer lands.
+
Greetings.  We are enchanted by
Greetings from the Mountainhomes.
+
Your efforts are legend thereLet us trade!
  We'll be ready soon!
+
Greetings from the Mountainhomes.
  There are no merchants present with which to trade.
+
Greetings from the outer lands.  
  Select a merchant group to trade with:
+
very happy about the trading
My apologies, but we're still unloading.
+
ecstatic with the trading
Cloth (yarn)
+
  seems
Cloth (metal)
+
That poor, gentle creature...
Cloth (silk)
+
I see your low race still revels in death.
Cloth (plant)
+
It is a rude bauble, fit only for your kind.
Thread (yarn)
+
Once a beautiful tree, and now?  
Thread (metal)
+
I am beside myself with grief. Perhaps we will show you how they suffered.
Thread (silk)
+
Trader Profit:
Thread (plant)
+
were added for the counteroffer:
Weapons
+
The following fortress goods
Trap components
+
unwilling to trade
Parchment
+
not going to take much more of this
I will see that our leader gets this offering.
+
to be rapidly losing patience
  Take what you wish. I can't stop you.
+
pleased with the trading
Ah, wonderful. Thank you for your business.
+
Yes, and trade we will! Simply tell me
You are too kind.
+
I am a merchant, yes. You see, I wish to trade.  Which of my goods do you desire?
Even with your combined trade goods, such as they are, I can't
+
going there. Obviously, your copious wit is matched only by your industry!
fathom you ending up with the items you desire.
+
[Laughs uproariously] You had me
You'll need more goods to make this arrangement.
+
[Chuckles] How droll.
  All I see here is not enough.
+
This would please us greatly. What do you offer?
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
+
You wish to make an offering to our leader?  
Yes, and trade we will! Simply tell me
+
You wish to make an offering? We love gifts.
[Laughs uproariously] You had me
+
You truly despise life, don't you?  
going there. Obviously, your copious wit is matched only by your industry!
+
wish to trade or to make an offering to our leader?
  This would please us greatly. What do you offer?
+
My stones, are you giving me those? Do you  
[Chuckles] How droll.
+
For me? At no price? I can accept your offer, or perhaps you wish to trade.
You wish to make an offering? We love gifts.
+
what do offer for them?
You wish to make an offering to our leader?
+
These _are_ fine items, aren't they? Now,  
What do you want?
+
Ah, but my goods are not free! What do you offer in trade?
These goods are too heavy and cheap for me to consider.
+
Restarts if completed, checked monthly
is unparalleled. Let's make a deal!
+
Restarts if completed, checked daily
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
One-time order
craftsman
+
Restarts if completed, conditions checked yearly
  ship of the
+
Restarts if completed, conditions checked seasonally
your more ethical works. We've come to trade.
+
Restarts if completed, conditions checked monthly
Greetings. The
+
Restarts if completed, conditions checked daily
  Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
+
One-time order, conditions checked daily
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
+
Suggested conditions
  I won't trade at a loss.
+
No material
  Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
+
Restarts if completed, checked yearly
  I wish I could take so much, but my animals...
+
Restarts if completed, checked seasonally
I must make a profit. There is simply not enough value here.
+
Distance:
  I cannot take so much -- and at such cost!
+
Inaccessible
  Do not tempt me! My beasts of burden cannot possibly haul such a load.
+
Offer as gift
The following fortress goods
+
Accept Counteroffer
were added for the counteroffer:
+
Seize
not going to take much more of this
+
Excess Weight:
unwilling to trade
+
Allowed Weight:
willing to trade
+
Trader Loss:
to be rapidly losing patience
+
not
very happy about the trading
+
exactly
  pleased with the trading
+
less than
  Unmark all
+
greater than
  Excess Weight:
+
at most
  Mark all
+
at least
  Trader Loss:
+
You do not have any farm plots.
  Allowed Weight:
+
Workshops are placed using the building menu at the bottom of the screen.
  Contains
+
You do not have any workshops.
  Trader Profit:
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
  wish to trade or to make an offering to our leader?
+
You do not have any stockpiles
  Are these gifts? Do you wish to trade?
+
Locations can be created from zones.
For me? At no price? I can accept your offer, or perhaps you wish to trade.
+
You do not have any locations.
My stones, are you giving me those? Do you
+
Zones can be added using the zone menu at the bottom of the screen.
These _are_ fine items, aren't they? Now,
+
Meeting area
what do offer for them?
+
Pit/pond
what interests you and what you're prepared to offer in exchange.
+
Pen/pasture
Ah, but my goods are not free! What do you offer in trade?
+
Garbage dump
seems
+
Gather fruit
ecstatic with the trading
+
Water source
I see your low race still revels in death.
+
work orders.
That poor, gentle creature...
+
A manager is required to coordinate
Once a beautiful tree, and now?
+
There are no active work orders.
It is a rude bauble, fit only for your kind.
+
0 = Can use any shop
You truly despise life, don't you?
+
max
I am beside myself with grief. Perhaps we will show you how they suffered.
 
No material
 
Satisfied for next check
 
Restarts if completed, checked seasonally
 
Restarts if completed, checked yearly
 
Restarts if completed, checked daily
 
Restarts if completed, checked monthly
 
Restarts if completed, conditions checked yearly
 
One-time order
 
0 = Can use any shop
 
 
  shop(s)
 
  shop(s)
must first be completed
+
You do not have any zones.
Suggested conditions
+
% occupied
Not satisfied for next check
+
Unknown location
must first be activated
+
  to harvest
at least
 
at most
 
Amount of
 
available is
 
Inaccessible
 
Distance:
 
Accept Counteroffer
 
Offer as gift
 
Restarts if completed, conditions checked monthly
 
Restarts if completed, conditions checked seasonally
 
One-time order, conditions checked daily
 
Restarts if completed, conditions checked daily
 
exactly
 
greater than
 
less than
 
Any unassigned trainer
 
Select a trainer for
 
Any trainer
 
Expert
 
Select a work partner for
 
General familiarity
 
Knowledgeable
 
Ready for slaughter
 
Available as pet
 
Being traded
 
Trainer: Any unassigned
 
Adopted somebody
 
Trainer:
 
Trainer: Any
 
active.
 
Creatures
 
All work orders must be validated
 
by the manager before they become
 
A manager is required to coordinate
 
work orders.
 
Can use any shop
 
There are no active work orders.
 
Others
 
A few facts
 
Citizens
 
Pets/Livestock
 
Dead/Missing
 
Places
 
Objects
 
Meeting area
 
Animal training
 
Pit/pond
 
Garbage dump
 
Pen/pasture
 
Fishing
 
Gather fruit
 
Dungeon
 
Barracks
 
Dormitory
 
Office
 
Archery range
 
Bedroom
 
Dining hall
 
You do not have any zones.
 
Zones can be added using the zone menu at the bottom of the screen.
 
Overall Training
 
  Farm plots
 
Tame at the vermin catcher's shop
 
Train (to make a pet) or slaughter
 
Unavailable as pet
 
Uninterested in an owner
 
You do not have any farm plots.
 
Water source
 
You do not have any workshops.
 
Workshops are placed using the building menu at the bottom of the screen.
 
You do not have any stockpiles
 
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
 
You do not have any locations.
 
Locations can be created from zones.
 
Your workers will rarely make them on their own.
 
You may also send a squad to obtain one.
 
Written content
 
There aren't any crafted artifacts here.
 
Symbols
 
Named objects
 
 
  planted
 
  planted
to harvest
+
Dormitory
Writing materials include paper and parchment sheets.
+
Archery range
Use these to make scrolls and quires.
+
Dining hall
There is no written content here.
+
Animal training
Prepare writing material and assign scholars to a library.
 
There are no named objects here.
 
Citizens, especially soldiers, will rarely name items.
 
You haven't named any position symbols yet.
 
You can do this from the Nobles and Administrators menu.
 
Tavern
 
Library
 
imprisoned
 
available
 
assigned
 
present
 
Unnamed location
 
 
  squads assigned
 
  squads assigned
Unknown location
+
Unnamed location
% occupied
+
(De)select all currently-displayed creatures.
Hospital
+
, Pos
patient
 
Temple
 
guildhall
 
Remove assignment
 
Deceased:
 
Civilians:
 
Soldiers:
 
Click somebody to assign them to position
 
Possible targets in this area:
 
Click a creature to assign it.
 
Click somebody to assign them.
 
Targeted by
 
squad
 
Archer
 
skilled
 
No relevant skills
 
Fighter
 
, commander
 
 
  family treasure
 
  family treasure
Click the map to add points.
+
Sacred to  
Sacred to
+
Treasure of
family heirloom
+
Heirloom of  
Heirloom of
+
Symbol of  
Treasure of
+
No established guild
Libraries are a location that can be created at a zone.
+
, no members
Symbol of
+
Dedicated to  
Select how squads will use this space.
+
No particular deity
Select the squads to train here.
+
exchange with
Select which burrows to defend.
+
Citizens and long-term residents only
Burrow
+
All visitors welcome
Select or create a route.
+
Only members can visit
Create new route
+
Only members can visit (if guild established)
Point
 
Confirm
 
Only members can visit (if guild established)
 
Only members can visit
 
You need to assign a
 
 
  to utilize a hospital.
 
  to utilize a hospital.
, no workers
+
You need to assign a  
You need a
+
You need a  
No established guild
+
, no workers
worker
+
Burrow
Dance floor in common area:
+
Confirm
Rented rooms (Total):
+
Point
Goblets (Desired):
+
give to
Stored Instruments (Desired):
+
take from
Citizens only
+
Recognize high priest
Chests in common area:
+
Recognize priesthood
All visitors welcome
 
Citizens and long-term residents only
 
workshop to
 
take from
 
Max wheelbarrows
 
Select a stockpile or
 
Max barrels
 
burrow assignments
 
Storage and tools
 
member
 
, no members
 
Dedicated to
 
Guildhall
 
exchange with
 
No particular deity
 
give to
 
Select a stockpile to
 
Only organized religions can have recognized priesthoods.
 
Meeting place,
 
Agreed to build temple
 
Agreed to build temple complex
 
You can recognize a priesthood once this is a temple.
 
You can recognize a high priest when this is a temple complex.
 
Recognize priesthood
 
Recognize high priest
 
Traction benches in common area:
 
Thread (Desired):
 
Beds in common area:
 
Tables in common area:
 
Agreed to build guildhall
 
Agreed to build grand guildhall
 
Guildhall,
 
Grand Guildhall,
 
Shrine,
 
(next at
 
Total number of each to scribe:
 
Writing Material (Desired):
 
Chairs:
 
Written objects (incl. copies):
 
Bookcases:
 
Tables:
 
worshipper
 
 
  needed
 
  needed
Priest:
+
High priest:
High priest:
+
Priest:  
worshippers
+
Grand Guildhall,
worshipper
+
Meeting place,
Temple,
+
Only organized religions can have recognized priesthoods.
Temple Complex,
+
Agreed to build temple complex
  Remove current location assignment
+
Agreed to build temple
New inn/tavern
+
You can recognize a high priest when this is a temple complex.
outside the fortress.
+
You can recognize a priesthood once this is a temple.
Add or choose a location.
+
Tables:
bedrooms. These larger associations
+
Bookcases:
of rooms can attract visitors from
+
Rented rooms (Total):
and libraries can be created from
+
Dance floor in common area:
meeting area zones, dining rooms and
+
Stored Instruments (Desired):  
  Constructions
+
Goblets (Desired):
Machines/fluids
+
Chests in common area:
Furniture
+
Citizens only
Doors/hatches
+
Temple Complex,  
New guildhall
+
Temple,  
New hospital
+
  (next at
New temple
+
Shrine,
New library
+
Writing Material (Desired):
Tavern Keeper
+
Total number of each to scribe:
Monster Slayer
+
Written objects (incl. copies):
Buckets (Desired):
+
Chairs:
Soap (Desired):
+
meeting area zones, dining rooms and
Crutches (Desired):
+
and libraries can be created from
Powder for casts (Desired):
+
Locations such as taverns, temples
Cloth (Desired):
+
No worshippers
Splints (Desired):
+
(No Specific Deity)
No worshippers
+
No members
Locations such as taverns, temples
+
outside the fortress.
No members
+
of rooms can attract visitors from
(No Specific Deity)
+
bedrooms. These larger associations
No workers
+
Splints (Desired):
Guild:
+
Cloth (Desired):
Bone Doctor
+
Thread (Desired):
Wood furnace
+
Traction benches in common area:
Magma smelter
+
Tables in common area:
Smelter
+
Beds in common area:
Magma glass furnace
+
Agreed to build grand guildhall
Magma kiln
+
Agreed to build guildhall
Glass furnace
+
Bone Doctor
Fishery
+
Monster Slayer
Kitchen
+
Tavern Keeper
Butcher
+
Soap (Desired):  
Tanner
+
Buckets (Desired):  
Farm plot
+
Powder for casts (Desired):  
Clothes
+
Crutches (Desired):  
Ashery
+
Glass furnace
Bowyer
+
Stoneworker
Farming
+
Siege
Furnaces
+
Metalsmith
Trade depot
+
Mechanic
Clothing and leather
+
Magma forge
Cages/restraints
+
Jeweler
Stoneworker
+
Dyer
Mechanic
+
Clothes
Metalsmith
+
Loom
Jeweler
+
Wood furnace
Magma forge
+
Magma smelter
Carpenter
+
Magma kiln
Crafts
+
Magma glass furnace
Stairs
+
Traps
Offering place
+
Cages/restraints
Instrument
+
Machines/fluids
Vertical bars
+
Doors/hatches
Floor bars
+
Carpenter
Wall grate
+
Bowyer
Floor grate
+
Ashery
Dirt road
+
Furnaces
Fortification
+
Clothing and leather
Bridge
+
Trade depot
Paved road
+
Offering place
Vermin Catcher's Shop
+
Display
Nest box
+
Bookcase
Farmer
+
Traction bench
Bookcase
+
Dirt road
Display
+
Paved road
Statue
+
Stairs
Traction bench
+
Ramp
Burial
+
Vermin Catcher's Shop
Cabinet
+
Quern
Upright weapon/spike
+
Farmer
Archery target
+
Kitchen
Stone-fall
+
Fishery
Weapon
+
Tanner
Animal trap
+
Still
Pressure plate
+
Farm plot
Rope/chain
+
Hive
Needs walkable perimeter
+
Nest box
Hidden, cannot build at this location
+
Animal trap
Disconnected
+
Cage
Need trigger type
+
Rope/chain
Ballista
+
Millstone
Catapult
+
Vertical axle
Weapon rack
+
Horizontal axle
Armor stand
+
Gear assembly
Floodgate
+
Ballista
Track stop
+
Armor stand
Support
+
Weapon rack
Glass window
+
Archery target
Gem window
+
Upright weapon/spike
Millstone
+
Stone-fall
Rollers
+
Pressure plate
Horizontal axle
+
Gem window
Vertical axle
+
Glass window
Windmill
+
Floor bars
Gear assembly
+
Vertical bars
Screw pump
+
Floor grate
Water wheel
+
Wall grate
Mud is left by water
+
Fortification
Disconnected Build Overflow
+
Windmill
Needs ground or near machine
+
Water wheel
No mud/soil for farm
+
Screw pump
Water at this location
+
Well
Lava/Magma at this location
+
Track stop
Needs open space
+
Track
Off map
+
Mud is left by water
Surrounded by empty space
+
No mud/soil for farm
Needs adjacent wall
+
Needs ground or near machine
Needs to be anchored on edge
+
Need soil at location
Blocked at this location
+
Need soil or mud at location
Need soil or mud at location
+
Cannot build at highest level
Need soil at location
+
Must be outside
Must be outside
+
Too close to edge
Cannot build at highest level
+
Surrounded by empty space
Must be inside
+
Blocked at this location
Too close to edge
+
Needs to be anchored on edge
Building present
+
Hidden, cannot build at this location
Must remove construction
+
Needs walkable perimeter
Adding water
+
Need trigger type
Adding magma
+
Disconnected
Right click when done
+
Catapult
Placing trees
+
Must be inside
Placing creatures
+
Must remove construction
Regular mining blueprint
+
Building present
Automated vein and gem mining
+
Lava/Magma at this location
Vein and gem mining blueprint
+
Water at this location
Gem mining blueprint
+
Off map
Removing fluids and spatter
+
Needs open space
Automated vein and gem mining blueprint
+
Needs adjacent wall
Adding snow
+
u5@
Adding mud
+
AcA
DIPLOMACY
+
KcA
PETITIONS
+
PETITIONS
Smoothing rough floors and walls
+
Placing creatures
Engraving blueprint
+
Right click when done
Converting to gathering blueprint
+
Chopping trees blueprint
Smoothing blueprint
+
Chopping trees
Gathering fruit and leaves
+
Converting chopping blueprint to regular
Converting gathering blueprint to regular
+
Converting to chopping blueprint
Converting to chopping blueprint
+
Gathering fruit and leaves blueprint
Gathering fruit and leaves blueprint
+
Gathering fruit and leaves
Converting to smoothing blueprint
+
Converting gathering blueprint to regular
Claiming forbidden items and buildings
+
Converting to gathering blueprint
Carving fortifications through walls
+
Stair mining
Converting smoothing blueprint to regular
+
Ramp mining blueprint
Carving tracks in floor
+
Ramp mining
Fortification carving blueprint
+
Channel mining blueprint
Engraving smoothed floors and walls
+
Channel mining
Track carving blueprint
+
Converting mining blueprint to regular
Ramp mining blueprint
+
Converting mining to blueprint
Ramp mining
+
Must span multiple elevations
Stair mining blueprint
+
Gem mining blueprint
Stair mining
+
Regular mining blueprint
Regular mining
+
Automated vein and gem mining
Removing stairs/ramp/constructions
+
Vein and gem mining
Vein and gem mining
+
Gem mining
Gem mining
+
Regular mining
Chopping trees
+
Removing stairs/ramp/constructions
Converting chopping blueprint to regular
+
Stair mining blueprint
Must span multiple elevations
+
Placing trees
Chopping trees blueprint
+
Adding water
Converting mining blueprint to regular
+
Adding magma
Converting mining to blueprint
+
Adding snow
Channel mining blueprint
+
Adding mud
Channel mining
+
Removing fluids and spatter
Resets
+
Automated vein and gem mining blueprint
One use only
+
Vein and gem mining blueprint
Minecart rollers can vary in length.
+
Set the orientation below.
Set the orientation and speed below.
+
Water wheels are 1x3 or 3x1.
Water flows from the adjacent input tile
+
The long side should align
and from the tile below the input tile.
+
with the water's flow.
with the water's flow.
+
Set the liquid flow direction below.
Set the liquid flow direction below.
+
Water flows from the adjacent input tile
Weight
+
and from the tile below the input tile.
Water does not trigger
+
Minecart rollers can vary in length.
Magma does not trigger
+
Hiding items from view
Revealing hidden items
+
Revealing hidden items
Designating high traffic area
+
Designating high traffic area
Removing dumping designations
+
Designating low traffic area
Hiding items from view
+
Removing traffic designations
Removing melting designations
+
Designating restricted traffic area
Designating items for dumping
+
Removing mining/chopping/gathering/smoothing orders
Forbidding items and buildings
+
Horizontal axles can vary in length.
Designating items for melting
+
Converting smoothing blueprint to regular
Water wheels are 1x3 or 3x1.
+
Converting to smoothing blueprint
The long side should align
+
Claiming forbidden items and buildings
Horizontal axles can vary in length.
+
Forbidding items and buildings
Set the orientation below.
+
Designating items for melting
Designating restricted traffic area
+
Removing melting designations
Removing mining/chopping/gathering/smoothing orders
+
Designating items for dumping
Designating low traffic area
+
Removing dumping designations
Removing traffic designations
+
Smoothing blueprint
Sheets
+
Smoothing rough floors and walls
Custom
+
Engraving blueprint
Finished
+
Engraving smoothed floors and walls
Bars and
+
Track carving blueprint
Blocks
+
Carving tracks in floor
Use closest material
+
Fortification carving blueprint
Keep building after placement
+
Carving fortifications through walls
Overlapping
 
Water Source
 
to paint the stockpile.
 
Accept
 
Click an existing stockpile to select it.
 
Click in the play area
 
Click an icon to set stockpile type.
 
Warning: stockpile has no type.
 
Set the friction and auto-dump direction.
 
Auto-dumping is not required.
 
Creatures do not trigger
 
Citizens trigger
 
Citizens do not trigger
 
Minecarts do not trigger
 
Creature trigger settings
 
 
  levels)
 
  levels)
Select material after placement
+
Select material after placement
Click a tile to be a corner of the
+
Use closest material
(spans
+
Keep building after placement
Click a tile to place the
+
Bars and
Click a tile to be one end of the
+
Finished
Set the draw direction below.
+
Set the friction and auto-dump direction.
Then select the corners of the bridge.
+
Auto-dumping is not required.
Rooms with multiple beds
+
Set the draw direction below.
will be made into
+
Then select the corners of the bridge.
throne rooms/studies.
+
Click a tile to place the  
tombs.
+
Click a tile to be one end of the  
bedrooms.
+
Click a tile to be a corner of the  
dining halls.
+
(spans
coffins
+
Weight
in order to form
+
Minecarts do not trigger
bedroom
+
Creature trigger settings
dining hall
+
Citizens trigger
Select another rectangle
+
Citizens do not trigger
to continue.
+
Creatures do not trigger
dormitories.
+
Set the orientation and speed below.
Dining Hall
+
Resets
Archery Range
+
One use only
Meeting Area
+
Depth
Animal Training
+
Water does not trigger
Pen/Pasture
+
Magma does not trigger
Pit/Pond
+
Cart
Gather Fruit
+
coffins
Garbage Dump
+
in order to form
tables
+
bedrooms.
chairs
+
dining halls.
which contains
+
throne rooms/studies.
Click an icon to add a new zone.
+
tombs.
Select a rectangle
+
Dining Hall
Click an existing zone to select it.
+
Archery Range
Select a type below to add a zone.
+
Click an existing zone to select it.
Create a creature to begin.
+
Select a type below to add a zone.
Building track stops is recommended!
+
Click an icon to add a new zone.
Add new route
+
Select a rectangle
to paint the burrow.
+
which contains
Click a tile to position the stop.
+
Overlapping
Elevation
+
Water Source
Early
+
Gather Fruit
created.
+
Garbage Dump
dormitor
+
Pen/Pasture
office
+
Pit/Pond
Add new burrow
+
Meeting Area
Nobody assigned
+
Animal Training
to paint the zone.
+
Sheets
 +
Custom
 +
Click an icon to set stockpile type.
 +
Warning: stockpile has no type.
 +
Click an existing stockpile to select it.
 +
Click in the play area
 +
to paint the stockpile.
 +
Accept
 +
Add new burrow
 +
Nobody assigned
 +
to paint the burrow.
 +
Click a tile to position the stop.
 +
Building track stops is recommended!
 +
Add new route
 +
Stop
 +
Indep
 
  rejected (already in use.)
 
  rejected (already in use.)
 
  rejected (not enclosed.)
 
  rejected (not enclosed.)
  coffin
+
to paint the zone.
the appraisal skill.
+
  +
A bookkeeper helps
+
tomb
Held/Worn:
+
dormitor
You need a broker with
+
Rooms with multiple beds
Architecture:
+
will be made into
Displayed:
+
dormitories.
Furniture:
+
Multi
Other Objects:
+
Paint
Set digging orders.
+
Undo
Finish setting dig orders.
+
Select another rectangle
Left click for recenter and expand options. Right click to dismiss.
+
to continue.
Following
+
Architecture:
Exported Wealth:
+
Displayed:
Trade Information:
+
Held/Worn:
with accuracy.
+
You need a broker with
Imported Wealth:
+
the appraisal skill.
Lethal
+
A bookkeeper helps
No Quarter
+
with accuracy.
Non-lethal
+
Imported Wealth:
Horseplay
+
No Quarter
Training
+
Morale/Fear
Conflict Level
+
Created Wealth:
Encounter
+
Weapons:
Weapons:
+
Armor and Garb:
Armor and Garb:
+
Furniture:
sparring.
+
Other Objects:
Created Wealth:
+
Elevation
fighting!
+
Conflict Level
hunting.
+
Encounter
Morale/Fear
+
Horseplay
Show advanced options.
+
Training
Hide advanced options.
+
Brawl
Change blueprints to standard selections.
+
Non-lethal
Change standard selections to blueprints.
+
Lethal
Change to standard dig mode.
+
Create a creature to begin.
Change to blueprint-only mode.
+
Pop
Selected tiles are low priority.
+
Drink
  Selected tiles are very low priority.
+
Early
Finish setting plant gathering orders.
+
Mid-
Change to standard gather mode.
+
Late
Set plant gathering orders.
+
Year
  Set plant gathering orders. Some plants require fruit or other growths to be present.
+
Change to blueprint-only mode.
Finish setting tree chopping orders.
+
Change blueprints to standard selections.
Change to standard chop mode.
+
Change standard selections to blueprints.
  Set tree chopping orders.
+
Show advanced options.
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
+
Hide advanced options.
Left click to choose corners of a rectangle.
+
Set tree chopping orders.
Dig every tile selected.
+
Selected tiles are very high priority.
Dig a channel, making a ramp on the level below.
+
Selected tiles are high priority.
Hold left button to draw.
+
Selected tiles are high-medium priority.
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
+
Selected tiles are medium priority. [DEFAULT]
Dig a ramp on this level, going up.
+
Selected tiles are low priority.
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
+
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
+
Dig a ramp on this level, going up.
  Selected tiles are medium priority. [DEFAULT]
+
Hold left button to draw.
Selected tiles are medium-low priority.
+
Left click to choose corners of a rectangle.
  Selected tiles are high priority.
+
Exported Wealth:
Selected tiles are high-medium priority.
+
Trade Information:
Dig only gems selected.
+
Left click for recenter and expand options. Right click to dismiss.
  Selected tiles are very high priority.
+
Following
Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered.
+
Tooltip
  Dig only ore and gems selected.
+
Dig a regular hallway or room.  Assign a miner to the work detail if necessary. The miner requires a pick.
Set a restricted traffic area. Citizens will look hard for better routes. They will still use the area if other routes do not exist or are too long.
+
Set high and low traffic areas.
Set the exact weight in steps of a traffic type.
+
Finish setting traffic areas.
Set a normal traffic area, the default state.
+
Remove mining, woodcutting, plant gathering, and smoothing orders.
Set a low traffic area. Citizens will look for better routes.
+
Designate an item for dumping in a dumping zone.
Finish setting traffic areas.
+
Designate an item for melting at any smelter.
Set a high traffic area. Use this in wide central passages.
+
Finish setting tree chopping orders.
Hide an item or building from your view. Citizens will still use it.
+
Finish setting plant gathering orders.
Set high and low traffic areas.
+
Set wall smoothing, engraving, track carving, and fortification orders.
Start painting a new stockpile. Once the tiles are chosen, you'll be able to set the details.
+
Go to the previous zone overlapping the tile you clicked.
  Remove the stockpile being painted permanently. Also removes existing zones!
+
Gather fruit in trees in and just above this zoneRequires a stepladder.
Place stockpiles for item storage.
+
Citizens assigned to the fishing work detail will fish in this zone if it existsOtherwise, they will fish everywhere.
  Finish placing stockpiles.
+
Sort by distance from the depot.
Place structures and work areas that require construction materials.
+
Leave menu and recenter the view on the time.
  Finish placing structures.
+
Toggle the dump status of the item. Items are dumped in dumping zones.
Remove mining, woodcutting, plant gathering, and smoothing orders.
+
Toggle the melt status of the itemItems are melted at any smelter.
  Finish removing mining etc. orders.
+
Change the frequency that the conditions are checked.
Change to standard orders mode.
+
This item is a symbol of a noble or administrator.
Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility.
+
View this item's sheet.
  Carve a gap in a smooth wall to allow your archers to fire upon invaders.
+
View this creature's sheet.
Finish setting wall orders.
+
This option indicates that the location is only open to members.
  Engrave artwork into a smooth wall.
+
The squad leader is traveling or otherwise occupied off-site.
  Carve a track in a stone floor. Tracks are used by minecarts with routes set in the hauling menu.
+
View the positions in this squad.
Set wall smoothing, engraving, track carving, and fortification orders.
+
Customize the squad's name.
Smooth a rough wall to make it more pleasing to your citizens. This also prepares the wall for engraving or fortification.
+
Assign a station order.  The soldiers will stand near the point selected and engage any hostile creatures that come near.
Remove melting designations.
+
Assign a kill order. The soldiers will attempt to kill a targeted creature.
Remove hidden designations.
+
Assign a patrol order. The soldiers will walk a specified route repeatedly.
Remove dumping designations.
+
Assign a burrow defense orderThe soldiers will patrol the burrow and attack any hostile creatures.
Designate an item for melting at any smelter.
+
Assign a training orderThe squad must be assigned to a barracks zone with the training option set.
Forbid your citizens from using an item or building.
+
Toggle the forbidden status of the itemCitizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
  Designate an item for dumping in a dumping zone.
+
Toggle the visibility of the itemHidden items cannot be seen but citizens will still use themIf a permanent building item is invisible, the building will be too!
Finish setting item/building designations.
+
The soldiers can either keep their equipment on at all times, or only when an order is active.
Claim a forbidden item or building so it will be used by your citizens.
+
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Assign a new or existing location to this zone. Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall.
+
Cancel this scheduled order.
Set details for the assigned location.
+
Cancel this position's scheduled orders.
Designate this zone as the top of a pond. Citizens will bring buckets of water if the pond below isn't filled.
+
Change the squad's symbol.
Select animals to be dropped into the pit or pond below this zone. Animals will not feel obligated to stay if they can find a way out.
+
Add stockpile links for this workshop.
Select animals to be placed in this pasture zone. They will stay after being led here.
+
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
  Designate this zone as the top of a pit. Citizens will not fill the pit below with water.
+
This item is being traded.
Gather fruit and vegetables from shrubs in this zone.
+
This is a small creature within the trap.
Gather fallen fruit in this zone.
+
This item has been loaded.
  Plant gathering zones are used in locations where plants will be gathered frequently. Use the gather designation otherwise.
+
This item is resting within the building.
Items designated for dumping will be tossed into open air spaces included in this zone. If no open air tiles are included, they will dump the items on the floor.
+
This item is a semi-permanent part of the building, like an item on display.
Your citizens will drink at a water source zone or gather water using buckets for various tasks. This is useful if you don't have a functioning well and you want to control exactly where the tasks take place.
+
Click to set this task as highest priority among all tasks everywhere.
Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere.
+
Increase the priority of the task in this workshop.
Choose which squads will use this barracks.
+
Set details for this task, such as the material to be used.
  Remove the zone being painted permanently. Also removes existing zones!
+
This task has been suspended.
Select this option and any unassigned deceased citizens will be buried here automatically.
+
Click to suspend the taskAssigned workers are removed from suspended tasks.
Select this option and any unassigned deceased pets will be buried here automatically.
+
Create a new work order for this workshopWork orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
Place zones to establish meeting areas, pastures, and more.
+
The creature is caged.
Finish placing zones.
+
The creature is set to be chained.
Set from which workshops and stockpiles this stockpile gives and takes items.
+
The creature is set to be caged.
Set how many barrerls, bins, and wheelbarrows this stockpile can use.
+
The creature is assigned to a pasture.
Remove this stockpile permanently.
+
The creature is assigned to a pond.
Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles.
+
The creature is assigned to a pit.
Repaint this stockpile.
+
Edit the recenter hotkey locations.
Erase a portion of this stockpile.
+
Choose a stockpile from which the selected stockpile will take items.
Remove this zone permanently.
+
The track stop's vehicle will exchange items with this stockpileThe vehicle will take desired items and offload any others.
Gather fruit in trees in and just above this zone. Requires a stepladder.
+
The track stop's vehicle will take items from this stockpile.
Erase a portion of this zone.
+
The track stop's vehicle will give items to this stockpile.
  Suspend activities in this zone. Does not remove the zone.
+
The selected workshop will take items from here.
Go to the next zone overlapping the tile you clicked.
+
The selected workshop will give items to here.
Repaint this zone.
+
The selected stockpile will take items from here.
Start painting a new zone. Once the tiles are chosen, you'll be able to set the details.
+
The selected stockpile will give items to here.
  Go to the previous zone overlapping the tile you clicked.
+
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Suspend this burrow. Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function.
+
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Set hauling routes for minecarts.
+
Choose a stockpile to which the track stop's vehicle will give items.
  Recenter on this burrow.
+
Choose a stockpile from which the track stop's vehicle will take items.
  Toggle whether workshops can source materials from outside the burrow.
+
Choose a stockpile with which the track stop's vehicle will exchange itemsThe vehicle will take desired items and offload any others.
Erase a portion of this burrow.
+
Choose a stockpile to which the workshop will give items.
Remove this burrow permanently.
+
Choose a stockpile from which the workshop will take items.
Remove the burrow being painted permanently. Also removes existing burrows!
+
Choose a stockpile to which the selected stockpile will give items.
Repaint this burrow.
+
Cancel an order. Does not affect scheduled orders.
Link a stockpile to this stop. Citizens will haul items to and from the minecart as you specify. Items for the minecart must be specified using the desired items button to the left.
+
Recenter on the announcement's location.
Set conditions for the minecart to move on to the next stop.
+
Recenter on the creature (at the time of the announcement.)
  Remove this route.
+
Recenter on the item (at the time of the announcement.)
Set the items desired by the minecart at this stop. Items must be in a linked stockpile.
+
Toggle whether the squad will sleep here.
Assign a minecart to this route. Only one vehicle can operate on each route.
+
Toggle whether the squad will train here.
Name this route.
+
Used to make lye, potash, and milk of limeConstruction requires blocks, barrel, and a bucket.
Finish setting hauling routes.
+
Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Add a stop to this route. Minecarts will move between stops when conditions are satisfied.
+
Make beds and various furniture here, as well as bins, barrels, and more.
  Your citizens will sleep in bedrooms. It should include a bed! Try to enclose it with walls and/or doors. Do not overlap with other rooms.
+
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
  Your citizens will eat at this zone. When not assigned to a particular citizen, citizens without their own dining hall will eat here. Tables and adjacent chairs should be included.
+
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
This important zone is where your citizens will gather to socialize. Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
  Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu. Generally, a piece of meat is required.
+
Make mechanisms here which are used to make levers, pressure plates, and gearsYou can also use mechanisms to link levers and pressure plates to other machinery.
Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included. This task is initiated manually at the glass furnace.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
  Your citizens will collect clay at this zone if a clay floor or clay wall is included. This task is initiated manually at the kiln.
+
Use options in this category to place furniture that has already been constructed in a workshop.
Certain livestock need to graze on grass. Assign these animals to a pasture zone. No fencing is needed.
+
Place doors and hatches here after you have constructed them in an appropriate workshop.
Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible. If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets.
+
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
Establish burrows to organize work and living spaces in larger fortresses.
+
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Finish establishing burrows.
+
Cages, ropes, and animal traps are found hereCages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone.
+
Various mechanical traps can be found hereThe pressure plate is also found here, which has applications beyond traps.
Deceased citizens and pets can be laid to rest in a tomb. It should include a coffin, casket, or sarcophagus.
+
Archery targets, siege weapons, and some ornamental display items can be found in this category.
Squads should be assigned to a barracks. The squad can be set to train, sleep, and store equipment there.
+
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the mapLater, wagons will need a clear 3-wide path to the depot.
Dormitories should include multiple beds and will not belong to a particular citizen.
+
Zoom in on the play area.
An office or study is required for certain official tasks, such as approving work orders and bookkeeping. A chair or throne is required for these functions.
+
Zoom out from the play area.
  Your archers can train in this zone if there is an archery target included.
+
Open the stocks window, where you can see all of your fortress's items.
  Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings.
+
Most tasks in the fortress are started and completed at workshopsTasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Toggle the dump status of the item. Items are dumped in dumping zones.
+
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
  Leave menu and recenter the view on the time.
+
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
  Leave menu and open the item's sheet.
+
A wide variety of food-and-drink-related workshops can be found in this category.
Sort by distance from the depot.
+
Recenter on the surface at this location.
  Sort by value.
+
Recenter on the deepest discovered area at this location.
Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings.
+
Recenter on this location.
  Toggle whether goods banned by export mandates are listed.
+
Set this entry to recenter on the current view.
This work order is ready to activate.
+
Clear this recenter hotkey location.
  Set the maximum number of workshops that can be used by the work order.
+
Delete this recenter location.
This work order is waiting for its next scheduled check.
+
Display water and magma depth numerically (1 to 7.)
  This work order is checking its conditions for activation.
+
Show up and down arrows over ramps at the current elevation.
  Create a new work order. Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions.
+
Keep a colony of insects at your hivesA wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
This work order is active.
+
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
  Toggle the melt status of the item. Items are melted at any smelter.
+
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
  Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them.
+
Tables are required for dining. A chair should be placed adjacent to the tableA table object must be made before it can be placed.
  Open the task information menu.
+
Chests and coffers are used in personal bedrooms for storing non-clothing objectsThey are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materialsA box object must be made before it can be placed.
Open the place information menu.
+
Cabinets are used in personal bedrooms for storing clothing objectsA cabinet object must be made before it can be placed.
  The assigned vehicle wants to be at this stop but is not currently there. A worker may be bringing it, or it may be stranded.
+
The dead are buried in coffinsCoffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
  Open the citizen information menu.
+
Citizens that cannot be buried properly can still be memorialized on slabsSlabs are created and engraved at the stoneworker's shop.
  The assigned vehicle is at this stop.
+
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zoneAll tasks require fuel aside from clay collection.
The assigned vehicle is moving toward this stop.
+
You can make a variety of objects using three different types of glassYou can also collect sand in bags from a task originating here, if you have a sand collection zoneMagma below the furnace will power tasksYou are responsible for placing the furnace above the magma, but no other fuel is required.
  Name this stop.
+
Bake clay objects here, as well as a few other useful materialsClay can also be collected here if you have a clay collection zoneMagma below the kiln will power tasksYou are responsible for placing the kiln above the magma, but no other fuel is required.
  Remove this stop.
+
Make metal bars from ore here. Can also refine coal into usable fuel or make alloysMagma below the smelter will power tasksYou are responsible for placing the smelter above the magma, but no other fuel is required.
Open the justice menu.
+
Make metal bars from ore here. Can also refine coal into usable fuel or make alloysAll tasks require fuel.
  Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings.
+
Make charcoal and ash from wood hereDoes not require fuel.
  Open the squad sidebar.
+
Plant crops at the farmplotYou will need seeds or spawn and must select crops by seasonCrops can be fertilized with potashSoil is richer deeper underground.
  Open the world screen.
+
When placed, a female bird will claim the box and start laying eggs, if one is available.
  Open the nobles and administrators menu.
+
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
  Open the objects menu.
+
Process raw fish into edible food hereRaw fish will not be eaten.
  Open the labor menu.
+
Cook meals here. You can also render fat into tallow.
Open the work orders menu.
+
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
  Leave this menu and view this place's sheet or menu.
+
Make sugar, flour, and various useful slurries hereTasks are completed very slowly compared to the powered millstone.
Leave this menu and recenter on the task's building.
+
Capture and train small animals here. Requires animal traps.
  Leave this menu and view this object's sheet.
+
Make sugar, flour, and various useful slurries here. Powered version of the quernMust be hooked to a windmill or water wheel to function.
  Leave this menu and recenter on this place.
+
You can make a variety of objects using three different types of glassYou can also collect sand in bags from a task originating here, if you have a sand collection zoneGlassmaking requires fuel.
  Leave this menu and view this creature's sheet.
+
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
Leave this menu and recenter on this object.
+
Make stone furniture here, as well as blocks which are used in constructions.
  Remove this condition.
+
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Leave this menu and recenter on this creature.
+
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
  Assign a trainer to this creature.
+
Make cloth into clothing and tools here, such as bags and ropes.
  Assign this creature as a work animal for a specific citizen or resident.
+
Use dyes here to color thread and clothRequires a barrel and bucket for construction.
Suspend this task. This removes the worker. The task can be unsuspended.
+
Brew alcohol from plants, fruit, or honey.
Cancel this task.
+
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
  Toggle whether the task will be repeated indefinitely.
+
Place the well in an open space above water to provide a relatively safe area for your citizens to draw waterRequires mechanisms, blocks, a chain or rope, and a bucket.
  Remove the current worker from the task.
+
Use floodgates to control the flow of fluids between spaces in your fortressMust be attached to a lever or pressure plate to functionRequires a floodgate object to be built before it can be placed.
  Set the details of this task, such as the material used.
+
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
  View a detailed description of this activity.
+
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Remove this work order.
+
Place the windmill aboveground to generate power for machines, such as the millstone or screw pumpNot all areas have strong winds.
  Change the frequency that the conditions are checked.
+
Use the gear assembly to connect axles and machinery togetherGear assemblies can be disengaged temporarily by linking them to levers.
Set the conditions for work order activation. This can involve needed materials, the current stock of products, or the completion of other work orders.
+
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
  Set the material used or other details of the task.
+
Vertical axles transfer power between two adjacent elevations.
Change the number of times the task will be performed.
+
This ornamental construction can enhance the value of roomsThree cut gem objects must be made at a jeweler's shop before it can be placed.
Change the work order priority. Work orders at the top of the list will use workshops first.
+
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
  This work order has been validated by the manager.
+
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluidsRequires boulder, block, or wood.
This work order has not been validated by the manager. A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders.
+
You can place floors for functional reasons or to enhance the appearance of the fortressRequires boulder, block, or wood.
Change the properties of the item being checked. Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions.
+
You can build a ramp next to a wall to provide access to the floor aboveThe space above the ramp must also be empty.  Requires boulder, block, or wood.
Change whether the work order must be activated or completed to satisfy this condition.
+
You can build staircases to connect different elevations. Staircases must span at least two elevationsRequires boulder, block, or wood.
  Change the type of the item being checked.
+
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectilesRequires boulder, block, or wood.
Change the material of the item being checked.
+
Use minecart tracks in conjunction with the hauling menu.
Change the amount of the item being checked.
+
Bridges can be used to span open spaces or placed above water or magmaBridges can be connected to levers and raised to block access.
Change the inequality of the condition.
+
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
  Add a condition to the work order that checks the amount of some item.
+
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Make the activation of the work order depend on the status of another work order.
+
Blocks creatures but allows the passage of fluids and itemsCan be built on any floorGrates unlike bars have a quality and enhance the value of roomsGrates can be connected to levers.
  Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises.
+
Blocks creatures but allows the passage of fluids and itemsCan be built over empty spaces, stairs, ramps, or above liquidsGrates unlike bars have a quality and enhance the value of roomsGrates can be connected to levers.
This type is not relevant to brewing.
+
Blocks creatures but allows the passage of fluids and itemsCan be built on any floorBars unlike grates do not have a quality and so do not enhance the value of rooms significantlyBars can be connected to levers.
  This creature is assigned to a work detail.
+
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquidsBars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises.
+
This ornamental construction can enhance the value of roomsA window object must be made at a glass furnace before it can be placed.
This creature is a doctor.
+
Statues can be used to decorate your fortress and add value to your roomsA statue object must be made at an appropriate workshop first.
This creature is assigned to a specific workshop.
+
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatmentA traction bench object must be made before it can be placed.
  This creature is a mercenary.
+
Codices and scrolls in your library can be stored in bookcasesA bookcase object must be made before it can be placed.
This creature is a monster slayer.
+
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizensA pedestal or display case must be made before it can be placed.
This option allows visitors from outside the fortress to enter this location.
+
These ornamental objects increase the value of rooms in which they are placedAn offering place object must be made before it can be placed.
  This option allows long-term residents of the fortress to enter this location.
+
Large instruments must be placed in taverns or temples before they will be usedThese instruments must be assembled at a workshop first.
  This type is allowed to be cooked.
+
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
Rename this location.
+
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
This type is not relevant to cooking.
+
Default attack is a strike without charging or wrestling.
  This type is restricted from cooking.
+
Default attack is a charging strike.
  This type is restricted from brewing.
+
Default attack is a wrestling move.
This type is allowed to be brewed.
+
Choose default attack according to opponent.
  This creature is content right now.
+
Freely move between tiles when dodging if necessary
This creature is displeased right now.
+
Do not move from current tile when dodging even if it means being struck.
  This creature is happy right now.
+
Dodge away from charging opponents to avoid being knocked over.
This creature is pleased right now.
+
Attempt to stop charging opponents, standing your ground.
  Toggle whether this creature is available as a pet for any interested citizen or resident.
+
Add or remove fluids.
  This creature is ecstatic right now.
+
Add water to the arena.
  Toggle whether this creature will receive war training. War animals have more lethal attacks.
+
Add magma to the arena.
Toggle whether this creature will receive hunting training. Hunting animals can move stealthfully during hunts.
+
Add snow to the arena.
  This creature is a scholar.
+
Add mud to the arena.
This creature is a scribe.
+
Remove fluids and spatter from the arena.
This creature is a tavern keeper.
+
Create a tree to place in the arena.
  This creature is a performer.
+
Change the weather, temperature, and time.
This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations. Click to toggle.
+
Weapon traps use a weapon or trap component to strike intrudersCan be used with ranged weapons and loaded with ammoCan use multiple weapons at once.
This worker is not specialized and will do any free tasks that become available. Click to toggle.
+
Cage traps capture intruders in cages. Must be loaded with a cage.
This creature is unhappy right now.
+
Upright weapons are a nasty place for intruders to fall uponCan also be linked to levers or pressure plates to raise them into intruders.
  This creature is miserable right now.
+
Archery targets are used in archery range zones for training archers.
  Click to set this task to repeat indefinitely.
+
Ornamental. Demanded by some nobles.
  This task is highest priority among all tasks everywhere.
+
A ballista fires a ballista arrow in one of the four cardinal directionsThe operator can adjust the aim slightly.
This task came from a work order.
+
A catapult fires a boulder in one of the four cardinal directionsThe operator can adjust the aim slightly.
  This task is set to repeat indefinitely.
+
Create a creature to place in the arena.
  Remove this building.
+
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
  This task has been assigned and is active.
+
A chain can be placed for use in the justice system or for the restraint of an animal.
Recenter on this item.
+
Cages can be used to contain an animal, and metal cages can be used by the justice systemGlass cages can be filled with water and used as aquariums.
  Name this building.
+
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
  Recenter on the linked building.
+
Track stops are used in conjunction with the hauling menuThey can also be used to add friction to minecart tracks.
  Add stockpile links for this workshop.
+
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Click to suspend the task. Assigned workers are removed from suspended tasks.
+
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their stateThe trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
  Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
+
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
  Set details for this task, such as the material to be used.
+
Jump somewhere.
This task has been suspended.
+
Talk to somebody.
Click to set this task as highest priority among all tasks everywhere.
+
Start a performance. This can take several turns to complete.
  Increase the priority of the task in this workshop.
+
Strike somebody adjacent with a melee attackAlso allows available parry, block, and dodge moves.
Set the camera to follow this creature.
+
Wrestle somebody adjacent. Also allows available parry, block, and dodge moves.
  Send this creature to a linked site, or expel this creature entirely.
+
Shoot. Requires a ranged weapon and ammunition.
This item is tagged by a task and will not be used by other tasks.
+
View your log.
  Customize this creature's nickname and profession nickname.
+
Set movement options.
Remove this worker from this occupation.
+
Set combat options.
  Set the camera to follow this item.
+
Interact with nearby objects.
This option indicates that the location is only open to fortress citizens.
+
Climb or hold terrain.
  This option indicates that the location is only open to members.
+
Move down to the east.
View details about this knowledge.
+
Move down to the northwest.
  Recenter on this creature.
+
Move down to the northeast.
  View this item's sheet.
+
Move down to the southwest.
View this creature's sheet.
+
Move down to the southeast.
This item is a symbol of a noble or administrator.
+
Travel.
This item is part of the creature's regular clothing.
+
Sleep or wait a while.
This item is part of the assigned squad equipment.
+
Handle charging attacks according to the opponent.
This item is a tool assigned by a work detail.
+
View all announcements.
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
+
Recenter on yourself.
Cancel an order. Does not affect scheduled orders.
+
Move downward.
Assign a patrol order. The soldiers will walk a specified route repeatedly.
+
Move down to the north.
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
+
Move down to the south.
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
+
Move down to the west.
Assign a kill order. The soldiers will attempt to kill a targeted creature.
+
Eat or drink an item.
  View the positions in this squad.
+
Interact with an item in a different way.
  Customize the squad's name.
+
View this item.
  Toggle whether the squad will train here.
+
Drop this item.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
+
Wear this item.
  Recenter on the item (at the time of the announcement.)
+
Remove this item.
Toggle whether the squad will sleep here.
+
Put this item into a container.
  Recenter on the announcement's location.
+
Eat or drink this item.
Recenter on the creature (at the time of the announcement.)
+
Toggle sneaking.
  Disband the squad.
+
View the map.
Inspect the route.
+
Drop an item.
  This item is a semi-permanent part of the building, like an item on display.
+
Wear an item.
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there!
+
Remove an item.
This item has been loaded.
+
Put an item into a container.
This item is resting within the building.
+
You are a projectile.
This is a small creature within the trap.
+
You are prone. Click to stand.
This item is bait.
+
You are not prone. Click to go prone.
  This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building.
+
Close the map.
This item is being traded.
+
Go downward.
View the leader's sheet.
+
End travel.
The squad leader is traveling or otherwise occupied off-site.
+
Tactical mode is on. You control everybody manually.  Click to control only this character (others will follow you.)
Cancel this position's scheduled orders.
+
Tactical mode is off.  Companions are following you.  Click to control everybody.
  Change the squad's symbol.
+
View your companions and tactical settings, or switch party members.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
+
You are currently yielded.  Click to stop yielding.
  Cancel this scheduled order.
+
You are not yielded. Click to yield to opponents.
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too!
+
You have a weapon drawnClick to strap it.
  The soldiers can either keep their equipment on at all times, or only when an order is active.
+
You have a weapon available to draw. Click to draw it.
Edit the recenter hotkey locations.
+
You do not have a weapon.
  Recenter on the surface at this location.
+
You are oblivious.
  The creature is assigned to a pond.
+
You are in a fell mood.
  The creature is assigned to a pit.
+
You are in a macabre mood.
The creature is set to be caged.
+
You are in a fey mood.
The creature is assigned to a pasture.
+
You are in a secretive mood.
The creature is caged.
+
You are melancholy.
The creature is set to be chained.
+
You are insane.
Show up and down arrows over ramps at the current elevation.
+
You are hungry.
Zoom in on the play area.
+
You are drowsy.
Delete this recenter location.
+
You are stressed. View your status for more information.
Display water and magma depth numerically (1 to 7.)
+
You are distracted by unmet needs. View your status for more information.
Set this entry to recenter on the current view.
+
You are in a martial trance.
Clear this recenter hotkey location.
+
You are throwing a tantrum.
Recenter on the deepest discovered area at this location.
+
You are depressed.
Recenter on this location.
+
You are stunned.
Choose a stockpile to which the selected stockpile will give items.
+
You are winded.
Choose a stockpile from which the selected stockpile will take items.
+
You have are seriously injured. View your status for more information.
Choose a stockpile to which the workshop will give items.
+
You have are injured. View your status for more information.
Choose a stockpile from which the workshop will take items.
+
Interact with this item in a different way (opens menu.)
Choose a stockpile from which the track stop's vehicle will take items.
+
This party member is currently automated in tactical mode.
Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others.
+
This party member is manually controlled in tactical mode.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
+
Assume control of this party member.
Choose a stockpile to which the track stop's vehicle will give items.
+
You are tangled in a web.
The selected stockpile will give items to here.
+
You are sleeping.
The creature is chained.
+
You are unconscious.
The selected workshop will give items to here.
+
Object (remembered)
The selected stockpile will take items from here.
+
Structure (remembered)
The track stop's vehicle will give items to this stockpile.
+
Wall (remembered)
The selected workshop will take items from here.
+
Upward stair (remembered)
The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others.
+
Downward stair (remembered)
  The track stop's vehicle will take items from this stockpile.
+
Updown stair (remembered)
Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled.
+
Upward ramp (remembered)
Make stone furniture here, as well as blocks which are used in constructions.
+
Downward ramp (remembered)
  Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery.
+
Storytelling
  Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
+
Preaching
  Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
+
Poem recitation
  Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
+
Musical voice
Make beds and various furniture here, as well as bins, barrels, and more.
+
Dancing
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
+
  (heard
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
+
recently
Process raw fish into edible food here. Raw fish will not be eaten.
+
Creature (remembered)
  Brew alcohol from plants, fruit, or honey.
+
Loud movement
  Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
+
Quiet movement
Make cloth into clothing and tools here, such as bags and ropes.
+
Heavy combat
Use dyes here to color thread and cloth. Requires a barrel and bucket for construction.
+
Light combat
  Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
+
Loud vocalization
  Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
+
Quiet vocalization
Use options in this category to place furniture that has already been constructed in a workshop.
+
Loud grinding
Place doors and hatches here after you have constructed them in an appropriate workshop.
+
Quiet grinding
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
+
Toggle the display of spoor for tracking.
A wide variety of food-and-drink-related workshops can be found in this category.
+
- make at a workshop first
Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
+
  - chop down trees
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma.
 
Zoom out from the play area.
 
Open the stocks window, where you can see all of your fortress's items.
 
  Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket.
 
  Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
 
Archery targets, siege weapons, and some ornamental display items can be found in this category.
 
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
 
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system.
 
Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps.
 
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
 
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
 
Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first.
 
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed.
 
The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed.
 
Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop.
 
Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed.
 
Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed.
 
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
 
Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed.
 
Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access.
 
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
 
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
 
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
 
These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed.
 
Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first.
 
Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed.
 
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed.
 
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection.
 
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
 
Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function.
 
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel.
 
Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone.
 
Capture and train small animals here. Requires animal traps.
 
Cook meals here. You can also render fat into tallow.
 
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
 
Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
 
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
 
Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground.
 
When placed, a female bird will claim the box and start laying eggs, if one is available.
 
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel.
 
Make charcoal and ash from wood here. Does not require fuel.
 
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
 
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
 
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
 
A chain can be placed for use in the justice system or for the restraint of an animal.
 
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
 
Vertical axles transfer power between two adjacent elevations.
 
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds.
 
Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers.
 
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
 
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
 
Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once.
 
Cage traps capture intruders in cages. Must be loaded with a cage.
 
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
 
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
 
Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks.
 
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
 
Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums.
 
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
 
This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed.
 
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
 
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
 
This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed.
 
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
 
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
 
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
 
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket.
 
Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed.
 
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
 
Use minecart tracks in conjunction with the hauling menu.
 
You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood.
 
You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood.
 
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
 
You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood.
 
a swarm of
 
Miasma
 
a colony of
 
 
  - mine rock underground
 
  - mine rock underground
 
  - mine rock or chop trees
 
  - mine rock or chop trees
Lava Mist
+
A Fire
 +
Stagnant salt water [
 +
Stagnant water [
 +
Salt water [
 +
Water [
 +
Magma [
 +
Lava [
 +
A Web
 +
A Campfire
 +
A spattering of
 +
A smear of
 +
A pool of
 +
A dusting of
 +
A small pile of
 +
A pile of
 +
Item Cloud
 +
An Ocean Wave
 +
Sea Foam
 +
Magma Mist
 +
Lava Mist
 
  vapor
 
  vapor
Sea Foam
+
Smoke
Magma Mist
+
Floor (remembered)
Item Cloud
+
Open air (remembered)
An Ocean Wave
+
Blood of the living (sensed)
Add or remove fluids.
+
many
Add water to the arena.
+
a swarm of
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
+
Miasma
  Create a creature to place in the arena.
+
Steam
  Ornamental. Demanded by some nobles.
+
We will gladly do as you ask and strengthen our bonds of friendship.
  A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
+
Sadly, we do not possess this objectBest of luck in your search.
  Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
+
Give up this childish errand. We do not part with our treasures lightly.
Archery targets are used in archery range zones for training archers.
+
Your claim is worthless hereTrade your lives if you must.
- make at a workshop first
+
I hear the callLet us stop this war.
- chop down trees
+
We will drown out the call with the screams of your dyingBegone.
Create a tree to place in the arena.
+
I can scarcely believe this good news! I have some recommendations.
  Change the weather, temperature, and time.
+
Flattering, but we'd rather maintain our distance from the homeland.
  Add mud to the arena.
+
/yours or companion's
Remove fluids and spatter from the arena.
+
You can recenter on certain announcements. Right click to close.
  Add magma to the arena.
+
No recommendations available
Add snow to the arena.
+
No positions available
unintelligible
+
Abort
right
+
/NE
 +
/NW
 +
/SE
 +
/SW
 +
Track/Spoor
 +
Track/Spoor:
 +
broken vegetation
 
  print
 
  print
 
  imprint
 
  imprint
Track/Spoor:
+
unintelligible
broken vegetation
+
entertaining citizens and visitors.
/yours or companion's
+
soldiering.
A pile of
+
study.
A Fire
+
sanctuary.
A dusting of
+
wishes to join
A small pile of
+
desires citizenship.
A smear of
+
as a citizen of
A pool of
+
has many worshippers in
A Campfire
+
loss of life.
A spattering of
+
Do you approve this request?
Lava [
+
Approve
Track/Spoor
+
wishes to reside in
Magma [
+
wishes to reside here
Salt water [
+
for the purpose of
Water [
+
eradicating monsters.
Stagnant salt water [
+
Citizenship of
Stagnant water [
+
A Priest for  
Status of
+
A Guildhall for  
Citizenship of
+
A High Priest for  
There are no petitions that need your attention.
+
A Grand Guildhall for  
Parley with
+
Some corrupt data
We cannot stop production just because of your quaint sensibilities.
+
wishes to parley
You do not have an official capable of handling these matters.
+
in order to avert
Our needs exceed your allowances. Relax. They're only trees.
+
We can abide by this. Let us work toward mutual co-existence.
We can grant this request. Let's discuss the specifics, though...
+
Our needs exceed your allowancesRelaxThey're only trees.
in order to avert
+
We can grant this requestLet's discuss the specifics, though...
loss of life.
+
We cannot stop production just because of your quaint sensibilities.
Some corrupt data
+
There are no petitions that need your attention.
wishes to parley
+
Parley with  
A High Priest for
+
Status of  
A Grand Guildhall for
+
[B]Pass this treasure into our possession, and we shall depart in peace.
A Priest for
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside worldI wish I had more to tell you.
A Guildhall for
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share...  (Information added to Civilizations/World Info)
Make requests for next year's caravan. They'll charge more for these items.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
We will gladly do as you ask and strengthen our bonds of friendship.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
No positions available
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
Elevate whom?
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
No recommendations available
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
You can recenter on certain announcements. Right click to close.
+
  I've already searched in
Select a report to view the full text. Right click to close.
+
  I can only rest when I've brought the prize safely to
Flattering, but we'd rather maintain our distance from the homeland.
+
[B]Play your role in this noble quest and become legendary!
We can abide by this. Let us work toward mutual co-existence.
+
is the symbol of
We will drown out the call with the screams of your dying. Begone.
+
our people
  I can scarcely believe this good news! I have some recommendations.
 
  Your claim is worthless here. Trade your lives if you must.
 
I hear the call. Let us stop this war.
 
  Sadly, we do not possess this object. Best of luck in your search.
 
Give up this childish errand. We do not part with our treasures lightly.
 
has many members here
 
with the hall designated for a
 
with the new position appointed by you.
 
has many members in
 
a temple and priest
 
The location must be built and furnished,
 
and now requires
 
a temple complex and high priest
 
I've boldly searched
 
I've already searched in
 
My epic journey began
 
I've searched nearly the whole world over.
 
is sought by
 
, and I aim to return it home.
 
guild.
 
meets with
 
eradicating monsters.
 
entertaining citizens and visitors.
 
wishes to reside here
 
for the purpose of
 
wishes to reside in
 
Do you approve this request?
 
Approve
 
has many worshippers in
 
has many worshippers here
 
desires citizenship.
 
as a citizen of
 
sanctuary.
 
wishes to join
 
soldiering.
 
study.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
 
  requested, priced at
 
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
 
% and
 
  % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 
A need for [C:6:0:1]
 
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
 
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
 
Do you have anyone suitable to recommend for elevation?
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
 
is a sacred relic of our people.
 
[B]Pass this treasure into our possession, and we shall depart in peace.
 
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  is the symbol of
+
  is a sacred relic of our people.
our people
+
with the hall designated for a
I can only rest when I've brought the prize safely to
+
  guild.
[B]Play your role in this noble quest and become legendary!
+
  meets with
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
+
, and I aim to return it home.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
+
  My epic journey began
  [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
+
  I've searched nearly the whole world over.
  [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
+
  I've boldly searched
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
+
has many worshippers here
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
+
and now requires
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
+
a temple complex and high priest
always (at least 0%)
+
a temple and priest
when empty
+
The location must be built and furnished,
immediately
+
with the new position appointed by you.
in 1 day
+
has many members in
You have no vehicles.
+
has many members here
desired items
+
  And beware.
any items
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most  
when full
 
always (at most 100%)
 
I will try to return next year as I am able.
 
And beware.
 
we are willing to ask that you cap your tree-fells at
 
until we next meet.
 
We elves are partial in particular to the trees in the forests surrounding your lands.
 
Although we are loath to spare a single branch to your senseless slaughter,
 
 
  trees, butcher.
 
  trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
+
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
  Set conditions for
+
We elves are partial in particular to the trees in the forests surrounding your lands.
  (Vehicle moved to next stop if any condition triggered.)
+
  Although we are loath to spare a single branch to your senseless slaughter,
  Choose a vehicle for
+
we are willing to ask that you cap your tree-fells at
  Inaccessible from first stop
+
until we next meet. 
 +
I will try to return next year as I am able.
 +
requested, priced at
 +
%[R]
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 +
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 +
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
 +
Do you have anyone suitable to recommend for elevation?
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
 +
  A need for [C:6:0:1]
 +
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 +
% and
 +
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 +
50%
 +
75%
 +
when full
 +
always (at most 100%)
 +
desired items
 +
any items
 +
immediately
 +
in 1 day
 +
days
 +
always (at least 0%)
 +
when empty
 +
  25%
 +
VACANT
 +
Throne Room/Office
 +
Export of
 +
Choose symbols for the position holder to carry or wear.
 +
No relevant skills
 +
Leave Vacant
 +
  (traveling)
 +
DRINK_MAT
 +
Stone use
 +
Standing orders
 +
Right panel
 +
highest precision
 +
high precision
 +
The stockpile records are
 +
Your bookkeeper needs to work in an office to improve precision
 +
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
 +
% updated toward the next precision level.
 +
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 +
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 +
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 +
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 +
Your bookkeeper has done enough work to attain
 +
All counts accurate
 +
medium precision
 +
low precision
 
  Prohibited
 
  Prohibited
Export of
+
Make
Dining Room
+
Low Precision
Throne Room/Office
+
Lowest Precision
armor stand
+
High Precision
weapon rack
+
Medium Precision
cabinet
+
Stocks amount display:  
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
+
Highest Precision
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
+
Automatically collect webs
Stocks amount display:
+
Use any cloth
Highest Precision
+
Slaughter any marked animal
High Precision
+
No automatic web collection
Medium Precision
+
Automatically butcher carcasses
Low Precision
+
No automatic slaughter
Lowest Precision
+
Automatically clean fish
Needs:
+
No automatic butchery
VACANT
+
Automatically weave dyed thread
(traveling)
+
Automatically weave all thread
Leave Vacant
+
Use only dyed cloth
Choose symbols for the position holder to carry or wear.
+
No automatic weaving
Hauling
+
Filter box
Automated workshops
+
Brew
Nobody can be assigned.
+
Cook
Nobody does this
+
You have no appropriate ingredients.
Only selected do this
+
No Ingredients
Everybody does this
+
Only selected do this
You have no work details.
+
Everybody does this
Add new work detail
+
Custom Detail  
Automatically collect webs
+
Nobody does this
Use any cloth
+
Add new work detail
Use only dyed cloth
+
Custom Detail
No automatic weaving
+
Workers ignore refuse
Automatically weave dyed thread
+
Workers gather refuse
Automatically weave all thread
+
Workers ignore outdoor refuse
Chores
+
Workers gather outdoor refuse
Sieges and forbidding
+
Workers ignore outdoor vermin remains
highest precision
+
Workers gather outdoor vermin remains
high precision
+
Workers save corpses
medium precision
+
Workers dump corpses
low precision
+
Workers ignore furniture
Your bookkeeper has done enough work to attain
+
Workers gather furniture
All counts accurate
+
Workers ignore bodies
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
+
Workers gather bodies
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
+
Workers ignore minerals
Custom Detail
+
Workers gather minerals
Custom Detail
+
Workers ignore wood
DRINK_MAT
+
Workers gather wood
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Do not automate smelter
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
+
Automate smelter
% updated toward the next precision level.
+
Do not automate other shops
The stockpile records are
+
Automate other shops
Your bookkeeper needs to work in an office to improve precision
+
Workers ignore animals
Workers ignore furniture
+
Workers gather animals
Workers gather furniture
+
Workers ignore food
Workers ignore food
+
Workers gather food
Workers gather food
+
Automate kitchen
Workers ignore animals
+
No automatic fish cleaning
Workers gather animals
+
Do not automate kitchen
Do not automate other shops
+
Do not automate tannery
Automate other shops
+
Automate tannery
Workers ignore refuse
+
Do not automate kiln
Workers gather refuse
+
Automate kiln
Workers ignore wood
+
Forbid other death items during sieges
Workers gather wood
+
Forbid other death items
Workers ignore minerals
+
Forbid floor/wall cleaning
Workers gather minerals
+
Claim other death items
Workers ignore bodies
+
Allow floor/wall cleaning
Workers gather bodies
+
Forbid floor/wall cleaning during sieges
Automate kitchen
+
Forbid trap cleaning during sieges
No automatic fish cleaning
+
Forbid trap cleaning
Automatically clean fish
+
Claim your dead
No automatic butchery
+
Forbid your dead during sieges
Automatically butcher carcasses
+
Forbid your death items during sieges
No automatic slaughter
+
Forbid your death items
Slaughter any marked animal
+
Forbid other non-hunted dead
No automatic web collection
+
Claim your death items
Do not automate smelter
+
Claim other dead
Automate smelter
+
Forbid other non-hunted dead during sieges
Do not automate kiln
+
Workers save hair and wool
Automate kiln
+
Workers dump hair and wool
Do not automate tannery
+
Workers save other objects
Automate tannery
+
Workers dump other objects
Do not automate kitchen
+
Forbid used ammunition during sieges
Claim your dead
+
Forbid used ammunition
Forbid your dead during sieges
+
Forbid your dead
Forbid your dead
+
Claim used ammunition
Claim used ammunition
+
Workers save skulls
Forbid used ammunition during sieges
+
Workers dump skulls
Forbid used ammunition
+
Workers save bones
Workers save other objects
+
Workers dump bones
Workers dump other objects
+
Workers save shells
Forbid other death items during sieges
+
Workers dump shells
Forbid other death items
+
Workers save skins
Claim other dead
+
Workers dump skins
Forbid other non-hunted dead during sieges
+
Fish only in designated zones
Forbid other non-hunted dead
+
Prefer zones for water drinking
Claim your death items
+
Prefer zones for fishing
Forbid your death items during sieges
+
Announce some job cancellations
Forbid your death items
+
Announce most job cancellations
Workers save skulls
+
Everybody harvests
Workers dump skulls
+
Announce no job cancellations
Workers save corpses
+
Mix similar foods in barrels
Workers dump corpses
+
Only farmers harvest
Workers ignore outdoor vermin remains
+
Drink water only from designed zones
Workers gather outdoor vermin remains
+
Do not mix similar food in barrels
Workers ignore outdoor refuse
+
Claim toppled building items
Workers gather outdoor refuse
+
Forbid toppled building items during sieges
Workers save hair and wool
+
Children do chores
Workers dump hair and wool
+
Forbidding of death objects occurs at time of death.
Workers save skins
+
There are no children
Workers dump skins
+
Children don't do chores
Workers save shells
+
Announce all job cancellations
Workers dump shells
+
to do your chores.
Workers save bones
+
Forbid trap rearming
Workers dump bones
+
Allow trap cleaning
Announce some job cancellations
+
Allow trap rearming
Announce most job cancellations
+
Forbid trap rearming during sieges
Announce all job cancellations
+
Forbid cages from sprung traps during sieges
to do your chores.
+
Forbid cages from sprung traps
There are no children
+
Forbid toppled building items
Children don't do chores
+
Claim cages from sprung traps
Children do chores
+
is selected
Forbidding of death objects occurs at time of death.
+
until commander
Fish only in designated zones
+
somebody first
Prefer zones for water drinking
+
You must appoint
Drink water only from designed zones
+
to create a squad.
Do not mix similar food in barrels
+
You must appoint a
Mix similar foods in barrels
+
Multiple orders
Only farmers harvest
+
Create new squad
Everybody harvests
+
new order
Announce no job cancellations
+
soldiers to follow
Forbid trap rearming
+
Vacant position
Allow trap cleaning
+
At least
Forbid trap cleaning during sieges
+
Assign leader
Forbid trap cleaning
+
Back to squads
Allow floor/wall cleaning
+
Cannot appoint
Forbid floor/wall cleaning during sieges
+
Assign position
Forbid floor/wall cleaning
+
Editing routine
Claim other death items
+
(unnamed orders)
Claim toppled building items
+
Equip/orders only
Forbid toppled building items during sieges
+
Equip/always
Forbid toppled building items
+
Sleep/barracks at will
Claim cages from sprung traps
+
Sleep/room at will
Forbid cages from sprung traps during sieges
+
Minimum number of
Forbid cages from sprung traps
+
Sleep/barracks at need
Allow trap rearming
+
Choose a symbol for the burrow.
Forbid trap rearming during sieges
+
Choose a symbol for the squad.
(unnamed orders)
+
Choose a symbol for the detail.
Done editing
+
Background
Foreground
+
Done editing
Background
+
Military routines
Symbol
+
Add new routine
Choose a symbol for the squad.
+
Routine #
Choose a symbol for the detail.
+
Current month
Choose a symbol for the burrow.
+
Really delete this routine?
soldiers to follow
+
Add/edit routines (columns)
Minimum number of
+
Off duty
Sleep/barracks at need
+
No uniform
Sleep/barracks at will
+
Constant training
Sleep/room at will
+
Staggered training
Equip/orders only
+
Ready
Equip/always
+
's squad
Editing routine
+
change equipment, and
Vegetables, fruit, and leaves
+
member to give orders,
You know of no appropriate stones.
+
assign schedules.
Select to use in non-economic jobs.
+
seleced positions.
Economic uses
+
seleced squads.
Magma-safe
+
Routine:
Stone type
+
No special orders
Economic stone
+
No target
Prefer zones for fishing
+
Equip
Stone use
+
Move: click on the map.
Standing orders
+
Select a squad or squad
You have no appropriate ingredients.
+
Schedule
Permissions
+
New bodywear
Number
+
Confirm and save uniform
Ingredient type
+
New legwear
Meat, fish, and others
+
New headwear
Drinks
+
New footwear
member to give orders,
+
New handwear
Select a squad or squad
+
New weapon
Schedule
+
New shield
Move: click on the map.
+
any material
No target
+
BROKEN
target
+
  (Dye)
Routine:
+
any color
No uniform
+
Position
seleced squads.
+
missing item
seleced positions.
+
(enter name here)
squad.
+
Adding uniform
Choose a uniform for the
+
specific weapon
assign schedules.
+
, weapon
change equipment, and
 
until commander
 
Cannot appoint
 
Assign position
 
Assign leader
 
Back to squads
 
Vacant position
 
At least
 
new order
 
  No special orders
 
Multiple orders
 
Create new squad
 
to create a squad.
 
You must appoint a
 
somebody first
 
You must appoint
 
is selected
 
specific weapon
 
specific shield
 
specific shoes
 
specific gloves
 
specific pants
 
specific helm
 
specific armor
 
Monthly orders
 
BROKEN
 
plant fiber
 
 
  (foreign)
 
  (foreign)
indiv choice, ranged
+
plant fiber
 +
Monthly orders
 +
View monthly schedule
 +
specific helm
 +
specific armor
 +
specific gloves
 +
specific pants
 +
specific shield
 +
specific shoes
 +
No assigned items
 +
Not yet assigned
 +
Mat
 +
Add uniform
 +
Assign uniform
 +
Custom uniform
 +
Update equipment
 +
Uniform worn over clothing
 +
Uniform replaces clothing
 +
Partial matches okay
 +
Exact matches only
 
  indiv choice, melee
 
  indiv choice, melee
, weapon
 
 
  individual choice
 
  individual choice
appointed by
 
's squad
 
Create which squad?
 
Constant training
 
Staggered training
 
Off duty
 
View monthly schedule
 
Add/edit routines (columns)
 
Current month
 
Really delete this routine?
 
Add new routine
 
Routine #
 
Military routines
 
Not yet assigned
 
assigned items
 
 
  indiv choice, ranged
 
  indiv choice, ranged
indiv choice, melee
+
Attempted kidnapping
individual choice
+
Injured party:
Partial matches okay
+
Attempted murder
Exact matches only
+
Unsolved.
Uniform worn over clothing
+
1 witness
Details
+
Convicted:
Custom uniform
+
Unknown convict.
Update equipment
+
Violation of export prohibition
Add uniform
+
Violation of job order
Assign uniform
+
Violation of production order
No assigned items
+
Building destruction
Confirm and save uniform
+
Attempted theft
(enter name here)
+
Conspiracy to alow labor
Adding uniform
+
Disorderly conduct
Position
+
Reported:
missing item
+
No witnesses.
(Dye)
+
Saw  
any color
 
any material
 
Uniform replaces clothing
 
New weapon
 
New shield
 
New footwear
 
New handwear
 
New legwear
 
New headwear
 
New bodywear
 
against
 
Treason
 
Blood-drinking
 
Attempted theft
 
Attempted murder
 
Kidnapping
 
Attempted kidnapping
 
1 witness
 
Disorderly conduct
 
Building destruction
 
Bribery
 
Embezzlement
 
Vandalism
 
Robbery
 
Espionage
 
There are no closed cases.
 
There are no cold cases.
 
Open cases become cold after one year.
 
Violation of production order
 
Violation of export prohibition
 
Violation of job order
 
Conspiracy to alow labor
 
Murder
 
Open cases
 
Closed cases
 
Cold cases
 
Fortress guard
 
Convicts
 
Intelligence
 
There are no open cases.
 
You have not yet appointed any guards.
 
assigned.
 
No cases assigned.
 
Unavailable.
 
Missing.
 
Deceased.
 
Caged.
 
Found the body.
 
Saw that the object was missing.
 
Saw that the object was disturbed.
 
 
  admire the object.
 
  admire the object.
Date:
+
Closed cases
Reported:
+
Cold cases
Desired metal cages and chains in dungeons:
+
Open cases
Unsolved.
+
Cases
Interrogate
+
Implicates:  
Witness:
+
Convict a suspect for this crime.
unknown
+
Saw that the object was missing.
Confessed.
+
Saw that the object was disturbed.
Implicates:
+
Accuses:
Accuses:
+
Found the body.
somebody
+
none assigned
witnesses
+
Padding
No witnesses
+
Officer:
Interview scheduled
+
Convict
Already interviewed
+
Interrogate suspects for wrongdoing.
Convict
+
Interrogate
Injured party:
+
Sort units by how involved they are in the crime.
Convicted:
+
No sentence pending.
Unknown convict.
+
No witnesses
Robbery.
+
  day
Espionage.
 
Treason.
 
Blood-drinking.
 
Attempted theft.
 
Attempted murder.
 
Kidnapping.
 
Attempted kidnapping.
 
Conspiracy to slow labor.
 
Murder.
 
Disorderly conduct.
 
Building destruction.
 
Bribery.
 
  Embezzlement.
 
Vandalism.
 
Theft.
 
Beating.
 
 
  in prison.
 
  in prison.
Officer:
 
none assigned
 
Violation of production order.
 
Violation of export prohibition.
 
Violation of job order.
 
Chained.
 
No working grasps.
 
In combat.
 
Exhausted.
 
Injured.
 
Nobody has been convicted so far.
 
No sentence pending.
 
 
  hammerstrike
 
  hammerstrike
[C:3:0:1]Slightly numb
+
Beating.
[C:4:0:1]Serious fever
+
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
+
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
+
[C:3:0:1]Partially numb
[C:6:0:1]Extreme pain
+
[C:3:0:1]Slightly numb
[C:6:0:1]Moderate pain
+
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
+
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
+
[C:4:0:1]Slight fever
[C:5:0:1]Severe blood loss
+
[C:6:0:1]Extreme pain
[C:5:0:1]Faint
+
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
+
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
+
[C:5:0:1]Pale
[C:3:0:1]Partially paralyzed
+
[C:5:0:1]Severe blood loss
[C:3:0:1]Sluggish
+
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
+
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
+
[C:3:0:1]Paralyzed
Selected actor:
+
[C:3:0:1]Partially paralyzed
One member
+
Prepared by
members
+
No interrogation reports.
[C:6:0:0]In traction
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
[C:4:0:1]Heavy bleeding
+
Interrogations
[C:4:0:1]Bleeding
+
[C:4:0:1]Heavy bleeding
[C:5:0:1]Pale
+
[C:4:0:1]Bleeding
There is no intelligence information yet.
+
Selected actor:
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
[C:6:0:0]In traction
Interrogations
+
Desired metal cages and chains in dungeons:
Actors
+
Guards List
Organizations
+
Fortress guard
Prepared by
+
Cage/Chain Reqs
No interrogation reports.
+
Intelligence
[C:4:0:1]Vision lost
+
There is no intelligence information yet.
[C:6:0:1]Vision impaired
+
Convicts
[C:7:0:0]Vision somewhat impaired
+
Convict list
[C:6:0:1]Ability to stand lost
+
[C:6:0:1]Vision impaired
[C:6:0:1]Ability to stand somewhat impaired
+
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to grasp lost
+
[C:7:0:0]Trouble breathing
[C:6:0:1]Ability to grasp somewhat impaired
+
[C:4:0:1]Vision lost
[C:6:0:1]Ability to fly lost
+
[C:6:0:1]Ability to grasp lost
[C:4:0:1]Thirsty!
+
[C:6:0:1]Ability to grasp somewhat impaired
[C:4:0:0]Thirsty
+
[C:6:0:1]Ability to stand lost
[C:5:0:1]Thirsty
+
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Thirsty
+
[C:4:0:0]Thirsty
[C:4:0:1]Very hungry
+
[C:5:0:1]Thirsty
[C:6:0:1]Hungry
+
[C:1:0:0]Drowsy
[C:4:0:1]Cannot breathe
+
[C:4:0:1]Thirsty!
[C:7:0:0]Trouble breathing
+
[C:6:0:1]Hungry
[C:1:0:1]Drowsy
+
[C:4:0:1]Cannot breathe
[C:5:0:1]Dehydrated
+
[C:6:0:1]Thirsty
[C:1:0:1]Thirsty
+
[C:4:0:1]Very hungry
[C:4:0:1]Starving
+
[C:5:0:1]Dehydrated
[C:6:0:0]Hungry
+
[C:1:0:1]Thirsty
[C:4:0:1]Slumberous
+
[C:4:0:1]Very drowsy
[C:6:0:1]Drowsy
+
[C:1:0:1]Drowsy
[C:1:0:0]Drowsy
+
[C:4:0:1]Slumberous
[C:6:0:1]Over-exerted
+
[C:6:0:1]Drowsy
[C:6:0:1]Tired
+
[C:4:0:1]Starving
[C:3:0:1]Stunned
+
[C:6:0:0]Hungry
[C:3:0:1]Dizzy
+
[C:6:0:1]Tired
[C:1:0:1]Drowning
+
[C:3:0:1]Stunned
[C:7:0:0]Winded
+
[C:6:0:1]Exhausted
[C:2:0:1]Nauseous
+
[C:6:0:1]Over-exerted
[C:4:0:1]Very drowsy
+
[C:7:0:0]Winded
[C:4:0:1].Cut apart
+
[C:2:0:1]Nauseous
[C:4:0:1].Smashed apart
+
[C:3:0:1]Dizzy
[C:4:0:1].Broken apart
+
[C:1:0:1]Drowning
[C:4:0:1].Torn apart
+
[C:4:0:1].Smashed apart
[C:4:0:1].Cut open
+
[C:4:0:1].Broken apart
[C:4:0:1].Smashed open
+
[C:6:0:1].Needs setting
[C:4:0:1].Broken open
+
[C:4:0:1].Cut apart
[C:4:0:1].Torn open
+
[C:4:0:1].Smashed open
[C:6:0:1].Bruised tendon
+
[C:4:0:1].Broken open
[C:6:0:1].Torn ligament
+
[C:4:0:1].Torn apart
[C:6:0:1].Sprained ligament
+
[C:4:0:1].Cut open
[C:6:0:1].Bruised ligament
+
[C:6:0:1].Torn ligament
[C:4:0:1].Compound fracture
+
[C:6:0:1].Sprained ligament
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:1].Strained tendon
[C:4:0:1].Overlapping fracture
+
[C:6:0:1].Bruised tendon
[C:6:0:1].Needs setting
+
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Major artery torn
+
[C:4:0:1].Overlapping fracture
[C:4:0:1].Artery torn
+
[C:6:0:1].Bruised ligament
[C:4:0:1].Heavy bleeding
+
[C:4:0:1].Compound fracture
[C:4:0:1].Bleeding
+
[C:4:0:1].Artery torn
[C:7:0:1].Motor nerve severed
+
[C:4:0:1].Heavy bleeding
[C:7:0:1].Sensory nerve severed
+
[C:5:0:1].Butchered
[C:6:0:1].Torn tendon
+
[C:4:0:1].Major artery torn
[C:6:0:1].Strained tendon
+
[C:7:0:1].Sensory nerve severed
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:1].Torn tendon
[C:7:0:1]Motor nerve damage
+
[C:4:0:1].Bleeding
[C:7:0:1]Sensory nerve damage
+
[C:7:0:1].Motor nerve severed
[C:7:0:0]No health problems
+
[C:7:0:1]Motor nerve damage
[C:7:0:0]---
+
[C:7:0:1]Sensory nerve damage
[C:5:0:1].Gelded
+
[C:6:0:1]Ability to fly lost
[C:2:0:1].Spilled
+
[C:6:0:1]Ability to fly somewhat impaired
[C:5:0:1].Butchered
+
[C:5:0:1].Gelded
[C:5:0:1].Minor rot
+
[C:2:0:1].Spilled
[C:6:0:0].Serious blistering
+
[C:7:0:0]No health problems
[C:6:0:0].Moderate blistering
+
[C:7:0:0]---
[C:6:0:0].Minor blistering
+
[C:6:0:0].Serious blistering
[C:7:0:1].Extreme pain
+
[C:6:0:0].Moderate blistering
[C:7:0:1].Moderate pain
+
[C:5:0:1].Moderate rot
[C:7:0:1].Minor pain
+
[C:5:0:1].Minor rot
[C:2:0:1].Nausea
+
[C:7:0:1].Moderate pain
[C:6:0:0].Serious freezing
+
[C:7:0:1].Minor pain
[C:6:0:0].Moderate freezing
+
[C:6:0:0].Minor blistering
[C:6:0:0].Minor freezing
+
[C:7:0:1].Extreme pain
[C:6:0:0].Serious condensation
+
[C:6:0:0].Moderate freezing
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Minor freezing
[C:6:0:0].Minor condensation
+
[C:6:0:0].Minor boiling
[C:5:0:1].Advanced rot
+
[C:6:0:0].Serious freezing
[C:5:0:1].Moderate rot
+
[C:6:0:0].Minor condensation
[C:6:0:0].Moderate frost-bite
+
[C:5:0:1].Advanced rot
[C:6:0:0].Minor frost-bite
+
[C:6:0:0].Serious condensation
[C:6:0:0].Serious melting
+
[C:6:0:0].Moderate condensation
[C:6:0:0].Moderate melting
+
[C:6:0:0].Minor frost-bite
[C:6:0:0].Minor melting
+
[C:6:0:0].Serious melting
[C:6:0:0].Serious boiling
+
[C:6:0:0].Serious frost-bite
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor boiling
+
[C:6:0:0].Serious boiling
[C:6:0:0].Dented
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Heavy bruising
+
[C:6:0:0].Moderate melting
[C:6:0:0].Moderate bruising
+
[C:6:0:0].Minor melting
[C:6:0:0].Light bruising
+
[C:6:0:0].Heavy bruising
[C:6:0:0].Serious burn
+
[C:6:0:0].Moderate bruising
[C:6:0:0].Moderate burn
+
[C:4:0:1].Torn open
[C:6:0:0].Minor burn
+
[C:6:0:0].Dented
[C:6:0:0].Serious frost-bite
+
[C:6:0:0].Moderate burn
.[C:6:0:1]Needs traction
+
[C:6:0:0].Minor burn
.[C:6:0:1]Needs immobilization
+
[C:6:0:0].Light bruising
[C:7:0:0]No treatment scheduled
+
[C:6:0:0].Serious burn
[C:7:0:0:]Diagnosed with
+
.[C:6:0:1]Needs traction
[C:7:0:1]Received
+
.[C:6:0:1]Needs immobilization
[C:7:0:1:]Received
+
.[C:6:0:1]Needs setting
[C:7:0:1]Diagnosis required
+
.[C:7:0:0]Needs dressing
[C:7:0:1]Crutch required
+
[C:7:0:1]Received
.[C:5:0:1]Rotten -- inoperable
+
[C:7:0:0]No treatment scheduled
.[C:3:0:1]Needs cleaning
+
[C:7:0:0:]Diagnosed with  
.[C:4:0:1]Needs surgery
+
[C:7:0:1]Diagnosis required
.[C:2:0:1]Needs sutures
+
[C:7:0:1]Crutch required
.[C:6:0:1]Needs setting
+
[C:7:0:0]No evaluated wounds
.[C:7:0:0]Needs dressing
+
[C:7:0:0]No wounds
[C:6:0:1].Moderate swelling
+
.[C:4:0:1]Needs surgery
[C:6:0:1].Minor swelling
+
.[C:2:0:1]Needs sutures
[C:7:0:1].Function totally impaired
+
.[C:5:0:1]Rotten -- inoperable
[C:7:0:1].Partially impaired function
+
.[C:3:0:1]Needs cleaning
[C:7:0:1].Slightly impaired function
+
[C:6:0:1].Minor swelling
[C:7:0:1]Has been sutured
+
[C:7:0:1].Function totally impaired
[C:5:0:1]Infection
+
[C:6:0:1].Extreme swelling
[C:7:0:0]No evaluated wounds
+
[C:6:0:1].Moderate swelling
[C:3:0:1].Dizziness
+
[C:7:0:1]Has been sutured
[C:3:0:1].Paralysis
+
[C:5:0:1]Infection
[C:3:0:1].Partial paralysis
+
[C:7:0:1].Partially impaired function
[C:3:0:1].Some sluggishness
+
[C:7:0:1].Slightly impaired function
[C:3:0:1].Complete numbness
+
[C:3:0:1].Paralysis
  [C:3:0:1].Partial numbness
+
[C:3:0:1].Partial paralysis
  [C:3:0:1].Slight numbness
+
[C:2:0:1].Nausea
  [C:6:0:1].Extreme swelling
+
[C:3:0:1].Dizziness
does not mind being outdoors, at least for a time.
+
[C:3:0:1].Partial numbness
likes working outdoors and grumbles only mildly at inclement weather.
+
[C:3:0:1].Slight numbness
  doesn't really care about anything anymore.
+
[C:3:0:1].Some sluggishness
  is a hardened individual.
+
[C:3:0:1].Complete numbness
  is getting used to tragedy.
+
  does not mind being outdoors, at least for a time.   
  likes
+
  likes working outdoors and grumbles only mildly at inclement weather.
  fabric
+
  and really wants a drink
  [C:0:0:1]-
+
  and is starting to work slowly due to its scarcity
[C:7:0:0]No medical history
+
  is getting used to tragedy.
needs alcohol to get through the working day
+
  likes  
and can't even remember the last time
+
  doesn't really care about anything anymore. 
 +
  is a hardened individual. 
 +
[C:0:0:1]-                     
 +
[C:7:0:0]No medical history
 +
[C:7:0:1]Brought to rest
 +
[C:3:0:1]Cleaned
 
  had some
 
  had some
 
  and has gone without a drink for far, far too long
 
  and has gone without a drink for far, far too long
  and really wants a drink
+
  needs alcohol to get through the working day
  and is starting to work slowly due to its scarcity
+
  and can't even remember the last time
 
  amputated
 
  amputated
Rotten tissue excised from
+
Rotten tissue excised from  
[C:6:0:1]Had
+
[C:4:0:1]Compound fracture of
[C:6:0:1]Placed in traction
+
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
+
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
+
[C:6:0:1]Had
[C:3:0:1]Cleaned
+
[C:6:0:1]Received  
[C:6:0:1]Received
+
  splint on  
  splint on
+
[C:7:0:1:]Received  
dressing on
+
  sutures on  
[C:4:0:1]Received
+
[C:4:0:1]Bleeding stopped
  sutures on
+
  dressing on
[C:4:0:1]Bleeding stopped
+
[C:4:0:1]Received
  [C:4:0:1]Compound fracture of
+
distracted by unmet needs
repaired
+
unfocused by unmet needs
distracted by unmet needs
+
somewhat focused with satisfied needs
unfocused by unmet needs
+
badly distracted by unmet needs
untroubled by unmet needs
+
level-headed
unfettered
+
untroubled
level-headed
+
untroubled by unmet needs
untroubled
+
unfettered
not distracted
+
unknown item
unfocused
+
  absolutely detests  
unknown item
+
unknown powder
  absolutely detests
+
unknown cheese
[C:2:0:0]
+
very focused with satisfied needs
Overall,
+
quite focused with satisfied needs
very focused with satisfied needs
+
Overall,
quite focused with satisfied needs
+
unknown fish
somewhat focused with satisfied needs
+
unknown plants
badly distracted by unmet needs
+
  prefers to consume
unknown fish
+
unknown meat
unknown plants
+
unknown seeds
  unknown drink
+
unknown leaves
unknown liquid
+
unknown drink
unknown seeds
+
unknown liquid
unknown leaves
+
  for their  
unknown powder
+
the color  
unknown cheese
+
the sight of  
  for their
+
When possible,  
the color
+
the sound of
the words of
+
after being unable to hear eloquent speech
the sound of
+
after upholding tradition
the sight of
+
after being away from friends
When possible,
+
after hearing eloquent speech
prefers to consume
+
after a lack of introspection
unknown meat
+
after making merry
after being unable to hear eloquent speech
+
after being away from traditions
after upholding tradition
+
after self-examination
after being away from traditions
+
after leading an unexciting life
after self-examination
+
after learning something
after a lack of introspection
+
after doing nothing creative
after making merry
+
after doing something exciting
after being unable to make merry
+
after being away from family
after practicing a craft
+
after being with friends
after leading an unexciting life
+
after not learning anything
after learning something
+
after being with family
after not learning anything
+
after being unable to pray
after being with family
+
after staying occupied
after being away from family
+
after communing with
after being with friends
+
after meditation
after being away from friends
+
after being unable to admire art
after hearing eloquent speech
+
after doing something creative
after being unable to pray
+
after being unoccupied
after staying occupied
+
after admiring art
after being unoccupied
+
badly distracted
after admiring art
+
not distracted
after being unable to admire art
+
unfocused
after doing something creative
+
after drinking
after doing nothing creative
+
after being kept from alcohol
after doing something exciting
+
after spending time with people
distracted
+
after being away from people
badly distracted
+
after being unable to be extravagant
after spending time with people
+
after wandering
after being away from people
+
after being unable to argue
after drinking
+
after being extravagant
after being kept from alcohol
+
after being unable to help anybody
after communing with
+
after thinking abstractly
after meditation
+
after being unable to wander
after being unable to be extravagant
+
after helping somebody
after wandering
+
after a lack of decent meals
after being unable to wander
+
after fighting
after helping somebody
+
after being unable to acquire something
after being unable to help anybody
+
after eating a good meal
after thinking abstractly
+
after a lack of trouble-making
after a lack of abstract thinking
+
after arguing
[C:7:0:1]Time before time
+
after being unable to fight
after a lack of decent meals
+
after causing trouble
after fighting
+
after being unable to make romance
after being unable to fight
+
after seeing animals
after causing trouble
+
after being unable to take it easy
after a lack of trouble-making
+
after making romance
after arguing
+
after being away from great beasts
after being unable to argue
+
after acquiring something
after being extravagant
+
after being away from animals
after being unable to make romance
+
after seeing a great beast
after seeing animals
+
after being unable to practice a craft
after being away from animals
+
after practicing a martial art
after seeing a great beast
+
after being unable to make merry
after being away from great beasts
+
after practicing a craft
after acquiring something
+
after being unable to practice a skill
after being unable to acquire something
+
after taking it easy
after eating a good meal
+
after being unable to practice a martial art
after being unable to practice a craft
+
after practicing a skill
after practicing a martial art
+
greedier
after being unable to practice a martial art
+
less greedy
after practicing a skill
+
more prone to stress
after being unable to practice a skill
+
more resilient
after taking it easy
+
more likely to brawl
after being unable to take it easy
+
less likely to fight
after making romance
+
less temperate
greedier
+
more temperate
less greedy
+
more angry
less temperate
+
less angry
more temperate
+
more depressed
more likely to brawl
+
less depressed
less likely to fight
+
more lustful
more stubborn
+
less lustful
less stubborn
+
more anxious
more angry
+
less anxious
less angry
+
more hateful
more anxious
+
slower to hate
less anxious
+
quicker to love
more lustful
+
slower to love
less lustful
+
more cheerful
more prone to stress
+
less cheerful
more resilient
+
more envious
more hateful
+
less envious
slower to hate
+
[C:2:0:1]Spring
more envious
+
[C:6:0:1]Summer
less envious
+
after a lack of abstract thinking
more cheerful
+
[C:7:0:1]Time before time
less cheerful
+
  [C:5:0:1]
more depressed
+
Became
less depressed
+
[C:4:0:1]Autumn
[C:2:0:1]Spring
+
[C:3:0:1]Winter
[C:6:0:1]Summer
+
more vengeful
[C:4:0:1]Autumn
+
less vengeful
[C:3:0:1]Winter
+
more zany
[C:5:0:1]
+
more humorless
Became
+
more cruel
quicker to love
+
more merciful
slower to love
+
more proud
more vengeful
+
less proud
less vengeful
+
more ambitious
more proud
+
less ambitious
less proud
+
more vain
more cruel
+
less vain
more merciful
+
more extravagant
more single-minded
+
more austere
more scatterbrained
+
more gracious
more ambitious
+
less gracious
less ambitious
+
less reliant on advice
more gracious
+
less disdainful of advice
less gracious
+
more polite
more extravagant
+
more rude
more austere
+
more confident
more zany
+
less confident
more humorless
+
more fearless
less reliant on advice
+
more fearful
less disdainful of advice
+
more industrious
more fearless
+
less wasteful
more fearful
+
more stubborn
more confident
+
less stubborn
less confident
+
less quarrelsome
more vain
+
more quarrelsome
less vain
+
more prone to discord
more industrious
+
less prone to discord
less wasteful
+
more orderly
more prone to discord
+
less orderly
less prone to discord
+
less cautious
less quarrelsome
+
more cautious
more quarrelsome
+
more gregarious
more polite
+
more of a loner
more rude
+
more trusting
more orderly
+
less trusting
less orderly
+
more swayed by others' emotions
more trusting
+
less swayed by others' emotions
less trusting
+
more emotionally obsessive
more gregarious
+
more emotionally distant
more of a loner
+
more dutiful
more overbearing
+
less dutiful
less assertive
+
more altruistic
more swayed by others' emotions
+
less altruistic
less swayed by others' emotions
+
more of a perfectionist
more altruistic
+
less attentive to details
less altruistic
+
more private
more dutiful
+
less private
less dutiful
+
more tolerant
less cautious
+
less tolerant
more cautious
+
more obstinate
more of a perfectionist
+
more acquiescing
less attentive to details
+
more hopeful
more obstinate
+
less hopeful
more acquiescing
+
more single-minded
more tolerant
+
more scatterbrained
less tolerant
+
more bashful
more emotionally obsessive
+
more shameless
more emotionally distant
+
more curious
more hopeful
+
less curious
less hopeful
+
more artistically inclined
more curious
+
less artistically inclined
less curious
+
more inclined to the abstract
more bashful
+
less inclined to the abstract
more shameless
+
disdain  
more private
+
Learned to  
less private
+
  and learned to
tradition
+
value
artwork
+
more frenetic
cooperation
+
more leisurely
independence
+
more overbearing
stoicism
+
less assertive
introspection
+
more prone to flights of fancy
self-control
+
more fact-oriented
tranquility
+
more of a thrill-seeker
family
+
inclined to avoid excitement
friendship
+
craftsmanship
cunning
+
tavern keeper
eloquence
+
I wish to become a
fairness
+
bone doctor
decorum
+
surgeon
more artistically inclined
+
diagnostician
less artistically inclined
+
  I am sort of confused.
and learned to
+
  I am a little confused.
value
+
  There will be no rest for the enemy.
disdain
+
  The enemy will be driven off.
Learned to
+
. What do you command?
  loyalty
+
I am very confused.
more frenetic
+
I am confused.
more leisurely
+
  The task is accomplished.
more of a thrill-seeker
+
I am your loyal  
inclined to avoid excitement
+
  The need for my task seems to have passed.
more prone to flights of fancy
+
have been driven from
more fact-oriented
 
more inclined to the abstract
 
less inclined to the abstract
 
perseverance
 
leisure time
 
commerce
 
romance
 
nature
 
knowledge
 
harmony
 
merriment
 
craftsmanship
 
martial prowess
 
hard work
 
sacrifice
 
competition
 
scholar
 
performer
 
diagnostician
 
doctor
 
bone doctor
 
surgeon
 
monster slayer
 
mercenary
 
I am sort of confused.
 
I am a little confused.
 
I am very confused.
 
I am confused.
 
  . What do you command?
 
Commendable! Your loyalty and bravery cannot be denied.
 
tavern keeper
 
I wish to become a
 
The task is accomplished.
 
I am your loyal
 
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
The need for my task seems to have passed.
+
Will you have me as
  have been driven from
+
I would be honored if you would become a  
There will be no rest for the enemy.
+
You can no longer be a  
The enemy will be driven off.
+
I am sorryThere is no room for you here.
What happened?
+
I hate you.
I don't remember clearly.
+
I would be honored to serve as a
I would be honored if you would become a
+
I'm kicking you out of  
You can no longer be a
+
Gladly.  You are now one of my
I would be honored to serve as a
+
I am sorry.  I do not think there is room for me.
. Will you have me as
+
Gladly. I will be your
  Please help me!
+
Welcome to
Come with me and I'll bring you to safety.
+
.  Can I perform with you?
Intruder!
+
I would love to join  
I hate you.
+
I'll need to see something impressive before I consider it.
I'm leaving
+
Yes! It'll be great to perform with you.
I'm kicking you out of
+
? The troupe could use your talent.
Gladly. I will be your
+
Would you like to join  
I cannot accept this honor. I am sorry.
+
.  Will you have me?
  You are not worthy of such an honor yet. I am sorry.
+
monster slayer
  I am sorry. I do not think there is room for me.
+
  here. Make us proud!
  I am sorry. There is no room for you here.
+
Yes, you'd make a fantastic  
Gladly. You are now one of my
+
. Will you have us?
  . Can I perform with you?
+
  be made
I would love to join
+
the beast
You just aren't good enough yet, but you should keep performing.
+
the occupation
  Welcome to
+
armies on the march
  ? The troupe could use your talent.
+
the fighting
Would you like to join
+
the death
I'm sorry, but I can't join the troupe.
+
occupations
  Yes! It'll be great to perform with you.
+
the abduction
. Will you have me?
+
the army on the march
scribe
+
Don't talk to me.
  be made
+
  we've got  
  I ask that
+
Well, let's see...
Yes, you'd make a fantastic
+
. I know why you have come.
  . Will you have us?
+
Murderer!
  I'll need to see something impressive before I consider it.
+
The enemy!
here. Make us proud!
+
Vile creature!
the beast
+
Intruder!
beasts
+
The dead!
bandits
+
Ahhh...
criminals
+
Gwargh!
bone-chilling horror
+
I must obey the master!
skulking vermin
+
It's not my problem.
open war
+
They must be stopped by any means at our disposal.
ruffians
+
Now we will live under  
the fighting
+
  I hope you find what you are seeking here.
law-breaking
+
We are in the right in all matters.
the army on the march
+
I don't know anything else about them.
armies on the march
+
This is the life for me.
the abduction
+
It was inevitable.
abductions
+
Please guide me to you.
the occupation
+
Please guide me to myself.
occupations
+
Please guide me to  
Behold, mortal. I am
+
Can you tell me where I can find
Don't talk to me.
+
  I'm returning on my own.
. I know why you have come.
+
  We were going to entertain the world! It's a shame, but I'll have to make my own way now.
a divine being
+
  I'm giving up on this hopeless venture.
we've got
+
We can no longer travel together.
Well, let's see...
+
What do you think of me?
  the death
+
I give to you this fine beast,  
deaths
+
I deign to favor you with my little pretty,  
The enemy!
+
Can you tell me where I can find you?
Vile creature!
+
Can you tell me where I can find myself?
I must obey the master!
+
What can you tell me about  
Murderer!
+
What can you tell me about yourself?
Ahhh...
+
I've forgotten what trouble it was...
Gwargh!
+
the missing treasure
Get away from me!
+
brewing trouble with our neighbors
The dead!
+
the brewing trouble
They must be stopped by any means at our disposal.
+
the open war
Now we will live under
+
the ruffians
It was inevitable.
+
the bone-chilling horror
It's not my problem.
+
How may I serve
I don't know anything else about them.
+
I am on a mission from
This is the life for me.
+
How's life here?
It's for the best.
+
How have things been?
We are in the right in all matters.
+
the abductions
Please guide me to myself.
+
the law-breaking
Please guide me to
+
the deaths
We can no longer travel together.
+
the skulking vermin
Please guide me to you.
+
the bandits
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
+
the criminals
I'm giving up on this hopeless venture.
+
the beasts
I hope you find what you are seeking here.
+
Soon the world will be set right.
I'm returning on my own.
+
Where should I take you?
I give to you this fine beast,
+
How are you enjoying the adventure?
I deign to favor you with my little pretty,
+
You are bound to obey me.
What can you tell me about yourself?
+
Are you looking forward to the performance?
What do you think of me?
 
Can you tell me where I can find myself?
 
What can you tell me about
 
Can you tell me where I can find
 
Can you tell me where I can find you?
 
the missing treasure
 
brewing trouble with our neighbors
 
Wait here until I return.
 
I've forgotten what trouble it was...
 
Can you tell me the way to
 
Let's continue onward together.
 
Thank you. I will take excellent care of this majestic creature.
 
What have you done? This is horrifying!
 
the open war
 
the ruffians
 
How have things been?
 
the brewing trouble
 
It has been the same as ever.
 
How's life here?
 
This
 
You must kill
 
the law-breaking
 
the deaths
 
the beasts
 
the abductions
 
the bandits
 
the criminals
 
the bone-chilling horror
 
the skulking vermin
 
Where should I take you?
 
How are you enjoying the adventure?
 
We shall bring
 
Soon the world will be set right.
 
Are you looking forward to the performance?
 
 
  home safely.
 
  home safely.
Tell me about
+
We shall bring
I've forgotten what I was going to say...
+
I am afraid of them.
I hate them.
+
I hate them.
I don't care one way or another.
+
I don't care one way or another.
They are terrific.
+
It's for the best.
I am afraid of them.
+
Are we close?
Now we will have to build our own future.
+
Now we will have to build our own future.
They are outlaws.
+
They are outlaws.
You are bound to obey me.
+
They are terrific.
  Are we close?
+
. They have been harassing the people for too long.
 +
You must drive the ruffians of
 +
You must drive the skulking vermin
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  to try to boss us around, but you'll show them the true nature of power.
 
  to try to boss us around, but you'll show them the true nature of power.
out of
+
beast from the wilds
You must drive the skulking vermin
+
ferocious unnatural beast
. Their aggressive order must not be allowed to flourish.
+
ferocious wild animal
You must drive
+
savage beast
. These criminals have been allowed to thrive for too long.
+
  Enjoy the hunt!
. These outlaws must be punished.
+
  Our hopes travel with you.
Seek your foe in the
+
  Seek your foe in the  
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
Enjoy the hunt!
+
terror from the evil depths
Our hopes travel with you.
+
evil being
You must drive the ruffians of
+
night creature
sent
+
horrible beast
. They have been harassing the people for too long.
+
terrifying wilderness monster
beast from underground
+
creeping thing
vile monster from the bowels of the earth
+
beast from underground
terrifying wilderness monster
+
vile monster from the bowels of the earth
creeping thing
+
  This
ferocious wild animal
+
You must kill
savage beast
+
How may I serve you?
beast from the wilds
+
fearsome beast
ferocious unnatural beast
+
cursed demon
ancient force of nature
+
ancient force of nature
great beast
+
the treatment of animals
fearsome beast
+
a dispute over
cursed demon
+
The trouble started because of
night creature
+
but there is ill-will between our peoples.
horrible beast
+
truthfulness
terror from the evil depths
+
a formalized agreement
evil being
+
the treatment of plants
torture
+
  accepts our tribute
the treatment of plants
+
  is paying us tribute
  truthfulness
+
  is at war with us.
  a formalized agreement
+
  is not at war with us
  the display of war and hunting trophies
+
and there is no hard feeling between our peoples.
  the devouring of the bodies of sapient beings
+
and there is friendship between our peoples.
a desire to kill the living and any others in opposition
 
the adversary's inability to communicate and form treaties
 
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
and there is no hard feeling between our peoples.
+
  Their tribute is not enough.
and there is friendship between our peoples.
+
  This war must end with our victory.
The trouble started because of
+
  In any case, peace is no longer an option.
but there is ill-will between our peoples.
+
  The alliance has outlived its usefulness.
the treatment of animals
 
a dispute over
 
I tire of this pointless skirmishing.
 
We can no longer pay them homage.
 
 
  is our ally
 
  is our ally
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
is at war with us.
+
  I tire of this pointless skirmishing.
is not at war with us
+
  We can no longer pay them homage.
  accepts our tribute
+
. These criminals have been allowed to thrive for too long.
  is paying us tribute
+
. These outlaws must be punished.
  The group
+
. Their aggressive order must not be allowed to flourish.
from their home at
+
You must drive
could afford to learn a lesson or two, though open conflict would be unwise.
+
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
+
must be driven off or subjugated.
In any case, peace is no longer an option.
+
The group
The alliance has outlived its usefulness.
+
  from their home at
  Their tribute is not enough.
+
a journey
This war must end with our victory.
+
an attack by a beast
a special occasion
+
an act of theft
a previous insurrection
+
an abduction
a competition
+
a special occasion
a performance
+
a previous insurrection
a ceremony
+
general ill feelings over past historical events
a procession
+
livestock ownership
a raid
+
rights-of-way
a purge
+
fishing rights
a previous battle
+
a previous conquest
a previous war
+
a previous duel
a previous conquest
+
a previous battle
a previous duel
+
a previous war
an act of theft
+
a disagreement over prior treaties
an abduction
+
an incident involving a lost diplomat
a journey
+
the adversary's abuse of the aggressor's fallen
an attack by a beast
+
the adversary's refusal to form treaties
territory
+
grazing rights
an incident involving a trade caravan
+
water rights
grazing rights
+
an incident involving a trade caravan
water rights
+
a desire to kill the living and any others in opposition
rights-of-way
+
the adversary's inability to communicate and form treaties
fishing rights
+
the display of war and hunting trophies
general ill feelings over past historical events
+
the devouring of the bodies of sapient beings
livestock ownership
+
a first contact that went horribly wrong
a dispute over the ownership of
+
prior aggression by the adversary
the disturbance of once-eternal rest
+
a dispute over the ownership of
a first contact that went horribly wrong
+
the disturbance of once-eternal rest
prior aggression by the adversary
+
There are guards in  
the adversary's abuse of the aggressor's fallen
+
There are guards patrolling
the adversary's refusal to form treaties
+
You are considered part of the opposition.
a disagreement over prior treaties
+
You are considered an integral part of the opposition.
an incident involving a lost diplomat
+
the great tower
a cottage
+
the keep
the mead hall
+
a cottage
the great tower
+
the mead hall
the keep
+
Their strength has been challenged, and their hold has loosened.
a hillock
+
They still hold this area, but they do not feel certain.
a house
+
They do not feel challenged at all.
an abandoned shop
+
They consider you a key figure in the opposition.
a tree
+
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
+
They consider you an infamous villain among those opposing them.
Their strength has been broken.
+
Their strength has been broken.
They consider you a key figure in the opposition.
+
the natural issue of their worship of  
They consider you a leader of the opposition.
+
the issue of their oneness with
You are considered part of the opposition.
+
the issue of their worship of  
You are considered an integral part of the opposition.
+
the issue of their godlessness
There are guards in
+
It does not help matters that their leader
There are guards patrolling
+
  is my
Be careful, for their leader
+
Be careful, for their leader
the natural issue of their oneness with
+
the natural issue of their oneness with  
It does not help matters that their leader
+
a raid
is my
+
a purge
They do not feel challenged at all.
+
There is also
I don't really know.
+
the cheese market
Their strength has been challenged, and their hold has loosened.
+
the fruit and vegetable market
They still hold this area, but they do not feel certain.
+
the meat market
a coup
+
the imported clothing market
persecution
+
There is a long-ranging patrol  
a family matter
+
the shrine to  
There is also
+
the processed goods market
the issue of their worship of
+
a carpenter's shop
the issue of their godlessness
+
a leather goods shop
the natural issue of their worship of
+
a metal craft shop
  the issue of their oneness with
+
a armorsmith's shop
shrine
+
the imported food market
the processed goods market
+
the imported goods market
There is a long-ranging patrol
+
a metal furniture shop
the shrine to
+
a stone furniture shop
I'd watch out for them.
+
a bone carver's shop
I have no idea.
+
a leather clothing shop
other groups vying for control.
+
a woven clothing shop
There are no fewer than
+
a leather shop
a metal furniture shop
+
a blacksmith's shop
a stone furniture shop
+
a bowyer's shop
the imported food market
+
a weaponsmith's shop
the imported goods market
+
a gem cutter's shop
the meat market
+
an abandoned shop
the imported clothing market
+
a hillock
the cheese market
+
a house
the fruit and vegetable market
+
a cloth shop
a weaponsmith's shop
+
a general imports store
a gem cutter's shop
+
a clothing imports store
a blacksmith's shop
+
a food imports store
a bowyer's shop
 
a metal craft shop
 
a armorsmith's shop
 
a carpenter's shop
 
a leather goods shop
 
a clothing imports store
 
a food imports store
 
a cloth shop
 
a general imports store
 
a woven clothing shop
 
a leather shop
 
a bone carver's shop
 
a leather clothing shop
 
Goodbye.
 
I must take my leave.
 
If you want to find a relative,
 
lives in
 
If you want to offer your condolences,
 
should travel to
 
should talk to
 
abides here in magnificence
 
Not that it matters, as
 
is here, and
 
Not that it matters, as the seat of
 
the law is absolute
 
the blood-drinker allows no chattel to rise
 
 
  is also located here
 
  is also located here
The seat of
+
  The seat of  
has occupied
+
the law is absolute
You sound like a troublemaker.
+
the blood-drinker allows no chattel to rise
  rules
+
If you want to find a relative,
is a group of
+
  lives in
 +
Goodbye.
 +
I must take my leave.
 
  from this capital as well
 
  from this capital as well
  I rule
+
  I rule
  I haven't heard anything like that.
+
is a group of
 +
My
 +
is here, and
 +
  Not that it matters, as the seat of
 +
abides here in magnificence
 +
  Not that it matters, as
 +
Nobody I remember.
 +
fled before the attack.
 +
A few separate groups were organized. 
 +
One group organized itself. 
 +
rules
 +
has occupied
 +
other groups vying for control.
 +
There are no fewer than
 +
  I'd watch out for them.  
 +
I have no idea.
 +
  groups fled.
 +
No fewer than
 +
I haven't heard anything like that.
 
  are vying for control.
 
  are vying for control.
groups fled.
+
CertainlyIt would be terrible to leave someone to fend for themselves after sunset.
  No fewer than
+
Of courseMy pleasure.
A few separate groups were organized.
+
  nowMake way for
One group organized itself.
+
Thank you!
  Nobody I remember.
+
  forever!
  fled before the attack.
+
this place
  I've decided. Let's call our troupe
+
Uh...  what was that?
Here's something you might be interested in...
+
Please let me shelter here for the night.
  I'm in charge of
+
I'd like to stay here another day if you don't mind.
I've forgotten what to say...
+
Nevermind.
I've forgotten my bold pronouncement...
+
this poor soul
  now. Make way for
+
the weary shoulders of the people of
What's available here?
+
the oppressors
Let's trade.
 
Nevermind.
 
Thank you!
 
Please let me shelter here for the night.
 
I'd like to stay here another day if you don't mind.
 
Of course. My pleasure.
 
Uh... what was that?
 
Ah, I'm sorry. Permission is not mine to give.
 
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
 
 
  back home!
 
  back home!
  this poor soul
+
  should travel to
  the oppressors
+
  should talk to
Join me and we can shake off the yoke of
+
If you want to offer your condolences,
this place
+
a room
the weary shoulders of the people of
+
We rent out
I'm with you on this.
+
You have a room here, and you can stay longer if you like.
forever!
+
  All drinks are free, of course!
You may enjoy these times of peace, but remain vigilant.
+
free rooms
We weren't personally acquainted.
+
a free room
What will you do about it?
 
My condolences.
 
Let's entertain the world together!
 
What should I do about it?
 
Join me and we'll bring
 
Come, join me on my adventures!
 
a room
 
a free room
 
 
  a night.
 
  a night.
. Let me know and you can stay as long as you like.
+
There's no need for trouble here.
free rooms
+
Your selfless dedication is appreciated here.
Tavern keeper!
+
What a dancer! It's such an honor to have you here.
This is not that kind of establishment.
+
My talented bard! It's such an honor to have you here.
We have many drinks to choose from. [You receive a list.]
 
There's no need for trouble here.
 
All drinks cost
 
  We have
 
  All drinks are free, of course!
 
 
  for a mug.
 
  for a mug.
We rent out
+
  All drinks cost
  You have a room here, and you can stay longer if you like.
+
We have
Long live the cause.
+
We have many drinks to choose from. [You receive a list.]
Thank you for preserving our legacy of wisdom.
+
Thank you for preserving our legacy of wisdom.
What stories you tell! It's such an honor to have you here.
+
You ought to be rewarded for returning our treasures.
Loyalty should be rewarded.
+
Thank you for all you do.
My talented bard! It's such an honor to have you here.
+
It is good to see you here.
The poet! It's such an honor to have you here.
+
The poet! It's such an honor to have you here.
Your selfless dedication is appreciated here.
+
What stories you tell! It's such an honor to have you here.
What a dancer! It's such an honor to have you here.
+
Loyalty should be rewarded.
You have been such a good trade partner.
+
Long live the cause.
I'd just as soon you went someplace else.
+
I'd just as soon you went someplace else.
My good friend.
+
My companion.
It's such a pleasure to serve you.
+
My good friend.
It is good to see you here.
+
It's such a pleasure to serve you.
My companion.
+
You have been such a good trade partner.
You ought to be rewarded for returning our treasures.
+
this spire
Thank you for all you do.
+
these catacombs
Intruder! Intruder!
+
these sewers
This is my new home.
+
, taking over my duties and responsibilities?
someone
+
someone
Would you agree to become
+
this establishment
Would you please adopt
+
this library
, taking over my duties and responsibilities?
+
this temple
I accept this honor.
+
this keep
this poor nameless child
+
this dungeon
this tower
+
this tomb
this establishment
+
this market
this tomb
+
this tower
this market
+
You'll have the room for another day. I'm glad you're enjoying your stay.
these sewers
+
Your room is
this dungeon
+
I'll be back with your drink in a moment.
this spire
+
this hall
these catacombs
+
this guildhall
this counting house
+
this hospital
You'll have the room for another day. I'm glad you're enjoying your stay.
+
this counting house
this guildhall
+
One
this hospital
+
. Let me know and you can stay as long as you like.
this keep
+
Uhh... nevermind.
this hall
+
I would prefer to be outdoors.
  this library
+
How sinister the glow...
this temple
+
I would prefer to be indoors.
Uhh... nevermind.
+
How I long for civilization...
I'd like a room.
+
Where am I?
I'd like the
+
It sure is dark down here.
I'll be back with your drink in a moment.
+
It is good to be indoors.
I'd like my room for another night.
+
Is it raining?
somewhere
+
At least it doesn't rain down here.
Your room is
+
What an odd glow!
It is good to be indoors.
+
Indoors, outdoors. It's all the same to me as long as the weather's fine.
I would prefer to be outdoors.
+
It is good to be outdoors.
Where am I?
+
It is invigorating to be out in the wilds!
It sure is dark down here.
+
What a strange place!
Let us stop this pointless fighting!
+
Look at the sky! Are we in the Underworld?
Tell me about this area.
+
this poor nameless child
I have no reason to accept this.
+
This must be the will of  
I accept your offer.
+
It has always been my dream to start a family.
What a strange place!
+
What have you been scheming?
I have confidence in your abilities.
+
Reveal what you have been scheming or suffer the consequences.
It is good to be outdoors.
+
Who do you work for?
It is invigorating to be out in the wilds!
+
Tell me who you work for, or else.
How I long for civilization...
+
  really
Indoors, outdoors. It's all the same to me as long as the weather's fine.
+
is yours.  Please consider my offer.
How sinister the glow...
+
You are bound to me!
I would prefer to be indoors.
+
The bond is broken! Return to the Underworld and trouble us no more!
Did anybody flee the attack?
+
  or suffer the consequences.
Does anybody else still have a stake in these lands?
+
  must pay homage to
Does this settlement engage in trade? Tell me about those places.
+
will no longer pay homage to
Tell me about the local ruler.
+
the object I can't remember
What an odd glow!
+
Drop
Look at the sky! Are we in the Underworld?
+
  offers to pay homage to
Is it raining?
+
  in a way that suits you.
At least it doesn't rain down here.
+
Of course.
I will accept the child into my home.
+
You are hereby charged to retrieve
I am sorry, but I am otherwise disposed.
+
  and the chosen! 
This must be the will of
+
Blessed be
It has always been my dream to start a family.
+
You are amazing.
Why are you traveling?
 
I'm sorry, but I'm unable to help.
 
  Where are their forces? Are there patrols or guards?
 
  Do they have a firm grip on these lands?
 
  You look like a mighty warrior indeed.
 
  What have you been scheming?
 
  really
 
  How are you feeling right now?
 
  You are amazing.
 
 
  the outfit.
 
  the outfit.
You must yield!
+
makes
You are bound to me!
 
The bond is broken! Return to the Underworld and trouble us no more!
 
Tell me who you work for, or else.
 
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
 
Reveal what you have been scheming or suffer the consequences.
 
Who do you work for?
 
Identify yourself!
 
or suffer the consequences.
 
the object I can't remember
 
is yours. Please consider my offer.
 
Fortune has favored you, and
 
Where is
 
Perhaps you'd be willing to trade
 
Never.
 
Gladly. May this new age of harmony last a thousand year.
 
I will not bow before you.
 
I agree to submit to your request.
 
will no longer pay homage to
 
offers to pay homage to
 
must pay homage to
 
Let there be peace between
 
is well-traveled and would probably have that information.
 
No such place exists.
 
not be able to guide you personally. It is the best I can do.
 
However, the
 
is dead.
 
I don't know myself, and I don't even know anybody that could tell you.
 
I don't remember what I was going to say...
 
Please be patient. I'll have your order ready in a moment.
 
Come see me in the market sometime.
 
Yes, I can serve you when we're both there.
 
We don't offer any specific services here.
 
You haven't ordered anything. Would you like something?
 
I don't work here.
 
This is
 
You should probably try a shopkeeper.
 
You'll have to talk to somebody older.
 
Sorry, I'm otherwise occupied.
 
Fantastic! Please come closer and ask again.
 
Really? Please come closer.
 
Of course. Let's do business.
 
Really? Alright.
 
Come see me at the trade depot sometime.
 
Come see me in my store sometime.
 
So, the
 
Calm yourself!
 
said, 'Are you going to eat that?'
 
... and the
 
Tell me about your family.
 
 
  saw the sun and vomited on the spot!
 
  saw the sun and vomited on the spot!
  Yes, let's go.
+
  said, "Are you going to eat that?"
Of course.
+
... and the
I seek to rescue
+
So, the
and am returning to
+
  in search of adventure
I have obtained
 
, and this quest is taking me to
 
The treasure is sought by
 
I am searching for
 
I will return it to
 
  I am returning it to
 
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
 +
to start a new life
 +
and maybe something to drink as well!
 +
.  Perhaps I'll finally make my fortune!
 +
, and wealth and pleasures beyond measure!
 
  in search of work
 
  in search of work
  in search of adventure
+
  to move into my new home with
. Perhaps I'll finally make my fortune!
 
, and wealth and pleasures beyond measure!
 
I have rescued
 
and maybe something to drink as well!
 
 
  to take up my position
 
  to take up my position
I'm going to
+
I'm going to  
to move into my new home with
+
I'm returning to my home in
spouse
+
I visited
to start a new life
+
I started my pilgrimage in  
husband
+
Probably on the move or deep underground, but I can't be sure.
I started my pilgrimage in
+
I don't remember what I was going to say...
Probably on the move or deep underground, but I can't be sure.
+
I'm traveling to
  to view
+
I'm preparing to travel to
  I visited
+
  to view  
  I'm traveling to
+
  However, the
I'm preparing to travel to
+
  is well-traveled and would probably have that information.
I'm returning to my home in
+
No such place exists.
  I'm not sure.
+
This is
 +
Who?
 +
is dead.
 +
not be able to guide you personally.  It is the best I can do.
 +
  The largest of these is
 +
other major settlements.
 +
trades directly with no fewer than
 +
I'm not planning a journey.
 +
The villages
 +
villages which utilize the market here.
 +
There are
 +
  engages in trade with
 +
I'm going out for some water.
 +
I'm walking my patrol.
 +
I was out visiting the library.
 +
I was just out at the tavern.
 +
I'm going to visit the library.
 +
I'm going out to the tavern.
 +
I'm going to visit the shrine.
 +
I'm going to visit the temple.
 +
I'm returning from my patrol.
 +
I'm on an important mission.
 +
I am escaping from danger which threatened my former home.
 +
I will return it to
 +
I was out visiting the shrine.
 +
I was out visiting the temple.
 +
I was just out for some water.
 +
I'm just out for a stroll.
 +
, and this quest is taking me to
 +
I seek to rescue
 +
  and am returning to
 +
I have rescued
 +
I am returning it to
 +
The treasure is sought by
 +
I am searching for
 +
I have obtained
 +
grandchild
 +
grandparent
 +
Where?
 +
There's nothing organized here.
 +
also utilize the market there.
 +
is the only other settlement to utilize the market there.
 +
This place is insulated from the rest of the world, at least in terms of trade.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of
+
The village
  This place is insulated from the rest of the world, at least in terms of trade.
+
  other villages which utilize the market there.
 
  to trade.
 
  to trade.
  go to
+
  go to  
is the only other settlement to utilize the market there.
+
The people of  
other villages which utilize the market there.
+
! Best price in town
other major settlements.
+
! Limited supply
trades directly with no fewer than
+
! Today only
engages in trade with
+
cut
The largest of these is
+
tanned
  villages which utilize the market here.
+
faraway
  There are
+
all the way
  The village
+
right here
The villages
+
here
I'm walking my patrol.
+
the great
I was out visiting the library.
+
fair
I'm going to visit the temple.
+
I don't remember what I believe...
I'm going out for some water.
+
An item has returned!
I'm going out to the tavern.
 
I'm going to visit the shrine.
 
I'm not planning a journey.
 
I'm going to visit the library.
 
I'm on an important mission.
 
I am escaping from danger which threatened my former home.
 
I'm just out for a stroll.
 
I'm returning from my patrol.
 
I was out visiting the temple.
 
I was just out for some water.
 
I was just out at the tavern.
 
I was out visiting the shrine.
 
cousin
 
nephew
 
, is it really you?
 
 
  has returned
 
  has returned
Is it really you?
+
authentic
brother
+
real
grandchild
+
your very own
sibling
+
get your
sister
+
nephew
half-sister
+
niece
half-brother
+
uncle
half-sibling
+
Is it really you?
parent
+
Dear
father
+
, is it really you?
daughter
+
cousin
grandmother
+
woman
grandparent
+
my good
grandfather
+
I yield!  I yield!
There's nothing organized here.
+
We yield! We yield!
also utilize the market there.
+
Decent
That's me. I'm right here.
+
Good
Where?
+
Splendid
Ask me when I've returned to my home!
+
Great
Yes, master. Ask and I shall obey.
+
right there
mother
+
Excellent
I'd rather not say.
+
Fantastic
the surrounding area
+
some of my kind  
a village nearby
+
Might I interest you in  
just outside town
+
Are you interested in
out to the
+
some of our kind
the settlements
+
just outside town
northeast
+
the surrounding area
northwest
+
town
! Best price in town
+
  right here in
! Limited supply
+
  out to the
were
+
the settlements
tanned
+
a village nearby
right here in
+
  I'll show you calm!
distant
+
Do I look like I need to calm down?!
all the way
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
faraway
+
you needn't indulge my trivial thoughts!
the great
+
  Get away from me!
! Today only
+
I must say that is a truly insightful observation!
right here
+
I admire how brilliant you are!
I don't remember what I believe...
+
you are so clever I must concede!
An item has returned!
+
Although my own insignificant beliefs lie elsewhere,
get your
+
no one can deny your genius!
your very own
+
we can both agree you are by far the most persuasive!
authentic
+
I am overmastered by your presence!
Never!
+
I confess your stunning argument overwhelms me!
  I will fight no more.
+
You know, I think you're right.
Okay! I'll do it.
+
I have been so foolish. Yes, I agree.
You first, coward!
+
Yes, I can see it clearly now.
Over my dead body!
+
Maybe you're right.
spits out
+
Ignoring that I don't quite concur...  
Maybe you're right.
+
Even if I don't change my mind,
I am compelled to continue!
+
Despite some minor reservations...
my good
+
Though I cannot agree fully on a slight technicality,
person
+
I will fight no more.
We yield! We yield!
+
We will fight no more.
Stop! This isn't happening!
+
  spits out
We will fight no more.
+
Huh?
I yield! I yield!
+
Ha!
Splendid
+
Were you trying to make an argument?
Fantastic
+
How unreasonable!
Decent
+
Uh...
Excellent
+
Ack!
my friend
+
You are right.
right there
+
How gracious!
southeast
+
Fine. Let's drop the argument.
southwest
+
Well, there must be something else to discuss.
some of our kind
+
Yes, let's move on.
some of my kind
+
Let's drop the argument.
Are you interested in
+
There must be something else to discuss.
out to the
+
Let's move on.
Might I interest you in
+
  This conversation is over.
I assure you I am already calm. Look to yourself.
+
  I will settle this my way.
You're right. I need to relax.
+
You mock me?!
Don't waste my time.
+
Insufferable!
  Ha ha ha... You're funny!
+
If you insist so strongly, we can move on.
  You dare to flatter me?!
+
, but let us move on.
Base flattery!
+
You insult me with your derision
Insufferable!
+
You insult me with your flattery
How dare you?!
+
How dare you?!
Do I look like I need to calm down?!
+
You dare to flatter me?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
Base flattery!
Get away from me!
+
It's wrong.
I'll show you calm!
+
Really.
Spare me the compliments.
+
Unbelievable.
You calm down!
+
You're wrong.
Thank you for your kind words.
+
I guess I'm not sure.
Don't tell me to calm myself.
+
I don't know what to say.
I admire how brilliant you are!
+
I don't want to argue.
you are so clever I must concede!
+
I just don't know.
I confess your stunning argument overwhelms me!
+
the things some people think just boggle the mind.
I must say that is a truly insightful observation!
+
there's just no way you can believe something so stupid.
we can both agree you are by far the most persuasive!
+
it would amaze me if somebody actually thought that.
I am overmastered by your presence!
+
nobody could possibly believe that.
you needn't indulge my trivial thoughts!
+
Shameful.
no one can deny your genius!
+
I'm appalled.
I have been so foolish. Yes, I agree.
+
that isn't at all convincing.
Yes, I can see it clearly now.
+
you should keep your weird thoughts to yourself.
Though I cannot agree fully on a slight technicality,
+
that is the stupidest statement I have ever heard.
You know, I think you're right.
+
That's absurd!
  Even if I don't change my mind,
+
Oh, no,
Despite some minor reservations...
+
I've heard it all now!
Although my own insignificant beliefs lie elsewhere,
+
I'm having trouble taking you seriously.
Ignoring that I don't quite concur...
+
I couldn't follow your rambling.
  Are you being serious?
+
really, I've been over all this nonsense before.
What did you just say?
+
don't waste my time with this drivel.
Wait, what?
+
Wait, what?
Am I supposed to engage with that?
+
What?
Forgive me, but
+
Are you being serious?
I've heard it all now!
+
Give me a break.
You must be joking.
+
You must be joking.
How unreasonable!
+
Am I supposed to engage with that?
Give me a break.
+
Forgive me, but
Were you trying to make an argument?
+
What did you just say?
How gracious!
+
I sent
Fine. Let's drop the argument.
 
Let's move on.
 
You are right.
 
Let's drop the argument.
 
There must be something else to discuss.
 
Yes, let's move on.
 
I will settle this my way.
 
You mock me?!
 
You insult me with your flattery
 
This conversation is over.
 
, but let us move on.
 
You insult me with your derision
 
Well, there must be something else to discuss.
 
If you insist so strongly, we can move on.
 
That's wrong.
 
I cannot agree.
 
I beg to differ.
 
That's not right.
 
Pause to consider.
 
Stop and reflect.
 
You are thinking about this all wrong.
 
Really.
 
Unbelievable.
 
I just don't know.
 
It's wrong.
 
I don't know what to say.
 
I don't want to argue.
 
I disagree.
 
I guess I'm not sure.
 
there's just no way you can believe something so stupid.
 
it would amaze me if somebody actually thought that.
 
you should keep your weird thoughts to yourself.
 
the things some people think just boggle the mind.
 
I'm appalled.
 
that isn't at all convincing.
 
You're wrong.
 
Shameful.
 
That's absurd!
 
Oh, no,
 
don't waste my time with this drivel.
 
that is the stupidest statement I have ever heard.
 
I couldn't follow your rambling.
 
really, I've been over all this nonsense before.
 
nobody could possibly believe that.
 
I'm having trouble taking you seriously.
 
asked me
 
sent me to
 
told me to ask
 
I asked
 
to ask
 
told me to tell
 
Through
 
to tell
 
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that
+
I serve no one.
I sent
+
I demand a portion of the official funds from
I asked that
+
I asked that  
demand a portion of the official funds from
+
demand a portion of the official funds from  
 +
ask that
 +
I believe...  something.
 +
Well, I believe...  something else.
 +
sometimes has need for my services.
 +
I have no master, but
 +
I do not know!  My instructions come from
 +
I must insist.
 +
Just think about it.
 +
I don't agree.
 +
Stop and reflect.
 +
I sense you're wavering.
 +
I require a substantive reply.
 +
You must be convinced.
 +
No, I mean it.
 +
That's not right.
 +
That's wrong.
 +
I cannot agree.
 +
I disagree.
 +
You are thinking about this all wrong.
 +
Pause to consider.
 +
I beg to differ.
 +
I do not scheme.
 +
engaged to induce a war of
 +
engaged me to abduct
 +
engaged me to assassinate
 +
sent me to engage
 +
engaged me to frame
 +
I decided to frame
 +
engaged me to infiltrate
 +
engaged me to sabotage the activities of
 +
to grant an important position
 +
was asked
 +
I told
 +
Through
 +
I engaged
 +
engaged me to obtain
 +
when one came available.
 +
I asked
 +
asked me
 +
sent me to
 
  look past illicit acts
 
  look past illicit acts
  I demand a portion of the official funds from
+
  told me to tell
  Help! Save me!
+
  told me to ask
I believe... something.
+
  appears unconvinced.
I serve
+
It is not convincing.
I must withdraw!
 
I have no master, but
 
I do not know! My instructions come from
 
I serve no one.
 
sometimes has need for my services.
 
Just think about it.
 
I don't agree.
 
No, I mean it.
 
I must insist.
 
  I require a substantive reply.
 
You must be convinced.
 
Well, I believe... something else.
 
I sense you're wavering.
 
It is not convincing.
 
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
  appears unperturbed.
  appears unconvinced.
+
You are unperturbed.
You are unperturbed.
 
 
  flinches.
 
  flinches.
appears unperturbed.
+
  a series of  
I do not scheme.
+
There
engaged to induce a war of
 
You must think you're really frightening.
 
You just aren't as convincing as you think you are.
 
I have nothing to say to you.
 
That was compelling!
 
What is this madness? Calm yourself!
 
sent me to engage
 
to obtain
 
engaged me to abduct
 
engaged me to assassinate
 
engaged me to infiltrate
 
engaged me to sabotage the activities of
 
engaged me to frame
 
I decided to frame
 
was asked
 
I told
 
to grant an important position
 
engaged me to obtain
 
when one came available.
 
I engaged
 
to engage
 
grotesque
 
crude
 
refined
 
  a series of
 
graceful
 
serene
 
Finally,
 
 
  should be
 
  should be
  is one of the fundamental dance moves.
+
Then
  the fundamental dance position.
+
Finally,
  is one of the fundamental dance positions.
+
  is one of the fundamental dance positions.
  First,
+
First,
called the
+
  is one of the fundamental dance moves.
  the fundamental dance move.
+
  the fundamental dance position.   
vigorous
+
called the  
intense
+
  the fundamental dance move.   
aggressive
 
powerful
 
  proud
 
 
  flamboyant
 
  flamboyant
lively
 
spirited
 
energetic
 
passionate
 
 
  vivacious
 
  vivacious
 
  joyous
 
  joyous
 +
aborted
 +
partially realized
 
  loudly percussive
 
  loudly percussive
 
  softly percussive
 
  softly percussive
aborted
 
partially realized
 
 
  sharp-edged
 
  sharp-edged
 
  straight-lined
 
  straight-lined
 +
jerking
 
  fluid
 
  fluid
 
  undulating
 
  undulating
  jerking
+
  weightless
 
  expressive
 
  expressive
  strong
+
  elaborate
large
 
weightless
 
 
  understated
 
  understated
  delicate
+
  crude
  elaborate
+
  refined
  left kick
+
  grotesque
  right kick
+
  serene
leg lift
 
 
  straight walk
 
  straight walk
 
  curved walk
 
  curved walk
 
  facial expression
 
  facial expression
 
  hand gesture
 
  hand gesture
 +
turn
 +
steps in a figure-eight pattern
 +
steps in an intricate pattern
 
  steps in a circular pattern
 
  steps in a circular pattern
 
  steps in a triangle pattern
 
  steps in a triangle pattern
  steps in a figure-eight pattern
+
  steps in a square pattern
steps in an intricate pattern
 
 
  quarter
 
  quarter
  repeated
+
  half
  steps in a square pattern
+
  eighth
 
  sinuous
 
  sinuous
  counterclockwise
+
  twisting
  clockwise
+
  sprightly
eighth
 
 
  sensual
 
  sensual
 
  debauched
 
  debauched
  twisting
+
  passive
  sprightly
+
  subtle
 
  sluggish
 
  sluggish
 
  relaxed
 
  relaxed
  passive
+
  aggressive
  subtle
+
  intense
  group
+
  from the lead
  group
+
  from the follower
celebration
 
is a
 
sacred
 
 
  shadowed
 
  shadowed
 
  by group members
 
  by group members
  from the lead
+
  performed in retrograde
  from the follower
+
  performed in succession
 
  movement along the line of dance
 
  movement along the line of dance
 
  mirrored
 
  mirrored
  performed in retrograde
+
  rightward bend
  performed in succession
+
  footwork
 
  backward bend
 
  backward bend
 
  leftward bend
 
  leftward bend
  rightward bend
+
  sway
  footwork
+
forward bend
 +
  spin
 
  independent body movement
 
  independent body movement
  forward bend
+
  raised right arm
 +
raised arm
 
  arm carriage
 
  arm carriage
 
  raised left arm
 
  raised left arm
  raised right arm
+
  body level
  raised arm
+
  body level change
 
  left leg lift
 
  left leg lift
 
  right leg lift
 
  right leg lift
  body level
+
  right kick
  body level change
+
  left kick
  along a counterclockwise circle
+
  run
  turning counterclockwise
+
  leap
along an improvised path
+
loosely mingled
along an intricate path
+
along a clockwise circle
in a double circle
+
in a circle
loosely mingled
+
in a double circle
along a clockwise circle
+
in a single line
turning clockwise
+
in several lines
The dancers perform
+
The dancer performs  
in a single line
+
The dancers perform
in several lines
+
  as the dancers act out
in a circle
+
any composition of
any composition of
+
The dance is accompanied by  
The dancer performs
+
  as the dancer acts out  
The form guides dancers during improvised performances.
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.
  The dance is accompanied by
+
The form guides dancers during improvised performances. 
  as the dancer acts out
+
originally devised by
as the dancers act out
+
dancers
which grew out of the performances of
+
which grew out of the performances of
originating in
 
originally devised by
 
The rules of the form are applied by choreographers to produce individual dances which can be performed.
 
 
  for a single pair
 
  for a single pair
 
  pairs
 
  pairs
dancers
+
participation
participation
+
social
social
+
group
partner
+
celebration
performance
+
solo
with the lead turning out clockwise
+
sacred
with the lead turning out counterclockwise
+
  solo
  The dancers imitate the movement of the
+
There are partner changes throughout the dance  
This dance is a refined artform, with
+
with the lead advancing along the main line of motion
through spoken cues
+
through visual cues
There are partner changes throughout the dance
+
through spoken cues
with the lead advancing along the main line of motion
+
through touch
with the lead advancing against the main line of motion
+
through a light touch
briefly
+
constantly
through touch
+
briefly
through a light touch
 
through visual cues
 
constantly
 
 
  briefly
 
  briefly
by pulling away
+
by pulling away
constantly
+
by pushing together
maintain open contact
+
rarely make contact
rarely make contact
+
, communicating intent  
, communicating intent
+
dance closely
by pushing together
+
maintain open contact
rhythm
+
with the music
with the music
+
The partners  
The partners
+
to the music's  
dance closely
+
very quickly
faster and faster
+
slower and slower  
quickly
+
faster and faster
very quickly
+
very slowly
to the music's
+
along an intricate path
, moving
+
, moving
very slowly
+
turning counterclockwise
slowly
+
along an improvised path
slower and slower
+
turning clockwise
loudly percussive
+
along a counterclockwise circle
softly percussive
+
high
aborted
 
partially realized
 
sharp-edged
 
straight-lined
 
undulating
 
jerking
 
expressive
 
strong
 
weightless
 
refined
 
understated
 
delicate
 
elaborate
 
serene
 
grotesque
 
 
  dance is
 
  dance is
  dance is punctuated by
+
  dance is punctuated by  
  graceful
+
The entire dance has a basic movement
 +
The
 +
  specific move
 +
to be mastered. 
 +
This dance is a refined artform, with
 
  special position
 
  special position
specific move
+
with the lead turning out counterclockwise
to be mastered.
+
The dancers imitate the movement of the
The entire dance has a basic movement
+
with the lead advancing against the main line of motion
straight walks
+
with the lead turning out clockwise
curved walks
+
turns
repeated
+
facial expressions
facial expressions
+
half
hand gestures
+
repeated
clockwise
+
eighth  
eighth
+
quarter  
quarter
+
counterclockwise  
twisting
+
aborted  
sprightly
+
partially realized  
sinuous
+
, with
counterclockwise
 
passive
 
subtle
 
sensual
 
debauched
 
aggressive
 
powerful
 
sluggish
 
relaxed
 
lively
 
spirited
 
vigorous
 
intense
 
energetic
 
vivacious
 
joyous
 
flamboyant
 
movement
 
mirrored
 
performed in retrograde
 
performed in succession
 
large
 
aborted
 
partially realized
 
movement along the line of dance
 
 
  of the lead
 
  of the lead
 
  of the follower
 
  of the follower
, with
+
movement along the line of dance
backward bends
+
leftward bends
leftward bends
+
rightward bends
rightward bends
+
forward bends
footwork
+
backward bends
independent body movement
+
raised arms
forward bends
+
spins
arm carriage
+
raised left arms
raised left arms
+
raised right arms
raised right arms
+
body level changes
raised arms
+
right leg lifts
left leg lifts
+
left leg lifts
right leg lifts
+
left kicks
body level
+
right kicks
body level changes
+
leaps
left kicks
+
curved walks
right kicks
+
hand gestures
leg lifts
+
straight walks
 
  section is
 
  section is
  section is punctuated by
+
  section is punctuated by  
  section is distinct.
+
There is a basic movement
  to the
+
There are partner changes
  There are partner changes
+
of the music. 
  There is a basic movement
+
  section is distinct.
  bridge-passage
+
next
  variations
+
The dance begins with the
  of the music.
+
The dance enters a new section with the
  synthesis
+
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at
  chorus
+
[cleanUpChannelGroup]: Removed DSPs for channel group
  finale
+
[cleanUpChannelGroup]: Found DSPs for channel group
  passage
+
[cleanUpChannelGroup]: Removed fade pointer for channel group
  introduction
+
[cleanUpChannelGroup]: Found fade points for channel group
  exposition
+
[cleanUpChannelGroup]: Channel #
  recapitulation
+
was a null pointer.
  shadowed
+
[cleanUpChannelGroup]: ChannelGroup at
  The dance begins with the
+
[cleanUpChannelAndSound]: Callback has ended for channel
  The dance enters a new section with the
+
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel:
  negative
+
marked as ready to release.
  gamelog.txt
+
[cleanUpChannelAndSound]: Removed DSPs for channel
  errorlog.txt
+
[cleanUpChannelAndSound]: Found DSPs for channel
  Seventh
+
[cleanUpChannelAndSound]: Removed fade pointer for channel
  Eighth
+
[cleanUpChannelAndSound]: Found fade points for channel
  Fourth
+
, so removing them.
  Second
+
[cleanUpChannelAndSound]: Sound at
  Negative
+
[cleanUpChannelAndSound]: Channel at
  Zeroth
+
is cleaning up.
  ninety
+
[adjustVolumeForPlayingSound]: Volume changing from
  seventy
+
[adjustPanForPlayingSound]: Sound at
  eighty
+
panning changing from
  thirty
+
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from
  hundred
+
% to
  twenty
+
[createSafeThread]: Creating a new safe thread.
  million
+
[createSafeThread]: Released mutex for thread
  thousand
+
[createSafeThread]: Unlocked mutex for thread
  nineteen
+
[createSafeThread]: Locked mutex for thread
  billion
+
[setChannelGroupAndSetCallback]: setting callback on
  seventeen
+
[setChannelGroupAndSetCallback]: setting channel group for
  eighteen
+
notificationChannelGroup
  fifteen
+
userInterfaceChannelGroup
  sixteen
+
soundEffectsChannelGroup
  thirteen
+
oneShotChannelGroup
  fourteen
+
alignmentAmbianceChannelGroup
  eleven
+
foregroundChannelGroup
  twelve
+
ambientLayerChannelGroup
  Nineteenth
+
ambientChannelGroup
  Seventeenth
+
./data/sound/audio/starting-volume.txt
  Eighteenth
+
[playSound]: Playing
  Fifteenth
+
Channel:
  Sixteenth
+
[playSound]:
  Thirteenth
+
Sound:
  Fourteenth
+
  Thread:
  Eleventh
+
actions/campfire-loop
  Twelfth
+
ambiance/layers/river
  Digging designation cancelled: damp stone located.
+
[loadSound]: Loading
 +
[loadSound]: Failed to load a sound for
 +
[loadSound]:
 +
[loadSound]: New channel created for
 +
major
 +
natural minor
 +
harmonic minor
 +
melodic minor
 +
myxolydian
 +
Composer generated a chord:
 +
Composer generated a chord progression for
 +
flying-loop
 +
./data/sound/audio/locomotion/fly/
 +
flying loop already playing
 +
flying loop not playing
 +
grass-tall
 +
gravel
 +
metal-crafted
 +
metal-natural
 +
water-depth-1
 +
water-depth-2
 +
water-depth-3
 +
wood-crafted
 +
wood-natural
 +
./data/sound/audio/locomotion/footsteps/
 +
/walk
 +
general
 +
./data/sound/audio/locomotion/jump/
 +
/jump
 +
./data/sound/audio/locomotion/sweeteners/
 +
/sweetener
 +
key-quest-item
 +
./data/sound/audio/notifications/alerts/
 +
battle-pullback
 +
./data/sound/audio/notifications/map/
 +
hunger-pullback
 +
neutral
 +
savage
 +
./data/sound/audio/ambiance/alignments/
 +
) was out of range.
 +
from potential alignments.
 +
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
 +
./data/sound/audio/ambiance/regions/
 +
Picked
 +
/one-shot-
 +
./data/sound/audio/one-shots/
 +
Passed a region variant that does not exist for the
 +
region (
 +
from the regional variants for
 +
normal
 +
  time(s)
 +
  is all done looping, a new ambiance will be played.
 +
Looping ambient track (
 +
time until next ambiance was supposed to be:
 +
total time waited:
 +
ambiance layer is about to start looping.
 +
  has been faded out, exiting out of looping monitor.
 +
), stopping it.
 +
couldn't find ambiance to play in playNewAmbiance.
 +
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 +
Found a currently playing ambiance layer with the same name (
 +
attempted to stop campfire loop, but no sound effects were playing.
 +
found campfire loop and stopping it.
 +
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 +
attempted to stop the campfire loop but ran into an exception:
 +
attempted to stop the campfire loop but ran into a runtime error:
 +
close
 +
dwarven-hillocks/walla-high
 +
walla
 +
dwarven-hillocks/walla-medium
 +
dwarven-hillocks/walla-low
 +
fort/walla-low
 +
fort/walla-high
 +
fortress/walla-high
 +
fort/walla-medium
 +
fortress/walla-medium
 +
fortress/walla-low
 +
human-hamlet/walla-low
 +
human-hamlet/walla-high
 +
human-town/walla-high
 +
human-hamlet/walla-medium
 +
human-town/walla-medium
 +
human-town/walla-low
 +
no ambiance layer found by name
 +
./data/sound/audio/ambiance/layers/
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 +
no ambiance layer found by ambiance
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 +
Alignment Ambiance
 +
Milliseconds until next ambiance occurs naturally:
 +
Time until next ambiance occurs naturally:
 +
  seconds.
 +
attempting to play next one shot in
 +
angel-vault
 +
kobold
 +
rocky
 +
desert
 +
elven-forest-retreat
 +
dwarven-hillocks
 +
broadleaf-coniferous
 +
taiga
 +
goblin-dark-fortress
 +
glacier
 +
grassland
 +
goblin-dark-pits
 +
shrubland
 +
savanna
 +
human-town
 +
human-hamlet
 +
mountains
 +
lake
 +
necromancer-tower
 +
arctic
 +
tropical-temperate
 +
tundra
 +
wetland
 +
  as the current region.
 +
starting low walla for the
 +
starting high walla for the
 +
stopping all wallas for the
 +
Error trying to allocate a channel.
 +
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
 +
The vectors passed in are not unit length, or perpendicular.
 +
Tried to call a function on a thread that is not supported.
 +
Not enough memory or resources.
 +
Reached maximum audible playback count for this sound's soundgroup.
 +
Tried to call a command on a 2d sound when the command was meant for 3d sound.
 +
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
 +
Couldn't connect to the specified host.
 +
Tried to use a feature that requires hardware support.
 +
The specified URL couldn't be resolved.
 +
A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.
 +
Operation could not be performed because specified sound/DSP connection is not ready.
 +
Operation on a non-blocking socket could not complete immediately.
 +
Error creating hardware sound buffer.
 +
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
 +
Soundcard does not support the specified format.
 +
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
 +
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails.
 +
Error initializing output device.
 +
A requested output, dsp unit type or codec was not available.
 +
An unspecified error has been returned from a plugin.
 +
A plugin was built with an unsupported SDK version.
 +
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
 +
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
 +
An error occurred trying to initialize the recording device.
 +
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound.
 +
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
 +
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
 +
This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first.
 +
The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
 +
The specified tag could not be found or there are no tags.
 +
Something in FMOD hasn't been implemented when it should be! contact support!
 +
The retrieved string is too long to fit in the supplied buffer and has been truncated.
 +
DMA Failure. See debug output for more information.
 +
The specified channel has been reused to play another sound.
 +
DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
 +
DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
 +
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
 +
DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
 +
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
 +
DSP connection error.  Couldn't find the DSP unit specified.
 +
DSP operation cannot be performed on a DSP of this type.
 +
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
 +
Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format.
 +
Error loading file.
 +
End of file unexpectedly reached while trying to read essential data (truncated?).
 +
Media was ejected while reading.
 +
File not found.
 +
End of current chunk reached while trying to read data.
 +
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
 +
Unsupported file or audio format.
 +
The specified resource requires authentication or is forbidden.
 +
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
 +
A HTTP server error occurred.
 +
Proxy authentication is required to access the specified resource.
 +
FMOD was not initialized correctly to support this function.
 +
The HTTP request timed out.
 +
An error occurred that wasn't supposed to. Contact support.
 +
Cannot call this command after System::init.
 +
An invalid object handle was used.
 +
Value passed in was a NaN, Inf or denormalized float.
 +
An invalid seek position was passed to this function.
 +
An invalid parameter was passed to this function.
 +
The syncpoint did not come from this sound handle.
 +
An invalid speaker was passed to this function based on the current speaker mode.
 +
A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.
 +
This command failed because System::init or System::setDriver was not called.
 +
The specified bank has already been loaded.
 +
The version number of this file format is not supported.
 +
The live update connection failed due to the game data being out of sync with the tool.
 +
The live update connection failed due to the game already being connected.
 +
The requested event, parameter, bus or vca could not be found.
 +
The live update connection timed out.
 +
The specified resource is not loaded, so it can't be unloaded.
 +
The Studio::System object is not yet initialized.
 +
The specified resource is already locked.
 +
An invalid string was passed to this function.
 +
The specified recording driver has been disconnected.
 +
The specified resource is not locked, so it can't be unlocked.
 +
Unknown error.
 +
The length provided exceeds the allowable limit.
 +
  name...
 +
Picking a combat song by the
 +
combat song selected:
 +
beat of phrase:
 +
milliseconds left in current phrase:
 +
milliseconds of current phrase:
 +
  until a measure before the next phrase.
 +
[CombatSongWriter]: Waiting
 +
ms to play stinger from group #
 +
  until after the stingers are complete.
 +
[CombatSongWriter]: Starting stingers from group #
 +
[CombatSongWriter]: Starting loops from group #
 +
ms to play next group #
 +
ms to stop group #
 +
  until the next phrase.
 +
[CombatSongWriter]: Stopping loops from group #
 +
[CombatSongWriter]: Advancing group from
 +
[CombatSongWriter]: Waiting to fade stinger from group #
 +
  until next measure start.
 +
  layer to add on the combat song.
 +
[CombatSongWriter]: Choosing the
 +
[CombatSongWriter]: Stopping the '
 +
' combat song.
 +
[CombatSongWriter]: Starting group #
 +
  loops.
 +
[CombatSongWriter]: Synchronizing the loops for group #
 +
  'loop' layer to play.
 +
[CombatSongWriter]: Synchronizing the
 +
  'loop' layer.
 +
  'stinger' layer to bridge to the next group of the combat song.
 +
  of stingers.
 +
  measures before playing next layer.
 +
[CombatSongWriter]: Picking the
 +
[CombatSongWriter]: Letting
 +
  play for
 +
[CombatSongWriter]: Stopping combat song after stingers for group #
 +
, as there are no more groups of loops.
 +
[CombatSongWriter]: Stopping group #
 +
  layers
 +
  layer over one measure, as it should fade out.
 +
  'loop' layer to stop.
 +
[CombatSongWriter]: Fading out the
 +
[CombatSongWriter]: Getting time to wait before group #
 +
or_drummed_pulse_lp
 +
or_drumlow_pulse_lp
 +
os_stinger_low_a
 +
or_drumhigh_pulse_lp
 +
os_stinger_low_b
 +
combat_stinger_intro_onebar
 +
bass_layer_lp_low
 +
combat_oneshot_outro
 +
combat_loop_high
 +
./data/sound/audio/combat-songs/
 +
[SongPicker]: picking a song by the
 +
[SongPicker]: Attempted to pick song from an empty shufflebag.
 +
[SongPicker]: Attempted to find least played song, but encountered an exception.
 +
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
 +
[SongWriter]: song has been stopped, so abandoning moments from song.
 +
[SongWriter]: curated moment happening.
 +
[SongWriter]: Playing all layers.
 +
[SongWriter]: No dynamic moments for this playthrough.
 +
must be removed
 +
can be removed
 +
[SongWriter]: could not find a moment.
 +
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
 +
[SongWriter]:
 +
will be added
 +
% of tracks are currently playing, so a layer
 +
' layer (
 +
[SongWriter]: The '
 +
[SongWriter]: Created starting layer configuration.
 +
) was not in recently modified layers, so it is safe to
 +
  the '
 +
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 +
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 +
  layer volume, but the foreground channel group was destroyed.
 +
  milliseconds to fade
 +
[SongWriter]: Waiting
 +
[SongWriter]: Attempted to adjust the
 +
[SongWriter]: Fading
 +
[SongWriter]: Rolled a d6 and got
 +
remove
 +
was failed
 +
  for the removal saving throw, saving throw
 +
[SongWriter]: Inflection moment will
 +
add
 +
  a layer.
 +
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
 +
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 +
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 +
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 +
  selected as curated moment layers.
 +
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 +
[SongWriter]: all curated configurations exhausted, so playing all layers.
 +
  layer because it's in the layer configuration.
 +
[SongWriter]: Not removing the
 +
  layer because it's not in the new layer configuration.
 +
[SongWriter]: Removing the
 +
  layer because it's in the current playing layers.
 +
[SongWriter]: Not re-adding the
 +
  layer because it's not in the currently playing layers.
 +
[SongWriter]: Force-adding the
 +
  'always play' layer to start the song.
 +
[SongWriter]: choosing the
 +
[SongWriter]: No layers to remove.
 +
[SongWriter]: No layers to add.
 +
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
 +
[SongWriter]: Found new unique starting layer configuration.
 +
  layer to start the song.
 +
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
 +
am-card-3
 +
am-card-1
 +
am-card-2
 +
ste-card
 +
drops-gtr
 +
drums
 +
vox
 +
acc-gtr
 +
acc-main-gtr
 +
clap-drop
 +
drop-gtr
 +
piano-pluck-main
 +
claps
 +
acc-gtr-2
 +
pads-bass
 +
acc-gtr-1
 +
pad-whistle
 +
percussion
 +
GTR_Main_merged_1
 +
Pads_mixed
 +
GTR_Acc_merged_1
 +
Drums_merged
 +
acc
 +
main-rtm
 +
acc-gallop-gtr
 +
acc-vox-gtr
 +
descent-stairs
 +
dig
 +
campfire-ignite
 +
chop-tree
 +
drop/generic/drop
 +
drop/liquid/drop
 +
drop/coin/drop
 +
drop/rock/drop
 +
drop/wood/drop
 +
drop/metal/drop
 +
drop/organic/drop
 +
forage
 +
fast-travel
 +
pick-up/generic/pick-up
 +
pick-up/liquid/pick-up
 +
look-at-inventory
 +
pick-up/coin/pick-up
 +
pick-up/rock/pick-up
 +
pick-up/wood/pick-up
 +
pick-up/metal/pick-up
 +
pick-up/organic/pick-up
 +
smell
 +
throw-item-metal
 +
pull-lever
 +
./data/sound/audio/actions/
 +
throw-item-organic
 +
hit-projectile/ballista/armor/metal/hit-projectile
 +
hit-projectile/ballista/flesh/metal/hit-projectile
 +
hit-projectile/ballista/flesh/bone/hit-projectile
 +
hit-projectile/ballista/ground/bone/hit-projectile
 +
hit-projectile/ballista/flesh/wood/hit-projectile
 +
hit-projectile/ballista/ground/wood/hit-projectile
 +
hit-projectile/ballista/ground/metal/hit-projectile
 +
hit-projectile/ballista/armor/wood/hit-projectile
 +
fire-projectile/bow/wood/fire-projectile
 +
hit-projectile/bow-crossbow/armor/bone/hit-projectile
 +
fire-projectile/bow/bone/fire-projectile
 +
fire-projectile/bow/metal/fire-projectile
 +
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
 +
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 +
hit-projectile/bow-crossbow/ground/wood/hit-projectile
 +
hit-projectile/bow-crossbow/ground/metal/hit-projectile
 +
hit-projectile/bow-crossbow/armor/wood/hit-projectile
 +
fire-projectile/crossbow/wood/fire-projectile
 +
parry/bone/success
 +
fire-projectile/crossbow/bone/fire-projectile
 +
fire-projectile/crossbow/metal/fire-projectile
 +
parry/wood/success
 +
parry/bone/fail
 +
parry/glass/success
 +
parry/metal/success
 +
parry/wood/fail
 +
./data/sound/audio/combat/
 +
parry/glass/fail
 +
parry/metal/fail
 +
melee/flesh/swing
 +
melee/glass/swing
 +
melee/bone/swing
 +
melee/wood/swing
 +
melee/bone/hit
 +
melee/metal/swing
 +
melee/whip/swing
 +
melee/metal/hit
 +
melee/whip/hit
 +
melee/flesh/hit
 +
melee/glass/hit
 +
block/bone/block
 +
block/flesh/block
 +
melee/wood/hit
 +
wrestle/wrestle
 +
block/whip/block
 +
block/wood/block
 +
block/glass/block
 +
block/metal/block
 +
fire-projectile/ballista/wood/fire-projectile
 +
hit-projectile/ballista/armor/bone/hit-projectile
 +
fire-projectile/ballista/bone/fire-projectile
 +
fire-projectile/ballista/metal/fire-projectile
 +
/door
 +
./data/sound/audio/doors/
 +
stinger
 +
splash
 +
./data/sound/audio/actions/drowning/
 +
ANGEL_VAULT
 +
DWARVEN_HILLOCKS
 +
, y:
 +
  region ambiance at (x:
 +
) tiles away.
 +
) playing, so stopping it.
 +
found non-polled ambiance (
 +
positioning
 +
  alignment ambiance at (x:
 +
set a region variant (
 +
) but it didn't exist for
 +
found non-polled alignment ambiance (
 +
) for
 +
set an alignment (
 +
) but it didn't exist.
 +
attempted to set a region variant (
 +
no region variant provided for
 +
alignments/
 +
attempted to set an alignment (
 +
no alignment provided for
 +
setting
 +
  ambiance playing, but it existed in the poll.
 +
no valid poll data sent, so can't set new region information.
 +
  ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
 +
already have
 +
didn't find
 +
starting new ambiance for
 +
  has no ambiances, so not playing anything.
 +
alignment for
 +
  ambiance playing, doing nothing.
 +
ELVEN_FOREST_RETREAT
 +
GOBLIN_DARK_PITS
 +
GOBLIN_DARK_FORTRESS
 +
HUMAN_HAMLET
 +
HUMAN_TOWN
 +
NECROMANCER_TOWER
 +
./data/sound/audio/spatialization.txt
 +
No audio to adjust the positioning for, as no audio is playing.
 +
maxhearingdistance
 +
---------------------------
 +
adjusting diagetic sound (
 +
), not altering panning or volume.
 +
Non-diagetic sound (
 +
audio->horizontalDistanceFromPlayer (after modification):
 +
audio->verticalDistanceFromPlayer (after modification):
 +
audio->horizontalDistanceFromPlayer (before modification):
 +
audio->verticalDistanceFromPlayer (before modification):
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
 +
  ambiance playing.
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
 +
s to spatialize.
 +
, but there are no
 +
diagetic sound
 +
found a playing campfire loop, ignoring request to start a new one.
 +
[updateDiageticSounds]: Attempted to spatialize a
 +
isn't a current diagetic sound.
 +
no river layer found, so playing one.
 +
layers/rain/light-rain
 +
no campfire loop found, so playing one.
 +
found a playing river layer, ignoring request to start a new one.
 +
no rain layer found, so playing one.
 +
layers/character-creation
 +
layers/rain/heavy-rain
 +
found a playing rain layer, ignoring request to start a new one.
 +
/walla-
 +
layers/walla/
 +
found a playing character creation ambiance layer, ignoring request to start a new one.
 +
no character creation ambiance layer found, so playing one.
 +
no walla layer found, so playing one.
 +
no current region set, so no walla layer playing.
 +
found a walla layer playing, ignoring request to start a new one.
 +
special-actions
 +
standing-preference-stand
 +
surrender-off
 +
surrender-on
 +
standing-preference-lie-down
 +
stop-travel
 +
tracks-off
 +
tracks-on
 +
chop-meat
 +
clouds-off
 +
attack-options
 +
character-sheet
 +
combat-options
 +
clouds-on
 +
find-nearby-creatures
 +
interact-with-ground
 +
quest-log
 +
movement-options
 +
music-making
 +
sneak-off
 +
generic-small
 +
start-new-adventure
 +
confirm
 +
./data/sound/audio/ui/clicks/
 +
/click
 +
/scroll
 +
./data/sound/audio/ui/scrolls/
 +
./data/sound/audio/ui/tab/
 +
whoosh
 +
./data/sound/audio/ui/whoosh/
 +
errorlog.txt
 +
two
 +
three
 
  sculpture has melted!
 
  sculpture has melted!
Digging designation cancelled: warm stone located.
+
TAN_MAT
The impertinent magma has defaced a
+
Offering Place
The impertinent lava has defaced a
+
Wagon
TAN_MAT
+
Nest
's Forge
+
Shop
Magma Forge
+
Trade Depot
Siege Workshop
+
Siege Workshop
's Shop
+
's Forge
Leather Works
+
Magma Forge
Clothier
+
Craftsman
Workshop
+
Carpenter's Workshop
Farm Plot
+
Farmer's Workshop
Glass Furnace
+
Dirt Road
Wood Furnace
+
Container
Magma Smelter
+
Burial Receptacle
Magma Glass Furnace
+
Seat
Magma Kiln
+
Up/Down Stair
Furnace
+
Up Stair
Pressure Plate
+
Gem Window
Cage Trap
+
Stockpile
Stone-Fall Trap
+
Paved Road
Weapon Trap
+
Glass Window
Track Stop
+
Track/Ramp (N)
Siege Engine
+
Track/Ramp (S)
Floor Hatch
+
Wood Furnace
Wall Grate
+
Farm Plot
Floor Grate
+
Tool
Vertical Bars
+
Leather Works
Floor Bars
+
Clothier
Restraint
+
Stone-Fall Trap
 +
Weapon Trap
 +
Pressure Plate
 +
Cage Trap
 +
Magma Kiln
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Vertical Bars
 +
Siege Engine
 +
Track Stop
 +
Screw Pump
 +
Upright Spear/Spike
 +
Horizontal Axle
 +
Vertical Axle
 +
Restraint
 +
Horizontal
 
  Gear Assembly
 
  Gear Assembly
  Horizontal Axle
+
  Rollers
Vertical Axle
+
Rough
Trade Depot
 
Nest Box
 
Offering Place
 
Carpenter's Workshop
 
Farmer's Workshop
 
's Workshop
 
Craftsman
 
Track (SEW)
 
Track (NSEW)
 
Track/Ramp (N)
 
Track/Ramp (S)
 
Track/Ramp (E)
 
Track/Ramp (W)
 
Track/Ramp (NS)
 
Track/Ramp (NE)
 
Track/Ramp (NW)
 
Track/Ramp (SE)
 
Track/Ramp (SW)
 
Track/Ramp (EW)
 
Track/Ramp (NSE)
 
Track/Ramp (NSW)
 
Track/Ramp (NEW)
 
Track/Ramp (SEW)
 
Track/Ramp (NSEW)
 
Construction
 
Display Furniture
 
Vacant Shop
 
General Store
 
Crafts Market
 
Clothing Shop
 
Exotic Clothing Shop
 
Activity Zone #
 
Lever
 
Custom Workshop
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical
 
Upright Spear/Spike
 
 
  Archery Target
 
  Archery Target
Screw Pump
+
Shared
Water Wheel
+
  Casket
Burial Receptacle
+
  Sarcophagus
Animal Trap
+
Spears
Weapon Rack
+
Spears/Spikes
Armor Stand
+
Retracted
Container
+
Upright
Traction Bench
 
Dirt Road
 
Paved Road
 
Glass Window
 
Gem Window
 
Stockpile
 
Up Stair
 
Down Stair
 
Up/Down Stair
 
Track (N)
 
Track (S)
 
Track (E)
 
Track (W)
 
Track (NS)
 
Track (NE)
 
Track (NW)
 
Track (SE)
 
Track (SW)
 
Track (EW)
 
Track (NSE)
 
Track (NSW)
 
Track (NEW)
 
Bridge
 
Statue
 
  Window
 
  Armor
 
Weapon
 
Animal
 
Furniture
 
Corpse
 
Refuse
 
Stone
 
Coins
 
Bar/Block
 
Finished Goods
 
Leather
 
Cloth
 
Sheet
 
Stockpile #
 
have hatched.
 
You've caught a
 
Your trap was robbed of the
 
BALLISTA
 
closes.
 
Floor Bars
 
Floodgate
 
Chain
 
Shared
 
Rough
 
Archery Target
 
Gear Assembly
 
Rollers
 
Horizontal
 
 
  Pillar
 
  Pillar
 
  Support
 
  Support
Retracted
 
Upright
 
Spears
 
Spears/Spikes
 
Casket
 
Sarcophagus
 
Coffin
 
Chair
 
Throne
 
Animal Trap
 
Table
 
Cabinet
 
 
  Weapon Rack
 
  Weapon Rack
 
  Armor Stand
 
  Armor Stand
  Chest
+
  Cabinet
 +
Throne
 +
Coffin
 +
Statue
 +
Bridge
 
  Coffer
 
  Coffer
Command Tent (Bld)
+
Track/Ramp (SW)
Tent (Bld)
+
Track/Ramp (EW)
Dungeon Cell
+
Track/Ramp (NW)
Animal Pit
+
Track/Ramp (SE)
Cloth Pit
+
Track/Ramp (NS)
Tanning Pit
+
Track/Ramp (NE)
Cloth Clothing Pit
+
Track/Ramp (E)
Leather Clothing Pit
+
Track/Ramp (W)
Bone Carving Pit
+
Display Furniture
Gem Cutting Pit
+
Vacant Shop
Weaponsmithing Pit
+
Track/Ramp (NSEW)
Bowmaking Pit
+
Track/Ramp (NEW)
Blacksmithing Pit
+
Track/Ramp (SEW)
Armorsmithing Pit
+
Track/Ramp (NSE)
Metal Crafting Pit
+
Track/Ramp (NSW)
Leatherworking Pit
+
Custom Workshop
  Carpentry Pit
+
  Door
Stoneworking Pit
+
Activity Zone #
Forging Pit
+
Exotic Clothing Shop
Fighting Pit
+
General Store
Animal Workshop
+
Crafts Market
  Cloth Workshop
+
  Floodgate
  Tanning Workshop
+
  Rope
  Cloth Clothing Workshop
+
  Floor Bars
  Leather Clothing Workshop
+
  Floor Grate
Bone Carving Workshop
+
Vertical
  Gem Cutting Workshop
+
  Floor Hatch
  Weaponsmithing Workshop
+
  Wall Grate
Bowmaking Workshop
+
A masterwork of
  Blacksmithing Workshop
+
  has been lost!
Armorsmithing Workshop
+
preparetomb() HAS NULL owner
You hear
+
preparetomb() HAS LIVE owner
  distant
+
  open.
nearby
+
  has constructed a masterpiece!
  grinding.
 
 
  close.
 
  close.
 
  opens.
 
  opens.
open.
+
Mechanism Room
has constructed a masterpiece!
+
Guard post
preparetomb() HAS NULL owner
+
Throneroom
preparetomb() HAS LIVE owner
+
Home
A masterwork of
+
Counting House Storage
has been lost!
+
Guildhall Offices
Mead Hall
+
Secret Library
Throneroom
+
Counting House Offices
Entrance
+
Tower Top
Treasury
+
Courtyard
Mechanism Room
+
Noble quarters
Guard post
+
Captive Room
Noble quarters
+
Dungeon Cell
Captive Room
+
Command Tent (Bld)
Tower Top
+
Campground
Courtyard
+
Command Tent
Secret Library
+
Guildhall Storage
Counting House Offices
+
Market Stall
Counting House Storage
+
Furniture
Guildhall Offices
+
Corpse
Guildhall Storage
+
Animal
Market Stall
+
Food
  Campground
+
Armor
Command Tent
+
Weapon
Metal Crafting Workshop
+
Finished Goods
Leatherworking Shop
+
Leather
  Carpentry Workshop
+
Bar/Block
Stoneworking Workshop
+
Gem
Forging Workshop
+
Ammo
Tower Entrance
+
Coins
Tower Feasthall
+
Refuse
Tower Bedroom
+
Stone
Tower Treasury
+
  have hatched.
Tower Dungeon
+
Sheet
Tower Attic
+
Stockpile #
Sand Collection
+
Cloth
Fishing Area
+
Wood
Meeting Hall
+
nearby
Clay Collection
+
grinding.
Plant Gathering
+
You hear
Invalid Type
+
distant
Building Level Map Overflow
+
BALLISTA
ANY_LEATHER_MATERIAL
+
  closes.
ANY_SOAP_MATERIAL
+
You've caught a
ANY_STRAND_TISSUE
+
Your trap was robbed of the
ANY_BONE_MATERIAL
+
Tower Dungeon
ANY_WOOD_MATERIAL
+
Tower Attic
ANY_SHELL_MATERIAL
+
Tower Bedroom
ANY_GEM_MATERIAL
+
Tower Treasury
ANY_STONE_MATERIAL
+
Tower Entrance
ANY_HORN_MATERIAL
+
Tower Feasthall
ANY_TOOTH_MATERIAL
+
Forging Workshop
CAN_USE_LOCATION_RESERVED
+
Clay Collection
ANY_PEARL_MATERIAL
+
Plant Gathering
NO_EDGE_ALLOWED
+
Meeting Hall
USE_BODY_COMPONENT
+
Pen
ON_GROUND
+
Fishing Area
HAS_EDGE
+
Sand Collection
NOT_ARTIFACT
+
Invalid Type
IS_CRAFTED_ARTIFACT
+
Building Level Map Overflow
METAL_ORE
+
Gem Cutting Pit
NOT_ENGRAVED
+
Weaponsmithing Pit
HAS_TOOL_USE
+
Leather Clothing Pit
MIN_DIMENSION
+
Bone Carving Pit
CREATURE_MAT
+
Tanning Pit
BUILD_ITEM
+
Cloth Clothing Pit
PLANT_MAT
+
Animal Pit
BUILD_LABOR
+
Cloth Pit
NAME_COLOR
+
Stoneworking Pit
WORK_LOCATION
+
Forging Pit
BUILD_KEY
+
Leatherworking Pit
TOOLTIP
+
Carpentry Pit
OBJECT
+
Armorsmithing Pit
BUILDING_FURNACE
+
Metal Crafting Pit
BUILDING_WORKSHOP
+
Bowmaking Pit
REACTION_CLASS
+
Blacksmithing Pit
Unrecognized Building Definition Type:
+
Bone Carving Workshop
HAS_ITEM_REACTION_PRODUCT
+
Gem Cutting Workshop
HAS_MATERIAL_REACTION_PRODUCT
+
Cloth Clothing Workshop
CONTAINS_LYE
+
Leather Clothing Workshop
UNROTTEN
+
Cloth Workshop
NOT_WEB
+
Tanning Workshop
POTASHABLE
+
Fighting Pit
WEB_ONLY
+
Animal Workshop
GLASS_MATERIAL
+
Carpentry Workshop
NOT_CONTAIN_BARREL_ITEM
+
Stoneworking Workshop
FIRE_BUILD_SAFE
+
Metal Crafting Workshop
BUILDMAT
+
Leatherworking Shop
CAN_USE_ARTIFACT
+
Blacksmithing Workshop
MAGMA_BUILD_SAFE
+
Armorsmithing Workshop
ANY_PLANT_MATERIAL
+
Weaponsmithing Workshop
WORTHLESS_STONE_ONLY
+
Bowmaking Workshop
ANY_YARN_MATERIAL
+
HAS_MATERIAL_REACTION_PRODUCT
ANY_SILK_MATERIAL
+
BUILDING_FURNACE
  NEEDS_MAGMA
+
BUILDING_WORKSHOP
Unrecognized Building Definition (Workshop) Token:
+
NOT_CONTAIN_BARREL_ITEM
Unrecognized Building Definition (Furnace) Token:
+
WEB_ONLY
Furniture Hauling
+
NOT_WEB
, Etc.
+
POTASHABLE
from the year
+
CONTAINS_LYE
[LPAGE:ENT:
+
UNROTTEN
  currency of
+
HAS_ITEM_REACTION_PRODUCT
  This is the
+
ANY_SILK_MATERIAL
 +
ANY_PLANT_MATERIAL
 +
WORTHLESS_STONE_ONLY
 +
CAN_USE_ARTIFACT
 +
MAGMA_BUILD_SAFE
 +
FIRE_BUILD_SAFE
 +
BUILDMAT
 +
GLASS_MATERIAL
 +
ANY_STONE_MATERIAL
 +
ANY_WOOD_MATERIAL
 +
ANY_SHELL_MATERIAL
 +
ANY_STRAND_TISSUE
 +
ANY_BONE_MATERIAL
 +
ANY_LEATHER_MATERIAL
 +
ANY_SOAP_MATERIAL
 +
ANY_YARN_MATERIAL
 +
Furniture Hauling
 +
, Etc.
 +
  Or
 +
Unrecognized Building Definition (Furnace) Token:  
 +
HAS_EDGE
 +
NO_EDGE_ALLOWED
 +
USE_BODY_COMPONENT
 +
CAN_USE_LOCATION_RESERVED
 +
ANY_PEARL_MATERIAL
 +
ANY_HORN_MATERIAL
 +
ANY_TOOTH_MATERIAL
 +
ANY_GEM_MATERIAL
 +
HAS_TOOL_USE
 +
MIN_DIMENSION
 +
METAL_ORE
 +
NOT_ENGRAVED
 +
GROWN_NOT_CRAFTED
 +
NOT_ARTIFACT
 +
IS_CRAFTED_ARTIFACT
 +
ON_GROUND
 +
WORK_LOCATION
 +
BUILD_LABOR
 +
NAME_COLOR
 +
NAME
 +
BUILD_ITEM
 +
Unrecognized Building Definition (Workshop) Token:  
 +
NEEDS_MAGMA
 +
BUILD_KEY
 +
TOOLTIP
 +
This is the  
 +
[LPAGE:ENT:
 +
  currency of  
 +
  from the year
 +
under an obscure ruler
 
  from a period of no rule
 
  from a period of no rule
under an obscure ruler
+
factors
under
+
agent
from an unknown year
+
CUSTOM_COMPANY_LEADER
RANDOM
+
factor
governor
+
governors
governors
+
agents
administrator
+
governor
administrators
+
CUSTOM_COMPANY_FACTOR
factor
+
intrigue traveler placed out of bounds (infiltrator)
factors
+
RESERVED_BLOOD
agents
+
plotter (steal artifact) placed out of bounds
error: intrigue actors identical
+
plotter (assassinate) placed out of bounds
error: intrigue actors identical (3)
+
representatives
error: intrigue actors identical (2)
+
lieutenant
  plotter (steal artifact) placed out of bounds
+
CUSTOM_OUTCAST_FACTOR
  master
+
representative
  masters
+
head
representative
+
error: intrigue actors identical (2)
representatives
+
error: intrigue actors identical
lieutenant
+
  with a
lieutenants
+
tiny population
plotter (assassinate) placed out of bounds
+
inhabiting
intrigue traveler placed out of bounds (infiltrator)
+
population of roughly a hundred
RESERVED_BLOOD
+
population of well over a hundred
CUSTOM_OUTCAST_FACTOR
+
population of a few dozen
intrigue traveler placed out of bounds (recover artifact task)
+
population of some dozens
intrigue traveler placed out of bounds (abduct task)
+
  can start in the indicated locations above.
intrigue traveler placed out of bounds (sabotage task)
+
  is settled in the indicated locations above.
  plotter (funding network) placed out of bounds
+
an unknown place
  's corpse
+
population of well over twenty thousand
  intrigue traveler placed out of bounds
+
population in the tens of thousands
  intrigue traveler placed out of bounds (assassin task)
+
population of nearly twenty thousand
  CUSTOM_COMPANY_FACTOR
+
population of twenty thousand
  CUSTOM_COMPANY_LEADER
+
population of well over one hundred thousand
  strikes
+
population of nearly two hundred thousand
  strike
+
population of nearly one hundred thousand
  NO_SUB
+
population of one hundred thousand
  to remove
+
population of a thousand
 +
population of a few thousand
 +
population of a few hundred
 +
population of several hundred
 +
population of ten thousand
 +
population of well over ten thousand
 +
population of thousands
 +
population of nearly ten thousand
 +
_DIV
 +
's corpse
 +
intrigue traveler placed out of bounds
 +
lieutenants
 +
plotter (funding network) placed out of bounds
 +
intrigue traveler placed out of bounds (abduct task)
 +
intrigue traveler placed out of bounds (sabotage task)
 +
intrigue traveler placed out of bounds (assassin task)
 +
intrigue traveler placed out of bounds (recover artifact task)
 +
Intelligent wilderness creatures live in the indicated locations
 +
above.
 +
specific person
 +
intelligent wilderness creature
 +
live in the indicated locations above.
 +
Kinesthetic Sense
 +
Empathy
 +
Spatial Sense
 +
Musicality
 +
pt
 +
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
 +
Social Awareness
 +
  pts
 +
Willpower
 +
Creativity
 +
Analytical Ability
 +
Focus
 +
Memory
 +
Linguistic Ability
 +
Intuition
 +
Patience
 +
Weapon skill.
 +
Affects charging, your combat opportunities, and enemy combat opportunities.
 +
Affects ability to remain standing when tired.
 +
Affects maximum number of followers.
 +
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
 +
Required to swim well without floundering.
 +
Partially used in place of low melee skills.
 +
Partially used in place of low ranged skills.
 +
Affects stamina recover, ability to remain standing when tired, and breath.
 +
Affects healing rate of damaged tissues.
 +
Affects movement speed.
 +
Affects breath.
 +
(minor)
 +
Affects no skills.
 +
Affects resistance to poisons and infections.
 +
Affects skills:
 +
outsider
 +
population in the hundreds of thousands
 +
population of nearly one million
 +
population of two hundred thousand
 +
population of well over two hundred thousand
 +
population of nearly two million
 +
population in the millions
 +
population of one million
 +
population of well over one million
 +
Strength
 +
Agility
 +
Recuperation
 +
Disease Resistance
 +
Toughness
 +
Endurance
 +
Very Low
 +
Above Average
 +
Below Average
 +
with ruined temple
 +
Doubt
 +
with temple
 +
Randomize appearance
 +
(etc)
 +
Beliefs
 +
Self-control
 +
personality
 +
Set your
 +
denotes the default cultural value.
 +
Your personality facets might be restricted based on your creature type.
 +
here. 
 +
[C]
 +
Affects attacks with foot-like appendages.
 +
Affects attacks with mouths and teeth.
 +
Affects wrestling and charging.
 +
Affects attacks with hand-like appendages.
 +
Create a sharp rock with two rocks.
 +
Requires an item with a sharp edge.
 +
Ability to throw objects.
 +
Ability to fight with objects not covered by other skills.
 +
Affects ability to spot and interpret tracks and other spoor.
 +
Improves combat opportunities and ranged accuracy while mounted.
 +
Required to climb difficult surfaces safely.
 +
Affects ability to remain hidden while sneaking.
 +
Affects ability to move quickly and dodge while armored.
 +
Affects ability to dodge melee and ranged attacks.
 +
Affects ability to withstand pain and stress.
 +
Affects ability to block melee and ranged attacks with a shield.
 +
Allows insight into emotional states during conversations.
 +
Affects response to jokes.
 +
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
 +
Affects argument dismissal and intimidation tactics in interrogation.
 +
Not useful unless you retire and subsequently become a resident in Fortress mode.
 +
Affected by attributes:
 +
Affects response to attempts at flattery in arguments and generally.
 +
Affects attempts to calm people or to respond passively in arguments.
 +
Has a minor affect on all writing (poetry and prose.)
 +
Affects the quality of writing aside from poetry.
 +
Crafting skill.
 +
A novice level is required to read anything.
 +
Partially used in place of low musical performance skills.
 +
Performance skill.
 +
Affects the quality of poetry.
 +
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
 +
Distrustful <->  Too trusting
 +
Loner    <->      Gregarious
 +
Too deliberate <> Thoughtless
 +
Sloppy      <->      Orderly
 +
      --> Excitement-seeking
 +
Just facts - Flights of fancy
 +
Non-assertive <-> Overbearing
 +
Leisurely    <->    Frenetic
 +
Acquiescing <-> Resists ideas
 +
    --> Tolerates differences
 +
Overshares    <->    Private
 +
Inattentive <-> Perfectionist
 +
              --> Altruistic
 +
                  --> Dutiful
 +
    --> Emotionally obsessive
 +
      --> Swayed by emotions
 +
Pray/Meditate
 +
    --> Inclined to abstract
 +
  --> Inclined to create art
 +
              --> Intemperate
 +
Avoid fights <->  Like brawls
 +
    --> Vulnerable to stress
 +
                  --> Greedy
 +
Harmony      <->      Discord
 +
Quarreler    <->    Flatterer
 +
Quits easily <-> Too stubborn
 +
Meanness  <->  Wastefulness
 +
No envy  <->  Envies easily
 +
Cheerless <-> Easily cheerful
 +
No love  <->    Loves easily
 +
No hate  <->    Hates easily
 +
No anxiety  <->  Very anxious
 +
No lust      <->      Lustful
 +
No sadness  <->  Easily sad
 +
No anger <->  Easily angered
 +
No self-esteem  <->    Proud
 +
Merciful - Impartial - Cruel
 +
Humorless      <->      Zany
 +
                --> Vengeful
 +
Incurious    <->    Curious
 +
Shameless    <->    Bashful
 +
Scatterbrained - Singleminded
 +
Despairs - Hopeful - Presumes
 +
Fearful    <->      Fearless
 +
Pusillanimous - Overconfident
 +
Rude        <->        Polite
 +
Overreliant <> Disdain advice
 +
      --> Sense of gratitude
 +
Austere    <->    Extravagant
 +
                    --> Vain
 +
                --> Ambitious
 +
, and you belong to
 +
Nobody lives there
 +
, the force
 +
which permeates
 +
Some dozens live there
 +
Roughly a hundred live there
 +
Few live there
 +
A few dozen or less live there
 +
dubious
 +
  worshipper of  
 +
  faithful
 +
casual
 +
god
 +
goddess
 +
is the force
 +
They worship at
 +
whose adherents worship
 +
Blank slate
 +
Their temple
 +
is ruined.
 +
Several hundred live there
 +
A thousand live there
 +
Well over a hundred live there
 +
A few hundred live there
 +
and it is controlled by
 +
is a religion
 +
A few thousand live there
 +
Thousands live there
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a newly-minted
 +
of the great
 +
  You are a
 +
n ardent
 +
, and you have never strayed far from home.
 +
You are a wanderer of the wilderness.
 +
. You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a
 +
Your wanderings have led you to
 +
strength
 +
agility
 +
Below average
 +
recuperation
 +
disease resistance
 +
toughness
 +
endurance
 +
musicality
 +
NO_SUB
 +
strikes
 +
  pulls
 +
  pull
 +
  to remove  
 
  tries
 
  tries
  misses
+
  try
miss
+
  on the embedded  
pulls
+
  throws
  on the embedded
+
  down by the  
  a chokehold on
 
  down by the
 
 
  takes
 
  takes
locks
 
places
 
place
 
 
  gouges
 
  gouges
 
  gouge
 
  gouge
bends
 
throws
 
throw
 
 
  pinches
 
  pinches
 
  pinch
 
  pinch
  the joint lock of
+
  misses
  break
+
miss
  the choke hold of
+
take
 +
a chokehold on
 +
deftly
 +
but the shot is
 +
strikes at
 +
strike at
 +
but the shot is blocked!
 +
parried
 +
easily
 +
just barely
 +
lets
 +
let
 +
catches
 +
attacks
 +
drop away as
 +
badly, blocked by the divine intervention of mighty
 +
away from
 +
jumps
 +
The force pulls the
 +
silently
 +
stunned by divine power!
 +
Many are
 +
scramble
 +
attacks
 +
rolls
 +
scrambles
 +
struggle
 +
breaks
 +
  shakes
 +
  shake
 +
in vain against the grip of  
 +
struggles
 
  releases
 
  releases
 
  release
 
  release
 +
the choke hold of
 +
the joint lock of
 
  loosens
 
  loosens
 
  loosen
 
  loosen
  easily
+
  adjust
  just barely
+
  passes
  but the shot is blocked!
+
  pass
parried
 
strikes at
 
strike at
 
deftly
 
but the shot is
 
scrambles
 
rolls
 
attacks
 
attack
 
scramble
 
The force twists the
 
The force pulls the
 
but the shot is blocked
 
The force bends the
 
jumps
 
silently
 
away from
 
deflected
 
aside
 
bats
 
blocks
 
block
 
narrowly
 
effortlessly
 
shake
 
in vain against the grip of
 
around by the
 
shakes
 
the grip of
 
breaks
 
struggles
 
struggle
 
hold of the
 
loses
 
strangle
 
mouth
 
is ripped away and remains in
 
 
  has moved out of range!
 
  has moved out of range!
passes
+
grabs
 +
grab
 
  adjusts
 
  adjusts
  adjust
+
  mouth
  attacks
+
  is ripped away and remains in
attack
+
  around by the
catches
+
strangle
catch
+
  loses
pushes
+
  lose
drop away as
 
  looks
 
charges at
 
onslaught!
 
  surprised by the ferocity of
 
  leap at
 
 
  out of the air
 
  out of the air
  charge at
+
aside
  leaps at
+
bats
  backward
+
bat
  and tumbles
+
charges at
 +
  charge at  
 +
  leaps at  
 +
  block
 +
  but the shot is blocked
 +
The force bends the
 +
The force twists the
 +
deflected
 +
narrowly
 +
effortlessly
 +
blocks
 +
You tangle together and fall over!
 
  bounces
 
  bounces
 
  bounce
 
  bounce
collides
+
They tangle together and tumble forward!
 +
You tangle together and tumble forward!
 +
They tangle together and fall over!
 
  collide
 
  collide
 +
onslaught!
 +
surprised by the ferocity of
 +
looks
 +
and tumbles
 
  and tumble
 
  and tumble
 
  knocked over
 
  knocked over
  They tangle together and fall over!
+
  collides
You tangle together and fall over!
+
smear
They tangle together and tumble forward!
+
specks
You tangle together and tumble forward!
+
dusting
corrected null contaminant
+
coating
covering
+
true
dusting
+
myself
specks
+
destroys
spatter
+
spoke
coating
+
appears
in grief
+
destroying
feeling triumphant
+
destroy
feeling fond
+
will
feeling grim satisfaction
+
appearing
rewards
+
appeared
rewarded
+
appear
reward
+
will be  
in adoration
+
feeling loathing
feeling affection
+
feeling rejected
in acceptance
+
feeling self-pity
feeling admiration
+
feeling gratitude
joyful
+
feeling guilty
feeling love
+
taking hope
enraged
+
feeling hopeless
feeling gaiety
+
feeling empty
feeling caring
+
feeling enjoyment
feeling apathetic
+
feeling ferocious
feeling aversion
+
feeling free
feeling ambivalent
+
feeling dislike
anguished
+
displeased
in agony
+
empathetic
feeling alienated
+
  believes that primordial remnants such as
feeling ferocious
+
  belong back in their rightful home.
feeling free
+
  Any should be brought to
feeling empty
+
, or given to one of us
feeling enjoyment
+
emotionless
displeased
+
I desire that  
empathetic
 
in despair
 
feeling dislike
 
yourself
 
myself
 
appear
 
appears
 
appearing
 
appeared
 
will be
 
speaks
 
speaking
 
destroy
 
destroys
 
destroying
 
destroyed
 
floods
 
rewarding
 
flooded
 
flooding
 
burned
 
Last I saw, it was in
 
Last I heard, it was in
 
Last I saw, it was held by
 
Last I heard, it was held by
 
Last I heard, I had it.
 
Last I heard, you held it.
 
returned to
 
Last I remember, I had it.
 
destroyed
 
a counting house
 
stole
 
stole our treasures
 
devoured
 
devoured our livestock
 
I have no idea where it is.
 
Knowing no mercy,
 
a market
 
a tomb
 
a tavern
 
a tower
 
a keep
 
a library
 
a hospital
 
a mead hall
 
disturbed
 
prayed inside
 
destroyed our homes
 
profaned
 
the sewers
 
the catacombs
 
an underworld spire
 
a dungeon
 
feeling rejected
 
feeling self-pity
 
feeling loathing
 
pleased
 
taking hope
 
feeling hopeless
 
feeling gratitude
 
feeling guilty
 
feeling expectant
 
in doubt
 
in existential crisis
 
feeling defeated
 
feeling tenderness
 
in wonder
 
  feeling servile
 
  sympathetic
 
be returned.
 
I require it as a symbol of the
 
Speaking as a representative of
 
, it is important that
 
 
  be returned to me.
 
  be returned to me.
 
  be returned to my family.
 
  be returned to my family.
emotionless
+
in existential crisis
I desire that
+
feeling defeated
wants
+
feeling expectant
returned
+
in doubt
It would be wonderful if
+
feeling servile
found a lasting home within
+
sympathetic
It is a valuable treasure to us.
+
feeling tenderness
It should be brought to
+
in wonder
requires it to be a proper
+
feeling fond
It is the symbol of the
+
feeling grim satisfaction
The guildhall
+
feeling triumphant
right around here
+
rewarded
The throne room
+
reward
The counting house
+
rewards
The library
+
flooded
The treasury
+
flood
a poem
+
floods
history
+
rewarding
an enemy.
+
burned
a friend.
+
burns
a murderer.
+
flooding
I worship no one.
+
feeling apathetic
an unknown creature
+
feeling aversion
dancing
+
awed
I worship
+
feeling caring
a safe creature.
+
feeling alienated
a dangerous animal.
+
feeling ambivalent
the same as me.
+
anguished
  an animal.
+
in acceptance
of the living and must be killed.
+
feeling admiration
  not of the living.
+
in adoration
  unstable.
+
feeling affection
gladly not of the living.
+
feeling gaiety
has killed
+
feeling love
 +
profaned our homes
 +
  This bloodsucking fiend
 +
  This vile fiend
 +
even
 +
destroyed our homes
 +
profaned
 +
prayed inside
 +
an underworld spire
 +
the sewers
 +
the catacombs
 +
a tavern
 +
a tower
 +
a market
 +
, now cursed
 +
  Save us from this
 +
traitor
 +
  It pains me all the more, for the foul villain
 +
was once
 +
  my own
 +
, now twisted into monstrosity
 +
, among them
 +
  [
 +
  pauses to regain
 +
  composure.]
 +
has even killed
 +
has killed  
 
  lust for murder
 
  lust for murder
  murdered
+
  returned to
has even killed
+
Last I remember, I had it.
This vile fiend
+
Last I heard, I had it.
profaned our homes
+
Last I heard, you held it.
This bloodsucking fiend
+
It would be wonderful if
my own
+
  found a lasting home within
, now twisted into monstrosity
+
  wants
It pains me all the more, for the foul villain
+
  requires it to be a proper
was once
+
  It is the symbol of the  
pauses to regain
+
  It is a valuable treasure to us.
composure.]
+
  It should be brought to  
, among them
+
Speaking as a representative of  
  harms the creature.
+
, it is important that
  Other arms may not cut so deeply.
+
  be returned.
  Beware! It it said that only
+
  I require it as a symbol of the
It is said that
+
a hospital
horror
+
a mead hall
traitor
+
a keep
, now cursed
+
a library
Save us from this
+
stole our treasures
the dormitory
+
a counting house
the dining hall
+
I have no idea where it is.
the guildhall
+
  Knowing no mercy,
the tower
+
devoured our livestock
the throne room
+
Last I saw, it was held by
the counting house
+
Last I heard, it was held by
the library
+
Last I saw, it was in
the treasury
+
Last I heard, it was in
somewhat violent
+
  my former master.
started a fight with
 
well-known brawler
 
prone to violence
 
a legendary brawler
 
capable of such violence
 
my partner
 
, but it means nothing now.
 
  gave an unwelcome name.
 
did not name
 
thuggish
 
bullied
 
a well-known thug
 
a known thug
 
a legendary thug
 
an infamous thug
 
a known brigand
 
a brigand
 
an infamous brigand
 
a noted brigand
 
on the blood of the living!
 
a legendary brigand
 
feasts
 
unhinged
 
perpetrated a violent attack upon
 
a noted villain
 
a known villain
 
a legendary villain
 
an infamous villain
 
are dangerous outlaws.
 
robbed
 
  my lover.
 
I hate
 
 
  my former apprentice.
 
  my former apprentice.
 
  my traveling companion.
 
  my traveling companion.
  my apprentice.
+
  a dangerous animal.
my former master.
 
 
  my prisoner.
 
  my prisoner.
 
  my master.
 
  my master.
  a friend
+
my apprentice.
  , but that bond seems so thin now.
+
the same as me.
 +
a safe creature.
 +
  a friend.
 +
unstable.
 +
  gladly not of the living.
 +
of the living and must be killed.
 +
never liked
 +
with every fiber of my being
 +
, and now we can all see why.
 +
also
 +
, but that bond seems so thin now.
 +
loathe
 +
It is my misfortune that
 
  a kindred spirit
 
  a kindred spirit
 
  a close friend
 
  a close friend
a monster.
+
I hate
It is my misfortune that
 
 
  my enemy.
 
  my enemy.
 
  an intruder.
 
  an intruder.
  a legendary hero
+
  a monster.
with every fiber of my being
+
The library
, and now we can all see why.
+
The treasury
never liked
+
The throne room
loathe
+
The counting house
bravely put an end to
+
the guildhall
, but those acts bring no forgiveness.
+
the tower
reunited
+
the dormitory
so very brave
+
the dining hall
  a great hero
+
the library
a hero
+
the treasury
  , but you can't talk your way out of this.
+
the throne room
a pleasure to speak with
+
the counting house
a known flatterer
+
  Beware! It it said that only
  something of a flatterer
+
  It is said that
an infamous flatterer
+
  harms the creature.
a noted flatterer
+
  Other arms may not cut so deeply.
, but you can't argue your way out of this.
+
an unknown creature
  a legendary flatterer
+
  a murderer.
a legendary killer
+
dancing
an infamous killer
+
I worship
a skilled hunter
+
I worship no one.
something of a hunter
+
  recitation of
a great hunter
+
The guildhall
  a talented hunter
+
right around here
, but now this stands between us.
+
a skilled preacher
a legendary hunter
+
gives sermons, and may be a preacher
a noted murderer
+
a legendary storyteller
a known murderer
+
a great storyteller
a legendary murderer
+
  perpetrated a violent attack upon
an infamous murderer
+
a legendary preacher
a killer
+
a great preacher
ended the days of
+
a talented preacher
a noted killer
+
an infamous villain
a known killer
+
a noted villain
worthy of respect
+
a known villain
  , but at what price?
+
unhinged
, but nothing can change the facts.
+
  are dangerous outlaws.
  are worthy of respect
+
  robbed
are my comrades
+
a legendary villain
my comrade
+
a modest bard
a murderer
+
a legendary dancer
took the life of
+
a great dancer
a great storyteller
+
a talented dancer
a talented storyteller
+
a legendary bard
gives sermons, and may be a preacher
+
a great bard
a legendary storyteller
+
a talented bard
a talented preacher
+
a skilled bard
a skilled preacher
+
a great poet
a legendary preacher
+
a talented poet
a great preacher
+
a skilled poet
a poet, according to some
+
a poet, according to some
a legendary bard
+
a talented storyteller
a talented poet
+
a skilled storyteller
a skilled poet
+
a storyteller, or at least tells stories
a legendary poet
+
a legendary poet
a great poet
+
capable of such violence
a skilled storyteller
+
well-known brawler
a storyteller, or at least tells stories
+
prone to violence
a talented dancer
+
somewhat violent
a skilled dancer
+
  my partner
a legendary dancer
+
, but it means nothing now.
a great dancer
+
a legendary brawler
a skilled bard
+
, but those acts bring no forgiveness.
a modest bard
+
  reunited
a great bard
+
  bravely put an end to  
a talented bard
+
a legendary hero
known to be quarrelsome
+
a great hero
somewhat quarrelsome
+
a hero
  infamously quarrelsome
+
so very brave
a noted quarreler
+
a legendary brigand
, but you can't bargain your way out of this.
+
an infamous brigand
a legendary quarreler
+
a noted brigand
something of a dancer
+
a known brigand
good for a deal now and then
+
  did not name
One must always be loyal to their cause and the ones they serve.
+
feast
  Don't serve anyone blindly. You'll only get into trouble.
+
feasts
  You must never forget true loyalty. Repay it in full.
+
  on the blood of the living!
How can society function without loyalty? We must be able to have faith in each other.
+
a known thug
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
+
thuggish
I consider laws to be more of a suggestion than anything.
+
  bullied
No law can do justice to the complexity of life.
+
  gave an unwelcome name.
Some laws are just, while others were made to be broken.
+
  started a fight with
You can always rely on your family when everything else falls away.
+
a legendary thug
Family is the true bond that keeps society thriving.
+
an infamous thug
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
+
a well-known thug
How great it is to be surrounded by family!
+
  attacked
  Loyalty has value, but you should always keep the broader picture in mind.
 
You should only maintain loyalty so long as something more important is not at stake.
 
The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest.
 
Never lose yourself in loyalty. You know what is best for yourself.
 
Surround yourself with friends you can trust and you will be unstoppable.
 
When all other bonds wither, friendship will remain.
 
  You can't always rely on your family, but it's good to know somebody is there.
 
There's nothing like a good friend.
 
I hold the relationships I've forged myself over family ties I had no part in creating.
 
Family is complicated and those ties be both a boon and a curse. Sometimes both at once!
 
I was always irritated by family.
 
  We cannot choose our families, but we can choose to avoid them.
 
  You can be powerful or powerless. The choice is yours, until somebody makes it for you.
 
  There's nothing admirable about bullying others.
 
Strive for power.
 
Power over others is the only true measure of worth.
 
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
 
Friends are nice, but you should keep your priorities straight.
 
Be careful of your so-called friends.
 
Friends are future enemies. I don't see the difference. People do as they must.
 
, yet that means little now
 
brought back
 
  killed
 
 
  protected knowledge from being irrevocably lost
 
  protected knowledge from being irrevocably lost
an enemy fighter.
+
, yet that means little now
attacked
+
, but at what price?
 
  are not fit to rule.
 
  are not fit to rule.
 
  part of the problem.
 
  part of the problem.
  , but that hardly matters now.
+
  an enemy fighter.
  challenged
+
my comrade
  stole
+
, but nothing can change the facts.
 +
are worthy of respect
 +
a known murderer
 +
took the life of
 +
are my comrades
 +
boldly slew
 +
one of the most loyal soldiers to serve anybody at any time
 +
famous for your loyalty as a soldier
 +
such a loyal soldier
 +
justly slew
 +
on my side
 +
, but what does that mean now?
 +
  brought battle to
 +
  stole  
 
  a protector of the defenseless
 
  a protector of the defenseless
  , though it doesn't much matter
+
, but that hardly matters now.
 +
  challenged
 +
brought back
 +
sought out and returned our treasures
 +
, though it doesn't much matter
 
  a thieving scoundrel.
 
  a thieving scoundrel.
  an untitled work
+
a noted flatterer
  sought out and returned our treasures
+
a known flatterer
  famous for your loyalty as a soldier
+
something of a flatterer
  such a loyal soldier
+
, but you can't talk your way out of this.
  boldly slew
+
, but you can't argue your way out of this.
  one of the most loyal soldiers to serve anybody at any time
+
a legendary flatterer
  , but what does that mean now?
+
an infamous flatterer
brought battle to
+
a legendary quarreler
justly slew
+
infamously quarrelsome
on my side
+
a noted quarreler
Society flourishes when law breakers are punished.
+
known to be quarrelsome
Nothing gives them the right to establish these laws.
+
a skilled dancer
I don't know
+
something of a dancer
One should always respect the law.
+
  good for a deal now and then
  . What happened to bring us to this?
+
, but you can't bargain your way out of this.
 +
ended the days of
 +
a legendary murderer
 +
an infamous murderer
 +
a noted murderer
 +
an infamous killer
 +
a noted killer
 +
a known killer
 +
a talented hunter
 +
a skilled hunter
 +
something of a hunter
 +
a legendary killer
 +
  a pleasure to speak with
 +
, but now this stands between us.
 +
a legendary hunter
 +
a great hunter
 +
Everything is so much easier when you just tell the truth.
 +
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
 +
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
 +
Don't think about the truth, whatever that is.  Just say what needs to be said.
 +
It is abhorrent to seek power over other people.
 +
The struggle for power must be balanced by other considerations.
 +
You should always tell the truth.
 +
There is nothing so important that it is worth telling a lie.
 +
Strive for power.
 +
Power over others is the only true measure of worth.
 +
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
 +
There's nothing admirable about bullying others.
 +
Be careful of your so-called friends.
 +
Friends are future enemies.  I don't see the difference.  People do as they must.
 +
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
 +
Friends are nice, but you should keep your priorities straight.
 +
Don't be afraid to do anything to get ahead in this world.
 +
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 +
Please maintain your dignity.
 +
What do you care how I speak or how I live?
 +
Who are these mealy-mouthed cowards trying to impress?
 +
They are so full of all those big words.
 +
There is a time for artful speech, and a time for blunt speech as well.
 +
Always deal fairly.
 +
There's no value in all of this scheming I see these days.
 +
Be shrewd, but do not lose yourself in guile.
 +
I do admire a clever turn of phrase.
 +
I can appreciate the right turn of phrase.
 +
There are times when it is alright not to tell the whole truth.
 +
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 +
Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak.
 +
I do admire a clever trap.
 +
You must never forget true loyalty. Repay it in full.
 +
How can society function without loyalty? We must be able to have faith in each other.
 +
One must always be loyal to their cause and the ones they serve.
 +
Don't serve anyone blindly. You'll only get into trouble.
 +
No law can do justice to the complexity of life.
 +
Some laws are just, while others were made to be broken.
 +
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 +
I consider laws to be more of a suggestion than anything.
 +
I don't know
 +
One should always respect the law.
 +
Society flourishes when law breakers are punished.
 +
Nothing gives them the right to establish these laws.
 +
a very loyal soldier
 +
.  What happened to bring us to this?
 
  my neighbor.
 
  my neighbor.
a very loyal soldier
+
You can't always rely on your family, but it's good to know somebody is there.
a loyal soldier
+
There's nothing like a good friend.
I treasure my freedom.
+
Surround yourself with friends you can trust and you will be unstoppable.
Nobody is free, and it is pointless to act as if you are.
+
When all other bonds wither, friendship will remain.
It's better to work alone when possible, I think. Cooperation breeds weakness.
+
I was always irritated by family.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
+
We cannot choose our families, but we can choose to avoid them.
Art is complicated. I know what I like, but some I can do without.
+
I hold the relationships I've forged myself over family ties I had no part in creating.
We should all work together.
+
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
What's so special about art?
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
Art? More like wasted opportunity.
+
How great it is to be surrounded by family!
Knowledge can be useful, but it can also be pointless or even dangerous.
+
You can always rely on your family when everything else falls away.
It is important to discover yourself.
+
Family is the true bond that keeps society thriving.
The quest for knowledge never ends.
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
All of that so-called knowledge doesn't mean a thing.
+
Never lose yourself in loyalty.  You know what is best for yourself.
Do not hide yourself behind an unfeeling mask.
+
Loyalty has value, but you should always keep the broader picture in mind.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
+
You should only maintain loyalty so long as something more important is not at stake.
Personal freedom must be tempered by other considerations.
+
Why this obsession with weapons and battle?  I don't understand some people.
One should not complain or betray any feeling.
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
Give me the bustle and noise over all that quiet!
+
We should all be so lucky as to truly master a skill.
I like a balance of tranquility and commotion myself.
+
The amount of practice that goes into mastering a skill is so impressive.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
+
An artisan, their materials and the tools to shape them!
The mind thinks best when the world is at rest.
+
Masterwork?  Why should I care?
I think self-control is key. Master yourself.
+
A tool should get the job done, but one shouldn't obsess over the details.
Why deny yourself your heart's desire?
+
A skilled warrior is a beautiful sight to behold.
Why would I waste time thinking about myself?
+
It's great when we all get a chance to be merry together.
Some time spent in reflection is admirable, but you must not forget to live your life.
+
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
+
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
It's great when we all get a chance to be merry together.
+
We should all be as one.  Why all the struggling?
Bah! I hope you aren't celebrating something.
+
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
+
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
+
Be merry!
We should all be as one. Why all the struggling?
+
Hard work is great.  Finding a way to work half as hard is even better.
We grow through debate and struggle, even chaos and discord.
+
We must be ready to sacrifice when the time comes.
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
+
Why harm yourself for anybody else's benefit?
Don't think about the truth, whatever that is. Just say what needs to be said.
+
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
Everything is so much easier when you just tell the truth.
+
You shouldn't whittle your life away on working.
There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best.
+
Hard work is bested by luck, connections and wealth every time.
You should always tell the truth.
+
An earnest effort at any required tasks.  That's all that's needed.
There is nothing so important that it is worth telling a lie.
+
I only work so hard, but sometimes you have to do what you have to do.
It is abhorrent to seek power over other people.
+
In life, you should work hard.  Then work harder.
The struggle for power must be balanced by other considerations.
+
Hard work is the true sign of character.
I do admire a clever turn of phrase.
+
The best way to get what you want out of life is to work for it.
I can appreciate the right turn of phrase.
+
It's foolish to work hard for anything.
There's no value in all of this scheming I see these days.
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
Be shrewd, but do not lose yourself in guile.
+
All of that practice is misspent effort.
Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak.
+
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
I do admire a clever trap.
+
There's more to life than becoming great at just one thing, but being good at several
There are times when it is alright not to tell the whole truth.
 
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 
Please maintain your dignity.
 
What do you care how I speak or how I live?
 
Don't be afraid to do anything to get ahead in this world.
 
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 
There is a time for artful speech, and a time for blunt speech as well.
 
Always deal fairly
 
 
  was destroyed
 
  was destroyed
This doesn't excite me.
+
obtained
placed
+
I'm not panicking.
I found
+
I am not feeling patient.
dead.
+
I'm not feeling passionate.
and it is all thanks to
+
I take no pleasure in this.
I found myself dead.
+
I don't feel nervous.
reunited with
+
I'm not feeling nostalgic.
  due to your efforts
+
I'm not optimistic.
You were
+
This doesn't outrage me.
drowned
+
I'm not lonely.
suffocated
+
I am not burning with lust.
was shot and killed
+
I'm not miserable.
  bled to death
+
I am not mortified.
starved to death
+
I'm not jolly.
died of thirst
+
This doesn't put me in a jovial mood.
I died.
+
This isn't the time for jubilation.
fell to the passing years
+
I am not filled with loathing.
  danced
+
I can keep it together.
  I saw a performance of
+
I have no shame.
a performance of
+
There will be no sympathy from me.
was performed
+
I don't feel tenderness.
performed
+
I don't feel restless.
perform
+
There's nothing to be indignant about.
chanted
+
I don't feel sorry for myself.
demanded submission from
+
I bow to no one.
escalated a conflict with
+
I have no regrets.
refused to give a name
+
I feel no remorse.
Somebody refused to name themself
+
I am not repentant.
Somebody named themself
+
I do not resent this.
You refused to name yourself
+
I am not proud.
You named yourself
+
This does not move me.
self-identified
+
I don't feel rejected.
in this dubious place
+
I don't feel relieved.
I have communed with
+
  perpetrated
I have performed the rites of
+
a production order violation
in this holy place
+
a export prohibition violation
I played make believe.
+
a job order violation
I played with
+
was slaughtered
I realized
+
leapt from a great height
I am awoken to
+
  attempted
Is that a weapon?
+
was scared to death
Is this an attack?
+
died in the dark
I have fallen for
+
collapsed
 +
was drained of blood
 +
was hacked to pieces
 +
was left out to suffocate
 +
died of an illness
 +
was put to rest
 +
I told the story of
 +
a telling of
 +
  sermon
 +
  was preached
 +
I preached
 +
I saw  
 +
preach
 +
a murder
 +
a kidnapping
 +
a theft
 +
a robbery
 +
was scalded to death
 +
was crushed
 +
was crushed by a bridge
 +
was crushed by a rock
 +
was scuttled
 +
died in magma
 +
burned in dragonfire
 +
burned to death
 +
fell to the passing years
 +
starved to death
 +
died of thirst
 +
was shot and killed
 +
was buried alive
 +
was executed by drowning
 +
was burned alive
 +
was fed to beasts
 +
froze to death
 +
was executed
 +
was beheaded
 +
was crucified
 +
died in the heat
 +
died in the cold
 +
was killed by spikes
 +
fell into a chasm
 +
died in a cage
 +
was murdered
 +
died in a trap
 +
I have mastered
 +
I shall name you
 +
This is a true masterpiece.
 +
This is a masterpiece.
 +
Somebody up to no good...
 +
A battle!
 +
There's fighting!
 +
I have improved my
 +
Oh,
 +
Is that a weapon?
 +
Is this an attack?
 +
Who's skulking around there?
 +
Children.
 
  and I broke up.
 
  and I broke up.
 
  and I are divorced.
 
  and I are divorced.
I am a parent.
+
I have fallen for
Children.
+
Those injuries...
a production order violation
+
Can it all end so quickly?
a export prohibition violation
+
Our time in
  attempted
+
  is so brief...
perpetrated
+
How fragile we are...
leapt from a great height
+
How fleeting life is...
was drained of blood
+
Gruesome wounds!
was slaughtered
+
So easily broken...
I saw
+
The battle rages...
preach
+
This is a fight!
a robbery
+
In the midst of conflict...
I preached
+
Has the tide turned?
a kidnapping
+
  is dead?
  a theft
+
I can't believe
a job order violation
+
It feeds on blood.
a murder
+
It is drinking the blood of the living.
a telling of
+
  was performed
the story of
+
danced
  was preached
+
I saw a performance of  
I told the story of
+
You named yourself
sermon
+
chanted
a sermon
+
a performance of
preached
 
 
  was recited
 
  was recited
played
+
sang
a recital of
 
recited
 
 
  was told
 
  was told
I recited
+
I recited  
told the story of
+
a recital of
  story of
+
  in this holy place
  I murdered
+
  in this dubious place
This is my fight too.
+
I have communed with
I defeated
+
I am a parent.
I abducted
+
I am awoken to
I am together with my
+
I played make believe.
I am reunited with my
+
I played with  
  I am separated from
+
I have performed the rites of
  Oh, where is
+
Somebody refused to name themself
I made a suggestion about work allocations in a meeting.
+
  demanded submission from  
  I requested that more weapons be produced in a meeting.
+
  escalated a conflict with
I asked to become a citizen.
+
I realized
  I brought up the lack of jobs in a meeting.
+
  self-identified
I won't go down without a fight!
+
Somebody named themself
You can't take me alive!
+
You refused to name yourself
I cannot just stand by.
+
  refused to give a name
I have a part in this.
+
I am wearing old clothes.
I was cried on by an unhappy worshipper.
+
My clothes are in tatters.
I was yelled at by an unhappy citizen.
+
My clothes actually rotted right off of my body.
I told somebody that I am being prevented from leaving.
+
I had a nightmare about my deceased pet.
I was yelled at by an unhappy worshipper.
+
I threw something.
I yelled at somebody in charge.
+
I was released from confinement.
I cried on somebody in charge.
+
I lost the baby.
I complained to my priest.
+
My spouse lost the baby.
I cried on my priest.
+
I was near to  
my own
+
my own
arranged
+
I lost a pet.
 +
A visitor complained about being prevented from leaving.
 +
a piece
 
  in my personal museum
 
  in my personal museum
I was near to
+
I was  
a piece
+
the ghost of a pet
on display
+
I had a nightmare about my deceased acquaintance.
I was cried on by an unhappy citizen.
+
I had a nightmare about the dead.
A visitor complained about being prevented from leaving.
+
haunted
I shall name you
+
tormented
This is a true masterpiece.
+
I had a nightmare about my deceased father.
I have improved my
+
I had a nightmare about my deceased child.
I have mastered
+
I had a nightmare about my deceased animal training partner.
A battle!
+
I had a nightmare about my deceased friend.
There's fighting!
+
I had a nightmare about my deceased spouse.
Who's skulking around there?
+
I had a nightmare about my deceased lover.
Somebody up to no good...
+
I had a nightmare about my deceased sibling.
This is a fight!
+
I had a nightmare about my deceased mother.
In the midst of conflict...
+
I abducted
It is drinking the blood of the living.
+
I murdered
The battle rages...
+
This is my fight too.
I can't believe
+
I cannot just stand by.
It feeds on blood.
+
Oh, where is  
This is a masterpiece.
+
I am together with my
is dead?
+
I am reunited with my
Can it all end so quickly?
+
I defeated
Our time in
+
, slayer.
So easily broken...
 
Those injuries...
 
How fleeting life is...
 
Gruesome wounds!
 
Has the tide turned?
 
How fragile we are...
 
 
  has killed.
 
  has killed.
Slayer.
+
Slayer.
, slayer of
+
I am separated from
, slayer.
+
Death is all around us.
Death...
+
Death...
 
  is really dead.
 
  is really dead.
is so brief...
+
, slayer of
Death is all around us.
+
I was yelled at by an unhappy worshipper.
I was not able to petition for citizenship.
+
I was cried on by an unhappy worshipper.
I was not able to bring up the lack of jobs.
+
I was yelled at by an unhappy citizen.
I practiced at the archery target.
+
I was cried on by an unhappy citizen.
I had a sparring session.
+
I cried on my priest.
a ghost
+
I yelled at somebody in charge.
I did my combat drills.
+
I cried on somebody in charge.
the ghost of my friend
+
I told somebody that I am being prevented from leaving.
the ghost of an acquaintance
+
I brought up the lack of jobs in a meeting.
I've been on a long patrol.
+
I made a suggestion about work allocations in a meeting.
I was nauseated by the sun.
+
I requested that more weapons be produced in a meeting.
I could not find anybody in charge to complain at.
+
I complained to my priest.
I could not find anybody in charge to comfort me.
+
I have a part in this.
I could not find a priest to complain at.
+
I won't go down without a fight!
I could not find a priest to comfort me.
+
You can't take me alive!
I was not able to make suggestions about work allocations.
+
I asked to become a citizen.
I was unable to request weapon production.
+
We must make merry again.
I'm starving.
+
I wish to make something.
I have been away from people for a long time.
+
I must practice the fighting arts.
I'm dehydrated.
+
I need to perfect my skills.
I'm hungry.
+
I want to see my friends.
I haven't slept for a very long time.
+
I'd like to hear somebody eloquent.
I'm thirsty.
+
I long to uphold the traditions.
I've been out in the sunshine again after a long time away.
+
I need to pause and reflect upon myself.
I'm sleepy.
+
I miss having art in my life.
I need some excitement in my life.
+
I need some excitement in my life.
I need to learn something new.
+
I need to learn something new.
It has been long time since I've done something creative.
+
I want to spend some time with family.
I miss having art in my life.
+
I must pray to
I need time to contemplate.
+
I need time to contemplate.
I need something to do.
+
I need something to do.
I need a drink.
+
It has been long time since I've done something creative.
I must pray to
+
I want to puzzle over something.
My clothes are in tatters.
+
I have unmet needs.
My clothes actually rotted right off of my body.
+
I've been injured badly.
My spouse lost the baby.
+
I've been wounded.
I am wearing old clothes.
+
I'm feeling argumentative.
I was released from confinement.
+
I need to wear fine things.
I lost the baby.
+
I need to get away from here and wander the world.
I lost a pet.
+
I just wish to help somebody.
I threw something.
+
I need more.
  I had a nightmare about my deceased child.
+
I could really use a good meal.
I had a nightmare about my deceased animal training partner.
+
I just want to fight somebody.
I had a nightmare about my deceased mother.
+
This place could really use some more trouble.
I had a nightmare about my deceased father.
+
I just want to slow down and take it easy for a while.
I had a nightmare about my deceased lover.
+
I long to make romance.
I had a nightmare about my deceased sibling.
+
It would nice to get out in nature and see some creatures.
I had a nightmare about my deceased pet.
+
I want to see a great beast.
I had a nightmare about my deceased spouse.
+
I had a sparring session.
tortured
+
I was not able to petition for citizenship.
I was
+
I was not able to bring up the lack of jobs.
tormented
+
I was not able to make suggestions about work allocations.
possessed
+
the ghost of an acquaintance
I had a nightmare about the dead.
+
a ghost
haunted
+
I did my combat drills.
I had a nightmare about my deceased friend.
+
I practiced at the archery target.
I had a nightmare about my deceased acquaintance.
+
the ghost of my father
the ghost of my child
+
the ghost of my child
the ghost of my animal training partner
+
the ghost of my animal training partner
the ghost of my mother
+
the ghost of my friend
the ghost of my father
+
the ghost of my spouse
the ghost of my lover
+
the ghost of my lover
the ghost of my sibling
+
the ghost of my sibling
the ghost of a pet
+
the ghost of my mother
the ghost of my spouse
+
I'm hungry.
I was close to a waterfall.
+
I'm starving.
I got caught in dust underground.
+
I have been away from people for a long time.
I got caught in a miasma.
+
I need a drink.
I was caught in smoke underground.
+
I'm sleepy.
I was out in a blizzard.
+
I haven't slept for a very long time.
It was snowing on me.
+
I'm thirsty.
It was raining on me.
+
I'm dehydrated.
I was in a snow storm.
+
I could not find anybody in charge to comfort me.
will be recognized.
+
I've been on a long patrol.
I can now reside in
+
I was nauseated by the sun.
I was re-elected.
+
I've been out in the sunshine again after a long time away.
has been recognized.
+
I was unable to request weapon production.
My punishment was reduced.
+
I could not find a priest to complain at.
I won the election.
+
I could not find a priest to comfort me.
I was considering the demands I've made.
+
I could not find anybody in charge to complain at.
A criminal could not be properly punished.
+
I have attained a higher rank of nobility.
 +
I have entered the nobility.
 +
I was knocked out by a cave-in.
 +
My deadline was met.
 +
A mandate deadline was missed.
 +
There wasn't enough work last season.
 +
I smashed up a building.
 +
I toppled something over.
 +
My punishment was delayed.
 +
A criminal's punishment was delayed.
 +
There are not enough cages and chains.
 +
My mandate was ignored.
 +
I was rejected by
 +
My request was approved.
 +
My request was ignored.
 +
Nobody could be punished for failing to obey my commands.
 +
I have been eating the same old food.
 +
I ate rotten food.
 +
I put on a
 +
  well-crafted
 +
I was beaten as a punishment.
 +
I was beat somebody with the hammer.
 +
I was beaten with the hammer.
 +
I could not find the hammer.
 +
I had to eat one of my favorite animals to survive.
 +
I had to eat vermin to survive.
 +
I started a fist fight.
 +
I beat somebody as a punishment.
 +
I am uncovered.
 +
I don't have a shirt.
 +
I have no shoes.
 +
I had to eat my beloved pet to survive.
 +
I was caught in smoke underground.
 +
I was close to a waterfall.
 +
I got caught in dust underground.
 +
I was considering the demands I've made.
 +
I was in a snow storm.
 +
I was out in a blizzard.
 +
It was snowing on me.
 +
I got caught in a miasma.
 +
I was caught in freakish weather.
 +
I was out in the rain.
 +
I've been rained on.
 +
It was raining on me.
 +
I didn't sleep soundly due to the noise.
 +
It was very hard to sleep with the noise.
 +
I couldn't sleep at all with all the noise.
 +
I was able to rest up.
 +
The agreement to establish a temple for
 
  was abandoned.
 
  was abandoned.
The guildhall petition for
+
The guildhall petition for  
was ignored.
+
The agreement to establish a guildhall for  
The agreement to establish a temple for
+
I was denied residency in
The temple petition for
+
The temple petition for  
 
  was rejected.
 
  was rejected.
  I am now part of
+
  has been recognized.
I was denied residency in
+
will be recognized.
A criminal's punishment was delayed.
+
I can now reside in
There are not enough cages and chains.
+
I am now part of  
Nobody could be punished for failing to obey my commands.
+
A criminal could not be properly punished.
My punishment was delayed.
+
My punishment was reduced.
My request was approved.
+
I won the election.
My request was ignored.
+
I was re-elected.
The agreement to establish a guildhall for
+
I am forming a grudge against
I was rejected by
+
I was accosted by  
I wish to make something.
+
I was pestered by
  I must practice the fighting arts.
+
  was given away.
I need to pause and reflect upon myself.
+
I made
We must make merry again.
+
friends with
I'd like to hear somebody eloquent.
+
a new friend
I long to uphold the traditions.
+
I got into an argument
I want to spend some time with family.
+
I pleased the nobility.
I want to see my friends.
+
Tax collection went smoothly.
I could really use a good meal.
+
I disappointed the nobility.
I just want to fight somebody.
+
The tax collection did not go smoothly.
I want to see a great beast.
+
I lost some property to taxes.
I need more.
+
I do not have adequate protection.
I long to make romance.
+
I was unable to reach a room during tax collection.
It would nice to get out in nature and see some creatures.
+
I was misinformed about a room during tax collection.
I need to perfect my skills.
+
The victim of a crime was somehow convicted of that very offense.
I just want to slow down and take it easy for a while.
+
The criminal was convicted and I received justice.
I have unmet needs.
+
My family received justice when the criminal was convicted.
I've been injured badly.
+
I had a bath.
I just wish to help somebody.
+
A child was turned away from sanctuary.
I want to puzzle over something.
+
Somebody dead was convicted of a crime.
I need to wear fine things.
+
An animal was convicted of a crime.
I need to get away from here and wander the world.
+
I was confined.
This place could really use some more trouble.
+
There was a scholarly lecture in  
I'm feeling argumentative.
+
There was a performance in
I was out in the rain.
+
I was expelled.
I've been rained on.
+
I acquired
I was able to rest up.
+
I acquired something.
I was caught in freakish weather.
+
I adopted a new pet.
It was very hard to sleep with the noise.
+
I played with my pet.
I couldn't sleep at all with all the noise.
+
burial
I've been wounded.
+
dining
I didn't sleep soundly due to the noise.
+
sleeping
dining
 
sleeping
 
Somebody has better
 
burial
 
I don't have enough weapon racks.
 
I don't have enough armor stands.
 
I don't have enough chests.
 
I don't have enough cabinets.
 
I formed a bond with my animal training partner.
 
I was rescued.
 
I didn't have a dining room.
 
There aren't enough chairs.
 
I ate at a crowded table.
 
I ate in a dining room.
 
 
  arrangements than I do.
 
  arrangements than I do.
There aren't enough dining tables.
+
I don't have enough cabinets.
I put a piece on display.
+
I don't have enough weapon racks.
I finished up some work.
+
I don't have enough armor stands.
I chained up a creature.
+
Somebody has better
I gelded a creature.
+
I ate a meal.
I slaughtered an animal.
+
I had a drink.
I put a creature in a cage.
+
I don't have enough chests.
I brought somebody to rest in bed.
+
  finely-crafted
I felled a tree.
+
  superior
Tax collection went smoothly.
+
n exceptional
I disappointed the nobility.
 
I was misinformed about a room during tax collection.
 
I pleased the nobility.
 
I do not have adequate protection.
 
I was unable to reach a room during tax collection.
 
The tax collector's escorts stole my property.
 
I lost some property to taxes.
 
I have entered the nobility.
 
I was knocked out by a cave-in.
 
I toppled something over.
 
I have attained a higher rank of nobility.
 
There wasn't enough work last season.
 
I smashed up a building.
 
My mandate was ignored.
 
A mandate deadline was missed.
 
I had to eat vermin to survive.
 
I started a fist fight.
 
I had to eat my beloved pet to survive.
 
I had to eat one of my favorite animals to survive.
 
I don't have a shirt.
 
  I have no shoes.
 
My deadline was met.
 
I am uncovered.
 
I ate rotten food.
 
I put on a
 
I could not find the hammer.
 
I have been eating the same old food.
 
I was beat somebody with the hammer.
 
I was beaten with the hammer.
 
I beat somebody as a punishment.
 
  I was beaten as a punishment.
 
I ate a meal.
 
I had a drink.
 
 
  truly splendid
 
  truly splendid
item.
+
I gelded a creature.
superior
+
I put a piece on display.
n exceptional
+
I finished up some work.
well-crafted
+
The tax collector's escorts stole my property.
finely-crafted
+
I felled a tree.
I had a drink, but it had gone bad.
+
I slaughtered an animal.
I drank water without a well.
+
I put a creature in a cage.
I drank water mixed with pus.
+
I chained up a creature.
I drank foul water.
+
There aren't enough chairs.
I drank gooey water.
+
I formed a bond with my animal training partner.
I drank water mixed with ichor.
+
I was rescued.
I drank slime.
+
I brought somebody to rest in bed.
I drank vomit.
+
There aren't enough dining tables.
I slept in the grass.
+
I ate at a crowded table.
I slept on a rough cave floor.
+
I ate in a dining room.
I slept on the floor.
+
I didn't have a dining room.
I slept in the mud.
+
I have become a parent
I slept without a proper room.
+
I received water.
I slept in a bedroom.
+
I gave somebody water.
I had a drink without using a goblet.
+
I received food.
I was near to a caged
+
I gave birth to
I taught
+
I got married.
I learned about
+
I have new siblings.
My artwork was defaced.
+
I have a new sibling.
I was evicted.
+
I've made a breakthrough regarding
I slept in the dirt.
+
I just don't understand
I slept on a pile of driftwood.
+
I've been discussing
I slept on rocks.
+
I've been mulling over  
I slept on ice.
+
an untitled composition
I just don't understand
+
I read
I've been discussing
+
I learned
powerful knowledge
+
powerful knowledge
I've made a breakthrough regarding
 
I read
 
I learned
 
I wrote
 
an untitled composition
 
I was accosted by
 
I was pestered by
 
I got into an argument
 
I am forming a grudge against
 
friends with
 
a new friend
 
The tax collection did not go smoothly.
 
I made
 
There was a scholarly lecture in
 
There was a performance in
 
I played with my pet.
 
I was confined.
 
I acquired something.
 
I adopted a new pet.
 
was given away.
 
I acquired
 
The criminal was convicted and I received justice.
 
My family received justice when the criminal was convicted.
 
An animal was convicted of a crime.
 
The victim of a crime was somehow convicted of that very offense.
 
A child was turned away from sanctuary.
 
Somebody dead was convicted of a crime.
 
I was expelled.
 
was expelled.
 
I have been drinking the same old booze.
 
I drank bloody water.
 
I was attacked by the dead.
 
I was attacked by my own dead
 
I killed somebody in a sparring accident.
 
I was attacked.
 
I had a bath.
 
I had a bath with soap!
 
I shared a personal insight with an acquaintance.
 
I shared a personal insight with somebody.
 
I shared a personal insight with my child.
 
I shared a personal insight with my friend.
 
I shared a personal insight with my mother.
 
I shared a personal insight with my father.
 
I shared a personal insight with my lover.
 
I shared a personal insight with my sibling.
 
My friend shared a personal insight with me.
 
An acquaintance shared a personal insight with me.
 
My father shared a personal insight with me.
 
My child shared a personal insight with me.
 
My sibling shared a personal insight with me.
 
My mother shared a personal insight with me.
 
My spouse shared a personal insight with me.
 
My lover shared a personal insight with me.
 
I discussed my problems with my child.
 
I discussed my problems with my friend.
 
I discussed my problems with my mother.
 
I discussed my problems with my father.
 
I discussed my problems with my lover.
 
I discussed my problems with my sibling.
 
Somebody shared a personal insight with me.
 
I discussed my problems with my spouse.
 
My father discussed their problems with me.
 
My child discussed their problems with me.
 
My sibling discussed their problems with me.
 
My mother discussed their problems with me.
 
My spouse discussed their problems with me.
 
My lover discussed their problems with me.
 
I discussed my problems with an acquaintance.
 
I discussed my problems with somebody.
 
I received water.
 
I gave somebody water.
 
I have a new sibling.
 
I have become a parent
 
I got married.
 
I have new siblings.
 
I've been mulling over
 
I gave birth to
 
my lover
 
my sibling
 
my pet
 
my spouse
 
There was an incident.
 
The body of
 
I received food.
 
I gave somebody food.
 
I had an intellectual discussion with my spouse.
 
I had an intellectual discussion with my lover.
 
my acquaintance
 
 
  decayed without burial.
 
  decayed without burial.
my child
+
I had an intellectual discussion with my spouse.
my animal training partner
+
I had an intellectual discussion with my lover.
my mother
+
I had an intellectual discussion with my sibling.
my father
+
my animal training partner
I had an intellectual discussion with somebody.
+
my acquaintance
I shared a personal insight with my spouse.
+
I gave somebody food.
I had an intellectual discussion with my friend.
+
There was an incident.
I had an intellectual discussion with an acquaintance.
+
The body of
I had an intellectual discussion with my father.
+
my pet
I had an intellectual discussion with my child.
+
I drank foul water.
I had an intellectual discussion with my sibling.
+
I had a drink, but it had gone bad.
I had an intellectual discussion with my mother.
+
I drank water without a well.
I was on an infiltration mission.
+
I had a drink without using a goblet.
This must be stopped by any means at our disposal.
+
I drank vomit.
I received a cut of corruptly-obtained funds.
+
I drank gooey water.
I was far away.
+
I drank water mixed with ichor.
I accepted bribed in exchange for offering leniency.
+
I drank water mixed with pus.
I embezzled funds.
+
I was attacked by my own dead
I prey on the blood of civilized creatures.
+
I have been drinking the same old booze.
I am unnaturally ageless.
+
I drank bloody water.
That's terrific!
+
I drank slime.
It accords with my faith.
+
I had a bath with soap!
That is sad but not unexpected.
+
I killed somebody in a sparring accident.
That is terrible.
+
I was attacked.
I hate it.
+
I was attacked by the dead.
I am afraid of it.
+
I was evicted.
It is terrifying.
+
I taught
I don't know anything about that.
+
I learned about
It was okay.
+
I wrote
I'm conflicted.
+
I slept on ice.
It was great.
+
I slept in the dirt.
It was good.
+
I slept on a pile of driftwood.
It was legendary.
+
My artwork was defaced.
It was fantastic.
+
I slept in the mud.
Preaching is my calling.
+
I slept in the grass.
I enjoyed performing.
+
I slept on a rough cave floor.
This storyteller
+
I slept on rocks.
This recitation
+
I was near to a caged
I concur!
+
I slept without a proper room.
This preacher
+
I slept in a bedroom.
No doubt.
+
I slept on the floor.
Truly.
+
I talked to my lover.
I agree completely.
+
I talked to my sibling.
So true, so true.
+
I talked to my mother.
I talked to my sibling.
+
I talked to my father.
I talked to my mother.
+
An acquaintance discussed their problems with me.
I talked to my spouse.
+
Somebody discussed their problems with me.
I talked to my lover.
+
I visited with my pet.
Somebody discussed their problems with me.
+
I talked to my spouse.
I visited with my pet.
+
My mother discussed their problems with me.
My friend discussed their problems with me.
+
My father discussed their problems with me.
An acquaintance discussed their problems with me.
+
My child discussed their problems with me.
I conducted a meeting in
+
My friend discussed their problems with me.
a setting worthy of legends
+
I discussed my problems with somebody.
I talked to an acquaintance.
+
My spouse discussed their problems with me.
I talked to somebody.
+
My lover discussed their problems with me.
I visited with my animal training partner.
+
My sibling discussed their problems with me.
I talked to my friend.
+
a horrible setting
I talked to my father.
+
an awful setting
I talked to my child.
+
a very poor setting
an awful setting
+
a poor setting
a very poor setting
+
a great setting
a horribly substandard setting
+
a very good setting
a horrible setting
+
a good setting
a very good setting
+
a horribly substandard setting
a good setting
+
I talked to somebody.
a fantastic setting
+
I conducted a meeting in
a great setting
+
a setting worthy of legends
I talked to somebody important to our traditions.
+
a fantastic setting
It was
+
I talked to my child.
I thought about my tomb.
+
I visited with my animal training partner.
I do not have a tomb.
+
I talked to my friend.
I conducted an official meeting in a dining room.
+
I talked to an acquaintance.
I had no room for an official meeting.
+
I shared a personal insight with my friend.
a poor setting
+
I shared a personal insight with an acquaintance.
I conducted an official meeting in a bedroom.
+
I shared a personal insight with somebody.
doesn't belong here.
+
My spouse shared a personal insight with me.
makes me retch.
+
I shared a personal insight with my sibling.
is terrible.
+
I shared a personal insight with my mother.
is just bad.
+
I shared a personal insight with my father.
is a waste of time.
+
I shared a personal insight with my child.
couldn't be much worse.
+
I had an intellectual discussion with an acquaintance.
stinks!
+
I had an intellectual discussion with somebody.
is lousy.
+
I shared a personal insight with my spouse.
This is my favorite poetry.
+
I shared a personal insight with my lover.
I love the reflective lyrics of the accompaniment.
+
I had an intellectual discussion with my mother.
The lyrics of the accompaniment are my favorite poetry.
+
I had an intellectual discussion with my father.
The lyrics are my favorite poetry.
+
I had an intellectual discussion with my child.
The accompaniment is my favorite music.
+
I had an intellectual discussion with my friend.
This is my favorite music.
+
I discussed my problems with my father.
? Awful.
+
I discussed my problems with my child.
This is my favorite dance.
+
I discussed my problems with my friend.
I love the riddle in the lyrics.
+
I discussed my problems with an acquaintance.
I love riddles.
+
I discussed my problems with my spouse.
I hate self-absorbed poetry.
+
I discussed my problems with my lover.
I love the riddle in the lyrics of the accompaniment.
+
I discussed my problems with my sibling.
I hate the self-absorbed lyrics of the accompaniment.
+
I discussed my problems with my mother.
I hate the self-absorbed lyrics.
+
My child shared a personal insight with me.
I love the reflective lyrics.
+
My friend shared a personal insight with me.
I love reflective poetry.
+
An acquaintance shared a personal insight with me.
The lyrics of the accompaniment are so funny!
+
Somebody shared a personal insight with me.
The lyrics are so funny!
+
My lover shared a personal insight with me.
The lyrics are so embarrassing!
+
My sibling shared a personal insight with me.
This poetry is so embarrassing!
+
My mother shared a personal insight with me.
I hate riddles.
+
My father shared a personal insight with me.
The lyrics of the accompaniment are so embarrassing!
+
This dancer
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
 
Why is there a riddle in the lyrics? I hate riddles.
 
 
  is fantastic!
 
  is fantastic!
 
  is awesome!
 
  is awesome!
  This chanter
+
  is magnificant!
This dancer
 
 
  player
 
  player
This singer
+
This singer
  That sounds just like the
+
This chanter
 +
This preacher
 +
This storyteller
 +
This recitation
 +
That sounds just like the
 +
So true, so true.
 +
No doubt.
 +
Truly.
 +
I concur!
 +
  is alright!
 +
has promise.
 +
That sounds vaguely like the
 +
is okay.
 +
shows such talent.
 +
That sounds like the
 +
is good.
 +
is pretty good.
 +
That sounds almost like the  
 
  is great.
 
  is great.
 
  is splendid.
 
  is splendid.
  ! Amazing ability.
+
  is really quite good!
  That sounds almost like the
+
? Unbelievable talent!
  . How can I even describe the skill?
+
. How can I even describe the skill?
 
  is legendary.
 
  is legendary.
  is magnificant!
+
! Amazing ability.
? Unbelievable talent!
+
I was far away.
  has promise.
+
I was on an infiltration mission.
That sounds vaguely like the
+
This must be stopped by any means at our disposal.
  is pretty good.
+
It is terrifying.
  is alright!
+
I am unnaturally ageless.
  That sounds like the
+
I accepted bribed in exchange for offering leniency.
  is good.
+
I embezzled funds.
  is really quite good!
+
I received a cut of corruptly-obtained funds.
  shows such talent.
+
I do not have a tomb.
  Is that supposed to be the
+
I talked to somebody important to our traditions.
 +
It was
 +
I prey on the blood of civilized creatures.
 +
I conducted an official meeting in a bedroom.
 +
I conducted an official meeting in a dining room.
 +
I had no room for an official meeting.
 +
I thought about my tomb.
 +
It was good.
 +
It was okay.
 +
I'm conflicted.
 +
I agree completely.
 +
I enjoyed performing.
 +
It was legendary.
 +
It was fantastic.
 +
It was great.
 +
That is terrible.
 +
That's terrific!
 +
It accords with my faith.
 +
Preaching is my calling.
 +
I don't know anything about that.
 +
I hate it.
 +
I am afraid of it.
 +
That is sad but not unexpected.
 +
I love the ribald lyrics.
 +
I love ribald poetry.
 +
Must the lyrics of the accompaniment be so off-putting?
 +
These lyrics are simply unacceptable.
 +
I love the raunchy lyrics of the accompaniment!
 +
I love the raunchy lyrics!
 +
I love raunchy poetry!
 +
I love the ribald lyrics of the accompaniment.
 +
This poetry is so embarrassing!
 +
The lyrics of the accompaniment are so funny!
 +
The lyrics are so funny!
 +
This poetry is so funny!
 +
Why is there a riddle in the lyrics? I hate riddles.
 +
I hate riddles.
 +
The lyrics of the accompaniment are so embarrassing!
 +
The lyrics are so embarrassing!
 +
I can't stand poetry this serious.
 +
This legendary hunt has saved us from a mighty enemy!
 +
This magnificent hunt has saved us from a fearsome enemy!
 +
This great hunt has saved us from a dangerous enemy!
 +
I love the solemn lyrics.
 +
I love solemn poetry.
 +
The lyrics of the accompaniment are way too serious.
 +
These lyrics are too austere.
 +
Couldn't the lyrics of the accompaniment be a bit more somber?
 +
These lyrics are too breezy.
 +
I prefer more weighty subject matter myself.
 +
I love the solemn lyrics of the accompaniment.
 +
I hate this sleazy sort of poetry.
 +
I love the light lyrics of the accompaniment.
 +
I love the light lyrics.
 +
I love light poetry.
 +
  is just bad.
 +
doesn't belong here.
 +
  makes me retch.
 +
? Awful.
 +
  is lousy.
 +
  is a waste of time.
 +
  couldn't be much worse.
 +
  is middling.
 +
Is that supposed to be the  
 
  is no good.
 
  is no good.
  could be worse.
+
  stinks!
  is middling.
+
  is fine.
 
  is alright.
 
  is alright.
 
  could be better.
 
  could be better.
  is okay.
+
  could be worse.
is fine.
+
I love the riddle in the lyrics of the accompaniment.
You have my thanks.
+
I love the riddle in the lyrics.
in a time before time
+
I love riddles.
We are rid of a nuisance.
+
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
The defenseless are safer from outlaws.
+
I love reflective poetry.
We are saved from a dangerous enemy!
+
I hate the self-absorbed lyrics of the accompaniment.
We are rid of an enemy.
+
I hate the self-absorbed lyrics.
We are saved from a mighty enemy!
+
I hate self-absorbed poetry.
We are saved from a fearsome enemy!
+
The lyrics are my favorite poetry.
a few hours ago
+
This is my favorite poetry.
not one day ago
+
I love the reflective lyrics of the accompaniment.
not a half hour ago
+
I love the reflective lyrics.
not one hour ago
+
This is my favorite dance.
a few minutes ago
+
The accompaniment is my favorite music.
not a quarter hour ago
+
This is my favorite music.
in the future
+
The lyrics of the accompaniment are my favorite poetry.
just now
+
many died
months ago
+
the forces
a year ago
+
many foes
a month ago
 
a few months ago
 
a week ago
 
a few weeks ago
 
a few days ago
 
several days ago
 
a creature
 
creatures
 
long, long ago
 
I slew
 
many years ago
 
long ago
 
a few years ago
 
several years ago
 
I love ribald poetry.
 
Must the lyrics of the accompaniment be so off-putting?
 
I love the ribald lyrics of the accompaniment.
 
I love the ribald lyrics.
 
I love the raunchy lyrics!
 
I love raunchy poetry!
 
This poetry is so funny!
 
I love the raunchy lyrics of the accompaniment!
 
These lyrics are too breezy.
 
  I prefer more weighty subject matter myself.
 
I love light poetry.
 
Couldn't the lyrics of the accompaniment be a bit more somber?
 
I love the light lyrics of the accompaniment.
 
I love the light lyrics.
 
These lyrics are simply unacceptable.
 
I hate this sleazy sort of poetry.
 
This legendary hunt has saved us from a mighty enemy!
 
This magnificent hunt has saved us from a fearsome enemy!
 
These lyrics are too austere.
 
I can't stand poetry this serious.
 
I love solemn poetry.
 
The lyrics of the accompaniment are way too serious.
 
I love the solemn lyrics of the accompaniment.
 
I love the solemn lyrics.
 
That was a worthy hunt.
 
That was hunter's work.
 
That was a magnificent hunt!
 
That was a great hunt!
 
This hunt has rid us of a nuisance.
 
That was a legendary hunt!
 
This great hunt has saved us from a dangerous enemy!
 
This worthy hunt has rid us of an enemy.
 
What a wind!
 
And what a wind!
 
It is hot.
 
It is cold.
 
The stars are bold tonight.
 
It is a starless night.
 
The weather does not look too bad today.
 
The weather looks to be fine today.
 
nuances
 
It is a nice temperature today.
 
many died
 
by the forces of
 
many foes
 
 
  was slain
 
  was slain
a member
+
I slew
the forces
+
a member
Looks to be snowing outside.
+
several years ago
Look at the fog out there!
+
many years ago
 +
long, long ago
 +
I wonder what the weather is like outside.
 +
There is a mist outside.
 +
Seems a pleasant enough
 +
Looks like rain outside.
 +
Looks to be snowing outside.
 +
Look at the fog out there!
 +
There is fog outside.
 +
It is scorching hot!
 +
It is freezing cold!
 +
Is that
 
  falling outside?
 
  falling outside?
Looks like rain outside.
+
The defenseless are safer from outlaws.
It is freezing cold!
+
You have my thanks.
Is that
+
in a time before time
the forces of
+
in the future
It is scorching hot!
+
We are saved from a fearsome enemy!
sunset
+
We are saved from a dangerous enemy!
out there.
+
We are rid of an enemy.
Seems a pleasant enough
+
We are rid of a nuisance.
There is fog outside.
+
That was a great hunt!
There is a mist outside.
+
That was a worthy hunt.
I hope this mist passes.
+
That was hunter's work.
Look at those clouds!
+
We are saved from a mighty enemy!
Curse this fog! I cannot see a thing.
+
This worthy hunt has rid us of an enemy.
  I hope this fog lifts soon.
+
This hunt has rid us of a nuisance.
It is raining.
+
That was a legendary hunt!
It is snowing.
+
That was a magnificent hunt!
  I wonder what the weather is like outside.
+
a few months ago
What is this?
+
a year ago
happiness
+
a few years ago
misery
+
several days ago
. Please be respectful of the materials.
+
a week ago
How are you, my
+
a few weeks ago
. What can I do for you?
+
a month ago
You are welcome at
+
not one hour ago
  It is good to finally meet you!
+
a few hours ago
Welcome home, my child.
+
not one day ago
It is an honor.
+
a few days ago
  Your name precedes you. Thank you for all that you have done.
+
just now
  Long live the cause!
+
a few minutes ago
Thank you for keeping us safe.
+
not a quarter hour ago
Let's not hurt anybody.
+
not a half hour ago
Make any good deals lately?
+
astonishment
Are you ready to learn?
+
embarrassment
Been in any good scraps today?
+
exasperation
It's great to have a friend like you!
+
exhilaration
  And what exactly do you want?
+
disappointment
  It really is a pleasure to speak with you again.
+
It is cold.
Do you have wisdom to share, preacher?
+
What a wind!
I have nothing for you.
+
  And what a wind!
I value your loyalty.
+
It is a nice temperature today.
  Thank you for protecting our wisdom.
+
The weather looks to be fine today.
Don't try to throw your weight around.
+
The stars are bold tonight.
Don't let the enemy rest.
+
It is a starless night.
Are you hunting for treasure?
+
It is hot.
Are you stalking a dangerous beast?
+
I hope this fog lifts soon.
Don't walk off with anything.
+
I hope this mist passes.
Are in a foul mood?
+
Look at those clouds!
You'll get nothing from me with your flattery.
+
The weather does not look too bad today.
  Is it time to make music?
+
What is this?  
  Are you still dancing?
+
It is raining.
  Do you have a story to tell?
+
It is snowing.
  Have you written a new poem?
+
Curse this fog! I cannot see a thing.
  Greetings
+
nuances
  Greetings.
+
righteous
  Salutations
+
indignation
  ([LIP])
+
self
  ([lip])
+
Hello
  A legend? Here? I can scarcely believe it.
+
Hey
I am honored to be in your presence.
+
I'm a true
  . It is good to see you.
+
I thought you called yourself
 +
([lip])
 +
Greetings.
 +
Salutations
 +
Greetings
 +
([LIP])
 +
expectancy
 +
hopelessness
 +
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
 +
Night is fallingYou'd better stay indoors, or the bogeyman will get you.
 +
The sun will set soonBe careful that the bogeyman doesn't get you.
 +
Don't travel alone at night, or the bogeyman will get you.
 +
Hopefully your friends can dissuade you from this foolishness.
 +
Traveling alone in the wilds?!  You know better than that.
 +
Only a hero such as yourself can travel at night. The bogeyman would get me.
 +
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 +
Don't walk off with anything.
 +
It is amazing how far you've come. Welcome home.
 +
It's good to see you have companions to travel with on your adventures.
 +
I know you can handle yourself, but be careful out there.
 +
Are you still dancing?
 +
Are in a foul mood?
 +
You'll get nothing from me with your flattery.
 +
Are you stalking a dangerous beast?
 +
  Best keep your head down.
 +
I hear that there is an insurrection against
 +
I hear that
 +
lost
 +
  informed
 +
  that tribute would no longer be offered
 +
  I hear
 +
  has a real mean streak.
 +
  accepted a peace offer from
 +
to stop the conflict between
 +
  refused an offer of peace from
 +
  regarding the conflict between
 +
  agreed to
 +
  offer of tribute from
 +
  refused
 +
  demand of tribute from
 +
How are you, my
 +
It's great to have a friend like you!
 +
And what exactly do you want?
 +
Are you ready to learn?
 +
Welcome home, my child.
 +
.  What can I do for you?
 +
.  Please be respectful of the materials.
 +
I am honored to be in your presence.
 +
It is an honor.  
 +
Your name precedes you.  Thank you for all that you have done.
 +
It is good to finally meet you! 
 +
An honor as always.  How can I be of service?
 +
It is good to see you.
 
  is dumbstruck for a moment.
 
  is dumbstruck for a moment.
  I thought you called yourself
+
A legend?  Here? I can scarcely believe it. 
An honor as always. How can I be of service?
+
Do you have wisdom to share, preacher?
I'm a true
+
Do you have a story to tell?
  We formed
+
Have you written a new poem?
 +
Is it time to make music?
 +
Don't try to throw your weight around.
 +
I have nothing for you.
 +
I value your loyalty.
 +
It really is a pleasure to speak with you again.
 +
Thank you for keeping us safe.
 +
Don't let the enemy rest.
 +
Are you hunting for treasure?
 +
Thank you for protecting our wisdom.
 +
Been in any good scraps today?
 +
Let's not hurt anybody.
 +
Make any good deals lately?
 +
Long live the cause!
 +
ORDINAL
 +
UNIT_NAME
 +
INDEF_FAMILY_RELATIONSHIP
 +
SITE
 +
SUBREGION
 +
HIST_FIG
 +
ABSTRACT_BUILDING
 +
  (to
 +
CONTEXT
 +
INCIDENT
 +
CRIME
 +
REGION_WEATHER
 +
CREATION_ZONE
 +
BATTLEFIELD
 +
INTERACTION_INSTANCE
 +
ARCH_ELEMENT
 
  in order to find better lives
 
  in order to find better lives
  This place has been conquered
+
  moved on in search of a better future
has been conquered
+
after the horrible mismanagement of
 +
We had to pull out of
 +
left to found a new settlement
 +
This place has been conquered
 +
We formed
 +
I hear that a group calling itself
 +
We founded
 +
I hear that a group from
 
  left to reclaim the ruins
 
  left to reclaim the ruins
  left to found a new settlement
+
  after an insurrection
  We founded
+
waited out an insurrection in
  I hear that a group from
+
crushed an insurrection in
 +
We reclaimed
 +
is not in
 +
I do not have
 +
does not possess
 +
stops and pays attention to you.
 +
  was destroyed.
 +
  is in
 +
I have
 
  just before an army
 
  just before an army
 +
descended upon the place.
 +
I heard that
 +
I heard that there was an incident.
 +
We banded up as
 
  and escaped
 
  and escaped
I hear that refugees calling themselves
+
I hear that refugees calling themselves  
  We had to pull out of
+
  fled
We banded up as
+
A great monster from the underground is said to have emerged from the darkness.
moved on in search of a better future
+
A vile beast from the caverns now walks the land.
after the horrible mismanagement of
+
A lurking pest has come up from the underground.
is not in
+
At the end of the world dwell the fiercest beasts of legend.
is in
+
Terrible monstrosities live deep under the ground.
I have
+
The world is safer for travelers when night creatures no longer stalk the darkness.
I heard that there was an incident.
+
A force of evil has arisen in the world.
was destroyed.
+
Something truly horrifying has vomited itself forth from the depths of the world.
descended upon the place.
+
Vanquishing a great beast on our behalf would bring us all much glory.
I heard that
+
Mastering the forces of nature would glorify us in the eyes of the world.
ENTITY
+
Demons from the underworld must not be permitted to walk freely upon the land.
something
+
Not far from here, a fearsome creature has made its home.
CONTEXT
+
A savage beast from the thick of the wilds hunts us at will.
I do not have
+
A ferocious wild animal has been set on us by nature.
does not possess
+
A ferocious unnatural beast has become the bane of our people.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
A beast from the wilds has been harassing our people.
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
+
A small but organized military order have been causing us much hardship.
Traveling alone in the wilds?! You know better than that.
+
A marauding warband is threatening our people.
Only a hero such as yourself can travel at night. The bogeyman would get me.
+
Malicious outlaws have brought terror to our doorsteps.
I know you can handle yourself, but be careful out there.
+
Particular outlaws have been causing us much hardship.
Hopefully your friends can dissuade you from this foolishness.
 
It is amazing how far you've come. Welcome home.
 
It's good to see you have companions to travel with on your adventures.
 
demand of tribute from
 
accepted a peace offer from
 
offer of tribute from
 
refused
 
Don't travel alone at night, or the bogeyman will get you.
 
agreed to
 
Night is falling. You'd better stay indoors, or the bogeyman will get you.
 
The sun will set soon. Be careful that the bogeyman doesn't get you.
 
has a real mean streak.
 
Best keep your head down.
 
that tribute would no longer be offered
 
I hear
 
regarding the conflict between
 
informed
 
to stop the conflict between
 
refused an offer of peace from
 
We reclaimed
 
I hear that a group calling itself
 
waited out an insurrection in
 
crushed an insurrection in
 
after an insurrection
 
I hear that there is an insurrection against
 
I hear that
 
BELIEF_SYSTEM
 
IMAGE_SET
 
RHYTHM
 
OCCUPATION
 
DANCE_FORM
 
POETIC_FORM
 
MUSICAL_FORM
 
A great beast threatens to bring ruin upon our people.
 
We have been under siege by an ancient force of nature.
 
An evil lurks within.
 
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
 
AUDIENCE
 
A night creature has infiltrated our communities and now makes prey of us.
 
DIVINATION_SET
 
SPEAKER
 
A vile monster from the bowels of the earth has been preying on our people.
 
A beast from underground has been assailing us.
 
The forces of darkness have descended upon us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
 
A beast horrible beyond imagining threatens us.
 
A creature of the night has our people cowering in fear.
 
It is time to send our cursed enemy back to the underworld.
 
Our people have been tormented by a fearsome foe.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
Mastering the forces of nature would glorify us in the eyes of the world.
 
A ferocious unnatural beast has become the bane of our people.
 
A beast from the wilds has been harassing our people.
 
A savage beast from the thick of the wilds hunts us at will.
 
A ferocious wild animal has been set on us by nature.
 
At times, creeping things slither out from below ground.
 
We are besieged by a terrifying monster from the harshest wilderness.
 
ORDINAL
 
UNIT_NAME
 
FAMILY_RELATIONSHIP
 
NUMBER
 
SUBREGION
 
HIST_FIG
 
ABSTRACT_BUILDING
 
FORMATION
 
ARCH_ELEMENT
 
JUSTIFICATION
 
SPHERE
 
DEF_SPHERE
 
INDEF_FAMILY_RELATIONSHIP
 
INCIDENT
 
WRITTEN_CONTENT
 
IDENTITY
 
BATTLEFIELD
 
INTERACTION_INSTANCE
 
ACTIVITY
 
CULTURAL_IDENTITY
 
AGREEMENT
 
ARMY_CONTROLLER
 
ARMY_TRACKING_INFO
 
VEHICLE
 
REGION_WEATHER
 
CREATION_ZONE
 
has been harassing people over in
 
The army of
 
, led by
 
has been harassing people right here on the streets of
 
around here
 
A bandit gang calling itself
 
called
 
somewhere
 
forgetful guard
 
I am a slave of
 
of the
 
, as are you
 
There's absolutely nothing interesting around here.
 
I am a
 
is marching here!
 
is marching on
 
Can you lead me to battle and a warrior's death?
 
is our family's ancestor.
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here. I can't stand the boredom!
 
But mostly I just like to drink.
 
How I long for some excitement in my life...
 
I am a prisoner of
 
Please help me to escape from this place.
 
named
 
There is a tavern there
 
] No... I don't want to talk about it.
 
There is a great keep there
 
The head of the family is
 
is overcome for a moment.
 
is the head of the family.
 
Our family's ancestor is
 
A great monster from the underground is said to have emerged from the darkness.
 
A vile beast from the caverns now walks the land.
 
A force of evil has arisen in the world.
 
Something truly horrifying has vomited itself forth from the depths of the world.
 
Terrible monstrosities live deep under the ground.
 
The world is safer for travelers when night creatures no longer stalk the darkness.
 
Demons from the underworld must not be permitted to walk freely upon the land.
 
Not far from here, a fearsome creature has made its home.
 
This insidious evil is
 
Seek this place if you hunt
 
Sometimes animals just get out of control.
 
Seek this place if you wish to confront
 
Creatures grow mighty out in the wildest regions.
 
You might win fame by putting down a wild beast of great renown.
 
A lurking pest has come up from the underground.
 
At the end of the world dwell the fiercest beasts of legend.
 
A small but organized military order have been causing us much hardship.
 
A marauding warband is threatening our people.
 
A highly-organized military order is threatening our people.
 
An organized military order have brought terror to our doorsteps.
 
 
  assumes a beastly form to terrorize us.
 
  assumes a beastly form to terrorize us.
Our people have been pestered by skulking villains.
+
Our people have been pestered by skulking villains.
The creature is
+
A highly-organized military order is threatening our people.
Body corrupted beyond reckoning,
+
An organized military order have brought terror to our doorsteps.
over at
+
This insidious evil is
They have a
+
Seek this place if you hunt
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
The creature is  
There are foul goings-on
+
  Body corrupted beyond reckoning,  
A sprawling criminal organization has left our people living in fear.
+
Creatures grow mighty out in the wildest regions.
A scheming criminal gang has eluded capture for far too long.
+
You might win fame by putting down a wild beast of great renown.
Malicious outlaws have brought terror to our doorsteps.
+
Sometimes animals just get out of control.
Particular outlaws have been causing us much hardship.
+
Seek this place if you wish to confront
to the
+
BELIEF_SYSTEM
I've always wanted to travel the world. Let us be off!
+
DIVINATION_SET
Excitement! Adventure! I am thrilled to join you.
+
SPEAKER
Surely any place is better than this. Let's set off immediately!
+
DANCE_FORM
Nothing beats the open road. Let us be off!
+
RHYTHM
I'm not sure exactly where to look.
+
CULTURAL_IDENTITY
Hey... that sounds like a great idea!
+
AGREEMENT
That's such a fantastic idea. I can't wait to be off!
+
POETIC_FORM
It's such a noble pursuit. Let's go immediately!
+
MUSICAL_FORM
This is a cause worthy of struggle.
+
ARMY
I'm sorry. My duty is here.
+
ARMY_CONTROLLER
Take me away from here.
+
ARMY_TRACKING_INFO
Let us leave as soon as possible.
+
A vile monster from the bowels of the earth has been preying on our people.
I will agree to guide you if you lead me to glory and death.
+
A beast from underground has been assailing us.
I will agree to travel with you if you lead me to glory and death.
+
At times, creeping things slither out from below ground.
A demonstration of your skill might convince me.
+
We are besieged by a terrifying monster from the harshest wilderness.
Keep practicing!
+
A beast horrible beyond imagining threatens us.
Let's spread the joy!
+
A creature of the night has our people cowering in fear.
The performances will be great.
+
The forces of darkness have descended upon us.
I'd love to travel and create art.
+
A terror most foul from the evil depths nigh the underworld plagues us.
The performing arts are so important. Let's go!
+
A great beast threatens to bring ruin upon our people.
  It would be so great to perform and make people happy.
+
We have been under siege by an ancient force of nature.
I so love the performing arts. It's time to go!
+
It is time to send our cursed enemy back to the underworld.
It is a place of great evil.
+
Our people have been tormented by a fearsome foe.
 +
AUDIENCE
 +
A night creature has infiltrated our communities and now makes prey of us.
 +
An evil lurks within.
 +
As you know, we are at warYou might be able to strike our enemies where our armies cannot reach.
 +
It is a place of great evil.
 
  looks around nervously and leans forward, speaking quietly.
 
  looks around nervously and leans forward, speaking quietly.
  housing
+
  It is rumored that the dead rise and stalk the living!
 +
That place is blessed.
 +
There is a library there
 +
There is a tomb
 +
  housing  
 
  is there.
 
  is there.
There is a library there
+
There is a tavern there
There is a tomb
+
There is a temple
  There is a temple
+
The head of the family is
  there
+
  is overcome for a moment.
  I don't know very much about it.
+
]  No... I don't want to talk about it.
  I am the
+
There is a great keep there
 +
I've defeated many fearsome opponents!
 +
We are in
 +
  [You receive a detailed description.]
 +
I've heard of a place called
 +
  STORKIS
 +
[PRO_OBJ]
 +
[PRO_POS]
 +
I don't know very much about it.
 +
  STRANGUS
 +
AUGIS
 +
Savage beasts call it their home.
 +
!  It's terrifying.
 
  have been known to hunt out there.
 
  have been known to hunt out there.
 
  roam freely out there.
 
  roam freely out there.
Savage beasts call it their home.
+
has been harassing people over in
! It's terrifying.
+
The army of
  It is rumored that the dead rise and stalk the living!
+
  is marching here!
  That place is blessed.
+
  is marching on
I've defeated many fearsome opponents!
+
A bandit gang calling itself
We are in
+
, led by
  [PRO_OBJ]
+
has been harassing people right here on the streets of
[PRO_POS]
+
over at
STORKIS
+
  They have a
[PRO_SUB]
+
  somewhere
STRANGUS
+
A sprawling criminal organization has left our people living in fear.
AUGIS
+
A scheming criminal gang has eluded capture for far too long.
  a dark tower
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
  the dungeon
+
There are foul goings-on
The surrounding area is called
+
Can you lead me to battle and a warrior's death?
Search first in
+
  is our family's ancestor.
[You receive a detailed description.]
+
  is the head of the family.
  I've heard of a place called
+
Our family's ancestor is  
incident
+
But mostly I just like to drink.
I have no interest in your objectives.
+
How I long for some excitement in my life...
I cannot give up my quest for
+
I've always dreamed of seeing far-away places.
  With a band so large, what share of the glory would I have?
+
I would give anything to be away from here. I can't stand the boredom!
I'm sorry. I can't go with you.
+
forgetful guard
It is I that would lead you, but I have no need of your protection.
+
I am a slave of  
Ha! Such enthusiasm from one such as yourself.
+
I am a prisoner of
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
+
Please help me to escape from this place.
Can you manage a troupe so large?
+
There's absolutely nothing interesting around here.
  I am unfit to brave danger with you.
+
I am a
I would... rather not.
+
, as are you
  I cannot abandon my pilgrimage.
+
I have no interest in your objectives.
  I cannot, for I am on an important journey.
+
I cannot give up my quest for  
  nothing
+
I cannot abandon my pilgrimage.
  diplomacy
+
I cannot, for I am on an important journey.
  artifact
+
It is I that would lead you, but I have no need of your protection.
criminal
+
Ha! Such enthusiasm from one such as yourself.
occupation
+
With a band so large, what share of the glory would I have?
  conflict
+
I'm sorry. I can't go with you.
  treasure
+
A demonstration of your skill might convince me.
  leader
+
Keep practicing!
the destruction of
+
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
writing
+
Can you manage a troupe so large?
conspiracy to slow labor
+
I'd love to travel and create art.
building
+
The performing arts are so important. Let's go!
insurrection
+
Let's spread the joy!
flight
+
The performances will be great.
crushed
+
express
weather
+
State your values (new menu)
creature
+
Demand an item (barter screen)
subject
+
Express your emotions (new menu)
intruder
+
hello
position
+
Nevermind
slayer
+
nevermind
monster
+
Summarize the many troubles
  tavern
+
I am unfit to brave danger with you.
  doctors
+
I would... rather not.
adventure
+
Greet listener
protected
+
greet
performing
+
The surrounding area is called
riddle
+
Search first in
failed to load conflict report incident
+
a dark tower
  argument
+
the dungeon
somebody whose name I don't know
+
That's such a fantastic idea.  I can't wait to be off!
VERMIN_SOIL
+
It's such a noble pursuit. Let's go immediately!
VERMIN_FISH
+
It would be so great to perform and make people happy.
LOOSE_CLUSTERS
+
I so love the performing arts.  It's time to go!
LARGE_ROAMING
+
Take me away from here.
DOES_NOT_EXIST
+
Let us leave as soon as possible.
FANCIFUL
+
This is a cause worthy of struggle.
MUNDANE
+
I'm sorry. My duty is here.
VERMIN_ROTTER
+
I've always wanted to travel the world.  Let us be off!
VERMIN_GROUNDER
+
Excitement!  Adventure!  I am thrilled to join you.
VERMIN_EATER
+
I will agree to guide you if you lead me to glory and death.
HIVE_PRODUCT
+
I will agree to travel with you if you lead me to glory and death.
UBIQUITOUS
+
I'm not sure exactly where to look.
ARTIFICIAL_HIVEABLE
+
Hey... that sounds like a great idea!
VERMIN_SOIL_COLONY
+
Surely any place is better than this. Let's set off immediately!
GENERAL_CHILD_NAME
+
Nothing beats the open road. Let us be off!
GENERAL_BABY_NAME
+
Ask listener to wait here
TRIGGERABLE_GROUP
+
wait
CLUSTER_NUMBER
+
stay
POPULATION_NUMBER
+
Ask listener to follow you
UNDERGROUND_DEPTH
+
Request a guide to
CHANGE_FREQUENCY_PERC
+
Ask for directions to
FREQUENCY
+
Ask for the whereabouts of
SOLDIER_ALTTILE
+
treasure
ALTTILE
+
Inquire about any troubles
GLOWTILE
+
Offer your service
CREATURE_SOLDIER_TILE
+
bandit
CREATURE_TILE
+
skulking
GLOWCOLOR
+
ruffian
<SWAP>
+
Order listener to
REMOVE_MATERIAL
+
drive the forces of
PLUS_MATERIAL
+
Tell listener that nothing has changed
SELECT_MATERIAL
+
leave
Unrecognized Material Template:
+
Complain about the agreement
USE_MATERIAL_TEMPLATE
+
complain
USE_MATERIAL
+
Bring up the journey together
MATERIAL
+
Cancel the agreement
PROCEDURAL_CREATURE_GRAPHICS
+
cancel
REMOVE_TISSUE
+
Gift a (large) pet or mount (new menu)
SELECT_TISSUE
+
Express horror at the gift
Unrecognized Tissue Template:
+
Express thanks for the gift
USE_TISSUE_TEMPLATE
+
Claim this site for yourself (group naming menu)
USE_TISSUE
+
Claim this site for yourself and
TISSUE
+
Name pet (new menu)
PROFESSION_NAME
+
Ask favor, place request, make demand or issue order (new menu)
Caste Selection Fails:
+
favor
SELECT_ADDITIONAL_CASTE
+
Create a performance troupe together (group naming menu)
SELECT_CASTE
+
Investigate or interrogate (new menu)
USE_CASTE
+
investigate
PCG_LAYERING
+
interrogate
DEFAULT
+
Ask about
Custom butcher object shape not found:
+
Bring up specific incident or rumor (new menu)
: No tissue thickness
+
who
: Tissue
+
Ask for directions (new menu)
was not found, using first tissue instead
+
directions
, layer
+
thanks
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
+
Give
: Special attack interaction token not recognized :
+
Ask about somebody (new menu)
 +
's presence in
 +
Spread rumor of your possession of
 +
absence
 +
's absence from
 +
Spread rumor of your abduction
 +
Spread rumor of the abduction of
 +
's destruction
 +
Spread rumor of the
 +
Spread rumor of the occupation of
 +
Spread rumor of your reunion with
 +
Spread rumor of the reunion of
 +
Bring up your death
 +
Bring up the death of
 +
Spread rumor of
 +
Spread rumor of the insurrection
 +
Order
 +
Rent room for
 +
Request free room
 +
List available services
 +
list
 +
Yell out service order
 +
buy
 +
sell
 +
Ask about available services, drinks, rooms, etc.
 +
Spread rumor of your lack of possession of
 +
Trade or settle debts
 +
barter
 +
rebels
 +
stakeholders
 +
guards
 +
Summarize the local disposition of the forces of
 +
relations
 +
Summarize the hold of
 +
  on its territory
 +
Give an order based on
 +
's relationship with
 +
Go into
 +
Bring up
 +
the destruction of
 +
Bring up your reunion with
 +
Bring up the reunion of
 +
Summarize the conflict in which
 +
you slew
 +
  (This occurred
 +
troublemaker
 +
Accuse the speaker of being a troublemaker
 +
Summarize your views on
 +
Discuss the missing artifact
 +
Summarize your views on the opposition to
 +
Describe the refugees created by the attack of
 +
accuse
 +
Ask the listener for the location of
 +
Agree to have
 +
  accept homage from
 +
agree
 +
accept
 +
refusal
 +
Suggest that the listener trade
 +
suggest
 +
cease
 +
Accept that the listener will not trade
 +
the object
 +
Ask about listener's family
 +
Ask for permission to stay for a day
 +
Ask for a cease to hostilities
 +
rob
 +
Demand that the listener yield
 +
surrender
 +
Demand that
 +
Demand the listener's identity
 +
Demand that the listener drop
 +
drop
 +
Offer to have
 +
homage
 +
Cancel tribute from
 +
Offer peace between
 +
Refuse to have
 +
Agree to make peace between
 +
Refuse to make peace between
 +
Ask about the structure you are in
 +
Ask about the listener's master or boss
 +
boss
 +
show
 +
Ask listener to join you (new menu)
 +
Confirm service order
 +
Exchange, give, take or show personal items
 +
exchange
 +
extend
 +
Extend room rental for
 +
Extend use of free room
 +
Try to calm the listener
 +
Tell a joke
 +
feelings
 +
Make a flattering remark
 +
flatter
 +
Inquire about listener's profession
 +
Ask how listener is feeling
 +
Ask about the listener's schemes and plots
 +
scheme
 +
plan
 +
Invoke true name to banish listener
 +
invoke
 +
banish
 +
Invoke true name to compel service from listener
 +
Comment on natural surroundings
 +
Ask about the surrounding area
 +
surroundings
 +
Comment on weather
 +
Offer encouragement
 +
encourage
 +
Ask about the local ruler
 +
Ask about this site's neighbors and trade partners
 +
neighbors
 +
village
 +
Return to current topic (new menu)
 +
Bypass greeting (new menu)
 +
bypass
 +
Change the subject (new menu)
 +
quit
 +
Say goodbye
 +
Accuse listener of being a night creature
 +
Impatiently say goodbye
 +
Ask listener to adopt
 +
Accept the position
 +
Refuse the position
 +
Agree to the adoption
 +
transfer
 +
Offer listener your position as
 +
adopt
 +
Brag about your past violent acts
 +
brag
 +
boast
 +
Welcome yourself to your new home
 +
Raise alarm
 +
exile
 +
Ask if anybody fled from this site
 +
Ask about other groups with a stake in this site
 +
withdraw
 +
Ask about the position of this group's forces
 +
Refuse the adoption
 +
Ask listener why they are traveling
 +
Ask how strong this group's hold over its lands is
 +
decline
 +
Leave
 +
Kick listener out of
 +
Invite listener to join
 +
invite
 +
Accept invitation to join
 +
Refuse invitation to join
 +
Refuse listener work as
 +
Ask to join
 +
Accept into
 +
Refuse request to join
 +
diagnosticians
 +
surgeons
 +
bone doctors
 +
Reply to greeting (impersonation)
 +
impersonate
 +
State
 +
's location
 +
Ask to be rescued
 +
Reply to greeting
 +
reply
 +
Refuse conversation
 +
Revoke listener's status as a
 +
revoke
 +
Invite listener to become a
 +
Ask to become a
 +
Refuse invitation to become a
 +
Accept invitation to become a
 +
Refuse request to become a
 +
Accept as a
 +
Request duty or advice pertaining to service as a
 +
Give report pertaining to service as a
 +
report
 +
Praise listener for completing the task
 +
Ask what happened
 +
Ask listener to join you and be rescued
 +
return
 +
Refuse to share this information
 +
Say that you have no family
 +
Say that you don't remember
 +
scribes
 +
Grant listener work as
 +
grant
 +
Grant
 +
scholars
 +
mercenaries
 +
monster slayers
 +
Ask for
 +
  to made
 +
tavern keepers
 +
Ask to be made a
 +
State that you are conflicted
 +
State that it is terrific
 +
State that they are outlaws
 +
State that you are right in all matters
 +
terrible
 +
State opinion that it is terrifying
 +
terrifying
 +
State that you don't know anything about it
 +
State opinion that it is sad but not unexpected
 +
expected
 +
State opinion that it is terrible
 +
performing
 +
State that it was legendary
 +
State that it was fantastic
 +
State that preaching is your calling
 +
preaching
 +
calling
 +
State that you enjoyed performing
 +
State your general fear
 +
State that it accords with your faith
 +
accords
 +
faith
 +
State that it is for the best
 +
State that you don't care
 +
State your general hatred
 +
Ask listener's course of action
 +
Request suggestion for course of action
 +
Ask listener to join you as entertainer
 +
vigilant
 +
Offer condolences
 +
sorry
 +
State that you weren't acquainted
 +
Tell listener to enjoy peace and remain vigilant
 +
enjoy
 +
Suggest talking to
 +
  to offer condolences
 +
Suggest traveling to
 +
State opinion that it is not your problem
 +
State opinion that it was inevitable
 +
inevitable
 +
State opinion that this is the life for you
 +
Ask listener to join you in a rescue
 +
Ask listener to join you in an insurrection
 +
State opinion that it must be stopped with violent force
 +
site
 +
Respond to join request
 +
respond
 +
entertain
 +
Ask listener to join you on adventures
 +
Ask listener to guide you to a location
 +
State that listener saved you from an enemy
 +
State that listener protected the defenseless from outlaws
 +
protected
 +
defenseless
 +
saved
 +
State that listener had a good hunt
 +
State that you love solemn poems
 +
State that you hate solemn poems
 +
State that listener's hunt saved you from an enemy
 +
State that you disapprove of ribald poems
 +
State that you love light poems
 +
State that you hate light poems
 +
Lay quest to retrieve
 +
Exhort to finish current quest
 +
apologize
 +
Refer listener to somebody older
 +
refer
 +
Comply with order
 +
Agree to follow
 +
Apologize for being otherwise occupied
 +
oulaws
 +
Grant sleep permission
 +
Deny sleep permission
 +
deny
 +
bad
 +
State that this is your favorite dance
 +
favorite
 +
State that this is your favorite music
 +
State that this is great
 +
State that this is good
 +
State that this is okay
 +
State that this is no good
 +
State that it was okay
 +
Agree completely
 +
State that this is fantastic
 +
State that it was great
 +
State that it was good
 +
raunchy
 +
poems
 +
State that you love ribald poems
 +
State your amusement
 +
funny
 +
State that you love raunchy poems
 +
State that you love riddles
 +
State that you hate riddles
 +
State that you are embarrassed by this kind of humor
 +
State that this is your favorite poetry
 +
State that you love reflective poetry
 +
State that you hate reflective poetry
 +
Say something about your family's ancestor
 +
ancestor
 +
Say something about your family
 +
Announce that you are hunting in your lair
 +
grovel
 +
Ask listener to wait until you've returned home
 +
Say something general about your emotional state or thoughts
 +
thoughts
 +
Say something about the local area
 +
Tell the listener that they've found you
 +
Grovel before your new master
 +
Provide the whereabouts of
 +
Explain your current journey
 +
explain
 +
Say something about this site's trade partners
 +
Refuse to cease hostilities
 +
Agree to comply with demand
 +
Refuse to comply with demand
 +
Refuse to yield
 +
hawk
 +
Yield in terror
 +
Yield
 +
Agree to cease hostilities
 +
Prophesize
 +
prophesize
 +
Hawk your wares
 +
lair
 +
Express astonishment at seeing
 +
surprise
 +
Praise for returning
 +
Ask listener to come to the market later
 +
Remind listener of pending service
 +
pending
 +
Tell listener that no services are available
 +
Initiate bartering
 +
Ask listener to come to the trade depot later
 +
later
 +
Ask listener to come to your store later
 +
Ask listener to come closer
 +
Do business
 +
exhort
 +
finish
 +
Charge to serve
 +
Give your opinion of
 +
opinion
 +
Provide the location of specific place
 +
Provide the location of
 +
Recommend
 +
Profess total ignorance
 +
Tell the listener that
 +
Tell listener to try a shopkeeper
 +
shopkeeper
 +
Tell listener about
 +
Provide directions to
 +
Tell listener both of you must be at location
 +
both
 +
Tell listener you don't work here
 +
Mention services to listener
 +
Announce your night creature status
 +
announce
 +
State your incredulity
 +
mock
 +
State your age emphatically
 +
Say something about your profession
 +
talk
 +
Say something about your schemes
 +
Refuse the interrogation
 +
Mock the repeated failure of the interrogator
 +
Make terrified outburst regarding fleeing conflict
 +
outburst
 +
State intention to flee conflict
 +
Say something about your master(s)
 +
Fail the struggle against great despair
 +
Fail the struggle against great dismay
 +
Fail the struggle against great distress
 +
Fail the struggle against great fright
 +
Fail the struggle against great sadness
 +
Fail the struggle against great terror
 +
Fail the struggle against great agony
 +
Fail the struggle against great anguish
 +
Fail the struggle against great horror
 +
Fail the struggle against great grief
 +
Fail the struggle against great rage
 +
Fail the struggle against great fear
 +
failed to load conflict report incident
 +
Fail the struggle against great alarm
 +
Fail the struggle against great shock
 +
Accept the compliment
 +
thank
 +
Accept calming
 +
State that calming was unneeded
 +
Deride the attempt to calm
 +
Reject the compliment
 +
reject
 +
Reject the attempt to calm
 +
Flatter the listener
 +
Deride flattery
 +
deride
 +
  (not your values)
 +
Argue
 +
Acquiesce (changes your values)
 +
acquiesce
 +
Dismiss the listener's argument
 +
dismiss
 +
Respond passively
 +
Agree to drop the argument
 +
Reject the joke
 +
Express outrage over dismissal
 +
dismissal
 +
Press the argument
 +
unneeded
 +
Approve of the joke
 +
approve
 +
State feelings of great aversion
 +
State feelings of great awe
 +
State feelings of great bitterness
 +
State feelings of great boredom
 +
State feelings of great anxiety
 +
State feelings of great apathy
 +
State feelings of great arousal
 +
State feelings of great astonishment
 +
State feelings of great amazement
 +
State feelings of great ambivalence
 +
State feelings of great anger
 +
State feelings of great annoyance
 +
State feelings of great admiration
 +
State feelings of great agitation
 +
State feelings of great aggravation
 +
State feelings of great alienation
 +
State feelings of great emptiness
 +
State feelings of great exasperation
 +
State feelings of great ferocity
 +
State feelings of great frustration
 +
State feelings of great displeasure
 +
State feelings of great eagerness
 +
State feelings of great embarrassment
 +
State feelings of great empathy
 +
State feelings of great disappointment
 +
State feelings of great disgust
 +
State feelings of great disillusionment
 +
State feelings of great dislike
 +
State feelings of great caring
 +
State feelings of great confusion
 +
State feelings of great contempt
 +
State feelings of great dejection
 +
Verbally struggle against great fear
 +
Verbally struggle against great sadness
 +
State feelings of great satisfaction
 +
State feelings of great love
 +
Verbally struggle against great horror
 +
Verbally struggle against great grief
 +
State feelings of great triumph
 +
State feelings of great grim satisfaction
 +
State feelings of great suspicion
 +
Verbally struggle against great alarm
 +
Verbally struggle against great shock
 +
Fail the struggle against great misery
 +
Fail the struggle against great mortification
 +
Fail the internal struggle, completely shaken
 +
Fail the struggle against existential crisis
 +
Verbally struggle against great misery
 +
Verbally struggle against great mortification
 +
Verbally struggle, greatly shaken
 +
State feelings of great acceptance
 +
Verbally struggle against great despair
 +
Verbally struggle against great dismay
 +
Verbally struggle against great distress
 +
Verbally struggle against great fright
 +
State feelings of great vengefulness
 +
Verbally struggle against great terror
 +
Verbally struggle against great agony
 +
Verbally struggle against great anguish
 +
State feelings of great bliss
 +
State feelings of great excitement
 +
State feelings of great gaiety
 +
State feelings of great joy
 +
State feelings of great affection
 +
State feelings of great amusement
 +
State feelings of great contentment
 +
State feelings of great delight
 +
State feelings of great worry
 +
State feelings of great wrath
 +
State feelings of great zeal
 +
State feelings of great adoration
 +
State feelings of great tenderness
 +
State feelings of great uneasiness
 +
State feelings of great unhappiness
 +
State feelings of great wonder
 +
State feelings of great self-pity
 +
State feelings of great servility
 +
State feelings of great shame
 +
State feelings of great sympathy
 +
State feelings, greatly enraptured
 +
State feelings, greatly thrilled
 +
Verbally struggle against looming existential crisis
 +
Verbally struggle, greatly defeated
 +
State feelings of great joviality
 +
State feelings of great jubilation
 +
State feelings of great pleasure
 +
State feelings of great pride
 +
State feelings of great freedom
 +
State feelings of great flee
 +
State feelings of great happiness
 +
State feelings of great jolliness
 +
State feelings of great elation
 +
State feelings of great enjoyment
 +
State feelings of great exhilaration
 +
State feelings of great fondness
 +
State feelings of great irritation
 +
State feelings of great isolation
 +
State feelings of great loathing
 +
State feelings of great loneliness
 +
State feelings of great hopelessness
 +
State feelings of great humiliation
 +
State feelings of great insult
 +
State feelings of great interest
 +
State feelings of great grumpiness
 +
State feelings of great guilt
 +
State feelings of great hatred
 +
State feelings of great hope
 +
State feelings of great gloom
 +
State feelings of great glumness
 +
State feelings of great gratitude
 +
State feelings of great grouchiness
 +
State feelings of great repentance
 +
State feelings of great resentment
 +
State feelings of great restlessness
 +
State feelings of great righteous indignation
 +
State feelings of great rejection
 +
State feelings of great relief
 +
State feelings of great regret
 +
State feelings of great remorse
 +
State feelings of great outrage
 +
State feelings of great panic
 +
State feelings of great patience
 +
State feelings of great passion
 +
State feelings of great lust
 +
State feelings of great nervousness
 +
State feelings of great nostalgia
 +
State feelings of great optimism
 +
State feelings of astonishment
 +
State feelings of aversion
 +
State feelings of awe
 +
State feelings of bitterness
 +
State feelings of annoyance
 +
State feelings of anxiety
 +
State feelings of apathy
 +
State feelings of arousal
 +
State feelings of alienation
 +
State feelings of amazement
 +
State feelings of ambivalence
 +
State feelings of anger
 +
State feelings of acceptance
 +
State feelings of admiration
 +
State feelings of agitation
 +
State feelings of aggravation
 +
State feelings of empathy
 +
State feelings of emptiness
 +
State feelings of exasperation
 +
State feelings of ferocity
 +
State feelings of dislike
 +
State feelings of displeasure
 +
State feelings of eagerness
 +
State feelings of embarassment
 +
State feelings of dejection
 +
State feelings of disappointment
 +
State feelings of disgust
 +
State feelings of disillusionment
 +
State feelings of boredom
 +
State feelings of caring
 +
State feelings of confusion
 +
State feelings of contempt
 +
State feelings of grim satisfaction
 +
Verbally struggle against fear
 +
Verbally struggle against sadness
 +
State feelings of satisfaction
 +
Verbally struggle against horror
 +
Verbally struggle against grief
 +
State feelings of triumph
 +
Verbally struggle against rage
 +
State feelings of great euphoria
 +
State feelings of suspicion
 +
Verbally struggle against alarm
 +
Verbally struggle against shock
 +
State feelings, greatly expectant
 +
Verbally struggle against great doubt
 +
State feelings of great enthusiasm
 +
Verbally struggle against great pessimism
 +
Verbally struggle against fright
 +
Verbally struggle against misery
 +
Verbally struggle against mortification
 +
Verbally struggle, shaken
 +
Verbally struggle against anguish
 +
Verbally struggle against despair
 +
Verbally struggle against dismay
 +
Verbally struggle against distress
 +
State feelings of joy
 +
State feelings of vengefulness
 +
Verbally struggle against terror
 +
Verbally struggle against agony
 +
State feelings of love
 +
State feelings of bliss
 +
State feelings of excitement
 +
State feelings of gaiety
 +
State feelings of adoration
 +
State feelings of affection
 +
State feelings of amusement
 +
State feelings of contentment
 +
State feelings of wonder
 +
State feelings of worry
 +
State feelings of wrath
 +
State feelings of zeal
 +
State feelings of sympathy
 +
State feelings of tenderness
 +
State feelings of uneasiness
 +
State feelings of unhappiness
 +
State feelings of righteous indignation
 +
State feelings of self-pity
 +
State feelings of servility
 +
State feelings of shame
 +
State feelings of pride
 +
State feelings, enraptured
 +
State feelings, thrilled
 +
Verbally struggle against existential crisis
 +
State feelings of jolliness
 +
State feelings of joviality
 +
State feelings of jubilation
 +
State feelings of pleasure
 +
State feelings of fondness
 +
State feelings of freedom
 +
State feelings of glee
 +
State feelings of happiness
 +
State feelings of delight
 +
State feelings of elation
 +
State feelings of enjoyment
 +
State feelings of exhilaration
 +
State feelings of interest
 +
State feelings of irritation
 +
State feelings of isolation
 +
State feelings of loathing
 +
State feelings of hope
 +
State feelings of hopelessness
 +
State feelings of humiliation
 +
State feelings of insult
 +
State feelings of grouchiness
 +
State feelings of grumpiness
 +
State feelings of guilt
 +
State feelings of hatred
 +
State feelings of frustration
 +
State feelings of gloom
 +
State feelings of glumness
 +
State feelings of gratitude
 +
State feelings of remorse
 +
State feelings of repentance
 +
State feelings of resentment
 +
State feelings of restlessness
 +
State feelings of passion
 +
State feelings of rejection
 +
State feelings of relief
 +
State feelings of regret
 +
State feelings of optimism
 +
State feelings of outrage
 +
State feelings of panic
 +
State feelings of patience
 +
State feelings of loneliness
 +
State feelings of lust
 +
State feelings of nervousness
 +
State feelings of nostalgia
 +
State minor feeling of arousal
 +
State minor feeling of astonishment
 +
State minor feeling of aversion
 +
State minor feeling of awe
 +
State minor feeling of anger
 +
State minor feeling of annoyance
 +
State minor feeling of anxiety
 +
State minor feeling of apathy
 +
State minor feeling of aggravation
 +
State minor feeling of alienation
 +
State minor feeling of amazement
 +
State minor feeling of ambivalence
 +
Dismiss minor feeling of being shaken
 +
State minor feeling of acceptance
 +
State minor feeling of admiration
 +
State minor feeling of agitation
 +
State minor feeling of embarrassment
 +
State minor feeling of empathy
 +
State minor feeling of emptiness
 +
State minor feeling of exasperation
 +
State minor feeling of disillusionment
 +
State minor feeling of dislike
 +
State minor feeling of displeasure
 +
State minor feeling of eagerness
 +
State minor feeling of contempt
 +
State minor feeling of dejection
 +
State minor feeling of disappointment
 +
State minor feeling of disgust
 +
State minor feeling of bitterness
 +
State minor feeling of boredom
 +
State minor feeling of caring
 +
State minor feeling of confusion
 +
Dismiss minor feeling of rage
 +
State minor feeling of grim satisfaction
 +
Dismiss minor feeling of fear
 +
Dismiss minor feeling of sadness
 +
Dismiss minor feeling of shock
 +
Dismiss minor feeling of horror
 +
Dismiss minor feeling of grief
 +
State minor feeling of triumph
 +
Verbally struggle against pessimism
 +
State feelings of euphoria
 +
State minor feeling of suspicion
 +
Dismiss minor feeling of alarm
 +
Verbally struggle, defeated
 +
State feelings, expectant
 +
Verbally struggle against doubt
 +
State feelings of enthusiasm
 +
Dismiss minor feeling of distress
 +
Dismiss minor feeling of fright
 +
Dismiss minor feeling of misery
 +
Dismiss minor feeling of mortification
 +
Dismiss minor feeling of agony
 +
Dismiss minor feeling of anguish
 +
Dismiss minor feeling of despair
 +
Dismiss minor feeling of dismay
 +
State minor feeling of gaiety
 +
State minor feeling of joy
 +
State minor feeling of vengefulness
 +
Dismiss minor feeling of terror
 +
State minor feeling of satisfaction
 +
State minor feeling of love
 +
State minor feeling of bliss
 +
State minor feeling of excitement
 +
State minor feeling of zeal
 +
State minor feeling of adoration
 +
State minor feeling of affection
 +
State minor feeling of amusement
 +
State minor feeling of unhappiness
 +
State minor feeling of wonder
 +
State minor feeling of worry
 +
State minor feeling of wrath
 +
State minor feeling of shame
 +
State minor feeling of sympathy
 +
State minor feeling of tenderness
 +
State minor feeling of uneasiness
 +
State minor feeling of restlessness
 +
State minor feeling of righteous indignation
 +
State minor feeling of self-pity
 +
State minor feeling of servility
 +
State minor feeling of pleasure
 +
State minor feeling of pride
 +
State feelings, somewhat enraptured
 +
State feelings, somewhat thrilled
 +
State minor feeling of happiness
 +
State minor feeling of jolliness
 +
State minor feeling of joviality
 +
State minor feeling of jubilation
 +
State minor feeling of exhilaration
 +
State minor feeling of fondness
 +
State minor feeling of freedom
 +
State minor feeling of glee
 +
State minor feeling of contentment
 +
State minor feeling of delight
 +
State minor feeling of elation
 +
State minor feeling of enjoyment
 +
State minor feeling of insult
 +
State minor feeling of interest
 +
State minor feeling of irritation
 +
State minor feeling of isolation
 +
State minor feeling of hatred
 +
State minor feeling of hope
 +
State minor feeling of hopelessness
 +
State minor feeling of humiliation
 +
State minor feeling of gratitude
 +
State minor feeling of grouchiness
 +
State minor feeling of grumpiness
 +
State minor feeling of guilt
 +
State minor feeling of ferocity
 +
State minor feeling of frustration
 +
State minor feeling of gloom
 +
State minor feeling of glumness
 +
State minor feeling of regret
 +
State minor feeling of remorse
 +
State minor feeling of repentance
 +
State minor feeling of resentment
 +
State minor feeling of patience
 +
State minor feeling of passion
 +
State minor feeling of rejection
 +
State minor feeling of relief
 +
State minor feeling of nostalgia
 +
State minor feeling of optimism
 +
State minor feeling of outrage
 +
State minor feeling of panic
 +
State minor feeling of loathing
 +
State minor feeling of loneliness
 +
State minor feeling of lust
 +
State minor feeling of nervousness
 +
Acknowledge lack of apathy
 +
Acknowledge lack of arousal
 +
Acknowledge lack of astonishment
 +
Acknowledge lack of aversion
 +
Acknowledge lack of ambivalence
 +
Acknowledge lack of anger
 +
Acknowledge lack of annoyance
 +
Acknowledge lack of anxiety
 +
Acknowledge lack of agitation
 +
Acknowledge lack of aggravation
 +
Acknowledge lack of alienation
 +
Acknowledge lack of amazement
 +
Acknowledge lack of mortification
 +
Acknowledge lack of being shaken
 +
Acknowledge lack of acceptance
 +
Acknowledge lack of admiration
 +
Acknowledge lack of eagerness
 +
Acknowledge lack of embarrassment
 +
Acknowledge lack of empathy
 +
Acknowledge lack of emptiness
 +
Acknowledge lack of disgust
 +
Acknowledge lack of disillusionment
 +
Acknowledge lack of dislike
 +
Acknowledge lack of displeasure
 +
Acknowledge lack of confusion
 +
Acknowledge lack of contempt
 +
Acknowledge lack of dejection
 +
Acknowledge lack of disappointment
 +
Acknowledge lack of awe
 +
Acknowledge lack of bitterness
 +
Acknowledge lack of boredom
 +
Acknowledge lack of caring
 +
Acknowledge lack of triumph
 +
Acknowledge lack of rage
 +
Acknowledge lack of grim satisfaction
 +
Acknowledge lack of fear
 +
Acknowledge lack of alarm
 +
Acknowledge lack of shock
 +
Acknowledge lack of horror
 +
Acknowledge lack of grief
 +
State minor feeling of enthusiasm
 +
Dismiss minor feeling of pessimism
 +
State minor feeling of euphoria
 +
Acknowledge lack of suspicion
 +
Dismiss minor existential crisis
 +
Dismiss minor feeling of defeat
 +
State feelings, somewhat expectant
 +
Dismiss minor doubts
 +
Acknowledge lack of dismay
 +
Acknowledge lack of distress
 +
Acknowledge lack of fright
 +
Acknowledge lack of misery
 +
Acknowledge lack of terror
 +
Acknowledge lack of agony
 +
Acknowledge lack of anguish
 +
Acknowledge lack of despair
 +
Acknowledge lack of excitement
 +
Acknowledge lack of gaiety
 +
Acknowledge lack of joy
 +
Acknowledge lack of vengefulness
 +
Acknowledge lack of sadness
 +
Acknowledge lack of satisfaction
 +
Acknowledge lack of love
 +
Acknowledge lack of bliss
 +
Acknowledge lack of wrath
 +
Acknowledge lack of zeal
 +
Acknowledge lack of adoration
 +
Acknowledge lack of affection
 +
Acknowledge lack of uneasiness
 +
Acknowledge lack of unhappiness
 +
Acknowledge lack of wonder
 +
Acknowledge lack of worry
 +
Acknowledge lack of servility
 +
Acknowledge lack of shame
 +
Acknowledge lack of sympathy
 +
Acknowledge lack of tenderness
 +
Acknowledge lack of resentment
 +
Acknowledge lack of restlessness
 +
Acknowledge lack of righteous indignation
 +
Acknowledge lack of self-pity
 +
Acknowledge lack of jubilation
 +
Acknowledge lack of pleasure
 +
Acknowledge lack of pride
 +
Acknowledge lack of rapture
 +
Acknowledge lack of glee
 +
Acknowledge lack of happiness
 +
Acknowledge lack of jolliness
 +
Acknowledge lack of joviality
 +
Acknowledge lack of enjoyment
 +
Acknowledge lack of exhilaration
 +
Acknowledge lack of fondness
 +
Acknowledge lack of freedom
 +
Acknowledge lack of amusement
 +
Acknowledge lack of contentment
 +
Acknowledge lack of delight
 +
Acknowledge lack of elation
 +
Acknowledge lack of humiliation
 +
Acknowledge lack of insult
 +
Acknowledge lack of interest
 +
Acknowledge lack of irritation
 +
Acknowledge lack of guilt
 +
Acknowledge lack of hatred
 +
Acknowledge lack of hope
 +
Acknowledge lack of hopelessness
 +
Acknowledge lack of glumness
 +
Acknowledge lack of gratitude
 +
Acknowledge lack of grouchiness
 +
Acknowledge lack of grumpiness
 +
Acknowledge lack of exasperation
 +
Acknowledge lack of ferocity
 +
Acknowledge lack of frustration
 +
Acknowledge lack of gloom
 +
Acknowledge lack of relief
 +
Acknowledge lack of regret
 +
Acknowledge lack of remorse
 +
Acknowledge lack of repentance
 +
Acknowledge lack of panic
 +
Acknowledge lack of patience
 +
Acknowledge lack of passion
 +
Acknowledge lack of rejection
 +
Acknowledge lack of nervousness
 +
Acknowledge lack of nostalgia
 +
Acknowledge lack of optimism
 +
Acknowledge lack of outrage
 +
Acknowledge lack of isolation
 +
Acknowledge lack of loathing
 +
Acknowledge lack of loneliness
 +
Acknowledge lack of lust
 +
Start new conversation with
 +
Shout out to everybody
 +
Assume an identity
 +
somebody whose name I don't know
 +
Continue shouting
 +
Continue conversation with
 +
View
 +
Acknowledge lack of doubt
 +
Acknowledge lack of enthusiasm
 +
Acknowledge lack of pessimism
 +
Acknowledge lack of euphoria
 +
Acknowledge lack of a thrill
 +
Acknowledge lack of existential crisis
 +
Acknowledge lack of defeat
 +
Acknowledge lack of expectancy
 +
REMOVE_MATERIAL
 +
USE_TISSUE
 +
Unrecognized Material Template:  
 +
USE_MATERIAL_TEMPLATE
 +
PLUS_MATERIAL
 +
SELECT_MATERIAL
 +
USE_MATERIAL
 +
Caste Selection Fails:
 +
USE_CASTE
 +
USE_STANDARD_NEX_BODY_PALETTE
 +
SELECT_ADDITIONAL_CASTE
 +
SELECT_CASTE
 +
PROCEDURAL_CREATURE_GRAPHICS
 +
PCG_LAYERING
 +
PORTRAIT
 +
Unrecognized Tissue Template:  
 +
USE_TISSUE_TEMPLATE
 +
REMOVE_TISSUE
 +
SELECT_TISSUE
 +
CREATURE
 +
SELECT_CREATURE
 +
Unrecognized Creature Copy (Order is important!):  
 +
COPY_TAGS_FROM
 +
logs
 +
CUT_CREATURE
 +
logs/current_entry.txt
 +
SOURCE_ENID
 +
SOURCE_HFID
 +
LOG_CURRENT_ENTRY
 +
Unrecognized Creature Token:  
 +
PREFSTRING
 +
EQUIPMENT_WAGON
 +
GENERATED
 +
SLAIN_SPEECH
 
  : Special attack material missing state -- set to liquid
 
  : Special attack material missing state -- set to liquid
LOCAL_CREATURE_MAT
 
Unrecognized Color Token:
 
: Cannot find SPECIFIC_FOOD:CREATURE token
 
: Cannot find SPECIFIC_FOOD:PLANT token
 
a child
 
a girl
 
null app_mod_selection
 
Tile page token not recognized:
 
ADD_COLOR
 
decaplets
 
nonuplets
 
octuplets
 
septuplets
 
sextuplets
 
quintuplets
 
quadruplets
 
triplets
 
Unrecognized Creature Token:
 
SOURCE_ENID
 
SOURCE_HFID
 
GENERATED
 
SLAIN_SPEECH
 
PREFSTRING
 
EQUIPMENT_WAGON
 
SAVAGE
 
COPY_TAGS_FROM
 
CREATURE
 
SELECT_CREATURE
 
CUT_CREATURE
 
logs/current_entry.txt
 
#NAAM?
 
LOG_CURRENT_ENTRY
 
GO_TO_TAG could not find target, setting to end:
 
GO_TO_TAG
 
GO_TO_END
 
GO_TO_START
 
APPLY_CURRENT_CREATURE_VARIATION
 
Unrecognized Creature Variation:
 
APPLY_CREATURE_VARIATION
 
Unrecognized Creature Copy (Order is important!):
 
 
  : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 
  : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
Custom tissue shape not found:
+
(empty tissue)
(no mat3)
+
Creature Tissue Material Failure:  
(no mat1)
+
(no mat3)
(empty tissue)
+
(no mat1)
Creature Tissue Material Failure:
+
GO_TO_TAG
*** Error(s) finalizing the creature
+
GO_TO_END
POP_RATIO
+
*** Error(s) finalizing the creature  
SLAIN_CASTE_SPEECH
+
GO_TO_TAG could not find target, setting to end:
TLCM_GENETIC_MODEL
+
Unrecognized Creature Variation:
APP_MOD_GENETIC_MODEL
+
APPLY_CREATURE_VARIATION
TLCM_IMPORTANCE
+
GO_TO_START
TLCM_NOUN
+
APPLY_CURRENT_CREATURE_VARIATION
TLCM_TIMING
+
VERMIN_ROTTER
) Was Not Used
+
VERMIN_GROUNDER
AMPHIBIOUS
+
MUNDANE
AQUATIC
+
UBIQUITOUS
BABYNAME
+
ARTIFICIAL_HIVEABLE
CHILDNAME
+
VERMIN_EATER
CASTE_PROFESSION_NAME
+
HIVE_PRODUCT
FEATURE_ATTACK_GROUP
+
VERMIN_FISH
SUPERNATURAL
+
LOOSE_CLUSTERS
NATURAL_ANIMAL
+
VERMIN_SOIL_COLONY
NATURAL
+
VERMIN_SOIL
MAGICAL
+
FANCIFUL
VEGETATION
+
STP
MOUNT_EXOTIC
+
LARGE_ROAMING
Unrecognized Creature Caste Body Token:
+
DOES_NOT_EXIST
Duplicate Body Token:
+
SAVAGE
REMAINS_UNDETERMINED
+
CREATURE_SOLDIER_TILE
REMAINS_ON_VERMIN_BITE_DEATH
+
CREATURE_TILE
DIE_WHEN_VERMIN_BITE
+
GENERAL_BABY_NAME
COLONY_EXTERNAL
+
TRIGGERABLE_GROUP
VERMIN_HATEABLE
+
GENERAL_CHILD_NAME
zombie
+
UNDERGROUND_DEPTH
NUMBERED_NAME
+
CHANGE_FREQUENCY_PERC
many babies
+
CLUSTER_NUMBER
quindecaplets
+
POPULATION_NUMBER
quattuordecaplets
+
TSU_NOUN
tredecaplets
+
TISSUE_STYLE_UNIT
duodecaplets
+
SHEARABLE_TISSUE_LAYER
undecaplets
+
TISSUE_LAYER_APPEARANCE_MODIFIER
TISSUE_LAYER_APPEARANCE_MODIFIER
+
PLUS_BP_GROUP
TSU_NOUN
+
SET_BP_GROUP
TISSUE_STYLE_UNIT
+
PLUS_TL_GROUP
PLUS_TL_GROUP
+
SET_TL_GROUP
SET_TL_GROUP
+
NUMBERED_NAME
PLUS_BP_GROUP
+
many babies
SET_BP_GROUP
+
zombie
BODY_APPEARANCE_MODIFIER
+
tredecaplets
BP_APPEARANCE_MODIFIER
+
duodecaplets
BP Remove Type
+
quindecaplets
BP_REMOVE_TYPE
+
quattuordecaplets
BP Add Type
+
TL_COLOR_MODIFIER
BP_ADD_TYPE
+
NO_END
Was Not Used
+
) Was Not Used
Shearable Tissue
 
SHEARABLE_TISSUE_LAYER
 
 
  Color Mod Ending With (
 
  Color Mod Ending With (
TL_COLOR_MODIFIER
+
APP_MOD_NOUN
NO_END
+
APP_MOD_DESC_RANGE
APP_MOD_RATE
+
APP_MOD_RATE
APP_MOD_IMPORTANCE
+
APP_MOD_IMPORTANCE
  APP_MOD_NOUN
+
  BP Remove Type
APP_MOD_DESC_RANGE
+
BP_REMOVE_TYPE
  BP Mod
+
  BP Mod  
  LAYS_UNUSUAL_EGGS
+
  Shearable Tissue
  NATURAL_SKILL
+
  BP Add Type
NOSMELLYROT
+
BP_ADD_TYPE
SPECIALATTACK_SUCK_BLOOD
+
Unrecognized Color Token:
SPECIALATTACK_INJECT_EXTRACT
+
: Cannot find SPECIFIC_FOOD:CREATURE token
SPECIALATTACK_INTERACTION
+
LOCAL_CREATURE_MAT
ATTACK_FLAG_EDGE
+
: No tissue thickness
ATTACK_FLAG_WITH
+
: Tissue
NOFEAR
+
: Cannot find SPECIFIC_FOOD:PLANT token
  GETS_INFECTIONS_FROM_ROT
+
  has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
  GETS_WOUND_INFECTIONS
+
  : Special attack interaction token not recognized :
  CANOPENDOORS
+
  was not found, using first tissue instead
UNDERSWIM
+
, layer
BEACH_FREQUENCY
+
nonuplets
ITEMCORPSE_QUALITY
+
octuplets
ITEMCORPSE
+
undecaplets
NOEXERT
+
quintuplets
HASSHELL
+
quadruplets
NOMEAT
+
septuplets
NOBONES
+
sextuplets
NOSKIN
+
a boy
NOSKULL
+
triplets
PARALYZEIMMUNE
+
twins
NOSTUCKINS
+
Tile page token not recognized:  
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
ADD_COLOR
ARENA_RESTRICTED
+
a girl
NOTHOUGHT
+
null app_mod_selection
CAVE_ADAPT
+
EBO_SHAPE
LIGAMENTS
+
BODYPART
HAS_NERVES
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
TENDONS
+
EXTRA_BUTCHER_OBJECT
NOPAIN
+
ANY_HARD_STONE
CDI token precedes any CAN_DO_INTERACTION tag:
+
EBO_ITEM
CAN_DO_INTERACTION
+
CDI
RETRACT_INTO_BP
+
Unrecognized CDI Token:  
RELSIZE
+
CDI token precedes any CAN_DO_INTERACTION tag:
Unrecognized Creature Caste Body Gloss Token:
+
Unrecognized Creature Caste Body Gloss Token:
BODYGLOSS
+
RETRACT_INTO_BP
Body Token Recognized But Could Not Connect:
+
ATTACK_FLAG_BAD_MULTIATTACK
BODYPART
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK
+
ATTACK_FLAG_WITH
EBO_SHAPE
+
ATTACK_FLAG_CANLATCH
ANY_HARD_STONE
+
ATTACK_PRIORITY
EBO_ITEM
+
ATTACK_PREPARE_AND_RECOVER
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
ATTACK_VELOCITY_MODIFIER
EXTRA_BUTCHER_OBJECT
+
ATTACK_VERB
Unrecognized CDI Token:
+
ATTACK_SKILL
ATTACK_CONTACT_PERC
+
ATTACK_PENETRATION_PERC
ATTACK_VERB
+
ATTACK_CONTACT_PERC
ATTACK_SKILL
+
CHILD_TISSUE_LAYER_GROUP
 +
CHILD_BODYPART_GROUP
 
  seems to have correct format but could not find proper BPs in any caste, so not added
 
  seems to have correct format but could not find proper BPs in any caste, so not added
Attack
+
Attack  
CHILD_TISSUE_LAYER_GROUP
+
AQUATIC
CHILD_BODYPART_GROUP
+
BABYNAME
TISSUE_LAYER
+
AMPHIBIOUS
ATTACK_FLAG_CANLATCH
+
CHILDNAME
ATTACK_FLAG_BAD_MULTIATTACK
+
CASTE_PROFESSION_NAME
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
SLAIN_CASTE_SPEECH
ATTACK_PREPARE_AND_RECOVER
+
TLCM_GENETIC_MODEL
ATTACK_VELOCITY_MODIFIER
+
FEATURE_ATTACK_GROUP
ATTACK_PRIORITY
+
POP_RATIO
ATTACK_PENETRATION_PERC
+
TLCM_NOUN
VISION_ARC
+
TLCM_TIMING
CLUTCH_SIZE
+
APP_MOD_GENETIC_MODEL
EGG_SIZE
+
TLCM_IMPORTANCE
LAYS_EGGS
+
Duplicate Body Token:
PRONE_TO_RAGE
+
Body Token Recognized But Could Not Connect:
GRAZER
+
Unrecognized Creature Caste Body Token:
STANDARD_GRAZER
+
DIE_WHEN_VERMIN_BITE
DIURNAL
+
COLONY_EXTERNAL
ALL_ACTIVE
+
REMAINS_UNDETERMINED
EQUIPS
+
REMAINS_ON_VERMIN_BITE_DEATH
UTTERANCES
+
PEARL
CAN_SPEAK
+
MOUNT_EXOTIC
SLOW_LEARNER
+
MAGICAL
CAN_LEARN
+
NO_PHYS_ATT_RUST
INTELLIGENT
+
NO_PHYS_ATT_GAIN
FEATURE_BEAST
+
CRAZED
SEMIMEGABEAST
+
OPPOSED_TO_LIFE
MEGABEAST
+
NO_DIZZINESS
VESPERTINE
+
ODOR_STRING
MATUTINAL
+
EXTRAVISION
CREPUSCULAR
+
NO_FEVERS
NOCTURNAL
+
LOW_LIGHT_VISION
NIGHT_CREATURE_BOGEYMAN
+
ODOR_LEVEL
NIGHT_CREATURE_HUNTER
+
SMELL_TRIGGER
NIGHT_CREATURE
+
TRANCES
NIGHT_CREATURE_EXPERIMENTER
+
NOEMOTION
SPREAD_EVIL_SPHERES_IF_RULER
+
NONAUSEA
UNIQUE_DEMON
+
NOSTUN
SMELL_TRIGGER
+
LISP
LOW_LIGHT_VISION
+
GENERAL_MATERIAL_FORCE_MULTIPLIER
SENSE_CREATURE_CLASS
+
ROOT_AROUND
NONAUSEA
+
GOBBLE_VERMIN_CLASS
NOSTUN
+
BONECARN
TRANCES
+
GOBBLE_VERMIN_CREATURE
NOEMOTION
+
SYNDROME_DILUTION_FACTOR
NO_CONNECTIONS_FOR_MOVEMENT
+
CANNOT_JUMP
OPPOSED_TO_LIFE
+
STANCE_CLIMBER
NO_PHYS_ATT_RUST
+
BLOODSUCKER
NO_PHYS_ATT_GAIN
+
CANNOT_CLIMB
EXTRAVISION
+
GETS_INFECTIONS_FROM_ROT
NO_FEVERS
+
GETS_WOUND_INFECTIONS
NO_DIZZINESS
+
NOSTUCKINS
ODOR_STRING
+
NOFEAR
ODOR_LEVEL
+
BEACH_FREQUENCY
SYNDROME_DILUTION_FACTOR
+
ITEMCORPSE_QUALITY
CARNIVORE
+
CANOPENDOORS
BONECARN
+
NATURAL_SKILL
BLOODSUCKER
+
NOSMELLYROT
CANNOT_CLIMB
+
ITEMCORPSE
CANNOT_JUMP
+
LAYS_UNUSUAL_EGGS
STANCE_CLIMBER
+
SPECIALATTACK_INTERACTION
CRAZED
+
ATTACK_FLAG_EDGE
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
SPECIALATTACK_SUCK_BLOOD
MATERIAL_FORCE_MULTIPLIER
+
SPECIALATTACK_INJECT_EXTRACT
PERSONALITY
+
ARENA_RESTRICTED
CREATURE_CLASS
+
NOTHOUGHT
ROOT_AROUND
+
NO_CONNECTIONS_FOR_MOVEMENT
GOBBLE_VERMIN_CLASS
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
GOBBLE_VERMIN_CREATURE
+
HAS_NERVES
IMMOBILE
+
TENDONS
REMAINS_COLOR
+
CAVE_ADAPT
CASTE_GLOWCOLOR
+
LIGAMENTS
CASTE_COLOR
+
HASSHELL
CASTE_NAME
+
NOMEAT
SPECIFIC_FOOD
+
NOPAIN
REMAINS
+
NOEXERT
NO_UNIT_TYPE_COLOR
+
NOSKULL
NO_DRINK
+
PARALYZEIMMUNE
NO_EAT
+
NOBONES
CANNOT_UNDEAD
+
NOSKIN
NOT_LIVING
+
CURIOUSBEAST_ITEM
VERMIN_MICRO
+
CURIOUSBEAST_EATER
LIGHT_GEN
+
FLEEQUICK
IMMOBILE_LAND
+
CURIOUSBEAST_GUZZLER
LOCAL_POPS_CONTROLLABLE
+
PATTERNFLIER
LOCAL_POPS_PRODUCE_HEROES
+
COOKABLE_LIVE
STRANGE_MOODS
+
LOCKPICKER
PACK_ANIMAL
+
AMBUSHPREDATOR
WAGON_PULLER
+
NOT_BUTCHERABLE
COMMON_DOMESTIC
+
TRAPAVOID
NO_SLEEP
+
MULTIPART_FULL_VISION
THICKWEB
+
MEANDERER
WEBBER
+
NOBREATHE
TRAINABLE_WAR
+
ALCOHOL_DEPENDENT
TRAINABLE_HUNTING
+
SMALL_REMAINS
TRAINABLE
+
NO_AUTUMN
PET_EXOTIC
+
NO_SUMMER
OUTSIDER_CONTROLLABLE
+
NO_WINTER
TRAPAVOID
+
DIVE_HUNTS_VERMIN
LOCKPICKER
+
NO_SPRING
AMBUSHPREDATOR
+
IMMOLATE
NOBREATHE
+
AT_PEACE_WITH_WILDLIFE
ALCOHOL_DEPENDENT
+
VERMINHUNTER
MULTIPART_FULL_VISION
+
RETURNS_VERMIN_KILLS_TO_OWNER
MEANDERER
+
EQUIPS
NIGHT_CREATURE_NIGHTMARE
+
NOCTURNAL
CURIOUSBEAST_GUZZLER
+
DIURNAL
CURIOUSBEAST_ITEM
+
CAN_LEARN
CURIOUSBEAST_EATER
+
CAN_SPEAK
PATTERNFLIER
+
CLUTCH_SIZE
COOKABLE_LIVE
+
EGG_SIZE
MISCHIEVOUS
+
INTELLIGENT
MISCHIEVIOUS
+
VISION_ARC
NOT_BUTCHERABLE
+
STANDARD_GRAZER
IMMOLATE
+
LAYS_EGGS
ADOPTS_OWNER
+
PRONE_TO_RAGE
DIVE_HUNTS_VERMIN
+
NIGHT_CREATURE_NIGHTMARE
HUNTS_VERMIN
+
NIGHT_CREATURE_BOGEYMAN
RETURNS_VERMIN_KILLS_TO_OWNER
+
SPREAD_EVIL_SPHERES_IF_RULER
AT_PEACE_WITH_WILDLIFE
+
MATUTINAL
VERMINHUNTER
+
CREPUSCULAR
FLEEQUICK
+
VESPERTINE
remains
+
PETVALUE_DIVISOR
SMALL_REMAINS
+
PETVALUE
BENIGN
+
GRAVITATE_BODY_SIZE
LARGE_PREDATOR
+
MAXAGE
NO_WINTER
+
LITTERSIZE
NO_AUTUMN
+
GNAWER
NO_SUMMER
+
ORIENTATION
NO_SPRING
+
NO_GENDER
TRADE_CAPACITY
+
MAGMA_VISION
SWIMS_INNATE
+
MULTIPLE_LITTER_RARE
SWIMS_LEARNED
+
FIREIMMUNE_SUPER
GRASSTRAMPLE
+
VIEWRANGE
NO_VEGETATION_PERTURB
+
MODVALUE
DIFFICULTY
+
FLY
BUILDINGDESTROYER
+
CRAWL
VIEWRANGE
+
AGILITY
TEST_ALL
+
Unknown GAIT flag  
HABIT_NUM
+
STEALTH_SLOWS
LAIR_CHARACTERISTIC
+
CHANGE_BODY_SIZE_PERC
LAIR_HUNTER_SPEECH
+
LAYERS_SLOW
LAIR_HUNTER
+
NO_BUILD_UP
CASTE_SOLDIER_TILE
+
NO_DRINK
CASTE_TILE
+
NO_EAT
EGG_MATERIAL
+
NO_SLEEP
EXERTION
+
NO_UNIT_TYPE_COLOR
EXTREME_EMOTION
+
LIGHT_GEN
CONTINUOUS
+
CANNOT_UNDEAD
SECRETION
+
REMAINS_COLOR
SPOUSE_CONVERSION_TARGET
+
CASTE_GLOWCOLOR
SPOUSE_CONVERTER
+
IMMOBILE_LAND
CONVERTED_SPOUSE
+
SPECIFIC_FOOD
MILKABLE
+
CASTE_COLOR
EXTRACT
+
CASTE_NAME
CASTE_SOLDIER_ALTTILE
+
WEBBER
CASTE_ALTTILE
+
TRAINABLE_WAR
CASTE_GLOWTILE
+
WEBIMMUNE
NO_GENDER
+
THICKWEB
FEMALE
+
PET_EXOTIC
FIREIMMUNE_SUPER
+
TRAINABLE_HUNTING
FIREIMMUNE
+
TRAINABLE
MAGMA_VISION
+
LOCAL_POPS_PRODUCE_HEROES
MULTIPLE_LITTER_RARE
+
STRANGE_MOODS
WEBIMMUNE
+
LOCAL_POPS_CONTROLLABLE
BODY_SIZE
+
MANNERISM_HAIR
PETVALUE_DIVISOR
+
MANNERISM_MOUTH
PETVALUE
+
MANNERISM_LIPS
DESCRIPTION
+
MANNERISM_KNUCKLES
GNAWER
+
MANNERISM_EAR
MAXAGE
+
MANNERISM_NOSE
LITTERSIZE
+
MANNERISM_EYES
ORIENTATION
+
MANNERISM_HEAD
STEALTH_SLOWS
+
MANNERISM_STRETCH
AGILITY
+
MANNERISM_POSTURE
STRENGTH
+
MANNERISM_FINGERS
LAYERS_SLOW
+
MANNERISM_EYELIDS
NO_BUILD_UP
+
MANNERISM_WALK
CHANGE_BODY_SIZE_PERC
+
MANNERISM_SMILE
GRAVITATE_BODY_SIZE
+
MANNERISM_BREATH
MODVALUE
+
MANNERISM_SIT
ATTACK_TRIGGER
+
HOMEOTHERM
Unknown GAIT flag
+
VERMIN_NOTRAP
Attribute range not in increasing order, repaired
+
SKILL_RATE
PHYS_ATT_RANGE
+
FISHITEM
SKILL_RUST_RATES
+
PENETRATEPOWER
SKILL_LEARN_RATES
+
VERMIN_NOFISH
SKILL_RATES
+
VERMIN_NOROAM
SKILL_LEARN_RATE
+
MANNERISM_TONGUE
SKILL_RUST_RATE
+
MANNERISM_HANDS
SKILL_RATE
+
MANNERISM_LEG
MENT_ATT_RATES
+
MANNERISM_NAILS
MENT_ATT_RANGE
+
MANNERISM_CHEEK
Attribute cap perc less than 100, set to 100
+
MANNERISM_ARMS
PHYS_ATT_CAP_PERC
+
MANNERISM_FEET
PHYS_ATT_RATES
+
TEST_ALL
Attribute range greater than
+
HABIT_NUM
, repaired
+
PUS
Attribute range less than
+
LAIR_HUNTER_SPEECH
SELECT_TISSUE_LAYER
+
HABIT
Tissue layer not added because no BP found:
+
LAIR_CHARACTERISTIC
Unknown Body Part Position Token:
+
SWIMS_INNATE
Unknown Body Group/Relation Token(s):
+
SWIMS_LEARNED
NORMAL
+
LAIR_HUNTER
TISSUE_LAYER_OVER
+
TRADE_CAPACITY
TISSUE_LAYER_UNDER
+
DIFFICULTY
MENT_ATT_CAP_PERC
+
BUILDINGDESTROYER
Body detail plan not found:
+
GRASSTRAMPLE
BODY_DETAIL_PLAN
+
NO_VEGETATION_PERTURB
PLUS_TISSUE_LAYER
+
SPOUSE_CONVERTER
MANNERISM_EYELIDS
+
CONVERTED_SPOUSE
MANNERISM_STRETCH
+
MANNERISM_LAUGH
MANNERISM_POSTURE
+
SPOUSE_CONVERSION_TARGET
MANNERISM_BREATH
+
CASTE_SOLDIER_ALTTILE
MANNERISM_SIT
+
CASTE_ALTTILE
MANNERISM_WALK
+
MILKABLE
MANNERISM_SMILE
+
CASTE_TILE
MANNERISM_LAUGH
+
EGG_MATERIAL
MANNERISM_KNUCKLES
+
CASTE_GLOWTILE
MANNERISM_HAIR
+
CASTE_SOLDIER_TILE
MANNERISM_MOUTH
+
EXERTION
MANNERISM_EYES
+
EXTREME_EMOTION
MANNERISM_HEAD
+
THICKENS_ON_ENERGY_STORAGE
MANNERISM_EAR
+
THICKENS_ON_STRENGTH
MANNERISM_NOSE
+
TISSUE_MATERIAL
MANNERISM_FINGERS
 
MANNERISM_LEG
 
MANNERISM_TONGUE
 
MANNERISM_HANDS
 
MANNERISM_ARMS
 
MANNERISM_FEET
 
MANNERISM_NAILS
 
MANNERISM_CHEEK
 
MANNERISM_LIPS
 
FIXED_TEMP
 
HOMEOTHERM
 
VERMIN_NOTRAP
 
VERMIN_NOFISH
 
VERMIN_NOROAM
 
FISHITEM
 
PENETRATEPOWER
 
VERMIN_BITE
 
TISSUE_MAT_STATE
 
SUBORDINATE_TO_TISSUE
 
TISSUE_SHAPE
 
STYLEABLE
 
COSMETIC
 
INSULATION
 
MAJOR_ARTERIES
 
CONNECTS
 
CV_ADD_TAG
 
CV_NEW_TAG
 
*** Error(s) finalizing the template
 
LOCAL_PLANT_MAT
 
Unrecognized Tissue Template Token:
 
TISSUE_TEMPLATE
 
Tissue Template
 
TISSUE_LEAKS
 
CVCT_TARGET
 
CVCT_MASTER
 
CV_CONVERT_CTAG
 
CV_CONVERT_TAG
 
CV_REMOVE_CTAG
 
CV_ADD_CTAG
 
CV_NEW_CTAG
 
CV_REMOVE_TAG
 
needs 3 tokens:
 
BP_POSITION
 
ADD_TISSUE
 
needs 2 tokens:
 
ADD_MATERIAL
 
Unrecognized Creature Variation Token:
 
CREATURE_VARIATION
 
CVCT_REPLACEMENT
 
TISSUE_NAME
 
TL_PAIN_RECEPTORS
 
TL_VASCULAR
 
TL_HEALING_RATE
 
TL_MAJOR_ARTERIES
 
TL_CONNECTS
 
TL_RELATIVE_THICKNESS
 
SET_LAYER_TISSUE
 
THICKENS_ON_STRENGTH
 
PAIN_RECEPTORS
 
VASCULAR
 
HEALING_RATE
 
RELATIVE_THICKNESS
 
TISSUE_MATERIAL
 
 
  missing plural string
 
  missing plural string
Tissue Definition
+
TL_PAIN_RECEPTORS
FUNCTIONAL
+
TL_VASCULAR
SPLINTABLE
+
TISSUE_NAME
SETTABLE
+
TL_CONNECTS
CONNECTIVE_TISSUE_ANCHOR
+
TL_RELATIVE_THICKNESS
STRUCTURAL
+
TL_HEALING_RATE
ARTERIES
+
TL_MAJOR_ARTERIES
THICKENS_ON_ENERGY_STORAGE
+
FLIGHT
BREATHE
+
MUSCULAR
FLIGHT
+
SPLINTABLE
MUSCULAR
+
SETTABLE
THOUGHT
+
FUNCTIONAL
NERVOUS
+
SCARS
isn't strong but is very large
+
CONNECTIVE_TISSUE_ANCHOR
is very large yet weak
+
STRUCTURAL
is very weak despite being very large overall
+
MENT_ATT_RANGE
is very large with strong muscles
+
Attribute cap perc less than 100, set to 100
is very large and very muscular
+
MENT_ATT_CAP_PERC
is incredibly muscular and very large
+
MENT_ATT_RATES
is weak and skinny yet has a large build overall
+
Attribute range greater than
is very large yet also very weak and incredibly skinny
+
, repaired
is incredibly muscular and fat, with a large build overall
+
PHYS_ATT_CAP_PERC
is very large
+
PHYS_ATT_RATES
is skinny but with a very large body overall
+
PHYS_ATT_RANGE
is very large yet quite skinny as well
+
SKILL_RUST_RATES
has a very large frame but is incredibly skinny
+
Attribute range less than
is fat and has a very large body overall
+
Attribute range not in increasing order, repaired
has a very large body with quite a bit of fat on it
+
SKILL_LEARN_RATE
  is very large and just incredibly fat
+
SKILL_RUST_RATE
has a large body but is quite weak
+
SKILL_LEARN_RATES
is large yet frail
+
SKILL_RATES
is large and muscular
+
ARG4
is very muscular with a large body
+
ARG3
has bulky muscles on a large body
+
SET_LAYER_TISSUE
is weak and skinny yet has a reasonably large body overall
+
ARG5
has a large body but it is very skinny and frail
+
Body detail plan not found:
is large, muscular and fat
+
BODY_DETAIL_PLAN
is large
+
ARG2
is large yet skinny
+
ARG1
is large yet very skinny
+
Tissue layer not added because no BP found:
has a large body but is incredibly skinny
+
Unknown Body Part Position Token:
is large and fat
+
PLUS_TISSUE_LAYER
has a large body and is very fat
+
SELECT_TISSUE_LAYER
has a large body made larger still by mounds of fat
+
TISSUE_LAYER_OVER
has ill-defined muscles but is large overall
+
TISSUE_LAYER_UNDER
Unrecognized Body Detail Plan Token:
+
Unknown Body Group/Relation Token(s):
BP_LAYERS_OVER
+
is gigantic with huge muscles and hanging rolls of lard
BP_LAYERS_UNDER
+
is gigantic but incredibly skinny with virtually no muscles to speak of
BP_LAYERS
+
is huge, muscular and fat
BP_RELSIZE
+
creature_layer
needs 6 tokens:
+
Null color selection at pregnancy start, creature
BP_RELATION
+
[CREATURE:
is gigantic but incredibly skinny with virtually no muscles to speak of
+
[OBJECT:CREATURE]
is huge, muscular and fat
+
Unrecognized Body Detail Plan Token:
is gigantic with huge muscles and hanging rolls of lard
+
BP_LAYERS_OVER
  body part
+
chunks
[CREATURE:
+
chunk
  [OBJECT:CREATURE]
+
BP_RELSIZE
creature_layer
+
  needs 6 tokens:
chunks
+
BP_LAYERS_UNDER
bears untold amounts of fat over a gigantic frame
+
BP_LAYERS
isn't very muscular but has a gigantic build
+
is gigantic
is enormous yet very weak
+
is enormous yet skinny
is gigantic yet incredibly weak
+
is very large, fat and muscular
is gigantic and muscular
+
is very large and bears great lard rolls and impressive muscles
is very muscular and just gigantic overall
+
is gigantic and quite fat
is gigantic with incredible muscles
+
is very fat and enormous overall
is gigantic yet weak and skinny
+
has an enormous build but is very skinny
is very large, fat and muscular
+
is incredibly skinny yet gigantic overall
is very large and bears great lard rolls and impressive muscles
+
is enormous yet very weak
is gigantic
+
is gigantic yet incredibly weak
is enormous yet skinny
+
bears untold amounts of fat over a gigantic frame
has an enormous build but is very skinny
+
isn't very muscular but has a gigantic build
is incredibly skinny yet gigantic overall
+
is gigantic with incredible muscles
is gigantic and quite fat
+
is gigantic yet weak and skinny
is very fat and enormous overall
+
is gigantic and muscular
is has large muscles on a incredibly broad body
+
is very muscular and just gigantic overall
is incredibly muscular and broad-bodied
+
CV_NEW_TAG
has an incredibly broad body that is somewhat weak with only a little fat on it
+
*** Error(s) finalizing the template
has an extremely broad frame with few traces of either muscle or fat
+
CV_REMOVE_TAG
has an incredibly broad body with some muscle and fat on it
+
CV_ADD_TAG
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
LOCAL_PLANT_MAT
is stout
+
Unrecognized Tissue Template Token:  
has a short, broad build overall but is somewhat skinny
+
SUBORDINATE_TO_TISSUE
has an incredibly broad body with almost no fat on it
+
TISSUE_SHAPE
is fat with an extremely broad body
+
TISSUE_LEAKS
has an extremely broad body with lots of fat on it
+
TISSUE_MAT_STATE
has an incredibly broad body hung with curtains of lard
+
INSULATION
is somewhat weak and has a body that is incredibly broad
+
STYLEABLE
has an extremely broad body but is weak
+
COSMETIC
has an incredibly broad body but is very frail
+
BP_POSITION
is muscular with an extremely broad body
+
ADD_TISSUE
is incredibly muscular and has a very broad body
+
BP_RELATION
has a very broad body overall but it is weak with little fat on it
+
  needs 3 tokens:
has a very broad body but it is frail with very little fat on it
+
Unrecognized Creature Variation Token:  
has a very broad, muscular, fat body
+
  needs 2 tokens:  
has a very broad body, with enormous lard pockets packed in with the giant muscles
+
ADD_MATERIAL
is incredibly broad-bodied
+
CVCT_MASTER
has an extremely broad body with little fat
+
CV_CONVERT_CTAG
has an extremely broad body with very little fat
+
CVCT_REPLACEMENT
is fat and very broad
+
CVCT_TARGET
is very broad and fat
+
CV_ADD_CTAG
has a very broad body and is incredibly fat
+
CV_NEW_CTAG
has a broad body that is somewhat weak
+
CV_CONVERT_TAG
has ill-defined muscles on an otherwise broad body
+
CV_REMOVE_CTAG
has a very broad body but it is frail
+
has a tall, narrow body that is just incredibly skinny
is muscular and very broad
+
has a tall, thin body layered with some fat
is very muscular and broad
+
has a tall, thin body with little fat
is lanky and frail
+
has a tall, thin frame with very little fat on it
is muscular, tall and thin
+
is lanky with ill-defined muscles
is tall, thin and very muscular
+
is lanky and weak
is tall and thin with incredible muscles
+
has a tall, thin frame but manages to be very fat
is tall and thin, weak with few traces of fat
+
packs extraordinary obesity on to what was once a tall and thin body
has a tall, skinny body that is very frail
+
is tall, thin and very muscular
is lanky, with strong muscles and some fat
+
is tall and thin with incredible muscles
would be lanky were it not for the massive muscles and slabs of lard
+
is lanky and frail
has a tall, thin body with little fat
+
is muscular, tall and thin
has a tall, thin frame with very little fat on it
+
is lanky, with strong muscles and some fat
has a tall, narrow body that is just incredibly skinny
+
would be lanky were it not for the massive muscles and slabs of lard
has a tall, thin body layered with some fat
+
is tall and thin, weak with few traces of fat
has a tall, thin frame but manages to be very fat
+
has a tall, skinny body that is very frail
packs extraordinary obesity on to what was once a tall and thin body
+
is short, broad and fat
is lanky with ill-defined muscles
+
has a short broad body with a lot of fat on it
is lanky and weak
+
has a short, broad body with very little fat
has a stout muscular body
+
has a short, broad frame with almost no fat on it
is stout and very muscular
+
has a short broad body with little in the way of muscles
is stout and incredibly muscular
+
has a short broad body but is very frail
has a short broad body but is kind of weak and skinny at the same time
+
is short, broad and morbidly obese
has a short body that is broad yet with few traces of muscle or fat
+
has a short broad body with ill-defined muscles
is stout, muscular and fat
+
is stout and incredibly muscular
has a short, broad body stacked thick with muscles and lard
+
has a short broad body but is kind of weak and skinny at the same time
is lanky
+
has a stout muscular body
has a short, broad body with very little fat
+
is stout and very muscular
has a short, broad frame with almost no fat on it
+
has a short, broad body stacked thick with muscles and lard
is short, broad and fat
+
is lanky
has a short broad body with a lot of fat on it
+
has a short body that is broad yet with few traces of muscle or fat
is short, broad and morbidly obese
+
is stout, muscular and fat
has a short broad body with ill-defined muscles
+
is skinny but with a very large body overall
has a short broad body with little in the way of muscles
+
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Rating String dump/raw