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Difference between revisions of "Creature"

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{{Quality|Masterwork|14:19, 12 February 2023 (UTC)}}
 
{{Quality|Masterwork|14:19, 12 February 2023 (UTC)}}
 
{{av}}{{Category|Creatures}}
 
{{av}}{{Category|Creatures}}
[[File:animals_preview.png|370px|right|Many, many animals.]]
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[[File:creatures_preview2.png|right]]In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.
[[File:many_creatures_v50_preview.png|thumb|172px|right|Many creatures packed into one area.]]
 
In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.
 
  
Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have many different sprites in-game. Creatures of that type may have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead.
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Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have many different sprites in-game. Creatures of that type may have just one to a few sprites showcased out of many in the list below. A question-mark placeholder may also be shown instead. Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[worm]]s).
  
Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[worm]]s).
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Nearly all creatures in the game, including [[Megabeast|very]] [[Giant sperm whale|large]] [[Sea serpent|ones]], take the space of a single tile, even if their [[Graphics|sprites]] imply otherwise ([[wagons]] being the only exception). There are roughly 680 creatures in the game. In adventure mode, creatures can have different labels to differentiate similar creatures. For example, a goblin may be labeled as "white-haired goblin bowyer" while another would be a "high-cheekbones goblin bowyer".
 
 
Many standard-sized creatures in the game take the space of a single tile, while many giant versions of creatures, including many types of beasts, may take up the space of more than one tile. There are roughly 680 creatures in the game.
 
  
 
==Spawning==
 
==Spawning==
[[File:creatures_many.png|thumb|right|124px|Same concept, but in ASCII mode.]]The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning:
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[[File:many_creatures_v50_preview.png|thumb|172px|right|Many creatures packed into one area, in the object testing arena.]][[File:creatures_many.png|thumb|right|124px|Same concept, but in ASCII mode.]]The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several [[creature token]]s in the [[raws]] that deal with creature spawning:
 
*<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.  
 
*<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.  
 
*<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at one time on a map.
 
*<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at one time on a map.
*<tt>[POPULATION_NUMBER:X]</tt>: This determines the ''total number'' of this type of creature that can ever visit your fortress. The exact number varies, depending on the map.
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*<tt>[POPULATION_NUMBER:X]</tt>: This determines the ''total number'' of this type of creature that can ''ever'' visit your fortress - the exact number varies, depending on the map.
 
   
 
   
 
For example, [[deer]] have a <tt>[POPULATION_NUMBER:15:30]</tt>, meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.
 
For example, [[deer]] have a <tt>[POPULATION_NUMBER:15:30]</tt>, meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.
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* '''Name:''' The name of the creature as it displays in-game.
 
* '''Name:''' The name of the creature as it displays in-game.
 
* '''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needs to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
 
* '''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needs to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
* '''Hostile:''' If "Yes", then the creature will attack on sight, if "No" then the creature is either neutral, or friendly. [[Undead]] creatures are always hostile to living things.
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* '''Hostile:''' If "Yes", then the creature will attack on sight,{{verify}} if "No" then the creature is either neutral, or friendly. [[Undead]] creatures are always hostile to living things.
 
* '''Food Source:''' If "Yes", then the creature can be butchered into an [[meat|edible substance]] that your dwarves will feed on.
 
* '''Food Source:''' If "Yes", then the creature can be butchered into an [[meat|edible substance]] that your dwarves will feed on.
 
* '''Adult Body Size:''' The average [[size]] of the creature when an adult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. This value represents the creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
 
* '''Adult Body Size:''' The average [[size]] of the creature when an adult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. This value represents the creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
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* '''Features:''' Any special features the creature possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
 
* '''Features:''' Any special features the creature possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
  
Note: If you wish to view alternate ways of sorting creatures, such as sorting creatures by biomes and location, or sorting domestic creatures by features, there is a new page found here: [[Alternate creature sorting]]
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Note: If you wish to view alternate ways of sorting creatures, such as sorting by biomes and location, or sorting domestic creatures by features, there is a new page found here: [[Alternate creature sorting]]
  
 
==Creatures==
 
==Creatures==
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{{v50_creaturecurrent_table_row|name=Dwarf|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[Fortress|dwarf fortress]]es, [[hillock]]s|note=Trading race}}
 
{{v50_creaturecurrent_table_row|name=Dwarf|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[Fortress|dwarf fortress]]es, [[hillock]]s|note=Trading race}}
 
{{v50_creaturecurrent table row|name=Elf|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}}
 
{{v50_creaturecurrent table row|name=Elf|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}}
{{v50_creaturecurrent table row|name=Human|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and cities|note=Trading race}}
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{{v50_creaturecurrent table row|name=Human|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and [[hamlet]]s|note=Trading race}}
 
{{v50_creaturecurrent table row|name=Goblin|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
 
{{v50_creaturecurrent table row|name=Goblin|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
{{v50_creaturecurrent table row|name=Kobold|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}
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{{v50_creaturecurrent table row|name=Kobold|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=[[Cave]]s|note=Skulking race}}
 
|}
 
|}
 
:<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.</small>
 
:<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.</small>
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==== Underground Tribes ====
 
==== Underground Tribes ====
Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers.
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Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers. They can also perform [[Ambush|ambushes]] once the [[cavern]] is reached, depending on which creatures are hostile.
  
 
{{v50_creaturecurrent_table_head}}
 
{{v50_creaturecurrent_table_head}}
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{{v50_creaturecurrent_table_row|name=Serpent man|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}
 
{{v50_creaturecurrent_table_row|name=Serpent man|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}
 
|}
 
|}
:<small>1. Whether an animal person civilization treats you as hostile or not seems random. {{verify}}</small>
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:<small>1. Animal person civilizations initially encountered in the caverns will never be hostile, even if the game states otherwise. Those encountered in ambushes, however, will be aggressive.</small>
 
:<small>2. Ant-men body sizes depend on their caste.</small>
 
:<small>2. Ant-men body sizes depend on their caste.</small>
  
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<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
  
Creatures that have long been [[Domestic animal|domesticated]] and either play a part in the [[meat industry]] or are simply [[pet]]s to keep dwarves company. Note: Except for [[wagon]]s, domestic animals can be bought at embark, or requested from dwarven caravans.  Animals of these types below that are caught in the wild with [[cage trap]]s can be tamed after only one session with an [[animal trainer]].
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Creatures that have long been [[Domestic animal|domesticated]], and either play a part in the [[meat industry]], or are simply [[pet]]s to keep dwarves company. Note: Except for [[wagon]]s, domestic animals can be bought at embark, or requested from dwarven caravans.  Animals of these types below that are caught in the wild with [[cage trap]]s can be tamed after only one session with an [[animal trainer]].
  
 
{{v50_creaturecurrent table head}}
 
{{v50_creaturecurrent table head}}
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{{v50_creaturecurrent table row|name=Guineafowl|symbol=g|color=0:0:1|food=No|playable=No|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}
 
{{v50_creaturecurrent table row|name=Guineafowl|symbol=g|color=0:0:1|food=No|playable=No|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}
 
{{v50_creaturecurrent table row|name=Horse|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic, milkable, wagon puller, pack animal}}
 
{{v50_creaturecurrent table row|name=Horse|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic, milkable, wagon puller, pack animal}}
{{v50_creaturecurrent table row|name=Llama|symbol=L|color=7:0:1|food=Yes|playable=No|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}
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{{v50_creaturecurrent table row|name=Llama|symbol=L|color=7:0:1|food=Yes|playable=No|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable, pack animal and can be sheared}}
 
{{v50_creaturecurrent table row|name=Mule|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic, pack animal}}
 
{{v50_creaturecurrent table row|name=Mule|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic, pack animal}}
 
{{v50_creaturecurrent table row|name=One-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}
 
{{v50_creaturecurrent table row|name=One-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}
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===Beasts and Monsters===
 
===Beasts and Monsters===
All kind of monstrous creatures that roam the land and underground caverns, including: [[Semi-megabeast]]s, [[megabeast]]s, and randomly generated ones that can take any form. all very powerful and can easily be game-ending.
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All kinds of monstrous creatures that roam the land and underground caverns, including: [[semi-megabeast]]s, [[megabeast]]s, and randomly generated ones that can take any form. all very powerful and can easily be game-ending.
  
 
====Semi-Megabeasts====
 
====Semi-Megabeasts====
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{{v50_creaturecurrent table row|name=Ettin|symbol=E|color=6:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}
 
{{v50_creaturecurrent table row|name=Ettin|symbol=E|color=6:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}
 
{{v50_creaturecurrent table row|name=Giant|symbol=G|color=3:0:0|food=No|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}
 
{{v50_creaturecurrent table row|name=Giant|symbol=G|color=3:0:0|food=No|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}
{{v50_creaturecurrent table row|name=Minotaur|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}
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{{v50_creaturecurrent table row|name=Minotaur|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=Starts with combat skill}}
 
|}
 
|}
  
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====Procedurally generated====
 
====Procedurally generated====
These creatures are procedurally generated, and different for every savefile. Their raws may be extracted from the world.dat file in uncompressed save folders.
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These creatures are procedurally generated, and different for every savefile. Their raws may be extracted from the world.dat file in uncompressed save folders.
 
{{v50_creaturecurrent table head}}
 
{{v50_creaturecurrent table head}}
{{v50_creaturecurrent table row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Forgotten beast|symbol=<span style="font-size:90%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}}
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{{v50_creaturecurrent table row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Forgotten beast|symbol=<span style="font-size:80%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}}
{{v50_creaturecurrent table row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Titan|symbol=<span style="font-size:90%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}}
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{{v50_creaturecurrent table row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Titan|symbol=<span style="font-size:80%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}}
 
|}
 
|}
  
 
=== Wild Animals ===
 
=== Wild Animals ===
This section includes wild [[animals]] as well as their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign, and will not attack unless being attacked first. Some will be drawn to your stockpiles to [[steals drink|steal drink]] [[Steals food|food]] or [[Steals items|something shiny]]. Some can be easily overcome, and yet others can be significant threats, like the dread [[elephant]].
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This section includes wild [[animals]], as well as their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign, and will not attack unless being attacked first. Some will be drawn to your stockpiles to [[steals drink|steal drink]], [[Steals food|food]] or [[Steals items|something shiny]]. Some can be easily overcome, and yet others can be significant threats, like the dreaded [[elephant]].
 +
 
 +
==== Agitation ====
 +
Disruption of the environment in a [[savage]] biome, such as [[woodcutting]] or [[fishing]], may cause the appearance of "agitated" or "irritated" animals. Agitated animals will directly seek out and attack dwarves, instead of their normal behavior. Agitation rate and threshold can be adjusted in the [[Difficulty#Wilderness_irritation|difficulty]] [[settings]]. Agitation can be removed by [[Taming|taming]] animals captured in [[cage trap]]s. With DFhack, it is possible to check current agitation status by executing the command <code>agitation-rebalance status</code>[https://docs.dfhack.org/en/stable/docs/tools/agitation-rebalance.html].
  
 
====Above Ground====
 
====Above Ground====
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{{v50_creaturecurrent table row|name=Giant leopard|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Savage tropical areas, any desert|note=Trainable}}
 
{{v50_creaturecurrent table row|name=Giant leopard|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Savage tropical areas, any desert|note=Trainable}}
 
{{v50_creaturecurrent table row|name=Giant leopard gecko|symbol=G|color=6:0:1|food=No|playable=No|hostile=No|size=200,350|value=500|biome=Any desert|note=}}
 
{{v50_creaturecurrent table row|name=Giant leopard gecko|symbol=G|color=6:0:1|food=No|playable=No|hostile=No|size=200,350|value=500|biome=Any desert|note=}}
{{v50_creaturecurrent table row|name=Giant lion|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Tropical savanna, Tropical grassland, Tropical shrubland |note=Trainable}}
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{{v50_creaturecurrent table row|name=Giant lion|graphic=[[File:giant_lion_sprite_anim.gif]]|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Tropical savanna, Tropical grassland, Tropical shrubland |note=Trainable}}
 
{{v50_creaturecurrent table row|name=Giant lion tamarin|symbol=L|color=6:0:1|food=No|playable=No|hostile=No|size=204,302|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{v50_creaturecurrent table row|name=Giant lion tamarin|symbol=L|color=6:0:1|food=No|playable=No|hostile=No|size=204,302|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{v50_creaturecurrent table row|name=Giant lizard|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=201,400|value=500|biome=Any non-freezing biome|note=}}
 
{{v50_creaturecurrent table row|name=Giant lizard|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=201,400|value=500|biome=Any non-freezing biome|note=}}
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{{v50_creaturecurrent table row|name=Floating guts|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}}
 
{{v50_creaturecurrent table row|name=Floating guts|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}}
 
{{v50_creaturecurrent table row|name=Gabbro man|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind [[gabbro]]}}
 
{{v50_creaturecurrent table row|name=Gabbro man|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind [[gabbro]]}}
{{v50_creaturecurrent table row|name=Giant bat|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}}
+
{{v50_creaturecurrent table row|graphic=[[File:giant_bat_sprite_anim2.gif]]|name=Giant bat|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}}
 
{{v50_creaturecurrent table row|name=Giant cave spider|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}}
 
{{v50_creaturecurrent table row|name=Giant cave spider|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}}
{{v50_creaturecurrent table row|name=Giant cave swallow|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}}
+
{{v50_creaturecurrent table row|graphic=[[File:giant_cave_swallow_sprite_anim.gif]]|name=Giant cave swallow|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}}
 
{{v50_creaturecurrent table row|name=Giant cave toad|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}
 
{{v50_creaturecurrent table row|name=Giant cave toad|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}
 
{{v50_creaturecurrent table row|name=Giant earthworm|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}}
 
{{v50_creaturecurrent table row|name=Giant earthworm|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}}
Line 737: Line 736:
 
{{v50_creaturecurrent table row|name=Little penguin|symbol=p|color=1:0:1|food=No|playable=No|hostile=No|size=1,500|value=10|biome=Arctic ocean|note=}}
 
{{v50_creaturecurrent table row|name=Little penguin|symbol=p|color=1:0:1|food=No|playable=No|hostile=No|size=1,500|value=10|biome=Arctic ocean|note=}}
 
{{v50_creaturecurrent table row|name=Longfin mako shark|symbol=S|color=3:0:1|food=Yes|playable=No|hostile=Yes|size=80,000|value=500|biome=Any ocean|note=}}
 
{{v50_creaturecurrent table row|name=Longfin mako shark|symbol=S|color=3:0:1|food=Yes|playable=No|hostile=Yes|size=80,000|value=500|biome=Any ocean|note=}}
{{v50_creaturecurrent table row|name=Longnose gar|symbol=g|color=6:0:0|playable=No|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate river, temperate  lake|note=}}
+
{{v50_creaturecurrent table row|name=Longnose gar|symbol=g|color=6:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=200|biome=Temperate river, temperate  lake|note=}}
 
{{v50_creaturecurrent table row|name=Loon|symbol=l|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=10|biome=Temperate saltwater lake, temperate brackishwater lake, temperate freshwater lake|note=Lays eggs, Benign}}
 
{{v50_creaturecurrent table row|name=Loon|symbol=l|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=10|biome=Temperate saltwater lake, temperate brackishwater lake, temperate freshwater lake|note=Lays eggs, Benign}}
 
{{v50_creaturecurrent table row|name=Loon man|symbol=l|color=0:0:1|food=Yes|playable=Adv|hostile=No|size=38,000|value=n/a|biome=Temperate saltwater lake, temperate brackishwater lake, temperate freshwater lake|note=Animal person, Lays eggs, Benign}}
 
{{v50_creaturecurrent table row|name=Loon man|symbol=l|color=0:0:1|food=Yes|playable=Adv|hostile=No|size=38,000|value=n/a|biome=Temperate saltwater lake, temperate brackishwater lake, temperate freshwater lake|note=Animal person, Lays eggs, Benign}}
Line 799: Line 798:
 
{{v50_creaturecurrent table row|name=Whitetip reef shark|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=15,000|value=200|biome=Any ocean|note=}}
 
{{v50_creaturecurrent table row|name=Whitetip reef shark|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=15,000|value=200|biome=Any ocean|note=}}
 
|}
 
|}
 
====Agitation====
 
Disruption of the environment, such as deforestation or overfishing, may cause the appearance of "agitated" animals. Agitated animals, regardless of their normal behavior, will directly seek out and attack dwarves. Agitation can be removed by [[Taming|taming]].
 
  
 
== Night Creatures / Other ==
 
== Night Creatures / Other ==
Line 809: Line 805:
 
These creatures are either vicious creatures that attack in the night, or are created through certain [[Interaction token|interaction]]s - be it a condition of the game, or intentionally by another creature.
 
These creatures are either vicious creatures that attack in the night, or are created through certain [[Interaction token|interaction]]s - be it a condition of the game, or intentionally by another creature.
 
{{v50_creaturecurrent_table_head}}
 
{{v50_creaturecurrent_table_head}}
{{v50_creaturecurrent_table_row|graphic=[[File:Animated dead example anim.gif]]|name=Undead|Animated dead|symbol=Ñ|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes, [[tower (necromancy)|tower]]s, [[camp]]s|note= Formerly living creatures animated through magic.}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:Animated dead example anim.gif]]|name=Undead|Animated dead|symbol=Ñ|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes, [[tower (necromancy)|tower]]s, [[camp]]s|note=Formerly living creatures animated through magic.}}
{{v50_creaturecurrent_table_row|graphic=[[File:bogeyman_sprite.png]]|name=Bogeyman|symbol=ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes{{Version|0.47.01}}; All above-ground <sup>pre-</sup>{{Version|0.47.01}}|note=See article for more information}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:bogeyman_sprite.png]]|name=Bogeyman|symbol=ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes|note=Evil predatory shape-shifters that stalk unfortunate victims in the night.}}
{{v50_creaturecurrent_table_row|graphic=[[File:placeholder_icon.png]]|name=Experiment|symbol=Varies|color=7:0:1|food=No|playable=Adv<sup>1</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, Towns and cities<sup>1</sup>|note= Failed or successful products of experimentation on living citizens or livestock.}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:experiment_sprite_anim.gif]]|name=Experiment|symbol=<span style="font-size:80%;">Any</span>|color=7:0:1|food=No|playable=Adv<sup>1</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, Towns and cities<sup>1</sup>|note= Failed or successful products of experimentation on living citizens or livestock.}}
 
{{v50_creaturecurrent_table_row|name=Ghost|symbol=Ñ|color=7:1:1|food=No|playable=No|hostile=Possibly|size=Varies|value=Not tameable|biome=Any|note=Spiritual residents who have not been memorialized properly.}}
 
{{v50_creaturecurrent_table_row|name=Ghost|symbol=Ñ|color=7:1:1|food=No|playable=No|hostile=Possibly|size=Varies|value=Not tameable|biome=Any|note=Spiritual residents who have not been memorialized properly.}}
 +
{{v50_creaturecurrent_table_row|graphic=[[File:guardian_sprite.png]]|name=Dungeon guardian|symbol=ÿ|color=5:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=Any|note=Immortalized figures that have been changed to relentlessly guard [[mysterious dungeon]]s.}}
 
{{v50_creaturecurrent_table_row|name=Infected ghoul|symbol=Ñ|color=4:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s|note=Undead creatures who can spread their condition through bites.}}
 
{{v50_creaturecurrent_table_row|name=Infected ghoul|symbol=Ñ|color=4:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s|note=Undead creatures who can spread their condition through bites.}}
{{v50_creaturecurrent_table_row|name=Intelligent undead|symbol=Ñ|color=3:0:1|food=No|playable=Adv<sup>2</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=All above-ground|note=Former historical figures raised from the dead. Retain part of their personality.}}
+
{{v50_creaturecurrent_table_row|name=Intelligent undead|symbol=Ñ|color=3:0:1|food=No|playable=Adv<sup>2</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=All above-ground|note=Former historical figures raised from the dead, retaining part of their personality.}}
 
{{v50_creaturecurrent_table_row|graphic=[[File:mummy_preview_sprite.png]]|name=Mummy|symbol=Ñ|color=6:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tomb]]s|note=Undead rulers who will attack when disturbed, as well as lay curses.}}
 
{{v50_creaturecurrent_table_row|graphic=[[File:mummy_preview_sprite.png]]|name=Mummy|symbol=Ñ|color=6:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tomb]]s|note=Undead rulers who will attack when disturbed, as well as lay curses.}}
 
{{v50_creaturecurrent_table_row|name=Necromancer|symbol=Ñ|color=5:0:1|food=No|playable=Adv<sup>3</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, [[camp]]s|note=Immortal beings who are able to raise the dead.}}
 
{{v50_creaturecurrent_table_row|name=Necromancer|symbol=Ñ|color=5:0:1|food=No|playable=Adv<sup>3</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, [[camp]]s|note=Immortal beings who are able to raise the dead.}}
 
{{v50_creaturecurrent_table_row|graphic=[[File:night_troll_sprite.png]]|name=Night troll|symbol=Ñ|color=2:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=A stalker troll that kidnaps and mates with victims.}}
 
{{v50_creaturecurrent_table_row|graphic=[[File:night_troll_sprite.png]]|name=Night troll|symbol=Ñ|color=2:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=A stalker troll that kidnaps and mates with victims.}}
{{v50_creaturecurrent_table_row|graphic=[[File:moon_sprite.png]]|name=Nightmare|symbol=Ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies{{verify}}|value=Not tameable|biome=N/A|note=New in [[DF2014:Release_information/0.47.01|0.47.01]]. See article for more information}}  
+
{{v50_creaturecurrent_table_row|graphic=[[File:moon_sprite.png]]|name=Nightmare|symbol=Ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies{{verify}}|value=Not tameable|biome=N/A|note=Unspeakably horrifying and grotesque creatures summoned by supernatural forces.}}  
 
{{v50_creaturecurrent_table_row|name=Vampire|symbol=Ñ|color=4:0:0|food=No|playable=Adv<sup>4</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}}
 
{{v50_creaturecurrent_table_row|name=Vampire|symbol=Ñ|color=4:0:0|food=No|playable=Adv<sup>4</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}}
 
{{v50_creaturecurrent_table_row|name=Werebeast|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Sapient creatures cursed to transform into a cross of themselves and an animal on a full moon.}}
 
{{v50_creaturecurrent_table_row|name=Werebeast|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Sapient creatures cursed to transform into a cross of themselves and an animal on a full moon.}}
Line 825: Line 822:
 
:<small>2. The player cannot normally start out as an intelligent undead, but can [[unretire]] a former adventurer that has been resurrected. This can also be done (without unretiring) by using [[adventurer party|adventurer parties]].</small><br />
 
:<small>2. The player cannot normally start out as an intelligent undead, but can [[unretire]] a former adventurer that has been resurrected. This can also be done (without unretiring) by using [[adventurer party|adventurer parties]].</small><br />
 
:<small>3. The player cannot start out as a necromancer, but can gain necromancer powers by reading a slab or book containing the secrets of life and death.</small><br />
 
:<small>3. The player cannot start out as a necromancer, but can gain necromancer powers by reading a slab or book containing the secrets of life and death.</small><br />
:<small>4. The player cannot start out as a vampire, but can become one if feeding on spilled vampire blood. [[Animal people]] with the ability to suck blood can also gain vampirism by blood-sucking a vampire during combat.</small>
+
:<small>4. The player cannot start out as a vampire, but can become one by feeding on spilled vampire blood. [[Animal people]] with the ability to suck blood can also gain vampirism by blood-sucking a vampire during combat.</small>
  
 
===Hidden Fun Stuff===
 
===Hidden Fun Stuff===
Line 831: Line 828:
 
{{spoiler}}
 
{{spoiler}}
 
{{v50_creaturecurrent table head}}
 
{{v50_creaturecurrent table head}}
{{v50_creaturecurrent_table_row|graphic=[[File:demon_sprite.png]]|name=Demon|symbol=&|color=7:0:1|food=No|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Underworld]]|note=See article for more information}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Demon|symbol=&|color=7:0:1|food=No|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Underworld]]|note=See article for more information}}
{{v50_creaturecurrent_table_row|graphic=[[File:placeholder_icon.png]]|name=Angel|symbol=Ä|color=7:0:1|food=No|playable=No†|hostile=Yes|size=varies|value=Not tameable|biome=[[Vault]]s|note=See article for more information}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Angel|symbol=Ä|color=7:0:1|food=No|playable=No†|hostile=Yes|size=varies|value=Not tameable|biome=[[Vault]]s|note=See article for more information}}
 
|}
 
|}
  
Line 844: Line 841:
 
{{v50_creaturecurrent_table_row|name=Griffon|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 
{{v50_creaturecurrent_table_row|name=Griffon|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 
|}
 
|}
 +
 +
==Trivia==
 +
*[[File:placeholder_sprite.png|right|thumb|The debug creature.]]If the game does not recognize a creature and/or cannot find the [[Graphics#Creature_Graphics|sprite associated for it]], the sprite will default to a blue, round, blob-like face with stubby legs.
 +
*Many of the original [[Cavern#Creatures|underground creatures]] were drawn by [[Toady One|Tarn]] and [[ThreeToe|Zach]] Adams "in a couple of notebooks in our parents' living room one day, more than a decade ago, when we were trying to populate the [[v0.31:Release_information#The_Underground|new-at-the-time]] 3D [[Cavern|underground]]." ([http://www.bay12games.com/dwarves/index.html#2024-06-25 Bay 12 Games])<br>While most of these were implemented in [[v0.31:Release_information|v0.31]], some concepts were left on the cutting room floor.
 +
** [https://bay12games.com/dwarves/notebook/notebook_01.jpg Page 1]: [[Bugbat]] and [[drunian]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_02.jpg Page 2]: [[Manera]] and king cave worm.
 +
** [https://bay12games.com/dwarves/notebook/notebook_03.jpg Page 3]: [[Molemarian]] and mole rat [[Animal person#Subterranean animal people|man]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_04.jpg Page 4]: Magma seal, magma walrus, and [[jabberer]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_05.jpg Page 5]: [[Pond grabber]], [[blind cave bear]], [[cave dragon]], and [[reacher]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_06.jpg Page 6]: [[Gorlak]] and [[cave fish man]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_07.jpg Page 7]: [[Floating guts]], [[drunian]], and grabber.
 +
** [https://bay12games.com/dwarves/notebook/notebook_08.jpg Page 8]: [[Creeping eye]], [[voracious cave crawler]], and [[blind cave ogre]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_09.jpg Page 9]: [[Cap hopper]], [[magma crab]], and [[crundle]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_10.jpg Page 10]: [[Hungry head]], [[flesh ball]], and [[elk bird]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_11.jpg Page 11]: [[Helmet snake]], [[green devourer]], and [[rutherer]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_12.jpg Page 12]: [[Creepy crawler]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_13.jpg Page 13]: [[Draltha]], [[giant earthworm]], and [[blood man]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_14.jpg Page 14]: Stilt plucker.
 +
  
 
{{Translation
 
{{Translation

Revision as of 00:15, 12 June 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

Creatures preview2.png

In Dwarf Fortress, a creature is defined as any animate, normally-mobile (and for the sake of this article, non-vermin) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, dwarves, giant cave spiders, and even megabeasts are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.

Some creatures have skills that match what type of creature they are (e.g. monkeys having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to adventure mode or fortress mode. Some creatures are randomly and procedurally generated, meaning they could have many different sprites in-game. Creatures of that type may have just one to a few sprites showcased out of many in the list below. A question-mark placeholder may also be shown instead. Also note that creatures with the [ARENA_RESTRICTED] or [DOES_NOT_EXIST] tokens cannot be spawned in the object testing arena, similarly to vermin (e.g. flies, worms).

Nearly all creatures in the game, including very large ones, take the space of a single tile, even if their sprites imply otherwise (wagons being the only exception). There are roughly 680 creatures in the game. In adventure mode, creatures can have different labels to differentiate similar creatures. For example, a goblin may be labeled as "white-haired goblin bowyer" while another would be a "high-cheekbones goblin bowyer".

Spawning

Many creatures packed into one area, in the object testing arena.
Same concept, but in ASCII mode.

The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several creature tokens in the raws that deal with creature spawning:

  • [FREQUENCY:X]: This tag dictates how often a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.
  • [CLUSTER_NUMBER:X]: This determines how many creatures will appear at one time on a map.
  • [POPULATION_NUMBER:X]: This determines the total number of this type of creature that can ever visit your fortress - the exact number varies, depending on the map.

For example, deer have a [POPULATION_NUMBER:15:30], meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.

Reading the Table

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features

The above columns indicate, in order:

  • Graphic: The sprite assigned to the creature. Seen only in the Steam version.
  • Tile: The tile assigned to the creature, how you will see it without a graphic set.
  • Name: The name of the creature as it displays in-game.
  • Playable: If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ([SITE_CONTROLLABLE]). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an [ALL_MAIN_POPS_CONTROLLABLE] civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to [OUTSIDER_CONTROLLABLE], but an [ALL_MAIN_POPS_CONTROLLABLE] civ still needs to have existed at some point. Creatures with [LOCAL_POPS_CONTROLLABLE] are also playable in adventure mode.
  • Hostile: If "Yes", then the creature will attack on sight,[Verify] if "No" then the creature is either neutral, or friendly. Undead creatures are always hostile to living things.
  • Food Source: If "Yes", then the creature can be butchered into an edible substance that your dwarves will feed on.
  • Adult Body Size: The average size of the creature when an adult. This can be anywhere from 500 for a rabbit to 25,000,000 for a dragon. This value represents the creature's volume in cm3, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[1] These sizes do not correspond to the sizes which trigger pressure plates. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
  • Pet Value: This is the value the creature can be bought and sold for as a pet during trading.
  • Biome: Where the creature can be found.
  • Features: Any special features the creature possesses, including things such as causing a syndrome, breathing fire, or spinning webs.

Note: If you wish to view alternate ways of sorting creatures, such as sorting by biomes and location, or sorting domestic creatures by features, there is a new page found here: Alternate creature sorting

Creatures

Civilized

Main races

These are intelligent creatures that form the dominant civilized races of the world. While most are part of society, many have turned to Banditry.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Dwarf sprite.png Dwarf Fort, Adv No No 60,000 Not tameable Mountain halls, dwarf fortresses, hillocks Trading race
Elf sprite.png e Elf Adv Variable1 No 60,000 Not tameable Forest retreats Trading race
Human sprite.png U Human Adv Variable1 No 70,000 Not tameable Towns and hamlets Trading race
Goblin sprite.png g Goblin Adv Usually1 No 60,000 Not tameable Dark fortresses and dark pits Snatchers2
Kobold sprite.png k Kobold Adv Usually1 No 20,000 Not tameable Caves Skulking race
1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.
2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.

Underground Tribes

Intelligent animal people that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers. They can also perform ambushes once the cavern is reached, depending on which creatures are hostile.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Amphibian man sprite.png a Amphibian man No Variable1 No 20,000 Not tameable Underground Amphibious
Antman sprite.png a Antman No Variable1 No Variable2 Not tameable Underground Four castes
Bat man sprite.png b Bat man Adv Variable1 No 35,050 Not tameable Underground Can fly
Cave fish man sprite.png f Cave fish man Adv Variable1 No 35,500 Not tameable Underground Amphibious
Cave swallow man sprite.png s Cave swallow man Adv Variable1 No 35,050 Not tameable Underground Can fly
Olm man sprite.png o Olm man Adv Variable1 No 35,100 Not tameable Underground Amphibious
Reptile man sprite.png r Reptile man No Variable1 No 50,000 Not tameable Underground Amphibious
Rodent man sprite.png r Rodent man No Variable1 No 40,000 Not tameable Underground
Serpent man sprite.png s Serpent man No Variable1 No 50,000 Not tameable Underground Amphibious; Causes Syndrome
1. Animal person civilizations initially encountered in the caverns will never be hostile, even if the game states otherwise. Those encountered in ambushes, however, will be aggressive.
2. Ant-men body sizes depend on their caste.

Livestock and Domestic Animals

Creatures that have long been domesticated, and either play a part in the meat industry, or are simply pets to keep dwarves company. Note: Except for wagons, domestic animals can be bought at embark, or requested from dwarven caravans. Animals of these types below that are caught in the wild with cage traps can be tamed after only one session with an animal trainer.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Alpaca sprite.png a Alpaca No No Yes 70,000 200 N/A Domestic, milkable and can be sheared
Peafowls sprite anim.gif p Blue peafowl No No Yes 4,000 10 Tropical broadleaf forest Domestic, lay eggs
Cat sprite.png c Cat No No Yes 5,000 20 N/A Domestic
Cavy sprite.png c Cavy No No No 800 3 Tropical savanna, grassland, and shrubland Domestic
Chickens sprite anim.gif c Chicken No No Yes 3,000 10 N/A Domestic, lay eggs
Cow sprite.png C Cow No No Yes 600,000 300 N/A Domestic and milkable
Dogs sprite anim.gif d Dog No No Yes 30,000 30 N/A Domestic and trainable
Ducks sprite anim.gif d Duck No No No 1,000 10 Any lakes and any wetland Domestic, lay eggs
Donkey sprite.png D Donkey No No Yes 300,000 200 N/A Domestic, milkable, pack animal
Goat sprite.png g Goat No No Yes 50,000 50 N/A Domestic and milkable
Goose sprite.png g Goose No No Yes 4,500 10 Temperate lakes and temperate marshes Domestic, lay eggs
Guineafowl sprite.png g Guineafowl No No No 1,500 10 N/A Domestic, lay eggs
Horse sprite.png H Horse No No Yes 500,000 200 N/A Domestic, milkable, wagon puller, pack animal
Llama sprite.png L Llama No No Yes 180,000 200 N/A Domestic, milkable, pack animal and can be sheared
Mule sprite.png M Mule No No Yes 400,000 200 N/A Domestic, pack animal
Camel sprite.png C One-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
Pig sprite.png p Pig No No Yes 60,000 100 N/A Domestic and milkable
Rabbit sprite.png r Rabbit No No No 500 3 Temperate savanna, grassland, and shrubland Domestic
Reindeer sprite.png R Reindeer No No Yes 130,000 200 Tundra and taiga Domestic and milkable
Sheep sprite anim.gif s Sheep No No Yes 50,000 100 N/A Domestic, milkable and can be sheared
Turkey sprite.png t Turkey No No Yes 5,000 10 Temperate forest, swamp and shrubland Domestic, lay eggs
Two humped camel sprite.png C Two-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
Wagon sprite.png W Wagon No No No 12,000 Not tameable A special "creature" - see article
Water buffalo sprite.png W Water buffalo No No Yes 1,000,000 200 Tropical wetland Domestic, milkable, wagon puller, pack animal
Yak sprite.png Y Yak No No Yes 700,000 200 Mountains Domestic, milkable, wagon puller, pack animal

Beasts and Monsters

All kinds of monstrous creatures that roam the land and underground caverns, including: semi-megabeasts, megabeasts, and randomly generated ones that can take any form. all very powerful and can easily be game-ending.

Semi-Megabeasts

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Cyclops sprite.png C Cyclops No Yes No 8,000,000 Not tameable All land One eyed
Ettin sprite.png E Ettin No Yes No 8,000,000 Not tameable All land Has two heads
Giant sprite.png G Giant No Yes No 9,000,000 Not tameable All land
Minotaur sprite.png M Minotaur No Yes No 220,000 Not tameable All land Starts with combat skill

Megabeasts

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Bronze colossus sprite.png C Bronze colossus No Yes No 20,000,000 Not tameable All land Made of bronze, fairly hard to kill, drops masterwork bronze statue on death
Dragon sprite.png D Dragon No Yes Yes 25,000,000 10000 All land Breathes fire, trainable
Hydra sprite.png H Hydra No Yes Yes 8,000,000 10000 All land Has seven heads
Roc sprite.png R Roc No Yes Yes 20,000,000 10000 All land Can fly, trainable

Procedurally generated

These creatures are procedurally generated, and different for every savefile. Their raws may be extracted from the world.dat file in uncompressed save folders.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Beast sprites preview anim.gif Any Forgotten beast No Yes Yes 10,000,000 Not tameable All underground See article for more information
Beast sprites preview anim.gif Any Titan No Yes Yes 10,000,000 Not tameable All above-ground See article for more information

Wild Animals

This section includes wild animals, as well as their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign, and will not attack unless being attacked first. Some will be drawn to your stockpiles to steal drink, food or something shiny. Some can be easily overcome, and yet others can be significant threats, like the dreaded elephant.

Agitation

Disruption of the environment in a savage biome, such as woodcutting or fishing, may cause the appearance of "agitated" or "irritated" animals. Agitated animals will directly seek out and attack dwarves, instead of their normal behavior. Agitation rate and threshold can be adjusted in the difficulty settings. Agitation can be removed by taming animals captured in cage traps. With DFhack, it is possible to check current agitation status by executing the command agitation-rebalance status[2].

Above Ground

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Aardvark sprite.png a Aardvark No No Yes 50,000 50 Tropical shrubland, tropical savanna, tropical grassland Benign
Aardvark man sprite.png a Aardvark man Adv No No 60,000 50 Tropical shrubland, tropical savanna, tropical grassland Animal person, Benign
Adder sprite.png a Adder No No Yes 150 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Lays eggs
Adder man sprite.png a Adder man Adv No No 35,075 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Animal person, Lays eggs
Alligator sprite.png A Alligator No Yes Yes 400,000 650 Freshwater swamps, marshes, rivers Amphibious
Anaconda sprite.png A Anaconda No Yes Yes 100,000 200 Any tropical swamp
Anaconda man sprite.png A Anaconda man Adv Yes No 85,000 200 Any tropical swamp Animal person
Anole man sprite.png a Anole man Adv Yes No 35,045 n/a Any tropical forest Animal person
Armadillo sprite.png a Armadillo No No Yes 7,500 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Benign
Armadillo man sprite.png a Armadillo man Adv No No 38,750 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Animal person, Benign
Aye aye sprite.png a Aye-aye No No Yes 2,500 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Benign
Aye aye man sprite.png a Aye-aye man Adv No No 36,250 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Animal person, Benign
Badger sprite.png b Badger No Yes Yes 15,000 25 Taiga, any temperate savanna, grassland, shrubland, forest
Badger man sprite.png b Badger man Adv No No 42,500 25 Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland Animal person, Benign
Bark scorpion man sprite.png s Bark scorpion man Adv No No 35,001 Not tameable Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest Animal person
Barn owl sprite.png b Barn owl No No Yes 500 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Lays eggs, Benign
Barn owl man sprite.png b Barn owl man Adv No No 35,250 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Animal person, Lays eggs, Benign
Beak dog sprite.png B Beak dog No Yes Yes 150,000 50 Evil marshes Can be mounted by goblins
Beetle man sprite.png b Beetle man Adv Yes No 35,000 n/a Any non-freezing biome Animal person
Bilou sprite.png g Bilou No No Yes 6,000 500 Tropical broadleaf forest
Black bear sprite.png B Black bear No Yes Yes 120,000 300 Taiga, temperate forest Steals booze
Black bear man sprite.png B Black bear man Adv Yes No 95,000 n/a Forest taiga, any temperate forest Animal person
Black mamba sprite.png s Black mamba No No Yes 5,000 50 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Lays eggs
Black mamba man sprite.png s Black mamba man Adv No No 37,500 50 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Animal person, Lays eggs
Black crested gibbon sprite.png g Black-crested gibbon No No Yes 6,000 500 Tropical moist broadleaf forest Benign
Black handed gibbon sprite.png g Black-handed gibbon No No Yes 6,000 500 Tropical moist broadleaf forest Benign
Blizzard man sprite.png M Blizzard man No Yes No 300,000 Not tameable <
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