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Difference between revisions of "23a:Trap component token"

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| Intended to specify the number of bars needed to construct this trap component, divided by 3. Is not actually used - all trap components require 2 bars of metal.
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| Intended to specify the number of bars needed to construct this trap component, divided by 3, but is not actually used - all trap components require 2 bars of metal.
 
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Latest revision as of 20:20, 24 June 2025

This article is about an older version of DF.

For use on trap components.

Token Arguments Description
 NAME singular:plural What this item will be called ingame.
 ADJECTIVE adjective Appears before the name of the weapon's material. Eg. "enormous steel corkscrew"
 DAMAGE
  • dmg amount - value
  • dmg type - (slash, burn, etc.)
Sets the amount and the type of Damage
 STICK_CHANCE value The chance of a weapon sticking in a target.
 WEIGHT value How much an item weighs.
 HITS value Number of times it hits.
 CRIT_BOOST value Increases the chance of a weapon piercing internal organs.
 MATERIAL_SIZE value Intended to specify the number of bars needed to construct this trap component, divided by 3, but is not actually used - all trap components require 2 bars of metal.
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Rating 23a:Trap component token