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Difference between revisions of "40d:Weapon token"
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m (fix some 'gremlin's grammar' as it were) |
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| {{text anchor|MATERIAL_SIZE}} | | {{text anchor|MATERIAL_SIZE}} | ||
| value | | value | ||
− | | How much material is needed to make the item. When using normal metal bars, the amount needed is the value | + | | How much material is needed to make the item. When using normal metal bars, the amount needed is the value/3, rounded down; when using [[adamantine]], the number of wafers needed is equal to the value. |
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| {{text anchor|TWO_HANDED}} | | {{text anchor|TWO_HANDED}} | ||
| value | | value | ||
− | | Creatures wielding this weapon that are above the minimum size but | + | | Creatures wielding this weapon that are above the minimum size but have a size below the defined number must wield this weapon with two hands. (''Currently only affects fortress mode as an adventurer can wield anything in one hand.'') |
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Latest revision as of 00:19, 25 June 2025
This article is about an older version of DF. |
For use on standard weapons.
Token | Arguments | Description |
---|---|---|
ADJECTIVE | adjective | Appears before the name of the weapon's material. E.g. "large Obsidian dagger" |
CAN_STONE | Can be made out of [SHARP] stone.
| |
CRIT_BOOST | value | Increases the chance of a weapon piercing internal organs. |
DAMAGE |
|
Sets the amount and the type of Damage |
MINIMUM_SIZE | value | The size a creature must be in order to use this weapon. |
MATERIAL_SIZE | value | How much material is needed to make the item. When using normal metal bars, the amount needed is the value/3, rounded down; when using adamantine, the number of wafers needed is equal to the value. |
NAME | singular:plural | What this item will be called ingame. |
RANGED |
|
This sets what weapon skill will be gained when this weapon is fired and the [CLASS] of ammo that can be fired by it. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see Skill tokens.
|
SKILL | weapon skill type (axe, sword, etc.) | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see Skill tokens. |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
TWO_HANDED | value | Creatures wielding this weapon that are above the minimum size but have a size below the defined number must wield this weapon with two hands. (Currently only affects fortress mode as an adventurer can wield anything in one hand.) |
WEIGHT | value | How much an item weighs. |