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23a:Trap component token
Revision as of 20:20, 24 June 2025 by Silverwing235 (talk | contribs)
This article is about an older version of DF. |
For use on trap components.
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
ADJECTIVE | adjective | Appears before the name of the weapon's material. Eg. "enormous steel corkscrew" |
DAMAGE |
|
Sets the amount and the type of Damage |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |
HITS | value | Number of times it hits. |
CRIT_BOOST | value | Increases the chance of a weapon piercing internal organs. |
MATERIAL_SIZE | value | Intended to specify the number of bars needed to construct this trap component, divided by 3, but is not actually used - all trap components require 2 bars of metal. |