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23a:Plant token

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This article is about an older version of DF.

Plants are stored in the matgloss_plant.txt file.

Token Arguments Description
 NAME text The name of the plant, which is what you see in-game.
 NAME_PLURAL text The plural of the plant's in-game name.
 SEEDNAME text The name of the plant's seeds. Defaults to "[NAME] seeds" if not specified.
 GROWDUR num How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12. Defaults to 300.
 FOREST Allows the plant to grow outdoors away from rivers and murky pools.
 CAVE Allows the plant to grow underground. Only plants having this token can be farmed by Dwarves.
 RIVER Allows the plant to grow near outdoor rivers.
 SWAMP Allows the plant to grow near murky pools.
 VALUE num How much the plant is worth. Defaults to 1.
 SPRING Allows the plant to grow during spring.
 SUMMER Allows the plant to grow during summer.
 AUTUMN Allows the plant to grow during autumn.
 WINTER Allows the plant to grow during winter.
 TILE tile What tile is used for this plant. Either a number, such as 6 (♠) or a letter inside apostrophes, such as ':'. See character table. Defaults to 231 (τ).
 CLUSTERSIZE num The maximum stack size collected when gathered via herbalism. Defaults to 5.
 COLOR
  • fg
  • bg
  • brightness
The color of the plant. Defaults to 2:0:0 (dark green).
 DRINK
  • name
  • fg
  • bg
  • brightness
Allows the plant to be brewed into a drink having the specified name and color.
 DRINKVALUE num The value of the drink brewed from this plant. Defaults to 1.
 MILL
  • name
  • fg
  • bg
  • brightness
Allows the plant to be milled into a powder having the specified name and color.
 MILL_VALUE num How much the milled product of this plant is worth. Defaults to 1.
 COOKABLE_WHEN_MILLED Allows the milled product of this plant to be cooked into meals.
 MILL_DYE color Allows the milled product of this plant to be used as dye, and specifies the dye's color.
 GENPOWER num Use not known, may be obsolete or reference to planned features. Defaults to 1.
 FREQUENCY num Determines how frequently shrubs of this plant are generated in a particular area. Defaults to 50.
 PREFSTRING text Why dwarves like this plant.
 EDIBLE_VERMIN Vermin can eat this plant.
 EDIBLE_RAW This plant can be eaten raw or cooked.
 EDIBLE_WHENCOOKED This plant can be eaten cooked, but not raw.
 THREAD This plant can be woven into thread and therefore cloth.
 SEED
  • fg
  • bg
  • brightness
Causes processing the plant to yield seeds of the specified color.
 LEAVES tile Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile.
 EXTRACT_VIAL Allows the plant to be processed into a vial at the farmer's workshop to yield its [EXTRACT]. Extract vials will be stored in finished good stockpiles which permit the vial.
 EXTRACT_BAG Allows the plant to be processed into a bag at the farmer's workshop to yield its [EXTRACT]. Extract bags will be stored in furniture stockpiles which permit the bag.
 EXTRACT_BARREL Allows the plant to be processed into a barrel at the farmer's workshop to yield its [EXTRACT].
 EXTRACT_STILL_VIAL Allows the plant to be processed into a vial at the still to yield its [EXTRACT]. Extract vials will be stored in finished good stockpiles which permit the vial.
 EXTRACT_COOKABLE Permits the plant's extract to be cooked into meals.
 EXTRACT
  • name
  • fg
  • bg
  • brightness
Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color.
 EXTRACTVALUE num The value of the extract. Defaults to 1.
 SPEC_HEAT num The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 HEATDAM_POINT num The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 COLDDAM_POINT num The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 IGNITE_POINT num The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 MELTING_POINT num The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 BOILING_POINT num The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
 FIXED_TEMP num The temperature this plant emits naturally. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.

If not specified, the following default values will be used for the various temperature properties:

(Plant) CLOTH EXTRACT DRINK CHEESE
SPEC_HEAT 3000 420 4181 2440 2000
HEATDAM_POINT 10250 10250 NONE NONE 10800
COLDDAM_POINT 9900 9900 NONE NONE 9950
IGNITE_POINT 10508 10508 NONE 10800 NONE
MELTING_POINT NONE NONE 9950 9850 10150
BOILING_POINT NONE NONE 10200 10150 NONE
FIXED_TEMP NONE NONE NONE NONE NONE

Plant cheeses, despite having temperature values, are not implemented in this version of Dwarf Fortress.

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Rating 23a:Plant token