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23a:Raw adamantine

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Raw adamantine
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Uses
Location

The depths

The Metal of Metals! You have found it!
You have struck adamantine! Praise the miners!

Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the eerie glowing pits located past the magma river. Upon discovering it, all digging designations within 15 tiles of the right edge of the map will be cancelled so your dwarves don't accidentally start mining it out. Unlike in later versions, unskilled miners do not have a 100% chance to successfully mine raw adamantine, so you should always ensure that only Legendary miners are allowed near it.

Once you discover raw adamantine in a given fortress, all other potential embark locations along the same mountain range will be blocked off - even if you immediately abandon your fortress (without mining any adamantine) and try to start a new fortress elsewhere, you will only be able to select locations along other mountain ranges.

A miner has broken through to an expansive cave system.

Too Deep...[edit]

Contact was lost. Some blamed the goblins. Others assumed it was just another badly managed fortress that had fallen to turmoil and been abandoned. Still others whispered that the prison of <Name> had been broken and that all who dared enter that place would surely perish. What happened to <Fortress>? Only you can discover the truth.

Once you begin to mine raw adamantine, your fortress is ultimately doomed to instant destruction with no possible chance of recovery - once your luck runs out, at the beginning of a season (unless you are under siege) the above full-screen message will be displayed, after which you will be returned to the game's main menu and your fortress will be gone. Thus, if you want to keep your happy fortress running indefinitely, you must never mine any raw adamantine.

The process works like this: at the end of each season, the amount of mined raw adamantine is compared to a random number between 0 and 99 (inclusive), and if the ore amount is larger, your fortress will be "too-deeped" at the end of the next season. The random number is re-rolled for each check, so even if you mined only one tile of adamantine, there will still be a 1% chance per season of the end being triggered, so your fortress will eventually come to an end.

This ending can be postponed by abandoning and reclaiming the fortress, though it only resets the timer and not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again (ad infinitum) or let time run out.

Fortresses that come to their demise in this manner cannot be reclaimed, though they can be explored later in Adventurer mode. If you revisit such a fortress as an Adventurer, you will encounter the demon that was released from the abyss, and if you manage to defeat it, all raw adamantine in the fortress, mined or not, will mysteriously turn into galena ore. Goods made from processed adamantine will survive, and any weapons and armor (even if only of base quality) will likely make your adventurer nigh-invulnerable.

As noted above, discovering adamantine at one fortress will disallow embarking at any other fortress along that same mountain range, since otherwise you could potentially release the same demon from multiple fortresses. Furthermore, this means that releasing all of the demons in a given world (which would require reaching adamantine from at least 5-6 different fortresses) will make it impossible to start any new fortresses at all, restricting the entire world to Adventurer mode and Legends mode. It is unclear whether it would be possible to reclaim an abandoned fortress along a mountain range from which a demon was already released.

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Rating 23a:Raw adamantine