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Difference between revisions of "Color"

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Revision as of 03:43, 5 April 2025


This article is about the current version of DF.
Note that some content may still need to be updated.

More Info Β· V
For an overview of graphics in Dwarf Fortress, see Graphics.
For user-compiled colors, see color scheme.
For lists of the colors of materials, professions, creatures, etc., see the "Color Lists" at the bottom of this page.
Palettes v50.png

Dwarf Fortress can use roughly 8424 colors to give many tiles such as foregrounds, backgrounds and sprites different colors. These colors make up the color scheme. Which of these colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in between is influenced by its brightness and opacity. These colors are shown at the right:

The original game used a simplistic 16-color palette, with 8 of those colors: black, blue, green, cyan, red, purple, yellow, grey, and a lighter version of those colors creating a total of 16. The game also has an option to use the classic ASCII visuals, mimicking the classic version of the game by using 16 colors. Even with the updated graphics turned on, the text in the GUI still references the color scheme. Color is also used to express various information, from a dwarf's profession, to the natural color of a terrain feature, to the material an item is made of.

Some sprite sheets contain their own dedicated color palettes.

Overview

The tileset influences color display

Tileset-color-processing.png

In the simplest case, a pixel on a tileset is either white (foreground) or transparent* (background). However, black, and anything in between is possible as well (even color):

  • a white pixel will show the foreground color
  • a transparent* pixel will show the background color
  • a black pixel will stay black

The darker a white pixel is (i.e. a shade of gray), the darker the foreground color will be displayed. Similarly, a black pixel with lower opacity will result in a darker background color. A partially transparent, non-black pixel shows both the background and foreground color.[Verify]

*magenta for .bmp files.

Colors are assigned based on material and other raw values

To decide which colors to use for a tile in ASCII mode, DF looks at raw values for that object (color value or color token) and selects a foreground and background color from the 16 colors in the color scheme. When a color value is defined, it directly picks it from the 16. When instead a color token is defined, the game compares the color token definition to all 16 colors in the color scheme and picks the closest match.

For tiles in graphics mode, it instead uses a raw-defined palette. The default palette image is shown above. It checks for each color in the row defined by the PALETTE_DEFAULT token--in this case, the first row--and then maps it to the corresponding color in the same column, based on the STATE_COLOR of the object that the tile being printed corresponds to. For the vanilla raws, this is all in alphabetical order. New palettes and colors can be defined in the same way.


How colors are assigned

Colors of Status icons, professions, text and the interface in general are hardcoded. Items, furniture, constructions, and geographic features get the color of their material. Dyes and material contaminants use color tokens.

Wall and floor color

Phyllite (to the left) has [DISPLAY_COLOR:0:7:1] and [BASIC_COLOR:7:0]. The white sand present has [DISPLAY_COLOR:DISPLAY_COLOR:7:6:1] and so the actual floor color is 7:1 (white).

While the foreground, background and brightness shown in the RAW files will be applied to walls, the mineral's "secondary" color will end up different. Here is how it works:

  • If the [BASIC_COLOR] tag is specified, it will use that color. Note that the [BASIC_COLOR] tag only has foreground and brightness as arguments.
  • If [BASIC_COLOR] is left out:
    • The background color is forced to 0 (effectively stripping it).
    • If the foreground color is 0, the game will display it as dark gray, color 8 (in other words, color 0 with brightness 1).

This is effective for stairs, floors, ramps, and constructions (in the case of stone). When stone is engraved, it uses the material's [TILE_COLOR] (which is the same as the [DISPLAY_COLOR] unless overridden).

Color values

Colors are primarily defined using the [COLOR:x:y:z] or [DISPLAY_COLOR:x:y:z] tokens. The three arguments are:

  1. Foreground color [0-7]
  2. Background color [0-7]
  3. Brightness of the foreground color [0 or 1]

The brightness of the background color is always 0.

By default*, the following 8 pairs of colors are displayed. These are bright and dark shades of the primary colors, as well as black, white, and two grays:

Col. Bri. Name
0 0 BLACK
1 0 BLUE
2 0 GREEN
3 0 CYAN
4 0 RED
5 0 MAGENTA
6 0 BROWN
7 0 LGRAY
Col. Bri. Name Alt.
0 1 DGRAY 8
1 1 LBLUE 9
2 1 LGREEN 10
3 1 LCYAN 11
4 1 LRED 12
5 1 LMAGENTA 13
6 1 YELLOW 14
7 1 WHITE 15
(* See color scheme for information about how to change the actual various colors as displayed.)

Sometimes the color numbers are part of another token, e.g. [LEAVES:quarry bush leaf:quarry bush leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF] specifies the colors 7:0:0 for quarry bush leaves and 0:0:1 for wilted quarry bush leaves.

Values 8-15

If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a "bright" color.

As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method. For example, for a white background color, add 8 to 7 = 15. For a light green background color, you add 8 to 2 = 10.

Color tokens

When in graphics mode, most things do not use color flags. Instead, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are referenced by their token name, e.g. [STATE_COLOR:SOLID:DARK_GREEN] or [POWDER_DYE:EMERALD]. The defined RGB values are not displayed in-game; instead, it assigns colors in the sprite from the top row of the palette file (see Graphics#Palettes) to the row defined in data/vanilla/vanilla_descriptors_graphics/graphics/palette_default.txt, or any user-defined palette objects.

The following colors are grouped according to their corresponding display color in ASCII mode. Hexadecimal color values are not used in the raws, but correspond to the RGB values that are. For further information, see the Wikipedia article on web colors.

DGRAY colors
Token RGB Hex Palette
BLACK 0 0 0 #000000 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CLEAR 128 128 128 #808080 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
GRAY 128 128 128 #808080 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TAUPE_GRAY 139 133 137 #8B8589 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LGRAY colors
Token RGB Hex Palette
SILVER 192 192 192 #C0C0C0 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
ASH_GRAY 178 190 181 #B2BEB5 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
WHITE colors
Token RGB Hex Palette
WHITE 255 255 255 #FFFFFF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BEIGE 245 245 220 #F5F5DC β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
IVORY 255 255 240 #FFFFF0 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LAVENDER 230 230 250 #E6E6FA β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LAVENDER_BLUSH 255 240 245 #FFF0F5 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
RED colors
Token RGB Hex Palette
MAROON 128 0 0 #800000 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CHESTNUT 205 92 92 #CD5C5C β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
ROSE 244 194 194 #F4C2C2 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
RED 255 0 0 #FF0000 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
VERMILION 227 66 52 #E34234 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_CHESTNUT 152 105 96 #986960 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BURNT_SIENNA 233 116 81 #E97451 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
MAHOGANY 192 64 0 #C04000 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PALE_BROWN 152 118 84 #987654 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
RED_PURPLE 178 0 75 #B2004B β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_PINK 231 84 128 #E75480 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_SCARLET 86 3 25 #560319 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CRIMSON 220 20 60 #DC143C β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CARMINE 150 0 24 #960018 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CARDINAL 196 30 58 #C41E3A β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LRED colors
Token RGB Hex Palette
RUST 183 65 14 #B7410E β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PUMPKIN 255 117 24 #FF7518 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
SEPIA 112 66 20 #704214 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BROWN 150 75 0 #964B00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CINNAMON 123 63 0 #7B3F00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TAN 210 180 140 #D2B48C β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
RAW_UMBER 115 74 18 #734A12 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TAUPE_SANDY 150 113 23 #967117 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
ECRU 194 178 128 #C2B280 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
SCARLET 255 36 0 #FF2400 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BROWN colors
Token RGB Hex Palette
BURNT_UMBER 138 51 36 #8A3324 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
AUBURN 111 53 26 #6F351A β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CHOCOLATE 210 105 30 #DC691E β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TAUPE_PALE 188 152 126 #BC987E β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
COPPER 184 115 51 #B87333 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_BROWN 101 67 33 #654321 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LIGHT_BROWN 205 133 63 #CD853F β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BRONZE 205 127 50 #CD7F32 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
OCHRE 204 119 34 #CC7722 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
GOLDENROD 218 165 32 #DAA520 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
GOLD 212 175 55 #D4AF37 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BRASS 181 166 66 #B5A642 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
OLIVE 128 128 0 #808000 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
YELLOW colors
Token RGB Hex Palette
DARK_PEACH 255 218 185 #FFDAB9 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
ORANGE 255 165 0 #FFA500 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PEACH 255 229 180 #FFE5B4 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
SAFFRON 244 196 48 #F4C430 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
AMBER 255 191 0 #FFBF00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PEARL 240 234 214 #F0EBD6 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BUFF 240 220 130 #F0DC82 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
FLAX 238 220 130 #EEDC82 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
GOLDEN_YELLOW 255 223 0 #FFDF00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LEMON 253 233 16 #FDE910 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CREAM 255 253 208 #FFFDD0 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
YELLOW 255 255 0 #FFFF00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LIME 204 255 0 #CCFF00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
GREEN colors
Token RGB Hex Palette
TAUPE_DARK 72 60 50 #483C32 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_TAN 145 129 81 #918151 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
YELLOW_GREEN 154 205 50 #9ACD32 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_OLIVE 85 104 50 #556832 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
GREEN-YELLOW 173 255 47 #ADFF2F β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LGREEN colors
Token RGB Hex Palette
CHARTREUSE 127 255 0 #7BFF00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
GREEN 0 255 0 #00FF00 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
EMERALD 80 200 120 #50C878 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_GREEN 1 50 32 #013220 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
JADE 0 168 107 #00A86B β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
MIDNIGHT_BLUE 0 51 102 #003366 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CYAN colors
Token RGB Hex Palette
RUSSET 117 90 87 #755A57 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TAUPE_MEDIUM 103 76 71 #674C47 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
FERN_GREEN 79 121 66 #4F7942 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
MOSS_GREEN 173 223 173 #ADDFAD β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
MINT_GREEN 152 255 152 #98FF98 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LIGHT_BLUE 173 216 230 #ADD8E6 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
SLATE_GRAY 112 128 144 #708090 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BLUE-GRAY 186 202 226 #BACAE2 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PALE_CHESTNUT 221 173 175 #DDADAF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LCYAN colors
Token RGB Hex Palette
SPRING_GREEN 0 255 127 #00FF7F β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
AQUAMARINE 127 255 212 #7FFFD4 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TURQUOISE 48 213 200 #30D5C8 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
AQUA 0 255 255 #00FFFF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
SKY_BLUE 135 206 235 #87CEEB β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LILAC 200 162 200 #C8A2C8 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BLUE colors
Token RGB Hex Palette
SEA_GREEN 46 139 87 #2E8B57 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PINE_GREEN 1 121 111 #01796F β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TEAL 0 128 128 #008080 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
CERULEAN 0 123 167 #007BA7 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
AZURE 0 127 255 #007FFF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
COBALT 0 71 171 #0047AB β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_BLUE 0 0 139 #00008B β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
BLUE 0 0 255 #0000FF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PERIWINKLE 204 204 255 #CCCCFF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LBLUE colors
Token RGB Hex Palette
TAUPE_ROSE 144 93 93 #905D5D β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PALE_BLUE 175 238 238 #AFEEEE β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
AMETHYST 153 102 204 #9966CC β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
VIOLET 139 0 255 #8B00FF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
MAUVE_TAUPE 145 95 109 #915F6D β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
MAGENTA colors
Token RGB Hex Palette
CHARCOAL 54 69 79 #36454F β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_VIOLET 66 49 137 #423189 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
DARK_INDIGO 49 0 98 #310062 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
INDIGO 75 0 130 #4B0082 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PURPLE 102 0 153 #660099 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PLUM 102 0 102 #660066 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
TAUPE_PURPLE 80 64 77 #50404D β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
EGGPLANT 97 64 81 #614051 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
MAUVE 153 51 102 #993366 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
LMAGENTA colors
Token RGB Hex Palette
HELIOTROPE 223 115 255 #DF73FF β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
FUCHSIA 244 0 161 #F400A1 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PUCE 204 136 153 #CC8899 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PINK 255 192 203 #FFC0CB β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
PALE_PINK 250 218 221 #FADADD β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ

Color lists

For the different colors used to represent different professions, see Skill categories.
For a list of the colors of items listed in the k-stocks menu, see Stocks.
For the colors of the various creatures, see creature
For the colors of status icons, see status icon

Material by color

For those who want to know which materials display as which color, for levers, aesthetic concerns, etc.


ASCII Mode

Color names listed and the colors shown below match the colors from default init/color.txt. To change these from the default tones, see Color scheme.

Color Stones Ores Metals Other
β€’ WHITE Alabaster, Alunite, Borax, Calcite, Chalk, Cryolite, Dolomite, Limestone, Marble, Marcasite, Periclase, Quartzite, Rock salt, Satinspar, Selenite, Talc Galena, Horn silver, Native aluminum, Native platinum, Native silver Silver, Platinum, Aluminum, Fine pewter, Nickel silver, Sterling silver Crystal glass, Feather tree, Tower-cap
β€’ LGRAY Anhydrite, Dacite, Gneiss, Granite, Phyllite, Stibnite Bismuthinite Nickel, Tin, Zinc, Billon, Trifle pewter
β€’ DGRAY Andesite, Basalt, Claystone, Chromite, Diorite, Gabbro, Graphite, Hornblende, Ilmenite, Jet, Mica, Pyrolusite, Rhyolite, Shale, Slate, Obsidian Bituminous coal, Lignite, Magnetite, Sphalerite, Tetrahedrite Iron, Steel, Lead, Pig iron Black-cap
β€’ BROWN Chert, Conglomerate, Mudstone, Puddingstone, Sandstone, Schist, Siltstone Cassiterite, Native copper Copper, Bronze All other aboveground trees
β€’ YELLOW Brimstone, Orpiment, Orthoclase, Saltpeter, Sylvite, Gypsum Limonite, Native gold Gold, Bismuth bronze, Brass, Electrum Fungiwood
β€’ RED Bauxite, Kaolinite Hematite Blood thorn
β€’ LRED Cinnabar, Petrified wood, Realgar Goblin-cap
β€’ GREEN Olivine, Serpentine Malachite Green glass
β€’ LGREEN Garnierite
β€’ CYAN Lay pewter Clear glass, Spore tree
β€’ LCYAN Microcline Raw adamantine Adamantine Ice
β€’ BLUE Kimberlite Nether-cap
β€’ LBLUE Cobaltite
β€’ MAGENTA Pitchblende, Rutile Black bronze Glumprong
β€’ LMAGENTA Bismuth, Rose gold Tunnel tube
"Color" in other Languages Story tell indicator.png
Dwarven: dakas
Elven: mima
Goblin: zon
Human: rusna
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