v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 02:44, 9 July 2025 diff hist +28 N Dungeon (structure) Quietust moved page Dungeon (structure) to DF2014:Dungeon: does not exist in current version, so move the page history back to DF2014 namespace current Tag: New redirect
- 02:44, 9 July 2025 diff hist 0 m DF2014:Dungeon Quietust moved page Dungeon (structure) to DF2014:Dungeon: does not exist in current version, so move the page history back to DF2014 namespace current
- 02:41, 9 July 2025 diff hist -144 Dungeon (zone) →Keeping your prisoners secure: silence this myth once and for all
- 02:41, 9 July 2025 diff hist -143 DF2014:Jail →Keeping your prisoners secure current
- 02:40, 9 July 2025 diff hist -126 v0.34:Jail →Keeping your prisoners secure current
- 02:37, 9 July 2025 diff hist -49 v0.31:Jail →Keeping your prisoners secure: restraint material has NO effect, and there's actually a good reason to use cages: it stops them from hurting themselves or their surroundings (and making their predicament even worse)
- 02:28, 9 July 2025 diff hist -1 m 40d:Justice →Psychology current
- 02:20, 9 July 2025 diff hist +71 m Justice explain more closely current
- 01:21, 9 July 2025 diff hist +24 m 23a:Magma man →Bugs current
- 13:34, 8 July 2025 diff hist 0 DF2014:Justice →Punishments current
- 13:34, 8 July 2025 diff hist 0 Justice →Punishments: this is backwards - the criminal is glad their punishment got reduced, and the victim is unhappy that proper justice was not served; if it's actually the other way around, it's a bug
- 02:25, 8 July 2025 diff hist +8 m 23a:Raw adamantine →Too Deep... current
- 02:15, 8 July 2025 diff hist 0 m 23a:Eerie glowing pit →Demons current
- 22:29, 6 July 2025 diff hist +271 m DF2014:Bridge current
- 22:29, 6 July 2025 diff hist +272 m v0.34:Bridge current
- 22:29, 6 July 2025 diff hist +272 m v0.31:Bridge current
- 22:29, 6 July 2025 diff hist +272 40d:Bridge current
- 19:45, 6 July 2025 diff hist -41 m Creature token →B current
- 19:44, 6 July 2025 diff hist -42 m DF2014:Creature token →B: it's not just adventurers, but ALL creatures current
- 19:43, 6 July 2025 diff hist +31 v0.34:Creature token →B current
- 19:43, 6 July 2025 diff hist +19 v0.31:Creature token →B current
- 19:33, 6 July 2025 diff hist -2 m Template:40d creaturelookup/aux fix this too current
- 19:10, 6 July 2025 diff hist +116 N Template:Floor Plan Ballista Created page with "{{Floor Plan|2:1|2:1|2:1|2:1|2:1|2:1|2:1|2:1|2:1}} <noinclude>Ballista</noinclude>" current
- 19:09, 6 July 2025 diff hist +116 N Template:Floor Plan Catapult Created page with "{{Floor Plan|2:1|2:1|2:1|2:1|2:1|2:1|2:1|2:1|2:1}} <noinclude>Catapult</noinclude>" current
- 17:11, 6 July 2025 diff hist -2 m Template:Creaturelookup/0 current
- 03:03, 6 July 2025 diff hist -7,247 Attribute →Skills by associated attributes: add new 50.xx skills, shuffle headers to 20 skills per group, remove "trained by skills" section for now (since it's outdated and redundant, at least once we add sorting to this table) current
- 23:06, 5 July 2025 diff hist -7,712 m DF2014:Attribute ideally, we should make the skill/attribute matrix sortable by attribute, though I'm not sure how best to do that current
- 23:04, 5 July 2025 diff hist -5,176 m v0.34:Attribute superfluous current
- 23:03, 5 July 2025 diff hist -5,044 v0.31:Attribute we don't need these - the "skills by associated attributes" table covers everything current
- 18:39, 5 July 2025 diff hist +7,590 v0.34:Attribute →Skills by Associated Attributes: update attribute table to indicate primary/secondary, sort by skill ID, and verify against disassembly (everything matched 0.31.25)
- 18:19, 5 July 2025 diff hist +13 m v0.31:Attribute →Skills by Associated Attributes
- 18:01, 5 July 2025 diff hist +14,526 v0.31:Attribute →Skills by Associated Attributes: add attribute table from later namespace, verified against disassembly
- 21:33, 4 July 2025 diff hist -1 m Crutch that last comma does not fit
- 15:18, 4 July 2025 diff hist +33 DF2014:Sculpture garden current
- 22:50, 3 July 2025 diff hist -189 m Clay →Ceramics: no they can't current
- 22:49, 3 July 2025 diff hist +45 Clay clay can't be used for ANYTHING special anymore, just pottery (as was originally intended)
- 22:43, 3 July 2025 diff hist -492 Clay clay is no longer usable as a building material - you MUST fire it first
- 22:38, 3 July 2025 diff hist -18 Sand The grass article already mentions those - just point out here that ALL grass presents this problem, not just the green stuff that grows on the surface current Tag: Undo
- 16:54, 3 July 2025 diff hist 0 m Archery →Issues with Archery: 51.12, not 50.12 current
- 12:29, 3 July 2025 diff hist -45 m v0.31:Calcite current
- 12:29, 3 July 2025 diff hist -45 m v0.34:Calcite current
- 12:29, 3 July 2025 diff hist -45 m DF2014:Calcite current
- 02:17, 2 July 2025 diff hist +8 m Trap component →Menacing spike: oops current
- 02:17, 2 July 2025 diff hist -10 m Trap component →Menacing spike
- 14:29, 1 July 2025 diff hist -37 Siege engine →Skill and Quality: siege engine part quality has no effect (and never has)
- 14:22, 1 July 2025 diff hist 0 m Template:Picture Catapult on second thought, leave it unloaded current Tag: Undo
- 01:22, 1 July 2025 diff hist +47 m 40d:Siege operator current
- 01:22, 1 July 2025 diff hist +13 m 23a:Operator current
- 00:08, 1 July 2025 diff hist -23 m Siege operator current
- 00:06, 1 July 2025 diff hist +355 Siege engine